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- glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glEnable(GL_DEPTH_TEST);
- glFrustum(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
- short w = GetSize().GetWidth(); // Get size of canvas.
- short h = GetSize().GetHeight();
- glViewport(0, 0, (GLint)w, (GLint)h);
- std::cout<<w<<h<<"\n";
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- //glTranslatef(0.0,0.0,-1.0);
- glColor3f(0.0f,0.0f,0.0f); // Black.
- GraphicManager::DrawRectangle(-0.1f,0.1f,-0.1f,0.1f,0.0f);
- glColor3f(0.0f,0.0f,1.0f); // Blue.
- GraphicManager::DrawRectangle(-0.1f,0.1f,-0.1f,0.1f,0.9f);
- Refresh();
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