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- cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
- fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
- cl_playerspraydisable 1
- r_spray_lifetime 0
- mat_shadowstate 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- r_eyes 0
- r_flex 0
- r_lod 3
- r_rootlod 3
- r_teeth 0
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
- mat_phong 0 // some people don't like this on I prefer it on for sniper though
- cl_detaildist 0
- cl_detailfade 0
- cl_drawmonitors 0
- cl_ejectbrass 0
- cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
- cl_new_impact_effects 0
- cl_show_splashes 0
- func_break_max_pieces 0
- glow_outline_effect_enable 0 // Cart glow effect.
- lod_transitiondist 0
- mat_antialias 4
- mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
- // a strange `shine' effect to appear on all players. - Chris
- // In the past I wasn't able to prove that disabling this was significant,
- // it effects fps by about 1% after several checks - Comanglia
- mat_colcorrection_disableentities 0
- mat_colorcorrection 0
- mat_disable_bloom 1
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_envmapsize 8
- mat_envmaptgasize 8
- mat_filterlightmaps 1
- mat_filtertextures 1
- mat_forceaniso 1
- mat_hdr_level 0
- mat_max_worldmesh_vertices 65536
- mat_monitorgamma 2.6 // Controls brightness, try 1.8 to make it brighter or 2.2
- // to get it darker. Only works in fullscreen.
- mat_parallaxmap 0
- mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
- // at a range from -1 to 2, -1 being the best quality, 2 being the
- // worst. - Doesn't really matter much what you set this too if you're cpu bound
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
- // non-shiny, and will remove some specular effects from in-game
- // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
- mat_shadowstate "0"
- mat_softwarelighting "0"
- mat_software_aa_blur_one_pixel_lines "0"
- mat_software_aa_edge_threshold "9"
- mat_software_aa_quality "0"
- mat_software_aa_strength "0"
- mat_software_aa_strength_vgui "0"
- mat_software_aa_tap_offset "0"
- mat_trilinear 0
- mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
- mat_viewportupscale 1
- mat_wateroverlaysize 1
- mat_vsync "0"
- mat_wateroverlaysize "8"
- mod_load_anims_async "1"
- mod_load_mesh_async "1"
- mod_load_vcollide_async "1"
- mp_decals 15 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
- r_3dsky 0
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- r_avglight 0
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 15
- r_maxmodeldecal 9
- r_decalstaticprops 0
- r_decal_cullsize 15
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_drawflecks 0
- r_dynamic 0
- r_flashlightdepthtexture 0
- r_forcewaterleaf 1
- r_lightaverage 0
- r_maxnewsamples 0
- r_maxsampledist 1
- r_occlusion 0 // disables ambient occlusion. 2% FPS boost
- r_pixelfog 1
- r_propsmaxdist 0
- r_renderoverlayfragment 0
- r_staticprop_lod 4
- r_waterdrawreflection 0
- r_waterdrawrefraction 1
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
- tf_particles_disable_weather 1 // Disable weather effects on maps supporting
- // it, for example, setting this to `1'
- // disables rain effects on *_sawmill.
- tracer_extra 0
- violence_ablood 1 // framerates on -most- pcs are higher with these on
- violence_hblood 1
- in_usekeyboardsampletime 0
- mat_clipz 1 // FX card users should set this to 0
- mat_forcehardwaresync 0
- mat_levelflush 1
- mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
- r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
- // performed on the GPU (as opposed to on the CPU). The
- // value `-1' autodetects hardware support for this
- // feature, which is safer than forcing it.
- m_customaccel 0
- m_customaccel_max 0
- m_customaccel_scale 0
- m_customaccel_exponent 1
- m_forward 1
- m_filter 0
- m_yaw .022
- m_pitch .022
- m_side .8
- m_mouseaccel1 0
- m_mouseaccel2 0
- m_mousespeed 0
- m_rawinput 1
- snd_legacy_surround 0
- snd_surround_speakers 0
- dsp_enhance_stereo 1
- dsp_slow_cpu 1
- snd_mix_async "1"
- snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
- // helpful in the past, as it seems to (for whatever
- // reason) reduce the number of TDRs experienced during
- // gameplay. There's some pretty good information on
- // TDRs (nerds only) here:
- // http://forums.nvidia.com/index.php?showtopic=65161
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
- snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
- fast_fogvolume "1"
- voice_fadeouttime 0
- tf_dingaling_pitchmaxdmg 50
- tf_dingaling_pitchmindmg 110
- windows_speaker_config "1"
- mat_queue_mode 2
- cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
- cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
- r_queued_decals 0 // lessens the impact of higher decal limits.
- r_queued_ropes 1
- r_queued_post_processing 1 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- r_threaded_renderables 1
- net_queue_trace 0
- host_thread_mode 0
- hud_saytext_time 0 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
- voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
- hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
- hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
- hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
- hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
- tf_explanations_backpackpanel "1"
- tf_explanations_charinfo_armory_panel "1"
- tf_explanations_charinfopanel "1"
- tf_explanations_craftingpanel "1"
- tf_explanations_discardpanel "1"
- tf_explanations_store "1"
- tf_training_has_prompted_for_forums "1"
- tf_training_has_prompted_for_loadout "1"
- tf_training_has_prompted_for_offline_practice "1"
- tf_training_has_prompted_for_options "1"
- tf_training_has_prompted_for_training "1"
- // ----------------------------------------------------------------------------
- // Test Shit
- // ----------------------------------------------------------------------------
- cl_localnetworkbackdoor 0 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
- cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
- //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
- sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
- cl_loadondemand_default 0
- cl_ask_blacklist_opt_out "1"
- cl_ask_favorite_opt_out "1"
- cl_clearhinthistory "1"
- cl_cloud_settings "0"
- cl_debugrumble "0"
- cl_detaildist "0"
- cl_detailfade "0"
- cl_drawmonitors "0"
- cl_ejectbrass "0"
- cl_hud_killstreak_display_time "1"
- cl_hud_playerclass_use_playermodel "0"
- cl_jiggle_bone_framerate_cutoff "0"
- cl_loadondemand_default "0"
- cl_muzzleflash_dlight_1st "0"
- cl_localnetworkbackdoor "0"
- cl_new_impact_effects "0"
- cl_notifications_show_ingame "0"
- cl_phys_props_enable "0"
- cl_phys_props_max "0"
- cl_playerspraydisable "1"
- cl_predict "1"
- cl_predictweapons "1"
- cl_rumblescale "0"
- cl_showhelp "0"
- cl_showpluginmessages "0"
- cl_show_splashes "0"
- cl_software_cursor "0"
- cl_threaded_bone_setup "1"
- cl_threaded_client_leaf_system "0"
- sb_dontshow_maxplayer_warning "1"
- in_usekeyboardsampletime "0"
- lod_transitiondist "0"
- cl_forcepreload 1 // Force preloading
- cl_ask_blacklist_opt_out "1"
- cl_ask_favorite_opt_out "1"
- sb_dontshow_maxplayer_warning "1"
- tf_explanations_backpackpanel "1"
- tf_explanations_charinfo_armory_panel "1"
- tf_explanations_charinfopanel "1"
- tf_explanations_craftingpanel "1"
- tf_explanations_discardpanel "1"
- tf_explanations_store "1"
- tf_training_has_prompted_for_forums "1"
- tf_training_has_prompted_for_loadout "1"
- tf_training_has_prompted_for_offline_practice "1"
- tf_training_has_prompted_for_options "1"
- tf_training_has_prompted_for_training "1"
- //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
- // net_graph 1,2,3,4,5
- sv_pvsskipanimation "1"
- sv_loadondemand_default "0"
- r_drawmodelstatsoverlaymin "0.1"
- r_drawmodelstatsoverlaymax "1.5"
- sv_logsdir "logs"
- sv_logfile "1"
- sv_logflush "0"
- sv_logecho "1"
- sv_log_onefile "0"
- sv_logbans "0"
- sv_logfilename_format ""
- sv_logfilecompress "0"
- net_maxroutable "1260"
- mat_spewalloc "0"
- mat_texture_list_content_path ""
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