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Factorio Server Crash Report

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Dec 25th, 2015
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  1. 0.000 2015-12-25 22:53:18; Factorio 0.12.20 (Build 17489, win64)
  2. 0.000 Operating system: Windows 7 Service Pack 1
  3. 0.000 Program arguments: "Factorio.exe" "--start-server" "server.zip"
  4. 0.001 Read data path: C:/Program Files/Factorio/data
  5. 0.001 Write data path: C:/Users/Reject4/AppData/Roaming/Factorio
  6. 0.001 Binaries path: C:/Program Files/Factorio/bin
  7. 0.008 Running in headless mode
  8. 0.063 Loading mod core 0.0.0 (data.lua)
  9. 0.066 Loading mod base 0.12.20 (data.lua)
  10. 0.107 Loading mod air-filtering 0.3.2 (data.lua)
  11. 0.138 Loading mod Aircraft 1.0.0 (data.lua)
  12. 0.170 Loading mod Bio_Farm 0.4.1 (data.lua)
  13. 0.200 Loading mod bobconfig 0.12.2 (data.lua)
  14. 0.231 Loading mod boblibrary 0.12.3 (data.lua)
  15. 0.267 Loading mod burner_manufacturing_unit 0.1.2 (data.lua)
  16. 0.296 Loading mod ScienceCostTweaker 0.12.11 (data.lua)
  17. 0.328 Loading mod SimpleTeleporters 0.0.5 (data.lua)
  18. 0.364 Loading mod steel_manufacturing_unit 0.1.3 (data.lua)
  19. 0.403 Loading mod upgrade-planner 1.1.7 (data.lua)
  20. 0.434 Loading mod UraniumPower 0.6.3 (data.lua)
  21. 0.475 Loading mod bobassembly 0.12.7 (data.lua)
  22. 0.514 Loading mod bobenemies 0.12.6 (data.lua)
  23. 0.564 Loading mod bobores 0.12.7 (data.lua)
  24. 0.609 Loading mod bobtech 0.12.4 (data.lua)
  25. 0.659 Loading mod bobplates 0.12.10 (data.lua)
  26. 0.713 Loading mod bobelectronics 0.12.6 (data.lua)
  27. 0.773 Loading mod boblogistics 0.12.7 (data.lua)
  28. 0.837 Loading mod bobmining 0.12.3 (data.lua)
  29. 0.907 Loading mod bobpower 0.12.6 (data.lua)
  30. 0.974 Loading mod bobwarfare 0.12.9 (data.lua)
  31. 1.059 Loading mod bobmodules 0.12.9 (data.lua)
  32. 1.159 Loading mod bobconfig 0.12.2 (data-updates.lua)
  33. 1.233 Loading mod ScienceCostTweaker 0.12.11 (data-updates.lua)
  34. 1.311 Loading mod bobassembly 0.12.7 (data-updates.lua)
  35. 1.398 Loading mod bobenemies 0.12.6 (data-updates.lua)
  36. 1.487 Loading mod bobores 0.12.7 (data-updates.lua)
  37. 1.566 Loading mod bobtech 0.12.4 (data-updates.lua)
  38. 1.663 Loading mod bobplates 0.12.10 (data-updates.lua)
  39. 1.739 Loading mod bobelectronics 0.12.6 (data-updates.lua)
  40. 1.819 Loading mod boblogistics 0.12.7 (data-updates.lua)
  41. 1.914 Loading mod bobmining 0.12.3 (data-updates.lua)
  42. 1.994 Loading mod bobpower 0.12.6 (data-updates.lua)
  43. 2.089 Loading mod bobwarfare 0.12.9 (data-updates.lua)
  44. 2.169 Loading mod bobmodules 0.12.9 (data-updates.lua)
  45. 2.256 Loading mod ScienceCostTweaker 0.12.11 (data-final-fixes.lua)
  46. 2.363 Loading mod bobelectronics 0.12.6 (data-final-fixes.lua)
  47. 3.159 Factorio initialised
  48. 3.160 Info Router.cpp:556: Router peerID(65535) shutting down.
  49. 3.161 Info Router.cpp:582: Router state -> Disconnected
  50. 3.161 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  51. 3.161 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  52. 3.162 Loading map C:/Users\Reject4\AppData\Roaming\Factorio\saves\server.zip
  53. 3.180 Info Scenario.cpp:123: Map version 0.12.20-1
  54. 3.577 Info MultiplayerManager.cpp:277: 000000000F0786A0, 0000000000000000
  55. 3.577 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  56. 3.578 Info Router.cpp:582: Router state -> Connected
  57. 3.578 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
  58. 3.579 Hosting game at port 34197, peerID 0, session magic 3430
  59. 3.579 Info MultiplayerManager.cpp:299: 000000000F0786A0, 000000000F0786A0
  60. 3.579 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(1946718) changing state from(CreatingGame) to(InGame)
  61. 3.579 Info NetworkInputHandler.cpp:40: mapTick(1946718) networkTick(0) initialized NetworkInputHandler local peer(0).
  62. 3.697 Info MultiplayerManager.cpp:1331: Received peer info for peer(0) username(<server>).
  63. 3.698 Info MultiplayerManager.cpp:1006: networkTick(6) mapTick(1946718) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
  64. 3.698 Info MultiplayerManager.cpp:1006: networkTick(6) mapTick(1946718) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  65. 10.863 Connection request from 84.26.164.71:34197
  66. 10.864 Info Router.cpp:647: NetworkTick(436) replying to connectionRequest for address(84.26.164.71:34197).
  67. 10.963 Info Router.cpp:799: networkTick(442) adding peer(1) address(84.26.164.71:34197) sending connectionAccept(true)
  68. 10.964 Info Router.cpp:670: networkTick(442) sending connectionAccept to address(84.26.164.71:34197) connectionRequestID(26145) newPeerID(1)
  69. 10.965 Info Synchronizer.cpp:494: networkTick(442) adding peer(1) success(true).
  70. 11.129 Info MultiplayerManager.cpp:1331: Received peer info for peer(0) username(<server>).
  71. 11.130 Info MultiplayerManager.cpp:1006: networkTick(448) mapTick(1946728) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  72. 11.131 Info MultiplayerManager.cpp:1331: Received peer info for peer(1) username(Zilz).
  73. 11.131 Info MultiplayerManager.cpp:1006: networkTick(448) mapTick(1946728) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  74. 11.131 Info NetworkInputHandler.cpp:491: expectedMapTick(1946728) adding peer(1).
  75. 11.131 Info MultiplayerManager.cpp:1331: Received peer info for peer(1) username(Zilz).
  76. 11.132 Info MultiplayerManager.cpp:1006: networkTick(448) mapTick(1946728) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  77. 11.132 Info MultiplayerManager.cpp:1006: networkTick(448) mapTick(1946728) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  78. 11.330 Info MultiplayerManager.cpp:1006: networkTick(461) mapTick(1946729) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  79. 11.331 Info MultiplayerManager.cpp:869: networkTick(461) mapTick(1946729) changing state from(InGame) to(InGameAligning)
  80. 11.332 Info MultiplayerManager.cpp:1604: networkTick(461) mapTick(1946729) starting mapAlign
  81. 11.430 Info MultiplayerManager.cpp:1006: networkTick(467) mapTick(1946729) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  82. 11.431 Info MultiplayerManager.cpp:1538: networkTick(467) mapTick(1946729) sending mapAlignAction
  83. 11.530 Info MultiplayerManager.cpp:1225: networkTick(473) mapTick(1946729) received MapAlignAction from peer(0), mapAlignTick(1946730) appliedTickClosuresCount(0)
  84. 11.531 Info MultiplayerManager.cpp:1620: networkTick(474) mapTick(1946729) mapAlign finished targetTick(1946730) updating map and running the tasks ...
  85. 11.532 Info MultiplayerManager.cpp:1492: networkTick(474) mapTick(1946729) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1946730))
  86. ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
  87. )
  88. 11.534 Info MultiplayerManager.cpp:1639: maptick(1946730) crc before applying all ticks: -383571959
  89. 11.534 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(1946730) lastTickApplied(1946721) referenceMapTick(1946730) networkTick(474)
  90. 11.534 Info MultiplayerManager.cpp:1647: maptick(1946730) crc after applying all ticks: -383571959
  91. 11.534 Info MultiplayerManager.cpp:869: networkTick(474) mapTick(1946730) changing state from(InGameAligning) to(InGameAligned)
  92. 11.535 Info MultiplayerManager.cpp:869: networkTick(474) mapTick(1946730) changing state from(InGameAligned) to(InGameSavingMap)
  93. 11.646 Info MultiplayerManager.cpp:1006: networkTick(480) mapTick(1946730) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  94. 11.647 Info MultiplayerManager.cpp:1006: networkTick(480) mapTick(1946730) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  95. 11.946 Info MultiplayerManager.cpp:869: networkTick(498) mapTick(1946730) changing state from(InGameSavingMap) to(InGameSendingMap)
  96. 11.969 Info MultiplayerManager.cpp:1106: MapTick(1946730) Serving map(C) for peer(1) size(5761155) crc(2080637140)
  97. 12.046 Info MultiplayerManager.cpp:1006: networkTick(504) mapTick(1946730) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  98. 12.146 Info MultiplayerManager.cpp:1006: networkTick(510) mapTick(1946730) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  99. 14.697 Info MultiplayerManager.cpp:1006: networkTick(663) mapTick(1946730) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  100. 14.697 Canceling serving for peer 1
  101. 14.698 Info MultiplayerManager.cpp:869: networkTick(663) mapTick(1946730) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  102. 14.797 Info MultiplayerManager.cpp:1006: networkTick(669) mapTick(1946730) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  103. 15.214 Info MultiplayerManager.cpp:1006: networkTick(684) mapTick(1946730) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  104. 15.214 Info MultiplayerManager.cpp:1177: networkTick(684) mapTick(1946730) stopping mapAlign
  105. 15.215 Info MultiplayerManager.cpp:869: networkTick(684) mapTick(1946730) changing state from(InGameWaitingForOthers) to(InGame)
  106. 15.215 Info MultiplayerManager.cpp:1492: networkTick(684) mapTick(1946730) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  107. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  108. )
  109. 15.330 Info MultiplayerManager.cpp:1006: networkTick(690) mapTick(1946737) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  110. 15.330 Info MultiplayerManager.cpp:1006: networkTick(690) mapTick(1946737) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  111. 15.414 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(1)
  112. 15.414 Info GameActionHandler.cpp:1940: MapTick(1946739) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
  113. 64.001 Error Util.cpp:49: Unhandled exception: Recvfrom failed: The connection has been broken due to keep-alive activity detecting a failure while the operation was in progress.
  114.  
  115. 65.661 Info Synchronizer.cpp:438: NetworkTick(3619) peer(1) drop detection state(100/600).
  116. 67.311 Info Synchronizer.cpp:438: NetworkTick(3619) peer(1) drop detection state(200/600).
  117. 68.994 Info Synchronizer.cpp:438: NetworkTick(3619) peer(1) drop detection state(300/600).
  118. 70.645 Info Synchronizer.cpp:438: NetworkTick(3619) peer(1) drop detection state(400/600).
  119. 72.328 Info Synchronizer.cpp:438: NetworkTick(3619) peer(1) drop detection state(500/600).
  120. 73.994 Info Synchronizer.cpp:438: NetworkTick(3619) peer(1) drop detection state(600/600).
  121. 74.010 Info Synchronizer.cpp:584: NetworkTick(3619) peer(1) peerHeartbeatsEmpty(true) is not responding, dropping.
  122. 74.128 Info MultiplayerManager.cpp:1382: Peer dropout for peer (1) by peer (0) -- removing now
  123. 74.128 Info MultiplayerManager.cpp:956: networkTick(3625) mapTick(1949659) removing peer(1) dropout(true)
  124. 74.129 Info Synchronizer.cpp:510: networkTick(3625) removing peer(1) success(false).
  125. 74.129 Info MultiplayerManager.cpp:869: networkTick(3625) mapTick(1949659) changing state from(InGame) to(InGameAligning)
  126. 74.130 Info MultiplayerManager.cpp:1604: networkTick(3625) mapTick(1949659) starting mapAlign
  127. 74.130 Info MultiplayerManager.cpp:1518: networkTick(3625) mapTick(1949659) adding mapAlignTask(RemovePlayerAlignTask)
  128. 74.228 Info MultiplayerManager.cpp:1006: networkTick(3631) mapTick(1949659) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  129. 74.228 Info MultiplayerManager.cpp:1538: networkTick(3631) mapTick(1949659) sending mapAlignAction
  130. 74.328 Info MultiplayerManager.cpp:1225: networkTick(3637) mapTick(1949659) received MapAlignAction from peer(0), mapAlignTick(1949660) appliedTickClosuresCount(0)
  131. 74.328 Info MultiplayerManager.cpp:1620: networkTick(3638) mapTick(1949659) mapAlign finished targetTick(1949660) updating map and running the tasks ...
  132. 74.329 Info MultiplayerManager.cpp:1492: networkTick(3638) mapTick(1949659) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1949660))
  133. )
  134. 74.331 Info MultiplayerManager.cpp:1639: maptick(1949660) crc before applying all ticks: 1077547082
  135. 74.332 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(1949660) lastTickApplied(1949651) referenceMapTick(1949660) networkTick(3638)
  136. 74.332 Info MultiplayerManager.cpp:1647: maptick(1949660) crc after applying all ticks: 1077547082
  137. 74.332 Info MultiplayerManager.cpp:869: networkTick(3638) mapTick(1949660) changing state from(InGameAligning) to(InGameAligned)
  138. 74.444 Info MultiplayerManager.cpp:1006: networkTick(3644) mapTick(1949660) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  139. 74.444 Info MultiplayerManager.cpp:869: networkTick(3644) mapTick(1949660) changing state from(InGameAligned) to(InGameWaitingForOthers)
  140. 74.544 Info MultiplayerManager.cpp:1006: networkTick(3650) mapTick(1949660) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  141. 74.544 Info MultiplayerManager.cpp:1177: networkTick(3650) mapTick(1949660) stopping mapAlign
  142. 74.545 Info MultiplayerManager.cpp:1670: performing map align task (RemovePlayerAlignTask)
  143. 74.545 Info MultiplayerManager.cpp:1694: networkTick(3650) mapTick(1949660) finishing removing peer(1) hasPeer(false)
  144. 74.546 Info MultiplayerManager.cpp:1981: NetworkTick(3650) MapTick(1949660) disconnecting player(1) from the user.
  145. 74.546 Info NetworkInputHandler.cpp:515: expectedMapTick(1949660) removing peer(1) success(true).
  146. 74.546 Info Synchronizer.cpp:510: networkTick(3650) removing peer(1) success(false).
  147. 74.546 Info MultiplayerManager.cpp:869: networkTick(3650) mapTick(1949660) changing state from(InGameWaitingForOthers) to(InGame)
  148. 74.547 Info MultiplayerManager.cpp:1492: networkTick(3650) mapTick(1949660) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  149. )
  150. 74.644 Info MultiplayerManager.cpp:1006: networkTick(3656) mapTick(1949660) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  151. 82.685 Error Router.cpp:283: Unhandled exception: Recvfrom failed: The connection has been broken due to keep-alive activity detecting a failure while the operation was in progress.
  152.  
  153. Factorio crashed. Generating symbolized stacktrace, please wait ...
  154. c:\cygwin64\tmp\factorio-s8xnhp\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
  155. c:\cygwin64\tmp\factorio-s8xnhp\src\util\logger.cpp (284): Logger::writeStacktrace
  156. c:\cygwin64\tmp\factorio-s8xnhp\src\util\logger.cpp (338): Logger::logStacktrace
  157. c:\cygwin64\tmp\factorio-s8xnhp\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
  158. c:\cygwin64\tmp\factorio-s8xnhp\src\util\crashhandler.cpp (139): CrashHandler::SignalHandler
  159. f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
  160. f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
  161. c:\cygwin64\tmp\factorio-s8xnhp\src\util\exceptions.cpp (36): unhandledException
  162. c:\cygwin64\tmp\factorio-s8xnhp\src\net\router.cpp (283): `Router::readPacketsLoop'::`1'::catch$1
  163. f:\dd\vctools\crt\crtw32\eh\amd64\handlers.asm (51): _CallSettingFrame
  164. f:\dd\vctools\crt\crtw32\eh\frame.cpp (1281): __CxxCallCatchBlock
  165. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077340C51)
  166. 0000000077340C51 (ntdll): (filename not available): RtlRestoreContext
  167. c:\cygwin64\tmp\factorio-s8xnhp\src\net\router.cpp (200): Router::readPacketsLoop
  168. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013F79C923)
  169. 000000013F79C923 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
  170. f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
  171. f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
  172. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FD59ED)
  173. 0000000076FD59ED (kernel32): (filename not available): BaseThreadInitThunk
  174. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007731C541)
  175. 000000007731C541 (ntdll): (filename not available): RtlUserThreadStart
  176. 83.520 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
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