Bidderlyn

Everbright Market

Feb 10th, 2023
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  1. -- Weapons --
  2.  
  3. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  4. Sword is a martial melee weapon
  5. Costs: 50g
  6.  
  7. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  8. Falchion is a Martial two handed melee weapon
  9. Costs: 100g
  10.  
  11. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  12. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  13. Costs: 50g
  14.  
  15. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  16. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  17. Costs: 50g
  18.  
  19. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  20. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  21. Costs: 100g
  22.  
  23. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  24. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  25. Costs: 100g
  26.  
  27. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  28. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
  29. Costs: 20g
  30.  
  31. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  32. Quarterstaff is a simple melee weapon
  33. Costs: 20g
  34.  
  35. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  36. Quarterstaff is a simple melee weapon
  37. Costs: 20g
  38.  
  39. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  40. Costs: 20g
  41.  
  42. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  43. Costs: 20g
  44.  
  45. Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  46. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  47. Costs: 30g
  48.  
  49. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  50. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  51. Costs: 80g
  52.  
  53. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  54. costs 2 ticks to reload, ignores 2 DR
  55. Costs: 120g
  56.  
  57. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  58. costs 3 ticks to reload, ignores 3 DR
  59. Costs: 120g
  60.  
  61. Bolts(x30)
  62. Costs: 10g
  63.  
  64. Arrows(x30)
  65. Costs: 10g
  66.  
  67. Rapier deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  68. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus
  69. Costs: 100g
  70.  
  71. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  72. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  73. Costs: 320g
  74.  
  75. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  76. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  77. Costs: 380g
  78.  
  79. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  80. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  81. Costs: 420g
  82.  
  83. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  84. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  85. Costs: 350g
  86.  
  87. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  88. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  89. Costs: 380g
  90.  
  91. Bolts(x30)(MW)
  92. Masterwork increases hit chance by +1
  93. Costs: 310g
  94.  
  95. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  96. Falchion is a Martial two handed melee weapon
  97. Costs: 100g
  98.  
  99. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  100. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  101. Costs: 380g
  102.  
  103. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  104. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  105. Costs: 400g
  106.  
  107. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  108. Masterwork increases hit chance by +1
  109. Costs: 320g
  110.  
  111. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  112. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  113. Costs: 320g
  114.  
  115. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  116. Sword is a martial melee weapon
  117. Costs: 50g
  118.  
  119. Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  120. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  121. Costs: 400g
  122.  
  123. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  124. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  125. Costs: 80g
  126.  
  127. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  128. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  129. Costs: 350g
  130.  
  131. Spiked-Chain deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  132. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus
  133. Costs: 200g
  134.  
  135. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  136. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  137. Costs: 100g
  138.  
  139. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  140. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  141. Costs: 330g
  142.  
  143. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  144. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  145. Costs: 350g
  146.  
  147. Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  148. Scimitar is a martial melee weapon
  149. Costs: 50g
  150.  
  151. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  152. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  153. Costs: 320g
  154.  
  155. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  156. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  157. Costs: 400g
  158.  
  159. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  160. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  161. Costs: 350g
  162.  
  163. Spiked-Chain(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  164. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  165. Costs: 500g
  166.  
  167. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  168. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  169. Costs: 420g
  170.  
  171. Saber deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  172. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted
  173. Costs: 100g
  174.  
  175. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  176. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  177. Costs: 50g
  178.  
  179. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  180. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  181. Costs: 80g
  182.  
  183. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  184. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  185. Costs: 400g
  186.  
  187. Bolts(x30)
  188. Costs: 10g
  189.  
  190. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  191. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  192. Costs: 320g
  193.  
  194. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  195. costs 2 ticks to reload, ignores 2 DR
  196. Costs: 120g
  197.  
  198. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  199. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  200. Costs: 30g
  201.  
  202. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  203. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  204. Costs: 400g
  205.  
  206. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  207. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  208. Costs: 420g
  209.  
  210. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  211. Masterwork increases hit chance by +1
  212. Costs: 320g
  213.  
  214. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  215. Masterwork increases hit chance by +1
  216. Costs: 320g
  217.  
  218. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  219. costs 3 ticks to reload, ignores 3 DR
  220. Costs: 120g
  221.  
  222. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  223. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  224. Costs: 100g
  225.  
  226. Arrows(x30)
  227. Costs: 10g
  228.  
  229. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  230. Masterwork increases hit chance by +1
  231. Costs: 320g
  232.  
  233. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  234. Masterwork increases hit chance by +1
  235. Costs: 320g
  236.  
  237. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  238. Masterwork increases hit chance by +1
  239. Costs: 320g
  240.  
  241. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  242. Scepter is a simple melee weapon
  243. Costs: 20g
  244.  
  245. Bolts(x30)(MW)
  246. Masterwork increases hit chance by +1
  247. Costs: 310g
  248.  
  249. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  250. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  251. Costs: 100g
  252.  
  253. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  254. Club is a simple melee weapon, Masterwork increases hit chance by +1
  255. Costs: 320g
  256.  
  257. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  258. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  259. Costs: 400g
  260.  
  261. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  262. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  263. Costs: 400g
  264.  
  265. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  266. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  267. Costs: 420g
  268.  
  269. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  270. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  271. Costs: 400g
  272.  
  273. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  274. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  275. Costs: 320g
  276.  
  277. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  278. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  279. Costs: 400g
  280.  
  281. Arrows(x30)(MW)
  282. Masterwork increases hit chance by +1
  283. Costs: 310g
  284.  
  285. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  286. Masterwork increases hit chance by +1
  287. Costs: 320g
  288.  
  289. Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  290. Scimitar is a martial melee weapon
  291. Costs: 50g
  292.  
  293. Bolts(x30)(MW)
  294. Masterwork increases hit chance by +1
  295. Costs: 310g
  296.  
  297. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  298. Costs: 20g
  299.  
  300. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  301. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  302. Costs: 320g
  303.  
  304. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  305. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  306. Costs: 350g
  307.  
  308. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  309. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  310. Costs: 350g
  311.  
  312. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  313. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  314. Costs: 380g
  315.  
  316. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  317. costs 2 ticks to reload, ignores 2 DR
  318. Costs: 120g
  319.  
  320. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  321. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  322. Costs: 350g
  323.  
  324. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  325. Quarterstaff is a simple melee weapon
  326. Costs: 20g
  327.  
  328. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  329. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  330. Costs: 350g
  331.  
  332. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  333. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  334. Costs: 350g
  335.  
  336. Arrows(x30)(MW)
  337. Masterwork increases hit chance by +1
  338. Costs: 310g
  339.  
  340. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  341. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  342. Costs: 320g
  343.  
  344. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  345. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  346. Costs: 420g
  347.  
  348. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  349. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  350. Costs: 350g
  351.  
  352. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  353. Scepter is a simple melee weapon
  354. Costs: 20g
  355.  
  356. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  357. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  358. Costs: 350g
  359.  
  360. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  361. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  362. Costs: 400g
  363.  
  364. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  365. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  366. Costs: 80g
  367.  
  368. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  369. Sword is a martial melee weapon
  370. Costs: 50g
  371.  
  372. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  373. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  374. Costs: 380g
  375.  
  376. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  377. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  378. Costs: 380g
  379.  
  380. Arrows(x30)(MW)
  381. Masterwork increases hit chance by +1
  382. Costs: 310g
  383.  
  384. Bolts(x30)(MW)
  385. Masterwork increases hit chance by +1
  386. Costs: 310g
  387.  
  388. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  389. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  390. Costs: 100g
  391.  
  392. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  393. costs 3 ticks to reload, ignores 3 DR
  394. Costs: 120g
  395.  
  396. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  397. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  398. Costs: 320g
  399.  
  400. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  401. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  402. Costs: 400g
  403.  
  404. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  405. Greatsword is a Martial two handed melee weapon
  406. Costs: 100g
  407.  
  408. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  409. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  410. Costs: 400g
  411.  
  412. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  413. Masterwork increases hit chance by +1
  414. Costs: 320g
  415.  
  416. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  417. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  418. Costs: 320g
  419.  
  420. Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  421. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  422. Costs: 2350g
  423.  
  424. Alchemical Silver Curved Great-Axe(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  425. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  426. Costs: 3700g
  427.  
  428. Club(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  429. Club is a simple melee weapon, Masterwork increases hit chance by +1
  430. Costs: 2320g
  431.  
  432. Bolts(x30)(MW)
  433. Masterwork increases hit chance by +1
  434. Costs: 310g
  435.  
  436. Serrated Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  437. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  438. Costs: 3230g
  439.  
  440. Short-Spear(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  441. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  442. Costs: 2330g
  443.  
  444. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  445. Club is a simple melee weapon, Masterwork increases hit chance by +1
  446. Costs: 320g
  447.  
  448. Dagger(+Countering) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  449. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  450. Costs: 2320g
  451.  
  452. Broad Arrows(x30)(+Lightning Bite)
  453. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +1d4 Lightning damage
  454. Costs: 2310g
  455.  
  456. Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  457. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  458. Costs: 400g
  459.  
  460. Serrated Long-Spear(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  461. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  462. Costs: 3280g
  463.  
  464. Quarterstaff(+Lesser Illusion Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  465. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Illusion Spells
  466. Costs: 2320g
  467.  
  468. Trident(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  469. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  470. Costs: 2330g
  471.  
  472. Flanged Scepter(+Lesser Divination Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  473. Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Divination Spells
  474. Costs: 3220g
  475.  
  476. Bolts(x30)(MW)
  477. Masterwork increases hit chance by +1
  478. Costs: 310g
  479.  
  480. Bow(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  481. Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Zircon (100g)
  482. Costs: 2100g
  483.  
  484. Quarterstaff(+Lesser Illusion Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  485. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Illusion Spells
  486. Costs: 2320g
  487.  
  488. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  489. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  490. Costs: 350g
  491.  
  492. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  493. Masterwork increases hit chance by +1
  494. Costs: 320g
  495.  
  496. Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  497. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Zircon (100g)
  498. Costs: 2100g
  499.  
  500. Alchemical Silver Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  501. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  502. Costs: 2750g
  503.  
  504. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  505. Engraved with Onyx Stone (100g)
  506. Costs: 2100g
  507.  
  508. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  509. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  510. Costs: 400g
  511.  
  512. Bow(+Fire Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  513. +1d4 Fire damage, Engraved with Onyx Stone (100g)
  514. Costs: 2100g
  515.  
  516. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  517. Engraved with Jasper Stone (100g)
  518. Costs: 2100g
  519.  
  520. Great-Axe(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  521. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage
  522. Costs: 2400g
  523.  
  524. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  525. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  526. Costs: 400g
  527.  
  528. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  529. Club is a simple melee weapon, Masterwork increases hit chance by +1
  530. Costs: 320g
  531.  
  532. Great Mace(+Lightning Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  533. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Lightning damage
  534. Costs: 2400g
  535.  
  536. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  537. costs 2 ticks to reload, ignores 2 DR
  538. Costs: 2120g
  539.  
  540. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  541. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  542. Costs: 320g
  543.  
  544. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  545. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  546. Costs: 320g
  547.  
  548. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  549. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  550. Costs: 320g
  551.  
  552. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  553. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  554. Costs: 380g
  555.  
  556. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  557. Club is a simple melee weapon, Masterwork increases hit chance by +1
  558. Costs: 320g
  559.  
  560. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  561. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  562. Costs: 420g
  563.  
  564. Alchemical Silver Great Mace(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  565. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  566. Costs: 2800g
  567.  
  568. Sword(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  569. Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Cold damage
  570. Costs: 2350g
  571.  
  572. Bow(+Fire Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  573. +1d4 Fire damage, Engraved with Onyx Stone (100g)
  574. Costs: 2100g
  575.  
  576. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  577. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  578. Costs: 400g
  579.  
  580. Bolts(x30)(+Countering)
  581. Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  582. Costs: 2310g
  583.  
  584. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  585. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  586. Costs: 400g
  587.  
  588. Bolts(x30)(+1)
  589. Masterwork increases hit chance by +1
  590. Costs: 2310g
  591.  
  592. Flanged Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  593. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  594. Costs: 3220g
  595.  
  596. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  597. Masterwork increases hit chance by +1
  598. Costs: 320g
  599.  
  600. Curved Bastard-Sword(+1) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  601. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry
  602. Costs: 3300g
  603.  
  604. Rapier(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  605. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  606. Costs: 2400g
  607.  
  608. Curved Battle-Axe(+Countering) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  609. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  610. Costs: 3250g
  611.  
  612. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  613. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  614. Costs: 420g
  615.  
  616. Flanged Great Mace(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  617. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  618. Costs: 3300g
  619.  
  620. Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  621. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  622. Costs: 2400g
  623.  
  624. Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  625. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  626. Costs: 400g
  627.  
  628. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  629. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  630. Costs: 380g
  631.  
  632. Scepter(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  633. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  634. Costs: 2320g
  635.  
  636. Curved Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  637. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  638. Costs: 3250g
  639.  
  640. Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  641. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  642. Costs: 2380g
  643.  
  644. Bolts(x30)(+Acid Bite)
  645. Masterwork increases hit chance by +1, +1d4 Acidic damage
  646. Costs: 2310g
  647.  
  648. Curved Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  649. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  650. Costs: 3300g
  651.  
  652. Bodkin Arrows(x30)(+Countering)
  653. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  654. Costs: 2310g
  655.  
  656. Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  657. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  658. Costs: 500g
  659.  
  660. Mace(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  661. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  662. Costs: 2350g
  663.  
  664. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  665. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  666. Costs: 320g
  667.  
  668. Curved Scimitar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  669. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  670. Costs: 3250g
  671.  
  672. Serrated Long-Spear(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  673. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  674. Costs: 3280g
  675.  
  676. Light Crossbow(+Vicious) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  677. costs 2 ticks to reload, ignores 2 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  678. Costs: 2120g
  679.  
  680. Light Crossbow(+Fire Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  681. costs 2 ticks to reload, ignores 2 DR, +1d4 Fire damage
  682. Costs: 2120g
  683.  
  684. Arrows(x30)(MW)
  685. Masterwork increases hit chance by +1
  686. Costs: 310g
  687.  
  688. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  689. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  690. Costs: 320g
  691.  
  692. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  693. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  694. Costs: 380g
  695.  
  696. Arrows(x30)(MW)
  697. Masterwork increases hit chance by +1
  698. Costs: 310g
  699.  
  700. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  701. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  702. Costs: 400g
  703.  
  704. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  705. Club is a simple melee weapon, Masterwork increases hit chance by +1
  706. Costs: 320g
  707.  
  708. Bow(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  709. +1d4 Acidic damage, Engraved with Onyx Stone (100g)
  710. Costs: 2100g
  711.  
  712. Flanged Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  713. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  714. Costs: 3300g
  715.  
  716. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  717. Masterwork increases hit chance by +1
  718. Costs: 320g
  719.  
  720. Bow(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  721. Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Jasper Stone (100g)
  722. Costs: 2100g
  723.  
  724. Flanged Maul(+Fire Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  725. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Fire damage
  726. Costs: 3300g
  727.  
  728. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  729. Club is a simple melee weapon, Masterwork increases hit chance by +1
  730. Costs: 320g
  731.  
  732. Light Crossbow(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  733. costs 2 ticks to reload, ignores 2 DR, +1d4 Cold damage
  734. Costs: 2120g
  735.  
  736. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  737. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  738. Costs: 320g
  739.  
  740. Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  741. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  742. Costs: 400g
  743.  
  744. Scepter(+Lesser Transmutation Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  745. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Transmutation Spells
  746. Costs: 2320g
  747.  
  748. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  749. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  750. Costs: 350g
  751.  
  752. Curved Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  753. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  754. Costs: 3250g
  755.  
  756. Arrows(x30)(MW)
  757. Masterwork increases hit chance by +1
  758. Costs: 310g
  759.  
  760. Curved Scimitar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  761. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  762. Costs: 3250g
  763.  
  764. Heavy Crossbow(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  765. costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  766. Costs: 2120g
  767.  
  768. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  769. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  770. Costs: 330g
  771.  
  772. Bolts(x30)(+2)(+Frost Burst)
  773. Masterwork increases hit chance by +1, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
  774. Costs: 52500g
  775.  
  776. Cold-Iron Serrated Spiked-Chain(+1)(+Corrosive) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  777. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Acidic damage
  778. Costs: 37400g
  779.  
  780. Greatsword(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  781. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Engraved with Black Pearl (900g)
  782. Costs: 18900g
  783.  
  784. Bow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  785. Engraved with Jade (900g)
  786. Costs: 18900g
  787.  
  788. Bow(+Keen) deals 1d8 damage, x3 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  789. +1 crit range, Engraved with Coral (400g)
  790. Costs: 8400g
  791.  
  792. Heavy Crossbow(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  793. costs 3 ticks to reload, ignores 3 DR, Engraved with Emerald (1600g)
  794. Costs: 33600g
  795.  
  796. Arrows(x30)(+3)(+Cruel)
  797. Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  798. Costs: 34310g
  799.  
  800. Light Crossbow(+Shock)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  801. costs 2 ticks to reload, ignores 2 DR, +1d6 Lightning damage, Engraved with Clear Red Ruby (2500g)
  802. Costs: 52500g
  803.  
  804. Alchemical Silver Greatsword(+1)(+Frost Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  805. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Cold damage
  806. Costs: 8800g
  807.  
  808. Serrated Short-Spear(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  809. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  810. Costs: 19230g
  811.  
  812. Adamantine Flanged Club(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  813. Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR
  814. Costs: 36220g
  815.  
  816. Light Crossbow(+1)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  817. costs 2 ticks to reload, ignores 2 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Red Spinel (400g)
  818. Costs: 8400g
  819.  
  820. Morningstar(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  821. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Engraved with Moonstone (900g)
  822. Costs: 18900g
  823.  
  824. Bow(+1)(+Degrading) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  825. reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Blue Sapphire (1600g)
  826. Costs: 33600g
  827.  
  828. Flanged Quarterstaff(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  829. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  830. Costs: 9220g
  831.  
  832. Cold-Iron Flanged Mace(+Holy)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  833. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures, +2d6 against evil aligned targets - can't be wielded by evil aligned
  834. Costs: 37250g
  835.  
  836. Curved Great-Axe(+Acid Bite)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  837. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Acidic damage, Engraved with Amethyst (400g)
  838. Costs: 33600g
  839.  
  840. Broad Bolts(x30)(+2)
  841. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Engraved with Zircon (100g)
  842. Costs: 8400g
  843.  
  844. Bow(+2)(+Acid Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  845. +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
  846. Costs: 52500g
  847.  
  848. Curved Falchion(+2)(+Degrading) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  849. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Emerald (1600g)
  850. Costs: 52500g
  851.  
  852. Heavy Crossbow(+1)(+Corrosive) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  853. costs 3 ticks to reload, ignores 3 DR, +1d6 Acidic damage, Engraved with Moonstone (900g)
  854. Costs: 18900g
  855.  
  856. Bow(+3)(+Shock) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  857. +1d6 Lightning damage, Engraved with Canary Diamond (2500g)
  858. Costs: 52500g
  859.  
  860. Curved Battle-Axe(+4) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  861. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with White Pearl (400g)
  862. Costs: 33600g
  863.  
  864. Serrated Trident(+Acid Bite)(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  865. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Acidic damage, Engraved with White Pearl (400g)
  866. Costs: 33600g
  867.  
  868. Bodkin Arrows(x30)(+UnHoly)(+1)
  869. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Topaz (900g)
  870. Costs: 18900g
  871.  
  872. Curved Bastard-Sword(+Vicious)(+3) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  873. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Amethyst (400g)
  874. Costs: 33600g
  875.  
  876. Bow(+Countering)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  877. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Black Pearl (900g)
  878. Costs: 18900g
  879.  
  880. Bodkin Arrows(x30)(+1)(+Frost Burst)
  881. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
  882. Costs: 33600g
  883.  
  884. Cold-Iron Battle-Axe(+2) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  885. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  886. Costs: 22350g
  887.  
  888. Arrows(x30)(+Lightning Burst)
  889. Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Topaz (900g)
  890. Costs: 18900g
  891.  
  892. Trident(+Acid Burst)(+4) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  893. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
  894. Costs: 102900g
  895.  
  896. Cold-Iron Falchion(+4) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  897. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  898. Costs: 54400g
  899.  
  900. Alchemical Silver Serrated Trident(+1)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  901. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
  902. Costs: 19630g
  903.  
  904. Arrows(x30)(+3)
  905. Masterwork increases hit chance by +1, Adamantine penetrates additional +1 Armor DR
  906. Costs: 19310g
  907.  
  908. Curved Scimitar(+Countering)(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  909. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  910. Costs: 19250g
  911.  
  912. Heavy Crossbow(+2)(+Flaming) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  913. costs 3 ticks to reload, ignores 3 DR, +1d6 Fire damage, Engraved with Blue Sapphire (1600g)
  914. Costs: 33600g
  915.  
  916. Quarterstaff(+4)(+Fire Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  917. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
  918. Costs: 102900g
  919.  
  920. Curved Greatsword(+Speed) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  921. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, weapon 1st strike costs 1 tick less
  922. Costs: 19300g
  923.  
  924. Alchemical Silver Flanged Mace(+4) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  925. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  926. Costs: 33650g
  927.  
  928. Morningstar(+Acid Burst)(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  929. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
  930. Costs: 52500g
  931.  
  932. Cold-Iron Kukri(+2)(+Fire Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  933. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Fire damage
  934. Costs: 36320g
  935.  
  936. Mace(+1)(+Degrading) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  937. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Emerald (1600g)
  938. Costs: 33600g
  939.  
  940. Bolts(x30)(+3)(+Speed)
  941. Masterwork increases hit chance by +1, Adamantine penetrates additional +1 Armor DR, weapon 1st strike costs 1 tick less, Engraved with Clear Red Ruby (2500g)
  942. Costs: 75600g
  943.  
  944. Club(+1)(+Fire Bite) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  945. Club is a simple melee weapon, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Jasper Stone (100g)
  946. Costs: 8400g
  947.  
  948. Broad Bolts(x30)(+Fire Bite)(+1)
  949. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Adamantine penetrates additional +1 Armor DR, +1d4 Fire damage
  950. Costs: 9310g
  951.  
  952. Adamantine Club(+Fire Burst)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  953. Club is a simple melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
  954. Costs: 102900g
  955.  
  956. Heavy Crossbow(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  957. costs 3 ticks to reload, ignores 3 DR, Engraved with Moonstone (900g)
  958. Costs: 18900g
  959.  
  960. Cold-Iron Curved Falchion(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  961. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures
  962. Costs: 37300g
  963.  
  964. Club(+UnHoly)(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  965. Club is a simple melee weapon, Masterwork increases hit chance by +1, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Emerald (1600g)
  966. Costs: 33600g
  967.  
  968. Curved Bastard-Sword(+Fire Burst)(+3) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  969. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
  970. Costs: 75600g
  971.  
  972. Bow(+2)(+Acid Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  973. +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
  974. Costs: 52500g
  975.  
  976. Curved Greatsword(+4) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  977. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with White Pearl (400g)
  978. Costs: 33600g
  979.  
  980. Morningstar(+Degrading) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  981. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Black Pearl (900g)
  982. Costs: 18900g
  983.  
  984. Bow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  985. Engraved with Coral (400g)
  986. Costs: 8400g
  987.  
  988. Bow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  989. Engraved with Topaz (900g)
  990. Costs: 18900g
  991.  
  992. Alchemical Silver Flanged Quarterstaff(+Greater Necromancy Focus)(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  993. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2 DC to Necromancy Spells, Engraved with Clear Red Ruby (2500g)
  994. Costs: 75600g
  995.  
  996. Cold-Iron Great Mace(+1)(+Fire Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  997. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Fire damage
  998. Costs: 22400g
  999.  
  1000. Alchemical Silver Morningstar(+Lightning Bite)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1001. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Lightning damage
  1002. Costs: 8750g
  1003.  
  1004. Alchemical Silver Scepter(+Lesser Divination Focus)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1005. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1 DC to level 1 Divination Spells, Engraved with Black Pearl (900g)
  1006. Costs: 33600g
  1007.  
  1008. Alchemical Silver Falchion(+1)(+Speed) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1009. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, weapon 1st strike costs 1 tick less, Engraved with Black Pearl (900g)
  1010. Costs: 33600g
  1011.  
  1012. Light Crossbow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1013. costs 2 ticks to reload, ignores 2 DR, Engraved with Coral (400g)
  1014. Costs: 8400g
  1015.  
  1016. Heavy Crossbow(+Frost Burst)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  1017. costs 3 ticks to reload, ignores 3 DR, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
  1018. Costs: 33600g
  1019.  
  1020. Adamantine Flanged Mace(+Vicious)(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1021. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  1022. Costs: 54250g
  1023.  
  1024. Cold-Iron Flanged Great Mace(+Frost Burst)(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1025. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier
  1026. Costs: 103300g
  1027.  
  1028. Adamantine Maul(+4) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1029. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR
  1030. Costs: 56400g
  1031.  
  1032. Adamantine Halberd(+Shock)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1033. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +1d6 Lightning damage
  1034. Costs: 78380g
  1035.  
  1036. Maul(+1)(+Fire Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1037. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
  1038. Costs: 33600g
  1039.  
  1040. Great-Axe(+2)(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1041. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Topaz (900g)
  1042. Costs: 18900g
  1043.  
  1044. Alchemical Silver Rapier(+4) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  1045. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Engraved with Black Pearl (900g)
  1046. Costs: 33600g
  1047.  
  1048. Cold-Iron Curved Falchion(+Corrosive)(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1049. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Acidic damage
  1050. Costs: 77300g
  1051.  
  1052. Curved Battle-Axe(+1)(+Lightning Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1053. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Lightning damage
  1054. Costs: 9250g
  1055.  
  1056. Alchemical Silver Flanged Morningstar(+Flaming)(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1057. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, Engraved with Topaz (900g)
  1058. Costs: 52500g
  1059.  
  1060. Adamantine Greatsword(+Degrading) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1061. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
  1062. Costs: 38400g
  1063.  
  1064. Morningstar(+Holy)(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1065. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Emerald (1600g)
  1066. Costs: 33600g
  1067.  
  1068. Alchemical Silver Flanged Dire-Flail(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1069. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  1070. Costs: 9800g
  1071.  
  1072. Cold-Iron Curved Battle-Axe(+Fire Burst)(+3) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1073. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
  1074. Costs: 103250g
  1075.  
  1076. Cold-Iron Falchion(+UnHoly) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1077. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +2d6 against good aligned targets - can't be wielded by good aligned
  1078. Costs: 22400g
  1079.  
  1080. Flanged Dire-Flail(+2)(+Speed) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1081. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, weapon 1st strike costs 1 tick less, Engraved with Emerald (1600g)
  1082. Costs: 52500g
  1083.  
  1084. Bolts(x30)(+Vicious)(+2)
  1085. Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Black Pearl (900g)
  1086. Costs: 18900g
  1087.  
  1088. Flanged Maul(+Shock) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1089. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Lightning damage
  1090. Costs: 9300g
  1091.  
  1092. Alchemical Silver Kukri(+1)(+Keen) deals 1d4 damage, x2 Crit Multiplier, 18-20 Crit Range, 4 tick cost.
  1093. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1 crit range, Engraved with Amethyst (400g)
  1094. Costs: 18900g
  1095.  
  1096. Light Crossbow(+2)(+Speed) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1097. costs 2 ticks to reload, ignores 2 DR, weapon 1st strike costs 1 tick less, Engraved with Canary Diamond (2500g)
  1098. Costs: 52500g
  1099.  
  1100. Flanged Quarterstaff(+1)(+Greater Divination Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1101. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2 DC to Divination Spells, Engraved with Blue Sapphire (1600g)
  1102. Costs: 52500g
  1103.  
  1104. Flanged Quarterstaff(+1)(+Fire Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1105. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with White Pearl (400g)
  1106. Costs: 33600g
  1107.  
  1108. Sword(+Frost Bite)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1109. Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Zircon (100g)
  1110. Costs: 8400g
  1111.  
  1112. Cold-Iron Sword(+4)(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1113. Sword is a martial melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Lightning damage
  1114. Costs: 76350g
  1115.  
  1116. Alchemical Silver Curved Greatsword(+1)(+Frost Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1117. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier
  1118. Costs: 33700g
  1119.  
  1120. Kukri(+Lawful)(+3) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1121. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Clear Red Ruby (2500g)
  1122. Costs: 52500g
  1123.  
  1124. -- Armors --
  1125.  
  1126. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1127. Costs: 10g
  1128.  
  1129. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1130. Costs: 150g
  1131.  
  1132. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1133. Costs: 600g
  1134.  
  1135. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1136. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1137. This entire set Costs: 1200g
  1138.  
  1139. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1140. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1141. This entire set Costs: 3000g
  1142.  
  1143. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1144. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1145. This entire set Costs: 4500g
  1146.  
  1147. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1148. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  1149. This entire set Costs: 9000g
  1150.  
  1151. Heavy Shield, 2 Shield AC.
  1152. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1153. Costs: 20g
  1154.  
  1155. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1156. Masterwork removes -1 from the Armor Penalty
  1157. Costs: 750g
  1158.  
  1159. Alchemical Silver Heavy Shield, 2 Shield AC.
  1160. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1161. Costs: 770g
  1162.  
  1163. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1164. Costs: 300g
  1165.  
  1166. Alchemical Silver Buckler, 1 Shield AC.
  1167. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1168. Costs: 760g
  1169.  
  1170. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1171. Costs: 160g
  1172.  
  1173. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1174. Costs: 300g
  1175.  
  1176. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1177. Costs: 160g
  1178.  
  1179. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1180. Costs: 300g
  1181.  
  1182. Alchemical Silver Light Shield, 1 Shield AC.
  1183. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1184. Costs: 760g
  1185.  
  1186. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1187. Costs: 160g
  1188.  
  1189. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1190. Masterwork removes -1 from the Armor Penalty
  1191. Costs: 750g
  1192.  
  1193. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1194. Masterwork removes -1 from the Armor Penalty
  1195. Costs: 750g
  1196.  
  1197. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1198. Costs: 300g
  1199.  
  1200. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1201. Costs: 300g
  1202.  
  1203. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1204. Costs: 300g
  1205.  
  1206. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1207. Costs: 750g
  1208.  
  1209. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1210. Masterwork removes -1 from the Armor Penalty
  1211. Costs: 750g
  1212.  
  1213. Heavy Shield, 2 Shield AC.
  1214. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1215. Costs: 170g
  1216.  
  1217. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1218. Costs: 160g
  1219.  
  1220. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1221. Costs: 300g
  1222.  
  1223. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1224. Direhide grants +3 to checks made to intimidate animals
  1225. Costs: 700g
  1226.  
  1227. Heavy Shield, 2 Shield AC.
  1228. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1229. Costs: 170g
  1230.  
  1231. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1232. Costs: 300g
  1233.  
  1234. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1235. Costs: 160g
  1236.  
  1237. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1238. Costs: 300g
  1239.  
  1240. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1241. Costs: 160g
  1242.  
  1243. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1244. Costs: 160g
  1245.  
  1246. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1247. Costs: 750g
  1248.  
  1249. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1250. Costs: 160g
  1251.  
  1252. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1253. Costs: 300g
  1254.  
  1255. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1256. Costs: 160g
  1257.  
  1258. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1259. Costs: 160g
  1260.  
  1261. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1262. Costs: 300g
  1263.  
  1264. Heavy Shield, 2 Shield AC.
  1265. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1266. Costs: 170g
  1267.  
  1268. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1269. Costs: 160g
  1270.  
  1271. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1272. Costs: 300g
  1273.  
  1274. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1275. Costs: 750g
  1276.  
  1277. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1278. Costs: 160g
  1279.  
  1280. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1281. Costs: 750g
  1282.  
  1283. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1284. Costs: 160g
  1285.  
  1286. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1287. Costs: 160g
  1288.  
  1289. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1290. Direhide grants +3 to checks made to intimidate animals
  1291. Costs: 700g
  1292.  
  1293. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1294. Costs: 300g
  1295.  
  1296. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1297. Costs: 750g
  1298.  
  1299. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1300. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1301. Masterwork removes -1 from the Armor Penalty
  1302. This entire set Costs: 4650g
  1303.  
  1304. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1305. Masterwork removes -1 from the Armor Penalty
  1306. Costs: 750g
  1307.  
  1308. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1309. Costs: 160g
  1310.  
  1311. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1312. Costs: 160g
  1313.  
  1314. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1315. Masterwork removes -1 from the Armor Penalty
  1316. Costs: 750g
  1317.  
  1318. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1319. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1320. This entire set Costs: 1350g
  1321.  
  1322. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1323. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1324. Masterwork removes -1 from the Armor Penalty
  1325. This entire set Costs: 4650g
  1326.  
  1327. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1328. Costs: 160g
  1329.  
  1330. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1331. Masterwork removes -1 from the Armor Penalty
  1332. Costs: 750g
  1333.  
  1334. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1335. Costs: 160g
  1336.  
  1337. Alchemical Silver Heavy Shield(+1), 3 Shield AC.
  1338. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1339. Costs: 1770g
  1340.  
  1341. Light Shield(+1), 2 Shield AC.
  1342. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1343. Costs: 1160g
  1344.  
  1345. Robe(Delay Poison 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1346. Wielder can use Delay Poison as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with White Pearl (400g)
  1347. Costs: 4400g
  1348.  
  1349. Light Shield(Spell Resistance 11), 1 Shield AC.
  1350. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Sets your Spell Resistance to 11
  1351. Costs: 1160g
  1352.  
  1353. Sturdy Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  1354. Sturdy grants +1 DR against Pierce attacks
  1355. Costs: 2500g
  1356.  
  1357. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1358. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1359. This entire set Costs: 3150g
  1360.  
  1361. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1362. Costs: 300g
  1363.  
  1364. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1365. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1366. This entire set Costs: 1200g
  1367.  
  1368. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1369. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1370. Masterwork removes -1 from the Armor Penalty
  1371. This entire set Costs: 4650g
  1372.  
  1373. Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1374. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1375. This entire set Costs: 2200g
  1376.  
  1377. Alchemical Silver Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1378. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1379. Masterwork removes -1 from the Armor Penalty, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
  1380. This entire set Costs: 4150g
  1381.  
  1382. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1383. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1384. Masterwork removes -1 from the Armor Penalty
  1385. This entire set Costs: 4650g
  1386.  
  1387. Heavy Shield, 2 Shield AC.
  1388. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1389. Costs: 170g
  1390.  
  1391. Sturdy Gambeson(CON +1)(Light), 4 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  1392. Sturdy grants +1 DR against Pierce attacks, +1 Constitution
  1393. Costs: 2500g
  1394.  
  1395. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1396. Costs: 160g
  1397.  
  1398. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1399. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1400. Masterwork removes -1 from the Armor Penalty
  1401. This entire set Costs: 3150g
  1402.  
  1403. Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1404. Direhide grants +3 to checks made to intimidate animals
  1405. Costs: 560g
  1406.  
  1407. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1408. Masterwork removes -1 from the Armor Penalty
  1409. Costs: 750g
  1410.  
  1411. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1412. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1413. Masterwork removes -1 from the Armor Penalty
  1414. This entire set Costs: 1350g
  1415.  
  1416. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1417. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1418. Masterwork removes -1 from the Armor Penalty
  1419. This entire set Costs: 3150g
  1420.  
  1421. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1422. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1423. Masterwork removes -1 from the Armor Penalty
  1424. This entire set Costs: 4650g
  1425.  
  1426. Light Shield, 1 Shield AC.
  1427. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1428. Costs: 160g
  1429.  
  1430. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1431. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1432. Masterwork removes -1 from the Armor Penalty
  1433. This entire set Costs: 1350g
  1434.  
  1435. Alchemical Silver Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1436. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1437. Masterwork removes -1 from the Armor Penalty, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
  1438. This entire set Costs: 4150g
  1439.  
  1440. Leather-armor(+1 Fortitide)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1441. +1 Fortitude save
  1442. Costs: 1300g
  1443.  
  1444. Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1445. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1446. This entire set Costs: 2200g
  1447.  
  1448. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1449. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1450. This entire set Costs: 4650g
  1451.  
  1452. Direhide Padded Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  1453. Padded grants +1 DR against Bludge attacks, Direhide grants +3 to checks made to intimidate animals
  1454. Costs: 1900g
  1455.  
  1456. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1457. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1458. Masterwork removes -1 from the Armor Penalty
  1459. This entire set Costs: 3150g
  1460.  
  1461. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1462. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1463. Masterwork removes -1 from the Armor Penalty
  1464. This entire set Costs: 4650g
  1465.  
  1466. Leather-armor(Spell Resistance 11)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1467. Sets your Spell Resistance to 11
  1468. Costs: 1300g
  1469.  
  1470. Heavy Shield(+1), 3 Shield AC.
  1471. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1472. Costs: 1170g
  1473.  
  1474. Direhide Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1475. Masterwork removes -1 from the Armor Penalty, Direhide grants +3 to checks made to intimidate animals
  1476. Costs: 1150g
  1477.  
  1478. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1479. Costs: 160g
  1480.  
  1481. Mithral Padded Halfplate(+2)(Medium), 10 AC, 4 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  1482. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Use Wands +9)
  1483. Padded grants +1 DR against Bludge attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class, +9 to Use Wands skill checks
  1484. This entire set Costs: 36000g
  1485.  
  1486. Robe(Illusory Wall 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1487. Wielder can use Illusory Wall as a spell like ability 3/day - UMD check 24, Engraved with Emerald (1600g)
  1488. Costs: 17600g
  1489.  
  1490. Coral Shell Heavy Shield(+3), 5 Shield AC.
  1491. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, The armor check penalty of this Coral Shell shield does not affect Swim checks, Engraved with Amethyst (400g)
  1492. Costs: 9900g
  1493.  
  1494. Dragonhide Light Shield(+4), 5 Shield AC.
  1495. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Engraved with Blue Sapphire (1600g)
  1496. Costs: 17600g
  1497.  
  1498. Mithral Padded Splintmail(+4)(Light), 11 AC, 3 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
  1499. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1500. Padded grants +1 DR against Bludge attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class
  1501. This entire set Costs: 28300g
  1502.  
  1503. Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1504. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1505. This entire set Costs: 5500g
  1506.  
  1507. Robe(Cure Light Wounds 3/day)(CON +1)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1508. Wielder can use Cure Light Wounds as a spell like ability 3/day - UMD check 12, +1 Constitution, Engraved with Red Spinel (400g)
  1509. Costs: 4400g
  1510.  
  1511. Mithral Scalemail(Reduce Person 5/day)(Light), 6 AC, 5 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1512. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1513. Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Wielder can use Reduce Person as a spell like ability 5/day - UMD check 12
  1514. This entire set Costs: 9200g
  1515.  
  1516. Sturdy Gambeson(+1)(+1 Fortitide)(Light), 5 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  1517. Sturdy grants +1 DR against Pierce attacks, +1 Fortitude save
  1518. Costs: 5500g
  1519.  
  1520. Direhide Robe(Enthrall 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1521. Direhide grants +3 to checks made to intimidate animals, Wielder can use Enthrall as a spell like ability 3/day - UMD check 16
  1522. Costs: 4560g
  1523.  
  1524. Halfplate(+3)(Heavy), 11 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1525. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(STR +3)
  1526. +3 Strength
  1527. This entire set Costs: 23400g
  1528.  
  1529. Jade Fullplate(+2)(Heavy), 11 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1530. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(Sense Motive +3), Fullplate Gauntlets, Fullplate Greaves(Reflex +4).
  1531. Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., +3 to Sense Motive skill checks, +4 Reflex save
  1532. This entire set Costs: 80700g
  1533.  
  1534. Ironwood Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1535. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1536. Ironwood can be worn by druids
  1537. This entire set Costs: 14500g
  1538.  
  1539. Alchemical Silver Light Shield(+4 Fortitide), 1 Shield AC.
  1540. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires, +4 Fortitude save, Engraved with Topaz (900g)
  1541. Costs: 17600g
  1542.  
  1543. Robe(Command Undead 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1544. Wielder can use Command Undead as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Coral (400g)
  1545. Costs: 4400g
  1546.  
  1547. Splintmail(Rallying)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1548. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1549. Rallying applies +4 to saves against fear to yourself and to allies within 30ft
  1550. This entire set Costs: 7000g
  1551.  
  1552. Mithral Heavy Shield(+4), 6 Shield AC.
  1553. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Mithral shields are quicker and lighter - decrease flanking bonus of enemies by 1
  1554. Costs: 19170g
  1555.  
  1556. Leather-armor(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1557. Engraved with Amethyst (400g)
  1558. Costs: 4400g
  1559.  
  1560. Dragonhide Buckler(CON +1)(+2), 3 Shield AC.
  1561. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, +1 Constitution, Engraved with Topaz (900g)
  1562. Costs: 9900g
  1563.  
  1564. Cold-Iron Heavy Shield(CON +4), 2 Shield AC.
  1565. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Cold-Iron grants +1 to all saves against outsiders spells / effects, +4 Constitution
  1566. Costs: 20670g
  1567.  
  1568. Adamantine Polished Splintmail(Stanching)(Medium), 7 AC, 1 MAX-DEX, 5 Pierce soak, 7 bludge soak, 6 Slash soak.
  1569. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Disable Device +9)
  1570. Polished grants +1 DR against Slash attacks, Medium Adamantine armor adds 2 Armor DR, Stanching reduces the amount of incoming bleed damage or attributes damage by 3, +9 to Disable Device skill checks
  1571. This entire set Costs: 40500g
  1572.  
  1573. Cold-Iron Heavy Shield(Stanching), 2 Shield AC.
  1574. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Cold-Iron grants +1 to all saves against outsiders spells / effects, Stanching reduces the amount of incoming bleed damage or attributes damage by 3
  1575. Costs: 13670g
  1576.  
  1577. Adamantine Halfplate(Lightning Resistance 20)(Heavy), 8 AC, 2 MAX-DEX, 7 Pierce soak, 4 bludge soak, 7 Slash soak.
  1578. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(STR +3)
  1579. Heavy Adamantine armor adds 3 Armor DR, Grants 20 points of protection from Lightning, +3 Strength
  1580. This entire set Costs: 38400g
  1581.  
  1582. Coral Shell Halfplate(Spell Resistance 20)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1583. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Lesser Channel Pain)
  1584. The armor check penalty of this Coral Shell armor does not affect Swim checks, Sets your Spell Resistance to 20, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
  1585. This entire set Costs: 22400g
  1586.  
  1587. Moonleaf Robe(Contagion 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1588. Moonleaf grants 10 points of physical damage resistance per round. Resistance absorbs damage before considering any other DR. The armor can only absorb up to 50 points overall until it has to regenerate.Moonleaf regenerates 1 point per round when exposed to moonlight or 5 points per round when under a clear full moon, Wielder can use Contagion as a spell like ability 3/day - UMD check 24, Mana Life increases your HP by double the amount of your caster levels plus double the amount of your spellcasting attribute modifier
  1589. Costs: 100160g
  1590.  
  1591. Padded Fullplate(+3)(Heavy), 12 AC, 1 MAX-DEX, 6 Pierce soak, 3 bludge soak, 6 Slash soak.
  1592. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+2 WIS), Fullplate Gauntlets(Shocking Grasp 5/day), Fullplate Greaves(+1 DEX).
  1593. Padded grants +1 DR against Bludge attacks, Wielder can use Shocking Grasp as a spell like ability 5/day - UMD check 12, +2 Wisdom
  1594. This entire set Costs: 28800g
  1595.  
  1596. Moonleaf Robe(Crushing Despair 1/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1597. Moonleaf grants 10 points of physical damage resistance per round. Resistance absorbs damage before considering any other DR. The armor can only absorb up to 50 points overall until it has to regenerate.Moonleaf regenerates 1 point per round when exposed to moonlight or 5 points per round when under a clear full moon, Wielder can use Crushing Despair as a spell like ability 1/day - UMD check 24
  1598. Costs: 45160g
  1599.  
  1600. Planar Shards Buckler(Cold Resistance 20), 1 Shield AC.
  1601. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Planar Shards shield bonus stacks with all magical shield bonus effects such as the Shield spell, Grants 20 points of protection from Cold
  1602. Costs: 25160g
  1603.  
  1604. Robe(Snake Sigil 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1605. Wielder can use Snake Sigil as a spell like ability 1/day - UMD check 20, Mana Life increases your HP by the amount of your caster levels plus the amount of your spellcasting attribute modifier, Engraved with Blue Sapphire (1600g)
  1606. Costs: 17600g
  1607.  
  1608. Umbral Skin Leather-armor(+4)(Light), 6 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1609. Umbral Skin reduces stealth circumstance penalties by half
  1610. Costs: 25300g
  1611.  
  1612. Adamantine Sturdy Fullplate(+3)(Heavy), 12 AC, 1 MAX-DEX, 10 Pierce soak, 5 bludge soak, 9 Slash soak.
  1613. These Items are also part of the armor set and must be worn with it: Fullplate Helmet of Deflection(+3), Fullplate Gauntlets, Fullplate Greaves of Fortification(25%).
  1614. Sturdy grants +1 DR against Pierce attacks, Heavy Adamantine armor adds 3 Armor DR, Adds +3 deflection bonus to AC, Fortification grants 25% chance to negate extra damage from critical hits and sneak attacks
  1615. This entire set Costs: 44900g
  1616.  
  1617. Sturdy Splintmail(+1)(+2 Fortitide)(Medium), 8 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  1618. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1619. Sturdy grants +1 DR against Pierce attacks, +2 Fortitude save
  1620. This entire set Costs: 12900g
  1621.  
  1622. Polished Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1623. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Channel Pain)
  1624. Polished grants +1 DR against Slash attacks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
  1625. This entire set Costs: 15500g
  1626.  
  1627. Gambeson(Rallying)(+4)(Light), 8 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1628. Rallying applies +4 to saves against fear to yourself and to allies within 30ft, Engraved with Canary Diamond (3600g)
  1629. Costs: 39600g
  1630.  
  1631. Splintmail(+2)(Medium), 9 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1632. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1633. This entire set Costs: 7000g
  1634.  
  1635. Sturdy Scalemail(Endure Elements 3/day)(Medium), 6 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1636. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Open Lock +3)
  1637. Sturdy grants +1 DR against Pierce attacks, Wielder can use Endure Elements as a spell like ability 3/day - UMD check 12, +3 to Open Lock skill checks
  1638. This entire set Costs: 4200g
  1639.  
  1640. Heavy Shield(CON +3), 2 Shield AC.
  1641. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, +3 Constitution, Engraved with Jade (900g)
  1642. Costs: 9900g
  1643.  
  1644. Leather-armor(+4 Fortitide)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1645. +4 Fortitude save, Engraved with Emerald (1600g)
  1646. Costs: 17600g
  1647.  
  1648. Polished Halfplate(Lightning Resistance 30)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
  1649. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1650. Polished grants +1 DR against Slash attacks, Grants 30 points of protection from Lightning
  1651. This entire set Costs: 21400g
  1652.  
  1653. Planar Shards Scalemail(+1)(Spell Resistance 20)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1654. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Time Warping 4)
  1655. Planar Shards Reduces Arcane Spell Failure by 20, Sets your Spell Resistance to 20, Move back 4 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 4 ticks
  1656. This entire set Costs: 50600g
  1657.  
  1658. Jade Polished Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
  1659. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Web 5/day)
  1660. Polished grants +1 DR against Slash attacks, Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., Wielder can use Web as a spell like ability 5/day - UMD check 16
  1661. This entire set Costs: 64300g
  1662.  
  1663. Mithral Scalemail(Rallying)(Light), 6 AC, 5 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1664. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Channel Pain)
  1665. Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Rallying applies +4 to saves against fear to yourself and to allies within 30ft, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
  1666. This entire set Costs: 13600g
  1667.  
  1668. Gambeson(+3)(Light), 7 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1669. Engraved with White Pearl (400g)
  1670. Costs: 9900g
  1671.  
  1672. Adamantine Polished Halfplate(Rallying)(Heavy), 8 AC, 2 MAX-DEX, 7 Pierce soak, 4 bludge soak, 8 Slash soak.
  1673. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1674. Polished grants +1 DR against Slash attacks, Heavy Adamantine armor adds 3 Armor DR, Rallying applies +4 to saves against fear to yourself and to allies within 30ft
  1675. This entire set Costs: 24400g
  1676.  
  1677. -- Accesories --
  1678.  
  1679. Copper Ring(Touch of Idiocy 1/day)
  1680. Wielder can use Touch of Idiocy as a spell like ability 1/day - UMD check 16
  1681. Costs: 1100g
  1682.  
  1683. Golden Ring(Charm Person 3/day)
  1684. Wielder can use Charm Person as a spell like ability 3/day - UMD check 12
  1685. Costs: 1900g
  1686.  
  1687. Copper Ring(Delay Poison 1/day)
  1688. Wielder can use Delay Poison as a spell like ability 1/day - UMD check 16
  1689. Costs: 1100g
  1690.  
  1691. Silver Ring(Endure Elements 3/day)
  1692. Wielder can use Endure Elements as a spell like ability 3/day - UMD check 12
  1693. Costs: 1400g
  1694.  
  1695. Copper Ring(Obscure Objects 1/day)
  1696. Wielder can use Obscure Objects as a spell like ability 1/day - UMD check 16
  1697. Costs: 1100g
  1698.  
  1699. Golden Ring(Chill Touch 3/day)
  1700. Wielder can use Chill Touch as a spell like ability 3/day - UMD check 12
  1701. Costs: 1900g
  1702.  
  1703. Copper Ring(+1 STR)
  1704. +1 Strength
  1705. Costs: 1100g
  1706.  
  1707. Silver Ring(Hypnotism 3/day)
  1708. Wielder can use Hypnotism as a spell like ability 3/day - UMD check 12
  1709. Costs: 1400g
  1710.  
  1711. Copper Ring(+1 INT)
  1712. +1 Intelligence
  1713. Costs: 1100g
  1714.  
  1715. Etherium Ring(+3 STR)
  1716. +3 Strength
  1717. Costs: 11500g
  1718.  
  1719. Mithral Ring(+4 INT)
  1720. +4 Intelligence
  1721. Costs: 17600g
  1722.  
  1723. Etherium Ring(Scrying 1/day)
  1724. Wielder can use Scrying as a spell like ability 1/day - UMD check 24
  1725. Costs: 11500g
  1726.  
  1727. Golden Ring(+2 CON)
  1728. +2 Constitution
  1729. Costs: 4900g
  1730.  
  1731. Etherium Ring(Expeditious Retreat 3/day)
  1732. Wielder can use Expeditious Retreat as a spell like ability 3/day - UMD check 12
  1733. Costs: 3500g
  1734.  
  1735. Tiara(+1 WIS)
  1736. +1 Wisdom, Engraved with Amethyst (400g)
  1737. Costs: 1100g
  1738.  
  1739. Tiara(Socialize +3)
  1740. +3 to Socialize skill checks, Engraved with White Pearl (400g)
  1741. Costs: 1100g
  1742.  
  1743. Mask(+1 CHA)
  1744. +1 Charisma, Engraved with Amethyst (400g)
  1745. Costs: 1100g
  1746.  
  1747. Tiara(Search +3)
  1748. +3 to Search skill checks, Engraved with Coral (400g)
  1749. Costs: 1100g
  1750.  
  1751. Tiara(+1 CHA)
  1752. +1 Charisma, Engraved with Red Spinel (400g)
  1753. Costs: 1100g
  1754.  
  1755. Mask(Spot +3)
  1756. +3 to Spot skill checks, Engraved with Amethyst (400g)
  1757. Costs: 1100g
  1758.  
  1759. Mask(+1 INT)
  1760. +1 Intelligence, Engraved with Coral (400g)
  1761. Costs: 1100g
  1762.  
  1763. Mask(+3 Will)
  1764. +3 Will save, Engraved with Blue Sapphire (1600g)
  1765. Costs: 9900g
  1766.  
  1767. Tiara(Defensive Cast +3)
  1768. +3 to Defensive Cast skill checks, Engraved with Jade (900g)
  1769. Costs: 4400g
  1770.  
  1771. Tiara(+4 CHA)
  1772. +4 Charisma, Engraved with Clear Red Ruby (2500g)
  1773. Costs: 17600g
  1774.  
  1775. Tiara(Sense Motive +3)
  1776. +3 to Sense Motive skill checks, Engraved with Moonstone (900g)
  1777. Costs: 4400g
  1778.  
  1779. Tiara(Ignore Distractions +3)
  1780. +3 to Ignore Distractions skill checks, Engraved with Moonstone (900g)
  1781. Costs: 4400g
  1782.  
  1783. Tiara(Bluff +5)
  1784. +5 to Bluff skill checks, Engraved with Emerald (1600g)
  1785. Costs: 9900g
  1786.  
  1787. Mask(+Deathward)
  1788. Immunity to death effects., Engraved with Emerald (1600g)
  1789. Costs: 9900g
  1790.  
  1791. Boots(Expeditious Retreat 1/day)
  1792. Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Red Spinel (400g)
  1793. Costs: 1100g
  1794.  
  1795. Boots(Expeditious Retreat 1/day)
  1796. Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with White Pearl (400g)
  1797. Costs: 1100g
  1798.  
  1799. Boots(Reflex +1)
  1800. +1 Reflex save, Engraved with Red Spinel (400g)
  1801. Costs: 1100g
  1802.  
  1803. Boots(+Winterland)
  1804. Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Coral (400g)
  1805. Costs: 1100g
  1806.  
  1807. Boots(Tumble(Fall) +3)
  1808. +3 to Tumble(Fall) skill checks, Engraved with White Pearl (400g)
  1809. Costs: 1100g
  1810.  
  1811. Boots(+1 DEX)
  1812. Engraved with Red Spinel (400g)
  1813. Costs: 1100g
  1814.  
  1815. Boots(+Winterland)
  1816. Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Red Spinel (400g)
  1817. Costs: 1100g
  1818.  
  1819. Boots(+Dashing)
  1820. Dashing adds +6 Dodge bonus to AC if you end your activation by using a Running action, Engraved with Canary Diamond (2500g)
  1821. Costs: 17600g
  1822.  
  1823. Boots(+Lesser FoM)
  1824. Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc), Engraved with Topaz (900g)
  1825. Costs: 4400g
  1826.  
  1827. Boots(+Trapwalking)
  1828. +4 to Reflex saves made against traps, Engraved with Black Pearl (900g)
  1829. Costs: 4400g
  1830.  
  1831. Boots(+Charging)
  1832. Charging adds additional +2 to hit and doubles your STR modifier when making a charge attack, Engraved with Canary Diamond (2500g)
  1833. Costs: 17600g
  1834.  
  1835. Boots(Spider Climb 3/day)
  1836. Wielder can use spider climb as a spell like ability 3/day - UMD check 16, Engraved with Blue Sapphire (1600g)
  1837. Costs: 9900g
  1838.  
  1839. Boots(+Charging)
  1840. Charging adds additional +2 to hit and doubles your STR modifier when making a charge attack, Engraved with Canary Diamond (2500g)
  1841. Costs: 17600g
  1842.  
  1843. Boots(+Trapwalking)
  1844. +4 to Reflex saves made against traps, Engraved with Moonstone (900g)
  1845. Costs: 4400g
  1846.  
  1847. Bracers(STR +1)
  1848. +1 Strength, Engraved with Coral (400g)
  1849. Costs: 1100g
  1850.  
  1851. Gloves(STR +1)
  1852. +1 Strength, Engraved with Coral (400g)
  1853. Costs: 1100g
  1854.  
  1855. Bracers of Armor +1
  1856. +1 Armor AC, Engraved with Amethyst (400g)
  1857. Costs: 1100g
  1858.  
  1859. Gloves(Time Warping 2)
  1860. Move back 2 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 2 ticks, Engraved with White Pearl (400g)
  1861. Costs: 1100g
  1862.  
  1863. Gloves(Time Warping 2)
  1864. Move back 2 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 2 ticks, Engraved with Coral (400g)
  1865. Costs: 1100g
  1866.  
  1867. Bracers of Armor +1
  1868. +1 Armor AC, Engraved with Amethyst (400g)
  1869. Costs: 1100g
  1870.  
  1871. Gloves(Web 1/day)
  1872. Wielder can use Web as a spell like ability 1/day - UMD check 16, Engraved with Red Spinel (400g)
  1873. Costs: 1100g
  1874.  
  1875. Bracers of Armor +3
  1876. +3 Armor AC, Engraved with Emerald (1600g)
  1877. Costs: 9900g
  1878.  
  1879. Bracers(STR +1)
  1880. +1 Strength, Engraved with White Pearl (400g)
  1881. Costs: 1100g
  1882.  
  1883. Gloves(Time Warping 4)
  1884. Move back 4 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 4 ticks, Engraved with Topaz (900g)
  1885. Costs: 4400g
  1886.  
  1887. Bracers of Armor +4
  1888. +4 Armor AC, Engraved with Clear Red Ruby (2500g)
  1889. Costs: 17600g
  1890.  
  1891. Gloves(STR +2)
  1892. +2 Strength, Engraved with Jade (900g)
  1893. Costs: 4400g
  1894.  
  1895. Bracers of Armor +1
  1896. +1 Armor AC, Engraved with Coral (400g)
  1897. Costs: 1100g
  1898.  
  1899. Gloves(Use Wands +7)
  1900. +7 to Use Wands skill checks, Engraved with Emerald (1600g)
  1901. Costs: 9900g
  1902.  
  1903. --- Scrolls ---
  1904.  
  1905. Scroll of Detect Secret Doors
  1906. Costs: 25g
  1907.  
  1908. Scroll of Magic Aura
  1909. Costs: 25g
  1910.  
  1911. Scroll of Burning Hands
  1912. Costs: 25g
  1913.  
  1914. Scroll of Endure Elements
  1915. Costs: 25g
  1916.  
  1917. Scroll of Detect Alginment
  1918. Costs: 25g
  1919.  
  1920. Scroll of Magic Missile
  1921. Costs: 25g
  1922.  
  1923. Scroll of Obscuring Mist
  1924. Costs: 25g
  1925.  
  1926. Scroll of Protection from Evil/Good/Law/Chaos
  1927. Costs: 25g
  1928.  
  1929. Scroll of Mage Armor
  1930. Costs: 25g
  1931.  
  1932. Scroll of Shocking Grasp
  1933. Costs: 25g
  1934.  
  1935. Scroll of Comprehend Language
  1936. Costs: 25g
  1937.  
  1938. Scroll of Floating Disk
  1939. Costs: 25g
  1940.  
  1941. Scroll of Protection from Law/Chaos/Evil/Good
  1942. Costs: 25g
  1943.  
  1944. Scroll of Color Spray
  1945. Costs: 25g
  1946.  
  1947. Scroll of Unseen Servant
  1948. Costs: 25g
  1949.  
  1950. Scroll of Jump
  1951. Costs: 25g
  1952.  
  1953. Scroll of Identify
  1954. Costs: 25g
  1955.  
  1956. Scroll of Eagle's Splendor
  1957. Costs: 150g
  1958.  
  1959. Scroll of Fear
  1960. Costs: 700g
  1961.  
  1962. Scroll of Detect Creture
  1963. Costs: 700g
  1964.  
  1965. Scroll of Death Knell
  1966. Costs: 150g
  1967.  
  1968. Scroll of Hypnotic Pattern
  1969. Costs: 150g
  1970.  
  1971. Scroll of Inflict Serious Wounds
  1972. Costs: 375g
  1973.  
  1974. Scroll of Dimensional Anchor
  1975. Costs: 700g
  1976.  
  1977. Scroll of Status
  1978. Costs: 150g
  1979.  
  1980. Scroll of Spiritual Weapon
  1981. Costs: 150g
  1982.  
  1983. Scroll of Shatter
  1984. Costs: 150g
  1985.  
  1986. Scroll of Glyph of Warding
  1987. Costs: 575g
  1988.  
  1989. Scroll of Protection from Energy
  1990. Costs: 375g
  1991.  
  1992. Scroll of Haste
  1993. Costs: 375g
  1994.  
  1995. Scroll of Remove Disease
  1996. Costs: 375g
  1997.  
  1998. Scroll of Stoneshape
  1999. Costs: 375g
  2000.  
  2001. Scroll of Web
  2002. Costs: 150g
  2003.  
  2004. Scroll of Bear's Endurance
  2005. Costs: 150g
  2006.  
  2007. Scroll of Undetectable Alignment
  2008. Costs: 150g
  2009.  
  2010. Scroll of Polymorph
  2011. Costs: 700g
  2012.  
  2013. Scroll of Major Image
  2014. Costs: 375g
  2015.  
  2016.  
  2017. --- Alchemical Ingredients ---
  2018. (Lvl1)Tail Vine
  2019. Costs: 40
  2020.  
  2021. (Lvl3)Storm Balm
  2022. Costs: 600
  2023.  
  2024. (Lvl1)Zapping Lichen
  2025. Costs: 40
  2026.  
  2027. (Lvl1)Stinging Sap
  2028. Costs: 40
  2029.  
  2030. (Lvl4)Genesis Root
  2031. Costs: 1200
  2032.  
  2033. (Lvl3)Stardust
  2034. Costs: 600
  2035.  
  2036. (Lvl2)Golden Sap
  2037. Costs: 240
  2038.  
  2039. (Lvl1)Darkwood Ash
  2040. Costs: 40
  2041.  
  2042. (Lvl4)Voidroot
  2043. Costs: 1200
  2044.  
  2045. (Lvl3)Frozen Seedlings
  2046. Costs: 600
  2047.  
  2048. (Lvl3)Fire Clover
  2049. Costs: 600
  2050.  
  2051. --- Wands ---
  2052.  
  2053. Wand of Water Walk(21 Charges)
  2054. Requires a UMD check 28 DC to cast a charge
  2055. Costs: 7875
  2056.  
  2057. Wand of Resist Energy(20 Charges)
  2058. Requires a UMD check 20 DC to cast a charge
  2059. Costs: 3000
  2060.  
  2061. Wand of Inflict Serious Wounds(10 Charges)
  2062. Requires a UMD check 28 DC to cast a charge
  2063. Costs: 3750
  2064.  
  2065. Wand of Stoneshape(19 Charges)
  2066. Requires a UMD check 28 DC to cast a charge
  2067. Costs: 7125
  2068.  
  2069. Wand of Sound Burst(24 Charges)
  2070. Requires a UMD check 20 DC to cast a charge
  2071. Costs: 3600
  2072.  
  2073. Wand of Dimensional Anchor(12 Charges)
  2074. Requires a UMD check 36 DC to cast a charge
  2075. Costs: 8400
  2076.  
  2077. Wand of Meld into Stone(24 Charges)
  2078. Requires a UMD check 28 DC to cast a charge
  2079. Costs: 9000
  2080.  
  2081. Wand of Fog Cloud(9 Charges)
  2082. Requires a UMD check 20 DC to cast a charge
  2083. Costs: 1350
  2084.  
  2085. Wand of Owl's Wisdom(8 Charges)
  2086. Requires a UMD check 20 DC to cast a charge
  2087. Costs: 1200
  2088.  
  2089. Wand of Spiritual Weapon(10 Charges)
  2090. Requires a UMD check 20 DC to cast a charge
  2091. Costs: 1500
  2092.  
  2093. Wand of Gentle Repose(15 Charges)
  2094. Requires a UMD check 20 DC to cast a charge
  2095. Costs: 2250
  2096.  
  2097. --- Potions & Oils ---
  2098.  
  2099. x2 Magic circle against (Good) Potions
  2100. Costs: 750
  2101.  
  2102. x9 Cure light wounds Potions
  2103. Costs: 50
  2104.  
  2105. x9 Magic fang Potions
  2106. Costs: 50
  2107.  
  2108. x3 Spider climb Potions
  2109. Costs: 300
  2110.  
  2111. x3 Remove disease Potions
  2112. Costs: 750
  2113.  
  2114. x2 Daylight Oils
  2115. Costs: 750
  2116.  
  2117. x3 Darkvision Potions
  2118. Costs: 300
  2119.  
  2120. x2 Restoration Potions
  2121. Costs: 1600
  2122.  
  2123. x2 Nondetection Potions
  2124. Costs: 750
  2125.  
  2126. x2 Owl’s wisdom Potions
  2127. Costs: 300
  2128.  
  2129. x3 Remove blindness/deafness Potions
  2130. Costs: 750
  2131.  
  2132. x2 Displacement Potions
  2133. Costs: 750
  2134.  
  2135. x4 Levitate (potion or oil)s
  2136. Costs: 300
  2137.  
  2138. x2 Magic vestment +3 Oils
  2139. Costs: 1500
  2140.  
  2141. x11 Pass without trace Potions
  2142. Costs: 50
  2143.  
  2144. x3 Neutralize poison Potions
  2145. Costs: 750
  2146.  
  2147. x3 Cat’s grace Potions
  2148. Costs: 300
  2149.  
  2150. x2 Heroism Potions
  2151. Costs: 750
  2152.  
  2153. --- Basic Components ---
  2154.  
  2155. x10940 Magical Components
  2156. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  2157. Costs: 1
  2158.  
  2159. x109 Crafting Kits
  2160. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  2161. Costs: 100
  2162.  
  2163. x847 Boiled Animal Leathers
  2164. Costs: 10
  2165.  
  2166. x493 Iron Ingots
  2167. Iron is the default material for crafting basic forged items
  2168. Costs: 20
  2169.  
  2170. x12816 Wooden Logs
  2171. Raw wooden log used for constructions or campfires
  2172. Costs: 1
  2173.  
  2174. x749 Yew Wood Logs
  2175. Yew is an agile wood used as a base material for ammunition and bowcrafting
  2176. Costs: 10
  2177.  
  2178. --- Rare Materials ---
  2179.  
  2180. x8 Ironwood Logs
  2181. Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  2182. Costs: 400
  2183.  
  2184. x2 Planar Shard Ingots
  2185. Planar Shard Ingot replaces Iron when Forging(Skill) items from that material
  2186. Costs: 2000
  2187.  
  2188. x2 Demon Steel Ingots
  2189. Demon Steel Ingot replaces Iron when Forging(Skill) items from that material
  2190. Costs: 4000
  2191.  
  2192. x67 Direhide Pieces
  2193. Direhide Piece replaces Fabric when Weaving(Skill) items from that material
  2194. Costs: 50
  2195.  
  2196. x7 Petrified Wood Logs
  2197. Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  2198. Costs: 600
  2199.  
  2200. x19 Umbral Skin Pieces
  2201. Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
  2202. Costs: 200
  2203.  
  2204. x60 Alchemical Silver Ingots
  2205. Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
  2206. Costs: 80
  2207.  
  2208. x6 Cold-Iron Ingots
  2209. Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
  2210. Costs: 600
  2211.  
  2212. x9 Adamantine Ingots
  2213. Adamantine Ingot replaces Iron when Forging(Skill) items from that material
  2214. Costs: 500
  2215.  
  2216. x7 Mithral Ingots
  2217. Mithral Ingot replaces Iron when Forging(Skill) items from that material
  2218. Costs: 400
  2219.  
  2220. --- Gemstones ---
  2221.  
  2222. x2 Clear Red Rubys
  2223. Costs: 2500
  2224.  
  2225. x2 Canary Diamonds
  2226. Costs: 2500
  2227.  
  2228. x1 Soul Gems
  2229. Costs: 6400
  2230.  
  2231. x9 Amethysts
  2232. Costs: 400
  2233.  
  2234. x6 Jades
  2235. Costs: 900
  2236.  
  2237. x50 Jasper Stones
  2238. Costs: 100
  2239.  
  2240. x3 Emeralds
  2241. Costs: 1600
  2242.  
  2243. x4 Topazs
  2244. Costs: 900
  2245.  
  2246. x3 Black Pearls
  2247. Costs: 900
  2248.  
  2249. x3 Blue Sapphires
  2250. Costs: 1600
  2251.  
  2252.  
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