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- Hard Reset Demo Console Commands
- Version: Final 1.00 Demo
- quit
- menu
- arrow_toggle
- start_level
- menu_objectives
- menu_hints
- menu_achievements
- load_last
- menu_upgrades
- exec
- vid_restart
- r_cubeshot
- r_screenshot
- r_async_io_log
- r_video_play
- r_video_stop
- r_radial_blur
- r_list_lights_shadow
- r_rain_map_generate
- p_show_navi
- p_show_graph
- p_show_occluders
- p_generate_waypoints
- p_save_waypoints
- p_reload_waypoints
- pause
- pause_debug
- s_time_multiplier
- sq
- sqrun
- sqexportconstants
- sqcompile_current
- sqcompile_final
- sqreloadtemplates
- sqreloadai
- sqquicklook
- sqtool_remove_field_in_hierarchy
- imbad
- restart
- simplify_template
- save
- load
- help
- _version
- _makekey
- _makekeys
- log
- draw_sphere
- buy_game
- benchmark
- memory_info
- message
- bind
- toggle
- map
- spawn
- log_camera
- tex_report
- +move_forward
- -move_forward
- +move_back
- -move_back
- +move_left
- -move_left
- +move_right
- -move_right
- +move_up
- -move_up
- +move_down
- -move_down
- +rotate_left
- -rotate_left
- +rotate_right
- -rotate_right
- +look_up
- -look_up
- +look_down
- -look_down
- +jump
- -jump
- +sprint
- -sprint
- +attack
- -attack
- +temp_use_upgrade
- -temp_use_upgrade
- +attack2
- -attack2
- weapon_mode
- weapon_mode_next
- weapon_mode_prev
- select_weapon
- ax_start
- ax_stop
- gizmo_mode_toggle
- gizmo_space_toggle
- ui_unfocus
- dump_strings
- profilers_freeze
- p_debug_memory
- p_debug_ragdoll
- p_debug_world_snapshot
- a_cache_info
- v_activate_occluder
- fx_dump_stats
- r_sync - Render sync
- r_fov - Vertical field of view
- r_show_fps - Show frames per second
- r_show_cam_pos - Show camera position coordinates
- r_show_box - Show object bounding boxes
- r_show_box_mesh_skinned - Show mesh skinned bounding boxes
- r_show_box_translucent - Show translucent object bounding boxes
- r_show_box_particle - Show partcile bounding boxes
- r_show_box_offscreen - Show ofscreen bouding boxes
- r_show_box_light - Show light bounding boxes
- r_show_box_light_shadow - Show shadow light bounding boxes
- r_show_box_flare - Show flare bounding boxes
- r_show_box_lightning - Show lightning bounding boxes
- r_show_box_animatix - Show animatix bounding boxes
- r_show_box_animatix_chunks - Show animatix chunks bounding boxes
- r_show_box_rain_box - Show rain boxes
- r_show_flares - Show flares
- r_show_shadow_casters - Show shadow casters
- r_show_shadow_casters_local - Show shadow casters local
- r_show_basis - Show object local basis
- r_show_lights - Show lights bounding spheres
- r_show_lights_shadow - Show shadow lights bounding spheres/cones
- r_show_lights_shadow_point - Show shadow lights point bounding spheres/cones
- r_show_lights_shadow_spot - Show shadow lights spot bounding spheres/cones
- r_show_lights_particle - Show particle lights quads
- r_show_particles - Show particles quads
- r_show_sim_particles - Show simulated particles
- r_show_grid - Show debug grid
- p_agent_paths - Show paths
- p_agent_ps - Show ps
- r_triggers - Show triggers
- r_show_safe_frame - Show safe frame
- r_show_rain_map - Show rain map
- _obsolete_r_show_profilers - Show profilers
- _obsolete_r_show_profilers_history - Show profilers history (number of entries, 0 to disable)
- r_win_pos_x - Window x coordinate
- r_win_pos_y - Window y coordinate
- r_win_width - Width of window screen viewport
- r_win_height - Height of window screen viewport
- r_max_game_vp_width - Max width of game viewport
- r_max_game_vp_height - Max height of game viewport
- r_windowed_fixed_backbuffer - Widowed mode with fixed backbuffer size
- r_fullscreen - Fullscreen mode
- r_fullscreen_aspect - Fullscreen aspect
- r_fullscreen_modes - Fullscreen modes
- r_fullscreen_refreshes - Fullscreen refresh rates for current mode
- r_fullscreen_monitor - Fullscreen monitor
- r_fullscreen_width - Width of fullscreen screen viewport
- r_fullscreen_height - Height of fullscreen screen viewport
- r_vsync - VSync
- r_sort - Toggle draw sorting
- r_vis - Visibility toggle
- r_mip_lod - Mipmap LOD bias
- r_anisotropy - Anisotropy
- r_render_thread - Enable rendering thread
- r_shader_cache - Enable shader cache
- r_shader_cache_preload - Enable shader cache preload
- r_mip_cap - Texture quality mip offset
- r_mip_max - Max mip map level
- r_texture_quality
- r_particle_quality
- r_sort_mode - Draw fragments sorting mode
- r_load_dds - Load DDS textures order
- r_max_prims - Max primitives per DIP
- r_min_prims - Min primitives per DIP
- r_dump_render_lists - Dump render lists
- r_wireframe - Enable wireframe mode
- r_gamma - Gamma
- r_merge_dips - Merge skinned mesh dips
- r_discard_buffers - Discard dynamic vertex buffers
- r_geometry_force_discard - Geometry force discard
- r_preload_thumbs - Preload texture thumbnails
- r_decals_z_bias - Decals z-bias offset
- r_destro - Force destro texture usage
- r_farZ - Camera far z
- r_nearZ - Camera near z
- r_async_io_enable - Async IO enable
- r_async_io_enable_texture_streaming - Async IO enable texture streaming
- r_async_io_buffer - Async IO buffer size in MB
- r_tex_in_range - Count textures in range
- r_tex_lru_size - Textures LRU cache size in MB
- v_show_bsp - Show BSP
- v_show_grid - Show Grid
- v_show_boxes - Show Boxes
- v_show_events - Show Events
- v_show_frustum - Show Frustums
- v_show_beamtree - Show Beam Tree
- v_show_halfedge - Show Half Edge
- v_grid_check_boxes - Grid check boxes of each object
- v_grid_check_boxes_as_convex - Check boxes as boxes (fast) or as convexes (good)
- v_grid_sanity_check - Grid sanity check
- v_bsp_insert_into_beamtree - Insert occluders from BSP into BeamTree
- v_max_occluders - Max number of occluders inserted into Beam Tree
- v_show_convex - Show convex by convexId
- v_show_split - Show split by nodeId
- v_show_object - Show objectId
- v_lock - Lock visibility
- r_draw_particles - Draw particles
- r_draw_meshes - Draw meshes
- r_draw_meshes_translucent - Draw meshes translucent
- r_draw_dyn_meshes - Draw dynamic geometry
- r_draw_level_meshes - Draw level meshes
- r_draw_skinned_meshes - Draw skinned meshes
- r_draw_lights - Draw lights
- r_draw_lights_directional - Draw lights directional
- r_draw_lights_ambient_cube - Draw lights ambient cube
- r_draw_lights_tube - Draw lights tube
- r_draw_lights_angle_tube - Draw lights angle tube
- r_draw_lights_spot - Draw lights spot
- r_draw_lights_point - Draw lights point
- r_draw_lights_particle - Draw lights particle
- r_draw_translucents - Draw translucents
- r_draw_translucents_gun - Draw translucents gun
- r_draw_translucents_gun2 - Draw translucents gun 2
- r_draw_opaques - Draw opaques
- r_draw_weapon - Draw weapon
- r_draw_decals - Draw decals
- r_draw_overlay - Draw overlay
- r_draw_hud - Draw HUD
- r_draw_hud_refraction - Draw HUD refraction
- r_draw_hud_console - Draw HUD console
- r_draw_flares - Draw flares
- r_draw_animatix - Draw animatix
- r_draw_flare_occlusion - Draw flare occlusion
- r_mlaa - MLAA
- r_fsaa - FSAA
- r_aa_quality
- r_fsaa_fill_stencil - FSAA fill stencil
- r_caps_hw_depth - Caps hw depth
- r_caps_copy_depth - Caps copy depth
- r_caps_nvdb - Caps NVDB
- r_quality_lighting - Quality lighting
- r_refraction - Refraction
- r_refraction_hud - Refraction HUD
- r_refraction_decals - Refraction decals
- r_debug_render_mode - Debug render mode
- r_dummy_mem_usage - Dummy mem usage
- r_dummy_video_mem_usage - Dummy video mem usage
- pp_enable - Post process toggle
- pp_dof_enable - Post process dof toggle
- pp_dof_force_quality - Post process dof force quality
- pp_glow_enable - Post process glow toggle
- pp_sharpen_enable - Post process sharpen toggle
- pp_screen_blur_enable - Post process screen blur toggle
- pp_radial_blur_enable - Post process radial blur toggle
- pp_sun_shafts_enable - Post process light shafts toggle
- pp_color_grading_enable - Post process color grading toggle
- r_rain_boxes - Rain boxes toggle
- r_depth_bounds - Depth bounds
- r_refraction_force_fs_copy - Refraction force fs copy
- r_rain_lock - Rain lock
- r_rain_enable - Rain enable
- r_offscreen_enable - Offscreen translucents enable
- r_offscreen_force_on - Offscreen translucents force on
- r_offscreen_min_distance - Offscreen min distance
- r_lights_min_size - Light min size
- r_lights_force_cam_inter - Light force camera intersection
- r_shadows_quality - Shadows toggle
- r_shadows_res - Shadows res
- r_shadows_filtering - Shadows res
- r_shadows_directional - Shadows directional toggle
- r_shadows_spot - Shadows spot toggle
- r_shadows_point - Shadows point toggle
- r_shadows_format - Shadows format
- r_shadows_csm_split_factor - CSM split factor
- r_shadows_csm_depth_bias - csm depth bias
- r_shadows_csm_depth_slope_bias - csm depth slope bias
- r_shadows_csm_force_shadow_range - csm force shadow range
- r_shadows_caster_cull_size - Shadow caster cull size
- r_shadows_local_depth_bias - shadow mask depth bias temp
- r_shadows_local_depth_slope_bias - shadow mask depth slope bias temp
- r_shadows_local_force_res - shadow local force res
- r_dissolve_border_color - Dissolve border color
- r_dissolve_border_color_intensity - Dissolve border color intensity
- r_dissolve_border_size - Dissolve border size
- r_dissolve_time - Dissolve time
- p_fps - FPS for ticking physics simulation
- p_max_steps - Max steps for physics simulation
- p_particles - Physics particles
- p_interpolate_player_pos - Interpolate player position between physics frames
- a_show_skeletons - Show skeletons in VisualDebugger
- a_show_attachments - Show attachments on skeleton
- s_null_sound - Enable null sound engine
- s_sound_volume - Set global sound volume
- s_sound_cutscenevolume - cutscene sound volume
- s_sound_musicvolume - Set global music volume
- s_sound_stats - Show sound stats
- s_sound_dopplerratio - Dopper effect multiplier
- s_sound_forcestereo - Force stereo, need restart
- s_console_commands_history - Console commands history
- s_console_show_custom_logs - Show custom logs within console
- s_console_lines_always_visible - Number of console lines always visible on screen
- s_mouse_lock - Lock mouse for mouse look
- s_mouse_invert - Invert mouse look Y-axis
- s_mouse_smooth - Mouse smoothing
- s_mouse_sensitivity - Mouse sensitivity
- s_pad_look_sensitivity_x - Pad look sensitivity
- s_pad_look_sensitivity_y - Pad look sensitivity
- s_pad_look_invert - Invert pad look Y-axis
- s_pad_vibration - Enable pad vibration
- s_pad_autoaim
- s_pad_autoaim_radius - Pad autoaim radius
- s_pad_autoaim_speed - Pad autoaim speed
- s_pad_layout_buttons
- s_pad_layout_sticks
- s_pad_look_pow_x - Invert pad look Y-axis
- s_pad_look_pow_y - Invert pad look Y-axis
- s_pad_look_speed_x - Invert pad look Y-axis
- s_pad_look_speed_y - Invert pad look Y-axis
- s_pad_look_linear_ratio_x - Invert pad look Y-axis
- s_pad_look_linear_ratio_y - Invert pad look Y-axis
- s_fly_mode - Free fly mode
- s_disable_loading_thread - Disable loading thread
- s_profilers_enabled - Enable profilers
- s_profilers_history_size - Profilers history size
- s_profilers_summarize_calls - Enable profilers summarize calls
- s_profilers_summarize_counters - Enable profilers summarize counters
- s_scripts_compiled_use - Use compiled scripts
- s_scripts_compiled_dir - Compiled scripts dir
- s_load_streaming_lock - Determines if load thread waits for all resources streaming finished
- s_logs_enabled - Enable logs system
- s_simulate_particles - Enable particles
- s_use_my_documents - Store profiles in My Documents folder
- s_language - game language
- s_use_steam - Use Steam
- ui_enabled - Enable UI
- ui_color_window_border - UI window border color
- ui_color_window_top - UI window top color
- ui_color_window_inside - UI window inside color
- ui_color_focus - UI focus color
- ui_color_primary - UI controls primary color
- ui_color_primary_ro - UI readonly controls primary color
- ui_color_cursor - UI cursor color
- ui_transparency - UI transparency
- ui_windows_visible - Show windows
- ui_default_menu - Enable default UI menu
- i_enable_modal - Enable UI modal windows
- ui_font - UI font
- ui_font_size_min - UI font size min
- ui_font_size_max - UI font size max
- ui_font_scale - UI font scale
- a_curve_default_size - Animatix default curve size
- r_animatix_pp_enable - Animatix post process
- r_animatix_force_res - Animatix force res
- a_atlas_enabled - Animatix atlas enabled
- r_animatix_pp_min_distance - Animatix post process min distance
- e_selection_color - Level editor: selection color
- e_selection_border - Level editor: selection border
- e_show_items_range - Level editor: show items range mode
- e_undo_restores_camera - Level editor: if undo restores camera
- e_visibility_range - Level editor: range of visibility
- e_show_children - Level editor: show children
- e_show_triggers - Level editor
- e_show_animpaths - Level editor
- e_show_blockers - Level editor
- e_show_occluders - Level editor
- s_debug_break - Toggle to make controlled crash when script error encountered
- s_new_templates_system - Enables new templates system. It uses less memory (100-200 MB of saved memory space), but as a tradeoff it doesn't support currently our level editor system.
- d_physics_collisions - Enable debug physics collisions mode
- d_physics_collisions_pin - Force collisions to pin
- d_physics_collisions_freq - Detect collisions frequency
- d_script_profile
- d_show_ai
- d_budgets_history - Enable budgets history
- d_animatix - Enable debug animatix
- d_ui_forms - Enable debug UI forms
- d_disable_main_menu - Disable main menu
- d_disable_script_cache - Disable fire and forget cache
- d_tris_count_placeables - Count tris of visible placeables
- d_tris_shadows_count_placeables - Count shadows tris of visible placeables
- d_budgets - Enable budgets
- d_minigun_sound - 1-6 - change minigun sound
- d_visual_debug - Enable visual debug drawing
- d_show_hints - Enable debug hints drawing
- d_enable_level_select - Allow level select menu
- d_reset_steam - Reset Steam stats
- d_missing_res - Debug missing resources
- d_spawnpoints_xp - Debug spawnpoints xp
- d_enemies_xp - Debug enemies xp
- g_last_savegame - Last savegame for this profile
- g_binary_saves - Binary saves
- g_binary_profile - Binary saves
- g_enable_rain - Enable rain
- g_enable_lightnings - Enable lightnings
- g_enable_electricity - Enable electricity
- g_enable_hints - Enable hints
- g_enable_blood - Enable blood
- g_autopause_enabled
- g_autopause_time - Game autopause time
- g_difficulty
- g_radar_shows_all - Radar shows all enemies
- g_enable_arrow - Enable direction arrow
- g_remains_quality - Remains quality
- g_physics_quality - Physics quality
- g_explosions_glow_strength_mod - Explosions glow strength mod
- g_explosions_glow_threshold_mod - Explosions glow threshold mod
- g_autodelete_meshes_min_time - Autodelete meshes min time
- g_autodelete_parts_time - Autodelete parts time
- g_autodelete_meshes_limit - meshes limit left on level
- g_autodelete_meshes_limit_large - meshes limit left on level (large)
- g_autodelete_skinned_meshes_stay_onlevel - skinned mehses left on level (not fading out)
- g_autodelete_skinned_meshes_max_onlevel - max skinned meshes on level
- g_player_acceleration - Player movement acceleration
- g_player_backward_ratio - Player backward speed ratio
- g_player_jumping_control_direction - Player jumping direction is connected with his look direction
- g_player_aircontrol - Air control multiplier
- g_player_onground_friction - Player friction, when not moving and when on ground
- g_player_onground_force_multiplier - Player reaction on force on ground
- g_player_inair_force_multiplier - Player reaction on force in air
- g_agent_force_multiplier - Creature reaction on force
- g_agent_force_damping - Creature friction after hit
- g_color_objective_title - Objective title color
- g_color_objective_description - Objective description color
- g_color_objective_completed_title - Objective completed title color
- g_color_objective_completed_description - Objective completed description color
- g_color_objective_failed_title - Objective failed title color
- g_color_objective_failed_description - Objective failed description color
- g_damage_to_enemies_multiplier - Damage to enemies multiplier
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