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Watermark Logo code

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Oct 11th, 2013
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  1. aiKills = 1;
  2. diagRadio = 1;
  3. diagHit = 1;
  4.  
  5. class RscText
  6. {
  7. type = 0;
  8. idc = -1;
  9. x = 0;
  10. y = 0;
  11. h = 0.037;
  12. w = 0.3;
  13. style = 0x100;
  14. font = Zeppelin32;
  15. SizeEx = 0.03921;
  16. colorText[] = {1,1,1,1};
  17. colorBackground[] = {0, 0, 0, 0};
  18. linespacing = 1;
  19. };
  20.  
  21. class RscPicture
  22. {
  23. access=0;
  24. type=0;
  25. idc=-1;
  26. style=48;
  27. colorBackground[]={0,0,0,0};
  28. colorText[]={1,1,1,1};
  29. font="TahomaB";
  30. sizeEx=0;
  31. lineSpacing=0;
  32. text="";
  33. };
  34.  
  35. class RscLoadingText : RscText
  36. {
  37. style = 2;
  38. x = 0.323532;
  39. y = 0.666672;
  40. w = 0.352944;
  41. h = 0.039216;
  42. sizeEx = 0.03921;
  43. colorText[] = {0.543,0.5742,0.4102,1.0};
  44. };
  45.  
  46. class RscProgress
  47. {
  48. x = 0.344;
  49. y = 0.619;
  50. w = 0.313726;
  51. h = 0.0261438;
  52. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  53. colorFrame[] = {0,0,0,0};
  54. colorBar[] = {1,1,1,1};
  55. };
  56.  
  57. class RscProgressNotFreeze
  58. {
  59. idc = -1;
  60. type = 45;
  61. style = 0;
  62. x = 0.022059;
  63. y = 0.911772;
  64. w = 0.029412;
  65. h = 0.039216;
  66. texture = "#(argb,8,8,3)color(0,0,0,0)";
  67. };
  68.  
  69. //
  70. // the loading screen itself
  71. //
  72. class DayZ_loadingScreen
  73. {
  74. idd = -1;
  75. duration = 10e10;
  76. fadein = 0;
  77. fadeout = 0;
  78. name = "loading screen";
  79. class controlsBackground
  80. {
  81. class blackBG : RscText
  82. {
  83. x = safezoneX;
  84. y = safezoneY;
  85. w = safezoneW;
  86. h = safezoneH;
  87. text = "";
  88. colorText[] = {0,0,0,0};
  89. colorBackground[] = {0,0,0,1};
  90. };
  91. };
  92. class controls
  93. {
  94. class Title1 : RscLoadingText
  95. {
  96. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  97. };
  98. class CA_Progress : RscProgress // progress bar, has to have idc 104
  99. {
  100. idc = 104;
  101. type = 8; // CT_PROGRESS
  102. style = 0; // ST_SINGLE
  103. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  104. };
  105. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  106. {
  107. idc = 103;
  108. };
  109. class Name2: RscText // the text on the top-left
  110. {
  111. idc = 101;
  112. x = 0.05;
  113. y = 0.029412;
  114. w = 0.9;
  115. h = 0.04902;
  116. text = "";
  117. sizeEx = 0.05;
  118. colorText[] = {0.543,0.5742,0.4102,1.0};
  119. };
  120. };
  121. };
  122.  
  123. // logo watermark
  124. class RscTitles {
  125. class wm_disp {
  126. idd = -1;
  127. onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
  128. fadein = 0;
  129. fadeout = 0;
  130. duration = 10e10;
  131. controlsBackground[] = {};
  132. objects[] = {};
  133. class controls {
  134. class wm_text2 {
  135. idc = 1;
  136. x = safeZoneX+0.027;//safeZoneW*0.01;
  137. y = safeZoneY+safeZoneH-0.16;
  138. w = 0.151*safeZoneH;
  139. h = 0.057*safeZoneH;
  140. shadow = 2;
  141. class Attributes
  142. {
  143. font = "EtelkaNarrowMediumPro";
  144. color = "#24FFFFFF";
  145. align = "left"; // put "center" here if you want some background
  146. valign = "middle";
  147. shadow = 2;
  148. };
  149. colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
  150. font = "EtelkaNarrowMediumPro";
  151. size = 0.06*safeZoneH;
  152. type = 13;
  153. style = 0;
  154. text="";
  155. };
  156. };
  157. };
  158. };
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