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TheInsidiousOne

jun14

Jun 14th, 2020
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  1. Sanctum of Sorrow
  2. Continuous Spell
  3. This card's name becomes "Lair of Darkness" while on the field or in the GY. Set Spells/Traps cannot be targeted by, or destroyed by, card effects. Once per turn: You can Tribute 1 DARK monster, then target 1 Normal Trap in your GY; Set it to your field.
  4.  
  5. Song of Doom
  6. Normal Spell
  7. Banish 2 Normal Traps from your GY; make your opponent Tribute 1 monster (for no effect).
  8.  
  9. Feather of Clouds
  10. Continuous Spell
  11. You can only control 1 "Feather of Clouds". Once per turn: You can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand.
  12.  
  13. Angel of Doom
  14. Level -8 DARK Fairy/Impure/Effect
  15. 2800/2300
  16. 2+ DARK Fairy monsters
  17. Gains 100 ATK for each of your opponent's banished cards.
  18. [Outer Burst 2] Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can delete 1 material from this card, then target 1 card on the field; banish it.
  19. [Outer Burst 3] Once per turn, when an opponent's card is banished face-up (except during the Damage Step): You can target 1 face-up card your opponent controls; Seal that target.
  20.  
  21. Anchored Quetzal
  22. Level 7 DARK Wyrm/Ritual/Effect
  23. 2000/2400
  24. You can Ritual Summon this card with "Contract with the Abyss". You can only use each of these effects of "Anchored Quetzal" once per turn.
  25. ● (Quick Effect): You can target 1 Wyrm monster you control and 1 monster your opponent controls; return them to the hand(s).
  26. ● When a Wyrm monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand or GY; destroy the attacking monster.
  27.  
  28. Stormcloud Synchron
  29. Level 2 WATER Thunder/Synchro/Tuner/Effect
  30. 200/1300
  31. 1 Tuner + 1 non-Tuner monster
  32. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "Stormcloud Synchron" once per turn.
  33. ● If this card is Special Summoned: You can target 1 card in your Pendulum Zone that is originally a Synchro Monster, or 1 Level 8 or lower WATER Synchro Monster in your GY, except "Stormcloud Synchron"; Special Summon it.
  34. ● When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
  35.  
  36. Flash - The Stormcloud Guardian
  37. Level 6 Scale 3 WATER Dragon/Synchro/Pendulum/Effect
  38. 2300/1300
  39. Once per turn, before damage calculation, if your monster battles an opponent's monster: You can make your opponent's monster lose ATK equal to the number of WATER Synchro Monsters in your GY x 1000, until the end of the Damage Step.
  40. ----
  41. "Stormcloud Synchron" + 1+ non-Tuner monsters
  42. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Flash - The Stormcloud Guardian" once per turn.
  43. ● If this card is Special Summoned: You can target 1 "Stormcloud Synchron"; Special Summon it, but negate its effects.
  44. ● You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.
  45.  
  46. Galaxy Collective
  47. Level 5 LIGHT Exo-Beast/Effect
  48. 0/0
  49. If you control a LIGHT monster with 2000 or more ATK, you can Special Summon this card (from your hand). If this card is Special Summoned: You can target 1 other face-up monster on the field; this card's ATK becomes equal to that target's, also reduce this card's Level by 1.
  50.  
  51. Abyssal Scourge
  52. Level 3 DARK Warrior/Flip/Effect
  53. 300/2100
  54. FLIP: Draw 1 card, then send 1 DARK monster from your hand to the GY, or, if you have none, banish your entire hand.
  55. If this Attack Position card is targeted for an attack: Change this card to face-down Defense Position.
  56.  
  57. Rallying Charge
  58. Parasite Card
  59. When this card is drawn: You banish this card, and if you do, shuffle your entire hand into the Deck, then draw that many cards -1.
  60.  
  61. Knights of the Fallen Order
  62. Normal Trap
  63. When an opponent's monster declares an attack: Negate that attack, end the Battle Phase, then Special Summon this card in Attack Position as a Normal Monster (Zombie/DARK/Level 4/ATK 1700/DEF 1700). (This card is NOT treated as a Trap.)
  64.  
  65. Gilgamesh the Arrogant Overlord
  66. Level 8 WIND Psychic/Fusion/Effect
  67. 2600/2000
  68. 2 Level 7 or lower Psychic monsters
  69. Any effect that would make your opponent gain LP gains the same amount of damage to you, instead. (Quick Effect): You can pay 1000 LP, then target 1 card on the field; shuffle it into the Deck. You can only activate 1 "Gilgamesh the Arrogant Overlord" once per turn.
  70.  
  71. Hypnotic Stare
  72. Normal Spell
  73. Fusion Summon 1 Psychic Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand, field or GY.
  74.  
  75. Vampire Jester
  76. Level 1 DARK Zombie/Effect
  77. 500/0
  78. If this card is Special Summoned: You can pay 500 LP; send 1 "Vampire" monster from your Deck to your GY, except "Vampire Jester". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Jester" once per turn.
  79.  
  80. Vampire Oppressor
  81. Level 6 DARK Zombie/Effect
  82. 2300/1800
  83. If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Vampire Oppressor" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
  84.  
  85. Vosclok the Demented Deity of Madness
  86. Level 4 DARK Fiend/Effect
  87. 2200/100
  88. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. If this card is destroyed by battle: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
  89.  
  90. Assembled Armada
  91. Level 2 WIND Warrior/Effect
  92. 800/750
  93. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Special Summon 1 "Assembled Armada" from your Deck.
  94.  
  95. ====
  96.  
  97. Outer Burst is a keyword for a monster effect that applies or can be activate when the number of monsters you control or in your GY that were originally in the Outer Deck is the stated number of more.
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