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- 05:06:51] <ebola> oh lol still not fixed
- [05:06:52] <ebola> BnetData* pData = *p_D2LAUNCH_BnData;
- [05:06:52] <ebola> GameStructInfo* pInfo = *p_D2CLIENT_GameInfo;
- [05:06:57] <ebola> those are the same struct!
- [05:09:22] <ebola> case ITEM_CODE: // replace with better method if found
- [05:09:22] <ebola> if(!(pUnit->dwType == UNIT_ITEM) && pUnit->pItemData)
- [05:09:22] <ebola> break;
- [05:09:35] <ebola> bug
- [05:13:10] <ebola> ::WriteProcessMemory(GetCurrentProcess(), (void*)GetDllOffset("D2Client.dll", 0x11CB1C), bBuffer, 1, NULL); // d2client + 0x11cb1c
- [05:13:10] <ebola> ::WriteProcessMemory(GetCurrentProcess(), (void*)GetDllOffset("D2Client.dll", 0x11CB28), &pUnit, 4, NULL); // d2client + 0x11cb28
- [05:13:34] <ebola> copy the string into our buffer
- [05:13:57] <ebola> no need for that at all while you are part of the DII process
- [05:14:08] slothzilla [~AndChat58@synIRC-2D42ED7D.hsd1.wa.comcast.net] has joined #d2bs
- [05:14:35] <ebola> Ditto the ReadProcessBYTES
- [05:16:16] <ebola> ME_RUNWALK has lots of unnecessary code
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