Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public Vector3 getNormalPoint(Vector3 p, Vector3 a, Vector3 b)
- {
- Vector3 ap = p - a;
- Vector3 ab = b - a;
- ab.Normalize();
- ab *= Vector3.Dot(ap, ab);
- Vector3 normalPoint = a + ab;
- return normalPoint;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement