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- 0.000 2015-12-25 22:53:18; Factorio 0.12.20 (Build 17489, win64)
- 0.000 Operating system: Windows 7 Service Pack 1
- 0.000 Program arguments: "Factorio.exe" "--start-server" "server.zip"
- 0.001 Read data path: C:/Program Files/Factorio/data
- 0.001 Write data path: C:/Users/Reject4/AppData/Roaming/Factorio
- 0.001 Binaries path: C:/Program Files/Factorio/bin
- 0.008 Running in headless mode
- 0.063 Loading mod core 0.0.0 (data.lua)
- 0.066 Loading mod base 0.12.20 (data.lua)
- 0.107 Loading mod air-filtering 0.3.2 (data.lua)
- 0.138 Loading mod Aircraft 1.0.0 (data.lua)
- 0.170 Loading mod Bio_Farm 0.4.1 (data.lua)
- 0.200 Loading mod bobconfig 0.12.2 (data.lua)
- 0.231 Loading mod boblibrary 0.12.3 (data.lua)
- 0.267 Loading mod burner_manufacturing_unit 0.1.2 (data.lua)
- 0.296 Loading mod ScienceCostTweaker 0.12.11 (data.lua)
- 0.328 Loading mod SimpleTeleporters 0.0.5 (data.lua)
- 0.364 Loading mod steel_manufacturing_unit 0.1.3 (data.lua)
- 0.403 Loading mod upgrade-planner 1.1.7 (data.lua)
- 0.434 Loading mod UraniumPower 0.6.3 (data.lua)
- 0.475 Loading mod bobassembly 0.12.7 (data.lua)
- 0.514 Loading mod bobenemies 0.12.6 (data.lua)
- 0.564 Loading mod bobores 0.12.7 (data.lua)
- 0.609 Loading mod bobtech 0.12.4 (data.lua)
- 0.659 Loading mod bobplates 0.12.10 (data.lua)
- 0.713 Loading mod bobelectronics 0.12.6 (data.lua)
- 0.773 Loading mod boblogistics 0.12.7 (data.lua)
- 0.837 Loading mod bobmining 0.12.3 (data.lua)
- 0.907 Loading mod bobpower 0.12.6 (data.lua)
- 0.974 Loading mod bobwarfare 0.12.9 (data.lua)
- 1.059 Loading mod bobmodules 0.12.9 (data.lua)
- 1.159 Loading mod bobconfig 0.12.2 (data-updates.lua)
- 1.233 Loading mod ScienceCostTweaker 0.12.11 (data-updates.lua)
- 1.311 Loading mod bobassembly 0.12.7 (data-updates.lua)
- 1.398 Loading mod bobenemies 0.12.6 (data-updates.lua)
- 1.487 Loading mod bobores 0.12.7 (data-updates.lua)
- 1.566 Loading mod bobtech 0.12.4 (data-updates.lua)
- 1.663 Loading mod bobplates 0.12.10 (data-updates.lua)
- 1.739 Loading mod bobelectronics 0.12.6 (data-updates.lua)
- 1.819 Loading mod boblogistics 0.12.7 (data-updates.lua)
- 1.914 Loading mod bobmining 0.12.3 (data-updates.lua)
- 1.994 Loading mod bobpower 0.12.6 (data-updates.lua)
- 2.089 Loading mod bobwarfare 0.12.9 (data-updates.lua)
- 2.169 Loading mod bobmodules 0.12.9 (data-updates.lua)
- 2.256 Loading mod ScienceCostTweaker 0.12.11 (data-final-fixes.lua)
- 2.363 Loading mod bobelectronics 0.12.6 (data-final-fixes.lua)
- 3.159 Factorio initialised
- 3.160 Info Router.cpp:556: Router peerID(65535) shutting down.
- 3.161 Info Router.cpp:582: Router state -> Disconnected
- 3.161 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
- 3.161 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
- 3.162 Loading map C:/Users\Reject4\AppData\Roaming\Factorio\saves\server.zip
- 3.180 Info Scenario.cpp:123: Map version 0.12.20-1
- 3.577 Info MultiplayerManager.cpp:277: 000000000F0786A0, 0000000000000000
- 3.577 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
- 3.578 Info Router.cpp:582: Router state -> Connected
- 3.578 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
- 3.579 Hosting game at port 34197, peerID 0, session magic 3430
- 3.579 Info MultiplayerManager.cpp:299: 000000000F0786A0, 000000000F0786A0
- 3.579 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(1946718) changing state from(CreatingGame) to(InGame)
- 3.579 Info NetworkInputHandler.cpp:40: mapTick(1946718) networkTick(0) initialized NetworkInputHandler local peer(0).
- 3.697 Info MultiplayerManager.cpp:1331: Received peer info for peer(0) username(<server>).
- 3.698 Info MultiplayerManager.cpp:1006: networkTick(6) mapTick(1946718) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
- 3.698 Info MultiplayerManager.cpp:1006: networkTick(6) mapTick(1946718) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
- 10.863 Connection request from 84.26.164.71:34197
- 10.864 Info Router.cpp:647: NetworkTick(436) replying to connectionRequest for address(84.26.164.71:34197).
- 10.963 Info Router.cpp:799: networkTick(442) adding peer(1) address(84.26.164.71:34197) sending connectionAccept(true)
- 10.964 Info Router.cpp:670: networkTick(442) sending connectionAccept to address(84.26.164.71:34197) connectionRequestID(26145) newPeerID(1)
- 10.965 Info Synchronizer.cpp:494: networkTick(442) adding peer(1) success(true).
- 11.129 Info MultiplayerManager.cpp:1331: Received peer info for peer(0) username(<server>).
- 11.130 Info MultiplayerManager.cpp:1006: networkTick(448) mapTick(1946728) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 11.131 Info MultiplayerManager.cpp:1331: Received peer info for peer(1) username(Zilz).
- 11.131 Info MultiplayerManager.cpp:1006: networkTick(448) mapTick(1946728) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 11.131 Info NetworkInputHandler.cpp:491: expectedMapTick(1946728) adding peer(1).
- 11.131 Info MultiplayerManager.cpp:1331: Received peer info for peer(1) username(Zilz).
- 11.132 Info MultiplayerManager.cpp:1006: networkTick(448) mapTick(1946728) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 11.132 Info MultiplayerManager.cpp:1006: networkTick(448) mapTick(1946728) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 11.330 Info MultiplayerManager.cpp:1006: networkTick(461) mapTick(1946729) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 11.331 Info MultiplayerManager.cpp:869: networkTick(461) mapTick(1946729) changing state from(InGame) to(InGameAligning)
- 11.332 Info MultiplayerManager.cpp:1604: networkTick(461) mapTick(1946729) starting mapAlign
- 11.430 Info MultiplayerManager.cpp:1006: networkTick(467) mapTick(1946729) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 11.431 Info MultiplayerManager.cpp:1538: networkTick(467) mapTick(1946729) sending mapAlignAction
- 11.530 Info MultiplayerManager.cpp:1225: networkTick(473) mapTick(1946729) received MapAlignAction from peer(0), mapAlignTick(1946730) appliedTickClosuresCount(0)
- 11.531 Info MultiplayerManager.cpp:1620: networkTick(474) mapTick(1946729) mapAlign finished targetTick(1946730) updating map and running the tasks ...
- 11.532 Info MultiplayerManager.cpp:1492: networkTick(474) mapTick(1946729) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1946730))
- ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 11.534 Info MultiplayerManager.cpp:1639: maptick(1946730) crc before applying all ticks: -383571959
- 11.534 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(1946730) lastTickApplied(1946721) referenceMapTick(1946730) networkTick(474)
- 11.534 Info MultiplayerManager.cpp:1647: maptick(1946730) crc after applying all ticks: -383571959
- 11.534 Info MultiplayerManager.cpp:869: networkTick(474) mapTick(1946730) changing state from(InGameAligning) to(InGameAligned)
- 11.535 Info MultiplayerManager.cpp:869: networkTick(474) mapTick(1946730) changing state from(InGameAligned) to(InGameSavingMap)
- 11.646 Info MultiplayerManager.cpp:1006: networkTick(480) mapTick(1946730) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 11.647 Info MultiplayerManager.cpp:1006: networkTick(480) mapTick(1946730) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 11.946 Info MultiplayerManager.cpp:869: networkTick(498) mapTick(1946730) changing state from(InGameSavingMap) to(InGameSendingMap)
- 11.969 Info MultiplayerManager.cpp:1106: MapTick(1946730) Serving map(C) for peer(1) size(5761155) crc(2080637140)
- 12.046 Info MultiplayerManager.cpp:1006: networkTick(504) mapTick(1946730) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 12.146 Info MultiplayerManager.cpp:1006: networkTick(510) mapTick(1946730) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 14.697 Info MultiplayerManager.cpp:1006: networkTick(663) mapTick(1946730) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 14.697 Canceling serving for peer 1
- 14.698 Info MultiplayerManager.cpp:869: networkTick(663) mapTick(1946730) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 14.797 Info MultiplayerManager.cpp:1006: networkTick(669) mapTick(1946730) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 15.214 Info MultiplayerManager.cpp:1006: networkTick(684) mapTick(1946730) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 15.214 Info MultiplayerManager.cpp:1177: networkTick(684) mapTick(1946730) stopping mapAlign
- 15.215 Info MultiplayerManager.cpp:869: networkTick(684) mapTick(1946730) changing state from(InGameWaitingForOthers) to(InGame)
- 15.215 Info MultiplayerManager.cpp:1492: networkTick(684) mapTick(1946730) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 15.330 Info MultiplayerManager.cpp:1006: networkTick(690) mapTick(1946737) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 15.330 Info MultiplayerManager.cpp:1006: networkTick(690) mapTick(1946737) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 15.414 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(1)
- 15.414 Info GameActionHandler.cpp:1940: MapTick(1946739) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
- 64.001 Error Util.cpp:49: Unhandled exception: Recvfrom failed: The connection has been broken due to keep-alive activity detecting a failure while the operation was in progress.
- 65.661 Info Synchronizer.cpp:438: NetworkTick(3619) peer(1) drop detection state(100/600).
- 67.311 Info Synchronizer.cpp:438: NetworkTick(3619) peer(1) drop detection state(200/600).
- 68.994 Info Synchronizer.cpp:438: NetworkTick(3619) peer(1) drop detection state(300/600).
- 70.645 Info Synchronizer.cpp:438: NetworkTick(3619) peer(1) drop detection state(400/600).
- 72.328 Info Synchronizer.cpp:438: NetworkTick(3619) peer(1) drop detection state(500/600).
- 73.994 Info Synchronizer.cpp:438: NetworkTick(3619) peer(1) drop detection state(600/600).
- 74.010 Info Synchronizer.cpp:584: NetworkTick(3619) peer(1) peerHeartbeatsEmpty(true) is not responding, dropping.
- 74.128 Info MultiplayerManager.cpp:1382: Peer dropout for peer (1) by peer (0) -- removing now
- 74.128 Info MultiplayerManager.cpp:956: networkTick(3625) mapTick(1949659) removing peer(1) dropout(true)
- 74.129 Info Synchronizer.cpp:510: networkTick(3625) removing peer(1) success(false).
- 74.129 Info MultiplayerManager.cpp:869: networkTick(3625) mapTick(1949659) changing state from(InGame) to(InGameAligning)
- 74.130 Info MultiplayerManager.cpp:1604: networkTick(3625) mapTick(1949659) starting mapAlign
- 74.130 Info MultiplayerManager.cpp:1518: networkTick(3625) mapTick(1949659) adding mapAlignTask(RemovePlayerAlignTask)
- 74.228 Info MultiplayerManager.cpp:1006: networkTick(3631) mapTick(1949659) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 74.228 Info MultiplayerManager.cpp:1538: networkTick(3631) mapTick(1949659) sending mapAlignAction
- 74.328 Info MultiplayerManager.cpp:1225: networkTick(3637) mapTick(1949659) received MapAlignAction from peer(0), mapAlignTick(1949660) appliedTickClosuresCount(0)
- 74.328 Info MultiplayerManager.cpp:1620: networkTick(3638) mapTick(1949659) mapAlign finished targetTick(1949660) updating map and running the tasks ...
- 74.329 Info MultiplayerManager.cpp:1492: networkTick(3638) mapTick(1949659) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1949660))
- )
- 74.331 Info MultiplayerManager.cpp:1639: maptick(1949660) crc before applying all ticks: 1077547082
- 74.332 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(1949660) lastTickApplied(1949651) referenceMapTick(1949660) networkTick(3638)
- 74.332 Info MultiplayerManager.cpp:1647: maptick(1949660) crc after applying all ticks: 1077547082
- 74.332 Info MultiplayerManager.cpp:869: networkTick(3638) mapTick(1949660) changing state from(InGameAligning) to(InGameAligned)
- 74.444 Info MultiplayerManager.cpp:1006: networkTick(3644) mapTick(1949660) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 74.444 Info MultiplayerManager.cpp:869: networkTick(3644) mapTick(1949660) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 74.544 Info MultiplayerManager.cpp:1006: networkTick(3650) mapTick(1949660) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 74.544 Info MultiplayerManager.cpp:1177: networkTick(3650) mapTick(1949660) stopping mapAlign
- 74.545 Info MultiplayerManager.cpp:1670: performing map align task (RemovePlayerAlignTask)
- 74.545 Info MultiplayerManager.cpp:1694: networkTick(3650) mapTick(1949660) finishing removing peer(1) hasPeer(false)
- 74.546 Info MultiplayerManager.cpp:1981: NetworkTick(3650) MapTick(1949660) disconnecting player(1) from the user.
- 74.546 Info NetworkInputHandler.cpp:515: expectedMapTick(1949660) removing peer(1) success(true).
- 74.546 Info Synchronizer.cpp:510: networkTick(3650) removing peer(1) success(false).
- 74.546 Info MultiplayerManager.cpp:869: networkTick(3650) mapTick(1949660) changing state from(InGameWaitingForOthers) to(InGame)
- 74.547 Info MultiplayerManager.cpp:1492: networkTick(3650) mapTick(1949660) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 74.644 Info MultiplayerManager.cpp:1006: networkTick(3656) mapTick(1949660) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 82.685 Error Router.cpp:283: Unhandled exception: Recvfrom failed: The connection has been broken due to keep-alive activity detecting a failure while the operation was in progress.
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- c:\cygwin64\tmp\factorio-s8xnhp\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
- c:\cygwin64\tmp\factorio-s8xnhp\src\util\logger.cpp (284): Logger::writeStacktrace
- c:\cygwin64\tmp\factorio-s8xnhp\src\util\logger.cpp (338): Logger::logStacktrace
- c:\cygwin64\tmp\factorio-s8xnhp\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
- c:\cygwin64\tmp\factorio-s8xnhp\src\util\crashhandler.cpp (139): CrashHandler::SignalHandler
- f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
- f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
- c:\cygwin64\tmp\factorio-s8xnhp\src\util\exceptions.cpp (36): unhandledException
- c:\cygwin64\tmp\factorio-s8xnhp\src\net\router.cpp (283): `Router::readPacketsLoop'::`1'::catch$1
- f:\dd\vctools\crt\crtw32\eh\amd64\handlers.asm (51): _CallSettingFrame
- f:\dd\vctools\crt\crtw32\eh\frame.cpp (1281): __CxxCallCatchBlock
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077340C51)
- 0000000077340C51 (ntdll): (filename not available): RtlRestoreContext
- c:\cygwin64\tmp\factorio-s8xnhp\src\net\router.cpp (200): Router::readPacketsLoop
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013F79C923)
- 000000013F79C923 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
- f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
- f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FD59ED)
- 0000000076FD59ED (kernel32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007731C541)
- 000000007731C541 (ntdll): (filename not available): RtlUserThreadStart
- 83.520 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
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