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  1. class CfgEnvSounds; // External class reference
  2.  
  3. class EnvSounds : CfgEnvSounds {
  4. class Default
  5. {
  6. name="$STR_CFG_ENVSOUNDS_DEFAULT";
  7. sound[]=
  8. {
  9. "$DEFAULT$",
  10. 0,
  11. 1
  12. };
  13. soundNight[]=
  14. {
  15. "$DEFAULT$",
  16. 0,
  17. 1
  18. };
  19. };
  20. class ibr_lingor_Rain
  21. {
  22. name="$STR_DN_RAIN";
  23. sound[]=
  24. {
  25. "\Lingor_sounds\sounds\Environment\Rain_Back1",
  26. 2.900000,
  27. 1
  28. };
  29. soundNight[]=
  30. {
  31. "\Lingor_sounds\sounds\Environment\Rain_Back1",
  32. 2.900000,
  33. 1
  34. };
  35. };
  36. class ibr_lingor_WindForestHigh
  37. {
  38. name="$STR_DN_WIND";
  39. sound[]=
  40. {
  41. "Lingor_sounds\sounds\Ambient\forest\WindForest",
  42. 0.039811,
  43. 1
  44. };
  45. volume="forest*(windy factor[0,1])*(0.1+(hills factor[0,1])*0.9)-(night*0.25)";
  46. };
  47. class ibr_lingor_WindNoForestHigh
  48. {
  49. name="$STR_DN_WIND";
  50. sound[]=
  51. {
  52. "Lingor_sounds\sounds\Ambient\forest\WindNoForest",
  53. 0.039811,
  54. 1
  55. };
  56. volume="(1-forest)*(windy factor[0,1])*(0.1+(hills factor[0,1])*0.9)-(night*0.25)";
  57. };
  58. class ibr_lingor_Forest
  59. {
  60. name="$STR_DN_WIND";
  61. sound[]=
  62. {
  63. "Lingor_sounds\sounds\Ambient\forest\Jungle_Day_Back1",
  64. 0.600000,
  65. 1
  66. };
  67. volume="forest*(1-night)";
  68. randSamp11[]=
  69. {
  70. "Lingor_sounds\sounds\Ambient\forest\HiMonkey1",
  71. 0.100000,
  72. 1,
  73. 260,
  74. 0.140000,
  75. 5,
  76. 8,
  77. 10
  78. };
  79. randSamp10[]=
  80. {
  81. "Lingor_sounds\sounds\Ambient\forest\Parrot1M",
  82. 0.100000,
  83. 1,
  84. 260,
  85. 0.140000,
  86. 5,
  87. 8,
  88. 10
  89. };
  90. randSamp0[]=
  91. {
  92. "Lingor_sounds\sounds\Ambient\forest\Parrot2M",
  93. 0.100000,
  94. 1,
  95. 260,
  96. 0.125000,
  97. 5,
  98. 8,
  99. 10
  100. };
  101. randSamp1[]=
  102. {
  103. "Lingor_sounds\sounds\Ambient\forest\Piper1M",
  104. 0.100000,
  105. 1,
  106. 260,
  107. 0.130000,
  108. 5,
  109. 8,
  110. 10
  111. };
  112. randSamp2[]=
  113. {
  114. "Lingor_sounds\sounds\Ambient\forest\Kingbird1.wss",
  115. 0.100000,
  116. 1,
  117. 260,
  118. 0.130000,
  119. 5,
  120. 8,
  121. 10
  122. };
  123. randSamp3[]=
  124. {
  125. "Lingor_sounds\sounds\Ambient\forest\Somebird2.wss",
  126. 0.100000,
  127. 1,
  128. 260,
  129. 0.130000,
  130. 5,
  131. 8,
  132. 10
  133. };
  134. randSamp4[]=
  135. {
  136. "Lingor_sounds\sounds\Ambient\forest\Somebird2.wss",
  137. 0.100000,
  138. 1,
  139. 260,
  140. 0.130000,
  141. 5,
  142. 8,
  143. 10
  144. };
  145. randSamp5[]=
  146. {
  147. "Lingor_sounds\sounds\Ambient\forest\Antofagasta",
  148. 0.100000,
  149. 1,
  150. 260,
  151. 0.130000,
  152. 5,
  153. 8,
  154. 10
  155. };
  156. random[]=
  157. {
  158. "randSamp11",
  159. "randSamp10",
  160. "randSamp0",
  161. "randSamp1",
  162. "randSamp2",
  163. "randSamp3",
  164. "randSamp4",
  165. "randSamp5"
  166. };
  167. };
  168. class ibr_lingor_ForestNight
  169. {
  170. name="$STR_DN_WIND";
  171. sound[]=
  172. {
  173. "Lingor_sounds\sounds\Ambient\forest\Jungle_Day_Back1",
  174. 0.600000,
  175. 1
  176. };
  177. volume="forest*night";
  178. randSamp1[]=
  179. {
  180. "Lingor_sounds\sounds\Ambient\forest\TinamouM",
  181. 0.100000,
  182. 1,
  183. 260,
  184. 0.140000,
  185. 5,
  186. 8,
  187. 10
  188. };
  189. randSamp2[]=
  190. {
  191. "Lingor_sounds\sounds\Ambient\forest\PygmyNightjarM",
  192. 0.100000,
  193. 1,
  194. 260,
  195. 0.140000,
  196. 5,
  197. 8,
  198. 10
  199. };
  200. randSamp3[]=
  201. {
  202. "Lingor_sounds\sounds\Ambient\forest\SilveryCheeckedAntshrike",
  203. 0.100000,
  204. 1,
  205. 260,
  206. 0.140000,
  207. 5,
  208. 8,
  209. 10
  210. };
  211. randSamp4[]=
  212. {
  213. "Lingor_sounds\sounds\Ambient\forest\Broadtipped Hermit",
  214. 0.100000,
  215. 1,
  216. 260,
  217. 0.140000,
  218. 5,
  219. 8,
  220. 10
  221. };
  222. randSamp5[]=
  223. {
  224. "Lingor_sounds\sounds\Ambient\forest\Owl",
  225. 0.100000,
  226. 1,
  227. 260,
  228. 0.140000,
  229. 5,
  230. 8,
  231. 10
  232. };
  233. random[]=
  234. {
  235. "randSamp1",
  236. "randSamp2",
  237. "randSamp3",
  238. "randSamp4",
  239. "randSamp5"
  240. };
  241. };
  242. class ibr_lingor_Houses
  243. {
  244. name="$STR_DN_WIND";
  245. sound[]=
  246. {
  247. "ca\sounds\Ambient\houses\house-1",
  248. 0.010000,
  249. 1
  250. };
  251. volume="(houses-0.75)*4";
  252. randSamp11[]=
  253. {
  254. "ca\sounds\Ambient\houses\houses-sfx-01",
  255. 0.177828,
  256. 1,
  257. 25,
  258. 0.077000,
  259. 10,
  260. 25,
  261. 40
  262. };
  263. randSamp10[]=
  264. {
  265. "ca\sounds\Ambient\houses\houses-sfx-02",
  266. 0.177828,
  267. 1,
  268. 25,
  269. 0.077000,
  270. 10,
  271. 25,
  272. 40
  273. };
  274. randSamp0[]=
  275. {
  276. "ca\sounds\Ambient\houses\houses-sfx-03",
  277. 0.177828,
  278. 1,
  279. 25,
  280. 0.077000,
  281. 10,
  282. 25,
  283. 40
  284. };
  285. randSamp1[]=
  286. {
  287. "ca\sounds\Ambient\houses\houses-sfx-04",
  288. 0.177828,
  289. 1,
  290. 25,
  291. 0.077000,
  292. 10,
  293. 35,
  294. 60
  295. };
  296. randSamp2[]=
  297. {
  298. "ca\sounds\Ambient\houses\houses-sfx-05",
  299. 0.177828,
  300. 1,
  301. 25,
  302. 0.077000,
  303. 10,
  304. 25,
  305. 40
  306. };
  307. randSamp3[]=
  308. {
  309. "ca\sounds\Ambient\houses\houses-sfx-06",
  310. 0.177828,
  311. 1,
  312. 25,
  313. 0.077000,
  314. 10,
  315. 25,
  316. 40
  317. };
  318. randSamp8[]=
  319. {
  320. "ca\sounds\Ambient\houses\houses-sfx-07",
  321. 0.177828,
  322. 1,
  323. 25,
  324. 0.077000,
  325. 10,
  326. 55,
  327. 80
  328. };
  329. randSamp9[]=
  330. {
  331. "ca\sounds\Ambient\houses\houses-sfx-08",
  332. 0.177828,
  333. 1,
  334. 25,
  335. 0.077000,
  336. 20,
  337. 30,
  338. 40
  339. };
  340. randSamp4[]=
  341. {
  342. "ca\sounds\Ambient\houses\houses-sfx-09",
  343. 0.177828,
  344. 1,
  345. 25,
  346. 0.077000,
  347. 10,
  348. 25,
  349. 40
  350. };
  351. randSamp5[]=
  352. {
  353. "ca\sounds\Ambient\houses\houses-sfx-10",
  354. 0.177828,
  355. 1,
  356. 25,
  357. 0.077000,
  358. 10,
  359. 75,
  360. 100
  361. };
  362. randSamp6[]=
  363. {
  364. "ca\sounds\Ambient\houses\houses-sfx-11",
  365. 0.177828,
  366. 1,
  367. 25,
  368. 0.077000,
  369. 10,
  370. 25,
  371. 70
  372. };
  373. randSamp7[]=
  374. {
  375. "ca\sounds\Ambient\houses\houses-sfx-12",
  376. 0.177828,
  377. 1,
  378. 25,
  379. 0.077000,
  380. 10,
  381. 25,
  382. 40
  383. };
  384. random[]=
  385. {
  386. "randSamp11",
  387. "randSamp10",
  388. "randSamp0",
  389. "randSamp1",
  390. "randSamp2",
  391. "randSamp3",
  392. "randSamp8",
  393. "randSamp9",
  394. "randSamp4",
  395. "randSamp5",
  396. "randSamp6",
  397. "randSamp7"
  398. };
  399. };
  400. class ibr_lingor_Meadows
  401. {
  402. name="$STR_DN_MEADOWS";
  403. sound[]=
  404. {
  405. "Lingor_sounds\sounds\Ambient\meadows\Meadows_Day",
  406. 0.331623,
  407. 1
  408. };
  409. volume="(1-forest)*(1-houses)*(1-night)*(1-sea)";
  410. randSamp1[]=
  411. {
  412. "Lingor_sounds\sounds\Ambient\forest\Parakeet.wss",
  413. 0.100000,
  414. "1 25",
  415. 0.150000,
  416. 8,
  417. 15,
  418. 20
  419. };
  420. randSamp2[]=
  421. {
  422. "ca\sounds\Ambient\meadows\meadow_sfx_02",
  423. 0.100000,
  424. 1,
  425. 25,
  426. 0.150000,
  427. 8,
  428. 15,
  429. 20
  430. };
  431. randSamp3[]=
  432. {
  433. "ca\sounds\Ambient\meadows\meadow_sfx_03",
  434. 0.100000,
  435. "1 25",
  436. 0.150000,
  437. 15,
  438. 30,
  439. 40
  440. };
  441. randSamp4[]=
  442. {
  443. "ca\sounds\Ambient\meadows\meadow_sfx_04_crickets",
  444. 0.010000,
  445. 1,
  446. 25,
  447. 0.150000,
  448. 15,
  449. 30,
  450. 40
  451. };
  452. randSamp5[]=
  453. {
  454. "ca\sounds\Ambient\meadows\meadow_sfx_05_crickets",
  455. 0.005623,
  456. 1,
  457. 25,
  458. 0.100000,
  459. 8,
  460. 15,
  461. 20
  462. };
  463. randSamp6[]=
  464. {
  465. "ca\sounds\Ambient\meadows\meadow-sfx-06",
  466. 0.010000,
  467. 1,
  468. 25,
  469. 0.100000,
  470. 8,
  471. 10,
  472. 20
  473. };
  474. random[]=
  475. {
  476. "randSamp1",
  477. "randSamp2",
  478. "randSamp3",
  479. "randSamp4",
  480. "randSamp5",
  481. "randSamp6"
  482. };
  483. };
  484. class ibr_lingor_MeadowsNight
  485. {
  486. name="$STR_DN_MEADOWS";
  487. sound[]=
  488. {
  489. "Lingor_sounds\sounds\Ambient\meadows\Meadows_Night",
  490. 0.337783,
  491. 1
  492. };
  493. volume="(1-forest)*(1-houses)*night*(1-sea)";
  494. randSamp1[]=
  495. {
  496. "Lingor_sounds\sounds\Ambient\forest\Parakeet.wss",
  497. 0.100000,
  498. "1 25",
  499. 0.150000,
  500. 8,
  501. 15,
  502. 20
  503. };
  504. randSamp2[]=
  505. {
  506. "ca\sounds\Ambient\meadows\meadow_sfx_02",
  507. 0.100000,
  508. 1,
  509. 25,
  510. 0.150000,
  511. 8,
  512. 15,
  513. 20
  514. };
  515. randSamp3[]=
  516. {
  517. "ca\sounds\Ambient\meadows\meadow_sfx_03",
  518. 0.100000,
  519. "1 25",
  520. 0.150000,
  521. 15,
  522. 30,
  523. 40
  524. };
  525. randSamp4[]=
  526. {
  527. "ca\sounds\Ambient\meadows\meadow_sfx_04_crickets",
  528. 0.010000,
  529. 1,
  530. 25,
  531. 0.150000,
  532. 15,
  533. 30,
  534. 40
  535. };
  536. randSamp5[]=
  537. {
  538. "ca\sounds\Ambient\meadows\meadow_sfx_05_crickets",
  539. 0.005623,
  540. 1,
  541. 25,
  542. 0.100000,
  543. 8,
  544. 15,
  545. 20
  546. };
  547. random[]=
  548. {
  549. "randSamp1",
  550. "randSamp2",
  551. "randSamp3",
  552. "randSamp4",
  553. "randSamp5"
  554. };
  555. };
  556. class ibr_lingor_Combat
  557. {
  558. name="$STR_CFG_ENVSOUNDS_COMBAT";
  559. sound[]=
  560. {
  561. "\ca\Sounds\Enviroment\battle1",
  562. 0.056234,
  563. 1
  564. };
  565. soundNight[]=
  566. {
  567. "\ca\Sounds\Enviroment\battle2",
  568. 0.056234,
  569. 1
  570. };
  571. };
  572. };
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