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  1. Initializing OpenGL driver
  2. ...getting DC: succeeded
  3. ...GLW_ChoosePFD( 32, 24, 8 )
  4. ...123 PFDs found
  5. ...hardware acceleration found
  6. ...PIXELFORMAT 11 selected
  7. ...creating GL context: succeeded
  8. ...making context current: succeeded
  9. Initializing OpenGL extensions
  10. ...GL_S3_s3tc available
  11. ...GL_EXT_texture_compression_s3tc available
  12. ...no tc preference specified
  13. .....using GL_EXT_texture_compression_s3tc
  14. ...using GL_EXT_texture_env_add
  15. ...GL_EXT_texture_filter_anisotropic available
  16. ...using GL_EXT_texture_filter_anisotropic
  17. ...Using GL_EXT_texture_edge_clamp
  18. ...using WGL_EXT_swap_control
  19. ...using GL_ARB_multitexture
  20. ...using GL_EXT_compiled_vertex_array
  21. ...using GL_EXT_point_parameters
  22. ...using GL_NV_point_sprite
  23.  
  24. GL_VENDOR: NVIDIA Corporation
  25. GL_RENDERER: GeForce GTX 970/PCIe/SSE2
  26. GL_VERSION: 4.5.0 NVIDIA 347.09
  27. GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility
  28. GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture
  29. GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program
  30. GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  31. GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
  32. GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
  33. GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
  34. GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
  35. GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod
  36. GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp
  37. GL_ARB_texture_buffer_object GL_ARB_texture_compression
  38. GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
  39. GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
  40. GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
  41. GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
  42. GL_ARB_transpose_matrix GL_ARB_vertex_array_object
  43. GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
  44. GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
  45. GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
  46. GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
  47. GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
  48. GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
  49. GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
  50. GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
  51. GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
  52. GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object
  53. GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  54. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
  55. GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
  56. GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
  57. GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
  58. GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
  59. GL_EXT_texture_array GL_EXT_texture_buffer_object
  60. GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
  61. GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
  62. GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
  63. GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
  64. GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
  65. GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle
  66. GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
  67. GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
  68. GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color
  69. GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample
  70. GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
  71. GL_NV_fragment_program_option GL_NV_fragment_program2
  72. GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
  73. GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5
  74. GL_NV_gpu_program_fp64 GL_NV_half_float GL_NV_light_max_exponent
  75. GL_NV_multisample_coverage GL_NV_multisample_filter_hint
  76. GL_NV_occlusion_query GL_NV_packed_depth_stencil
  77. GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite
  78. GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
  79. GL_NV_shader_buffer_load GL_NV_texgen_reflection
  80. GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
  81. GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
  82. GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2
  83. GL_NV_vertex_array_range GL_NV_vertex_array_range2
  84. GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
  85. GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option
  86. GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap
  87. GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  88. GL_WIN_swap_hint WGL_EXT_swap_control
  89. GL_MAX_TEXTURE_SIZE: 16384
  90. GL_MAX_ACTIVE_TEXTURES_ARB: 4
  91.  
  92. PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
  93. MODE: 9, 1600 x 1200 fullscreen hz:60
  94. GAMMA: hardware w/ 0 overbright bits
  95. CPU: Intel Pentium IV
  96. rendering primitives: single glDrawElements
  97. texturemode: GL_LINEAR_MIPMAP_LINEAR
  98. picmip: 0
  99. texture bits: 32
  100. lightmap texture bits: 0
  101. multitexture: enabled
  102. compiled vertex arrays: enabled
  103. texenv add: enabled
  104. compressed textures: enabled
  105. compressed lightmaps: disabled
  106. texture compression method: GL_EXT_texture_compression_s3tc
  107. anisotropic filtering: enabled (16.000000 of 16.000000)
  108. Dynamic Glow: enabled
  109. R_LoadMDXM: converting jk2 model models/players/darthrevan/model.glm
  110. WARNING: Can't locate precache sound Line #60 of File 'ui/main.menu'
  111. WARNING: Couldn't find image for shader gfx/hud/i_icon_zoom_noglow
  112. WARNING: Couldn't find image for shader gfx/hud/i_icon_bacta_noglow
  113. WARNING: Couldn't find image for shader gfx/hud/i_icon_seeker_noglow
  114. WARNING: Couldn't find image for shader gfx/hud/i_icon_sentrygun_noglow
  115. ]r_mode
  116. "r_mode" is:"9" default:"4"
  117. ]r_customheight 1680
  118. ]r_customwidth 1020
  119. Loading... jedi_33
  120. ------ Server Initialization ------
  121. JA: v1.0.1.0 win-x86 Oct 24 2003
  122. Server: ta
  123. Loading shader text .....
  124. ..... 11999 shader definitions loaded
  125. ------- Game Initialization -------
  126. gamename: base
  127. gamedate: Oct 24 2003
  128. WARNING: Event out of range on BOTH_WALK1 in models/players/_humanoid/animevents.cfg
  129. -----------------------------------
  130. -----------------------------------
  131. Done.
  132. WARNING: Can't locate precache sound Line #76 of File 'ui/ingame.menu'
  133. WARNING: Couldn't find image for shader gfx/hud/i_icon_zoom_noglow
  134. WARNING: Couldn't find image for shader gfx/hud/i_icon_bacta_noglow
  135. WARNING: Couldn't find image for shader gfx/hud/i_icon_seeker_noglow
  136. WARNING: Couldn't find image for shader gfx/hud/i_icon_sentrygun_noglow
  137. WARNING: Unknown item keyword '360' Line #327 of File 'ui/hud.menu'
  138. WARNING: Unknown item keyword '180' Line #327 of File 'ui/hud.menu'
  139. WARNING: Couldn't find image for shader gfx/hud/saber_desann
  140. WARNING: Couldn't find image for shader gfx/hud/saber_tavion
  141. MP3ERR: Bad or unsupported file!(sound/interface/update.mp3)
  142. ...loaded 1702 faces, 63 meshes, 0 trisurfs, 0 flares
  143. WARNING: reused image gfx/effects/embers with mixed glWrapClampMode parm
  144. WARNING: reused image gfx/effects/embers with mixed glWrapClampMode parm
  145. couldn't exec run
  146. couldn't exec run
  147. couldn't exec run
  148. couldn't exec run
  149. ]exec run
  150. couldn't exec run
  151. ]execrun
  152. ]exec run 0
  153. exec <filename> : execute a script file
  154. couldn't exec run
  155. couldn't exec run
  156. ]bind shift shift
  157. ]bind shift walk
  158. ]bind shift run
  159. ]playermodel sion
  160. ]playermodel player
  161. ]condump console.txt
  162. Dumped console text to console.txt.
  163. ]condump console.txt
  164. Dumped console text to console.txt.
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