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- class CfgEnvSounds; // External class reference
- class EnvSounds : CfgEnvSounds {
- class Default
- {
- name="$STR_CFG_ENVSOUNDS_DEFAULT";
- sound[]=
- {
- "$DEFAULT$",
- 0,
- 1
- };
- soundNight[]=
- {
- "$DEFAULT$",
- 0,
- 1
- };
- };
- class ibr_lingor_Rain
- {
- name="$STR_DN_RAIN";
- sound[]=
- {
- "\Lingor_sounds\sounds\Environment\Rain_Back1",
- 2.900000,
- 1
- };
- soundNight[]=
- {
- "\Lingor_sounds\sounds\Environment\Rain_Back1",
- 2.900000,
- 1
- };
- };
- class ibr_lingor_WindForestHigh
- {
- name="$STR_DN_WIND";
- sound[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\WindForest",
- 0.039811,
- 1
- };
- volume="forest*(windy factor[0,1])*(0.1+(hills factor[0,1])*0.9)-(night*0.25)";
- };
- class ibr_lingor_WindNoForestHigh
- {
- name="$STR_DN_WIND";
- sound[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\WindNoForest",
- 0.039811,
- 1
- };
- volume="(1-forest)*(windy factor[0,1])*(0.1+(hills factor[0,1])*0.9)-(night*0.25)";
- };
- class ibr_lingor_Forest
- {
- name="$STR_DN_WIND";
- sound[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\Jungle_Day_Back1",
- 0.600000,
- 1
- };
- volume="forest*(1-night)";
- randSamp11[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\HiMonkey1",
- 0.100000,
- 1,
- 260,
- 0.140000,
- 5,
- 8,
- 10
- };
- randSamp10[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\Parrot1M",
- 0.100000,
- 1,
- 260,
- 0.140000,
- 5,
- 8,
- 10
- };
- randSamp0[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\Parrot2M",
- 0.100000,
- 1,
- 260,
- 0.125000,
- 5,
- 8,
- 10
- };
- randSamp1[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\Piper1M",
- 0.100000,
- 1,
- 260,
- 0.130000,
- 5,
- 8,
- 10
- };
- randSamp2[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\Kingbird1.wss",
- 0.100000,
- 1,
- 260,
- 0.130000,
- 5,
- 8,
- 10
- };
- randSamp3[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\Somebird2.wss",
- 0.100000,
- 1,
- 260,
- 0.130000,
- 5,
- 8,
- 10
- };
- randSamp4[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\Somebird2.wss",
- 0.100000,
- 1,
- 260,
- 0.130000,
- 5,
- 8,
- 10
- };
- randSamp5[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\Antofagasta",
- 0.100000,
- 1,
- 260,
- 0.130000,
- 5,
- 8,
- 10
- };
- random[]=
- {
- "randSamp11",
- "randSamp10",
- "randSamp0",
- "randSamp1",
- "randSamp2",
- "randSamp3",
- "randSamp4",
- "randSamp5"
- };
- };
- class ibr_lingor_ForestNight
- {
- name="$STR_DN_WIND";
- sound[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\Jungle_Day_Back1",
- 0.600000,
- 1
- };
- volume="forest*night";
- randSamp1[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\TinamouM",
- 0.100000,
- 1,
- 260,
- 0.140000,
- 5,
- 8,
- 10
- };
- randSamp2[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\PygmyNightjarM",
- 0.100000,
- 1,
- 260,
- 0.140000,
- 5,
- 8,
- 10
- };
- randSamp3[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\SilveryCheeckedAntshrike",
- 0.100000,
- 1,
- 260,
- 0.140000,
- 5,
- 8,
- 10
- };
- randSamp4[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\Broadtipped Hermit",
- 0.100000,
- 1,
- 260,
- 0.140000,
- 5,
- 8,
- 10
- };
- randSamp5[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\Owl",
- 0.100000,
- 1,
- 260,
- 0.140000,
- 5,
- 8,
- 10
- };
- random[]=
- {
- "randSamp1",
- "randSamp2",
- "randSamp3",
- "randSamp4",
- "randSamp5"
- };
- };
- class ibr_lingor_Houses
- {
- name="$STR_DN_WIND";
- sound[]=
- {
- "ca\sounds\Ambient\houses\house-1",
- 0.010000,
- 1
- };
- volume="(houses-0.75)*4";
- randSamp11[]=
- {
- "ca\sounds\Ambient\houses\houses-sfx-01",
- 0.177828,
- 1,
- 25,
- 0.077000,
- 10,
- 25,
- 40
- };
- randSamp10[]=
- {
- "ca\sounds\Ambient\houses\houses-sfx-02",
- 0.177828,
- 1,
- 25,
- 0.077000,
- 10,
- 25,
- 40
- };
- randSamp0[]=
- {
- "ca\sounds\Ambient\houses\houses-sfx-03",
- 0.177828,
- 1,
- 25,
- 0.077000,
- 10,
- 25,
- 40
- };
- randSamp1[]=
- {
- "ca\sounds\Ambient\houses\houses-sfx-04",
- 0.177828,
- 1,
- 25,
- 0.077000,
- 10,
- 35,
- 60
- };
- randSamp2[]=
- {
- "ca\sounds\Ambient\houses\houses-sfx-05",
- 0.177828,
- 1,
- 25,
- 0.077000,
- 10,
- 25,
- 40
- };
- randSamp3[]=
- {
- "ca\sounds\Ambient\houses\houses-sfx-06",
- 0.177828,
- 1,
- 25,
- 0.077000,
- 10,
- 25,
- 40
- };
- randSamp8[]=
- {
- "ca\sounds\Ambient\houses\houses-sfx-07",
- 0.177828,
- 1,
- 25,
- 0.077000,
- 10,
- 55,
- 80
- };
- randSamp9[]=
- {
- "ca\sounds\Ambient\houses\houses-sfx-08",
- 0.177828,
- 1,
- 25,
- 0.077000,
- 20,
- 30,
- 40
- };
- randSamp4[]=
- {
- "ca\sounds\Ambient\houses\houses-sfx-09",
- 0.177828,
- 1,
- 25,
- 0.077000,
- 10,
- 25,
- 40
- };
- randSamp5[]=
- {
- "ca\sounds\Ambient\houses\houses-sfx-10",
- 0.177828,
- 1,
- 25,
- 0.077000,
- 10,
- 75,
- 100
- };
- randSamp6[]=
- {
- "ca\sounds\Ambient\houses\houses-sfx-11",
- 0.177828,
- 1,
- 25,
- 0.077000,
- 10,
- 25,
- 70
- };
- randSamp7[]=
- {
- "ca\sounds\Ambient\houses\houses-sfx-12",
- 0.177828,
- 1,
- 25,
- 0.077000,
- 10,
- 25,
- 40
- };
- random[]=
- {
- "randSamp11",
- "randSamp10",
- "randSamp0",
- "randSamp1",
- "randSamp2",
- "randSamp3",
- "randSamp8",
- "randSamp9",
- "randSamp4",
- "randSamp5",
- "randSamp6",
- "randSamp7"
- };
- };
- class ibr_lingor_Meadows
- {
- name="$STR_DN_MEADOWS";
- sound[]=
- {
- "Lingor_sounds\sounds\Ambient\meadows\Meadows_Day",
- 0.331623,
- 1
- };
- volume="(1-forest)*(1-houses)*(1-night)*(1-sea)";
- randSamp1[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\Parakeet.wss",
- 0.100000,
- "1 25",
- 0.150000,
- 8,
- 15,
- 20
- };
- randSamp2[]=
- {
- "ca\sounds\Ambient\meadows\meadow_sfx_02",
- 0.100000,
- 1,
- 25,
- 0.150000,
- 8,
- 15,
- 20
- };
- randSamp3[]=
- {
- "ca\sounds\Ambient\meadows\meadow_sfx_03",
- 0.100000,
- "1 25",
- 0.150000,
- 15,
- 30,
- 40
- };
- randSamp4[]=
- {
- "ca\sounds\Ambient\meadows\meadow_sfx_04_crickets",
- 0.010000,
- 1,
- 25,
- 0.150000,
- 15,
- 30,
- 40
- };
- randSamp5[]=
- {
- "ca\sounds\Ambient\meadows\meadow_sfx_05_crickets",
- 0.005623,
- 1,
- 25,
- 0.100000,
- 8,
- 15,
- 20
- };
- randSamp6[]=
- {
- "ca\sounds\Ambient\meadows\meadow-sfx-06",
- 0.010000,
- 1,
- 25,
- 0.100000,
- 8,
- 10,
- 20
- };
- random[]=
- {
- "randSamp1",
- "randSamp2",
- "randSamp3",
- "randSamp4",
- "randSamp5",
- "randSamp6"
- };
- };
- class ibr_lingor_MeadowsNight
- {
- name="$STR_DN_MEADOWS";
- sound[]=
- {
- "Lingor_sounds\sounds\Ambient\meadows\Meadows_Night",
- 0.337783,
- 1
- };
- volume="(1-forest)*(1-houses)*night*(1-sea)";
- randSamp1[]=
- {
- "Lingor_sounds\sounds\Ambient\forest\Parakeet.wss",
- 0.100000,
- "1 25",
- 0.150000,
- 8,
- 15,
- 20
- };
- randSamp2[]=
- {
- "ca\sounds\Ambient\meadows\meadow_sfx_02",
- 0.100000,
- 1,
- 25,
- 0.150000,
- 8,
- 15,
- 20
- };
- randSamp3[]=
- {
- "ca\sounds\Ambient\meadows\meadow_sfx_03",
- 0.100000,
- "1 25",
- 0.150000,
- 15,
- 30,
- 40
- };
- randSamp4[]=
- {
- "ca\sounds\Ambient\meadows\meadow_sfx_04_crickets",
- 0.010000,
- 1,
- 25,
- 0.150000,
- 15,
- 30,
- 40
- };
- randSamp5[]=
- {
- "ca\sounds\Ambient\meadows\meadow_sfx_05_crickets",
- 0.005623,
- 1,
- 25,
- 0.100000,
- 8,
- 15,
- 20
- };
- random[]=
- {
- "randSamp1",
- "randSamp2",
- "randSamp3",
- "randSamp4",
- "randSamp5"
- };
- };
- class ibr_lingor_Combat
- {
- name="$STR_CFG_ENVSOUNDS_COMBAT";
- sound[]=
- {
- "\ca\Sounds\Enviroment\battle1",
- 0.056234,
- 1
- };
- soundNight[]=
- {
- "\ca\Sounds\Enviroment\battle2",
- 0.056234,
- 1
- };
- };
- };
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