Advertisement
Guest User

My Treasure Hunt

a guest
Feb 28th, 2015
188
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.43 KB | None | 0 0
  1. ***Prologue***
  2. In this scene the notes about a shrine to Death the master has been obsessing over arrive at the mansion, and based on them the Master and maids head to Perth. Of course, the Master was up late last night poring through ancient documents yet again, so the maids will have to wake him, prepare breakfast, and give him the notes. Whoever does the latter gets 1D6 Favor.
  3. Once the Master has had breakfast, the action moves to the villa by the dues outside of Perth. He has a private carriage belonging to the Thane family take them all there to speed up the journey.
  4. With that, the prologue is completed.
  5.  
  6. ***Anti-Excavation Demonstration***
  7. Now the scenario begins in earnest. Just as the characters are all arriving at the villa, an environmental protection group comes to protest the planned excavations.
  8. Alexander Andrews of the prefectural assembly is leading the protest. He’s set up a temporary office in the village at the base of the mountain, and is leading an opposition movement in the name of protecting the environment.
  9. The player characters will have to deal with the demonstrators as quickly as they can so that the Master can concentrate on his excavations. If the characters do a good job of dealing with it, they’ll gain 1D6 Favor. However if they can’t, the Master takes 5 Stress.
  10. Once this scene is done with, move on to the “Alexander’s Plot” event.
  11.  
  12. ***Alexander’s Plot***
  13. The GM now reads the following to the players:
  14. This is the temporary office of assemblyman Alexander Andrews.
  15. “Dammit! That goddamn punk! At this rate my main plan will be for nothing!”
  16. With a hateful sneer, Alexander presses his cigarette into an ashtray.
  17. He turns to his secretary, who waits patiently, and says, “This is going to get violent, but there’s no other way. You, get everyone together.”
  18. His face is contorted by a grin.
  19. None of the player characters can take part in this scene. The point is to establish Alexander as the vile political fixer who’s working to hinder the excavations. He’s actually secretly working on a government plan to build a power plant in the dunes, but the Thane family bought the land right before he was going to make his presentation. This was after Alexander had been promised that pushing the plant through would launch his political career into the limelight. He’s desperate to stop the excavation so he can make that happen.
  20. Naturally, very few besides Alexander know about the plant plans.
  21.  
  22. ***The Maids’ Work***
  23. From here on, the scenario progresses from Morning Work to Daytime Work to Evening Work.
  24. For Morning Work, the maids must gently wake the Master up, prepare a delicious breakfast, and otherwise do housework and take care of things.
  25. For Daytime Work, the maids help the Master as he carries out his excavations. However, they might instead go to the village at the foot of the mountain to do shopping and search for information. However, characters who do not want help the Master with excavating will have to persuade the Master (use a Cunning roll) to let them, or he’ll insist that they stay to help.
  26. For Evening Work, the maids prepare dinner, get the bath ready, make the bed, and other things that should pose no challenge to maids. Make sure the Master can relax and refresh himself to his heart’s content. Also, it’s possible to skip doing the housework and check on the excavation site.
  27.  
  28. ***Daytime Work: Excavation (First Day)***
  29. When the characters arrive at the excavation site, they’re confronted with an environmental protection group holding a sit-in. They’re sitting in front of the gate to the excavation site, chanting in unison. If they’re allowed to continue, it won’t be possible to begin the excavation.
  30. The PCs will have to find a way to disperse the protesters so that the Master can begin his excavations. Characters who do successfully get the protesters out of the way earn 1D6 Favor. However, if the attempt to disperse the protesters fails and the excavation can’t proceed, the Master will take 5 Stress.
  31.  
  32. ***Evening Work: Patrol (First Day)
  33. This scene occurs if one of the PCs goes to check on the excavation site at night.
  34. Characters who check the site will notice someone in the storage shed where the excavation tools are kept. Four young men from the environmental protection group (Attributes 2/Spirit 5) are in there trying to steal tools. Needless to say, without the excavation tools the Master will have a hard time digging for treasure. The PCs will have to find a way to stop them. If the four men are discovered, they’ll try to run away, though failing that they’ll try to attack.
  35. If the PCs do manage to capture the men, no amount of questioning will get them to spill Alexander’s name. They’ll just keep on claiming that they’re on the side of justice, and spit abuse at the PCs who in their eyes are siding with environmental destruction. They won’t provide any information of any use.
  36. PCs who prevent the theft of the excavation tools get 1D6 Favor.
  37. If no one checks the area, the tools will be gone the next day and the Master will be discouraged and take 5 Stress.
  38.  
  39. ***Daytime Work: To the Village (Second Day)***
  40. If any of the PCs decide to go into the village to go shopping or gather information, use this scene.
  41. When the PCs arrive in the village, they spot a black luxury car driving to Alexander’s temporary office. It is carrying a government bureaucrat, who has come to demand that Alexander do something about the delay in acquiring the real estate for the planned nuclear reactor.
  42. Characters who find some way to eavesdrop will hear Alexander insist that what is currently the excavation site will be ready for the reactor construction.
  43. The environmentalists would not believe this without some kind of proof. However, if someone did manage to provide proof to the environmentalists and/or the villagers, Alexander would promptly lose his standing with them.
  44.  
  45. ***Evening Work: Patrol (Second Day)
  46. This scene occurs if one of the PCs goes to check on the excavation site at night.
  47. If any of the PCs do go to the site that night, they find someone trying to sneak into the site. This is Alexander’s secretary. He sent her there to sabotage the excavation. She plans to cause an artificial cave-in and bury the Master alive.
  48. If she’s discovered, she’ll try to run away, and failing that she’ll try to attack. Alexander’s secretary has attributes of 4. If they manage to catch her, she’ll confess what Alexander ordered her to do, and about the plans for the nuclear reactor.
  49. Even if the secretary gets away, if one of the PCs gets a Cunning result of 20 while investigating the site, he or she can find and disarm the devices set up to cause a cave-in.
  50. Characters who catch Alexander’s secretary and/or prevent the sabotage will gain 2D6.
  51. If no one goes on patrol and the secretary’s scheme goes ahead, there is a cave-in during the excavations. The Master gets trapped, and takes 10 Stress.
  52.  
  53. ***Ending***
  54. On the third day of excavation, it’s time for the ending. As the sun is sinking in the West, the excavations are complete. Check how much Stress the Master has taken, and look at the table below to see how the dig turns out.
  55. Stress Discovery
  56. 0-4 The Buried Shrine
  57. 1-5 A Hidden Gold Mine
  58. 6-10 Dinosaur Egg
  59. 11-15 Hot Spring
  60. 16+ Unexploded Bomb
  61. So, was the Master able to uncover the shrine to Death? Set up an appropriate ending scene based on what the Master dug up.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement