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- ab pyromancy
- You have gained the following abilities in Pyromancy:
- Fireproof Your body is less able to burn.
- Fireball Blast everyone else with a massive fireball.
- Combust Turn up the heat!
- Meld Merge your magics with the burning land.
- Influence Increase your sway over others in your demesne.
- Smokehaze Inhibit the lungs and eyes with smoke.
- Centre Move to the centre of your demesne.
- Firestorm Ignite all your enemies at once.
- Heatwave Make others' skin more sensitive to the increasing heat.
- Dissolve Easily remove an aura of protection around another.
- Flashfire A short burst of flame that singes the skin.
- Travel Teleport yourself to anyone in your demesne.
- Salamanders Summon forth fire-born lizards to attack your foes.
- Firewalls Raise up the flames to inhibit passage.
- Phoenix Summon a bird born of fire.
- Mirage Make all places in your demesne indistinguishable.
- Firerain Drops of fire will bring your enemies down in flames.
- Heatstroke Excessive perspiration coats the skin with sweat.
- Ashfall A rain of ash harms the lungs, confuses the eye.
- Flamering Protect yourself with a personal ring of fire.
- Staff Summon your elemental staff.
- Incinerate Blast your enemies with the purity of fire.
- Tuning Tune the energies of your elemental staff.
- Conflagration Cast all the powers of the flame in one spell.
- Cremation Blast an enemy into instant ashes.
- Inferno Unleash the unforgiving rage of elemental fire.
- AB PYROMANCY <ability> for more information on an ability.
- AB PYROMANCY FIREPROOF
- PYROMANCY - FIREPROOF
- Syntax: PYROCAST FIREPROOF
- Damage Modifier: 1/8 fire resistance
- You can temper your skin against fire, offering some fire protection as
- well as the chance to avoid catching on fire. Also, you will be
- protected from blasts of fire that move you on the Elemental Plane of
- Fire.
- AB PYROMANCY FIREBALL
- PYROMANCY - FIREBALL
- Syntax: PYROCAST FIREBALL
- Damage Type: 100% Fire
- Damage Source: Magical
- Cast forth a tremendous ball of fire that will rip through your location and blast your enemies.
- AB PYROMANCY COMBUST
- PYROMANCY - COMBUST
- Syntax: PYROCAST COMBUST
- PYROCAST FORCECOMBUST
- Power: 1 (Eternal Flame)
- You can cause fires to spontaneously combust and burn almost any environment. If a location is
- currently the demesne of any druid or mage, you can FORCECOMBUST and break the meld in that location.
- Note that desert is considered the natural environment for a pyromancer demesne and needs not be
- combusted.
- AB PYROMANCY MELD
- PYROMANCY - MELD
- Syntax: PYROCAST MELD
- PYROCAST SENSE
- PYROCAST WATCH ON/OFF
- PYROCAST DISSOLVE
- PYROCAST DAMPEN <effect>
- DEMESNE CENTER
- DEMESNE
- The primary power of pyromancy is to build your own fiery demesne. By
- creating a MELD between a burning location and yourself, you thus build
- your demesne. Each new MELD must be adjacent to another. While in your
- demesne, you can SENSE who dares to enter your burning land and WATCH
- who enters and leaves. To check on its status, DEMESNE will show you
- where its center is, and what powers are curently active and how long
- they will last. DEMESNE CENTER will change the center of your demense to
- the current room. You can DISSOLVE your demesne at any time. If there is
- a demesne effect active that you wish to get rid of, you may DAMPEN it.
- AB PYROMANCY INFLUENCE
- PYROMANCY - INFLUENCE
- Within your own demesne, you will find your ability of influence to be more effective as though you
- had more prestige.
- AB PYROMANCY INFLUENCE
- PYROMANCY - INFLUENCE
- Within your own demesne, you will find your ability of influence to be more effective as though you
- had more prestige.
- AB PYROMANCY CENTRE
- PYROMANCY - CENTRE
- Syntax: PYROCAST CENTRE
- From anywhere in your demesne, you can instantly transport to the centre
- of your demesne. If you are outside your demesne, but on the same plane
- and terrain type as your demesne, you may teleport back to the center of
- your demesne at a cost of two power.
- AB PYROMANCY FIRESTORM
- PYROMANCY - FIRESTORM
- Syntax: PYROCAST FIRESTORM [DEMESNE]
- This can be cast in a single burning location or throughout your demesne. Uncontrolled fires will
- seek out and burn your enemies to cinders.
- AB PYROMANCY HEATWAVE
- PYROMANCY - HEATWAVE
- Syntax: PYROCAST HEATWAVE [DEMESNE]
- This can be cast in a single burning location or throughout your
- demesne. Summon forth a parching heatwave, causing a pox to plague your
- enemies and increasing the severity of their burns.
- AB PYROMANCY DISSOLVE
- PYROMANCY - DISSOLVE
- Syntax: DISSOLVE <target>
- You can dissolve the aura of protection around those who are using it to
- escape some of the powers of your demesne. This requires balance but not
- equilibrium and is a very fast attack.
- AB PYROMANCY FLASHFIRE
- PYROMANCY - FLASHFIRE
- Syntax: PYROCAST FLASHFIRE [DEMESNE]
- Damage Type: 100% Fire
- Damage Source: Magical
- This can be cast in a single burning location or throughout your demesne. Flash fires come as
- quickly as they disappear, but when they emerge, they can cause damage to your enemies, as well as
- increasing the severity of their burns.
- AB PYROMANCY FLASHFIRE
- PYROMANCY - FLASHFIRE
- Syntax: PYROCAST FLASHFIRE [DEMESNE]
- Damage Type: 100% Fire
- Damage Source: Magical
- This can be cast in a single burning location or throughout your demesne. Flash fires come as
- quickly as they disappear, but when they emerge, they can cause damage to your enemies, as well as
- increasing the severity of their burns.
- AB PYROMANCY SALAMANDERS
- PYROMANCY - SALAMANDERS
- Syntax: PYROCAST SALAMANDERS [DEMESNE]
- This can be cast in a single burning location or throughout your demesne. By opening up a channel to
- the Seven Sacred Pyres, you can call salamanders. Salamanders are small elemental creatures of fire,
- who will attack your enemies, causing a variety of afflictions.
- AB PYROMANCY FIREWALLS
- PYROMANCY - FIREWALLS
- Syntax: PYROCAST FIREWALLS
- This is cast throughout the demesne, raising walls of fire throughout. Any enemies who pass through
- the firewall will take damage and be set aflame.
- AB PYROMANCY PHOENIX
- PYROMANCY - PHOENIX
- Syntax: PYROCAST PHOENIX
- BEAST ORDER BREATHE FIRE <target>
- Power: 10 (Eternal Flame)
- Create a phoenix egg which you can raise as a beast. The power cost will be significantly less if
- cast on the Elemental Plane of Fire. The phoenix has the ability to fly as well as the inherent
- ability to breathe fire which a pyromancer may cast regardless of his or her level in Beastmastery.
- The fire breath of a phoenix has the unique property of setting others on fire.
- NOTE: If you lose the phoenix skill, your phoenix will not abandon you; however, it will no longer
- have the ability to light people on fire when it breathes fire nor allow the owner to use breathe
- fire without the Beastmastery skill. Also note that the phoenix's inherent ability to fly will
- always need the flying skill in Beastmastery to use it.
- AB PYROMANCY MIRAGE
- PYROMANCY - MIRAGE
- Syntax: PYROCAST MIRAGE [DEMESNE]
- This can be cast in a single burning location or throughout your
- demesne. It will hide the appearance of any non-desert location so that
- it will appear to be a desert.
- AB PYROMANCY FIRERAIN
- PYROMANCY - FIRERAIN
- Syntax : PYROCAST FIRERAIN [DEMESNE]
- Damage Type : Fire
- Damage Source : Magic
- This spell can be cast in a single burning location or throughout your
- demesne. Not only is the liquid fire that rains down damaging, it can
- cause those flying and in trees to fall to the ground in pain. It can
- also stun targets. It will also block use of natural forest if cast.
- AB PYROMANCY HEATSTROKE
- PYROMANCY - HEATSTROKE
- Syntax: PYROCAST HEATSTROKE [DEMESNE]
- This can be cast in a single burning location or throughout your
- demesne. By raising the temperature, your enemies may suffer from
- excessive sweating.
- AB PYROMANCY ASHFALL
- PYROMANCY - ASHFALL
- Syntax: PYROCAST ASHFALL [DEMESNE]
- This can be cast in a single burning location or throughout your demesne. Black ash has a chance of
- giving your enemies black lung, as well as confusing them if they try to move.
- AB PYROMANCY FLAMERING
- PYROMANCY - FLAMERING
- Syntax: PYROCAST FLAMERING
- Damage Type: 100% Fire
- Damage Source: Magical
- Surround yourself in a ring of fire, which increases the burn level of those who attack you, as well
- as having a chance of damaging and/or lighting your attacker on fire. Only those in the same room
- and elevation of yourself will be affected by the flame ring.
- AB PYROMANCY STAFF
- PYROMANCY - STAFF
- Syntax: PYROCAST STAFF
- Power: 10 (Eternal Flame)
- Uses: POINT STAFF <target> [direction]
- WHIRL STAFF
- RAISE STAFF
- TWIRL STAFF <target>
- Damage Type: 75% Fire, 25% Asphyxiation (point staff)
- Damage Source: Magical
- Can Target Denizens (in room only)
- The ultimate weapon of the pyromancer is a staff created from elemental
- fire. By wielding the staff you may POINT STAFF at a target and shoot a
- stream of fire at your target. You can RAISE STAFF to burn away an
- ailment, cauterise some of your bleeding wounds, and provide the ability
- to clot faster. With WHIRL STAFF, you can reveal anyone hiding in your
- location. Finally, by TWIRL STAFF you can fan the flames in your
- location, and all enemies who are ablaze will suffer increased damage as
- well as an increase in their burn levels. The power cost will be
- Type MORE to continue reading. (92% shown)
- AB PYROMANCY INCINERATE
- PYROMANCY - INCINERATE
- Syntax: PYROCAST INCINERATE <target>
- Power: 3 (Eternal Flame)
- Damage Type: 100% Fire
- Damage Source: Magical
- By opening up channels to the Five Sacred Flames, you can release blasts
- of pure elemental energies that have the power to incinerate the flesh.
- If the target survives, he or she will suffer significant burns as well
- as momentarily blacking out. There is also a chance of his or her limbs
- being severely damaged.
- AB PYROMANCY TUNING
- PYROMANCY - TUNING
- Syntax: TUNE STAFF <percent> FIRE <percent> ASPHYXIATION
- TUNE STAFF CLEAR
- Power: 1 (Eternal Flame)
- As your connection to the elemental fire grows, so does your ability to
- control the staff you have fashioned from it. You may TUNE STAFF to
- choose what percentage of your damage is in the form of fire or
- asphyxiation damage. You may also TUNE STAFF CLEAR to return your staff
- to its original balance.
- NOTE: Percentages may range from 0-100 for each damage type, but must be
- multiples of 10 and sum to 100.
- AB PYROMANCY CONFLAGRATION
- PYROMANCY - CONFLAGRATION
- Syntax: PYROCAST CONFLAGRATION
- Power: 8 (Eternal Flame)
- Your demesne will surge with elemental fires and become imbued with
- firestorm, heatwave, flashfire, salamanders, smokehaze, firerain,
- heatstroke and ashfall.
- AB PYROMANCY CREMATION
- PYROMANCY - CREMATION
- Syntax: PYROCAST CREMATE <target>
- Power: 5 (Eternal Flame)
- This extremely devestating spell will only work if the target has fourth degree burns. Quite simply,
- you can utterly destroy a person, literally reducing him or her to nothing but a pile of ash.
- AB PYROMANCY CREMATION
- PYROMANCY - CREMATION
- Syntax: PYROCAST CREMATE <target>
- Power: 5 (Eternal Flame)
- This extremely devestating spell will only work if the target has fourth degree burns. Quite simply,
- you can utterly destroy a person, literally reducing him or her to nothing but a pile of ash.
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