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- ; Èìåíà ïðîôèëåé
- ; <èìÿ_ïðîôèëÿ> = <ñåêöèÿ_ïðîôèëÿ>
- ;
- ; Profile names
- ; <profile_name> = <profile_section>
- [profiles]
- 1098 = 1098_config
- 1114 = 1114_config
- 1154 = 1154_config
- 1469 = 1469_config
- 1472 = 1472_config
- 1475 = 1475_config
- 1511 = 1511_config
- 1580 = 1580_config
- 1844 = 1844_config
- 1834 = 1834_config
- 1842 = 1842_config
- 1850 = 1850_config
- 1865 = 1865_config
- 1935 = 1935_config
- 2218 = 2218_config
- 2205 = 2205_config
- 2215 = 2215_config
- 2232 = 2232_config
- 2571 = 2571_config
- 2559 = 2559_config
- 2588 = 2588_config
- 2945 = 2945_config
- default = 2947_config
- 3120 = 3120_config
- cs = 3456_config
- cop = 3870_config
- aitest = aitest_config
- [sdks]
- default = sdk_config
- cs = sdkcs_config
- ; ïóòè òîëüêî àáñîëþòíûå!
- ; absolute paths only
- [1098_config]
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 1098_shader_substs
- [1098_shader_substs]
- ; 1098
- def_aref = def_shaders\def_aref
- def_vertex = def_shaders\def_vertex
- def_vertex_for_fog = def_shaders\def_vertex
- def_leaf = flora\leaf_wave
- def_leaf2 = flora\leaf_wave
- particle_add = particles\add
- glow = effects\glow
- rockwalls7_detail = default ; FIXME
- def_vertex_ghost = def_shaders\def_vertex
- def_burning_vein = default ; FIXME
- def_specular_vein = default ; FIXME
- def_amb = default ; FIXME
- _collide = default ; FIXME
- landscape_lev5aztec = default ; FIXME
- fx_fog1 = default ; FIXME
- fx_lava1 = default ; FIXME
- fx_fluids2 = default ; FIXME
- ; 1114, 1154
- [1114_config]
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 11xx_shader_substs
- texture_substs = 11xx_texture_substs
- auto_gamemtls = 11xx_auto_gamemtls
- [1154_config]
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 11xx_shader_substs
- texture_substs = 11xx_texture_substs
- auto_gamemtls = 11xx_auto_gamemtls
- [11xx_shader_substs]
- flora\leaf = flora\leaf_wave
- flora\leaf_sux = flora\leaf_wave
- flora\trunk = flora\trunk_wave
- levels\l1_escape\terrain = levels\escape_grass
- levels\l1_escape\terrain_00 = levels\escape_grass
- [11xx_texture_substs]
- trees\trees_topolgreen = trees\trees_topolgreenv
- glass3 = fx\shadow ; FIXME
- ; â 1114/1154 ìàòåðèàëîâ åù¸ íå áûëî, ïîýòîìó íàçíà÷àåì ïî òåêñòóðå.
- ; çàìåíà ïðîèñõîäèò _ïîñëå_ ïîäñòàíîâêè òåêñòóð â ñîîòâåòñòâèè ñ
- ; ïðåäûäóùåé ñåêöèåé.
- ;
- ; Game materials were introduced in post 1114/1154 builds, so we
- ; have to auto-assign game material by texture. Note this happens
- ; after the texture substition is done according to previous section.
- [11xx_auto_gamemtls]
- $shadertest = default
- corp\corp_dog = materials\cloth
- corp\corp_human1 = materials\cloth
- corp\corp_human2 = materials\cloth
- corp\corp_human3 = materials\cloth
- corp\corp_rat = materials\cloth
- corp\corp_stalker = materials\cloth
- corp\corp_zomby1 = materials\cloth
- crete\crete_border1 = materials\concrete
- crete\crete_border2 = materials\concrete
- crete\crete_floor1 = materials\concrete
- crete\crete_floor3 = materials\concrete
- crete\crete_floor4 = materials\flooring_tile
- crete\crete_floor4a = materials\flooring_tile
- crete\crete_floor_linol = materials\flooring_tile
- crete\crete_girder1 = materials\concrete
- crete\crete_golima_daxa = materials\concrete
- crete\crete_pol_t = materials\flooring_tile
- crete\crete_potolok_gr = materials\stucco
- crete\crete_railborder1 = materials\concrete
- crete\crete_railborder2 = materials\concrete
- crete\crete_roof1 = materials\shifer
- crete\crete_roof1_border = materials\concrete
- crete\crete_roof2 = materials\shifer
- crete\crete_schiffer1 = materials\shifer
- crete\crete_schiffer2 = materials\shifer
- crete\crete_schiffer2a = materials\shifer
- crete\crete_schiffer3 = materials\shifer
- crete\crete_stena_kraska_02 = materials\stucco
- crete\crete_walls1 = materials\stucco
- crete\crete_walls10 = materials\stucco
- crete\crete_walls11 = materials\flooring_tile
- crete\crete_walls12 = materials\concrete
- crete\crete_walls13 = materials\stucco
- crete\crete_walls14 = materials\flooring_tile
- crete\crete_walls16 = materials\wood
- crete\crete_walls16a = materials\wood
- crete\crete_walls17 = materials\stucco
- crete\crete_walls17a = materials\stucco
- crete\crete_walls18 = materials\stucco
- crete\crete_walls18a = materials\stucco
- crete\crete_walls19 = materials\stucco
- crete\crete_walls2 = materials\wood
- crete\crete_walls20 = materials\wood
- crete\crete_walls3 = materials\concrete
- crete\crete_walls4 = materials\concrete
- crete\crete_walls5 = materials\concrete
- crete\crete_walls6 = materials\stucco
- crete\crete_walls7 = materials\stucco
- crete\crete_walls8 = materials\stucco
- crete\crete_walls8a = materials\stucco
- crete\crete_walls8b = materials\stucco
- crete\crete_walls9 = materials\stucco
- crete\crete_walls9a = materials\stucco
- crete\crete_walls9_a = materials\stucco
- crete\crete_walls_tual = materials\flooring_tile
- crete\crete_walls_tual_a = materials\flooring_tile
- crete\crete_walls_tual_b = materials\flooring_tile
- det\det_kustsux1 = materials\cloth
- door\door_j02 = materials\metal_plate
- door\door_j03alfa = materials\metal_plate
- fbr\fbr_linoleum1 = default
- fx\fx_fire1 = default
- fx\fx_sun = default
- fx\shadow = default
- glas\glas_dirt = materials\glass
- glas\glas_windows1 = materials\glass
- glas\glas_windows1a = materials\glass
- glas\glas_windows2a = materials\glass
- glas\glas_windows2b = materials\glass
- glas\glas_windows2c = materials\glass
- glas\glas_windows2d = materials\glass
- glas\glas_windows3 = materials\glass
- glas\glas_windows3a = materials\glass
- glas\glas_windows3b = materials\glass
- glas\glas_windows4 = materials\glass
- glas\glas_windows5b = materials\glass
- glas\glas_windows5c = materials\glass
- glas\glas_windows6 = materials\glass
- glas\glas_windows6b = materials\glass
- grnd\grnd_asphalt1 = materials\asphalt
- grnd\grnd_asphalt1_border = materials\asphalt
- grnd\grnd_asphalt2 = materials\asphalt
- grnd\grnd_asphalt2 = materials\asphalt
- grnd\grnd_asphalt2a = materials\asphalt
- grnd\grnd_asphalt3 = materials\asphalt
- grnd\grnd_drygrass1 = materials\earth
- grnd\grnd_drygrass1a = materials\earth
- grnd\grnd_dry_j02 = materials\earth
- grnd\grnd_garbage1 = materials\earth
- grnd\grnd_grass2 = materials\grass
- grnd\grnd_grass4 = materials\grass
- grnd\grnd_hangbush1 = materials\grass
- grnd\grnd_mudwalls1 = materials\sand
- grnd\grnd_mudwalls2 = materials\sand
- grnd\grnd_obriv_a = materials\sand
- grnd\grnd_railroad1 = materials\earth
- grnd\grnd_road_a = materials\earth
- grnd\grnd_road_a1 = materials\earth
- levels\l1_escape\terrain = materials\earth
- levels\l1_escape\terrain_00 = materials\earth
- mtl\mtl_angar_a = materials\metal_plate
- mtl\mtl_angar_a_d = materials\metal_plate
- mtl\mtl_bochka_01 = materials\tin
- mtl\mtl_bochka_02 = materials\tin
- mtl\mtl_bochka_03_r = materials\tin
- mtl\mtl_fence1 = materials\setka_rabica
- mtl\mtl_fence2 = materials\setka_rabica
- mtl\mtl_fence2n = materials\setka_rabica
- mtl\mtl_fence3 = materials\setka_rabica
- mtl\mtl_fence4 = materials\setka_rabica
- mtl\mtl_gate_j01a = materials\metal_plate
- mtl\mtl_metall_02_a = materials\metal_plate
- mtl\mtl_perehod01 = materials\tin
- mtl\mtl_perehod02 = materials\tin
- mtl\mtl_railroad_04 = materials\gravel
- mtl\mtl_railroad_04_bok = materials\metal
- mtl\mtl_railroad_05 = materials\gravel
- mtl\mtl_rails1 = materials\metal
- mtl\mtl_resh_reil = materials\metal
- mtl\mtl_resh_reil_a = materials\metal
- mtl\mtl_resh_reil_b = materials\metal
- mtl\mtl_resh_reil_c = materials\metal
- mtl\mtl_shkaf = materials\tin
- mtl\mtl_steps1 = materials\metal_plate
- mtl\mtl_trub_z_01 = materials\metal_pipe
- mtl\mtl_tubes1 = materials\metal_pipe
- mtl\mtl_tubes2 = materials\metal_pipe
- mtl\mtl_tubes3 = materials\metal_pipe
- mtl\mtl_tubes3a = materials\metal_pipe
- mtl\mtl_tubes4 = materials\metal_pipe
- mtl\mtl_tubes51 = materials\metal_pipe
- mtl\mtl_tubes6 = materials\metal_pipe
- mtl\mtl_tubes_05_a = materials\metal_pipe
- mtl\mtl_vorota_a = materials\metal_plate
- mtl\mtl_walls1 = materials\metal_plate
- mtl\mtl_walls10 = materials\metal_plate
- mtl\mtl_walls11 = materials\metal_plate
- mtl\mtl_walls12 = materials\metal_plate
- mtl\mtl_walls13 = materials\metal_plate
- mtl\mtl_walls14 = materials\metal_plate
- mtl\mtl_walls15 = materials\metal_plate
- mtl\mtl_walls16 = materials\metal_plate
- mtl\mtl_walls1a = materials\metal_plate
- mtl\mtl_walls2 = materials\metal_plate
- mtl\mtl_walls3 = materials\metal_plate
- mtl\mtl_walls3a = materials\metal_plate
- mtl\mtl_walls4 = materials\metal_plate
- mtl\mtl_walls5 = materials\metal_plate
- mtl\mtl_walls6 = materials\metal_plate
- mtl\mtl_walls7 = materials\metal_plate
- mtl\mtl_walls8 = materials\metal_plate
- mtl\mtl_walls9 = materials\metal_plate
- mtl\mtl_walls9a = materials\metal_plate
- mtl\mtl_x-support1 = materials\metal_plate
- mtl\mtl_x-support2 = materials\metal_plate
- prop\prop_barbwire1 = materials\setka_rabica
- prop\prop_barbwire2 = materials\setka_rabica
- prop\prop_barbwire3 = materials\setka_rabica
- prop\prop_barrel1_small = materials\tin
- prop\prop_batarea_p = materials\metal_plate
- prop\prop_bathhole1 = default
- prop\prop_bathhole2 = default
- prop\prop_bed1 = materials\setka_rabica
- prop\prop_bed1a = materials\setka_rabica
- prop\prop_bed2 = materials\cloth
- prop\prop_bed2a = materials\cloth
- prop\prop_bed2b = materials\cloth
- prop\prop_bed2c = materials\cloth
- prop\prop_bed2d = materials\cloth
- prop\prop_bed2h = materials\cloth
- prop\prop_box1 = materials\cloth
- prop\prop_box1a = materials\cloth
- prop\prop_box1b = materials\cloth
- prop\prop_box2 = materials\cloth
- prop\prop_box2a = materials\cloth
- prop\prop_box2b = materials\cloth
- prop\prop_braiding1 = default
- prop\prop_busdead1 = materials\metal_plate
- prop\prop_busdead1a = materials\metal_plate
- prop\prop_busdead1b = materials\metal_plate
- prop\prop_busdead1c = materials\metal_plate
- prop\prop_busdead1f = materials\metal_plate
- prop\prop_ceil = materials\stucco
- prop\prop_chair1 = materials\wooden_board
- prop\prop_chair1a = materials\wooden_board
- prop\prop_clock1 = materials\glass
- prop\prop_cloth2 = materials\cloth
- prop\prop_crate1 = materials\metal_plate
- prop\prop_crate2 = materials\metal_plate
- prop\prop_crush_ceil = materials\stucco
- prop\prop_door1 = materials\wooden_board
- prop\prop_door2 = materials\metal_plate
- prop\prop_door3 = materials\wooden_board
- prop\prop_door4 = materials\metal_plate
- prop\prop_door5 = materials\metal_plate
- prop\prop_door6 = materials\wooden_board
- prop\prop_door7 = materials\metal_plate
- prop\prop_door8 = materials\wooden_board
- prop\prop_door9 = materials\wooden_board
- prop\prop_door_a = materials\wooden_board
- prop\prop_door_tual = materials\wooden_board
- prop\prop_electricalunit1 = materials\tin
- prop\prop_electricalunit2 = materials\tin
- prop\prop_electricalunit3 = materials\tin
- prop\prop_electricalunit3a = materials\tin
- prop\prop_electricalunit3b = materials\tin
- prop\prop_electroengine1 = materials\metal_plate
- prop\prop_elektr = materials\tin
- prop\prop_garbage1 = materials\metal
- prop\prop_govno = default
- prop\prop_grate1 = default
- prop\prop_grate2 = default
- prop\prop_grate4 = default
- prop\prop_hanger1 = default
- prop\prop_hanger2 = default
- prop\prop_hanglock1 = materials\metal
- prop\prop_hanglock2 = materials\metal
- prop\prop_house_door1 = materials\wooden_board
- prop\prop_kniga = default
- prop\prop_konserv1 = materials\tin
- prop\prop_konserv2 = materials\tin
- prop\prop_konserv3 = materials\tin
- prop\prop_kruchok = default
- prop\prop_lampa_g = default
- prop\prop_lampa_galogen = default
- prop\prop_lampa_galogen_2s = default
- prop\prop_lampa_g_red2 = default
- prop\prop_lampa_o = materials\tin
- prop\prop_lamppost1 = default
- prop\prop_lamppost1a = default
- prop\prop_lamppost1b = default
- prop\prop_lamppost2 = default
- prop\prop_lamppost2a = default
- prop\prop_lep1 = default
- prop\prop_lep1a = default
- prop\prop_lift_button = default
- prop\prop_lift_door = materials\wooden_board
- prop\prop_locker1 = materials\wooden_board
- prop\prop_locker1_s = materials\wooden_board
- prop\prop_mattress1 = materials\cloth
- prop\prop_musor_01 = materials\metal_plate
- prop\prop_number1 = materials\tin
- prop\prop_ognetushit = materials\tin
- prop\prop_paper = materials\fake
- prop\prop_plafond1 = materials\glass
- prop\prop_plitka_lab = materials\flooring_tile
- prop\prop_priluki = default
- prop\prop_primab = default
- prop\prop_primar = default
- prop\prop_prozektor = materials\glass
- prop\prop_pult1 = materials\tin
- prop\prop_radiator1 = materials\metal
- prop\prop_radiator2 = materials\metal
- prop\prop_roadblock1 = materials\concrete
- prop\prop_roadborder1 = materials\metal_plate
- prop\prop_roadborder1_rear = materials\metal_plate
- prop\prop_roadborder2 = materials\concrete
- prop\prop_roadborder21 = materials\concrete
- prop\prop_sheet = materials\cloth
- prop\prop_shirma1 = materials\cloth
- prop\prop_shitok = materials\tin
- prop\prop_sigarets = default
- prop\prop_socket1 = default
- prop\prop_stupeni_a = materials\concrete
- prop\prop_stupeni_b = materials\concrete
- prop\prop_switch1 = default
- prop\prop_tabl = materials\wooden_board
- prop\prop_table1 = materials\wooden_board
- prop\prop_table1a = materials\wooden_board
- prop\prop_table1b = materials\wooden_board
- prop\prop_table1c = materials\wooden_board
- prop\prop_tempmeter1 = materials\tin
- prop\prop_tor3 = default
- prop\prop_tor4 = default
- prop\prop_trainwheel1 = materials\metal
- prop\prop_trainwheel1a = materials\metal
- prop\prop_trainwheel2 = materials\metal
- prop\prop_trube = materials\metal_pipe
- prop\prop_truckdead1 = materials\wooden_board
- prop\prop_truckdead1a = materials\metal_plate
- prop\prop_truckdead1b = materials\metal_plate
- prop\prop_tubedetails1 = materials\metal_pipe
- prop\prop_tubedetails2 = materials\metal_pipe
- prop\prop_ukazatel = materials\tin
- prop\prop_vac = materials\metal_plate ; ???
- prop\prop_vagon01 = materials\wooden_board
- prop\prop_vagon01a = materials\metal_plate
- prop\prop_vagon01b = materials\metal_plate
- prop\prop_vagon01c = materials\metal_plate
- prop\prop_vagon01d = materials\metal_plate
- prop\prop_vagon01e = materials\metal_plate
- prop\prop_vagon02 = materials\metal_plate
- prop\prop_vagon02a = materials\metal_plate
- prop\prop_vagon02b = materials\metal_plate
- prop\prop_vagon02e = materials\metal_plate
- prop\prop_vagon04 = materials\metal_plate
- prop\prop_vagon04a = materials\metal_plate
- prop\prop_voda1 = materials\glass
- prop\prop_wardrobe1 = materials\wooden_board
- prop\prop_wardrobe1a = materials\wooden_board
- prop\prop_wardrobe2 = materials\wooden_board
- prop\prop_wardrobe2a = materials\wooden_board
- prop\prop_waterpump1_step = materials\metal_plate
- prop\prop_wheel1_small = materials\metal_plate
- prop\prop_wheel2_small = materials\metal_plate
- prop\prop_wires1 = materials\fake
- prop\prop_woodenreel1 = materials\wooden_board
- prop\prop_yantar = materials\cloth
- sign\sign_stop1 = materials\tin
- sign\sign_stop1_rear = materials\tin
- sign\sign_voltage1 = materials\tin
- sign\sign_ziggyroad1 = materials\tin
- sign\sign_ziggyroad1_rear = materials\tin
- ston\ston_asfalt_a = materials\asphalt
- ston\ston_asfalt_a_r = materials\asphalt
- ston\ston_asfalt_b = materials\asphalt
- ston\ston_asfalt_c = materials\asphalt
- ston\ston_big_kirp = materials\bricks
- ston\ston_bordur_j01 = materials\concrete
- ston\ston_bordur_j03 = materials\concrete
- ston\ston_bricks1 = materials\bricks
- ston\ston_bricks10 = materials\bricks
- ston\ston_bricks11 = materials\bricks
- ston\ston_bricks12 = materials\bricks
- ston\ston_bricks12a = materials\bricks
- ston\ston_bricks2 = materials\bricks
- ston\ston_bricks3 = materials\bricks
- ston\ston_bricks4 = materials\bricks
- ston\ston_bricks5 = materials\bricks
- ston\ston_bricks6 = materials\bricks
- ston\ston_bricks7 = materials\bricks
- ston\ston_bricks8 = materials\bricks
- ston\ston_bricks9 = materials\bricks
- ston\ston_bricks_1973 = materials\bricks
- ston\ston_kirpichi_a = materials\bricks
- ston\ston_osnova = materials\concrete
- ston\ston_plints1 = materials\concrete
- ston\ston_plints2 = materials\concrete
- ston\ston_rocks1 = materials\concrete
- ston\ston_ros_wall_03 = materials\stucco
- ston\ston_stena_04a = materials\concrete
- ston\ston_stena_04b = materials\concrete
- ston\ston_stena_04c = materials\concrete
- ston\ston_stena_04d = materials\concrete
- ston\ston_stena_04e = materials\concrete
- ston\ston_stena_04f = materials\concrete
- ston\ston_stena_04g = materials\concrete
- ston\ston_stena_04h = materials\concrete
- ston\ston_stena_05b = materials\stucco
- ston\ston_stena_06a = materials\bricks
- ston\ston_stena_07_a = materials\stucco
- ston\ston_stena_07_c = materials\stucco
- ston\ston_stena_07_d = materials\stucco
- ston\ston_stena_07_e = materials\stucco
- ston\ston_stolb_rail = materials\concrete
- ston\ston_walls1 = materials\concrete
- ston\ston_walls2 = materials\concrete
- ston\ston_walls3 = materials\concrete
- ston\ston_walls4 = materials\concrete
- ston\ston_walls4_border = materials\concrete
- ston\ston_zabor_02 = materials\concrete
- terrain\terrain_l1escape = materials\earth
- terrain\terrain_rainbow = materials\earth
- trees\trees_bark = materials\tree_trunk
- trees\trees_byaka = materials\bush
- trees\trees_elka = materials\bush
- trees\trees_elkabark = materials\tree_trunk
- trees\trees_forestwall1 = default
- trees\trees_forestwall2 = default
- trees\trees_kustik1 = materials\bush
- trees\trees_topolgreenv = materials\tree_trunk
- trees\trees_vetka = materials\bush
- trees\trees_vetka1 = materials\bush
- trees\trees_vetkabig = materials\bush
- trees\trees_vetkabig = materials\bush
- trees\trees_vetkagreen = materials\bush
- trees\trees_vetkagreen3 = materials\bush
- trees\trees_vetkagreen3 = materials\bush
- trees\trees_vetkagreen5 = materials\bush
- trees\trees_vetkatopol = materials\bush
- veh\veh_btr = materials\metal
- veh\veh_btr_br = materials\metal
- veh\veh_diesel1 = materials\metal
- veh\veh_diesel1b = materials\metal_plate
- veh\veh_diesel1c = materials\metal_plate
- veh\veh_diesel1d = materials\metal_plate
- veh\veh_diesel2 = materials\metal
- veh\veh_diesel2b = materials\metal_plate
- veh\veh_diesel2c = materials\metal_plate
- veh\veh_diesel2d = materials\metal_plate
- veh\veh_lada1 = materials\metal_plate
- veh\veh_ladawheels1 = materials\cloth
- veh\veh_moskvitch1 = materials\metal_plate
- veh\veh_niva1 = materials\metal_plate
- veh\veh_nivawheels1 = materials\cloth
- veh\veh_nivawheels1a = materials\cloth
- veh\veh_raf1 = materials\metal_plate
- veh\veh_rafwheel1 = materials\cloth
- water\water_pool1 = materials\water
- wind\wind_04 = materials\glass
- wind\wind_05 = materials\glass
- wind\wind_j06b = materials\glass
- wind\wind_okno_a_01 = materials\glass
- wind\wind_okno_a_02 = materials\glass
- wood\wood_chipboard1 = materials\wood
- wood\wood_doski = materials\wooden_board
- wood\wood_perila = materials\wooden_board
- wood\wood_plank1 = materials\wooden_board
- wood\wood_plank2 = materials\wooden_board
- wood\wood_plank3 = materials\wooden_board
- wood\wood_plank4 = materials\wooden_board
- wood\wood_plank5 = materials\wooden_board
- wood\wood_plank6 = materials\wooden_board
- wood\wood_plank7 = materials\wooden_board
- wood\wood_platband1 = materials\wooden_board
- wood\wood_tor = materials\wooden_board
- wood\wood_walls1 = materials\wood
- wood\wood_walls10 = materials\wood
- wood\wood_walls11 = materials\wood
- wood\wood_walls2 = materials\wood
- wood\wood_walls3 = materials\wood
- wood\wood_walls4 = materials\wood
- wood\wood_walls4a = materials\wood
- wood\wood_walls5 = materials\wood
- wood\wood_walls6 = materials\wood
- wood\wood_walls6a = materials\wood
- wood\wood_walls7 = materials\wood
- wood\wood_walls7a = materials\wood
- wood\wood_walls8 = materials\wood
- wood\wood_walls9 = materials\wood
- wood\wood_wire = materials\wooden_board
- ; 1469
- [1469_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 1472_shader_substs
- inadhesive_shaders = 1469_inadhesive_shaders
- wallmark_shaders = 1469_wallmark_shaders
- texture_substs = 1472_texture_substs
- fake_mu_gamemtls = 1865_fake_mu_gamemtls
- fake_gamemtls = 1865_fake_gamemtls
- [1469_inadhesive_shaders]
- effects\fx_refl
- [1469_wallmark_shaders]
- wallmarks\wallmark_default
- ; 1472
- [1472_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 1472_shader_substs
- inadhesive_shaders = 1472_inadhesive_shaders
- wallmark_shaders = 1472_wallmark_shaders
- texture_substs = 1472_texture_substs
- fake_mu_gamemtls = 1865_fake_mu_gamemtls
- fake_gamemtls = 1865_fake_gamemtls
- [1472_shader_substs]
- flora\leaf = flora\leaf_wave
- flora\leaf_sux = flora\leaf_wave
- flora\trunk = flora\trunk_wave
- levels\escape = levels\escape_grass
- levels\l1_escape\terrain = levels\escape_grass
- levels\l1_escape\terrain_00 = levels\escape_grass
- levels\garbage = levels\garbage_grass
- levels\cs_level1 = levels\military_grass
- levels\l_lenin\terrain_grass = levels\escape_grass
- [1472_texture_substs]
- trees\trees_topolgreen = trees\trees_topolgreenv
- [1472_inadhesive_shaders]
- effects\fx_refl
- [1472_wallmark_shaders]
- wallmarks\wallmark_default
- ; 1475
- [1475_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 1475_shader_substs
- inadhesive_shaders = 1475_inadhesive_shaders
- wallmark_shaders = 1475_wallmark_shaders
- fake_mu_gamemtls = 1865_fake_mu_gamemtls
- fake_gamemtls = 1865_fake_gamemtls
- [1475_shader_substs]
- levels\rostok_ground = levels\mp_rostok_grass
- levels\rostok_asfalt = levels\mp_rostok_asfalt
- levels\rostok_ground_dirt = levels\mp_rostok_sand
- levels\frodo_generators = levels\mp_prypiat_grass
- levels\frodo_generators_road = levels\mp_prypiat_asfalt
- [1475_wallmark_shaders]
- wallmarks\wallmark_default
- [1475_inadhesive_shaders]
- effects\fx_refl
- ; 1511
- [1511_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 1511_shader_substs
- inadhesive_shaders = 1511_inadhesive_shaders
- wallmark_shaders = 1511_wallmark_shaders
- fake_mu_gamemtls = 1865_fake_mu_gamemtls
- fake_gamemtls = 1865_fake_gamemtls
- [1511_shader_substs]
- levels\frodo_generators = levels\mp_prypiat_grass
- levels\frodo_generators_road = levels\mp_prypiat_asfalt
- levels\l_lenin\terrain_grass = levels\escape_grass
- [1511_inadhesive_shaders]
- effects\fx_refl
- [1511_wallmark_shaders]
- wallmarks\wallmark_default
- ; 1580
- [1580_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 1580_shader_substs
- inadhesive_shaders = 1580_inadhesive_shaders
- wallmark_shaders = 1580_wallmark_shaders
- fake_mu_gamemtls = 1865_fake_mu_gamemtls
- fake_gamemtls = 1865_fake_gamemtls
- [1580_shader_substs]
- levels\l_lenin\terrain_grass = levels\escape_grass
- levels\asfalt_pr = levels\pripyat_asfalt
- [1580_inadhesive_shaders]
- effects\fx_refl
- [1580_wallmark_shaders]
- wallmarks\wallmark_default
- ; 1844
- [1844_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 1844_shader_substs
- fake_mu_gamemtls = 1844_fake_mu_gamemtls
- fake_gamemtls = 1844_fake_gamemtls
- inadhesive_shaders = 1844_inadhesive_shaders
- wallmark_shaders = 1844_wallmark_shaders
- [1844_shader_substs]
- levels\boloto_asfalt = levels\escape_asfalt
- levels\boloto_gr = levels\escape_grass
- levels\cs_level1 = levels\military_grass
- levels\escape = levels\escape_grass
- [1844_wallmark_shaders]
- effects\wallmark
- [1844_fake_mu_gamemtls]
- materials\bush
- materials\tree_trunk
- materials\tree_leaf
- [1844_fake_gamemtls]
- materials\fake
- materials\fake_ladders
- [1844_inadhesive_shaders]
- effects\fx_refl
- ; 1834
- [1834_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 1834_shader_substs
- fake_mu_gamemtls = 1834_fake_mu_gamemtls
- fake_gamemtls = 1834_fake_gamemtls
- inadhesive_shaders = 1834_inadhesive_shaders
- wallmark_shaders = 1834_wallmark_shaders
- [1834_shader_substs]
- levels\boloto_asfalt = levels\escape_asfalt
- levels\boloto_gr = levels\escape_grass
- levels\level_2_ter = levels\agroprom_grass
- levels\level_2_asfalt = levels\agroprom_asfalt
- levels\cs_level1 = levels\military_grass
- levels\escape = levels\escape_grass
- [1834_wallmark_shaders]
- effects\wallmark
- [1834_fake_mu_gamemtls]
- materials\bush
- materials\tree_trunk
- [1834_fake_gamemtls]
- materials\fake
- materials\fake_ladders
- [1834_inadhesive_shaders]
- effects\fx_refl
- ; 1842
- [1842_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 1842_shader_substs
- fake_mu_gamemtls = 1842_fake_mu_gamemtls
- fake_gamemtls = 1842_fake_gamemtls
- inadhesive_shaders = 1842_inadhesive_shaders
- wallmark_shaders = 1842_wallmark_shaders
- [1842_shader_substs]
- levels\escape = levels\escape_grass
- levels\garbage = levels\garbage_grass
- levels\cs_level1 = levels\military_grass
- levels\level_2_ter = levels\agroprom_grass
- levels\level_2_asfalt = levels\agroprom_asfalt
- levels\boloto_asfalt = levels\escape_asfalt
- levels\boloto_gr = levels\escape_grass
- levels\water02 = effects\water
- [1842_wallmark_shaders]
- effects\wallmark
- [1842_fake_mu_gamemtls]
- materials\bush
- materials\tree_trunk
- [1842_fake_gamemtls]
- materials\fake
- [1842_inadhesive_shaders]
- effects\fx_refl
- ; 1850
- [1850_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 1850_shader_substs
- fake_mu_gamemtls = 1865_fake_mu_gamemtls
- fake_gamemtls = 1850_fake_gamemtls
- inadhesive_shaders = 1850_inadhesive_shaders
- wallmark_shaders = 1850_wallmark_shaders
- [1850_shader_substs]
- levels\level_2_ter = levels\agroprom_grass
- levels\level_2_asfalt = levels\agroprom_asfalt
- levels\boloto_asfalt = levels\escape_asfalt
- levels\boloto_gr = levels\escape_grass
- [1850_wallmark_shaders]
- effects\wallmark
- [1850_fake_gamemtls]
- materials\fake
- [1850_inadhesive_shaders]
- effects\fx_refl
- ; 1865
- [1865_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 1865_shader_substs
- fake_mu_gamemtls = 1865_fake_mu_gamemtls
- fake_gamemtls = 1865_fake_gamemtls
- inadhesive_shaders = 1865_inadhesive_shaders
- wallmark_shaders = 1865_wallmark_shaders
- [1865_shader_substs]
- levels\garbage = levels\garbage_grass
- levels\level_2_ter = levels\agroprom_grass
- levels\level_2_asfalt = levels\agroprom_asfalt
- levels\frodo_dd_asfalt = levels\darkvalley_asfalt
- levels\frodo_dd_pesok = levels\darkvalley_sand
- levels\frodo_dd = levels\darkvalley_grass
- levels\bs_ground = levels\bar_grass
- levels\bs_rocks = levels\bar_gravel
- levels\bs_road = levels\bar_asfalt
- levels\bs_trot = levels\bar_asphalt
- levels\rostok_asfalt = levels\mp_rostok_asfalt
- levels\rostok_ground = levels\mp_rostok_grass
- levels\rostok_ground_dirt = levels\mp_rostok_sand
- levels\yantar_ground = levels\yantar_earth
- levels\yantar_ozero = levels\yantar_earth
- levels\boloto_asfalt = levels\escape_asfalt
- levels\boloto_gr = levels\escape_grass
- levels\water02 = effects\water
- [1865_wallmark_shaders]
- effects\wallmark
- [1865_fake_mu_gamemtls]
- materials\bush
- materials\tree_trunk
- materials\tree_leaf
- [1865_fake_gamemtls]
- materials\fake
- materials\fake_ladders
- [1865_inadhesive_shaders]
- effects\fx_refl
- ; 1935
- [1935_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 1935_shader_substs
- fake_mu_gamemtls = 1865_fake_mu_gamemtls
- fake_gamemtls = 1865_fake_gamemtls
- inadhesive_shaders = 1865_inadhesive_shaders
- wallmark_shaders = 1865_wallmark_shaders
- [1935_shader_substs]
- levels\garbage = levels\garbage_grass
- levels\level_2_ter = levels\agroprom_grass
- levels\level_2_asfalt = levels\agroprom_asfalt
- levels\frodo_dd_asfalt = levels\darkvalley_asfalt
- levels\frodo_dd_pesok = levels\darkvalley_sand
- levels\yantar_ground = levels\yantar_earth
- levels\yantar_ozero = levels\yantar_earth
- levels\boloto_asfalt = levels\escape_asfalt
- levels\boloto_gr = levels\escape_grass
- levels\frodo_generators = levels\mp_prypiat_grass
- levels\frodo_generators_road = levels\mp_prypiat_asfalt
- levels\l_lenin\terrain_grass = levels\mp_railroad_grass
- levels\lov_detail = levels\darkvalley_grass
- levels\lov_detail_asfalt = levels\darkvalley_asfalt
- levels\water_ryska_lex = effects\waterryaska
- levels\water01 = effects\water
- levels\water02 = effects\water
- ; 2218
- [2218_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 2215_shader_substs
- fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
- fake_gamemtls = 2xxx_fake_gamemtls
- inadhesive_shaders = 2205_inadhesive_shaders
- wallmark_shaders = 2205_wallmark_shaders
- ; 2205
- [2205_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 2215_shader_substs
- fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
- fake_gamemtls = 2xxx_fake_gamemtls
- inadhesive_shaders = 2205_inadhesive_shaders
- wallmark_shaders = 2205_wallmark_shaders
- [2205_wallmark_shaders]
- effects\wallmark
- effects\wallmarkset
- effects\wallmarkblend
- [2205_inadhesive_shaders]
- effects\watertest
- effects\watertest-1
- def_shaders\def_refl_trans
- ; 2215
- [2215_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 2215_shader_substs
- fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
- fake_gamemtls = 2xxx_fake_gamemtls
- inadhesive_shaders = 2xxx_inadhesive_shaders
- wallmark_shaders = 2xxx_wallmark_shaders
- [2215_shader_substs]
- levels\level_dx9_asfalt = levels\mp_factory_asfalt
- levels\level_dx9_ter = levels\mp_factory_grass
- levels\terazoid_exp-bath_r = levels\mp_atp_asfalt
- levels\terazoid_exp-bath_t = levels\mp_atp_grass
- levels\mp_factory_cy2701 = levels\mp_factory_grass
- levels\mp_factory_cy27 = levels\mp_factory_asfalt
- levels\l_lenin\terrain_grass = levels\mp_railroad_grass
- levels\frodo_dd_asfalt = levels\mp_railroad_asfalt
- levels\frodo_dd_pesok = levels\mp_railroad_sand
- levels\frodo_generators = levels\mp_prypiat_grass
- levels\garbage = levels\garbage_grass
- levels\bs_road = levels\bar_asfalt
- levels\level_2_ter = levels\agroprom_grass
- levels\level_2_asfalt = levels\agroprom_asfalt
- levels\lov_detail = levels\darkvalley_grass
- levels\lov_detail_asfalt = levels\darkvalley_asfalt
- levels\loc_detail = levels\darkvalley_grass
- levels\l07_military_gr = levels\military_grass
- levels\l07_military_asfalt = levels\military_asfalt
- levels\radar_gr = levels\radar_grass
- levels\l10_radar_gr = levels\radar_grass
- levels\l10_radar_asfalt = levels\radar_asfalt
- levels\water01 = effects\water
- ; ôèëüòð äëÿ çàøèòûõ â ãåîìåòðèþ äåêàëåé
- ;
- ; filter to detect compiled-in wallmarks (level.wallmarks is redundant)
- [2xxx_wallmark_shaders]
- effects\wallmark
- effects\wallmarkset
- effects\wallmarkblend
- effects\wallmarkmult
- ; ê MU-ìîäåëÿì ìîæíî ïîäêëåèâàòü CFORM-êóñî÷êè òîëüêî ñ
- ; ïåðå÷èñëåííûìè ìàòåðèàëàìè.
- ;
- ; Only CFORM-cuts with game materials listed below will be merged.
- [2xxx_fake_mu_gamemtls]
- materials\bush
- materials\tree_trunk
- ; â <level_name>_fake.object áóäóò ïîïàäàòü ëèøü CFORM-êóñî÷êè
- ; ñ ïåðå÷èñëåííûìè ìàòåðèàëàìè.
- ;
- ; <level_name>_fake.object will contain only CFORM-cuts with
- ; game materials listed here.
- [2xxx_fake_gamemtls]
- materials\fake
- materials\death
- ; êóñî÷êè ñ òàêèìè engine_shader'àìè íåëüçÿ ïðèêëåèâàòü ê ÷åìó-ëèáî
- ;
- ; geometry cuts with engine shaders listed below cannot be merged
- [2xxx_inadhesive_shaders]
- effects\water
- effects\waterstuden
- effects\waterryaska
- effects\lightplanes
- ;selflight
- ; 2232
- [2232_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 2232_shader_substs
- fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
- fake_gamemtls = 2xxx_fake_gamemtls
- inadhesive_shaders = 2xxx_inadhesive_shaders
- wallmark_shaders = 2232_wallmark_shaders
- [2232_shader_substs]
- levels\garbage = levels\garbage_grass
- levels\bs_ground = levels\bar_grass
- levels\rostok_asfalt_mp = levels\mp_rostok_asfalt
- levels\level_2_ter = levels\agroprom_grass
- levels\level_2_asfalt = levels\agroprom_asfalt
- levels\lov_detail = levels\darkvalley_grass
- levels\lov_detail_asfalt = levels\darkvalley_asfalt
- levels\loc_detail = levels\darkvalley_grass
- levels\mp_factory_cy27pesok = levels\mp_rostok_sand
- levels\l_lenin\terrain_grass = levels\mp_railroad_grass
- levels\frodo_dd_asfalt = levels\mp_railroad_asfalt
- levels\frodo_dd_pesok = levels\mp_railroad_sand
- levels\l07_military_gr = levels\military_grass
- levels\l07_military_asfalt = levels\military_asfalt
- levels\water01 = effects\water
- [2232_wallmark_shaders]
- effects\wallmark
- effects\wallmarkset
- effects\wallmarkblend
- ; 2571
- [2571_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 2571_shader_substs
- fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
- fake_gamemtls = 2xxx_fake_gamemtls
- inadhesive_shaders = 2xxx_inadhesive_shaders
- wallmark_shaders = 2xxx_wallmark_shaders
- [2571_shader_substs]
- levels\l_lenin\terrain_grass = levels\mp_railroad_grass
- levels\frodo_dd_asfalt = levels\mp_railroad_asfalt
- levels\l07_military_gr = levels\military_grass
- levels\l07_military_asfalt = levels\military_asfalt
- levels\yantar_f_zemlya = levels\yantar_earth
- levels\yantar_f_trava = levels\agroprom_grass
- levels\mp_factory_cy27 = levels\yantar_asfalt
- levels\level_2_ter = levels\agroprom_grass
- levels\lov_detail_asfalt = levels\darkvalley_asfalt
- levels\pryp_asph = levels\pripyat_asfalt
- levels\asfalt_pr = levels\pripyat_asfalt
- levels\pryp_grnd = levels\pripyat_grass
- levels\pryp_grbg = levels\pripyat_grass
- levels\water01 = effects\water
- ; 2559
- [2559_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 2571_shader_substs
- fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
- fake_gamemtls = 2xxx_fake_gamemtls
- inadhesive_shaders = 2xxx_inadhesive_shaders
- wallmark_shaders = 2xxx_wallmark_shaders
- ; 2588
- [2588_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- shader_substs = 2571_shader_substs
- fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
- fake_gamemtls = 2xxx_fake_gamemtls
- inadhesive_shaders = 2xxx_inadhesive_shaders
- wallmark_shaders = 2xxx_wallmark_shaders
- ; 2945
- [2945_config]
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- fake_mu_gamemtls = 2xxx_fake_mu_gamemtls
- fake_gamemtls = 29xx_fake_gamemtls
- inadhesive_shaders = 2xxx_inadhesive_shaders
- wallmark_shaders = 2xxx_wallmark_shaders
- [29xx_fake_gamemtls]:2xxx_fake_gamemtls
- materials\earth_death
- ; 2947+ (ôèíàëêà âêëþ÷àÿ îáíîâëåíèÿ)
- [2947_config]:2945_config
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- spawn_version = soc
- [aitest_config]:2947_config
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- [3120_config]:2947_config
- $game_data$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\
- $game_levels$ = C:\Program Files (x86)\X-Ray SDK\level_editor\gamedata\levels\
- ; 3456+ (Clear Sky âêëþ÷àÿ îáíîâëåíèÿ)
- [3456_config]:2947_config
- $game_data$ = E:\Games\Clear_Sky\gamedata\
- $game_levels$ = E:\Games\Clear_Sky\gamedata\levels\
- fake_mu_gamemtls = 34xx_fake_mu_gamemtls
- fake_gamemtls = 34xx_fake_gamemtls
- spawn_version = cs
- [34xx_fake_mu_gamemtls]:2xxx_fake_mu_gamemtls
- materials\bush_sux
- [34xx_fake_gamemtls]:2xxx_fake_gamemtls
- materials\water_radiation
- ; 3870+ (Call of Pripyat âêëþ÷àÿ îáíîâëåíèÿ)
- [3870_config]:3456_config
- $game_data$ = E:\Games\COP\gamedata\
- $game_levels$ = E:\Games\COP\gamedata\levels\
- spawn_version = cop
- [sdk_config]:2947_config
- $game_data$ = E:\Games\sdk_soc\gamedata\
- $game_levels$ = E:\Games\sdk_soc\gamedata\levels\
- [sdkcs_config]:3456_config
- $game_data$ = E:\Games\sdk_cs\gamedata\
- $game_levels$ = E:\Games\sdk_cs\gamedata\levels\
- ; äàëåå èäóò íåçàâèñèìûå îò ïðîôèëÿ íàñòðîéêè (ëó÷øå èõ íå òðîãàòü).
- ;
- ; profile-independent settings follow (it is better to not touch these).
- [settings]
- debug_texture = temp\temp_purewhite1 ; äëÿ îòëàäêè. íå òðîãàòü.
- fake_gamemtl = materials\fake ; çàáûë, ãã
- ladders_gamemtl = materials\fake_ladders; ëåñòíèöû
- ghost_eshader = effects\lightning ; äëÿ ïîäñâåòêè íåâåñîìîé ãåîìåòðèè (ñ -dbgcfrm)
- ; çäåñü óêàçûâàåòñÿ òåêñòóðà è, âîçìîæíî, øåéäåðû äëÿ âîññòàíîâëåííîé èç CFORM ãåîìåòðèè
- ; <game_material> = <òåêñòóðà>[, <engine_shader>[, <compiler_shader>]]
- ;
- ; presets to set shaders/material for CFORM geometry
- ; <game_material> = <texture>[, <engine_shader>[, <compiler_shader>]]
- [collider_presets]
- materials\bush = trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
- materials\bush_sux = trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
- materials\tree_trunk = trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
- materials\fake_ladders = prop\prop_fake_ladder, def_shaders\def_vertex
- materials\death = prop\prop_fake_dead, def_shaders\def_vertex, def_shaders\def_kolizion
- materials\fake = prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
- materials\glass = glas\glas_temp, def_shaders\def_vertex, def_shaders\def_kolizion
- materials\water_radiation = water\water_normal, def_shaders\def_vertex, def_shaders\def_kolizion
- ; äëÿ ðàñêðàñêè ãåîìåòðèè ïî game_material (ñ -dbgcfrm)
- ; <game_material> = <òåêñòóðà>
- ;
- ; to paint geometry according to game material (with -dbgcfrm option)
- ; <game_material> = <texture>
- [debug_cform_textures]
- default = sign\sign_gerb
- materials\asphalt = ston\ston_asfalt_b
- materials\bricks = ston\ston_bricks3
- materials\bush = trees\trees_fuflo ; åñëè íàäî âèäåòü ôóôëî
- ;materials\bush = tree\tree_fuflo ; â 3120 ôóôëî òîëüêî òàêîå
- materials\cloth = andy\andy_btn_fake
- materials\concrete = crete\crete_concrete_03
- materials\death = prop\prop_fake_dead
- materials\dirt = grnd\grnd_dirt1
- materials\earth = grnd\grnd_zemlya2_iov
- materials\earth_slide ; íàìåðåííî ïóñòàÿ ñòðîêà
- materials\fake ; íàìåðåííî ïóñòàÿ ñòðîêà
- materials\fake_ladders ; íàìåðåííî ïóñòàÿ ñòðîêà
- materials\flooring_tile = crete\crete_plitka2
- materials\glass = glas\glas_temp
- materials\grass = grnd\grnd_grass1
- materials\gravel = grnd\grnd_dtr_iov
- materials\metal = mtl\mtl_bayda_con
- materials\metal_pipe = mtl\mtl_tubes7
- materials\metal_plate = mtl\mtl_angar_a_b
- materials\sand = grnd\grnd_sand
- materials\setka_rabica = mtl\mtl_fence2n
- materials\shifer = crete\crete_schiffer1
- materials\stucco = crete\crete_stuccowall_iov
- materials\tin = prop\prop_banka2
- materials\tree_trunk = trees\trees_bark_a_01
- materials\water = water\water_ryaska1
- materials\water_radiation = water\water_ryaska1
- materials\wood = wood\wood_jasik
- materials\wooden_board = wood\wood_chipboard1
- objects\glass ; íàìåðåííî ïóñòàÿ ñòðîêà
- ; äëÿ çàìåíû èìåíè êàðòû (íà äèñêå) íà áîëåå îñìûñëåííîå (òîëüêî áåç -out)
- ;
- ; to auto-rename some levels (works without -out option only)
- [scene_names]
- lev5_aztec = aztec
- escape_koanyvrot = escape1114
- level1_game = escape1154
- level1_car = escape1154c
- level2_game = agroprom1154
- level2_car = agroprom1154c
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