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- -- Weapons --
- Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon
- Costs: 50g
- Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon
- Costs: 100g
- Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
- Costs: 20g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
- Costs: 30g
- Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 120g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Bolts(x30)
- Costs: 10g
- Arrows(x30)
- Costs: 10g
- Rapier deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus
- Costs: 100g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon
- Costs: 100g
- Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon
- Costs: 50g
- Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
- Costs: 400g
- Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Spiked-Chain deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus
- Costs: 200g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon
- Costs: 50g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Spiked-Chain(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 500g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Saber deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted
- Costs: 100g
- Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Bolts(x30)
- Costs: 10g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 120g
- Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
- Costs: 30g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Arrows(x30)
- Costs: 10g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon
- Costs: 20g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon
- Costs: 50g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 120g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon
- Costs: 20g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon
- Costs: 50g
- Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon
- Costs: 100g
- Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 2350g
- Alchemical Silver Curved Great-Axe(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 3700g
- Club(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 2320g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Serrated Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
- Costs: 3230g
- Short-Spear(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 2330g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Dagger(+Countering) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 2320g
- Broad Arrows(x30)(+Lightning Bite)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +1d4 Lightning damage
- Costs: 2310g
- Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 400g
- Serrated Long-Spear(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
- Costs: 3280g
- Quarterstaff(+Lesser Illusion Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Illusion Spells
- Costs: 2320g
- Trident(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 2330g
- Flanged Scepter(+Lesser Divination Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Divination Spells
- Costs: 3220g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Bow(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Zircon (100g)
- Costs: 2100g
- Quarterstaff(+Lesser Illusion Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Illusion Spells
- Costs: 2320g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Zircon (100g)
- Costs: 2100g
- Alchemical Silver Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
- Costs: 2750g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Onyx Stone (100g)
- Costs: 2100g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Bow(+Fire Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Fire damage, Engraved with Onyx Stone (100g)
- Costs: 2100g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Jasper Stone (100g)
- Costs: 2100g
- Great-Axe(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage
- Costs: 2400g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Great Mace(+Lightning Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Lightning damage
- Costs: 2400g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Alchemical Silver Great Mace(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
- Costs: 2800g
- Sword(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Cold damage
- Costs: 2350g
- Bow(+Fire Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Fire damage, Engraved with Onyx Stone (100g)
- Costs: 2100g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Bolts(x30)(+Countering)
- Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 2310g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Bolts(x30)(+1)
- Masterwork increases hit chance by +1
- Costs: 2310g
- Flanged Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3220g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Curved Bastard-Sword(+1) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Rapier(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 2400g
- Curved Battle-Axe(+Countering) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 3250g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Flanged Great Mace(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3300g
- Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 2400g
- Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 400g
- Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Scepter(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 2320g
- Curved Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3250g
- Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 2380g
- Bolts(x30)(+Acid Bite)
- Masterwork increases hit chance by +1, +1d4 Acidic damage
- Costs: 2310g
- Curved Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Bodkin Arrows(x30)(+Countering)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 2310g
- Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 500g
- Mace(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 2350g
- Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Curved Scimitar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3250g
- Serrated Long-Spear(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 3280g
- Light Crossbow(+Vicious) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 2120g
- Light Crossbow(+Fire Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d4 Fire damage
- Costs: 2120g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Bow(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Acidic damage, Engraved with Onyx Stone (100g)
- Costs: 2100g
- Flanged Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3300g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Bow(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Jasper Stone (100g)
- Costs: 2100g
- Flanged Maul(+Fire Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Fire damage
- Costs: 3300g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Light Crossbow(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d4 Cold damage
- Costs: 2120g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
- Costs: 400g
- Scepter(+Lesser Transmutation Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Transmutation Spells
- Costs: 2320g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Curved Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3250g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Curved Scimitar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3250g
- Heavy Crossbow(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 2120g
- Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Bolts(x30)(+2)(+Frost Burst)
- Masterwork increases hit chance by +1, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Cold-Iron Serrated Spiked-Chain(+1)(+Corrosive) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Acidic damage
- Costs: 37400g
- Greatsword(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Engraved with Black Pearl (900g)
- Costs: 18900g
- Bow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Jade (900g)
- Costs: 18900g
- Bow(+Keen) deals 1d8 damage, x3 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- +1 crit range, Engraved with Coral (400g)
- Costs: 8400g
- Heavy Crossbow(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Engraved with Emerald (1600g)
- Costs: 33600g
- Arrows(x30)(+3)(+Cruel)
- Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 34310g
- Light Crossbow(+Shock)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d6 Lightning damage, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Alchemical Silver Greatsword(+1)(+Frost Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Cold damage
- Costs: 8800g
- Serrated Short-Spear(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
- Costs: 19230g
- Adamantine Flanged Club(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR
- Costs: 36220g
- Light Crossbow(+1)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Red Spinel (400g)
- Costs: 8400g
- Morningstar(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Engraved with Moonstone (900g)
- Costs: 18900g
- Bow(+1)(+Degrading) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Flanged Quarterstaff(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 9220g
- Cold-Iron Flanged Mace(+Holy)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures, +2d6 against evil aligned targets - can't be wielded by evil aligned
- Costs: 37250g
- Curved Great-Axe(+Acid Bite)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Acidic damage, Engraved with Amethyst (400g)
- Costs: 33600g
- Broad Bolts(x30)(+2)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Engraved with Zircon (100g)
- Costs: 8400g
- Bow(+2)(+Acid Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Curved Falchion(+2)(+Degrading) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Emerald (1600g)
- Costs: 52500g
- Heavy Crossbow(+1)(+Corrosive) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d6 Acidic damage, Engraved with Moonstone (900g)
- Costs: 18900g
- Bow(+3)(+Shock) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Lightning damage, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Curved Battle-Axe(+4) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with White Pearl (400g)
- Costs: 33600g
- Serrated Trident(+Acid Bite)(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Acidic damage, Engraved with White Pearl (400g)
- Costs: 33600g
- Bodkin Arrows(x30)(+UnHoly)(+1)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Topaz (900g)
- Costs: 18900g
- Curved Bastard-Sword(+Vicious)(+3) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Amethyst (400g)
- Costs: 33600g
- Bow(+Countering)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Black Pearl (900g)
- Costs: 18900g
- Bodkin Arrows(x30)(+1)(+Frost Burst)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
- Costs: 33600g
- Cold-Iron Battle-Axe(+2) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 22350g
- Arrows(x30)(+Lightning Burst)
- Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Topaz (900g)
- Costs: 18900g
- Trident(+Acid Burst)(+4) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
- Costs: 102900g
- Cold-Iron Falchion(+4) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 54400g
- Alchemical Silver Serrated Trident(+1)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
- Costs: 19630g
- Arrows(x30)(+3)
- Masterwork increases hit chance by +1, Adamantine penetrates additional +1 Armor DR
- Costs: 19310g
- Curved Scimitar(+Countering)(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 19250g
- Heavy Crossbow(+2)(+Flaming) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d6 Fire damage, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Quarterstaff(+4)(+Fire Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
- Costs: 102900g
- Curved Greatsword(+Speed) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, weapon 1st strike costs 1 tick less
- Costs: 19300g
- Alchemical Silver Flanged Mace(+4) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
- Costs: 33650g
- Morningstar(+Acid Burst)(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Cold-Iron Kukri(+2)(+Fire Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Fire damage
- Costs: 36320g
- Mace(+1)(+Degrading) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Emerald (1600g)
- Costs: 33600g
- Bolts(x30)(+3)(+Speed)
- Masterwork increases hit chance by +1, Adamantine penetrates additional +1 Armor DR, weapon 1st strike costs 1 tick less, Engraved with Clear Red Ruby (2500g)
- Costs: 75600g
- Club(+1)(+Fire Bite) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Jasper Stone (100g)
- Costs: 8400g
- Broad Bolts(x30)(+Fire Bite)(+1)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Adamantine penetrates additional +1 Armor DR, +1d4 Fire damage
- Costs: 9310g
- Adamantine Club(+Fire Burst)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
- Costs: 102900g
- Heavy Crossbow(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Engraved with Moonstone (900g)
- Costs: 18900g
- Cold-Iron Curved Falchion(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 37300g
- Club(+UnHoly)(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Emerald (1600g)
- Costs: 33600g
- Curved Bastard-Sword(+Fire Burst)(+3) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
- Costs: 75600g
- Bow(+2)(+Acid Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Curved Greatsword(+4) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with White Pearl (400g)
- Costs: 33600g
- Morningstar(+Degrading) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Black Pearl (900g)
- Costs: 18900g
- Bow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Coral (400g)
- Costs: 8400g
- Bow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Topaz (900g)
- Costs: 18900g
- Alchemical Silver Flanged Quarterstaff(+Greater Necromancy Focus)(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2 DC to Necromancy Spells, Engraved with Clear Red Ruby (2500g)
- Costs: 75600g
- Cold-Iron Great Mace(+1)(+Fire Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Fire damage
- Costs: 22400g
- Alchemical Silver Morningstar(+Lightning Bite)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Lightning damage
- Costs: 8750g
- Alchemical Silver Scepter(+Lesser Divination Focus)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1 DC to level 1 Divination Spells, Engraved with Black Pearl (900g)
- Costs: 33600g
- Alchemical Silver Falchion(+1)(+Speed) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, weapon 1st strike costs 1 tick less, Engraved with Black Pearl (900g)
- Costs: 33600g
- Light Crossbow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Engraved with Coral (400g)
- Costs: 8400g
- Heavy Crossbow(+Frost Burst)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
- Costs: 33600g
- Adamantine Flanged Mace(+Vicious)(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 54250g
- Cold-Iron Flanged Great Mace(+Frost Burst)(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier
- Costs: 103300g
- Adamantine Maul(+4) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR
- Costs: 56400g
- Adamantine Halberd(+Shock)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +1d6 Lightning damage
- Costs: 78380g
- Maul(+1)(+Fire Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
- Costs: 33600g
- Great-Axe(+2)(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Topaz (900g)
- Costs: 18900g
- Alchemical Silver Rapier(+4) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Engraved with Black Pearl (900g)
- Costs: 33600g
- Cold-Iron Curved Falchion(+Corrosive)(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Acidic damage
- Costs: 77300g
- Curved Battle-Axe(+1)(+Lightning Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Lightning damage
- Costs: 9250g
- Alchemical Silver Flanged Morningstar(+Flaming)(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, Engraved with Topaz (900g)
- Costs: 52500g
- Adamantine Greatsword(+Degrading) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
- Costs: 38400g
- Morningstar(+Holy)(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Emerald (1600g)
- Costs: 33600g
- Alchemical Silver Flanged Dire-Flail(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
- Costs: 9800g
- Cold-Iron Curved Battle-Axe(+Fire Burst)(+3) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
- Costs: 103250g
- Cold-Iron Falchion(+UnHoly) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +2d6 against good aligned targets - can't be wielded by good aligned
- Costs: 22400g
- Flanged Dire-Flail(+2)(+Speed) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, weapon 1st strike costs 1 tick less, Engraved with Emerald (1600g)
- Costs: 52500g
- Bolts(x30)(+Vicious)(+2)
- Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Black Pearl (900g)
- Costs: 18900g
- Flanged Maul(+Shock) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Lightning damage
- Costs: 9300g
- Alchemical Silver Kukri(+1)(+Keen) deals 1d4 damage, x2 Crit Multiplier, 18-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1 crit range, Engraved with Amethyst (400g)
- Costs: 18900g
- Light Crossbow(+2)(+Speed) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- costs 2 ticks to reload, ignores 2 DR, weapon 1st strike costs 1 tick less, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Flanged Quarterstaff(+1)(+Greater Divination Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2 DC to Divination Spells, Engraved with Blue Sapphire (1600g)
- Costs: 52500g
- Flanged Quarterstaff(+1)(+Fire Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with White Pearl (400g)
- Costs: 33600g
- Sword(+Frost Bite)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Zircon (100g)
- Costs: 8400g
- Cold-Iron Sword(+4)(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Lightning damage
- Costs: 76350g
- Alchemical Silver Curved Greatsword(+1)(+Frost Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier
- Costs: 33700g
- Kukri(+Lawful)(+3) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- -- Armors --
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 10g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 150g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 600g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1200g
- Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 3000g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4500g
- Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- This entire set Costs: 9000g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 20g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Alchemical Silver Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
- Costs: 770g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Alchemical Silver Buckler, 1 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
- Costs: 760g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Alchemical Silver Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
- Costs: 760g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 700g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 700g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1350g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Alchemical Silver Heavy Shield(+1), 3 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
- Costs: 1770g
- Light Shield(+1), 2 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 1160g
- Robe(Delay Poison 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Delay Poison as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with White Pearl (400g)
- Costs: 4400g
- Light Shield(Spell Resistance 11), 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Sets your Spell Resistance to 11
- Costs: 1160g
- Sturdy Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
- Sturdy grants +1 DR against Pierce attacks
- Costs: 2500g
- Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 3150g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1200g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 2200g
- Alchemical Silver Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
- This entire set Costs: 4150g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Sturdy Gambeson(CON +1)(Light), 4 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
- Sturdy grants +1 DR against Pierce attacks, +1 Constitution
- Costs: 2500g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 560g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 1350g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 1350g
- Alchemical Silver Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
- This entire set Costs: 4150g
- Leather-armor(+1 Fortitide)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- +1 Fortitude save
- Costs: 1300g
- Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 2200g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4650g
- Direhide Padded Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
- Padded grants +1 DR against Bludge attacks, Direhide grants +3 to checks made to intimidate animals
- Costs: 1900g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Leather-armor(Spell Resistance 11)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Sets your Spell Resistance to 11
- Costs: 1300g
- Heavy Shield(+1), 3 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 1170g
- Direhide Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty, Direhide grants +3 to checks made to intimidate animals
- Costs: 1150g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Mithral Padded Halfplate(+2)(Medium), 10 AC, 4 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Use Wands +9)
- Padded grants +1 DR against Bludge attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class, +9 to Use Wands skill checks
- This entire set Costs: 36000g
- Robe(Illusory Wall 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Illusory Wall as a spell like ability 3/day - UMD check 24, Engraved with Emerald (1600g)
- Costs: 17600g
- Coral Shell Heavy Shield(+3), 5 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, The armor check penalty of this Coral Shell shield does not affect Swim checks, Engraved with Amethyst (400g)
- Costs: 9900g
- Dragonhide Light Shield(+4), 5 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Engraved with Blue Sapphire (1600g)
- Costs: 17600g
- Mithral Padded Splintmail(+4)(Light), 11 AC, 3 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Padded grants +1 DR against Bludge attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class
- This entire set Costs: 28300g
- Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 5500g
- Robe(Cure Light Wounds 3/day)(CON +1)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Cure Light Wounds as a spell like ability 3/day - UMD check 12, +1 Constitution, Engraved with Red Spinel (400g)
- Costs: 4400g
- Mithral Scalemail(Reduce Person 5/day)(Light), 6 AC, 5 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Wielder can use Reduce Person as a spell like ability 5/day - UMD check 12
- This entire set Costs: 9200g
- Sturdy Gambeson(+1)(+1 Fortitide)(Light), 5 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
- Sturdy grants +1 DR against Pierce attacks, +1 Fortitude save
- Costs: 5500g
- Direhide Robe(Enthrall 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Direhide grants +3 to checks made to intimidate animals, Wielder can use Enthrall as a spell like ability 3/day - UMD check 16
- Costs: 4560g
- Halfplate(+3)(Heavy), 11 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(STR +3)
- +3 Strength
- This entire set Costs: 23400g
- Jade Fullplate(+2)(Heavy), 11 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet(Sense Motive +3), Fullplate Gauntlets, Fullplate Greaves(Reflex +4).
- Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., +3 to Sense Motive skill checks, +4 Reflex save
- This entire set Costs: 80700g
- Ironwood Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Ironwood can be worn by druids
- This entire set Costs: 14500g
- Alchemical Silver Light Shield(+4 Fortitide), 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires, +4 Fortitude save, Engraved with Topaz (900g)
- Costs: 17600g
- Robe(Command Undead 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Command Undead as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Coral (400g)
- Costs: 4400g
- Splintmail(Rallying)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Rallying applies +4 to saves against fear to yourself and to allies within 30ft
- This entire set Costs: 7000g
- Mithral Heavy Shield(+4), 6 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Mithral shields are quicker and lighter - decrease flanking bonus of enemies by 1
- Costs: 19170g
- Leather-armor(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Engraved with Amethyst (400g)
- Costs: 4400g
- Dragonhide Buckler(CON +1)(+2), 3 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, +1 Constitution, Engraved with Topaz (900g)
- Costs: 9900g
- Cold-Iron Heavy Shield(CON +4), 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Cold-Iron grants +1 to all saves against outsiders spells / effects, +4 Constitution
- Costs: 20670g
- Adamantine Polished Splintmail(Stanching)(Medium), 7 AC, 1 MAX-DEX, 5 Pierce soak, 7 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Disable Device +9)
- Polished grants +1 DR against Slash attacks, Medium Adamantine armor adds 2 Armor DR, Stanching reduces the amount of incoming bleed damage or attributes damage by 3, +9 to Disable Device skill checks
- This entire set Costs: 40500g
- Cold-Iron Heavy Shield(Stanching), 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Cold-Iron grants +1 to all saves against outsiders spells / effects, Stanching reduces the amount of incoming bleed damage or attributes damage by 3
- Costs: 13670g
- Adamantine Halfplate(Lightning Resistance 20)(Heavy), 8 AC, 2 MAX-DEX, 7 Pierce soak, 4 bludge soak, 7 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(STR +3)
- Heavy Adamantine armor adds 3 Armor DR, Grants 20 points of protection from Lightning, +3 Strength
- This entire set Costs: 38400g
- Coral Shell Halfplate(Spell Resistance 20)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Lesser Channel Pain)
- The armor check penalty of this Coral Shell armor does not affect Swim checks, Sets your Spell Resistance to 20, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
- This entire set Costs: 22400g
- Moonleaf Robe(Contagion 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Moonleaf grants 10 points of physical damage resistance per round. Resistance absorbs damage before considering any other DR. The armor can only absorb up to 50 points overall until it has to regenerate.Moonleaf regenerates 1 point per round when exposed to moonlight or 5 points per round when under a clear full moon, Wielder can use Contagion as a spell like ability 3/day - UMD check 24, Mana Life increases your HP by double the amount of your caster levels plus double the amount of your spellcasting attribute modifier
- Costs: 100160g
- Padded Fullplate(+3)(Heavy), 12 AC, 1 MAX-DEX, 6 Pierce soak, 3 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+2 WIS), Fullplate Gauntlets(Shocking Grasp 5/day), Fullplate Greaves(+1 DEX).
- Padded grants +1 DR against Bludge attacks, Wielder can use Shocking Grasp as a spell like ability 5/day - UMD check 12, +2 Wisdom
- This entire set Costs: 28800g
- Moonleaf Robe(Crushing Despair 1/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Moonleaf grants 10 points of physical damage resistance per round. Resistance absorbs damage before considering any other DR. The armor can only absorb up to 50 points overall until it has to regenerate.Moonleaf regenerates 1 point per round when exposed to moonlight or 5 points per round when under a clear full moon, Wielder can use Crushing Despair as a spell like ability 1/day - UMD check 24
- Costs: 45160g
- Planar Shards Buckler(Cold Resistance 20), 1 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Planar Shards shield bonus stacks with all magical shield bonus effects such as the Shield spell, Grants 20 points of protection from Cold
- Costs: 25160g
- Robe(Snake Sigil 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Snake Sigil as a spell like ability 1/day - UMD check 20, Mana Life increases your HP by the amount of your caster levels plus the amount of your spellcasting attribute modifier, Engraved with Blue Sapphire (1600g)
- Costs: 17600g
- Umbral Skin Leather-armor(+4)(Light), 6 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Umbral Skin reduces stealth circumstance penalties by half
- Costs: 25300g
- Adamantine Sturdy Fullplate(+3)(Heavy), 12 AC, 1 MAX-DEX, 10 Pierce soak, 5 bludge soak, 9 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet of Deflection(+3), Fullplate Gauntlets, Fullplate Greaves of Fortification(25%).
- Sturdy grants +1 DR against Pierce attacks, Heavy Adamantine armor adds 3 Armor DR, Adds +3 deflection bonus to AC, Fortification grants 25% chance to negate extra damage from critical hits and sneak attacks
- This entire set Costs: 44900g
- Sturdy Splintmail(+1)(+2 Fortitide)(Medium), 8 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Sturdy grants +1 DR against Pierce attacks, +2 Fortitude save
- This entire set Costs: 12900g
- Polished Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Channel Pain)
- Polished grants +1 DR against Slash attacks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
- This entire set Costs: 15500g
- Gambeson(Rallying)(+4)(Light), 8 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Rallying applies +4 to saves against fear to yourself and to allies within 30ft, Engraved with Canary Diamond (3600g)
- Costs: 39600g
- Splintmail(+2)(Medium), 9 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 7000g
- Sturdy Scalemail(Endure Elements 3/day)(Medium), 6 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Open Lock +3)
- Sturdy grants +1 DR against Pierce attacks, Wielder can use Endure Elements as a spell like ability 3/day - UMD check 12, +3 to Open Lock skill checks
- This entire set Costs: 4200g
- Heavy Shield(CON +3), 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, +3 Constitution, Engraved with Jade (900g)
- Costs: 9900g
- Leather-armor(+4 Fortitide)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- +4 Fortitude save, Engraved with Emerald (1600g)
- Costs: 17600g
- Polished Halfplate(Lightning Resistance 30)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Polished grants +1 DR against Slash attacks, Grants 30 points of protection from Lightning
- This entire set Costs: 21400g
- Planar Shards Scalemail(+1)(Spell Resistance 20)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Time Warping 4)
- Planar Shards Reduces Arcane Spell Failure by 20, Sets your Spell Resistance to 20, Move back 4 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 4 ticks
- This entire set Costs: 50600g
- Jade Polished Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Web 5/day)
- Polished grants +1 DR against Slash attacks, Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., Wielder can use Web as a spell like ability 5/day - UMD check 16
- This entire set Costs: 64300g
- Mithral Scalemail(Rallying)(Light), 6 AC, 5 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Channel Pain)
- Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Rallying applies +4 to saves against fear to yourself and to allies within 30ft, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
- This entire set Costs: 13600g
- Gambeson(+3)(Light), 7 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Engraved with White Pearl (400g)
- Costs: 9900g
- Adamantine Polished Halfplate(Rallying)(Heavy), 8 AC, 2 MAX-DEX, 7 Pierce soak, 4 bludge soak, 8 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Polished grants +1 DR against Slash attacks, Heavy Adamantine armor adds 3 Armor DR, Rallying applies +4 to saves against fear to yourself and to allies within 30ft
- This entire set Costs: 24400g
- -- Accesories --
- Copper Ring(Touch of Idiocy 1/day)
- Wielder can use Touch of Idiocy as a spell like ability 1/day - UMD check 16
- Costs: 1100g
- Golden Ring(Charm Person 3/day)
- Wielder can use Charm Person as a spell like ability 3/day - UMD check 12
- Costs: 1900g
- Copper Ring(Delay Poison 1/day)
- Wielder can use Delay Poison as a spell like ability 1/day - UMD check 16
- Costs: 1100g
- Silver Ring(Endure Elements 3/day)
- Wielder can use Endure Elements as a spell like ability 3/day - UMD check 12
- Costs: 1400g
- Copper Ring(Obscure Objects 1/day)
- Wielder can use Obscure Objects as a spell like ability 1/day - UMD check 16
- Costs: 1100g
- Golden Ring(Chill Touch 3/day)
- Wielder can use Chill Touch as a spell like ability 3/day - UMD check 12
- Costs: 1900g
- Copper Ring(+1 STR)
- +1 Strength
- Costs: 1100g
- Silver Ring(Hypnotism 3/day)
- Wielder can use Hypnotism as a spell like ability 3/day - UMD check 12
- Costs: 1400g
- Copper Ring(+1 INT)
- +1 Intelligence
- Costs: 1100g
- Etherium Ring(+3 STR)
- +3 Strength
- Costs: 11500g
- Mithral Ring(+4 INT)
- +4 Intelligence
- Costs: 17600g
- Etherium Ring(Scrying 1/day)
- Wielder can use Scrying as a spell like ability 1/day - UMD check 24
- Costs: 11500g
- Golden Ring(+2 CON)
- +2 Constitution
- Costs: 4900g
- Etherium Ring(Expeditious Retreat 3/day)
- Wielder can use Expeditious Retreat as a spell like ability 3/day - UMD check 12
- Costs: 3500g
- Tiara(+1 WIS)
- +1 Wisdom, Engraved with Amethyst (400g)
- Costs: 1100g
- Tiara(Socialize +3)
- +3 to Socialize skill checks, Engraved with White Pearl (400g)
- Costs: 1100g
- Mask(+1 CHA)
- +1 Charisma, Engraved with Amethyst (400g)
- Costs: 1100g
- Tiara(Search +3)
- +3 to Search skill checks, Engraved with Coral (400g)
- Costs: 1100g
- Tiara(+1 CHA)
- +1 Charisma, Engraved with Red Spinel (400g)
- Costs: 1100g
- Mask(Spot +3)
- +3 to Spot skill checks, Engraved with Amethyst (400g)
- Costs: 1100g
- Mask(+1 INT)
- +1 Intelligence, Engraved with Coral (400g)
- Costs: 1100g
- Mask(+3 Will)
- +3 Will save, Engraved with Blue Sapphire (1600g)
- Costs: 9900g
- Tiara(Defensive Cast +3)
- +3 to Defensive Cast skill checks, Engraved with Jade (900g)
- Costs: 4400g
- Tiara(+4 CHA)
- +4 Charisma, Engraved with Clear Red Ruby (2500g)
- Costs: 17600g
- Tiara(Sense Motive +3)
- +3 to Sense Motive skill checks, Engraved with Moonstone (900g)
- Costs: 4400g
- Tiara(Ignore Distractions +3)
- +3 to Ignore Distractions skill checks, Engraved with Moonstone (900g)
- Costs: 4400g
- Tiara(Bluff +5)
- +5 to Bluff skill checks, Engraved with Emerald (1600g)
- Costs: 9900g
- Mask(+Deathward)
- Immunity to death effects., Engraved with Emerald (1600g)
- Costs: 9900g
- Boots(Expeditious Retreat 1/day)
- Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Red Spinel (400g)
- Costs: 1100g
- Boots(Expeditious Retreat 1/day)
- Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with White Pearl (400g)
- Costs: 1100g
- Boots(Reflex +1)
- +1 Reflex save, Engraved with Red Spinel (400g)
- Costs: 1100g
- Boots(+Winterland)
- Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Coral (400g)
- Costs: 1100g
- Boots(Tumble(Fall) +3)
- +3 to Tumble(Fall) skill checks, Engraved with White Pearl (400g)
- Costs: 1100g
- Boots(+1 DEX)
- Engraved with Red Spinel (400g)
- Costs: 1100g
- Boots(+Winterland)
- Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Red Spinel (400g)
- Costs: 1100g
- Boots(+Dashing)
- Dashing adds +6 Dodge bonus to AC if you end your activation by using a Running action, Engraved with Canary Diamond (2500g)
- Costs: 17600g
- Boots(+Lesser FoM)
- Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc), Engraved with Topaz (900g)
- Costs: 4400g
- Boots(+Trapwalking)
- +4 to Reflex saves made against traps, Engraved with Black Pearl (900g)
- Costs: 4400g
- Boots(+Charging)
- Charging adds additional +2 to hit and doubles your STR modifier when making a charge attack, Engraved with Canary Diamond (2500g)
- Costs: 17600g
- Boots(Spider Climb 3/day)
- Wielder can use spider climb as a spell like ability 3/day - UMD check 16, Engraved with Blue Sapphire (1600g)
- Costs: 9900g
- Boots(+Charging)
- Charging adds additional +2 to hit and doubles your STR modifier when making a charge attack, Engraved with Canary Diamond (2500g)
- Costs: 17600g
- Boots(+Trapwalking)
- +4 to Reflex saves made against traps, Engraved with Moonstone (900g)
- Costs: 4400g
- Bracers(STR +1)
- +1 Strength, Engraved with Coral (400g)
- Costs: 1100g
- Gloves(STR +1)
- +1 Strength, Engraved with Coral (400g)
- Costs: 1100g
- Bracers of Armor +1
- +1 Armor AC, Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(Time Warping 2)
- Move back 2 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 2 ticks, Engraved with White Pearl (400g)
- Costs: 1100g
- Gloves(Time Warping 2)
- Move back 2 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 2 ticks, Engraved with Coral (400g)
- Costs: 1100g
- Bracers of Armor +1
- +1 Armor AC, Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(Web 1/day)
- Wielder can use Web as a spell like ability 1/day - UMD check 16, Engraved with Red Spinel (400g)
- Costs: 1100g
- Bracers of Armor +3
- +3 Armor AC, Engraved with Emerald (1600g)
- Costs: 9900g
- Bracers(STR +1)
- +1 Strength, Engraved with White Pearl (400g)
- Costs: 1100g
- Gloves(Time Warping 4)
- Move back 4 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 4 ticks, Engraved with Topaz (900g)
- Costs: 4400g
- Bracers of Armor +4
- +4 Armor AC, Engraved with Clear Red Ruby (2500g)
- Costs: 17600g
- Gloves(STR +2)
- +2 Strength, Engraved with Jade (900g)
- Costs: 4400g
- Bracers of Armor +1
- +1 Armor AC, Engraved with Coral (400g)
- Costs: 1100g
- Gloves(Use Wands +7)
- +7 to Use Wands skill checks, Engraved with Emerald (1600g)
- Costs: 9900g
- --- Scrolls ---
- Scroll of Detect Secret Doors
- Costs: 25g
- Scroll of Magic Aura
- Costs: 25g
- Scroll of Burning Hands
- Costs: 25g
- Scroll of Endure Elements
- Costs: 25g
- Scroll of Detect Alginment
- Costs: 25g
- Scroll of Magic Missile
- Costs: 25g
- Scroll of Obscuring Mist
- Costs: 25g
- Scroll of Protection from Evil/Good/Law/Chaos
- Costs: 25g
- Scroll of Mage Armor
- Costs: 25g
- Scroll of Shocking Grasp
- Costs: 25g
- Scroll of Comprehend Language
- Costs: 25g
- Scroll of Floating Disk
- Costs: 25g
- Scroll of Protection from Law/Chaos/Evil/Good
- Costs: 25g
- Scroll of Color Spray
- Costs: 25g
- Scroll of Unseen Servant
- Costs: 25g
- Scroll of Jump
- Costs: 25g
- Scroll of Identify
- Costs: 25g
- Scroll of Eagle's Splendor
- Costs: 150g
- Scroll of Fear
- Costs: 700g
- Scroll of Detect Creture
- Costs: 700g
- Scroll of Death Knell
- Costs: 150g
- Scroll of Hypnotic Pattern
- Costs: 150g
- Scroll of Inflict Serious Wounds
- Costs: 375g
- Scroll of Dimensional Anchor
- Costs: 700g
- Scroll of Status
- Costs: 150g
- Scroll of Spiritual Weapon
- Costs: 150g
- Scroll of Shatter
- Costs: 150g
- Scroll of Glyph of Warding
- Costs: 575g
- Scroll of Protection from Energy
- Costs: 375g
- Scroll of Haste
- Costs: 375g
- Scroll of Remove Disease
- Costs: 375g
- Scroll of Stoneshape
- Costs: 375g
- Scroll of Web
- Costs: 150g
- Scroll of Bear's Endurance
- Costs: 150g
- Scroll of Undetectable Alignment
- Costs: 150g
- Scroll of Polymorph
- Costs: 700g
- Scroll of Major Image
- Costs: 375g
- --- Alchemical Ingredients ---
- (Lvl1)Tail Vine
- Costs: 40
- (Lvl3)Storm Balm
- Costs: 600
- (Lvl1)Zapping Lichen
- Costs: 40
- (Lvl1)Stinging Sap
- Costs: 40
- (Lvl4)Genesis Root
- Costs: 1200
- (Lvl3)Stardust
- Costs: 600
- (Lvl2)Golden Sap
- Costs: 240
- (Lvl1)Darkwood Ash
- Costs: 40
- (Lvl4)Voidroot
- Costs: 1200
- (Lvl3)Frozen Seedlings
- Costs: 600
- (Lvl3)Fire Clover
- Costs: 600
- --- Wands ---
- Wand of Water Walk(21 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 7875
- Wand of Resist Energy(20 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 3000
- Wand of Inflict Serious Wounds(10 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 3750
- Wand of Stoneshape(19 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 7125
- Wand of Sound Burst(24 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 3600
- Wand of Dimensional Anchor(12 Charges)
- Requires a UMD check 36 DC to cast a charge
- Costs: 8400
- Wand of Meld into Stone(24 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 9000
- Wand of Fog Cloud(9 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 1350
- Wand of Owl's Wisdom(8 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 1200
- Wand of Spiritual Weapon(10 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 1500
- Wand of Gentle Repose(15 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 2250
- --- Potions & Oils ---
- x2 Magic circle against (Good) Potions
- Costs: 750
- x9 Cure light wounds Potions
- Costs: 50
- x9 Magic fang Potions
- Costs: 50
- x3 Spider climb Potions
- Costs: 300
- x3 Remove disease Potions
- Costs: 750
- x2 Daylight Oils
- Costs: 750
- x3 Darkvision Potions
- Costs: 300
- x2 Restoration Potions
- Costs: 1600
- x2 Nondetection Potions
- Costs: 750
- x2 Owl’s wisdom Potions
- Costs: 300
- x3 Remove blindness/deafness Potions
- Costs: 750
- x2 Displacement Potions
- Costs: 750
- x4 Levitate (potion or oil)s
- Costs: 300
- x2 Magic vestment +3 Oils
- Costs: 1500
- x11 Pass without trace Potions
- Costs: 50
- x3 Neutralize poison Potions
- Costs: 750
- x3 Cat’s grace Potions
- Costs: 300
- x2 Heroism Potions
- Costs: 750
- --- Basic Components ---
- x10940 Magical Components
- Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
- Costs: 1
- x109 Crafting Kits
- This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
- Costs: 100
- x847 Boiled Animal Leathers
- Costs: 10
- x493 Iron Ingots
- Iron is the default material for crafting basic forged items
- Costs: 20
- x12816 Wooden Logs
- Raw wooden log used for constructions or campfires
- Costs: 1
- x749 Yew Wood Logs
- Yew is an agile wood used as a base material for ammunition and bowcrafting
- Costs: 10
- --- Rare Materials ---
- x8 Ironwood Logs
- Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
- Costs: 400
- x2 Planar Shard Ingots
- Planar Shard Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 2000
- x2 Demon Steel Ingots
- Demon Steel Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 4000
- x67 Direhide Pieces
- Direhide Piece replaces Fabric when Weaving(Skill) items from that material
- Costs: 50
- x7 Petrified Wood Logs
- Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
- Costs: 600
- x19 Umbral Skin Pieces
- Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
- Costs: 200
- x60 Alchemical Silver Ingots
- Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 80
- x6 Cold-Iron Ingots
- Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 600
- x9 Adamantine Ingots
- Adamantine Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 500
- x7 Mithral Ingots
- Mithral Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 400
- --- Gemstones ---
- x2 Clear Red Rubys
- Costs: 2500
- x2 Canary Diamonds
- Costs: 2500
- x1 Soul Gems
- Costs: 6400
- x9 Amethysts
- Costs: 400
- x6 Jades
- Costs: 900
- x50 Jasper Stones
- Costs: 100
- x3 Emeralds
- Costs: 1600
- x4 Topazs
- Costs: 900
- x3 Black Pearls
- Costs: 900
- x3 Blue Sapphires
- Costs: 1600
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