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- CHARACTER OVERVIEW
- Name: [FIRST][MIDDLE; optional][LAST; optional but preferred]
- Age: [insert]
- STATISTICS:
- Level:
- Rank(this is level-dependent, ask Res for the list of ranks):
- Physical Strength (weapon damage): 1
- Magical Strength (spell damage/potency): 9
- Physical Defense (HP, how well you take a melee/weapon attack): 3
- Magical Defense (how many spells you can take):5
- Mana Power: 5000
- Wisdom (How well you are with plans and weapon-wielding): 8
- Stamina (How long you can battle without tiring):6
- Movement Speed (How fast are you and your reflexes):5
- Strengths: long range atks and
- Weaknesses:
- Hobbies/Professions/Likes: cute things ,
- Dislikes: people who think their all that and etc, and
- MAGIC: Light and Dark
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Eclair de Larmes
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Basic Spell Two- Infernal Prison
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Basic Spell Three- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Basic Spell Four- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Basic Spell Five (Only w/o weapon)- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Innocent Shine
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Secret Art Two- Holy Lance
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Secret Art Three- Mystic Cage
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Secret Art Four (Only w/o weapon)- Grand Cross
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Indignation
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Forbidden Art Two- Judgement
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Forbidden Art Three- Cursed Song
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Forbidden Art Four- Cluster Raid
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- Ultimate Move- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- UNREQUIRED; Weapon: Effect, Damage. [Maximum of three]
- UNREQUIRED; Equipment (power-up items): Effect. [Maximum of two]
- UNREQUIRED; Second Origin: Element, Spells. [Make a list like that of primary here]
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