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Nov 25th, 2014
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C++ 0.49 KB | None | 0 0
  1. void Game::handleEvents()
  2. {
  3.     SDL_Event event;
  4.     if (SDL_PollEvent(&event))
  5.     {
  6.         switch (event.type)
  7.         {
  8.         case SDL_QUIT:
  9.             m_bRunning = false;
  10.             break;
  11.         }
  12.  
  13.         if (event.type == SDL_KEYDOWN){
  14.             switch (event.key.keysym.sym){
  15.             case SDLK_UP:
  16.                 player.y -= 5;
  17.                 break;
  18.             case SDLK_DOWN :
  19.                 player.y += 5;
  20.                 break;
  21.             case SDLK_LEFT:
  22.                 player.x -= 5; // player.x = player.x - 5;
  23.                 break;
  24.             case SDLK_RIGHT:
  25.                 player.x += 5;
  26.                 break;
  27.             }
  28.            
  29.         }
  30.  
  31.     }
  32. }
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