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  1. Hello all!
  2.  
  3. We've fixed a whole buncha bugs, so we're updating stable again today!
  4.  
  5. Starbound v1.0.3 Changelog
  6.  
  7. Bug Fixes
  8. remove unbalanced wormerang listing from penguin weapon shop
  9. resolve issue of banner rendering in front of a bookcase
  10. resolve issue where the Grand Pagoda Library boss would sometimes reset
  11. resolve issue where some weapons would let you wall jump in distortion sphere
  12. make ore nibbler critter capturable without exploding
  13. remove inappropriate tag from farm animal eggs
  14. no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
  15. resolve issue where cultists would die on destroying a ballista in the Baron's Keep
  16. remove elemental aura visual effect when changing weapons
  17. resolve issue where techs would interfere with each others tool suppression
  18. improve performance when player has a lot of quests
  19. resolve some issues with grappling hook
  20. bosses are now immune to healing from staff secondary abilities
  21. some pixels in armors were bad and are now not bad
  22. fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
  23. teach NPCs how to use some trickier doors like wooden gates
  24. npcs may now get stuck in the ground less often
  25. make tech gui not crash when encountering unknown tech
  26. fix 3d printer issue when removing objects
  27. change power scaling of crew members to more closely match the power scaling of the player
  28. make it so saplings don't break when they are unable to grow into a tree
  29. players should no longer get stuck in the ground if they beam to a friend in distortion sphere
  30. remove deprecated keybindings
  31. remove reference to a missing asset for the Avian temple boss
  32. gui adjustment to allow bigger numbers in the Terrramart shipment box
  33. remove deprecated elevator recipes
  34. fix tabbing issues in the codex window
  35.  
  36. Other
  37.  
  38. statically link Visual C++ 2015 for the win32 version of starbound
  39. keep rotten food in the food tab
  40. UI usability improvements to server connect screen
  41. dismiss confirmation windows when the source of them is not in reach
  42. adjustments to ore samples
  43. make it impossible to starve to death during cinematics
  44. pressing the key for a selected action bar slot now deselects the slot
  45. non-elemental Fluffalo drop more plant fibre
  46. adjust npc and monster placement for generated quests
  47. grappling hook adjustments; increased range, functional dual wielding
  48. NPCs will now beam away to join your ship crew as soon as you recruit them
  49. natural materials will now magically match the hue shift of the biome when placed
  50. using the paint tool with the default color setting will clear any hue shift on unpainted blocks
  51. make vertical scroll bars start at the top by default
  52. improve one-handed damage of NPCs
  53. add some clothes and dialog for novakids in generated quests
  54. change some confusingly inaccurate labels for paintings in the grand pagoda library
  55. tweak Shockhopper projectile lifetime and damage polys
  56.  
  57.  
  58. Visual C++ 2015 Launch Errors
  59.  
  60. Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing[www.microsoft.com] the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.
  61.  
  62. We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)
  63.  
  64. OpenGL 2.0 Launch Errors
  65.  
  66. If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!
  67.  
  68. OS X 10.8 Launch Errors
  69.  
  70. If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X[www.apple.com]!
  71.  
  72. In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)
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