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Sep 7th, 2014
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  1. #include <a_samp>
  2.  
  3.  
  4. public OnFilterScriptInit()
  5. {
  6. CreateObject(16775,1078.5000000,1148.4004000,14.0000000,0.0000000,0.2470000,2.9990000); //object(door_savhangr2) (1)
  7. CreateObject(16775,1090.0000000,1148.9000000,13.9000000,0.0000000,0.2470000,1.7490000); //object(door_savhangr2) (2)
  8. CreateObject(16775,1103.4000000,1147.4000000,13.9000000,0.0000000,0.2470000,343.4970000); //object(door_savhangr2) (3)
  9. CreateObject(16775,1116.2000000,1143.6000000,13.9000000,0.0000000,0.2470000,343.2430000); //object(door_savhangr2) (4)
  10. CreateObject(16775,1128.2998000,1137.5996000,13.9000000,0.0000000,0.2420000,323.2400000); //object(door_savhangr2) (5)
  11. CreateObject(16775,1139.3000000,1129.2000000,13.8000000,0.0000000,0.2470000,321.9900000); //object(door_savhangr2) (6)
  12. CreateObject(16775,1148.6000000,1119.5000000,13.8000000,0.0000000,0.2470000,303.4870000); //object(door_savhangr2) (7)
  13. CreateObject(16775,1155.9000000,1108.1000000,13.8000000,0.0000000,0.2470000,301.7360000); //object(door_savhangr2) (8)
  14. CreateObject(16775,1071.0000000,1143.2000000,10.7000000,0.0000000,90.2470000,92.2430000); //object(door_savhangr2) (9)
  15. CreateObject(16775,1161.2000000,1095.9000000,13.8000000,0.0000000,0.2470000,283.4840000); //object(door_savhangr2) (12)
  16. CreateObject(16775,1164.1000000,1082.7000000,13.8000000,0.0000000,359.7470000,281.4800000); //object(door_savhangr2) (13)
  17. CreateObject(16775,1164.8000000,1068.5000000,13.8000000,0.0000000,359.7420000,263.4750000); //object(door_savhangr2) (14)
  18. CreateObject(16775,1163.1000000,1056.0000000,13.8000000,0.0000000,359.7360000,261.2240000); //object(door_savhangr2) (15)
  19. CreateObject(16775,1159.3000000,1043.2000000,13.8000000,0.0000000,359.7360000,243.4720000); //object(door_savhangr2) (17)
  20. CreateObject(16775,1153.3000000,1031.7000000,13.8000000,0.0000000,359.7360000,241.7180000); //object(door_savhangr2) (18)
  21. CreateObject(16775,1145.2000000,1020.6000000,13.8000000,0.0000000,359.7360000,223.9660000); //object(door_savhangr2) (19)
  22. CreateObject(16775,1134.6000000,1010.7000000,13.8000000,0.0000000,359.7360000,222.9620000); //object(door_savhangr2) (20)
  23. CreateObject(16775,1021.6000000,1111.3000000,14.0000000,0.0000000,0.2470000,63.7490000); //object(door_savhangr2) (21)
  24. CreateObject(16775,1016.2000000,1099.7000000,14.0000000,0.0000000,0.2470000,65.4980000); //object(door_savhangr2) (22)
  25. CreateObject(16775,1012.4000000,1086.8000000,14.0000000,0.0000000,0.2470000,83.2450000); //object(door_savhangr2) (23)
  26. CreateObject(16775,1010.7000000,1072.7000000,14.0000000,0.0000000,0.2470000,83.2450000); //object(door_savhangr2) (24)
  27. CreateObject(16775,1029.0000000,1115.5000000,10.7000000,0.0000000,89.7470000,330.2410000); //object(door_savhangr2) (25)
  28. CreateObject(16775,1064.9000000,1134.4000000,14.0000000,0.0000000,0.2470000,32.4990000); //object(door_savhangr2) (1)
  29. CreateObject(3749,1050.2000000,1125.9000000,15.9000000,0.0000000,0.0000000,33.7500000); //object(clubgate01_lax) (1)
  30. CreateObject(16775,1039.1000000,1116.9000000,14.0000000,0.0000000,0.2470000,32.4980000); //object(door_savhangr2) (1)
  31. CreateObject(736,1069.4000000,1084.6000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (1)
  32. CreateObject(736,1066.3000000,1090.0000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (2)
  33. CreateObject(736,1061.5000000,1096.8000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (3)
  34. CreateObject(736,1056.1000000,1101.7000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (4)
  35. CreateObject(736,1049.2000000,1105.1000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (5)
  36. CreateObject(8406,994.7000100,1158.3000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(carparksign01_lvs) (1)
  37. CreateObject(835,1053.5000000,1076.0000000,11.7000000,0.0000000,0.0000000,148.0000000); //object(dead_tree_8) (1)
  38. CreateObject(736,1082.4000000,1094.4000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (6)
  39. CreateObject(736,1077.2000000,1100.3000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (7)
  40. CreateObject(736,1071.9000000,1106.2000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (8)
  41. CreateObject(623,1055.6000000,1138.7000000,10.0000000,0.0000000,0.0000000,34.0000000); //object(veg_palwee01) (1)
  42. CreateObject(623,1063.6000000,1143.5000000,10.0000000,0.0000000,0.0000000,46.0000000); //object(veg_palwee01) (3)
  43. CreateObject(623,1037.5000000,1126.2000000,10.0000000,0.0000000,0.0000000,37.4970000); //object(veg_palwee01) (4)
  44. CreateObject(623,1030.1000000,1119.1000000,10.0000000,0.0000000,0.0000000,37.4960000); //object(veg_palwee01) (5)
  45. CreateObject(869,1036.1000000,1124.5000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
  46. CreateObject(869,1035.4000000,1125.2000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2)
  47. CreateObject(869,1034.5000000,1124.4000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3)
  48. CreateObject(869,1034.6000000,1123.2000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (4)
  49. CreateObject(869,1033.9000000,1122.5000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (5)
  50. CreateObject(869,1033.2000000,1123.2000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (6)
  51. CreateObject(869,1032.5000000,1122.5000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (7)
  52. CreateObject(869,1032.4000000,1121.1000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (8)
  53. CreateObject(869,1033.1000000,1121.8000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (9)
  54. CreateObject(869,1031.6000000,1120.5000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (10)
  55. CreateObject(869,1031.1000000,1121.1000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (11)
  56. CreateObject(869,1031.3000000,1121.6000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (12)
  57. CreateObject(869,1032.0000000,1122.3000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (13)
  58. CreateObject(869,1032.6000000,1122.8000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (14)
  59. CreateObject(869,1033.3000000,1123.5000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (15)
  60. CreateObject(869,1034.0000000,1124.2000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (16)
  61. CreateObject(869,1034.6000000,1124.7000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (17)
  62. CreateObject(869,1035.2000000,1125.2000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (18)
  63. CreateObject(869,1035.9000000,1125.9000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (19)
  64. CreateObject(869,1036.7000000,1125.0000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (20)
  65. CreateObject(869,1057.9000000,1139.2000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (21)
  66. CreateObject(869,1059.2000000,1140.4000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (22)
  67. CreateObject(869,1059.9000000,1141.1000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (23)
  68. CreateObject(869,1060.5000000,1141.6000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (24)
  69. CreateObject(869,1061.4000000,1142.1000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (25)
  70. CreateObject(869,1062.3000000,1142.9000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (26)
  71. CreateObject(869,1061.3000000,1143.3000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (27)
  72. CreateObject(869,1060.7000000,1142.8000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (28)
  73. CreateObject(869,1059.8000000,1142.0000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (29)
  74. CreateObject(869,1059.1000000,1141.3000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (30)
  75. CreateObject(869,1058.7000000,1141.0000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (31)
  76. CreateObject(869,1058.0000000,1141.0000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (32)
  77. CreateObject(869,1057.3000000,1140.3000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (33)
  78. CreateObject(869,1057.1000000,1140.5000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (34)
  79. CreateObject(869,1058.2000000,1141.5000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (35)
  80. CreateObject(869,1058.2002000,1141.5000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (36)
  81. CreateObject(869,1058.8000000,1142.0000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (37)
  82. CreateObject(869,1059.2000000,1142.3000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (38)
  83. CreateObject(869,1062.8000000,1143.5000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (39)
  84. CreateObject(869,1063.3000000,1142.9000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (40)
  85. CreateObject(869,1063.1000000,1142.7000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (41)
  86. CreateObject(869,1062.5000000,1142.2000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (42)
  87. CreateObject(869,1061.9000000,1141.7000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (43)
  88. CreateObject(869,1061.3000000,1141.2000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (44)
  89. CreateObject(869,1060.9000000,1140.9000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (45)
  90. CreateObject(869,1060.7000000,1140.7000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (46)
  91. CreateObject(869,1060.3000000,1140.4000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (47)
  92. CreateObject(869,1059.9000000,1140.1000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (48)
  93. CreateObject(869,1059.7000000,1139.9000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (49)
  94. CreateObject(869,1058.2000000,1138.6000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (50)
  95. CreateObject(869,1057.0000000,1139.9000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (51)
  96. CreateObject(869,1058.7000000,1139.1000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (52)
  97. CreateObject(869,1062.1000000,1143.5000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (53)
  98. CreateObject(869,1057.3000000,1139.1000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (54)
  99. CreateObject(8406,993.2999900,1111.7000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(carparksign01_lvs) (2)
  100. CreateObject(736,1066.2000000,1118.8000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (11)
  101. CreateObject(736,1068.7000000,1111.5000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (12)
  102. CreateObject(3437,1098.0000000,1081.9000000,15.0000000,0.0000000,0.0000000,130.7500000); //object(ballypllr01_lvs) (1)
  103. CreateObject(3437,1094.2000000,1085.9000000,11.9000000,0.0000000,0.0000000,130.7480000); //object(ballypllr01_lvs) (2)
  104. CreateObject(3437,1081.2000000,1062.2000000,10.0000000,0.0000000,0.0000000,130.7480000); //object(ballypllr01_lvs) (3)
  105. CreateObject(3437,1078.4000000,1065.9000000,15.0000000,0.0000000,0.0000000,130.7480000); //object(ballypllr01_lvs) (4)
  106. CreateObject(3437,1075.2000000,1069.6000000,11.9000000,0.0000000,0.0000000,130.7480000); //object(ballypllr01_lvs) (5)
  107. CreateObject(3437,1100.6000000,1077.8000000,10.0000000,0.0000000,0.0000000,130.7480000); //object(ballypllr01_lvs) (6)
  108. CreateObject(715,1106.2000000,1051.9000000,17.4000000,0.0000000,0.0000000,0.0000000); //object(veg_bevtree3) (1)
  109. CreateObject(869,1104.0000000,1054.4000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (55)
  110. CreateObject(869,1103.1000000,1054.0000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (56)
  111. CreateObject(869,1103.4000000,1053.3000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (57)
  112. CreateObject(869,1103.8000000,1051.3000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (61)
  113. CreateObject(869,1105.5000000,1050.7000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (62)
  114. CreateObject(869,1105.0000000,1050.5000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (63)
  115. CreateObject(869,1106.7000000,1052.1000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (64)
  116. CreateObject(869,1107.0000000,1051.4000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (65)
  117. CreateObject(869,1106.2000000,1053.2000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (66)
  118. CreateObject(869,1106.2002000,1053.2002000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (67)
  119. CreateObject(869,1105.4000000,1053.9000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (68)
  120. CreateObject(869,1105.4004000,1053.9004000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (69)
  121. CreateObject(869,1106.1000000,1054.2000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (70)
  122. CreateObject(869,1106.4000000,1053.5000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (71)
  123. CreateObject(869,1106.6000000,1053.1000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (72)
  124. CreateObject(869,1107.1000000,1052.2000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (73)
  125. CreateObject(869,1106.1000000,1050.8000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (74)
  126. CreateObject(869,1106.2000000,1050.0000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (75)
  127. CreateObject(869,1103.7000000,1054.9000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (76)
  128. CreateObject(869,1104.1000000,1055.1000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (77)
  129. CreateObject(869,1105.1000000,1054.8000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (78)
  130. CreateObject(869,1105.5000000,1055.0000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (79)
  131. CreateObject(869,1103.2000000,1052.4000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (82)
  132. CreateObject(736,1069.1000000,1068.7000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (14)
  133. CreateObject(736,1065.0000000,1063.9000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (15)
  134. CreateObject(736,1059.7000000,1059.4000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (16)
  135. CreateObject(736,1053.7000000,1055.3000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (17)
  136. CreateObject(736,1047.5000000,1053.7000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (18)
  137. CreateObject(736,1058.5000000,1039.1000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (19)
  138. CreateObject(736,1063.0000000,1044.6000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (20)
  139. CreateObject(736,1068.9000000,1049.6000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (21)
  140. CreateObject(736,1074.2000000,1053.8000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (22)
  141. CreateObject(736,1079.0000000,1056.2000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (23)
  142. CreateObject(736,1097.2000000,1092.9000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (25)
  143. CreateObject(736,1104.0000000,1095.8000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (26)
  144. CreateObject(736,1110.0000000,1099.9000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (27)
  145. CreateObject(736,1114.8000000,1104.6000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (28)
  146. CreateObject(736,1118.3000000,1109.2000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (29)
  147. CreateObject(736,1127.8000000,1095.4000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (30)
  148. CreateObject(736,1122.8000000,1092.9000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (31)
  149. CreateObject(736,1118.1000000,1089.6000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (32)
  150. CreateObject(736,1113.8000000,1085.7000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (33)
  151. CreateObject(736,1109.2000000,1080.6000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (34)
  152. CreateObject(736,1105.7000000,1065.8000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (36)
  153. CreateObject(736,1108.0000000,1059.8000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (37)
  154. CreateObject(736,1112.0000000,1054.7000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (38)
  155. CreateObject(736,1116.2000000,1049.9000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (39)
  156. CreateObject(736,1120.9000000,1044.2000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (40)
  157. CreateObject(736,1108.9000000,1035.2000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (41)
  158. CreateObject(736,1105.7000000,1040.3000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (42)
  159. CreateObject(736,1101.6000000,1045.7000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (43)
  160. CreateObject(736,1097.0000000,1050.7000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (44)
  161. CreateObject(736,1093.2000000,1054.8000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (45)
  162. CreateObject(3515,1076.4000000,1081.8000000,9.0000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
  163. CreateObject(3515,1083.3000000,1087.9000000,9.0000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (2)
  164. CreateObject(3666,1077.0000000,1068.0000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (1)
  165. CreateObject(3666,1083.0000000,1060.2000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (3)
  166. CreateObject(3666,1096.1000000,1083.7000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (6)
  167. CreateObject(3666,1102.5000000,1075.3000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (8)
  168. CreateObject(14467,1087.2000000,1104.0000000,11.9000000,0.0000000,0.0000000,32.0000000); //object(carter_statue) (1)
  169. CreateObject(11489,1085.0000000,1039.9000000,9.2000000,0.0000000,0.0000000,178.0000000); //object(dam_statues) (1)
  170. CreateObject(1215,1073.7000000,1072.5000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
  171. CreateObject(1215,1079.7000000,1064.0000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
  172. CreateObject(1215,1099.5000000,1079.9000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
  173. CreateObject(1215,1092.0000000,1088.2000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
  174. CreateObject(833,1092.3000000,1104.7000000,10.0000000,0.0000000,0.0000000,210.7500000); //object(dead_tree_6) (1)
  175. CreateObject(10183,997.0999800,1153.4000000,9.9000000,0.0000000,0.0000000,44.7500000); //object(ferspaces) (2)
  176. CreateObject(10183,997.0000000,1137.6000000,9.9000000,0.0000000,0.0000000,44.7470000); //object(ferspaces) (3)
  177. CreateObject(10183,997.5000000,1123.1000000,9.9000000,0.0000000,0.0000000,44.7470000); //object(ferspaces) (4)
  178. CreateObject(1215,1081.6000000,1093.5000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
  179. CreateObject(1215,1075.9000000,1099.0000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
  180. CreateObject(1215,1070.8000000,1105.1000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
  181. CreateObject(1215,1067.6000000,1111.1000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
  182. CreateObject(1215,1065.5000000,1118.4000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
  183. CreateObject(1215,1050.0000000,1105.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
  184. CreateObject(1215,1057.2000000,1102.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
  185. CreateObject(1215,1062.5000000,1097.5000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
  186. CreateObject(1215,1067.4000000,1090.7000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
  187. CreateObject(1215,1070.6000000,1085.1000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
  188. CreateObject(869,1120.2000000,1072.7000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (83)
  189. CreateObject(869,1119.0000000,1074.0000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (84)
  190. CreateObject(869,1117.5000000,1074.1000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (85)
  191. CreateObject(869,1117.4000000,1073.1000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (86)
  192. CreateObject(869,1117.4000000,1072.4000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (87)
  193. CreateObject(869,1117.4000000,1071.7000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (88)
  194. CreateObject(869,1117.4000000,1071.2000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (89)
  195. CreateObject(869,1117.3000000,1070.2000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (90)
  196. CreateObject(869,1118.2000000,1069.1000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (91)
  197. CreateObject(869,1119.2000000,1069.0000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (92)
  198. CreateObject(869,1120.4000000,1068.9000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (93)
  199. CreateObject(869,1120.6000000,1068.9000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (94)
  200. CreateObject(869,1121.6000000,1068.8000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (95)
  201. CreateObject(869,1122.1000000,1068.8000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (96)
  202. CreateObject(869,1123.2000000,1070.2000000,9.6000000,0.0000000,0.0000000,358.0000000); //object(veg_pflowerswee) (97)
  203. CreateObject(869,1123.3000000,1071.2000000,9.6000000,0.0000000,0.0000000,353.9950000); //object(veg_pflowerswee) (98)
  204. CreateObject(869,1123.3000000,1071.9000000,9.6000000,0.0000000,0.0000000,353.9900000); //object(veg_pflowerswee) (99)
  205. CreateObject(869,1123.4000000,1073.1000000,9.6000000,0.0000000,0.0000000,353.9900000); //object(veg_pflowerswee) (100)
  206. CreateObject(869,1122.5000000,1074.2000000,9.6000000,0.0000000,0.0000000,351.9900000); //object(veg_pflowerswee) (101)
  207. CreateObject(869,1121.5000000,1074.3000000,9.6000000,0.0000000,0.0000000,351.9850000); //object(veg_pflowerswee) (102)
  208. CreateObject(869,1120.8000000,1074.3000000,9.6000000,0.0000000,0.0000000,351.9850000); //object(veg_pflowerswee) (103)
  209. CreateObject(869,1120.3000000,1074.3000000,9.6000000,0.0000000,0.0000000,351.9850000); //object(veg_pflowerswee) (104)
  210. CreateObject(869,1120.1000000,1070.8000000,9.6000000,0.0000000,0.0000000,351.9850000); //object(veg_pflowerswee) (105)
  211. CreateObject(869,1118.6000000,1074.9000000,9.6000000,0.0000000,0.0000000,351.9850000); //object(veg_pflowerswee) (106)
  212. CreateObject(869,1120.6000000,1074.8000000,9.6000000,0.0000000,0.0000000,351.9850000); //object(veg_pflowerswee) (107)
  213. CreateObject(3472,1120.6000000,1071.5000000,9.1000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
  214. return 1;
  215. }
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