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- #include <a_samp>
- new Menu:Gunmenu;
- new Menu:Melee;
- new Menu:Handguns;
- new Menu:Shotguns;
- new Menu:Machine;
- new Menu:Assault;
- new Menu:Rifle;
- public OnFilterScriptInit()
- {
- Gunmenu = CreateMenu("Emmets gun store", 1, 150.0, 100.0, 300.0, 150.0);
- AddMenuItem(Gunmenu, 0, "Meele weapons");
- AddMenuItem(Gunmenu, 0, "Handguns");
- AddMenuItem(Gunmenu, 0, "Shotguns");
- AddMenuItem(Gunmenu, 0, "Machine guns");
- AddMenuItem(Gunmenu, 0, "Assault Rifles");
- AddMenuItem(Gunmenu, 0, "Rifles");
- AddMenuItem(Gunmenu, 0, "Exit");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/gunshop", cmdtext, true, 10) == 0)
- {
- ShowMenuForPlayer(Gunmenu, playerid);
- return 1;
- }
- return 0;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- if(GetPlayerMenu(playerid) == Gunmenu)
- {
- switch(row)
- {
- case 0: //Melee weapons
- {
- ShowMenuForPlayer(Melee,playerid);
- HideMenuForPlayer(Gunmenu,playerid);
- TogglePlayerControllable(playerid,0);
- }
- case 1: //Handguns
- {
- HideMenuForPlayer(Gunmenu,playerid);
- ShowMenuForPlayer(Handguns,playerid);
- TogglePlayerControllable(playerid,0);
- }
- case 2: //Shotguns
- {
- HideMenuForPlayer(Gunmenu,playerid);
- ShowMenuForPlayer(Shotguns,playerid);
- TogglePlayerControllable(playerid,0);
- }
- case 3: //Machine guns
- {
- HideMenuForPlayer(Gunmenu,playerid);
- ShowMenuForPlayer(Machine,playerid);
- TogglePlayerControllable(playerid,0);
- }
- case 4: //Assault Rifles
- {
- HideMenuForPlayer(Gunmenu,playerid);
- ShowMenuForPlayer(Assault,playerid);
- TogglePlayerControllable(playerid,0);
- }
- case 5: //Rifles
- {
- HideMenuForPlayer(Gunmenu,playerid);
- ShowMenuForPlayer(Rifle,playerid);
- TogglePlayerControllable(playerid,0);
- }
- case 6: //Exit
- {
- HideMenuForPlayer(Gunmenu,playerid);
- TogglePlayerControllable(playerid,1);
- }
- }
- }
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
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