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ReinAurre

Test 5 - Dakkan - Rein-Dakkan-Creodor

Jul 23rd, 2015
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  1. 0.001 2015-07-23 19:10:52; Factorio 0.12.0 (Build 103, win64)
  2. 0.001 Operating system: Windows Vista
  3. 0.001 Read data path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0/data
  4. 0.001 Write data path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0
  5. 0.001 Binaries path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0/bin
  6. 0.221 Initialised Direct3D: NVIDIA GeForce GTS 250; driver: nvd3dumx.dll 9.18.13.3182
  7. 0.261 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
  8. 0.350 Loading mod core 0.0.0 (data.lua)
  9. 0.364 Loading mod base 0.12.0 (data.lua)
  10. 11.110 Initial atlas bitmap size is 8192
  11. 11.126 Created atlas bitmap 8192x8192
  12. 11.432 Created atlas bitmap 8192x6963
  13. 25.999 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Dakkan&token=<private>&apiVersion=2
  14. 26.285 0 packages available to download (experimental updates disabled).
  15. 26.340 Factorio initialised
  16. 163.541 Info Router.cpp:405: Router peerID(0) shutting down.
  17. 163.542 Info Router.cpp:432: Router state -> Disconnected
  18. 163.542 Joining game 23.226.xxx.xxx:34197 at port 34197
  19. 163.542 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  20. 163.542 Info Router.cpp:432: Router state -> Connecting
  21. 163.543 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  22. 163.639 Info Router.cpp:432: Router state -> WaitingForAccept
  23. 163.741 Info Synchronizer.cpp:55: NetworkTick(1412) initialized Synchronizer local peer(2) latency(6).
  24. 163.741 Info Synchronizer.cpp:491: networkTick(1412) adding peer(0) success(true).
  25. 163.741 Info Router.cpp:285: Received message type Heartbeat in unexpected state 4 from 23.226.xxx.xxx:34197
  26. 163.741 Info Synchronizer.cpp:491: networkTick(1412) adding peer(1) success(true).
  27. 163.741 Info Router.cpp:432: Router state -> Connected
  28. 163.741 Info Router.cpp:614: ConnectionAccepted ownPeerID(2) nextPeerID(3)
  29. 163.741 Info MultiplayerManager.cpp:848: networkTick(1412) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  30. 163.874 Info Router.cpp:626: Received onPeerConnected for already connected peer(2)
  31. 164.474 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  32. 164.474 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  33. 164.474 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  34. 164.474 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(InGame)
  35. 164.474 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
  36. 164.474 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(-1) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
  37. 164.474 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
  38. 164.474 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  39. 164.474 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
  40. 164.474 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  41. 164.474 Info MultiplayerManager.cpp:989: networkTick(1418) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
  42. 164.576 Info MultiplayerManager.cpp:848: networkTick(1425) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  43. 164.675 Info MultiplayerManager.cpp:989: networkTick(1431) mapTick(-1) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  44. 164.775 Info MultiplayerManager.cpp:989: networkTick(1437) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  45. 164.775 Info MultiplayerManager.cpp:989: networkTick(1437) mapTick(-1) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  46. 165.008 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  47. 165.008 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  48. 165.008 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(-1) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  49. 165.008 Info MultiplayerManager.cpp:989: networkTick(1450) mapTick(-1) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
  50. 165.041 Info MultiplayerManager.cpp:989: networkTick(1452) mapTick(-1) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
  51. 165.041 Downloading file C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip (252359 B, 502 blocks)
  52. 165.056 Info MultiplayerManager.cpp:848: networkTick(1452) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  53. 165.056 Info NetworkInputHandler.cpp:40: mapTick(7427) networkTick(1452) initialized NetworkInputHandler local peer(2).
  54. 165.056 Info NetworkInputHandler.cpp:482: expectedMapTick(7427) adding peer(0).
  55. 165.057 Info NetworkInputHandler.cpp:482: expectedMapTick(7427) adding peer(1).
  56. 165.057 Info Synchronizer.cpp:405: NetworkTick(1452) mapTick(7427) applying 33 pending tickClosures
  57. 165.057 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(0)
  58. 165.057 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(1)
  59. 165.057 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(2)
  60. 165.057 Info MultiplayerManager.cpp:1496: networkTick(1452) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  61. 165.057 Info MultiplayerManager.cpp:989: networkTick(1453) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  62. 165.058 Info MultiplayerManager.cpp:1272: received mapReadyForDownload - adding download source peerID(0)
  63. 165.112 Info MultiplayerManager.cpp:989: networkTick(1458) mapTick(-1) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  64. 166.480 Finished download (1 s, 252 kB, 175 kB/s)
  65. 166.510 Info MultiplayerManager.cpp:1048: networkTick(1542) mapTick(-1) map download finished creating scenario
  66. 166.513 Info MultiplayerManager.cpp:848: networkTick(1542) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  67. 166.513 Loading map C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip
  68. 166.522 Info Scenario.cpp:160: Map version 0.12.0-36
  69. 166.613 Info MultiplayerManager.cpp:989: networkTick(1548) mapTick(-1) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  70. 166.713 Info MultiplayerManager.cpp:989: networkTick(1554) mapTick(7427) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  71. 166.713 Info MultiplayerManager.cpp:989: networkTick(1554) mapTick(7427) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  72. 166.743 Info MultiplayerManager.cpp:848: networkTick(1556) mapTick(7427) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
  73. 166.861 Info MultiplayerManager.cpp:989: networkTick(1562) mapTick(7427) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  74. 166.861 Info MultiplayerManager.cpp:1160: networkTick(1562) mapTick(7427) stopping mapAlign
  75. 166.861 Info MultiplayerManager.cpp:1654: performing map align task (SendPlayerJoinGameAlignTask)
  76. 166.861 Info MultiplayerManager.cpp:848: networkTick(1562) mapTick(7427) changing state from(InGameWaitingForOthers) to(InGame)
  77. 166.861 Info MultiplayerManager.cpp:1470: networkTick(1562) mapTick(7427) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  78. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  79. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  80. )
  81. 166.959 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  82. 166.960 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  83. 166.960 Info MultiplayerManager.cpp:989: networkTick(1568) mapTick(7433) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  84. 166.981 Info NetworkInputHandler.cpp:703: mapTick(7436) networkTick(1571) connecting to player(Dakkan).
  85. 166.981 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(2)
  86. 166.981 Info GameActionHandler.cpp:1913: MapTick(7436) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect)
  87. 186.535 Info Router.cpp:648: networkTick(2738) adding peer(3) address(64.92.xxx.xxx:34197) sending connectionAccept(false)
  88. 186.536 Info Synchronizer.cpp:491: networkTick(2738) adding peer(3) success(true).
  89. 188.193 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(100/600).
  90. 188.193 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(100/600).
  91. 188.193 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(100/600).
  92. 188.193 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(100/600).
  93. 189.848 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(200/600).
  94. 189.848 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(200/600).
  95. 189.848 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(200/600).
  96. 189.848 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(200/600).
  97. 191.525 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(300/600).
  98. 191.525 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(300/600).
  99. 191.525 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(300/600).
  100. 191.525 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(300/600).
  101. 193.192 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(400/600).
  102. 193.193 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(400/600).
  103. 193.193 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(400/600).
  104. 193.193 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(400/600).
  105. 194.858 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(500/600).
  106. 194.859 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(500/600).
  107. 194.859 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(500/600).
  108. 194.859 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(500/600).
  109. 196.527 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2733) from peer(3). Drop detection state(600/600).
  110. 196.527 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2734) from peer(3). Drop detection state(600/600).
  111. 196.527 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2735) from peer(3). Drop detection state(600/600).
  112. 196.527 Info Synchronizer.cpp:455: NetworkTick(2739) Requesting heartbeat for networkTick(2736) from peer(3). Drop detection state(600/600).
  113. 196.544 Info Synchronizer.cpp:585: NetworkTick(2739) peer(3) peerHeartbeatsEmpty(true) is not responding, dropping.
  114. 196.644 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  115. 196.644 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8529) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  116. 196.644 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  117. 196.644 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8529) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  118. 196.644 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Dakkan).
  119. 196.644 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(8529) received stateChanged peerID(2) oldState(InGame) newState(InGame)
  120. 196.661 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (1) -- removing now
  121. 196.661 Info MultiplayerManager.cpp:935: networkTick(2745) mapTick(8530) removing peer(3) dropout(true)
  122. 196.661 Info Synchronizer.cpp:507: networkTick(2745) removing peer(3) success(false).
  123. 196.661 Info MultiplayerManager.cpp:848: networkTick(2745) mapTick(8530) changing state from(InGame) to(InGameAligning)
  124. 196.661 Info MultiplayerManager.cpp:1582: networkTick(2745) mapTick(8530) starting mapAlign
  125. 196.661 Info MultiplayerManager.cpp:1496: networkTick(2745) mapTick(8530) adding mapAlignTask(RemovePlayerAlignTask)
  126. 196.661 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (2) -- removing now
  127. 196.661 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  128. 206.705 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (0) -- removing now
  129. 206.705 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  130. 206.722 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8530) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  131. 206.722 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8530) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  132. 206.722 Info MultiplayerManager.cpp:989: networkTick(2751) mapTick(8530) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  133. 206.722 Info MultiplayerManager.cpp:1516: networkTick(2751) mapTick(8530) sending mapAlignAction
  134. 206.824 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8530) received MapAlignAction from peer(0), mapAlignTick(8531) appliedTickClosuresCount(26)
  135. 206.825 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8530) received MapAlignAction from peer(1), mapAlignTick(8533) appliedTickClosuresCount(20)
  136. 206.825 Info MultiplayerManager.cpp:1204: networkTick(2757) mapTick(8530) received MapAlignAction from peer(2), mapAlignTick(8531) appliedTickClosuresCount(0)
  137. 206.825 Info MultiplayerManager.cpp:1598: networkTick(2758) mapTick(8530) mapAlign finished targetTick(8533) updating map and running the tasks ...
  138. 206.825 Info MultiplayerManager.cpp:1470: networkTick(2758) mapTick(8530) peerID(2) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8531))
  139. ((peerID(1) state(InGameAligning) mapAlignTick(8533))
  140. ((peerID(2) state(InGameAligning) mapAlignTick(8531))
  141. )
  142. 206.826 Info NetworkInputHandler.cpp:82: expectedMapTick(8531) refusing Input Action [0 8530 OpenGui] because multiplayer control is not ready
  143. 206.827 Info NetworkInputHandler.cpp:82: expectedMapTick(8531) refusing Input Action [0 8530 OpenGui] because multiplayer control is not ready
  144. 206.827 Info NetworkInputHandler.cpp:82: expectedMapTick(8531) refusing Input Action [0 8530 OpenGui] because multiplayer control is not ready
  145. 206.827 Info NetworkInputHandler.cpp:82: expectedMapTick(8531) refusing Input Action [0 8530 OpenGui] because multiplayer control is not ready
  146. 206.827 Info NetworkInputHandler.cpp:82: expectedMapTick(8531) refusing Input Action [0 8530 CursorTransfer] because multiplayer control is not ready
  147. 206.828 Info MultiplayerManager.cpp:1619: maptick(8533) crc before applying all ticks: -504177630
  148. 206.828 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8533) lastTickApplied(8524) referenceMapTick(8533) networkTick(2758)
  149. 206.828 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8526) inputActions((SelectedEntityChanged) (StopMining) ) ) for peer(2)
  150. 206.829 Info MultiplayerManager.cpp:1630: maptick(8533) crc after applying all ticks: -1028169414
  151. 206.829 Info MultiplayerManager.cpp:848: networkTick(2758) mapTick(8533) changing state from(InGameAligning) to(InGameAligned)
  152. 206.929 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  153. 206.929 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  154. 206.929 Info MultiplayerManager.cpp:989: networkTick(2764) mapTick(8533) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  155. 206.929 Info MultiplayerManager.cpp:848: networkTick(2764) mapTick(8533) changing state from(InGameAligned) to(InGameWaitingForOthers)
  156. 207.034 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  157. 207.035 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  158. 207.035 Info MultiplayerManager.cpp:989: networkTick(2770) mapTick(8533) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  159. 207.035 Info MultiplayerManager.cpp:1160: networkTick(2770) mapTick(8533) stopping mapAlign
  160. 207.035 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  161. 207.035 Info MultiplayerManager.cpp:1679: networkTick(2770) mapTick(8533) finishing removing peer(3) hasPeer(false)
  162. 207.035 Info NetworkInputHandler.cpp:506: expectedMapTick(8533) removing peer(3) success(false).
  163. 207.035 Info Synchronizer.cpp:507: networkTick(2770) removing peer(3) success(false).
  164. 207.035 Info MultiplayerManager.cpp:848: networkTick(2770) mapTick(8533) changing state from(InGameWaitingForOthers) to(InGame)
  165. 207.035 Info MultiplayerManager.cpp:1470: networkTick(2770) mapTick(8533) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  166. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  167. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  168. )
  169. 207.139 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  170. 207.139 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  171. 207.139 Info MultiplayerManager.cpp:989: networkTick(2776) mapTick(8539) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  172. 209.961 Info MultiplayerManager.cpp:127: NetworkTick(2945) disconnecting multiplayer connection.
  173. 209.961 Info NetworkInputHandler.cpp:59: expectedMapTick(8696) sending PlayerLeaveGame
  174. 210.078 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (2)
  175. 210.078 Info MultiplayerManager.cpp:935: networkTick(2951) mapTick(8701) removing peer(2) dropout(false)
  176. 210.078 Info MultiplayerManager.cpp:848: networkTick(2951) mapTick(8701) changing state from(InGame) to(InGameAligning)
  177. 210.078 Info MultiplayerManager.cpp:1582: networkTick(2951) mapTick(8701) starting mapAlign
  178. 210.078 Info MultiplayerManager.cpp:1496: networkTick(2951) mapTick(8701) adding mapAlignTask(RemovePlayerAlignTask)
  179. 210.163 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8701) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  180. 210.163 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8701) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  181. 210.163 Info MultiplayerManager.cpp:989: networkTick(2957) mapTick(8701) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  182. 210.163 Info MultiplayerManager.cpp:1516: networkTick(2957) mapTick(8701) sending mapAlignAction
  183. 210.278 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8701) received MapAlignAction from peer(0), mapAlignTick(8703) appliedTickClosuresCount(24)
  184. 210.278 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8701) received MapAlignAction from peer(1), mapAlignTick(8704) appliedTickClosuresCount(21)
  185. 210.278 Info MultiplayerManager.cpp:1204: networkTick(2963) mapTick(8701) received MapAlignAction from peer(2), mapAlignTick(8702) appliedTickClosuresCount(0)
  186. 210.279 Info MultiplayerManager.cpp:1598: networkTick(2964) mapTick(8701) mapAlign finished targetTick(8704) updating map and running the tasks ...
  187. 210.279 Info MultiplayerManager.cpp:1470: networkTick(2964) mapTick(8701) peerID(2) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8703))
  188. ((peerID(1) state(InGameAligning) mapAlignTick(8704))
  189. ((peerID(2) state(InGameAligning) mapAlignTick(8702))
  190. )
  191. 210.281 Info MultiplayerManager.cpp:1619: maptick(8704) crc before applying all ticks: 540155647
  192. 210.281 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8704) lastTickApplied(8695) referenceMapTick(8704) networkTick(2964)
  193. 210.281 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8696) inputActions((PlayerLeaveGame) ) ) for peer(2)
  194. 210.281 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  195. 210.281 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(1)
  196. 210.281 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(8700) inputActions((CheckCRCHeuristic) ) ) for peer(2)
  197. 210.282 Info NetworkInputHandler.cpp:506: expectedMapTick(-1) removing peer(2) success(true).
  198. 210.282 Info GameActionHandler.cpp:1927: MapTick(8704) processed PlayerLeaveGame peerID(2) playerIndex(0)
  199. 210.282 Info MultiplayerManager.cpp:1630: maptick(8704) crc after applying all ticks: 256307459
  200. 210.282 Info MultiplayerManager.cpp:848: networkTick(2964) mapTick(8704) changing state from(InGameAligning) to(InGameAligned)
  201. 210.380 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  202. 210.380 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  203. 210.380 Info MultiplayerManager.cpp:989: networkTick(2970) mapTick(8704) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  204. 210.381 Info NetworkInputHandler.cpp:482: expectedMapTick(-1) adding peer(2).
  205. 210.381 Info MultiplayerManager.cpp:848: networkTick(2970) mapTick(8704) changing state from(InGameAligned) to(InGameWaitingForOthers)
  206. 210.478 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  207. 210.478 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  208. 210.478 Info MultiplayerManager.cpp:989: networkTick(2976) mapTick(8704) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  209. 210.478 Info MultiplayerManager.cpp:1160: networkTick(2976) mapTick(8704) stopping mapAlign
  210. 210.478 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  211. 210.478 Info MultiplayerManager.cpp:848: networkTick(2976) mapTick(8704) changing state from(InGameWaitingForOthers) to(Disconnecting)
  212. 210.479 Info MultiplayerManager.cpp:1470: networkTick(2976) mapTick(8704) peerID(2) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  213. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  214. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  215. )
  216. 210.811 Info MultiplayerManager.cpp:848: networkTick(2982) mapTick(8704) changing state from(Disconnecting) to(QuitScheduled)
  217. 210.827 Info MultiplayerManager.cpp:154: NetworkTick(2982) quitting multiplayer connection.
  218. 210.827 Info MultiplayerManager.cpp:848: networkTick(2982) mapTick(8704) changing state from(QuitScheduled) to(Disconnected)
  219. 210.831 Info NetworkInputHandler.cpp:720: mapTick(-1) networkTick(2982) disconnecting from player.
  220. 211.499 Info Router.cpp:405: Router peerID(2) shutting down.
  221. 211.500 Info WindowsUDPSocket.cpp:161: Socket closed
  222. 211.500 Info Router.cpp:432: Router state -> Disconnected
  223. 215.774 Goodbye
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