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- Initializing OpenGL driver
- ...getting DC: succeeded
- ...GLW_ChoosePFD( 32, 24, 8 )
- ...123 PFDs found
- ...hardware acceleration found
- ...PIXELFORMAT 11 selected
- ...creating GL context: succeeded
- ...making context current: succeeded
- Initializing OpenGL extensions
- ...GL_S3_s3tc available
- ...GL_EXT_texture_compression_s3tc available
- ...no tc preference specified
- .....using GL_EXT_texture_compression_s3tc
- ...using GL_EXT_texture_env_add
- ...GL_EXT_texture_filter_anisotropic available
- ...using GL_EXT_texture_filter_anisotropic
- ...Using GL_EXT_texture_edge_clamp
- ...using WGL_EXT_swap_control
- ...using GL_ARB_multitexture
- ...using GL_EXT_compiled_vertex_array
- ...using GL_EXT_point_parameters
- ...using GL_NV_point_sprite
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 970/PCIe/SSE2
- GL_VERSION: 4.5.0 NVIDIA 347.09
- GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility
- GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture
- GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
- GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
- GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
- GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
- GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
- GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object GL_ARB_texture_compression
- GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
- GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
- GL_ARB_transpose_matrix GL_ARB_vertex_array_object
- GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
- GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
- GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
- GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
- GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
- GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
- GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
- GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
- GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
- GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
- GL_EXT_texture_array GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
- GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
- GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle
- GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
- GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
- GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color
- GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample
- GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
- GL_NV_fragment_program_option GL_NV_fragment_program2
- GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
- GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5
- GL_NV_gpu_program_fp64 GL_NV_half_float GL_NV_light_max_exponent
- GL_NV_multisample_coverage GL_NV_multisample_filter_hint
- GL_NV_occlusion_query GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite
- GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
- GL_NV_shader_buffer_load GL_NV_texgen_reflection
- GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
- GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
- GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2
- GL_NV_vertex_array_range GL_NV_vertex_array_range2
- GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
- GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option
- GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- GL_WIN_swap_hint WGL_EXT_swap_control
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_ACTIVE_TEXTURES_ARB: 4
- PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
- MODE: 9, 1600 x 1200 fullscreen hz:60
- GAMMA: hardware w/ 0 overbright bits
- CPU: Intel Pentium IV
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 32
- lightmap texture bits: 0
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: enabled
- compressed lightmaps: disabled
- texture compression method: GL_EXT_texture_compression_s3tc
- anisotropic filtering: enabled (16.000000 of 16.000000)
- Dynamic Glow: enabled
- R_LoadMDXM: converting jk2 model models/players/darthrevan/model.glm
- WARNING: Can't locate precache sound Line #60 of File 'ui/main.menu'
- WARNING: Couldn't find image for shader gfx/hud/i_icon_zoom_noglow
- WARNING: Couldn't find image for shader gfx/hud/i_icon_bacta_noglow
- WARNING: Couldn't find image for shader gfx/hud/i_icon_seeker_noglow
- WARNING: Couldn't find image for shader gfx/hud/i_icon_sentrygun_noglow
- ]r_mode
- "r_mode" is:"9" default:"4"
- ]r_customheight 1680
- ]r_customwidth 1020
- Loading... jedi_33
- ------ Server Initialization ------
- JA: v1.0.1.0 win-x86 Oct 24 2003
- Server: ta
- Loading shader text .....
- ..... 11999 shader definitions loaded
- ------- Game Initialization -------
- gamename: base
- gamedate: Oct 24 2003
- WARNING: Event out of range on BOTH_WALK1 in models/players/_humanoid/animevents.cfg
- -----------------------------------
- -----------------------------------
- Done.
- WARNING: Can't locate precache sound Line #76 of File 'ui/ingame.menu'
- WARNING: Couldn't find image for shader gfx/hud/i_icon_zoom_noglow
- WARNING: Couldn't find image for shader gfx/hud/i_icon_bacta_noglow
- WARNING: Couldn't find image for shader gfx/hud/i_icon_seeker_noglow
- WARNING: Couldn't find image for shader gfx/hud/i_icon_sentrygun_noglow
- WARNING: Unknown item keyword '360' Line #327 of File 'ui/hud.menu'
- WARNING: Unknown item keyword '180' Line #327 of File 'ui/hud.menu'
- WARNING: Couldn't find image for shader gfx/hud/saber_desann
- WARNING: Couldn't find image for shader gfx/hud/saber_tavion
- MP3ERR: Bad or unsupported file!(sound/interface/update.mp3)
- ...loaded 1702 faces, 63 meshes, 0 trisurfs, 0 flares
- WARNING: reused image gfx/effects/embers with mixed glWrapClampMode parm
- WARNING: reused image gfx/effects/embers with mixed glWrapClampMode parm
- couldn't exec run
- couldn't exec run
- couldn't exec run
- couldn't exec run
- ]exec run
- couldn't exec run
- ]execrun
- ]exec run 0
- exec <filename> : execute a script file
- couldn't exec run
- couldn't exec run
- ]bind shift shift
- ]bind shift walk
- ]bind shift run
- ]playermodel sion
- ]playermodel player
- ]condump console.txt
- Dumped console text to console.txt.
- ]condump console.txt
- Dumped console text to console.txt.
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