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  1. **************************************************************************
  2. * *
  3. * STERN PINBALL, INC. *
  4. * (C) COPYRIGHT 2012 - 2016 STERN PINBALL, INC. *
  5. * *
  6. **************************************************************************
  7. * *
  8. * METALLICA PRO *
  9. * *
  10. **************************************************************************
  11.  
  12. HELP US, HELP YOU! If you have any suggestions, questions, need technical
  13. advice, find errors or have comments, contact us through our website:
  14.  
  15. http://www.sternpinball.com/contact.shtml
  16.  
  17. or call 1-800-542-5377. You can also email software@sternpinball.com to
  18. report any software problems.
  19.  
  20. This text file and all other documents relating to this product, playfield
  21. components, features, rules, programming and operation are subject to change
  22. without notice (Service Bulletins, if applicable, available through our
  23. website).
  24.  
  25. V1.7 - June 19, 2016
  26. ====================
  27.  
  28. - Timed modes (Blackened, Coffin Hurry-Up, Fuel, Lady Justice, Seek &
  29. Destroy) were not being paused when the Crank It Up mode select was
  30. active. This has been corrected.
  31. - Changed combo scoring so 3+-way combos increase in value much more
  32. quickly.
  33. - Fuel lane now awards 1 blown piston for each lit light, instead of
  34. 1 blown piston for all three lit lights.
  35. - Added speech to the "Enter Sandman" and the "For Whom The Bell Tolls"
  36. modes.
  37. - Synced knocker to run with replay/special effects.
  38. - Added speech for chair guy fry ready (electric chair multiball).
  39. - Added a speech call for snake lock lit.
  40. - Fixed player up effects so they wait for speech.
  41. - For whom the bell tolls mode was not displaying the score correctly.
  42. This has been corrected.
  43. - Added mystery awards for the "Crank It Up" modes:
  44. Battery -
  45. Awards 1 sparky hit.
  46. Lights all shots at level 2 (blinking).
  47. Increases the sparky value.
  48. Increases the shot values.
  49. Enter Sandman -
  50. Awards the first blinking shot from left to right.
  51. Lights 1 additional item.
  52. Increases the shot values.
  53. Fade To Black -
  54. Awards the blinking shot.
  55. Requires 2 fewer switch hits to achieve the next fade level,
  56. to a minimum of 5 switch hits per level.
  57. Increases the shot values.
  58. For Whom The Bell Tolls -
  59. Awards the first blinking shot from left to right.
  60. Lights all shots to complete an entire column (1 time).
  61. Increases the shot values.
  62. There is no advantage to increasing the mystery level before collecting
  63. the award; the award will not improve.
  64. - Cross/electric chair/coffin/snake super skill shots now award +1
  65. of the item towards bonus/crank it up/end of the line bonus for each
  66. regular skill shot made.
  67. - Fixed a problem with the bonus where stopping the bonus presentation using the
  68. flipper buttons would leave one of the item flasher effects (cross,
  69. electric chair, coffin, snake) running.
  70. - Some switches would be flagged with an error in the tech alert when
  71. they should not have been. The list of offending switches are:
  72. TOURNAMENT START BUTTON
  73. START BUTTON
  74. TROUGH JAM
  75. LEFT COIN
  76. CENTER COIN
  77. RIGHT COIN
  78. FOURTH COIN
  79. FIFTH COIN
  80. TILT PENDULUM
  81. SLAM TILT (OPTIONAL)
  82. TICKET NOTCH
  83. BACK
  84. MINUS
  85. PLUS
  86. SELECT
  87. DIP #1 - #8
  88. - Added bonus for all items collected at the start of "The End Of The
  89. Line". Added speech and sound effects.
  90. - Added a lamp effect for coffin hurry-up start.
  91. - Added alternate speech for fuel mode start.
  92. - Removed "casket" text from coffin multiball start effect.
  93. - Fixed an issue where the music was not quiet immediately after the player
  94. selected a mode for "Crank It Up".
  95. - Added super jackpot stage to snake multiball. After collecting 3
  96. (adjustable) snake combo jackpots, all shots are lit for super jackpot
  97. until the end of the multiball. Playfield shots disappear when
  98. collected, and reappear when all have been collected or the snake
  99. eject is scored.
  100. - Added speech for HSTD enter initials timeout.
  101. - Fixed a bug that was causing the device driver for the magnets to ignore
  102. the "disabled" adjustment.
  103. - Fixed the player up display effect so it does not end with blank text.
  104. - Fixed stray (bad) pixels in the BATTERY mode intro art.
  105. - Combos were not clearing a counter properly, which caused incorrect
  106. combo values to carry over to other players. This has been corrected.
  107.  
  108. V1.64 - April 23, 2015
  109. ======================
  110.  
  111. - Seek & Destroy mode has been changed so it now awards 1 cross,
  112. 1 snake, and 1 electric chair each time one of the main shots (left
  113. loop, cross lane, left ramp, right ramp, right loop) is made when
  114. lit. This allows progress towards lighting "Crank It Up" during
  115. Seek & Destroy. This rule change also solves the problem of not
  116. being able to light the snake to collect SNAKE letters during
  117. Seek & Destroy, since only a shot on the playfield would allow this.
  118. - Boosted Seek & Destroy scores from 750k to 1M (seek shot) and 375k
  119. to 500k (regular shot).
  120. - Added lamp status on the sparky lamps for electric chair multiball
  121. and battery mode that indicate progress toward lighting the super
  122. jackpot and completing the mode, respectively.
  123. - Added art to the combo high score to date display effect in the
  124. attract mode. Changed the font for the combo award and the combo
  125. jackpot award.
  126. - Increased lady justice "big value" score.
  127. - Added design team members to the default (factory reset) HSTD.
  128. - Increased the display/lamp/sound priorities for the multiball modes
  129. (Coffin, Cross, Electric Chair, Snake). Previously, these were the
  130. same as Fuel/Seek & Destroy, which caused interference. The priority
  131. for Coffin was set to something higher than Cross/Electric Chair/Snake,
  132. as Coffin is rare to get, and alternates between shots and the captive
  133. ball (so there will be opportunity to see Cross/Electric Chair/Snake
  134. effects on the shots when Coffin is available on the captive ball).
  135. - Changed the names of the diagnostic buttons (these are translated now).
  136. - Fixed a problem with the mystery sound effect not coming through due
  137. to higher priority sound effects from previous effects taking too long
  138. to finish up.
  139. - Removed track #4 from outlane drain sound so big effects will not get
  140. cut off.
  141. - Fixed text running off the display.
  142.  
  143. V1.63 - September 2, 2014
  144. =========================
  145.  
  146. - The 2x playfield multiplier is now paused during cross, electric
  147. chair, coffin, and snake multiball start.
  148. - Crank it up points selection was not scoring the points. This has
  149. been corrected.
  150. - Lady Justice mode start criteria has been changed. Ramp letters and
  151. mode start are allowed as long as seek & destroy and any crank it up
  152. mode are not running. (Previously, ramp letters were allowed during
  153. multiball, but mode starts were not.)
  154. - Fixed up snake lock so it works better when a ball is being held on
  155. the cross magnet for super jackpot.
  156. - Any shot that completes a row or column in the grid during the "For
  157. Whom The Bell Tolls" mode is awarded at 2x. The last shot is 4x as it
  158. completes both a row and a column.
  159. - Fixed a bug with the guitar pick targets that would cause the score
  160. for completing the targets to be one increment too high.
  161. - Added combo rules for stage #2 of Crank it Up. Making any shot blinks
  162. a random shot for 2x. Making additional lit shots increases the
  163. multiplier on the blinking shot by 1x.
  164. - Tightened up captive ball extra coffins timer from 2.5 seconds to 1.5
  165. seconds. There is still a one second grace period.
  166. - Fixed a bug in cross multiball that would keep the super jackpot
  167. multiplier from advancing.
  168. - Added left ramp cross to the up/down effect lamps; it was missing.
  169.  
  170. V1.6 - June 5, 2014
  171. ===================
  172.  
  173. - Added "Blackened" (target) mode for collecting all of the band members.
  174. - Added an adjustment to award extra coffins from the captive ball. The
  175. default is "+1 W/ RETURN LANE" which will award 1 extra coffin if the
  176. captive ball is hit within ~2.5 seconds of a return lane switch.
  177. - Corrected some loop logic.
  178. - Lowered 2nd+ combo extra balls from 100 combos to 50 combos. Lowered
  179. the 2nd+ fuel lane extra balls from 40 pistons to 30 pistons.
  180. - Skill shot and super skill shot lamp effects were (occasionally) not going
  181. away when their respective awards were no longer available. (This was
  182. noticeable when the mystery eject was made for super skill shot.)
  183. - Reworked the guitar pick targets rule. Collected band members carry
  184. over from ball to ball. Sets of band members reworked to require more
  185. completions next time around, but not as brutal as before.
  186. - Added settings for snake eject kick and right eject kick power settings.
  187. - Changed the increment for the item requirements for qualifying Crank It
  188. Up from 1-5 to 1-3.
  189. - Added new right eject ramp-up sound for the right eject kickout.
  190. - Added adjustments for the cross magnet and the electric chair magnet so
  191. the user can turn off or lighten the magnet effects.
  192. - Added an adjustment for the number of shots required during the super
  193. jackpot stage of cross multiball to bump the super jackpot multiplier.
  194. The old (hard-coded) default was 4; this has been lowered to 3 to make
  195. it easier to increase the multiplier. (Adjustment range: 2-4).
  196. - Fixed a problem with setting the slingshot power during factory reset.
  197. - The slingshot power was not being updated after the adjustment was
  198. changed in the game adjustments menu -- it was only ever updated at
  199. power-up. This has been corrected.
  200. - Fixed a problem with mystery. The "electric chair" awards were displaying
  201. the coffin icon, and the "coffin" awards were displaying electric chair
  202. icons.
  203. - Increased "Fade To Black" units per level on the PRO from 10 to 15.
  204.  
  205. V1.51 - March 17, 2014
  206. ======================
  207.  
  208. - Loop diverter post NOT activated from shooter lane when a ball is being
  209. held on the cross magnet for super jackpot.
  210. - Added "Blackened" and "Ride The Lightning" to the list of songs that
  211. may be selected at the beginning of the game. These were the songs that
  212. were chosen by Metallica fans.
  213. See http://www.metallica.com/news/20140219-605356.asp for more details.
  214. - Implemented an adjustment to vary the music that plays during Electric
  215. Chair / Sparky multiball. The options are:
  216. CREEPING DEATH - Always play "Creeping Death".
  217. RIDE THE LIGHTNING - Always play "Ride The Lightning".
  218. ALTERNATE C.D./R.T.L. - Play "Creeping Death" for the first
  219. multiball; play "Ride The Lightning" for
  220. the second multiball; ...
  221. (This is the default setting.)
  222. ALTERNATE R.T.L./C.D. - Play "Ride The Lightning" for the first
  223. multiball; play "Creeping Death" for the
  224. second multiball; ...
  225. RANDOM - Randomly choose either "Creeping Death"
  226. or "Ride The Lightning". Both songs have
  227. an equal chance of being chosen.
  228. - Fixed a problem with the FUEL random award that was allowing fuel to be
  229. added at the wrong time.
  230. - Fixed a bug in the algorithm that selects the fake mystery awards to
  231. display such that it no longer displays the "INVALID" award.
  232. - Due to the lack of spinners on the PRO (bummer), the number of switch
  233. hits required to drop to the next level for the "Fade To Black" mode has
  234. been reduced from 20 to 15.
  235. - Added speech for Crank It Up mode collect.
  236. - Added magnet toss to "Battery" mode electric chair hit.
  237. - Crank It Up modes and The End Of The Line were causing the selected song
  238. to restart from the beginning. This has been corrected.
  239. - Added progress bar to Crank It Up collect/continue display effect.
  240. Formatted the time remaining with a leading (-).
  241. - Added kickout warnings for the snake eject and the right eject. Fixed a
  242. bug in the logic that was sending out speech for one player's score being
  243. much lower than everyone else's.
  244. - Added 4th sparky fry animation. Tweaked lamp effects.
  245. - The "For Whom The Bell Tolls" mode was not resetting the song position
  246. to the beginning when the mode was started. This has been corrected.
  247. - Added (adjustable, may be turned off) ball saver to the modes. The
  248. default is 10 seconds.
  249. - Added kickout warning sounds and lamp effects for the snake eject and
  250. the right eject.
  251. - Battery mode was requesting adult content speech with the ADULT CONTENT
  252. adjustment set to NO. This has been corrected.
  253.  
  254. V1.5 - March 6, 2014
  255. ====================
  256.  
  257. - Mode jackpot value is seeded with the value of the points award, had
  258. the player taken that award. Electric chair lamp effects no longer
  259. requested if the feature cannot be advanced.
  260. - Added lamp effects to seek & destroy mode.
  261. - Added lamp effects for fuel mode.
  262. - Added lamp effects for snake multiball.
  263. - Top lane skill shot without the aid of the loop diverter post awards
  264. 2x value (so a non-post aided right top lane is 4x value).
  265. - Lowered fuel scores.
  266. - Added an adjustment (NO/YES) to add the mode completion bonus points
  267. to the mode jackpot (default NO).
  268. - Added an adjustment to control the relighting of the mode collect
  269. select. The default is EASY which keeps the collect/continue lit for
  270. the remainder of the mode. For those who want a challenge, set the
  271. adjustment to HARD and this will unlight the collect; the 4 items will
  272. have to be collected again to light the collect.
  273. - Some multiballs were allowed to start while a mode was running. This
  274. has been corrected (no multiball during modes, except "The End Of The
  275. Line").
  276. - Boosted up the volume for the "Jack F*ck*n' Pot" speech, which is sent
  277. out for any super jackpot (cross, electric chair, coffin, snake) scored
  278. at 4x.
  279. - Added a short sound for use by the bonus effect (electricity, which was
  280. too long and ran over into the next player's ball, and then some).
  281. - Removed grab and toss random from electric chair multiball super jackpot
  282. award as this is proving to be too much work for the magnet.
  283. - Fixed a priority issue with "extra ball" and "mystery" that was
  284. preventing the mystery award sounds from playing.
  285. - Added more shaker motor effects. Changed some existing effects so they
  286. are better synced with sounds and effects.
  287. - Added sparky coil requests to the "Battery" mode.
  288. - Increased the volume of the hammer hit sound.
  289. - Added face bash sound for snake jaw hit during snake multiball. (This
  290. is a PREMIUM/LE feature but the sound is common to PRO and PREMIUM).
  291. - Mode bonus collect points lowered to 1/4 of the total points scored
  292. during the mode, as the points can be collected multiple times; the full
  293. value was WAY too unbalancing.
  294. - Added mode instructions. These can be turned of by setting the "MODE
  295. INSTRUCTIONS" adjustment to "NO". Mode instructions are off for the
  296. "DIRECTOR'S CUT" install.
  297. - Reorganized the order in which the metallica ramps awards are given.
  298. These are now higher than combos, which they probably always should have
  299. been.
  300. - Modes now keep track of the total number of times "collect" is lit,
  301. which is reported to the mode bonus when lit when the player finally
  302. chooses "collect". This determines the points scored for the shots
  303. made to light the mode bonus at the right eject.
  304. - Metallica ramps mode, Fuel mode, and Seek & Destroy mode songs pick up
  305. where they left off (approximate) when the modes are restarted or end
  306. up at the top of the stack as a result of another mode going away.
  307. - Reworked the "fuel target hit" display effect to include information
  308. about the number of blown pistons to light extra ball.
  309. - Added fuel lane extra ball to instant info. Lowered default number of
  310. combos required to light the combo extra ball from 25 to 20 (extra easy
  311. goes from 15 to 10, easy goes from 20 to 15, hard goes from 30 to 25,
  312. and extra hard goes from 35 to 30).
  313. - Added an audit for mystery. Cleaned up some audit/adjustment display
  314. text.
  315. - Loop post disabled during "Battery", "Enter Sandman", and "For Whom The
  316. Bell Tolls" mode.
  317. - Fixed poor distribution of available shots for the "Enter Sandman" mode
  318. when two or more shots have been completed.
  319. - Added fuel lane extra ball.
  320. - Changed the scoring for skill shot. Making the right top lane scores
  321. double the points vs. making the left top lane. Changed the scoring
  322. for super skill shot. Making a super skill shot increases the value
  323. of the top lane skill shot.
  324. - Added bonuses for collecting the required number of items (grave
  325. markers, electric chairs, coffins, snakes) to light "Crank It Up".
  326. - Increased the default high score for "Lady Justice" from 1.5M to 2.5M.
  327. - Added more speech for combos.
  328. - Shots used to start the coffin hurry-up are now available for points
  329. and to reset the hurry-up value while the hurry-up is running.
  330. - Added a display effect to show the mode selection after both flipper
  331. buttons are pressed OR the mode select screen times out. This gives
  332. the player some feedback, letting them know what mode they selected.
  333. - Added magnet handling for the electric chair hit and multiball awards.
  334. - Electric chair hit speech was being requested such that certain phrases
  335. could be repeated. This has been corrected.
  336. - Cleaned up some flasher entries. The left and right back panel flashers
  337. have 3 flash lamps tied to the coil drive; this was not being reflected
  338. in coil/flasher test and has been corrected. Added "L.E.D." text to the
  339. electric chair spot flashers and the snake flashers, as these are L.E.D.
  340. flash lamps.
  341. - Electric chair hit speech only requested when the feature is advanced.
  342. - Added a new stage to grave marker multiball. When the grave marker
  343. is lit by making 5 shots (initially), shooting the grave marker awards
  344. double jackpot and holds the ball 20-30 seconds (adjustable) for super
  345. jackpot. Hitting the held ball with the other ball(s) in play awards
  346. the super jackpot. While the timer is timing down, the four grave
  347. marker shots (other than the grave marker itself) may be made for
  348. points. These points add to the value of the super jackpot. Completing
  349. all four shots while the timer is timing down increases the value of
  350. the super jackpot multiplier by one. The super jackpot must be collected
  351. to lock in the multiplier. The value of the multiplier is retained
  352. throughout the course of the game.
  353. - Consolidated combo display effect and METALLICA ramps display effect.
  354. The combo display effect now also shows METALLICA letters.
  355. - Cleaned up METALLICA letters and Lady Justice mode. Completing
  356. "METALLICA" scores 2M (base). Scores increased for Lady Justice.
  357. Reworked the start display effect. Added lamp effects. Cleaned up bugs.
  358. The background display effect was showing the low value at the start of
  359. the mode when the large value was available on both shots. Added speech.
  360. Added an audit for the big value. Fixed up a bad frame of art. Score
  361. font now rendered at the base of the scale instead of always at the
  362. bottom. Handled error cases. Timer paused when necessary. Changed the
  363. priority of the sound effects (these were being specified incorrectly).
  364. Added lamps/sounds for the total display effect.
  365. - Fixed up LOTS of beeped speech. All questionable speech that could be
  366. considered "ADULT CONTENT" has been beeped out (including a couple that
  367. came as a request from customers (crazy b*st*rd, for example).
  368. - Added new fuel art.
  369. - Added lamp/flasher blinking to the snake when he talks.
  370. - Added an adjustment to enable/disable coffin locks during other
  371. multiballs.
  372. - Added additional levels to electric chair multiball. Once sparky has
  373. been fried 7 times, all shots are lit for super jackpot. (See the
  374. multiball background display for head count status on progress).
  375. Progress is retained throughout the course of the game.
  376. - Coffin hurry-up start on the loop shots now causes the ball to loop
  377. around.
  378. - Cross magnet ball search now ignores the cross opto switch for a period
  379. of time.
  380. - Added an adjustment to control the slingshot power.
  381. - Added a special sound for draining during coffin multiball.
  382. - Added instant info for mystery.
  383. - Added "The End of the Line" (final wizard mode).
  384. - Added "Crank It Up" modes. These include:
  385. - "Battery" - (beat up sparky)
  386. - "Fade To Black" - (shots/switches advance through thresholds that turn
  387. the playfield darker)
  388. - "For Whom The Bell Tolls" - (progressive shots)
  389. - "Enter Sandman" - (shots change/hide, nightmare)
  390. (need more speech!)
  391. - Items (grave marker, electric chair, coffin, snake) are now recorded for
  392. progress towards lighting the "Crank It Up". Once all items have been
  393. collected (adjustable, currently 15 each), the "Crank It Up" mode select
  394. is lit at the right scoop.
  395. - Added Lady Justice (metallica ramps) champion. Added art to HSTD
  396. displays for the Lady Justice mode and the Seek & Destroy mode.
  397. - Electric chair multiball shot award now adds different meter units based
  398. on the shot that was awarded.
  399. - Fuel bar no longer advanced when a mode is active. Fuel can still be
  400. spelled to light 2X playfield at the piston target.
  401. - Shot features no longer lit or awarded when a mode is active.
  402. - Items no longer awarded when a mode is active.
  403. - Updates during game over no longer kill the game over music.
  404. - Lady Justice mode start display effect is killed any time an award is
  405. given. This keeps the start effect from appearing when it is no longer
  406. relevant.
  407. - Fixed a problem that would cause the wrong music to play when the
  408. coffin hurry-up was started and the song that was selected at the start
  409. of the game was not the music that was playing.
  410. - Added items left to light "Crank It Up" (modes) to instant info.
  411. - Reworked mystery. Completing the top/bottom lanes continues to light
  412. mystery at the right scoop, but if the lanes are completed with mystery
  413. already lit, then the mystery awards will improve. The mystery display
  414. effect will scroll down and show the award at the proper depth on the
  415. skull pile (depth of 1 for completing the lanes 1 time, depth of 2 for
  416. completing the lanes 2 times, etc, down to level 4). The mystery awards
  417. are:
  418. - Points
  419. - Add bonus x
  420. - Hold bonus x
  421. - Metallica letter
  422. - Add grave markers
  423. - Add electric chairs
  424. - Add coffins
  425. - Add snakes
  426. - Light grave markers
  427. - Light electric chairs
  428. - Light coffins
  429. - Light snakes
  430. - Light coffin lock
  431. - Award coffin lock
  432. - Snake letter
  433. - Light coffin hurry-up
  434. - Start coffin hurry-up
  435. - Light 2x playfield
  436. - Add fuel
  437. - Light extra ball
  438. - Added super skill shot. This is available by holding in the left
  439. flipper button when plunging the ball. The following shots are
  440. available:
  441. - Piston target: lights 2x playfield if not already lit/running.
  442. - Left loop, grave marker lane, left ramp, right ramp, right loop:
  443. all are lit for points; one is lit to light the coffin hurry-up.
  444. - Right eject hole: lights mystery if it is not already lit.
  445.  
  446. V1.22 - August 13, 2013
  447. =======================
  448.  
  449. - Fixed some issues with instant info. Cross multiball lit and electric
  450. chair multiball lit screens were not clearing the display before
  451. rendering their text. This has been corrected. Added a border to the
  452. snake letter screen for instant info so it can be more easily
  453. distinguished from the snake letter display effect that is run during
  454. the game.
  455. - A right top lane award was calling the award function with the ID of
  456. the left top lane. This has been corrected.
  457. - Snake multiball combo multiplier maximum changed from 5x to 3x.
  458. - Changed the award display effect for super skill shot to display the
  459. special awards (light playfield multiplier, light coffin hurry-up, light
  460. mystery, etc.) when they are collected. (The "light hurry-up" awards
  461. are currently disabled until the skill shot is reworked to be more
  462. balanced/valuable.)
  463. - Added more switches that tell the system that the ball is on the
  464. playfield. Added an adjustment to tell the system that the ball is
  465. on the playfield for certain known "flaky" switches (drop targets, pop
  466. bumpers, slingshots).
  467.  
  468. V1.2 - July 31, 2013
  469. ====================
  470.  
  471. - Fixed a programming issue with bonus that was causing the last frame of
  472. the animating icons to not be displayed.
  473. - Added an adjustment to change the grave marker type. The settings are
  474. "NORMAL" and "R.I.P. TOMBSTONE". The user override for the "Middle
  475. East" dip switch settings now specifies a "GRAVE MARKER TYPE" of "R.I.P.
  476. TOMBSTONE". Bonus, instant info, and grave marker hit / multiball
  477. display effects have been changed to support the new setting.
  478. - Changed up the snake multiball rule. Each snake icon shot on the
  479. playfield starts a snake combo which can be collected at the snake.
  480. The first shot lights the snake for 2x the value, the second shot lights
  481. the snake for 3x the value, etc. Once the combo value is collected at
  482. the snake, the combo is stopped and the next snake shot will start the
  483. combo multiplier at 3x. The multiplier is capped at 5x.
  484. - Changed the scoring for the snake during snake multiball. Fixed up
  485. snake sounds. Some of these were specifying bad priorities.
  486. - Increased the scores for the "Seek & Destroy" mode.
  487. - Coffin hurry-up start display effect is now removed if queued to run
  488. but the hurry-up has already been collected.
  489. - Added an adjustment to disable locking balls in the snake during
  490. multiball. Ball(s) were getting stuck on the PRO, which has no snake
  491. jaw to close after the ball is locked. People who aren't bothered by
  492. this problem are free to change the adjustment and the old behavior
  493. will be restored.
  494. - Changed snake multiball start display effect so it would not take so
  495. long.
  496. - Changed fuel scoring. Points scored during the mode no longer add to
  497. the jackpot; the jackpot starts at 1M and increases each time it is
  498. collected. The switch score starts at 15K and increases 1K each time
  499. the fuel targets are hit.
  500. - Added instant info for the metallica ramps.
  501. - Added a peak meter for the song select.
  502. - Added and reworked some instant info items: cross, electric chair,
  503. coffin, snake.
  504. - Consolidated the "cross/sparky/coffin/snake" instant info screen into
  505. one page.
  506. - Fuel background no longer shows queued up floating points when the
  507. effect first runs.
  508. - Fuel mode timer now limited by the value of the adjustment "FUEL MODE
  509. TIMER". (Adding time previously increased the fuel mode timer above
  510. this value, up to a maximum of 60 seconds.) Added HSTD for FUEL mode.
  511. The score for hitting the FUEL standup targets was not being added to
  512. the total for the mode and was also not being added for high score.
  513. This has been corrected.
  514. - Cleaned up fuel mode background lamp effects. Lowered the amount of
  515. time that is added to the fuel mode timer when the timer is reset.
  516. Lowered fuel mode scoring.
  517. - Fixed a problem with mystery. When the level tables were added, the
  518. mystery level could go out of range (by lighting mystery 5 times before
  519. collecting it). This would result in mystery not being able to be
  520. awarded. This has been corrected.
  521. - Added art for hitting the fuel targets during fuel mode. Added sounds.
  522. - Fixed up fuel jackpot art. It was missing the last 4 frames due to
  523. a bad specification for the files in the build.
  524. - Reworked the fuel mode start display effect. Added sounds and speech.
  525. - Added a sound for a fuel letter (gas tank filling sound).
  526. - Added new fuel speech.
  527. - Cleaned up the fuel letter display effect. This effect was never
  528. displaying the last letter when FUEL was spelled. (Instead, it showed
  529. generic text.) This has been corrected.
  530. - Snake lock display effect turned into choreography with a lower priority.
  531. - Changed electric chair magnet grab time from 1/2 sec. to 1 sec.
  532.  
  533. V1.16 - June 28, 2013
  534. =====================
  535.  
  536. - Added free play check to attract mode radio.
  537. - Added snake lock feature. This is available during any multiball.
  538. Completing the guitar pick targets during multiball lights the snake
  539. for a timed ball lock. Shooting the snake the first time locks the
  540. ball and awards add-a-ball. While the ball is locked, all playfield
  541. scores are 2X. Completing the guitar pick targets again while the
  542. ball is locked in the snake will reset the timer. Once the timer
  543. expires, the ball is released from the lock and playfield scores go
  544. back to 1X. The ball can be re-locked for 2X playfield scores by
  545. completing the guitar pick targets and shooting the snake, but an
  546. additional ball will not be put into play.
  547. - Added coffin force field sound. Added art to coffin multiball super
  548. jackpot display effect. Added coffin speech.
  549. - Added attract mode flipper button speech.
  550. - Added speech for coffin hurry-up.
  551. - Added art for total screens (sparky multiball, fuel, metallica/justice,
  552. snake, coffin, etc.)
  553. - Added speech to the shoot again display effect.
  554. - Added sounds for seek and destroy, ticket (redemption) award, coffin
  555. hurry-up, cross super jackpot, coffin multiball, extra ball, and special.
  556. - Added speech to "player up" effect.
  557. - Lighting items (cross, snake, electric chair) will not light items for
  558. shots that have already been completed (hurry-up collected). Lighting
  559. neighboring (unlit) items (the snake is the only one who uses this) has
  560. been changed to not spread out so much (it no longer skips over items
  561. that are already lit, rather, it increases the count for those that are
  562. already lit). Once a shot has been completed (hurry-up collected), the
  563. number of items that are lit (available) is always 1. No matter how
  564. high an item count (cross, snake, electric chair) is built up, shooting
  565. the shot will only ever award one of each lit item (only the points
  566. awarded and the starting hurry-up value are affected).
  567. - Added effects for special lit and special.
  568. - Added electric chair progress lamps. Fixed up electric chair progress
  569. lamps in the explode/sweep lamp strings (#3 was missing).
  570. - Added ticket (redemption) animation.
  571.  
  572. V1.13 - June 10, 2013
  573. =====================
  574.  
  575. - Snake shot (eject) was awarding a snake letter when the snake was not
  576. lit to score a letter. This has been corrected.
  577. - Added a flasher lamp effect for Seek & Destroy (destroy) at the coffin.
  578. - Fixed a problem with the initialization of the "seek" shots for Seek &
  579. Destroy (shots were not being lit in the order in which the hurry-ups
  580. were started/collected.
  581. - Fixed up issues with holding/releasing balls from the snake.
  582. - Added new hurry-up art (the background art had problems).
  583. - Implemented a new set of adjustments for coffin hits to light lock.
  584. (Instead of 10-10-10, it is 5-10-10 and the increment isn't as brutal.)
  585. - Added switch sounds to drop target test.
  586. - Added coffin hurry-up to the list of criteria that leaves the loop
  587. post down so the ball can loop back to the flippers.
  588. - Fixed a bug with the music. If the music ended, then it would not
  589. always be restarted immediately. The song would also sometimes be
  590. restarted in the middle instead of from the beginning. This has
  591. been corrected.
  592. - Right eject was not waiting for extra ball. This has been corrected.
  593. - Skill shot and super skill shot not allowed if auto-firing after a
  594. serve.
  595. - Fixed loop issue with bonus item lamp effect. Reworked the bonus lamp
  596. effects so they work correctly with persistent G.I.
  597. - Fixed the wire colors for the magnets (YEL-VIO changed to VIO-YEL).
  598. - Snakes now awarded for shooting the snake eject (unconditionally).
  599. - Advancing captive ball hits for coffin lock lit was not awarding
  600. coffins for advancing towards modes/EOL. This has been corrected.
  601. - The "lars" guitar pick animation was not being requested when lars
  602. was collected. This has been corrected.
  603. - Coffin locks now awarded at the captive ball instead of the guitar
  604. pick targets.
  605. - Removed the long delay that was present after the ball was kicked
  606. from the snake.
  607. - Fixed some adjustment text that did not fit on the display.
  608. - Fixed electric chair coil wire color (step-up board).
  609. - Added an adjustment (default: YES) to carry over the state of the
  610. guitar pick targets from ball to ball.
  611. - Fixed a typo in the "explode from cross" lamps that was not specifying
  612. electric chair lamp #3.
  613. - Removed long pause at Seek & Destroy start/restart where the timer
  614. would not count down. Implemented grace/grace. Cleaned up restart.
  615. - Loop post lowered (to allow looping) during Seek & Destroy mode.
  616. - Added Seek & Destroy mode total art.
  617. - Cross multiball total stays up on the display for longer.
  618. - Advancing the ramp mode not allowed during multiball and/or Seek &
  619. Destroy mode.
  620. - Cleaned up lots of issues with Seek & Destroy mode. Added an adjustment
  621. to reset the timer when a shot is made. Added speech. Added proper
  622. lamps. Added some sound effects.
  623. - Coffin hurry-up start display effect was indicating that the hurry-up
  624. was worth 20,000,000 (or some other large incorrect amount). This has
  625. been corrected.
  626. - Seek & Destroy champion added back into the attract mode. More changes
  627. to the coffin hurry-up scoring. Changed the multiball autofire timer
  628. values for cross multiball (made longer, from 10 seconds to 15 seconds
  629. default) and electric chair multiball (made longer, from 15 seconds to
  630. 20 seconds default).
  631. - Shot features passed off to Seek & Destroy start, so the shots will be
  632. presented in the order in which the hurry-ups were started/collected.
  633. - Added a timer adjustment for Seek & Destroy mode.
  634. - Added new hammer art and more Seek & Destroy art.
  635. - Added background display/music for the Seek & Destroy mode.
  636. - Added new BEEPED speech.
  637. - Coffin hurry-up start value now takes into account the number of items
  638. that were lit on the shot that started the hurry-up and increases the
  639. value in proportion to the number of items that are lit.
  640. - Added new speech to Seek & Destroy mode start.
  641. - Added art to the grave marker multiball total display effect.
  642. - Added more hurry-up art. Added new sounds for combo jackpot award.
  643. - Added art for combo jackpot.
  644. - Added more art -- coffin + combos.
  645. - Implemented combo jackpot. This is collected by hitting the fuel lane
  646. standup target when a combo sequence is active.
  647. - Implemented "autofire after lock" adjustment.
  648. - Reworked ramp mode lamp effect to not turn off lamps that are not being
  649. used by the mode.
  650.  
  651. V1.06 - May 13, 2013
  652. ====================
  653.  
  654. - Reworked the cross code to allow opto hits to register as drop target
  655. hits at the start of each ball and whenever the inline drop target
  656. bank is reset.
  657. - Added special for adding a certain number of band members (adjustable,
  658. currently 3).
  659. - Changed coffin multiball from 3 ball to 4 ball.
  660. - Snake eject releases locked balls at game over.
  661. - Some work on Seek & Destroy mode (high score). Added combo champion to
  662. the attract mode.
  663. - Added hurry-up art. Added '-' character to the hardcore 10-high font.
  664. - Changed the mystery effect sound to not duck the music so much.
  665. - Removed "combo jackpot lit every" adjustment. Lowered the coffin
  666. hurry-up scores.
  667. - Restricted multiball start to the same criteria as advancing the
  668. features (cross, electric chair, snake). Shot features are now reset
  669. when all have been collected.
  670. - Changed guitar pick target completions to light lock from 3 to 2.
  671. - Lowered the speech volume. Changed the music volume for music that
  672. was made louder to something that is closer to the volume of the other
  673. (unmodified) music. Added logic for completion of the shot features.
  674.  
  675. V1.05 - May 6, 2013
  676. ===================
  677.  
  678. - Modified "fanfare" sound scripts to duck the music.
  679. - Replaced the coffin explosion sounds with better explosion sounds.
  680. - Fixed a problem with the song select. If the song select was
  681. interrupted as the needle was moving, then the music would not play
  682. properly. This has been corrected.
  683. - Added art and sounds to coffin multiball awards.
  684. - Added new sounds for coffin captive ball hit, coffin lock lit, coffin
  685. ball locked, extra ball award, and skill shot (super and top lane).
  686. - Shortened the extra ball animation.
  687. - Added a mechanism to lock out the ability to change the song after the
  688. ball has been plunged.
  689.  
  690. V1.04 - May 3, 2013
  691. ===================
  692.  
  693. - Added coffin artwork.
  694. - Added fuel artwork.
  695. - Added crowd chant sounds.
  696. - Added art to fuel lane award.
  697. - Cleaned up fuel lane speech.
  698. - Added extra scores for fuel lane target when all 3 awards are lit.
  699. - Changed the starting points for the songs that can be selected by the
  700. player at the beginning of the game. This plays "more" of the song.
  701. The downside is that, depending on the song, it will take longer to
  702. get into an exciting part of the song.
  703.  
  704. V1.03 - May 3, 2013
  705. ===================
  706.  
  707. - Changed captive ball extra ball default from "AUTO" (26) to 15.
  708. - Changed up coffin locks. They are now lit via the guitar pick targets
  709. and are independent of collecting the band members.
  710.  
  711. V1.02 - May 2, 2013
  712. ===================
  713.  
  714. - Cleaned up cross multiball (super jackpot).
  715. - Added an adjustment to allow partially lit shots to remain lit (not
  716. reset) until all are collected. Added a lamp effect for the shot
  717. features that highlights the lit shots for start hurry-up.
  718. - Added super jackpot display effect.
  719. - Added new art (cross destruction).
  720. - Lowered cross and electric chair multiball autofire time. Default
  721. cross lowered from 20 seconds to 10 seconds. Default electric chair
  722. lowered from 20 seconds to 15 seconds.
  723.  
  724. V1.02 - April 30, 2013
  725. ======================
  726.  
  727. - Tweaked bonus attenuation sleep timing.
  728. - Fixed inline drop targets so they reset correctly when there are drop
  729. target hits left.
  730. - Fixed blanked-out snake background. Changed cross multiball scoring.
  731.  
  732. V1.0 - April 30, 2013
  733. =====================
  734.  
  735. - Initial release.
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