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- 0.001 2015-07-23 19:10:52; Factorio 0.12.0 (Build 103, win64)
- 0.001 Operating system: Windows Vista
- 0.001 Read data path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0/data
- 0.001 Write data path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0
- 0.001 Binaries path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0/bin
- 0.221 Initialised Direct3D: NVIDIA GeForce GTS 250; driver: nvd3dumx.dll 9.18.13.3182
- 0.261 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
- 0.350 Loading mod core 0.0.0 (data.lua)
- 0.364 Loading mod base 0.12.0 (data.lua)
- 11.110 Initial atlas bitmap size is 8192
- 11.126 Created atlas bitmap 8192x8192
- 11.432 Created atlas bitmap 8192x6963
- 25.999 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Dakkan&token=<private>&apiVersion=2
- 26.285 0 packages available to download (experimental updates disabled).
- 26.340 Factorio initialised
- 163.541 Info Router.cpp:405: Router peerID(0) shutting down.
- 163.542 Info Router.cpp:432: Router state -> Disconnected
- 163.542 Joining game 23.226.xxx.xxx:34197 at port 34197
- 163.542 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
- 163.542 Info Router.cpp:432: Router state -> Connecting
- 163.543 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
- 163.639 Info Router.cpp:432: Router state -> WaitingForAccept
- 163.741 Info Synchronizer.cpp:55: NetworkTick(1412) initialized Synchronizer local peer(2) latency(6).
- 163.741 Info Synchronizer.cpp:491: networkTick(1412) adding peer(0) success(true).
- 163.741 Info Router.cpp:285: Received message type Heartbeat in unexpected state 4 from 23.226.xxx.xxx:34197
- 163.741 Info Synchronizer.cpp:491: networkTick(1412) adding peer(1) success(true).
- 163.741 Info Router.cpp:432: Router state -> Connected
- 163.741 Info Router.cpp:614: ConnectionAccepted ownPeerID(2) nextPeerID(3)
- 163.741 Info MultiplayerManager.cpp:848: networkTick(1412) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
- 163.874 Info Router.cpp:626: Received onPeerConnected for already connected peer(2)
- 164.474 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 164.474 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
- 164.474 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 164.474 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(InGame)
- 164.474 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
- 164.474 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(-1) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
- 164.474 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
- 164.474 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 164.474 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
- 164.474 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 164.474 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
- 164.576 Info MultiplayerManager.cpp:848: networkTick(1425) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
- 164.675 Info MultiplayerManager.cpp:989: networkTick(1431) mapTick(-1) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 164.775 Info MultiplayerManager.cpp:989: networkTick(1437) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 164.775 Info MultiplayerManager.cpp:989: networkTick(1437) mapTick(-1) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 165.008 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 165.008 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 165.008 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(-1) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 165.008 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(-1) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
- 165.041 Info MultiplayerManager.cpp:989: networkTick(1452) mapTick(-1) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
- 165.041 Downloading file C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip (252359 B, 502 blocks)
- 165.056 Info MultiplayerManager.cpp:848: networkTick(1452) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 165.056 Info NetworkInputHandler.cpp:40: mapTick(7427) networkTick(1452) initialized NetworkInputHandler local peer(2).
- 165.056 Info NetworkInputHandler.cpp:482: expectedMapTick(7427) adding peer(0).
- 165.057 Info NetworkInputHandler.cpp:482: expectedMapTick(7427) adding peer(1).
- 165.057 Info Synchronizer.cpp:405: NetworkTick(1452) mapTick(7427) applying 33 pending tickClosures
- 165.057 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(0)
- 165.057 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(1)
- 165.057 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(2)
- 165.057 Info MultiplayerManager.cpp:1496: networkTick(1452) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
- 165.057 Info MultiplayerManager.cpp:989: networkTick(1453) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 165.058 Info MultiplayerManager.cpp:1272: received mapReadyForDownload - adding download source peerID(0)
- 165.112 Info MultiplayerManager.cpp:989: networkTick(1458) mapTick(-1) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 166.480 Finished download (1 s, 252 kB, 175 kB/s)
- 166.510 Info MultiplayerManager.cpp:1048: networkTick(1542) mapTick(-1) map download finished creating scenario
- 166.513 Info MultiplayerManager.cpp:848: networkTick(1542) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 166.513 Loading map C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip
- 166.522 Info Scenario.cpp:160: Map version 0.12.0-36
- 166.613 Info MultiplayerManager.cpp:989: networkTick(1548) mapTick(-1) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 166.713 Info MultiplayerManager.cpp:989: networkTick(1554) mapTick(7427) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 166.713 Info MultiplayerManager.cpp:989: networkTick(1554) mapTick(7427) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 166.743 Info MultiplayerManager.cpp:848: networkTick(1556) mapTick(7427) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
- 166.861 Info MultiplayerManager.cpp:989: networkTick(1562) mapTick(7427) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 166.861 Info MultiplayerManager.cpp:1160: networkTick(1562) mapTick(7427) stopping mapAlign
- 166.861 Info MultiplayerManager.cpp:1654: performing map align task (SendPlayerJoinGameAlignTask)
- 166.861 Info MultiplayerManager.cpp:848: networkTick(1562) mapTick(7427) changing state from(InGameWaitingForOthers) to(InGame)
- 166.861 Info MultiplayerManager.cpp:1470: networkTick(1562) mapTick(7427) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 166.959 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 166.960 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 166.960 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 166.981 Info NetworkInputHandler.cpp:703: mapTick(7436) networkTick(1571) connecting to player(Dakkan).
- 166.981 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(2)
- 166.981 Info GameActionHandler.cpp:1913: MapTick(7436) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect)
- 186.535 Info Router.cpp:648: networkTick(2738) adding peer(3) address(64.92.xxx.xxx:34197) sending connectionAccept(false)
- 186.536 Info Synchronizer.cpp:491: networkTick(2738) adding peer(3) success(true).
- 188.193 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(100/600).
- 188.193 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(100/600).
- 188.193 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(100/600).
- 188.193 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(100/600).
- 189.848 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(200/600).
- 189.848 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(200/600).
- 189.848 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(200/600).
- 189.848 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(200/600).
- 191.525 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(300/600).
- 191.525 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(300/600).
- 191.525 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(300/600).
- 191.525 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(300/600).
- 193.192 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(400/600).
- 193.193 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(400/600).
- 193.193 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(400/600).
- 193.193 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(400/600).
- 194.858 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(500/600).
- 194.859 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(500/600).
- 194.859 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(500/600).
- 194.859 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(500/600).
- 196.527 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(600/600).
- 196.527 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(600/600).
- 196.527 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(600/600).
- 196.527 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(600/600).
- 196.544 Info Synchronizer.cpp:585: NetworkTick(2739) peer(3) peerHeartbeatsEmpty(true) is not responding, dropping.
- 196.644 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 196.644 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8529) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 196.644 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 196.644 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8529) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 196.644 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
- 196.644 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8529) received stateChanged peerID(2) oldState(InGame) newState(InGame)
- 196.661 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (1) -- removing now
- 196.661 Info MultiplayerManager.cpp:935: networkTick(2745) mapTick(8530) removing peer(3) dropout(true)
- 196.661 Info Synchronizer.cpp:507: networkTick(2745) removing peer(3) success(false).
- 196.661 Info MultiplayerManager.cpp:848: networkTick(2745) mapTick(8530) changing state from(InGame) to(InGameAligning)
- 196.661 Info MultiplayerManager.cpp:1582: networkTick(2745) mapTick(8530) starting mapAlign
- 196.661 Info MultiplayerManager.cpp:1496: networkTick(2745) mapTick(8530) adding mapAlignTask(RemovePlayerAlignTask)
- 196.661 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (2) -- removing now
- 196.661 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 206.705 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (0) -- removing now
- 206.705 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 206.722 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8530) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 206.722 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8530) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 206.722 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8530) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 206.722 Info MultiplayerManager.cpp:1516: networkTick(2751) mapTick(8530) sending mapAlignAction
- 206.824 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8530) received MapAlignAction from peer(0), mapAlignTick(8531) appliedTickClosuresCount(26)
- 206.825 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8530) received MapAlignAction from peer(1), mapAlignTick(8533) appliedTickClosuresCount(20)
- 206.825 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8530) received MapAlignAction from peer(2), mapAlignTick(8531) appliedTickClosuresCount(0)
- 206.825 Info MultiplayerManager.cpp:1598: networkTick(2758) mapTick(8530) mapAlign finished targetTick(8533) updating map and running the tasks ...
- 206.825 Info MultiplayerManager.cpp:1470: networkTick(2758) mapTick(8530) peerID(2) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8531))
- ((peerID(1) state(InGameAligning) mapAlignTick(8533))
- ((peerID(2) state(InGameAligning) mapAlignTick(8531))
- )
- 206.826 Info NetworkInputHandler.cpp:82: expectedMapTick(8531) refusing Input Action [0 8530 OpenGui] because multiplayer control is not ready
- 206.827 Info NetworkInputHandler.cpp:82: expectedMapTick(8531) refusing Input Action [0 8530 OpenGui] because multiplayer control is not ready
- 206.827 Info NetworkInputHandler.cpp:82: expectedMapTick(8531) refusing Input Action [0 8530 OpenGui] because multiplayer control is not ready
- 206.827 Info NetworkInputHandler.cpp:82: expectedMapTick(8531) refusing Input Action [0 8530 OpenGui] because multiplayer control is not ready
- 206.827 Info NetworkInputHandler.cpp:82: expectedMapTick(8531) refusing Input Action [0 8530 CursorTransfer] because multiplayer control is not ready
- 206.828 Info MultiplayerManager.cpp:1619: maptick(8533) crc before applying all ticks: -504177630
- 206.828 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8533) lastTickApplied(8524) referenceMapTick(8533) networkTick(2758)
- 206.828 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8526) inputActions((SelectedEntityChanged) (StopMining) ) ) for peer(2)
- 206.829 Info MultiplayerManager.cpp:1630: maptick(8533) crc after applying all ticks: -1028169414
- 206.829 Info MultiplayerManager.cpp:848: networkTick(2758) mapTick(8533) changing state from(InGameAligning) to(InGameAligned)
- 206.929 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 206.929 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 206.929 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 206.929 Info MultiplayerManager.cpp:848: networkTick(2764) mapTick(8533) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 207.034 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 207.035 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 207.035 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 207.035 Info MultiplayerManager.cpp:1160: networkTick(2770) mapTick(8533) stopping mapAlign
- 207.035 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 207.035 Info MultiplayerManager.cpp:1679: networkTick(2770) mapTick(8533) finishing removing peer(3) hasPeer(false)
- 207.035 Info NetworkInputHandler.cpp:506: expectedMapTick(8533) removing peer(3) success(false).
- 207.035 Info Synchronizer.cpp:507: networkTick(2770) removing peer(3) success(false).
- 207.035 Info MultiplayerManager.cpp:848: networkTick(2770) mapTick(8533) changing state from(InGameWaitingForOthers) to(InGame)
- 207.035 Info MultiplayerManager.cpp:1470: networkTick(2770) mapTick(8533) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 207.139 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 207.139 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 207.139 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 209.961 Info MultiplayerManager.cpp:127: NetworkTick(2945) disconnecting multiplayer connection.
- 209.961 Info NetworkInputHandler.cpp:59: expectedMapTick(8696) sending PlayerLeaveGame
- 210.078 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (2)
- 210.078 Info MultiplayerManager.cpp:935: networkTick(2951) mapTick(8701) removing peer(2) dropout(false)
- 210.078 Info MultiplayerManager.cpp:848: networkTick(2951) mapTick(8701) changing state from(InGame) to(InGameAligning)
- 210.078 Info MultiplayerManager.cpp:1582: networkTick(2951) mapTick(8701) starting mapAlign
- 210.078 Info MultiplayerManager.cpp:1496: networkTick(2951) mapTick(8701) adding mapAlignTask(RemovePlayerAlignTask)
- 210.163 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8701) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 210.163 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8701) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 210.163 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8701) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 210.163 Info MultiplayerManager.cpp:1516: networkTick(2957) mapTick(8701) sending mapAlignAction
- 210.278 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8701) received MapAlignAction from peer(0), mapAlignTick(8703) appliedTickClosuresCount(24)
- 210.278 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8701) received MapAlignAction from peer(1), mapAlignTick(8704) appliedTickClosuresCount(21)
- 210.278 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8701) received MapAlignAction from peer(2), mapAlignTick(8702) appliedTickClosuresCount(0)
- 210.279 Info MultiplayerManager.cpp:1598: networkTick(2964) mapTick(8701) mapAlign finished targetTick(8704) updating map and running the tasks ...
- 210.279 Info MultiplayerManager.cpp:1470: networkTick(2964) mapTick(8701) peerID(2) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8703))
- ((peerID(1) state(InGameAligning) mapAlignTick(8704))
- ((peerID(2) state(InGameAligning) mapAlignTick(8702))
- )
- 210.281 Info MultiplayerManager.cpp:1619: maptick(8704) crc before applying all ticks: 540155647
- 210.281 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8704) lastTickApplied(8695) referenceMapTick(8704) networkTick(2964)
- 210.281 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8696) inputActions((PlayerLeaveGame) ) ) for peer(2)
- 210.281 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(0)
- 210.281 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(1)
- 210.281 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(2)
- 210.282 Info NetworkInputHandler.cpp:506: expectedMapTick(-1) removing peer(2) success(true).
- 210.282 Info GameActionHandler.cpp:1927: MapTick(8704) processed PlayerLeaveGame peerID(2) playerIndex(0)
- 210.282 Info MultiplayerManager.cpp:1630: maptick(8704) crc after applying all ticks: 256307459
- 210.282 Info MultiplayerManager.cpp:848: networkTick(2964) mapTick(8704) changing state from(InGameAligning) to(InGameAligned)
- 210.380 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 210.380 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 210.380 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 210.381 Info NetworkInputHandler.cpp:482: expectedMapTick(-1) adding peer(2).
- 210.381 Info MultiplayerManager.cpp:848: networkTick(2970) mapTick(8704) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 210.478 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 210.478 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 210.478 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 210.478 Info MultiplayerManager.cpp:1160: networkTick(2976) mapTick(8704) stopping mapAlign
- 210.478 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 210.478 Info MultiplayerManager.cpp:848: networkTick(2976) mapTick(8704) changing state from(InGameWaitingForOthers) to(Disconnecting)
- 210.479 Info MultiplayerManager.cpp:1470: networkTick(2976) mapTick(8704) peerID(2) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 210.811 Info MultiplayerManager.cpp:848: networkTick(2982) mapTick(8704) changing state from(Disconnecting) to(QuitScheduled)
- 210.827 Info MultiplayerManager.cpp:154: NetworkTick(2982) quitting multiplayer connection.
- 210.827 Info MultiplayerManager.cpp:848: networkTick(2982) mapTick(8704) changing state from(QuitScheduled) to(Disconnected)
- 210.831 Info NetworkInputHandler.cpp:720: mapTick(-1) networkTick(2982) disconnecting from player.
- 211.499 Info Router.cpp:405: Router peerID(2) shutting down.
- 211.500 Info WindowsUDPSocket.cpp:161: Socket closed
- 211.500 Info Router.cpp:432: Router state -> Disconnected
- 215.774 Goodbye
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