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  1. v0.89.2.8:
  2. - Fix removing plot names using /plot set name.
  3. v0.89.2.9:
  4. - Protect Armour Stands from Wither Skulls and the initial Wither explosion.
  5. v0.89.2.10:
  6. - Fix min/max distance from towns so they only check in the same world.
  7. v0.89.2.11:
  8. - Fix long-standing issue with rare cases of OutpostSpawns not being set and removed properly.
  9. - Fix bug with DeathPayments not handling some monster and pvp kills.
  10. - Fix Towny globalmessages from displaying in worlds with Towny turned off.
  11. - Fix help screen of '/plot set perm ?'
  12. - Fix plots owned by non-townmembers notFix plots owned by non-townmembers not being alterabled by the town's mayor and other priviledged town members. being alterabled by the town's mayor and other priviledged town members.
  13. - Possible fix to deleted towns not announcing their deletion message.
  14. - Remove bukkit version matching on startup as there are no new official version of bukkit to test against.
  15. - Add missing '/ta set capital' information to command.
  16. - Add to town delete confirmation question, clarifying that townblocks will revert if the town's world has revertonunclaim: true status.
  17. - Add missing nodes to plugin.yml.
  18. - Add default tax, embassytax, shoptax and taxpercentage settings for new towns in teh config.yml.
  19. - Add a better /town list and /nation list screen. /n list now shows resident count as well as town count.
  20. - Add mention of Town and Nation to question posed to people receiving town and nation invites.
  21. - Add Jail plots.
  22. - Players can become jailed if:
  23. - The player's mayor/sheriffs send them to jail.
  24. - An attacker who attacks a town which considers him an Enemy (Nation-relationship) dies in that Town. He is sent to the first available Jail plot of the defending town.
  25. - Jailed players become unjailed if:
  26. - they leave their town and become a nomad,
  27. - the mayor/sheriff unjails them,
  28. - the player pays a bail amount to the town which jailed them,
  29. - they manage to escape the jail plot and the town and get into Wilderness.
  30. - Jailed players cannot teleport.
  31. - Jailed players cannot use Ender Pearls unless enabled in the config.
  32. - Jailed players who die are sent back to their prescribed jail plot.
  33. - Jailed players do not give monetary payouts when they are killed.
  34. - Jailed players show their jailed status in the /res [playername] screen, along with the town they are jailed in.
  35. - It is suggested you make a new town rank in the townyperms.yml called Sheriff, and give that rank the towny.command.town.toggle.jail node. Newly generated townyperms.yml files will contain this rank by default.
  36. - New commands:
  37. - /plot set jail - Sets a jail plot and jail spawn.
  38. - /resident jail paybail - Allows a player to pay to get out of jail. Funds go to the town which owns the Jail.
  39. - /town set jail - Resets a jail plot's spawn to current position within a jail plot.
  40. - /town toggle jail [number] [residentname] - Sends a resident of your town to the jail spawn number specified. Same command unjails a player.
  41. - New permission nodes:
  42. - towny.command.plot.set.jail
  43. - towny.command.resident.jail
  44. - towny.command.town.set.jail
  45. - towny.command.town.toggle.jail
  46. - New config nodes:
  47. - jail.is_jailing_attacking_enemies: (default: false)
  48. - If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  49. - jail.jail_is_allowing_ender_pearls: (default: false)
  50. - If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  51. - jail.bail.is_allowing_bail: (default: false)
  52. - If true players can pay a bail amount to be unjailed.
  53. - jail.bail.bail_cost: (default: 10)
  54. - Amount that bail costs.
  55. - default_taxes.tax: (default: 0.0)
  56. Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  57. - default_taxes.shop_tax: (default: 0.0)
  58. - Default amount of shop tax of a new town.
  59. - default_taxes.embassy_tax: (default: 0.0)
  60. - Default amount of embassy tax of a new town.
  61. - default_taxes.taxpercentage: (default: false)
  62. - Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  63. v0.89.2.12:
  64. - Fix uncalled newNationEvent.
  65. v0.89.2.13:
  66. - Fix SQL
  67. v0.89.2.14:
  68. - Fix language files not updating automatically.
  69. v0.89.2.15:
  70. - New config nodes:
  71. - jail.jail_denies_town_leave: (default: false)
  72. - If false jailed players can use /town leave, and escape a jail.
  73. v0.89.2.16:
  74. - Added a new entry in Nation levels 'nationTownUpkeepModifier'. (default: 1.0)
  75. - Joining a nation can now lower/raise how much town upkeep your town pays.
  76. - This multiplier is calculated after all other multipliers have their effect on the town upkeep cost.
  77. - (Configs will not update for this. To enable, delete the nation_level entries and Towny will add a fresh set of data upon startup,
  78. OR manually add nationTownUpkeepModifier: 1.0 to each nation_level.)
  79. v0.89.2.17:
  80. - Probably actually fix sql loading this time.
  81. - Fix to handle moving NPCs from Citizens2.
  82. v0.89.2.18:
  83. - Fix for creepers damaging ItemFrames.
  84. v0.89.2.19:
  85. - Remove config options for Nation and Town creation for admins only, as this has been controlled by permission nodes for a long time now.
  86. v0.89.2.20:
  87. - Fix case where plots couldn't be altered by the mayor if the player who owns it has no town.
  88. v0.89.2.21:
  89. - Fix TownyEntityMonitorListener error.
  90. v0.89.2.22:
  91. - Another fix for NPCs from Citizens2.
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