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Oct 17th, 2015
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  1.  
  2. #include <a_samp>
  3. #include <streamer>
  4.  
  5.  
  6. public OnGameModeInit()
  7. {
  8. new piec1 = CreateDynamicObject(2171.3528, 922.7394, 7.0455, 0.0000, 0.0000, 90.0000);
  9. SetObjectMaterial(piec1, 0, 3925, "weemap", "rocktb128", 0xFFFFFFFF);
  10. return 1;
  11. }
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