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- Corpse Party: FAQ/Walkthrough by wemibelec90
- Version: 1.0 | Last Updated: 2012-02-09 | View/Download Original File Hosted by GameFAQs
- Return to Corpse Party (PSP) FAQs & Guides
- Liked this FAQ? Recommend it to others!
- *---------------------------*
- | Corpse Party (PSP) |
- | Walkthrough |
- | Version 1.0 |
- | |
- | by wemibelec90 |
- |E-mail: jbd0317@hotmail.com|
- *---------------------------*
- ===============================================
- Legal Stuff
- This may be not be reproduced under any
- circumstances except for personal, private
- use. It may not be placed on any website or
- otherwise distributed publicly without advance
- written permission. Use of this guide on any
- other website or as a part of any public
- display is strictly prohibited, and a
- violation of copyright.
- Gamefaqs.com is the only site allowed to
- use this with my permission.
- ================================================
- ~~~~~~~~~~~~~~~~~~~
- Table of Contents
- ~~~~~~~~~~~~~~~~~~~
- I. Introduction
- II. Basic Tips
- III. Good Ending Walkthrough (minimal spoilers)
- IV. Extra Chapters Walkthrough
- V. Wrong Ends
- VI. Tags (locations to come!)
- o--------------------------------o
- | I. Introduction |
- o--------------------------------o
- Hi everyone! This is my first ever Gamefaqs' guide and I couldn't be happier
- to contribute something to one of my favorite and most-frequented websites.
- Corpse Party is a very strict game when it comes to getting those good endings
- and I thought a guide that held the player's hand the whole way through would
- help some people.
- I hope you enjoy my guide and find it very useful!
- o--------------------------------o
- | II. Basic Tips |
- o--------------------------------o
- * SAVE OFTEN. This game requires you to make a very specific set of choices
- in order to see the best endings. Saving at every candle ensures that you can
- go back in case you mess up
- * If following my Good Ending Walkthrough, DON'T DO ANYTHING I DON'T TELL YOU
- TO. There are some places that lead to Wrong Ends and talking to certain
- things or reading certain notes can also kill you. I lay out the exact path to
- take you from beginning to end; just follow it word-for-word.
- o--------------------------------o
- | III. Good Ending Walkthrough |
- o--------------------------------o
- This walkthrough will take you through each of the game's five main chapters
- and allow you to see the best endings for each, the ones that progress the
- story forward. I skip any and all tags and extra notes; this just follows the
- main path. This guide contains no spoilers except when necessary to
- describe what to do.
- **************
- * Chapter 1: *
- **************
- When the Chapter 1 opening finishes, go north as far as you can to see someone
- on the other end of the room. Go back down and east to leave the room. Walk
- north for a short scene and continue on into the other open doorway. Approach
- the person on the floor to progress.
- After you are done with the Character Introductions, you will find yourself
- controlling Naomi and Seiko in Classroom 1-A. Leave the room through the
- nearby doorway and you will be in a hallway. Head south to the only other
- doorway (both the north and south paths are blocked by gaps at this time).
- You are now back inside Classroom 1-A but on the south side. Head directly
- west from the door and you will see a [Loose Board] next to the wall (the
- square board that stands out from the rest of the room). Press X when next to
- it to pick it up and add it to your inventory. Leave the room through the same
- door you entered.
- Back in the hallway, head to the nearby gap and press X when facing it. You
- will be asked to use the board to bridge the gap. Do it and cross, heading
- down to a stairwell.
- There is a candle here. These are the save points of the game and it is a
- good idea to save at each of them. When you are finished, head down the other
- stairs to the west hall of the first floor.
- Head east until another large gap and follow the turn south. At the bottom,
- you will find a door. Pressing X on it reveals that it is shut tight. Walk
- back to the staircase (north and then west) and go back up to the second floor.
- As you cross back over the Loose Board, the screen begins to shake. The gap is
- now too large to cross with the board so you can pick it back up. Go north to
- the other gap and use the board on it to cross. Straight up is another
- staircase with a short scene but the third floor is blocked. Head back out of
- the stairwell and into the open classroom door.
- Walk north and watch the scene. Examine the bone pile afterwards for a bit of
- story explanation. When given a dialogue choice, either option works but offer
- slightly different dialogue. You will be forced out of the classroom at the
- end. Just go back inside when you get control.
- A candle is now present. Save but don't go through the new door yet. Instead,
- go back out the southern door and back over to the stairway just to the west.
- In the stairwell now is a new blue spirit. Talk to him and he will drop an
- [Unknown Key] for you. This key is very important to avoiding a bad ending in
- this chapter so don't miss it. Leave the stairs and head back into the
- classroom and out the other doorway.
- Head east. Note the first closed doorway to Classroom 3-A. Use your new
- Unknown Key to open the door. You are given a choice whether or not to enter:
- choose to do so.
- Inside, you can see a body nearby. Inspecting the body gives you the message
- 'Whatever you do, don't look at the newspaper.' Naomi also gets really nervous
- about this. Ignore her and look at the paper to the south anyways. The door
- slams shut and the characters begin to panic.
- Don't worry; this is supposed to happen. Getting the door to open again can
- be tricky but it shouldn't take too long. Make sure to check the door, the
- top-left corner, the body, the newspaper, the bottom-right corner, and the body
- again. Approach the middle of the room to trigger a scene. If it doesn't
- happen at first, just keep doing these things. After this scene, approaching
- the door should cause it to open. If not, just keep doing those things until
- it does. The game won't trap you in there.
- Once out of Classroom 3-A, continue on to find another fork. The north path has
- another gap so go south instead. Pass both closed doors and pick up another
- [Loose Board] near the south exit. Leave through the south exit.
- Another stairway. Head down to the east hall of the first floor. Walk to the
- west and follow the turn north. You will see a little blue spirit along the
- way; he has a helpful tip for you. Continue north to another fork. Go east
- to the second open classroom door and enter.
- Head south towards the gap and you will notice a purpleish light on the other
- side of the room. Go out into the hallway and into the other door. Huh, the
- light has moved. Remember where that light is and leave. A new spirit has
- appeared. He gives you a hint on how to get that item.
- When back inside, press X on the spot you think the light was to leave Seiko
- there. Go back to the other side of the room and approach the light. If you
- were close enough, Seiko will grab the [Infirmary Key] when it moves. If you
- were off, just try again.
- When you get the key, leave the classroom. Head back west to the fork and
- follow the path south and then east to return to the stairway. Go back up to
- the second floor.
- Now, the first closed door to your right is the Infirmary but we don't need to
- go in there yet. Instead, keep going north up to that gap we passed earlier
- and use your Loose Board to cross it. Take the stairway up to the third floor.
- The first door to the west is the Boys' Lavatory but you don't have to go in
- there. Just go in the second door, which is the Girls' Lavatory. Check the
- second stall from the left to find that it is locked. Leave the bathroom and
- try to head back to the stairs.
- After Seiko heads back to the bathroom, try to enter the stairwell. You will
- be stopped by a short scene. Go through the doorway afterwards and try to head
- down the stairs. Naomi won't let you leave. Go back up and head into the
- girls bathroom. Seiko will rejoin you after you enter and you can now go
- back down the stairs.
- As you head down the stairs, you will see a scene. Now we can go use that
- Infirmary Key. Back downstairs, cross over the gap and head all the way
- south again to the Infirmary door (closed door closest to the southern stairs).
- Use the key to open the door and enter.
- There is a candle in the lower right corner. Saving your game before doing
- anything else is the best idea. Afterwards, inspect the stool-looking thing
- nearby to find a [Box of Matches]. Head over to the beds to trigger a long
- scene.
- When you have control again, try to leave. The door is locked. Head towards
- the top-right corner for a few scenes. Try the door again. Step away from
- it again to trigger another event. Approach the desk to be knocked away from
- it. Step towards the door again to see a red shadow appear.
- This thing WILL kill you if it touches you. You can be touched a few times
- but too many will result in a Wrong End. Avoid the shadow and go back to the
- door. Try to burn the hair from the door with a match. It doesn't work. Now,
- go to the top right corner of the room and inspect the white cabinet to find
- [Rubbing Alcohol]. Return to the door while avoiding the shadow and use the
- matches and alcohol to leave.
- Seiko returns for a scene after you escape. When given a dialogue choice,
- either one works; it just changes little things in the scene to come. When
- you get control again, go west and follow the turn north. Choose to follow the
- voice when given the option.
- You will now find yourself in the bathroom hallway. Head into the Girls'
- Lavatory (second door to the west) and check the second stall from the left.
- Leave the room and pick up the nearby [Filthy Bucket]. Go back inside and try
- using the item on the stall.
- Watch the rest of the events of the chapter play out. You may think you did
- something wrong but this is how things are supposed to go. If you followed
- this guide to the letter, you did it right.
- **************
- * Chapter 2: *
- **************
- Head south first, going over the gap and past the first open door. Take the
- other door set in the west wall to find yourself in the southern half of that
- classroom. Move west to find a glowing object on the ground, a [Power Stone].
- Upon trying to leave, a short scene occurs with a choice. Make sure to choose
- 'Give it to Shinozaki' in order to ensure your good ending. Leave when done.
- Head north and across the already-covered gap. Walk straight up and into the
- stairwell. You will find [Classroom 3-A Key] on the ground. Take it and go
- back out into the hallway, heading east past the first set of doors. Instead,
- open the door next to the pit with your new key.
- Moving up inside the classroom will trigger a scene. Afterwards, try to leave
- via the north doorway for another. When given a dialogue choice, either option
- works, with slightly different changes in the scene.
- NOTE: If you see at any point a message about the crystal in your inventory
- shattering, you need to reload your last save in order to get the best ending.
- I will note the places where this might happen further on.
- When you regain control, leave the classroom and head south. You can try to
- return to the classroom where those events just took place but the door has
- mysteriously vanished. Heading south leads you to a stairwell. After a brief
- scene, there will be a new candle. Make sure to save and continue down.
- Walk to the east and then go north when you reach the four-way fork (the east
- path is closed for now). You will see four bodies on the way. Continue past
- them and to another fork. Go west and enter the open classroom.
- Head west to see a little blue boy ghost. Walking near him is safe but make
- sure NOT to ever look directly at him (eye-to-eye). Doing so will shatter your
- crystal and require a reload for the good ending. Move to the lower left
- corner to pick up the [Nail Puller]. Leave the room.
- Go back east to the fork and head south. After Ayumi runs off, make sure to
- follow her south through the fork to the open door to the entryway. Approach
- Ayumi for a short scene and then talk to her an additional time to add her to
- your party again. Leave the room but be on your guard.
- Be very careful when leaving the room as the boy ghost has followed you.
- Returning to the entryway will spawn him further away the next time you exit
- and is the easiest way to avoid him. Go back up to the four-way and head west
- back to the stairwell. I would advise waiting a moment on saving.
- Cross the gap and enter the second doorway to the left to find the classroom
- you started out in again. Go to the top-left corner to find a doorway. Use
- the Nail Puller to open it and go inside. Use the lever in the top-left
- corner to see a scene. Now we can go back to the ghost boy room and use that
- lever. Leave the classroom and head south back down the stairs, now saving.
- Continue to avoid the ghost. Use the wider open areas (like the area right
- outside the stairs) to get around him more easily. One touch doesn't kill you
- but it ruins the crystal you need for the best ending. Two touches results in
- a Wrong End of its own. Maneuver around him back to the four-way and go north
- to the next fork. Continue west and enter the long, narrow classroom again.
- Head to the other end. Use the lever in the corner to finally make a way to
- cross the east part of that four-way fork. Trying to leave shows that the
- ghost has followed you into the room. This is probably the hardest place to
- avoid him but it is possible. Use the biggest area to have the most success.
- Leave the classroom and head east and then south to get back to the new path.
- The ghost is still following you so be speedy about it. Cross the gap and head
- into the only doorway over here, a staircase. You are now safe from the ghost.
- Climb up to a new part of the second floor, which probably looks familiar.
- Heading north will have Ayumi put down another candle. Feel free to use it.
- Go past the open infirmary door and head up the corridor. At the fork, go
- north over the gap and into the stairwell, as the path west is broken.
- Here we are at the bathrooms again. Entering the Boys' Lavatory and examining
- the westmost stall triggers a scene but isn't necessary to progress. Enter the
- Girls' Lavatory (the western door) triggers a scene. Move in farther to
- continue the scene when it stops. You will automatically leave the bathroom.
- Approach Ayumi and talk to her. When given a dialogue choice, it again doesn't
- matter what you choose. When you regain control, do not go down the stairs.
- walk past Ayumi and into the Girls' Lavatory again. Inspect the black stain
- from before and the second stall from the left before leaving again.
- After a long scene, Ayumi will be back in your party. Go back downstairs and
- head south. Follow the ghost into the infirmary for a scene. Trying to
- approach doesn't do any good so simply leave the infirmary afterwards. You'll
- be treated to another lengthy scene. Heading back up the stairs for a moment
- to save is probably a good idea. Once done, head back down.
- The ghost is still here and should still be avoided. Head west across the gap
- and continue west past the four-way. Go up the stairs and head directly north
- to another set of stairs. A [Antique Doll (Head)] can be found here now. Take
- it and head back down these stairs, all the way south, and down the second set
- of stairs.
- Last time you have to avoid the ghost, promise. Make your way east to the
- four-way fork and go north to the next fork. Take this one all the way east
- and you will find the [Antique Doll (Body)]. The game automatically combines
- the two into the [Pentient Spirit].
- The ghost may or may not be around when you return first west and then south to
- the four-way fork. Go back east over the gap and up the stairs to the second
- floor. Head inside the Infirmary again for a scene. Go north when you get
- control for the final scenes of the chapter. Again, this may seem wrong but
- this is what is supposed to happen.
- **************
- * Chapter 3: *
- **************
- After the opening scenes, head out of the now very familiar clasroom. Head
- south and enter the other entrance to Classroom 1-A. Leave immediately and
- head back to the north. Continue on after a short scene and enter the only
- other available door.
- Go up when inside for a scene and the first candle of the chapter. Save if you
- wish (you may want to wait until the return trip through in a minute) and leave
- through the northern door. Head east out in the hallway and make sure to read
- the Victim's Memoirs near the gap. Go back west and through the classroom
- again.
- A scene will play. Dialogue choice again doesn't matter. Go back south after
- and head in the first western doorway to Classroom 1-A. Move south enough to
- see another board like the ones from the first chapter.
- This part is similar to the part with the Infirmary Key from the chapter. Note
- the board's location and go into the other classroom entrance. Your characters
- will realize what is going on. You can now push X on one side's board
- location and go into the other side to automatically collect the [Loose Board].
- A scene will occur out in the hallway. Feel free to take Yuka's [Scented
- Beads] when she offers them to you. Go south when you have control and use the
- board to cross the gap to the stairs. Go down to the first floor.
- Walk east to the four-way fork and head south first. Enter the entryway and
- walk down to the bottom of the room. Read the Victim's Memoirs 2/5 to make an
- event happen later on. Leave the entryway.
- The north path of the four-way is blocked for now so instead walk to the east.
- The ghost will stop you a couple of times but he isn't aggressive anymore.
- Just don't look into his eyes. Take the only doorway, a set of stairs, when
- you get to them.
- Go north past the two closed doorways and continue north when the path branches
- (west is blocked). On the stairwell you can find another [Unknown Key].
- Continue up to be back in the bathroom hallway yet again. Go west a little
- ways for another scene.
- Follow Yuka when you get control, pause for a short bit of dialogue, and head
- into the Girls' Lavatory. Go west a short distance to see for yourself and
- leave. Walk back east and down the stairs to the second floor.
- Go south and past the first closed door. Use the key we just got to unlock the
- Infirmary and go inside. There is another candle inside but you might as well
- wait a second to save. Go to the beds in the corner for a few scenes. Pick
- whatever choice you want when prompted. A newspaper appears by the candle.
- Read it and now save before leaving the Infirmary.
- After the scene, grab the nearby [Nail Puller] and head back north, all the way
- back to the stairs and up them. You can use your new item to open the Boys'
- Lavatory. Go inside to see this isn't an option either. Leave the restroom
- and head back downstairs.
- You will be stopped shortly. Continue downwards to find out what the sound
- was. When finished, go south past the Infirmary and back down the other set of
- stairs. You may have noticed that the right wall here seems a bit farther out
- now. We will get there in a moment but let's head west back through the
- four-way first.
- When back up the stairs to the west hall on the second floor, go back in the
- northern entrance to Classroom 1-A (second door to the west). Approach the
- small cabinet in the top-left corner and use the nail puller on its front to
- break the glass and get a [Tiny Key]. Leave the classroom and go back down the
- stairs to the south.
- Now we can check out that new hallway. Walk east through the four-way fork and
- past the stairwell entrance. The key we just went back to Classroom 1-A for
- will open the door on the east wall. Do so and head outside to a walkway to
- another wing of the school. Cross over and enter the other building when you
- can.
- You will find a candle here slightly to the south. Save and go west through
- the doorway. Enter the doorway to the north to find yet another destroyed
- bathroom. Leave and go west to a new staircase. Go up to the second floor and
- enter the open doorway on the east wall.
- Go east through two rooms. Continue east in the third to find a north/south
- fork. The north path is closed for now (the green slime will actually drain
- your health - one of the couple things that does in the whole game). Instead,
- go south to the first doorway on the east wall and enter.
- Head east in the Cursed Art Room for a short scene. Try talking to the girl
- in the top-right corner before leaving the room the way you came. Go north to
- see another girl. Follow her to the west and into another room. Try talking
- to her and she runs off again. Follow her again.
- Go through the next room, since she isn't here anymore. When you reach the
- stairs, you get a short scene. Go back east into the hallway to find that the
- blocked door here is now accessible. Try to open it for another scene. Back
- to the stairs and head back down to the first floor.
- Walk straight through the first room and back to the entryway. Make sure to
- save before going back out the northern entrance. Walk west halfway across the
- walkway for a scene.
- Be ready to run the second you get control. Go east and back inside for a
- scene. Go through the west door and through the room to the stairs. Back up
- to the second floor. Head through the first room and into the second for more
- events.
- Be ready to run when you get control, as you don't have much room to work with
- at first. Go back west through both rooms to the stairs and down to the first
- floor. Continue through the first room (avoid the bathroom door to the north)
- and go back to the entranceway. Move to the candle and then try to go back
- through the western door for a scene.
- Feel free to save again if you like. Go back west, through the room, and up
- the stairs to the second floor. Your pursuer is gone. Go east through two
- rooms and back to the hallway with the north/south fork. Head south and into
- the art room on the right. Inspect the note in the middle of the room and
- leave. Keep going south. Ignore the other open doorway and go west down here
- to find another stairwell.
- Only one place to go here - back down to the first floor. Go east and you will
- see a door lock. Walk north a bit away from the door and it will unlock again.
- Go inside and over to the fallen cabinet in the middle-right part of the room.
- Your new character is strong enough to lift it. This gives you access to the
- desk that is in the third row and farthest to the right. Examine it for a pair
- of [Blessed Shoes]. Now we can cross that goo! Leave the room.
- Take the nearby staircase to the west for the fastest path back. When you are
- upstairs, go east and north. Walk past the fork to the green goo and simply
- walk across it, now safe from harm. On the other side is a [Crystal of
- Unsealing] and another scene.
- When it's over, go south back to the fork and west into another room. Go
- through this room and into the next. Approach the door to the north to open it
- up with your new crystal. Inspect it and a long scene will play.
- When you get control again, head south and around the desks to the sparkling
- object. It is a [Mini-DV Tape], the contents of which you will discover in the
- next chapter. Head east and inspect the lengthy note in the lower-corner. Go
- back north and inspect the doorway to start the ending scenes of Chapter 3.
- **************
- * Chapter 4: *
- **************
- You will find yourself in the Infirmary hallway when you get control. Head
- north to be stopped for a few seconds. Continue north and be stopped briefly
- again. Follow the voice's instructions and head north into the stairwell.
- After the short scene, pick up [Naomi's Cell Phone]. Head all the way up to
- the bathroom hallway yet again. Pass the Boys' Lavatory and into the Girls'
- Lavatory. You will be repeatedly stopped as you move forward inside; just
- keep going until you reach the third stall. Try to leave for another scene.
- Walk back to the third stall and interact with it.
- Make sure to choose 'Kick in the door', 'Try to hold her up', 'Hoist her up on
- shoulders', and 'Reach behind to unfasten' to prevent a Wrong End. The next
- dialogue choice doesn't matter again. After the scenes, you will be in the
- Infirmary. Save at the candle and exit.
- Go south and down the stairs to the first floor. Walk slightly east to find
- that the pathway to the second wing is now closed again. You will get a few
- scenes too. When you take control of another character, just leave the room
- to trigger the next few scenes.
- You are now in control of yet another character. Head west to the first open
- doorway on the south wall and take it to a staircase. Go upstairs and in the
- first door on the right wall into the Infirmary. Pick up the [Pentient Spirit]
- from Chapter 2 nearby. Go east for a candle with a brief scene first.
- Go up to the beds and a scene will play. Just leave the room without getting
- too close to the ghost. Walk back south and down the stairs to the first
- floor. You will get a scene when you get there.
- Head west, through the four-way fork, and to the other set of stairs. Go up,
- saving again if you wish. Go north past the doors on the left side and you
- will encounter a short scene near the top. When done, go into the classroom
- door on the right.
- Go up for a long scene before you regain control. At the top of the room is
- another candle where you can save, or you can wait when you pass the one on
- the stairs on the way back. Either way, leave the room and head back to the
- south, past all the open doorways and into the southern stairwell.
- When back on the first floor, you get a brief hint where to go. Just head back
- east to the four-way fork and then take the path north to another fork. Go
- east here until you see the red door. This is where you can use the doll's
- hint to find the item you need - or I can just tell you where to get it.
- Go slightly west and examine the wall opposite the set of four windows. The
- spot you need is almost at the west corner of this wall. Just hit X a bunch
- while facing this wall in different spots to find it. You will get [Ryou's
- Tongue] after a scene.
- Head back west and then south at the fork. Go east at the four-way and take
- the stairwell on the south wall up to the second floor. Go into the nearby
- Infirmary and walk over to the ghost. You can now look him directly in the
- eyes to trigger a scene. Make sure to show him the tongue when given the
- option.
- Character switch again. Go west for a brief scene. Continue west, following
- the turn north and walking to a fork. Take the east path all the way to the
- end to see a sparkling object. It ends up being [Seiko's Cell Phone] and
- triggers a short scene.
- Go back the way you came (west, south, follow the turn east) and take the
- staircase up to the Infirmary hallway. Go north for a scene. Afterwards, go
- back downstairs and back the way you just came (west, follow the turn north,
- and east) but this time go inside the classroom through either of the open
- doors.
- Now, with two people, we can get this jumping item. Note the position of the
- sparkle when on one side and go to the other side, pressing X where you think
- it was. Go to the other side again and, if you were correct, you will get a
- [Custodian's Key]. A scene plays and you're back in the hallway.
- Go east and use the key to open the red door set in the north wall. A scene
- will occur and then you get control back. Inspect the television for another
- scene. When the note appears, inspect it for the final scene and another
- character change.
- Back in the Infirmary. You should probably save before leaving. Exit and head
- south back to the first floor. Go west to the four-way and then south to the
- entryway. Upon entering, you get another scene. More instructions. This time
- we need to go back north to the four-way and west this time, into the stairway.
- Go upstairs and approach the gap. Inspect the area right before the board
- covering the gap to find a [Winder]. Take this into the nearby classroom
- (through the top door) and go into the smaller room at the top-left. Examine
- the lever in the top-left corner of this room to use the Winder. When asked if
- you should force it, say yes.
- This opens a new passageway back on the first floor. Let's go there now.
- Leave the smaller room and Classroom 1-A and go back south and down the stairs.
- Saving is a good idea right now. The new path is just to the left here.
- Walk to the other end and leave through the other door. Start walking around
- the pool for a scene. Continue around the pool pathway to the other end to
- check a locked door to the Pump Room. Head back to see a new sparkle. Inspect
- it to pick up the [Pump Room Key].
- A scene will now occur. Pay very close attention to the ripple in the pool
- when you are shown, as it doesn't show it for very long. Also note that this
- timer never pauses, not on the menu or during the scenes. Make sure to hurry.
- Go back around the pool quickly and re-enter the Locker Room. Walk towards the
- east side of the room to trigger a scene. Afterwards, head out to the pool
- again.
- Climb into the pool via the ladder at the top-left corner and pick the spot
- where you think the ripple was. Your time will keep ticking if you pick wrong
- so don't mess up too many times. When you get it right, you will see another
- couple of scenes.
- Back in control, head back around the pool and into the Pump Room with your new
- key. In the top-right corner is a drainage valve you should use. Go back out
- to find the pool empty...mostly. Climb down the nearby ladder and go to the
- middle grate, inspecting the open part to find a [Rusted Valve Wheel]. Take it
- back into the Pump Room.
- Take it straight ahead to a very hard-to-see black spot on the middle machine
- and use the wheel on it. Go back out and into the pool again, this time to the
- top-right corner. You will find [Tokiko's Tongue]. Climb out of the pool in
- any way and head back into the locker room and out into the main hall again.
- Go east (with a quick stop in the stairway to save if you like). At the fork,
- go north a bit to meet two ghosts. MAKE SURE to give the tongue to the
- headless one, not the other. Avoid the other ghost after the scene and head
- back to the four-way, going east this time. Take the stairwell to the south.
- More directions again. You probably know how to get to this one but it isn't
- necessary. A long scene will play out and you will receive [Yuki's Tongue] as
- a result. Go back downstairs, then west and north to find the other ghost
- again. Give her the tongue to trigger another long scene.
- You get control briefly again. Head over to Ayumi and talk to her, then talk
- to her again. Try to leave. You will trigger a very lengthy set of scenes
- that will finish the chapter.
- **************
- * Chapter 5: *
- **************
- First thing to do in this chapter is a dialogue choice. The first choice will
- progress the scene automatically while the second choice will force to you
- first try leaving to the right to move the scene forward. After either choice,
- you will end up in the stairwell.
- Go down to the first floor. Saving at the candle on the way is probably a good
- idea. Moving partway through the first room will trigger another scene. The
- scene will move you to the entranceway for another chase, the longest yet.
- This chase requires you to run all over this building to escape so always be on
- guard for your pursuer.
- Do not approach the eastern doorway to save yourself a big headache. Just move
- a small bit east and wait for your pursuer to come into the room. Avoid him
- and go into the western door again. Pass through the room and into the
- stairwell, going back up to the second floor.
- Go east through the first two rooms on the second floor. Continue east to the
- fork and take it south. Follow the path west and north into another stairwell.
- Go back down to the first floor again to be in that room to the east of the
- entryway that was blocked earlier.
- Follow the path east and north to another fork. North has nothing of note so
- go west to find yourself back in the entryway. The [Front Door Key] is sitting
- here. If you followed my advice earlier, just go directly to the front here.
- If not, you have to go ALL the way back around. Much harder.
- Use the key on the door to the north and cross the walkway into the other
- building. Walk west until a ghost appears to tell you where to go. Follow her
- into the stairway and head up. Go north a little ways and a scene will occur,
- ending the longest chase in the game. Congrats!
- You will see three more scenes after that one. During the third, you are given
- a choice. You must pick the first one or you will get a Wrong End later. When
- back in control, head south for a short scene in which you get a [Marble
- Statue]. Afterwards, leave the classroom for another scene (there are quite a
- lot of these in this chapter).
- Go south for a brief scene. When it's done, continue down the stairs to the
- first floor. Start going east for another scene. You will receive [Naomi's
- Student ID] automatically as a result. Another scene plays after this one, a
- longer one. Leave the room when it finishes for yet another scene. Walk a bit
- east for another.
- Finally back in control, note the pentagrams. You use these to switch between
- the two groups. I will tell you when you need to switch, like right now. When
- in control of Satoshi's group, you will be brought over to the other wing. A
- candle is present and you probably want to save after all that exposition.
- When satisfied, head out to the west. You get a scene when you enter and
- acquire [Yuka's Shoes]. Go west into the stairwell when you can for another
- scene. Now, we can go back two rooms to the east to the entryway again. Head
- up to see a person in between the shoe racks. Approach for a scene.
- You get a [Mini-DV Tape 2] from the encounter. We need to take this back to
- the janitor's closet. Save again if you like and head north and across the
- walkway back into the first wing. Slight detour before we see that tape. Go
- past the new narrow pathway and take the southern door to the stairs. Head up
- to the second floor.
- Walk a bit north to see another lever. Using this now will save us time later,
- opening a path for our other team. When you've activated the lever, go back
- south and down the stairs. Go slightly east when down and walk up that narrow
- pathway to get to the red door. Go inside.
- Use the television to see what's on the tape. When finished, you can then open
- the nearby sliding door for a scene and a ladder up to the third floor that
- you take automatically. The dialogue choice during this scene makes no
- difference. You get [Mini-DV "Sin" Tape] near the end of it.
- Back in the bathroom hallway. Step onto the nearby pentagram to switch back to
- Ayumi's team. Going straight west, past the fork, leads to a candle if you
- wish to save. When done, go south at the fork. At the four-way fork, head
- south again and into the entryway.
- Walk to the bottom of the room to find [Naho's Notebook]. There are five
- entries of this, including this one, and you need all of them in order to
- ensure the best ending. Make sure to get them when I note their appearances.
- Leave the entryway and return to the four-way. Go west to the staircase and
- head up. A short ways north, right past the first door, is another Naho's
- Notes (2/5). Read through it and head back south and down the stairs. Go
- a bit east and you will see another Naho's Notes (3/5). Pick these up too.
- Back up the stairs to the west. This time, let's go past the open door and up
- to the fork. West is that bridge we made earlier so let's cross it and save
- at the candle. As you continue west past the candle, you will see the window
- splash red with blood. Examine it after that happens to open the door. Go
- inside.
- DO NOT examine the covered model near the doorway. Walk south in the room to
- find Naho's Notes (4/5). After you read them, leave the classroom the way you
- entered. Head east across the gap and south to that open doorway on the left
- side of the hall. On the left side of the room, are Naho's Notes (5/5). Go
- ahead and leave once you've gotten them.
- Head back up and west past the candle. Take the open doorway all the way to
- the west for a stairway up to the third floor. Go right and into the first
- classroom door for a long scene. You get a [Baby Statue] at the end. Leave
- the room and head east the rest of the way to meet up with the others.
- A scene will play before you take control of them. When you can move again, go
- east and down the stairs. All that is down here is a switch to open a path for
- the others again. Go back up after you've done this and head into the second
- door, the Girls' Lavatory. Walk into the open stall to return to the first
- floor and leave the janitor's closet.
- Head south through the narrow pathway and take the stairs to the west. This
- time, go east when you get up here and you will find a door with two pedestals
- in front of it and a candle. Save if you want and use your statues on the
- slots to open the wall up. Go inside and head north a bit for a scene.
- You automatically enter the next room. Move up and a scene plays. You leave
- automatically as well and head all the way out to the candle area for another
- scene. Save if you didn't before and start walking back to see a new sparkle.
- Examine it for a [Black Cat Plushie]. Go south and back down to the first
- floor.
- Head east and exit out to the walkway. Start walking east for a scene. You
- will get a [Principal's Key] as a result. Continue into the other wing. Save
- if you didn't earlier and go west through another room back to the stairs. Go
- all the way up to the third floor and use your key to open this door.
- A short scene plays before you can move. Head to the top of the desk to pick
- up the sparkle, getting [Sachiko's Tongue] and watching a scene. You probably
- see the nearby small entrance just to the right of your current position.
- Examine it to move to a new area but first is a character switch.
- Enter the nearby room just to the west for a bit of exposition. Leave when you
- can and take the stairs to the west back downstairs. A long scene plays out.
- You find yourself in a new place when it's done. Head south to a new hall.
- Here's that other path you opened earlier. Cross over the gap and head east to
- trigger a scene. Finish walking east when you can and enter the room the game
- shows as ???.
- Move east through a small passage to an attached room with a large pentagram on
- the ground. A long scene will play out in which you get a dialogue choice.
- The one you choose doesn't matter. Another scene plays when you leave the
- room. The choice during this one again doesn't matter.
- Back to the others. Head west and north at the fork. A scene will play. Go a
- bit farther north and another scene plays. The path the ghost goes tells you
- which path you should take through the hall. If you weren't paying attention,
- it went right twice, left once, and right twice again.
- Continue through the hall for another scene. Afterwards, use the nearby lever
- to open a path. Go south and across the gap to find another lever. Back over
- the gap, go east this time and south, across another gap and around a corner.
- Use this lever to open that gap up to the north we just passed.
- Cross over the first gap and continue over the second. Follow the path until
- you reach another lever. Backtrack slightly to cross over and pull the final
- lever, allowing you to return west and cross to a candle. Save and head up.
- Ignore the doorway and move into the maze-like room for another ghost scene.
- You can take the ghost path but it's easier to just go right, right, up, left,
- left, up, left, down, down, left, up, up, and up to make it across and into
- another hallway.
- Take the doorway you see immediately. You will see a scene inside. Inspect
- the wardrobe in the corner and try to leave for another. You'll be back in the
- hallway when it's done. Go north to see a candle to the west. You can save
- here if you want but DO NOT go past it into the doorway. You will get a Wrong
- End if you do.
- Go east when you're ready and follow the blood until you encounter another
- scene. Head west and follow the turn to switch characters. Leave the room to
- bump into each other and see a scene. Go north a bit for a few more. When you
- regain control, there is a candle. This is the last one and saving is a VERY
- GOOD idea. Go north when you are ready.
- Move west through this small room. A long set of scenes will start and you are
- given a few important choices during them. Offer [Sachiko's Tongue] and the
- [Black Cat Plushie]. Do not offer [Naho's Notebook] or the [Mini-DV "Sin"
- Tape]. If you do it wrong, you get a Wrong End.
- You now have to chant the right number of times. There are five characters and
- you must chant an extra time on top of that. The game doesn't count for you so
- don't lose track of it. Everyone chants once, except Satoshi who says it
- twice. Choose to not chant once you've done six.
- Now it's time to escape. Your timer is the bells that start to chime as you
- run. Once you hear seven, you will fail. This time does not pause in the
- menu either so don't think you can cheat it.
- All you have to do is run all the way back along the path we just took to the
- part where the ladder was at the beginning. Go down to where you see TO FINISH
- if you can remember how to do that yourself. If not, I will tell you here, but
- you won't have much time to look at this. You have to go pretty quickly to
- make it. A good thing to remember is to avoid any side doors; they aren't the
- right way.
- Head east out of the small room first. Run south, past the door and into the
- next hall. Head around the corner and south at the first fork. Round another
- corner and south at this fork too. Don't take the doorway.
- For the maze, go down all the way along the west wall and then go right, up,
- up, right, down, right, right, down, left and left to exit. Head south down
- the hall and pass the doorway to the right.
- Pass the candle and cross the gap. Don't take the first path south but take
- the second. Go west at the first fork and north at the second. Follow the
- path around to be at the skull part. Go right twice, left once, and right
- twice again to get through. Almost done.
- TO FINISH: Pass the door to the left and the path to the right and go south to
- be back in the school. Go east all the way, past the fork and until you see
- the red door. Run south through the narrow pathway, avoiding the holes in the
- ground. Head east as soon as you're out and through the open doorway. You
- made it!
- Watch the several scenes play out and the credits and you're done with Corpse
- Party!
- o--------------------------------o
- |III. Extra Chapters Walkthrough |
- o--------------------------------o
- Most of these are short and straightforward enough to not need a guide. Only
- Chapters 1 and 2 have you do anything besides watching scenes.
- ******************
- * Ex. Chapter 1: *
- ******************
- Walk west to trigger a short scene. Continue on to find [Chihaya's Pouch].
- Try to leave the bathroom for a brief scene. Go back west a bit for another.
- Keep going when you can and examine the ghost for more. Now you can leave the
- bathroom.
- More scenes. When given a choice, agree to look for the ghost's items. Head
- west and into the Girls' Lavatory when given the chance. Inspect the westmost
- stall for a message. Keep following them and you will end up with [Superstar
- Sunlasses]. Leave the bathroom.
- Head into the Boys' Lavatory again and offer the glasses to the ghost. Not the
- right ones. Go back out and east to the stairs. Head down to the first floor.
- Go all the way south to another stairwell to find the [Distinguished Glasses].
- Take these back north, up the stairs, and into the Boys' Lavatory.
- Offer these to the ghost to get your next objective - a hat. Leave the room
- and go slightly east to see some new spirits. The stationary one has a hint;
- the bottom right one DOESN'T (it totally does) have an item. Leave the room
- and reenter to see which one to inspect and do so to receive an [Infirmary
- Key]. The others will hurt you so don't mess up too much.
- Head downstairs and south. Use the key on the second door to the right to open
- up the Infirmary and go inside. To the east inside you will find a [Felt Hat].
- Try to leave for a scene. You are brought back to the Boys' Lavatory
- automatically. After the scene, talk to both other girls and leave to finish.
- ******************
- * Ex. Chapter 2: *
- ******************
- After the opening scenes, head east into the next room. Walk east and take the
- door on the north wall and go deeper inside for a scene. Leave and try to
- leave to the east for another. Already done.
- **********************************
- * How to get all Extra Chapters: *
- **********************************
- You must get certain amount of ending in main chapter to get it. This is the list:
- EXCHAP1 --> CHAPTER1 ★1
- EXCHAP2 --> CHAPTER3 ★1
- EXCHAP3 --> CHAPTER4 ★6
- EXCHAP4 --> CHAPTER4 ★1
- EXCHAP5 --> CHAPTER5 ★4
- EXCHAP6 --> CHAPTER5 ★1
- EXCHAP7 --> CHAPTER5 ★8
- EXCHAP8 --> CHAPTER5 ★6
- EXCHAP9 --> EXCHAP6 ★1
- EXCHAP10 --> CHAPTER5 ★2
- o--------------------------------o
- | IV. Wrong Ends |
- o--------------------------------o
- This section gives you the basic plan for achieving each of the Wrong Ends
- int the game. These are listed in order. The first ending for each chapter is
- the Good Ending.
- **************
- * Chapter 1: *
- **************
- Wrong End 1 (Ending 2):
- Skip the whole scene in Classroom 3-A and still progress to the end.
- Wrong End 2 (Ending 3):
- Let the red ghost touch Naomi too many times in the Infirmary.
- **************
- * Chapter 2: *
- **************
- Wrong End 1 (Ending 2):
- Get eye-to-eye with the ghost in the long room or have him touch you one too
- many times when being chased.
- Wrong End 2 (Ending 3):
- Don't follow Ayumi when she runs off. Continue on until after flipping both
- switches and returning to the four-way fork.
- Wrong End 3 (Ending 4):
- Don't get the [Power Crystal], have the teacher keep it, or have it break by
- touching the ghost. Continue on until the part where Ayumi loses it in the
- bathroom area. When Yoshiki moves towards the stairs and you get control, go
- down them.
- Wrong End 4 (Ending 5):
- Read all five Victim's Memoirs. They must be read in order to make the next
- appear.
- - Memoir 1: West Hall First Floor, Northwest corner
- - Memoir 2: West Hall First Floor, Entryway
- - Memoir 3: West Hall Second Floor, Classroom 1-A, small attached room
- - Memoir 4: East Hall Third Floor
- - Memoir 5: West Hall Second Floor, North near stairs
- **************
- * Chapter 3: *
- **************
- Wrong End 1 (Ending 2):
- Do not accept Yuka's [Scented Beads]. Stare into the eyes of the ghost in the
- first floor west hall.
- Wrong End 2 (Ending 3):
- Let Yuka be caught by the ghost out on the walkway when she is alone.
- Wrong End 3 (Ending 4):
- Read all of the Victim's Memoirs. Scene triggers after last one near end of
- chapter.
- Wrong End 4 (Ending 5):
- Walk on the green slime on the second floor of the second wing without the
- shoes until your HP drains.
- **************
- * Chapter 4: *
- **************
- Wrong End 1 (Ending 2):
- Either approach the ghost in the darkened Infirmary with Ayumi or give the
- wrong tongue to the eyeless spirit in the first floor west hall.
- Wrong End 2 (Ending 3):
- Don't answer Naomi's Cell Phone. Fail to save Naomi. Meet up with a student
- in the Infirmary, then go to the Main Building First Floor. Enter Classroom 5-A
- from both doors to check something glittering. Return to the infirmary and tell her
- you are going to kill her.
- Wrong End 3 (Ending 4):
- When Ayumi jumps into the pool, go to the Pump Room and use the Drainage valve.
- Go out of the room and into the pool.
- Wrong End 4 (Ending 5):
- Don't save Ayumi in the pool in the time limit.
- Extra End 1 (Ending 6):
- Answer Naomi's Cell Phone. Fail to save Naomi. Meet up with a student
- in the Infirmary, then go to the Main Building First Floor. Pick up Seiko's Cell Phone
- somewhere in there. Enter Classroom 5-A from both doors to check something glittering.
- Return to the infirmary and tell her you aren't going to kill her. Leave the Infirmary.
- **************
- * Chapter 5: *
- **************
- Extra End 2 (Ending 2):
- Progress to the end as if going for the good ending. When Naomi runs off in
- search of Seiko, go south from the candle and into a bathroom hallway. Once
- you trigger the scene, enter the bathroom for another. When you get control
- again, go to the end. Chant five times instead of six (because Naomi isn't
- there). Escape the school.
- Wrong End 1 (Ending 3):
- Inspect the covered model in the Science Lab and head south. After reading
- Naho's Notes, go north. Let one of the pursuers grab you.
- Wrong End 2 (Ending 4):
- Let Yuka get caught or have Yoshiki refuse to go back. Progress onwards like
- normal until everything goes wrong.
- Wrong End 3 (Ending 5):
- When you get everyone back near the end, head back south and down the hall to
- the east after Naomi.
- Wrong End 4 (Ending 6):
- Give Sachiko the wrong items.
- Wrong End 5 (Ending 7):
- Pick the wrong number of chants or fail to escape the school in time.
- Wrong End 6 (Ending 8):
- Do not pick up all of Naho's Notes and progress to the point where everyone
- meets up near the end.
- o--------------------------------o
- | V. Tags |
- o--------------------------------o
- These are in order by school first going across and then down and then by
- student in the same way.
- Locations for the tags are coming in a future update.
- **************
- * Chapter 1: *
- **************
- Name: Yoshiyuki Shinohara
- School: Misato Municipal Brotherhood High
- Location:
- Name: Shin Aichi
- School: Misato Municipal Brotherhood High
- Location:
- Name: Koito Fujiwara
- School: Seisei Academy for Girls
- Location:
- Name: Yuzuha Mikami
- School: Seisei Academy for Girls
- Location:
- Name: Sasha Shinonome
- School: Seisei Academy for Girls
- Location:
- Name: Asuka Kato
- School: Seisei Academy for Girls
- Location:
- **************
- * Chapter 2: *
- **************
- Name: Ryosuke Katayama
- School: Byakudan Senior High School
- Location:
- Name: Tomohiro Ohkawa
- School: Byakudan Senior High School
- Location:
- Name: Kai Shimada
- School: Byakudan Senior High School
- Location:
- Name: Masato Fukuroi
- School: Byakudan Senior High School
- Location:
- Name: Emi Kudou
- School: Lexern Senior High School
- Location:
- Name: Hikari Kirigami
- School: Musashigawa Girls' Middle School
- Location:
- **************
- * Chapter 3: *
- **************
- Name: Takayuki Motomura
- School: Amazaki West Senior Private School
- Location:
- Name: Hiroko Motomura
- School: Amazaki West Senior Private School
- Location:
- Name: Mitsuki Yamamoto
- School: Byakudan Senior High School
- Location:
- Name: Emi Urabe
- School: Byakudan Senior High School
- Location:
- Name: Kanau Sachimura
- School: Distant Futures Elementary School
- Location:
- Name: Mao Kashiwatani
- School: Hakuro #3 Junior High School
- Location:
- Name: Yuuki Tsuruta
- School: Hakuro #3 Junior High School
- Location:
- Name: Nao Takahashi
- School: Lexern Senior High School
- Location:
- Name: Kaori Kimora
- School: Lexern Senior High School
- Location:
- Name: Akihiko Kagurazaka
- School: Misato Municipal Brotherhood High
- Location:
- Name: Hatto Sudo
- School: Misato Municipal Brotherhood High
- Location:
- Name: Mitsuharu Ohtaki
- School: Misato Municipal Brotherhood High
- Location:
- Name: Kain Hagiwara
- School: Misato Municipal Brotherhood High
- Location:
- Name: Mika Naruse
- School: Musashigawa Girls' Middle School
- Location:
- Name: Ryoko Fujiwara
- School: Seisei Academy for Girls
- Location:
- Name: Megumi Sugii
- School: St. Maryanne University High School
- Location:
- **************
- * Chapter 4: *
- **************
- Name: Hirune Tanaka
- School: Aizome Junior High School
- Location:
- Name: Seiko Tanaka
- School: Aizome Junior High School
- Location:
- Name: Satoshi Matsubara
- School: Amazaki West Senior Private School
- Location:
- Name: Hidemasa Kojima
- School: Amazaki West Senior Private School
- Location:
- Name: Kanzuki Saito
- School: Distant Futures Elementary School
- Location:
- Name: Yohsuke Maebana
- School: Hakuro #3 Junior High School
- Location:
- Name: Kotowe Kuroyama
- School: Hakuro #3 Junior High School
- Location:
- Name: Tsukasa Tsuruta
- School: Hakuro #3 Junior High School
- Location:
- Name: Hotaru Kanzaki
- School: Lexern Senior High School
- Location:
- Name: Nayuki Minatogawa
- School: Lexern Senior High School
- Location:
- Name: Takuya Arai
- School: Lexern Senior High School
- Location:
- Name: Yuma Misaki
- School: Misato Municipal Brotherhood High
- Location:
- Name: Tomoe Mizuki
- School: Misato Municipal Brotherhood High
- Location:
- Name: Mari Rokuhara
- School: Shibagami Private Senior High School
- Location:
- Name: Mitsuki Kamijou
- School: Shibagami Private Senior High School
- Location:
- Name: Yuuya Kumada
- School: Tendo Senior High School
- Location:
- **************
- * Chapter 5: *
- **************
- Name: Mai Kumasaki
- School: Aizome Junior High School
- Location:
- Name: Toshimi Shinomiya
- School: Aizome Junior High School
- Location:
- Name: Sunoko Tamura
- School: Aizome Junior High School
- Location:
- Name: Eriya Seto
- School: Amazaki West Senior Private School
- Location:
- Name: Makoto Nagareyama
- School: Amazaki West Senior Private School
- Location:
- Name: Kensuke Kurosaki
- School: Byakudan Senior High School
- Location:
- Name: Tohko Kirisaki
- School: Byakudan Senior High School
- Location:
- Name: Yuuya Kizami
- School: Byakudan Senior High School
- Location:
- Name: Mio Kanaki
- School: Hakuro #3 Junior High School
- Location:
- Name: Takuji Mizuno
- School: Hakuro #3 Junior High School
- Location:
- Name: Kotomi Nashimoto
- School: Hakuro #3 Junior High School
- Location:
- Name: Kokuhaku Akaboji
- School: Misato Municipal Brotherhood High
- Location:
- Name: Ken Fujii
- School: Misato Municipal Brotherhood High
- Location:
- Name: Rio Kazane
- School: Musashigawa Girls' High School
- Location:
- Name: Nana Ogasawara
- School: Musashigawa Girls' Middle School
- Location:
- Name: Chihaya Yamase
- School: Musashigawa Girls' Middle School
- Location:
- Name: Nari Amatoya
- School: Musashigawa Girls' Middle School
- Location:
- Name: Sayaka Ooue
- School: Paulownia Academy High School
- Location:
- Name: Naho Saenoki
- School: Paulownia Academy High School
- Location:
- Name: Ayana Misono
- School: Seisei Academy for Girls
- Location:
- Name: Kazunari Takayanagi
- School: Seisei Academy for Girls
- Location:
- Name: Tohru Fujimoto
- School: Seisei Academy for Girls
- Location:
- Name: Tomojuki Hamada
- School: Seisei Academy for Girls
- Location:
- Name: Yasuji Morita
- School: Seisei Academy for Girls
- Location:
- Name: Kagemi Yano
- School: Shibagami Private Senior High School
- Location:
- Name: Ryoto Kumakawa
- School: Shibagami Private Senior High School
- Location:
- Name: Yuki Sakakibara
- School: Shibagami Private Senior High School
- Location:
- Name: Izuru Ohkami
- School: Shibagami Private Senior High School
- Location:
- Name: Yuuki Nishimiya
- School: St. Maryanne University High School
- Location:
- Name: Hinata Ouin
- School: St. Maryanne University High School
- Location:
- Name: Kaya Kizaki
- School: St. Maryanne University High School
- Location:
- Name: Yasuhiko Nomura
- School: St. Maryanne University High School
- Location:
- Name: ???
- School: St. Maryanne University High School
- Location: This tag cannot be found in the game due to a glitch
- Name: Tsutaya Azuma
- School: St. Maryanne University High School
- Location:
- Name: Marina Okada
- School: St. Maryanne University High School
- Location:
- Name: Masayuki Hayashi
- School: Tendo Senior High School
- Location:
- Name: Kyosuke Himonya
- School: Tendo Senior High School
- Location:
- Name: Hideki Tachibana
- School: Tendo Senior High School
- Location:
- Name: Kaori Hasegawa
- School: Tendo Senior High School
- Location:
- Name: Shiho Hasegawa
- School: Tendo Senior High School
- Location:
- *******************************************************************************
- Copyright 2012 Justin Davis
- Corpse Party: FAQ/Walkthrough by wemibelec90
- Version: 1.0 | Last Updated: 2012-02-09 | View/Download Original File Hosted by GameFAQs
- Return to Corpse Party (PSP) FAQs & Guides
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