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- void Game::handleEvents()
- {
- SDL_Event event;
- if (SDL_PollEvent(&event))
- {
- switch (event.type)
- {
- case SDL_QUIT:
- m_bRunning = false;
- break;
- }
- if (event.type == SDL_KEYDOWN){
- switch (event.key.keysym.sym){
- case SDLK_UP:
- player.y -= 5;
- break;
- case SDLK_DOWN :
- player.y += 5;
- break;
- case SDLK_LEFT:
- player.x -= 5; // player.x = player.x - 5;
- break;
- case SDLK_RIGHT:
- player.x += 5;
- break;
- }
- }
- }
- }
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