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Feb 16th, 2014
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  1. //
  2. // server.cfg
  3. //
  4. // comments are written with "//" in front of them.
  5.  
  6. // STEAM
  7.  
  8. steamport = 2303;
  9. steamqueryport = 2304;
  10.  
  11. // GLOBAL SETTINGS
  12.  
  13. hostname = "*hostname*"; // The name of the server that shall be displayed in the public server list
  14. password = "*pass*"; // Password for joining, eg connecting to the server
  15. passwordAdmin = "*adminpass*"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  16. reportingIP = "arma3pc.master.gamespy.com"; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly
  17. logFile = "A3Master.log";
  18. verifySignatures = 0;
  19. Battleye = 1;
  20.  
  21.  
  22. // WELCOME MESSAGE ("message of the day")
  23. // It can be several lines, separated by comma
  24. // Empty messages "" will not be displayed at all but are only for increasing the interval
  25.  
  26. motd[]={
  27. *stuff*
  28. };
  29. motdInterval = 5; // Time interval (in seconds) between each message
  30.  
  31.  
  32.  
  33. // JOINING RULES
  34. maxPlayers = 8; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  35. // VOTING
  36. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  37. voteThreshold = 0.5; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  38. //voteMissionPlayers = 0;
  39.  
  40. // INGAME SETTINGS
  41. disableVoN = 1; // If set to 1, Voice over Net will not be available
  42. vonCodecQuality = 8; // Quality from 1 to 10
  43. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  44.  
  45. kickDuplicate = 1;
  46. equalModRequired = 0;
  47. requiredSecureId = 2;
  48. timeStampFormat = "short";
  49.  
  50. // SCRIPTING ISSUES
  51. onUserConnected = ""; //
  52. onUserDisconnected = ""; //
  53. doubleIdDetected = ""; //
  54.  
  55. // SIGNATURE VERIFICATION
  56. //onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  57. onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
  58. onDifferentData = "";
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