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Dark_EccentricYT

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Mar 17th, 2021
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  1. --HATS YOU NEED:
  2. --https://www.roblox.com/catalog/376527350/Black-Ponytail
  3. --https://www.roblox.com/catalog/3814474927/Cool-Side-Shave
  4. --https://www.roblox.com/catalog/63690008/Pal-Hair
  5. --https://www.roblox.com/catalog/62234425/Brown-Hair
  6. --https://www.roblox.com/catalog/376524487/Blonde-Spiked-Hair
  7. --https://www.roblox.com/catalog/4637254498/Classic-Male-v2-Hair
  8. loadstring(game:HttpGet(('https://pastebin.com/raw/XTmMzATJ'),true))()
  9.  
  10. wait(2)
  11.  
  12. game:GetService("RunService").Stepped:Connect(function()
  13. setsimulationradius(9e9,9e9)
  14. plr.ReplicationFocus = workspace
  15. settings().Physics.AllowSleep = false
  16. end)
  17.  
  18.  
  19. local unanchoredparts = {}
  20. local movers = {}
  21. local tog = true
  22. local move = false
  23. local Player = game:GetService("Players").LocalPlayer
  24. local Character = Player.Character
  25. local mov = {};
  26. local mov2 = {};
  27.  
  28. local Hats = {Ex1 = Character:WaitForChild("MessyHair"),
  29. Ex2 = Character:WaitForChild("Pal Hair"),
  30. Ex3 = Character:WaitForChild("Hat1"),
  31. Ex4 = Character:WaitForChild("Hair"),
  32. Ex5 = Character:WaitForChild("SidePonytail"),
  33. Ex6 = Character:WaitForChild("HairAccessory"),
  34. }
  35.  
  36.  
  37.  
  38.  
  39. for i,v in next, Hats do
  40. v.Handle.AccessoryWeld:Remove()
  41. for _,mesh in next, v:GetDescendants() do
  42. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  43. mesh:Remove()
  44. end
  45. end
  46. end
  47.  
  48. function ftp(str)
  49. local pt = {};
  50. if str ~= 'me' and str ~= 'random' then
  51. for i, v in pairs(game.Players:GetPlayers()) do
  52. if v.Name:lower():find(str:lower()) then
  53. table.insert(pt, v);
  54. end
  55. end
  56. elseif str == 'me' then
  57. table.insert(pt, plr);
  58. elseif str == 'random' then
  59. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  60. end
  61. return pt;
  62. end
  63.  
  64. local function align(i,v)
  65. local att0 = Instance.new("Attachment", i)
  66. att0.Position = Vector3.new(0,0,0)
  67. local att1 = Instance.new("Attachment", v)
  68. att1.Position = Vector3.new(0,0,0)
  69. local AP = Instance.new("AlignPosition", i)
  70. AP.Attachment0 = att0
  71. AP.Attachment1 = att1
  72. AP.RigidityEnabled = false
  73. AP.ReactionForceEnabled = false
  74. AP.ApplyAtCenterOfMass = false
  75. AP.MaxForce = 9999999
  76. AP.MaxVelocity = math.huge
  77. AP.Responsiveness = 65
  78. local AO = Instance.new("AlignOrientation", i)
  79. AO.Attachment0 = att0
  80. AO.Attachment1 = att1
  81. AO.ReactionTorqueEnabled = false
  82. AO.PrimaryAxisOnly = false
  83. AO.MaxTorque = 9999999
  84. AO.MaxAngularVelocity = math.huge
  85. AO.Responsiveness = 50
  86. end
  87.  
  88.  
  89.  
  90.  
  91. align(Hats.Ex1.Handle, Character["Torso"])
  92. align(Hats.Ex2.Handle, Character["Torso"])
  93. align(Hats.Ex3.Handle, Character["Torso"])
  94. align(Hats.Ex4.Handle, Character["Torso"])
  95. align(Hats.Ex5.Handle, Character["Torso"])
  96.  
  97.  
  98. Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  99. Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  100. Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  101. Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(60,0,0)
  102. Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  103.  
  104.  
  105. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  106. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  107. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  108. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  109. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  110.  
  111.  
  112. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5, 1.8, -0.6)
  113. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.5, 0, -0.3)
  114. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5, 3, -1.3)
  115. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5, 4, -2.3)
  116. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-1.5, 3, -2.7)
  117.  
  118.  
  119.  
  120.  
  121. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  122. if KeyPressed == "z" then -- key to play animation
  123. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5, 0.5, -1.8)
  124. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.5, -0.5, -0.2)
  125. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5, 0.5, -3.5)
  126. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5, -0.1, -4.8)
  127. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-1.5, -1.5, -5.1)
  128. Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  129. Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  130. Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(200,0,0)
  131. Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  132. Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  133. end
  134. end)
  135.  
  136. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  137. if KeyPressed == "x" then -- key to play animation
  138. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5, 1.8, -0.6)
  139. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.5, 0, -0.3)
  140. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5, 3, -1.3)
  141. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5, 4, -2.3)
  142. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-1.5, 3, -2.5)
  143. Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  144. Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  145. Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  146. Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(60,0,0)
  147. Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  148. end
  149. end)
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