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Nov 23rd, 2012
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  1. ; Èìåíà ïðîôèëåé
  2. ; <èìÿ_ïðîôèëÿ> = <ñåêöèÿ_ïðîôèëÿ>
  3. ;
  4. ; Profile names
  5. ; <profile_name> = <profile_section>
  6. [profiles]
  7. 1098 = 1098_config
  8. 1114 = 1114_config
  9. 1154 = 1154_config
  10. 1469 = 1469_config
  11. 1472 = 1472_config
  12. 1475 = 1475_config
  13. 1511 = 1511_config
  14. 1580 = 1580_config
  15. 1844 = 1844_config
  16. 1834 = 1834_config
  17. 1842 = 1842_config
  18. 1850 = 1850_config
  19. 1865 = 1865_config
  20. 1935 = 1935_config
  21. 2218 = 2218_config
  22. 2205 = 2205_config
  23. 2215 = 2215_config
  24. 2232 = 2232_config
  25. 2571 = 2571_config
  26. 2559 = 2559_config
  27. 2588 = 2588_config
  28. 2945 = 2945_config
  29. default = 2947_config
  30. 3120 = 3120_config
  31. cs = 3456_config
  32. cop = 3870_config
  33. aitest = aitest_config
  34.  
  35. [sdks]
  36. default = sdk_config
  37. cs = sdkcs_config
  38.  
  39. ; ïóòè òîëüêî àáñîëþòíûå!
  40. ; absolute paths only
  41. [1098_config]
  42. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  43. shader_substs = 1098_shader_substs
  44.  
  45. [1098_shader_substs]
  46. ; 1098
  47. def_aref = def_shaders\def_aref
  48. def_vertex = def_shaders\def_vertex
  49. def_vertex_for_fog = def_shaders\def_vertex
  50. def_leaf = flora\leaf_wave
  51. def_leaf2 = flora\leaf_wave
  52. particle_add = particles\add
  53. glow = effects\glow
  54. rockwalls7_detail = default ; FIXME
  55. def_vertex_ghost = def_shaders\def_vertex
  56. def_burning_vein = default ; FIXME
  57. def_specular_vein = default ; FIXME
  58. def_amb = default ; FIXME
  59. _collide = default ; FIXME
  60. landscape_lev5aztec = default ; FIXME
  61. fx_fog1 = default ; FIXME
  62. fx_lava1 = default ; FIXME
  63. fx_fluids2 = default ; FIXME
  64.  
  65.  
  66. ; 1114, 1154
  67. [1114_config]
  68. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  69. shader_substs = 11xx_shader_substs
  70. texture_substs = 11xx_texture_substs
  71. auto_gamemtls = 11xx_auto_gamemtls
  72.  
  73. [1154_config]
  74. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  75. shader_substs = 11xx_shader_substs
  76. texture_substs = 11xx_texture_substs
  77. auto_gamemtls = 11xx_auto_gamemtls
  78.  
  79. [11xx_shader_substs]
  80. flora\leaf = flora\leaf_wave
  81. flora\leaf_sux = flora\leaf_wave
  82. flora\trunk = flora\trunk_wave
  83. levels\l1_escape\terrain = levels\escape_grass
  84. levels\l1_escape\terrain_00 = levels\escape_grass
  85.  
  86. [11xx_texture_substs]
  87. trees\trees_topolgreen = trees\trees_topolgreenv
  88. glass3 = fx\shadow ; FIXME
  89.  
  90. ; â 1114/1154 ìàòåðèàëîâ åù¸ íå áûëî, ïîýòîìó íàçíà÷àåì ïî òåêñòóðå.
  91. ; çàìåíà ïðîèñõîäèò _ïîñëå_ ïîäñòàíîâêè òåêñòóð â ñîîòâåòñòâèè ñ
  92. ; ïðåäûäóùåé ñåêöèåé.
  93. ;
  94. ; Game materials were introduced in post 1114/1154 builds, so we
  95. ; have to auto-assign game material by texture. Note this happens
  96. ; after the texture substition is done according to previous section.
  97. [11xx_auto_gamemtls]
  98. $shadertest = default
  99. corp\corp_dog = materials\cloth
  100. corp\corp_human1 = materials\cloth
  101. corp\corp_human2 = materials\cloth
  102. corp\corp_human3 = materials\cloth
  103. corp\corp_rat = materials\cloth
  104. corp\corp_stalker = materials\cloth
  105. corp\corp_zomby1 = materials\cloth
  106. crete\crete_border1 = materials\concrete
  107. crete\crete_border2 = materials\concrete
  108. crete\crete_floor1 = materials\concrete
  109. crete\crete_floor3 = materials\concrete
  110. crete\crete_floor4 = materials\flooring_tile
  111. crete\crete_floor4a = materials\flooring_tile
  112. crete\crete_floor_linol = materials\flooring_tile
  113. crete\crete_girder1 = materials\concrete
  114. crete\crete_golima_daxa = materials\concrete
  115. crete\crete_pol_t = materials\flooring_tile
  116. crete\crete_potolok_gr = materials\stucco
  117. crete\crete_railborder1 = materials\concrete
  118. crete\crete_railborder2 = materials\concrete
  119. crete\crete_roof1 = materials\shifer
  120. crete\crete_roof1_border = materials\concrete
  121. crete\crete_roof2 = materials\shifer
  122. crete\crete_schiffer1 = materials\shifer
  123. crete\crete_schiffer2 = materials\shifer
  124. crete\crete_schiffer2a = materials\shifer
  125. crete\crete_schiffer3 = materials\shifer
  126. crete\crete_stena_kraska_02 = materials\stucco
  127. crete\crete_walls1 = materials\stucco
  128. crete\crete_walls10 = materials\stucco
  129. crete\crete_walls11 = materials\flooring_tile
  130. crete\crete_walls12 = materials\concrete
  131. crete\crete_walls13 = materials\stucco
  132. crete\crete_walls14 = materials\flooring_tile
  133. crete\crete_walls16 = materials\wood
  134. crete\crete_walls16a = materials\wood
  135. crete\crete_walls17 = materials\stucco
  136. crete\crete_walls17a = materials\stucco
  137. crete\crete_walls18 = materials\stucco
  138. crete\crete_walls18a = materials\stucco
  139. crete\crete_walls19 = materials\stucco
  140. crete\crete_walls2 = materials\wood
  141. crete\crete_walls20 = materials\wood
  142. crete\crete_walls3 = materials\concrete
  143. crete\crete_walls4 = materials\concrete
  144. crete\crete_walls5 = materials\concrete
  145. crete\crete_walls6 = materials\stucco
  146. crete\crete_walls7 = materials\stucco
  147. crete\crete_walls8 = materials\stucco
  148. crete\crete_walls8a = materials\stucco
  149. crete\crete_walls8b = materials\stucco
  150. crete\crete_walls9 = materials\stucco
  151. crete\crete_walls9a = materials\stucco
  152. crete\crete_walls9_a = materials\stucco
  153. crete\crete_walls_tual = materials\flooring_tile
  154. crete\crete_walls_tual_a = materials\flooring_tile
  155. crete\crete_walls_tual_b = materials\flooring_tile
  156. det\det_kustsux1 = materials\cloth
  157. door\door_j02 = materials\metal_plate
  158. door\door_j03alfa = materials\metal_plate
  159. fbr\fbr_linoleum1 = default
  160. fx\fx_fire1 = default
  161. fx\fx_sun = default
  162. fx\shadow = default
  163. glas\glas_dirt = materials\glass
  164. glas\glas_windows1 = materials\glass
  165. glas\glas_windows1a = materials\glass
  166. glas\glas_windows2a = materials\glass
  167. glas\glas_windows2b = materials\glass
  168. glas\glas_windows2c = materials\glass
  169. glas\glas_windows2d = materials\glass
  170. glas\glas_windows3 = materials\glass
  171. glas\glas_windows3a = materials\glass
  172. glas\glas_windows3b = materials\glass
  173. glas\glas_windows4 = materials\glass
  174. glas\glas_windows5b = materials\glass
  175. glas\glas_windows5c = materials\glass
  176. glas\glas_windows6 = materials\glass
  177. glas\glas_windows6b = materials\glass
  178. grnd\grnd_asphalt1 = materials\asphalt
  179. grnd\grnd_asphalt1_border = materials\asphalt
  180. grnd\grnd_asphalt2 = materials\asphalt
  181. grnd\grnd_asphalt2 = materials\asphalt
  182. grnd\grnd_asphalt2a = materials\asphalt
  183. grnd\grnd_asphalt3 = materials\asphalt
  184. grnd\grnd_drygrass1 = materials\earth
  185. grnd\grnd_drygrass1a = materials\earth
  186. grnd\grnd_dry_j02 = materials\earth
  187. grnd\grnd_garbage1 = materials\earth
  188. grnd\grnd_grass2 = materials\grass
  189. grnd\grnd_grass4 = materials\grass
  190. grnd\grnd_hangbush1 = materials\grass
  191. grnd\grnd_mudwalls1 = materials\sand
  192. grnd\grnd_mudwalls2 = materials\sand
  193. grnd\grnd_obriv_a = materials\sand
  194. grnd\grnd_railroad1 = materials\earth
  195. grnd\grnd_road_a = materials\earth
  196. grnd\grnd_road_a1 = materials\earth
  197. levels\l1_escape\terrain = materials\earth
  198. levels\l1_escape\terrain_00 = materials\earth
  199. mtl\mtl_angar_a = materials\metal_plate
  200. mtl\mtl_angar_a_d = materials\metal_plate
  201. mtl\mtl_bochka_01 = materials\tin
  202. mtl\mtl_bochka_02 = materials\tin
  203. mtl\mtl_bochka_03_r = materials\tin
  204. mtl\mtl_fence1 = materials\setka_rabica
  205. mtl\mtl_fence2 = materials\setka_rabica
  206. mtl\mtl_fence2n = materials\setka_rabica
  207. mtl\mtl_fence3 = materials\setka_rabica
  208. mtl\mtl_fence4 = materials\setka_rabica
  209. mtl\mtl_gate_j01a = materials\metal_plate
  210. mtl\mtl_metall_02_a = materials\metal_plate
  211. mtl\mtl_perehod01 = materials\tin
  212. mtl\mtl_perehod02 = materials\tin
  213. mtl\mtl_railroad_04 = materials\gravel
  214. mtl\mtl_railroad_04_bok = materials\metal
  215. mtl\mtl_railroad_05 = materials\gravel
  216. mtl\mtl_rails1 = materials\metal
  217. mtl\mtl_resh_reil = materials\metal
  218. mtl\mtl_resh_reil_a = materials\metal
  219. mtl\mtl_resh_reil_b = materials\metal
  220. mtl\mtl_resh_reil_c = materials\metal
  221. mtl\mtl_shkaf = materials\tin
  222. mtl\mtl_steps1 = materials\metal_plate
  223. mtl\mtl_trub_z_01 = materials\metal_pipe
  224. mtl\mtl_tubes1 = materials\metal_pipe
  225. mtl\mtl_tubes2 = materials\metal_pipe
  226. mtl\mtl_tubes3 = materials\metal_pipe
  227. mtl\mtl_tubes3a = materials\metal_pipe
  228. mtl\mtl_tubes4 = materials\metal_pipe
  229. mtl\mtl_tubes51 = materials\metal_pipe
  230. mtl\mtl_tubes6 = materials\metal_pipe
  231. mtl\mtl_tubes_05_a = materials\metal_pipe
  232. mtl\mtl_vorota_a = materials\metal_plate
  233. mtl\mtl_walls1 = materials\metal_plate
  234. mtl\mtl_walls10 = materials\metal_plate
  235. mtl\mtl_walls11 = materials\metal_plate
  236. mtl\mtl_walls12 = materials\metal_plate
  237. mtl\mtl_walls13 = materials\metal_plate
  238. mtl\mtl_walls14 = materials\metal_plate
  239. mtl\mtl_walls15 = materials\metal_plate
  240. mtl\mtl_walls16 = materials\metal_plate
  241. mtl\mtl_walls1a = materials\metal_plate
  242. mtl\mtl_walls2 = materials\metal_plate
  243. mtl\mtl_walls3 = materials\metal_plate
  244. mtl\mtl_walls3a = materials\metal_plate
  245. mtl\mtl_walls4 = materials\metal_plate
  246. mtl\mtl_walls5 = materials\metal_plate
  247. mtl\mtl_walls6 = materials\metal_plate
  248. mtl\mtl_walls7 = materials\metal_plate
  249. mtl\mtl_walls8 = materials\metal_plate
  250. mtl\mtl_walls9 = materials\metal_plate
  251. mtl\mtl_walls9a = materials\metal_plate
  252. mtl\mtl_x-support1 = materials\metal_plate
  253. mtl\mtl_x-support2 = materials\metal_plate
  254. prop\prop_barbwire1 = materials\setka_rabica
  255. prop\prop_barbwire2 = materials\setka_rabica
  256. prop\prop_barbwire3 = materials\setka_rabica
  257. prop\prop_barrel1_small = materials\tin
  258. prop\prop_batarea_p = materials\metal_plate
  259. prop\prop_bathhole1 = default
  260. prop\prop_bathhole2 = default
  261. prop\prop_bed1 = materials\setka_rabica
  262. prop\prop_bed1a = materials\setka_rabica
  263. prop\prop_bed2 = materials\cloth
  264. prop\prop_bed2a = materials\cloth
  265. prop\prop_bed2b = materials\cloth
  266. prop\prop_bed2c = materials\cloth
  267. prop\prop_bed2d = materials\cloth
  268. prop\prop_bed2h = materials\cloth
  269. prop\prop_box1 = materials\cloth
  270. prop\prop_box1a = materials\cloth
  271. prop\prop_box1b = materials\cloth
  272. prop\prop_box2 = materials\cloth
  273. prop\prop_box2a = materials\cloth
  274. prop\prop_box2b = materials\cloth
  275. prop\prop_braiding1 = default
  276. prop\prop_busdead1 = materials\metal_plate
  277. prop\prop_busdead1a = materials\metal_plate
  278. prop\prop_busdead1b = materials\metal_plate
  279. prop\prop_busdead1c = materials\metal_plate
  280. prop\prop_busdead1f = materials\metal_plate
  281. prop\prop_ceil = materials\stucco
  282. prop\prop_chair1 = materials\wooden_board
  283. prop\prop_chair1a = materials\wooden_board
  284. prop\prop_clock1 = materials\glass
  285. prop\prop_cloth2 = materials\cloth
  286. prop\prop_crate1 = materials\metal_plate
  287. prop\prop_crate2 = materials\metal_plate
  288. prop\prop_crush_ceil = materials\stucco
  289. prop\prop_door1 = materials\wooden_board
  290. prop\prop_door2 = materials\metal_plate
  291. prop\prop_door3 = materials\wooden_board
  292. prop\prop_door4 = materials\metal_plate
  293. prop\prop_door5 = materials\metal_plate
  294. prop\prop_door6 = materials\wooden_board
  295. prop\prop_door7 = materials\metal_plate
  296. prop\prop_door8 = materials\wooden_board
  297. prop\prop_door9 = materials\wooden_board
  298. prop\prop_door_a = materials\wooden_board
  299. prop\prop_door_tual = materials\wooden_board
  300. prop\prop_electricalunit1 = materials\tin
  301. prop\prop_electricalunit2 = materials\tin
  302. prop\prop_electricalunit3 = materials\tin
  303. prop\prop_electricalunit3a = materials\tin
  304. prop\prop_electricalunit3b = materials\tin
  305. prop\prop_electroengine1 = materials\metal_plate
  306. prop\prop_elektr = materials\tin
  307. prop\prop_garbage1 = materials\metal
  308. prop\prop_govno = default
  309. prop\prop_grate1 = default
  310. prop\prop_grate2 = default
  311. prop\prop_grate4 = default
  312. prop\prop_hanger1 = default
  313. prop\prop_hanger2 = default
  314. prop\prop_hanglock1 = materials\metal
  315. prop\prop_hanglock2 = materials\metal
  316. prop\prop_house_door1 = materials\wooden_board
  317. prop\prop_kniga = default
  318. prop\prop_konserv1 = materials\tin
  319. prop\prop_konserv2 = materials\tin
  320. prop\prop_konserv3 = materials\tin
  321. prop\prop_kruchok = default
  322. prop\prop_lampa_g = default
  323. prop\prop_lampa_galogen = default
  324. prop\prop_lampa_galogen_2s = default
  325. prop\prop_lampa_g_red2 = default
  326. prop\prop_lampa_o = materials\tin
  327. prop\prop_lamppost1 = default
  328. prop\prop_lamppost1a = default
  329. prop\prop_lamppost1b = default
  330. prop\prop_lamppost2 = default
  331. prop\prop_lamppost2a = default
  332. prop\prop_lep1 = default
  333. prop\prop_lep1a = default
  334. prop\prop_lift_button = default
  335. prop\prop_lift_door = materials\wooden_board
  336. prop\prop_locker1 = materials\wooden_board
  337. prop\prop_locker1_s = materials\wooden_board
  338. prop\prop_mattress1 = materials\cloth
  339. prop\prop_musor_01 = materials\metal_plate
  340. prop\prop_number1 = materials\tin
  341. prop\prop_ognetushit = materials\tin
  342. prop\prop_paper = materials\fake
  343. prop\prop_plafond1 = materials\glass
  344. prop\prop_plitka_lab = materials\flooring_tile
  345. prop\prop_priluki = default
  346. prop\prop_primab = default
  347. prop\prop_primar = default
  348. prop\prop_prozektor = materials\glass
  349. prop\prop_pult1 = materials\tin
  350. prop\prop_radiator1 = materials\metal
  351. prop\prop_radiator2 = materials\metal
  352. prop\prop_roadblock1 = materials\concrete
  353. prop\prop_roadborder1 = materials\metal_plate
  354. prop\prop_roadborder1_rear = materials\metal_plate
  355. prop\prop_roadborder2 = materials\concrete
  356. prop\prop_roadborder21 = materials\concrete
  357. prop\prop_sheet = materials\cloth
  358. prop\prop_shirma1 = materials\cloth
  359. prop\prop_shitok = materials\tin
  360. prop\prop_sigarets = default
  361. prop\prop_socket1 = default
  362. prop\prop_stupeni_a = materials\concrete
  363. prop\prop_stupeni_b = materials\concrete
  364. prop\prop_switch1 = default
  365. prop\prop_tabl = materials\wooden_board
  366. prop\prop_table1 = materials\wooden_board
  367. prop\prop_table1a = materials\wooden_board
  368. prop\prop_table1b = materials\wooden_board
  369. prop\prop_table1c = materials\wooden_board
  370. prop\prop_tempmeter1 = materials\tin
  371. prop\prop_tor3 = default
  372. prop\prop_tor4 = default
  373. prop\prop_trainwheel1 = materials\metal
  374. prop\prop_trainwheel1a = materials\metal
  375. prop\prop_trainwheel2 = materials\metal
  376. prop\prop_trube = materials\metal_pipe
  377. prop\prop_truckdead1 = materials\wooden_board
  378. prop\prop_truckdead1a = materials\metal_plate
  379. prop\prop_truckdead1b = materials\metal_plate
  380. prop\prop_tubedetails1 = materials\metal_pipe
  381. prop\prop_tubedetails2 = materials\metal_pipe
  382. prop\prop_ukazatel = materials\tin
  383. prop\prop_vac = materials\metal_plate ; ???
  384. prop\prop_vagon01 = materials\wooden_board
  385. prop\prop_vagon01a = materials\metal_plate
  386. prop\prop_vagon01b = materials\metal_plate
  387. prop\prop_vagon01c = materials\metal_plate
  388. prop\prop_vagon01d = materials\metal_plate
  389. prop\prop_vagon01e = materials\metal_plate
  390. prop\prop_vagon02 = materials\metal_plate
  391. prop\prop_vagon02a = materials\metal_plate
  392. prop\prop_vagon02b = materials\metal_plate
  393. prop\prop_vagon02e = materials\metal_plate
  394. prop\prop_vagon04 = materials\metal_plate
  395. prop\prop_vagon04a = materials\metal_plate
  396. prop\prop_voda1 = materials\glass
  397. prop\prop_wardrobe1 = materials\wooden_board
  398. prop\prop_wardrobe1a = materials\wooden_board
  399. prop\prop_wardrobe2 = materials\wooden_board
  400. prop\prop_wardrobe2a = materials\wooden_board
  401. prop\prop_waterpump1_step = materials\metal_plate
  402. prop\prop_wheel1_small = materials\metal_plate
  403. prop\prop_wheel2_small = materials\metal_plate
  404. prop\prop_wires1 = materials\fake
  405. prop\prop_woodenreel1 = materials\wooden_board
  406. prop\prop_yantar = materials\cloth
  407. sign\sign_stop1 = materials\tin
  408. sign\sign_stop1_rear = materials\tin
  409. sign\sign_voltage1 = materials\tin
  410. sign\sign_ziggyroad1 = materials\tin
  411. sign\sign_ziggyroad1_rear = materials\tin
  412. ston\ston_asfalt_a = materials\asphalt
  413. ston\ston_asfalt_a_r = materials\asphalt
  414. ston\ston_asfalt_b = materials\asphalt
  415. ston\ston_asfalt_c = materials\asphalt
  416. ston\ston_big_kirp = materials\bricks
  417. ston\ston_bordur_j01 = materials\concrete
  418. ston\ston_bordur_j03 = materials\concrete
  419. ston\ston_bricks1 = materials\bricks
  420. ston\ston_bricks10 = materials\bricks
  421. ston\ston_bricks11 = materials\bricks
  422. ston\ston_bricks12 = materials\bricks
  423. ston\ston_bricks12a = materials\bricks
  424. ston\ston_bricks2 = materials\bricks
  425. ston\ston_bricks3 = materials\bricks
  426. ston\ston_bricks4 = materials\bricks
  427. ston\ston_bricks5 = materials\bricks
  428. ston\ston_bricks6 = materials\bricks
  429. ston\ston_bricks7 = materials\bricks
  430. ston\ston_bricks8 = materials\bricks
  431. ston\ston_bricks9 = materials\bricks
  432. ston\ston_bricks_1973 = materials\bricks
  433. ston\ston_kirpichi_a = materials\bricks
  434. ston\ston_osnova = materials\concrete
  435. ston\ston_plints1 = materials\concrete
  436. ston\ston_plints2 = materials\concrete
  437. ston\ston_rocks1 = materials\concrete
  438. ston\ston_ros_wall_03 = materials\stucco
  439. ston\ston_stena_04a = materials\concrete
  440. ston\ston_stena_04b = materials\concrete
  441. ston\ston_stena_04c = materials\concrete
  442. ston\ston_stena_04d = materials\concrete
  443. ston\ston_stena_04e = materials\concrete
  444. ston\ston_stena_04f = materials\concrete
  445. ston\ston_stena_04g = materials\concrete
  446. ston\ston_stena_04h = materials\concrete
  447. ston\ston_stena_05b = materials\stucco
  448. ston\ston_stena_06a = materials\bricks
  449. ston\ston_stena_07_a = materials\stucco
  450. ston\ston_stena_07_c = materials\stucco
  451. ston\ston_stena_07_d = materials\stucco
  452. ston\ston_stena_07_e = materials\stucco
  453. ston\ston_stolb_rail = materials\concrete
  454. ston\ston_walls1 = materials\concrete
  455. ston\ston_walls2 = materials\concrete
  456. ston\ston_walls3 = materials\concrete
  457. ston\ston_walls4 = materials\concrete
  458. ston\ston_walls4_border = materials\concrete
  459. ston\ston_zabor_02 = materials\concrete
  460. terrain\terrain_l1escape = materials\earth
  461. terrain\terrain_rainbow = materials\earth
  462. trees\trees_bark = materials\tree_trunk
  463. trees\trees_byaka = materials\bush
  464. trees\trees_elka = materials\bush
  465. trees\trees_elkabark = materials\tree_trunk
  466. trees\trees_forestwall1 = default
  467. trees\trees_forestwall2 = default
  468. trees\trees_kustik1 = materials\bush
  469. trees\trees_topolgreenv = materials\tree_trunk
  470. trees\trees_vetka = materials\bush
  471. trees\trees_vetka1 = materials\bush
  472. trees\trees_vetkabig = materials\bush
  473. trees\trees_vetkabig = materials\bush
  474. trees\trees_vetkagreen = materials\bush
  475. trees\trees_vetkagreen3 = materials\bush
  476. trees\trees_vetkagreen3 = materials\bush
  477. trees\trees_vetkagreen5 = materials\bush
  478. trees\trees_vetkatopol = materials\bush
  479. veh\veh_btr = materials\metal
  480. veh\veh_btr_br = materials\metal
  481. veh\veh_diesel1 = materials\metal
  482. veh\veh_diesel1b = materials\metal_plate
  483. veh\veh_diesel1c = materials\metal_plate
  484. veh\veh_diesel1d = materials\metal_plate
  485. veh\veh_diesel2 = materials\metal
  486. veh\veh_diesel2b = materials\metal_plate
  487. veh\veh_diesel2c = materials\metal_plate
  488. veh\veh_diesel2d = materials\metal_plate
  489. veh\veh_lada1 = materials\metal_plate
  490. veh\veh_ladawheels1 = materials\cloth
  491. veh\veh_moskvitch1 = materials\metal_plate
  492. veh\veh_niva1 = materials\metal_plate
  493. veh\veh_nivawheels1 = materials\cloth
  494. veh\veh_nivawheels1a = materials\cloth
  495. veh\veh_raf1 = materials\metal_plate
  496. veh\veh_rafwheel1 = materials\cloth
  497. water\water_pool1 = materials\water
  498. wind\wind_04 = materials\glass
  499. wind\wind_05 = materials\glass
  500. wind\wind_j06b = materials\glass
  501. wind\wind_okno_a_01 = materials\glass
  502. wind\wind_okno_a_02 = materials\glass
  503. wood\wood_chipboard1 = materials\wood
  504. wood\wood_doski = materials\wooden_board
  505. wood\wood_perila = materials\wooden_board
  506. wood\wood_plank1 = materials\wooden_board
  507. wood\wood_plank2 = materials\wooden_board
  508. wood\wood_plank3 = materials\wooden_board
  509. wood\wood_plank4 = materials\wooden_board
  510. wood\wood_plank5 = materials\wooden_board
  511. wood\wood_plank6 = materials\wooden_board
  512. wood\wood_plank7 = materials\wooden_board
  513. wood\wood_platband1 = materials\wooden_board
  514. wood\wood_tor = materials\wooden_board
  515. wood\wood_walls1 = materials\wood
  516. wood\wood_walls10 = materials\wood
  517. wood\wood_walls11 = materials\wood
  518. wood\wood_walls2 = materials\wood
  519. wood\wood_walls3 = materials\wood
  520. wood\wood_walls4 = materials\wood
  521. wood\wood_walls4a = materials\wood
  522. wood\wood_walls5 = materials\wood
  523. wood\wood_walls6 = materials\wood
  524. wood\wood_walls6a = materials\wood
  525. wood\wood_walls7 = materials\wood
  526. wood\wood_walls7a = materials\wood
  527. wood\wood_walls8 = materials\wood
  528. wood\wood_walls9 = materials\wood
  529. wood\wood_wire = materials\wooden_board
  530.  
  531. ; 1469
  532. [1469_config]
  533. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  534. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  535. shader_substs = 1472_shader_substs
  536. inadhesive_shaders = 1469_inadhesive_shaders
  537. wallmark_shaders = 1469_wallmark_shaders
  538. texture_substs = 1472_texture_substs
  539. fake_mu_gamemtls = 1865_fake_mu_gamemtls
  540. fake_gamemtls = 1865_fake_gamemtls
  541.  
  542. [1469_inadhesive_shaders]
  543. effects\fx_refl
  544.  
  545. [1469_wallmark_shaders]
  546. wallmarks\wallmark_default
  547.  
  548. ; 1472
  549. [1472_config]
  550. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  551. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  552. shader_substs = 1472_shader_substs
  553. inadhesive_shaders = 1472_inadhesive_shaders
  554. wallmark_shaders = 1472_wallmark_shaders
  555. texture_substs = 1472_texture_substs
  556. fake_mu_gamemtls = 1865_fake_mu_gamemtls
  557. fake_gamemtls = 1865_fake_gamemtls
  558.  
  559. [1472_shader_substs]
  560. flora\leaf = flora\leaf_wave
  561. flora\leaf_sux = flora\leaf_wave
  562. flora\trunk = flora\trunk_wave
  563. levels\escape = levels\escape_grass
  564. levels\l1_escape\terrain = levels\escape_grass
  565. levels\l1_escape\terrain_00 = levels\escape_grass
  566. levels\garbage = levels\garbage_grass
  567. levels\cs_level1 = levels\military_grass
  568. levels\l_lenin\terrain_grass = levels\escape_grass
  569.  
  570. [1472_texture_substs]
  571. trees\trees_topolgreen = trees\trees_topolgreenv
  572.  
  573. [1472_inadhesive_shaders]
  574. effects\fx_refl
  575.  
  576. [1472_wallmark_shaders]
  577. wallmarks\wallmark_default
  578.  
  579. ; 1475
  580. [1475_config]
  581. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  582. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  583. shader_substs = 1475_shader_substs
  584. inadhesive_shaders = 1475_inadhesive_shaders
  585. wallmark_shaders = 1475_wallmark_shaders
  586. fake_mu_gamemtls = 1865_fake_mu_gamemtls
  587. fake_gamemtls = 1865_fake_gamemtls
  588.  
  589. [1475_shader_substs]
  590. levels\rostok_ground = levels\mp_rostok_grass
  591. levels\rostok_asfalt = levels\mp_rostok_asfalt
  592. levels\rostok_ground_dirt = levels\mp_rostok_sand
  593. levels\frodo_generators = levels\mp_prypiat_grass
  594. levels\frodo_generators_road = levels\mp_prypiat_asfalt
  595.  
  596. [1475_wallmark_shaders]
  597. wallmarks\wallmark_default
  598.  
  599. [1475_inadhesive_shaders]
  600. effects\fx_refl
  601.  
  602. ; 1511
  603. [1511_config]
  604. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  605. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  606. shader_substs = 1511_shader_substs
  607. inadhesive_shaders = 1511_inadhesive_shaders
  608. wallmark_shaders = 1511_wallmark_shaders
  609. fake_mu_gamemtls = 1865_fake_mu_gamemtls
  610. fake_gamemtls = 1865_fake_gamemtls
  611.  
  612. [1511_shader_substs]
  613. levels\frodo_generators = levels\mp_prypiat_grass
  614. levels\frodo_generators_road = levels\mp_prypiat_asfalt
  615. levels\l_lenin\terrain_grass = levels\escape_grass
  616.  
  617. [1511_inadhesive_shaders]
  618. effects\fx_refl
  619.  
  620. [1511_wallmark_shaders]
  621. wallmarks\wallmark_default
  622.  
  623. ; 1580
  624. [1580_config]
  625. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  626. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  627. shader_substs = 1580_shader_substs
  628. inadhesive_shaders = 1580_inadhesive_shaders
  629. wallmark_shaders = 1580_wallmark_shaders
  630. fake_mu_gamemtls = 1865_fake_mu_gamemtls
  631. fake_gamemtls = 1865_fake_gamemtls
  632.  
  633. [1580_shader_substs]
  634. levels\l_lenin\terrain_grass = levels\escape_grass
  635. levels\asfalt_pr = levels\pripyat_asfalt
  636.  
  637. [1580_inadhesive_shaders]
  638. effects\fx_refl
  639.  
  640. [1580_wallmark_shaders]
  641. wallmarks\wallmark_default
  642.  
  643. ; 1844
  644. [1844_config]
  645. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  646. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  647. shader_substs = 1844_shader_substs
  648. fake_mu_gamemtls = 1844_fake_mu_gamemtls
  649. fake_gamemtls = 1844_fake_gamemtls
  650. inadhesive_shaders = 1844_inadhesive_shaders
  651. wallmark_shaders = 1844_wallmark_shaders
  652.  
  653. [1844_shader_substs]
  654. levels\boloto_asfalt = levels\escape_asfalt
  655. levels\boloto_gr = levels\escape_grass
  656. levels\cs_level1 = levels\military_grass
  657. levels\escape = levels\escape_grass
  658.  
  659. [1844_wallmark_shaders]
  660. effects\wallmark
  661.  
  662. [1844_fake_mu_gamemtls]
  663. materials\bush
  664. materials\tree_trunk
  665. materials\tree_leaf
  666.  
  667. [1844_fake_gamemtls]
  668. materials\fake
  669. materials\fake_ladders
  670.  
  671. [1844_inadhesive_shaders]
  672. effects\fx_refl
  673.  
  674. ; 1834
  675. [1834_config]
  676. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  677. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  678. shader_substs = 1834_shader_substs
  679. fake_mu_gamemtls = 1834_fake_mu_gamemtls
  680. fake_gamemtls = 1834_fake_gamemtls
  681. inadhesive_shaders = 1834_inadhesive_shaders
  682. wallmark_shaders = 1834_wallmark_shaders
  683.  
  684. [1834_shader_substs]
  685. levels\boloto_asfalt = levels\escape_asfalt
  686. levels\boloto_gr = levels\escape_grass
  687. levels\level_2_ter = levels\agroprom_grass
  688. levels\level_2_asfalt = levels\agroprom_asfalt
  689. levels\cs_level1 = levels\military_grass
  690. levels\escape = levels\escape_grass
  691.  
  692. [1834_wallmark_shaders]
  693. effects\wallmark
  694.  
  695. [1834_fake_mu_gamemtls]
  696. materials\bush
  697. materials\tree_trunk
  698.  
  699. [1834_fake_gamemtls]
  700. materials\fake
  701. materials\fake_ladders
  702.  
  703. [1834_inadhesive_shaders]
  704. effects\fx_refl
  705.  
  706. ; 1842
  707. [1842_config]
  708. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  709. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  710. shader_substs = 1842_shader_substs
  711. fake_mu_gamemtls = 1842_fake_mu_gamemtls
  712. fake_gamemtls = 1842_fake_gamemtls
  713. inadhesive_shaders = 1842_inadhesive_shaders
  714. wallmark_shaders = 1842_wallmark_shaders
  715.  
  716. [1842_shader_substs]
  717. levels\escape = levels\escape_grass
  718. levels\garbage = levels\garbage_grass
  719. levels\cs_level1 = levels\military_grass
  720. levels\level_2_ter = levels\agroprom_grass
  721. levels\level_2_asfalt = levels\agroprom_asfalt
  722. levels\boloto_asfalt = levels\escape_asfalt
  723. levels\boloto_gr = levels\escape_grass
  724. levels\water02 = effects\water
  725.  
  726. [1842_wallmark_shaders]
  727. effects\wallmark
  728.  
  729. [1842_fake_mu_gamemtls]
  730. materials\bush
  731. materials\tree_trunk
  732.  
  733. [1842_fake_gamemtls]
  734. materials\fake
  735.  
  736. [1842_inadhesive_shaders]
  737. effects\fx_refl
  738.  
  739. ; 1850
  740. [1850_config]
  741. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  742. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  743. shader_substs = 1850_shader_substs
  744. fake_mu_gamemtls = 1865_fake_mu_gamemtls
  745. fake_gamemtls = 1850_fake_gamemtls
  746. inadhesive_shaders = 1850_inadhesive_shaders
  747. wallmark_shaders = 1850_wallmark_shaders
  748.  
  749. [1850_shader_substs]
  750. levels\level_2_ter = levels\agroprom_grass
  751. levels\level_2_asfalt = levels\agroprom_asfalt
  752. levels\boloto_asfalt = levels\escape_asfalt
  753. levels\boloto_gr = levels\escape_grass
  754.  
  755. [1850_wallmark_shaders]
  756. effects\wallmark
  757.  
  758. [1850_fake_gamemtls]
  759. materials\fake
  760.  
  761.  
  762. [1850_inadhesive_shaders]
  763. effects\fx_refl
  764.  
  765. ; 1865
  766. [1865_config]
  767. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  768. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  769. shader_substs = 1865_shader_substs
  770. fake_mu_gamemtls = 1865_fake_mu_gamemtls
  771. fake_gamemtls = 1865_fake_gamemtls
  772. inadhesive_shaders = 1865_inadhesive_shaders
  773. wallmark_shaders = 1865_wallmark_shaders
  774.  
  775. [1865_shader_substs]
  776. levels\garbage = levels\garbage_grass
  777. levels\level_2_ter = levels\agroprom_grass
  778. levels\level_2_asfalt = levels\agroprom_asfalt
  779. levels\frodo_dd_asfalt = levels\darkvalley_asfalt
  780. levels\frodo_dd_pesok = levels\darkvalley_sand
  781. levels\frodo_dd = levels\darkvalley_grass
  782. levels\bs_ground = levels\bar_grass
  783. levels\bs_rocks = levels\bar_gravel
  784. levels\bs_road = levels\bar_asfalt
  785. levels\bs_trot = levels\bar_asphalt
  786. levels\rostok_asfalt = levels\mp_rostok_asfalt
  787. levels\rostok_ground = levels\mp_rostok_grass
  788. levels\rostok_ground_dirt = levels\mp_rostok_sand
  789. levels\yantar_ground = levels\yantar_earth
  790. levels\yantar_ozero = levels\yantar_earth
  791. levels\boloto_asfalt = levels\escape_asfalt
  792. levels\boloto_gr = levels\escape_grass
  793. levels\water02 = effects\water
  794.  
  795. [1865_wallmark_shaders]
  796. effects\wallmark
  797.  
  798. [1865_fake_mu_gamemtls]
  799. materials\bush
  800. materials\tree_trunk
  801. materials\tree_leaf
  802.  
  803. [1865_fake_gamemtls]
  804. materials\fake
  805. materials\fake_ladders
  806.  
  807. [1865_inadhesive_shaders]
  808. effects\fx_refl
  809.  
  810. ; 1935
  811. [1935_config]
  812. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  813. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  814. shader_substs = 1935_shader_substs
  815. fake_mu_gamemtls = 1865_fake_mu_gamemtls
  816. fake_gamemtls = 1865_fake_gamemtls
  817. inadhesive_shaders = 1865_inadhesive_shaders
  818. wallmark_shaders = 1865_wallmark_shaders
  819.  
  820. [1935_shader_substs]
  821. levels\garbage = levels\garbage_grass
  822. levels\level_2_ter = levels\agroprom_grass
  823. levels\level_2_asfalt = levels\agroprom_asfalt
  824. levels\frodo_dd_asfalt = levels\darkvalley_asfalt
  825. levels\frodo_dd_pesok = levels\darkvalley_sand
  826. levels\yantar_ground = levels\yantar_earth
  827. levels\yantar_ozero = levels\yantar_earth
  828. levels\boloto_asfalt = levels\escape_asfalt
  829. levels\boloto_gr = levels\escape_grass
  830. levels\frodo_generators = levels\mp_prypiat_grass
  831. levels\frodo_generators_road = levels\mp_prypiat_asfalt
  832. levels\l_lenin\terrain_grass = levels\mp_railroad_grass
  833. levels\lov_detail = levels\darkvalley_grass
  834. levels\lov_detail_asfalt = levels\darkvalley_asfalt
  835. levels\water_ryska_lex = effects\waterryaska
  836. levels\water01 = effects\water
  837. levels\water02 = effects\water
  838.  
  839. ; 2218
  840. [2218_config]
  841. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  842. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  843. shader_substs = 2215_shader_substs
  844. fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
  845. fake_gamemtls = 2xxx_fake_gamemtls
  846. inadhesive_shaders = 2205_inadhesive_shaders
  847. wallmark_shaders = 2205_wallmark_shaders
  848.  
  849. ; 2205
  850. [2205_config]
  851. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  852. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  853. shader_substs = 2215_shader_substs
  854. fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
  855. fake_gamemtls = 2xxx_fake_gamemtls
  856. inadhesive_shaders = 2205_inadhesive_shaders
  857. wallmark_shaders = 2205_wallmark_shaders
  858.  
  859. [2205_wallmark_shaders]
  860. effects\wallmark
  861. effects\wallmarkset
  862. effects\wallmarkblend
  863.  
  864. [2205_inadhesive_shaders]
  865. effects\watertest
  866. effects\watertest-1
  867. def_shaders\def_refl_trans
  868.  
  869. ; 2215
  870. [2215_config]
  871. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  872. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  873. shader_substs = 2215_shader_substs
  874. fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
  875. fake_gamemtls = 2xxx_fake_gamemtls
  876. inadhesive_shaders = 2xxx_inadhesive_shaders
  877. wallmark_shaders = 2xxx_wallmark_shaders
  878.  
  879. [2215_shader_substs]
  880. levels\level_dx9_asfalt = levels\mp_factory_asfalt
  881. levels\level_dx9_ter = levels\mp_factory_grass
  882. levels\terazoid_exp-bath_r = levels\mp_atp_asfalt
  883. levels\terazoid_exp-bath_t = levels\mp_atp_grass
  884. levels\mp_factory_cy2701 = levels\mp_factory_grass
  885. levels\mp_factory_cy27 = levels\mp_factory_asfalt
  886. levels\l_lenin\terrain_grass = levels\mp_railroad_grass
  887. levels\frodo_dd_asfalt = levels\mp_railroad_asfalt
  888. levels\frodo_dd_pesok = levels\mp_railroad_sand
  889. levels\frodo_generators = levels\mp_prypiat_grass
  890. levels\garbage = levels\garbage_grass
  891. levels\bs_road = levels\bar_asfalt
  892. levels\level_2_ter = levels\agroprom_grass
  893. levels\level_2_asfalt = levels\agroprom_asfalt
  894. levels\lov_detail = levels\darkvalley_grass
  895. levels\lov_detail_asfalt = levels\darkvalley_asfalt
  896. levels\loc_detail = levels\darkvalley_grass
  897. levels\l07_military_gr = levels\military_grass
  898. levels\l07_military_asfalt = levels\military_asfalt
  899. levels\radar_gr = levels\radar_grass
  900. levels\l10_radar_gr = levels\radar_grass
  901. levels\l10_radar_asfalt = levels\radar_asfalt
  902. levels\water01 = effects\water
  903.  
  904. ; ôèëüòð äëÿ çàøèòûõ â ãåîìåòðèþ äåêàëåé
  905. ;
  906. ; filter to detect compiled-in wallmarks (level.wallmarks is redundant)
  907. [2xxx_wallmark_shaders]
  908. effects\wallmark
  909. effects\wallmarkset
  910. effects\wallmarkblend
  911. effects\wallmarkmult
  912.  
  913. ; ê MU-ìîäåëÿì ìîæíî ïîäêëåèâàòü CFORM-êóñî÷êè òîëüêî ñ
  914. ; ïåðå÷èñëåííûìè ìàòåðèàëàìè.
  915. ;
  916. ; Only CFORM-cuts with game materials listed below will be merged.
  917. [2xxx_fake_mu_gamemtls]
  918. materials\bush
  919. materials\tree_trunk
  920.  
  921. ; â <level_name>_fake.object áóäóò ïîïàäàòü ëèøü CFORM-êóñî÷êè
  922. ; ñ ïåðå÷èñëåííûìè ìàòåðèàëàìè.
  923. ;
  924. ; <level_name>_fake.object will contain only CFORM-cuts with
  925. ; game materials listed here.
  926. [2xxx_fake_gamemtls]
  927. materials\fake
  928. materials\death
  929.  
  930. ; êóñî÷êè ñ òàêèìè engine_shader'àìè íåëüçÿ ïðèêëåèâàòü ê ÷åìó-ëèáî
  931. ;
  932. ; geometry cuts with engine shaders listed below cannot be merged
  933. [2xxx_inadhesive_shaders]
  934. effects\water
  935. effects\waterstuden
  936. effects\waterryaska
  937. effects\lightplanes
  938. ;selflight
  939.  
  940. ; 2232
  941. [2232_config]
  942. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  943. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  944. shader_substs = 2232_shader_substs
  945. fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
  946. fake_gamemtls = 2xxx_fake_gamemtls
  947. inadhesive_shaders = 2xxx_inadhesive_shaders
  948. wallmark_shaders = 2232_wallmark_shaders
  949.  
  950. [2232_shader_substs]
  951. levels\garbage = levels\garbage_grass
  952. levels\bs_ground = levels\bar_grass
  953. levels\rostok_asfalt_mp = levels\mp_rostok_asfalt
  954. levels\level_2_ter = levels\agroprom_grass
  955. levels\level_2_asfalt = levels\agroprom_asfalt
  956. levels\lov_detail = levels\darkvalley_grass
  957. levels\lov_detail_asfalt = levels\darkvalley_asfalt
  958. levels\loc_detail = levels\darkvalley_grass
  959. levels\mp_factory_cy27pesok = levels\mp_rostok_sand
  960. levels\l_lenin\terrain_grass = levels\mp_railroad_grass
  961. levels\frodo_dd_asfalt = levels\mp_railroad_asfalt
  962. levels\frodo_dd_pesok = levels\mp_railroad_sand
  963. levels\l07_military_gr = levels\military_grass
  964. levels\l07_military_asfalt = levels\military_asfalt
  965. levels\water01 = effects\water
  966.  
  967. [2232_wallmark_shaders]
  968. effects\wallmark
  969. effects\wallmarkset
  970. effects\wallmarkblend
  971.  
  972. ; 2571
  973. [2571_config]
  974. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  975. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  976. shader_substs = 2571_shader_substs
  977. fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
  978. fake_gamemtls = 2xxx_fake_gamemtls
  979. inadhesive_shaders = 2xxx_inadhesive_shaders
  980. wallmark_shaders = 2xxx_wallmark_shaders
  981.  
  982. [2571_shader_substs]
  983. levels\l_lenin\terrain_grass = levels\mp_railroad_grass
  984. levels\frodo_dd_asfalt = levels\mp_railroad_asfalt
  985. levels\l07_military_gr = levels\military_grass
  986. levels\l07_military_asfalt = levels\military_asfalt
  987. levels\yantar_f_zemlya = levels\yantar_earth
  988. levels\yantar_f_trava = levels\agroprom_grass
  989. levels\mp_factory_cy27 = levels\yantar_asfalt
  990. levels\level_2_ter = levels\agroprom_grass
  991. levels\lov_detail_asfalt = levels\darkvalley_asfalt
  992. levels\pryp_asph = levels\pripyat_asfalt
  993. levels\asfalt_pr = levels\pripyat_asfalt
  994. levels\pryp_grnd = levels\pripyat_grass
  995. levels\pryp_grbg = levels\pripyat_grass
  996. levels\water01 = effects\water
  997.  
  998. ; 2559
  999. [2559_config]
  1000. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  1001. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  1002. shader_substs = 2571_shader_substs
  1003. fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
  1004. fake_gamemtls = 2xxx_fake_gamemtls
  1005. inadhesive_shaders = 2xxx_inadhesive_shaders
  1006. wallmark_shaders = 2xxx_wallmark_shaders
  1007.  
  1008. ; 2588
  1009. [2588_config]
  1010. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  1011. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  1012. shader_substs = 2571_shader_substs
  1013. fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
  1014. fake_gamemtls = 2xxx_fake_gamemtls
  1015. inadhesive_shaders = 2xxx_inadhesive_shaders
  1016. wallmark_shaders = 2xxx_wallmark_shaders
  1017.  
  1018. ; 2945
  1019. [2945_config]
  1020. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  1021. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  1022. fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
  1023. fake_gamemtls = 29xx_fake_gamemtls
  1024. inadhesive_shaders = 2xxx_inadhesive_shaders
  1025. wallmark_shaders = 2xxx_wallmark_shaders
  1026.  
  1027. [29xx_fake_gamemtls]:2xxx_fake_gamemtls
  1028. materials\earth_death
  1029.  
  1030.  
  1031. ; 2947+ (ôèíàëêà âêëþ÷àÿ îáíîâëåíèÿ)
  1032. [2947_config]:2945_config
  1033. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  1034. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  1035. spawn_version = soc
  1036.  
  1037. [aitest_config]:2947_config
  1038. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  1039. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  1040.  
  1041.  
  1042. [3120_config]:2947_config
  1043. $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
  1044. $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
  1045.  
  1046.  
  1047. ; 3456+ (Clear Sky âêëþ÷àÿ îáíîâëåíèÿ)
  1048. [3456_config]:2947_config
  1049. $game_data$ = E:\Games\Clear_Sky\gamedata\
  1050. $game_levels$ = E:\Games\Clear_Sky\gamedata\levels\
  1051. fake_mu_gamemtls = 34xx_fake_mu_gamemtls
  1052. fake_gamemtls = 34xx_fake_gamemtls
  1053. spawn_version = cs
  1054.  
  1055. [34xx_fake_mu_gamemtls]:2xxx_fake_mu_gamemtls
  1056. materials\bush_sux
  1057.  
  1058. [34xx_fake_gamemtls]:2xxx_fake_gamemtls
  1059. materials\water_radiation
  1060.  
  1061. ; 3870+ (Call of Pripyat âêëþ÷àÿ îáíîâëåíèÿ)
  1062. [3870_config]:3456_config
  1063. $game_data$ = E:\Games\COP\gamedata\
  1064. $game_levels$ = E:\Games\COP\gamedata\levels\
  1065. spawn_version = cop
  1066.  
  1067. [sdk_config]:2947_config
  1068. $game_data$ = E:\Games\sdk_soc\gamedata\
  1069. $game_levels$ = E:\Games\sdk_soc\gamedata\levels\
  1070.  
  1071. [sdkcs_config]:3456_config
  1072. $game_data$ = E:\Games\sdk_cs\gamedata\
  1073. $game_levels$ = E:\Games\sdk_cs\gamedata\levels\
  1074.  
  1075. ; äàëåå èäóò íåçàâèñèìûå îò ïðîôèëÿ íàñòðîéêè (ëó÷øå èõ íå òðîãàòü).
  1076. ;
  1077. ; profile-independent settings follow (it is better to not touch these).
  1078.  
  1079. [settings]
  1080. debug_texture = temp\temp_purewhite1 ; äëÿ îòëàäêè. íå òðîãàòü.
  1081. fake_gamemtl = materials\fake ; çàáûë, ãã
  1082. ladders_gamemtl = materials\fake_ladders; ëåñòíèöû
  1083. ghost_eshader = effects\lightning ; äëÿ ïîäñâåòêè íåâåñîìîé ãåîìåòðèè (ñ -dbgcfrm)
  1084.  
  1085. ; çäåñü óêàçûâàåòñÿ òåêñòóðà è, âîçìîæíî, øåéäåðû äëÿ âîññòàíîâëåííîé èç CFORM ãåîìåòðèè
  1086. ; <game_material> = <òåêñòóðà>[, <engine_shader>[, <compiler_shader>]]
  1087. ;
  1088. ; presets to set shaders/material for CFORM geometry
  1089. ; <game_material> = <texture>[, <engine_shader>[, <compiler_shader>]]
  1090. [collider_presets]
  1091. materials\bush = trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
  1092. materials\bush_sux = trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
  1093. materials\tree_trunk = trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
  1094. materials\fake_ladders = prop\prop_fake_ladder, def_shaders\def_vertex
  1095. materials\death = prop\prop_fake_dead, def_shaders\def_vertex, def_shaders\def_kolizion
  1096. materials\fake = prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
  1097. materials\glass = glas\glas_temp, def_shaders\def_vertex, def_shaders\def_kolizion
  1098. materials\water_radiation = water\water_normal, def_shaders\def_vertex, def_shaders\def_kolizion
  1099.  
  1100. ; äëÿ ðàñêðàñêè ãåîìåòðèè ïî game_material (ñ -dbgcfrm)
  1101. ; <game_material> = <òåêñòóðà>
  1102. ;
  1103. ; to paint geometry according to game material (with -dbgcfrm option)
  1104. ; <game_material> = <texture>
  1105. [debug_cform_textures]
  1106. default = sign\sign_gerb
  1107. materials\asphalt = ston\ston_asfalt_b
  1108. materials\bricks = ston\ston_bricks3
  1109. materials\bush = trees\trees_fuflo ; åñëè íàäî âèäåòü ôóôëî
  1110. ;materials\bush = tree\tree_fuflo ; â 3120 ôóôëî òîëüêî òàêîå
  1111. materials\cloth = andy\andy_btn_fake
  1112. materials\concrete = crete\crete_concrete_03
  1113. materials\death = prop\prop_fake_dead
  1114. materials\dirt = grnd\grnd_dirt1
  1115. materials\earth = grnd\grnd_zemlya2_iov
  1116. materials\earth_slide ; íàìåðåííî ïóñòàÿ ñòðîêà
  1117. materials\fake ; íàìåðåííî ïóñòàÿ ñòðîêà
  1118. materials\fake_ladders ; íàìåðåííî ïóñòàÿ ñòðîêà
  1119. materials\flooring_tile = crete\crete_plitka2
  1120. materials\glass = glas\glas_temp
  1121. materials\grass = grnd\grnd_grass1
  1122. materials\gravel = grnd\grnd_dtr_iov
  1123. materials\metal = mtl\mtl_bayda_con
  1124. materials\metal_pipe = mtl\mtl_tubes7
  1125. materials\metal_plate = mtl\mtl_angar_a_b
  1126. materials\sand = grnd\grnd_sand
  1127. materials\setka_rabica = mtl\mtl_fence2n
  1128. materials\shifer = crete\crete_schiffer1
  1129. materials\stucco = crete\crete_stuccowall_iov
  1130. materials\tin = prop\prop_banka2
  1131. materials\tree_trunk = trees\trees_bark_a_01
  1132. materials\water = water\water_ryaska1
  1133. materials\water_radiation = water\water_ryaska1
  1134. materials\wood = wood\wood_jasik
  1135. materials\wooden_board = wood\wood_chipboard1
  1136. objects\glass ; íàìåðåííî ïóñòàÿ ñòðîêà
  1137.  
  1138. ; äëÿ çàìåíû èìåíè êàðòû (íà äèñêå) íà áîëåå îñìûñëåííîå (òîëüêî áåç -out)
  1139. ;
  1140. ; to auto-rename some levels (works without -out option only)
  1141. [scene_names]
  1142. lev5_aztec = aztec
  1143. escape_koanyvrot = escape1114
  1144. level1_game = escape1154
  1145. level1_car = escape1154c
  1146. level2_game = agroprom1154
  1147. level2_car = agroprom1154c
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