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- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- if(newkeys == KEY_CROUCH) // FLIP
- {
- if(EnableBoast[playerid] == 0)
- {
- new Float:PX, Float:PY, Float:PZ, Float:PA;
- GetPlayerPos(playerid, PX, PY, PZ);
- GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
- SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
- SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
- PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
- }
- }
- }
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- if(newkeys & KEY_SUBMISSION)
- {
- if(EnableBoast[playerid] == 0)
- {
- new Float:vx,Float:vy,Float:vz;
- GetVehicleVelocity(GetPlayerVehicleID(playerid),vx,vy,vz);
- SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 1.8, vy *1.8, vz * 1.8);
- }
- }
- }
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- if(newkeys & KEY_YES)
- {
- if(EnableBoast[playerid] == 0)
- {
- new Float:x, Float:y, Float:z;
- GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z);
- SetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z+0.3);
- }
- }
- }
- return 1;
- }
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