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- #include "ScriptPCH.h"
- class welcome_login : public PlayerScript
- {
- public:
- welcome_login() : PlayerScript("welcome_login") { }
- void OnLogin(Player* player)
- {
- if (player->GetTotalPlayedTime() < 2)
- {
- std::string ClassStr = "";
- switch (player->getClass())
- {
- case CLASS_WARRIOR: ClassStr = "Warrior"; break;
- case CLASS_PALADIN: ClassStr = "Paladin"; break;
- case CLASS_HUNTER: ClassStr = "Hunter"; break;
- case CLASS_ROGUE: ClassStr = "Rogue"; break;
- case CLASS_PRIEST: ClassStr = "Priest"; break;
- case CLASS_DEATH_KNIGHT: ClassStr = "Death Knight"; break;
- case CLASS_SHAMAN: ClassStr = "Shaman"; break;
- case CLASS_MAGE: ClassStr = "Mage"; break;
- case CLASS_WARLOCK: ClassStr = "Warlock"; break;
- case CLASS_DRUID: ClassStr = "Druid"; break;
- }
- char msg[500];
- sprintf(msg, "|cff00FF00Welcome new Brother [%s] [%s].", ClassStr, player->GetName());
- sWorld->SendServerMessage(SERVER_MSG_STRING, msg);
- }
- }
- };
- void AddSC_welcome_login()
- {
- new welcome_login;
- }
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