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Sep 7th, 2013
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  1. Not SuckoTrances
  2. Based on Element, not Terrain
  3.  
  4. Fire (Lava, Beaches, HOT PLACES)
  5. Ice (Snow, Tundras, COLD PLACES)
  6. Electric (Electric grids and thunderstorms)
  7. Wind (Plains and windy places)
  8. Water (durr im a hurr)
  9. Earth (Mountains/Caves/Towns/Forests ect)
  10. Holy (Hallowed Ground)
  11. Shadow (Not so Hallowed Ground)
  12.  
  13. Offensive: Offensive are just a normal Weapon Attack that does +2 steps of dmg if you got the associated weapon-touch. They do Arm damage of the element you chose.
  14.  
  15. Defensive:
  16. Fire - Spirit Burn! force vs force, Lower a Resistance or Immunity one stage!
  17. Ice - Frozen Armor! Allies gain Level * 3 ARM
  18. Electric - Kinetic Armor! Allies gain Level * M. ARM
  19. Wind - Warm Winds! Restore Force * Level HP to all allies.
  20. Water - Warm Waters! Restore Finesse * Level MP to all allies.
  21. Earth - SPIRIT BEAR. Cure the target of a Status Effect.
  22. Holy and Shadow - Spirit Boon! Give a target a Resistance to an Element!
  23.  
  24.  
  25. Maelstrom: Just are normal crits that also put down an elemental field of the type of the trance you used.
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