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- Here's the script that DOESN'T work. the "frame4.png" is working, but if i add "frame3.png", it doesn't work. I believe that the sprite is less than 16 colors and is completely fine. Did i put it at the wrong location?
- /// - Mode 1
- C03 -
- C07 -
- 3 p- standing.png
- 3 p- frame4.png
- 3 p- frame3.png
- /// - Attack Frames
- C04
- C1A
- C1F
- /// - Frames after hitting but before stopping to wait for HP depletion
- C01
- /// - RETURN TO BASE
- 3 p- standing.png
- C06
- C0D
- ~~~ -
- /// - Mode 3
- C03 -
- C07 -
- 3 p- standing.png
- /// - Critical Frames
- C04
- C08
- C1F
- /// - Frames after hitting but before stopping to wait for HP depletion
- C01
- /// - RETURN TO BASE
- 3 p- standing.png
- C06
- C0D
- ~~~ - Mode 5
- C03 -
- C07 -
- 5 p- standing.PNG
- C05
- 4 p- standing.PNG
- C01
- 4 p- standing.PNG
- C06
- 3 p- standing.png
- C0D
- ~~~ - Mode 6
- C03 -
- C07 -
- 5 p- standing.PNG
- C05
- 4 p- standing.PNG
- C01
- 4 p- standing.PNG
- C06
- 3 p- standing.png
- C0D
- ~~~ - Mode 7
- C02
- 2 p- standing.PNG
- C0E
- 3 p- standing.PNG
- C01
- 2 p- standing.PNG
- C06
- 2 p- standing.png
- C0D
- ~~~ - Mode 8
- C02
- 2 p- standing.PNG
- C0E
- 3 p- standing.PNG
- C01
- 2 p- standing.PNG
- C06
- 2 p- standing.png
- C0D
- ~~~ - Mode 9
- 3 p- standing.png
- C01 -
- ~~~ - Mode 10
- 3 p- standing.png
- C01 -
- ~~~ - Mode 11
- 3 p- standing.png
- C01 -
- ~~~ - Mode 12
- C03 -
- C07 -
- 3 p- standing.png
- /// - Attack-That-Will-Miss Frames
- C04
- C1F
- /// - Frames after hitting but before stopping to wait for HP depletion
- C01
- /// - RETURN TO BASE
- 3 p- standing.png
- C06
- C0D
- ~~~ - End Animation Data
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