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- v0.89.2.8:
- - Fix removing plot names using /plot set name.
- v0.89.2.9:
- - Protect Armour Stands from Wither Skulls and the initial Wither explosion.
- v0.89.2.10:
- - Fix min/max distance from towns so they only check in the same world.
- v0.89.2.11:
- - Fix long-standing issue with rare cases of OutpostSpawns not being set and removed properly.
- - Fix bug with DeathPayments not handling some monster and pvp kills.
- - Fix Towny globalmessages from displaying in worlds with Towny turned off.
- - Fix help screen of '/plot set perm ?'
- - Fix plots owned by non-townmembers notFix plots owned by non-townmembers not being alterabled by the town's mayor and other priviledged town members. being alterabled by the town's mayor and other priviledged town members.
- - Possible fix to deleted towns not announcing their deletion message.
- - Remove bukkit version matching on startup as there are no new official version of bukkit to test against.
- - Add missing '/ta set capital' information to command.
- - Add to town delete confirmation question, clarifying that townblocks will revert if the town's world has revertonunclaim: true status.
- - Add missing nodes to plugin.yml.
- - Add default tax, embassytax, shoptax and taxpercentage settings for new towns in teh config.yml.
- - Add a better /town list and /nation list screen. /n list now shows resident count as well as town count.
- - Add mention of Town and Nation to question posed to people receiving town and nation invites.
- - Add Jail plots.
- - Players can become jailed if:
- - The player's mayor/sheriffs send them to jail.
- - An attacker who attacks a town which considers him an Enemy (Nation-relationship) dies in that Town. He is sent to the first available Jail plot of the defending town.
- - Jailed players become unjailed if:
- - they leave their town and become a nomad,
- - the mayor/sheriff unjails them,
- - the player pays a bail amount to the town which jailed them,
- - they manage to escape the jail plot and the town and get into Wilderness.
- - Jailed players cannot teleport.
- - Jailed players cannot use Ender Pearls unless enabled in the config.
- - Jailed players who die are sent back to their prescribed jail plot.
- - Jailed players do not give monetary payouts when they are killed.
- - Jailed players show their jailed status in the /res [playername] screen, along with the town they are jailed in.
- - It is suggested you make a new town rank in the townyperms.yml called Sheriff, and give that rank the towny.command.town.toggle.jail node. Newly generated townyperms.yml files will contain this rank by default.
- - New commands:
- - /plot set jail - Sets a jail plot and jail spawn.
- - /resident jail paybail - Allows a player to pay to get out of jail. Funds go to the town which owns the Jail.
- - /town set jail - Resets a jail plot's spawn to current position within a jail plot.
- - /town toggle jail [number] [residentname] - Sends a resident of your town to the jail spawn number specified. Same command unjails a player.
- - New permission nodes:
- - towny.command.plot.set.jail
- - towny.command.resident.jail
- - towny.command.town.set.jail
- - towny.command.town.toggle.jail
- - New config nodes:
- - jail.is_jailing_attacking_enemies: (default: false)
- - If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
- - jail.jail_is_allowing_ender_pearls: (default: false)
- - If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
- - jail.bail.is_allowing_bail: (default: false)
- - If true players can pay a bail amount to be unjailed.
- - jail.bail.bail_cost: (default: 10)
- - Amount that bail costs.
- - default_taxes.tax: (default: 0.0)
- Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
- - default_taxes.shop_tax: (default: 0.0)
- - Default amount of shop tax of a new town.
- - default_taxes.embassy_tax: (default: 0.0)
- - Default amount of embassy tax of a new town.
- - default_taxes.taxpercentage: (default: false)
- - Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
- v0.89.2.12:
- - Fix uncalled newNationEvent.
- v0.89.2.13:
- - Fix SQL
- v0.89.2.14:
- - Fix language files not updating automatically.
- v0.89.2.15:
- - New config nodes:
- - jail.jail_denies_town_leave: (default: false)
- - If false jailed players can use /town leave, and escape a jail.
- v0.89.2.16:
- - Added a new entry in Nation levels 'nationTownUpkeepModifier'. (default: 1.0)
- - Joining a nation can now lower/raise how much town upkeep your town pays.
- - This multiplier is calculated after all other multipliers have their effect on the town upkeep cost.
- - (Configs will not update for this. To enable, delete the nation_level entries and Towny will add a fresh set of data upon startup,
- OR manually add nationTownUpkeepModifier: 1.0 to each nation_level.)
- v0.89.2.17:
- - Probably actually fix sql loading this time.
- - Fix to handle moving NPCs from Citizens2.
- v0.89.2.18:
- - Fix for creepers damaging ItemFrames.
- v0.89.2.19:
- - Remove config options for Nation and Town creation for admins only, as this has been controlled by permission nodes for a long time now.
- v0.89.2.20:
- - Fix case where plots couldn't be altered by the mayor if the player who owns it has no town.
- v0.89.2.21:
- - Fix TownyEntityMonitorListener error.
- v0.89.2.22:
- - Another fix for NPCs from Citizens2.
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