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- Alakazam @ Focus Sash
- Ability: Magic Guard
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Def
- - Counter
- - Psychic
- - Shadow Ball
- - Hidden Power [Fire]
- Greninja @ Life Orb
- Ability: Protean
- EVs: 4 Atk / 252 SpA / 252 Spe
- Naive Nature
- - Spikes
- - Hydro Pump
- - Gunk Shot
- - Hidden Power [Fire]
- Bisharp @ Darkinium Z
- Ability: Defiant
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Knock Off
- - Iron Head
- - Sucker Punch
- - Swords Dance
- Landorus-Therian @ Leftovers
- Ability: Intimidate
- EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
- Impish Nature
- - Stealth Rock
- - Earthquake
- - Hidden Power [Ice]
- - U-turn
- Tangrowth @ Assault Vest
- Ability: Regenerator
- EVs: 252 HP / 4 Def / 252 SpD
- Sassy Nature
- - Giga Drain
- - Knock Off
- - Hidden Power [Ice]
- - Earthquake
- Keldeo @ Choice Scarf
- Ability: Justified
- EVs: 252 SpA / 4 SpD / 252 Spe
- Hasty Nature
- - Hydro Pump
- - Secret Sword
- - Stone Edge
- - Scald
- I wanted to build around Focus Sash Alakazam + Spikes cause I saw Abr mention how good it was on his Ou interview.
- I started with Alakazam and then added Greninja for spikes. I was scrolling down the tier and noticed Bisharp made the team into Dark Spam. I origally had Keldeo and Bulu, but that made the team look to offensive and I want Bulky Offense. So I made Bulu into Tangrowth.
- I would like to keep Focus sash Alakazam, and Bisharp
- If Possible keep a spike stacker.
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