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- Not SuckoTrances
- Based on Element, not Terrain
- Fire (Lava, Beaches, HOT PLACES)
- Ice (Snow, Tundras, COLD PLACES)
- Electric (Electric grids and thunderstorms)
- Wind (Plains and windy places)
- Water (durr im a hurr)
- Earth (Mountains/Caves/Towns/Forests ect)
- Holy (Hallowed Ground)
- Shadow (Not so Hallowed Ground)
- Offensive: Offensive are just a normal Weapon Attack that does +2 steps of dmg if you got the associated weapon-touch. They do Arm damage of the element you chose.
- Defensive:
- Fire - Spirit Burn! force vs force, Lower a Resistance or Immunity one stage!
- Ice - Frozen Armor! Allies gain Level * 3 ARM
- Electric - Kinetic Armor! Allies gain Level * M. ARM
- Wind - Warm Winds! Restore Force * Level HP to all allies.
- Water - Warm Waters! Restore Finesse * Level MP to all allies.
- Earth - SPIRIT BEAR. Cure the target of a Status Effect.
- Holy and Shadow - Spirit Boon! Give a target a Resistance to an Element!
- Maelstrom: Just are normal crits that also put down an elemental field of the type of the trance you used.
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