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  1. ab pyromancy
  2. You have gained the following abilities in Pyromancy:
  3. Fireproof Your body is less able to burn.
  4. Fireball Blast everyone else with a massive fireball.
  5. Combust Turn up the heat!
  6. Meld Merge your magics with the burning land.
  7. Influence Increase your sway over others in your demesne.
  8. Smokehaze Inhibit the lungs and eyes with smoke.
  9. Centre Move to the centre of your demesne.
  10. Firestorm Ignite all your enemies at once.
  11. Heatwave Make others' skin more sensitive to the increasing heat.
  12. Dissolve Easily remove an aura of protection around another.
  13. Flashfire A short burst of flame that singes the skin.
  14. Travel Teleport yourself to anyone in your demesne.
  15. Salamanders Summon forth fire-born lizards to attack your foes.
  16. Firewalls Raise up the flames to inhibit passage.
  17. Phoenix Summon a bird born of fire.
  18. Mirage Make all places in your demesne indistinguishable.
  19. Firerain Drops of fire will bring your enemies down in flames.
  20. Heatstroke Excessive perspiration coats the skin with sweat.
  21. Ashfall A rain of ash harms the lungs, confuses the eye.
  22. Flamering Protect yourself with a personal ring of fire.
  23. Staff Summon your elemental staff.
  24. Incinerate Blast your enemies with the purity of fire.
  25. Tuning Tune the energies of your elemental staff.
  26. Conflagration Cast all the powers of the flame in one spell.
  27. Cremation Blast an enemy into instant ashes.
  28. Inferno Unleash the unforgiving rage of elemental fire.
  29. AB PYROMANCY <ability> for more information on an ability.
  30.  
  31. AB PYROMANCY FIREPROOF
  32. PYROMANCY - FIREPROOF
  33.  
  34. Syntax: PYROCAST FIREPROOF
  35. Damage Modifier: 1/8 fire resistance
  36. You can temper your skin against fire, offering some fire protection as
  37. well as the chance to avoid catching on fire. Also, you will be
  38. protected from blasts of fire that move you on the Elemental Plane of
  39. Fire.
  40.  
  41. AB PYROMANCY FIREBALL
  42. PYROMANCY - FIREBALL
  43.  
  44. Syntax: PYROCAST FIREBALL
  45. Damage Type: 100% Fire
  46. Damage Source: Magical
  47. Cast forth a tremendous ball of fire that will rip through your location and blast your enemies.
  48.  
  49. AB PYROMANCY COMBUST
  50. PYROMANCY - COMBUST
  51.  
  52. Syntax: PYROCAST COMBUST
  53. PYROCAST FORCECOMBUST
  54. Power: 1 (Eternal Flame)
  55. You can cause fires to spontaneously combust and burn almost any environment. If a location is
  56. currently the demesne of any druid or mage, you can FORCECOMBUST and break the meld in that location.
  57. Note that desert is considered the natural environment for a pyromancer demesne and needs not be
  58. combusted.
  59.  
  60. AB PYROMANCY MELD
  61. PYROMANCY - MELD
  62.  
  63. Syntax: PYROCAST MELD
  64. PYROCAST SENSE
  65. PYROCAST WATCH ON/OFF
  66. PYROCAST DISSOLVE
  67. PYROCAST DAMPEN <effect>
  68. DEMESNE CENTER
  69. DEMESNE
  70. The primary power of pyromancy is to build your own fiery demesne. By
  71. creating a MELD between a burning location and yourself, you thus build
  72. your demesne. Each new MELD must be adjacent to another. While in your
  73. demesne, you can SENSE who dares to enter your burning land and WATCH
  74. who enters and leaves. To check on its status, DEMESNE will show you
  75. where its center is, and what powers are curently active and how long
  76. they will last. DEMESNE CENTER will change the center of your demense to
  77. the current room. You can DISSOLVE your demesne at any time. If there is
  78. a demesne effect active that you wish to get rid of, you may DAMPEN it.
  79.  
  80.  
  81. AB PYROMANCY INFLUENCE
  82. PYROMANCY - INFLUENCE
  83.  
  84. Within your own demesne, you will find your ability of influence to be more effective as though you
  85. had more prestige.
  86.  
  87.  
  88. AB PYROMANCY INFLUENCE
  89. PYROMANCY - INFLUENCE
  90.  
  91. Within your own demesne, you will find your ability of influence to be more effective as though you
  92. had more prestige.
  93.  
  94.  
  95. AB PYROMANCY CENTRE
  96. PYROMANCY - CENTRE
  97.  
  98. Syntax: PYROCAST CENTRE
  99.  
  100. From anywhere in your demesne, you can instantly transport to the centre
  101. of your demesne. If you are outside your demesne, but on the same plane
  102. and terrain type as your demesne, you may teleport back to the center of
  103. your demesne at a cost of two power.
  104.  
  105.  
  106. AB PYROMANCY FIRESTORM
  107. PYROMANCY - FIRESTORM
  108.  
  109. Syntax: PYROCAST FIRESTORM [DEMESNE]
  110. This can be cast in a single burning location or throughout your demesne. Uncontrolled fires will
  111. seek out and burn your enemies to cinders.
  112.  
  113. AB PYROMANCY HEATWAVE
  114. PYROMANCY - HEATWAVE
  115.  
  116. Syntax: PYROCAST HEATWAVE [DEMESNE]
  117. This can be cast in a single burning location or throughout your
  118. demesne. Summon forth a parching heatwave, causing a pox to plague your
  119. enemies and increasing the severity of their burns.
  120.  
  121. AB PYROMANCY DISSOLVE
  122. PYROMANCY - DISSOLVE
  123.  
  124. Syntax: DISSOLVE <target>
  125. You can dissolve the aura of protection around those who are using it to
  126. escape some of the powers of your demesne. This requires balance but not
  127. equilibrium and is a very fast attack.
  128.  
  129.  
  130. AB PYROMANCY FLASHFIRE
  131. PYROMANCY - FLASHFIRE
  132.  
  133. Syntax: PYROCAST FLASHFIRE [DEMESNE]
  134. Damage Type: 100% Fire
  135. Damage Source: Magical
  136. This can be cast in a single burning location or throughout your demesne. Flash fires come as
  137. quickly as they disappear, but when they emerge, they can cause damage to your enemies, as well as
  138. increasing the severity of their burns.
  139.  
  140. AB PYROMANCY FLASHFIRE
  141. PYROMANCY - FLASHFIRE
  142.  
  143. Syntax: PYROCAST FLASHFIRE [DEMESNE]
  144. Damage Type: 100% Fire
  145. Damage Source: Magical
  146. This can be cast in a single burning location or throughout your demesne. Flash fires come as
  147. quickly as they disappear, but when they emerge, they can cause damage to your enemies, as well as
  148. increasing the severity of their burns.
  149.  
  150. AB PYROMANCY SALAMANDERS
  151. PYROMANCY - SALAMANDERS
  152.  
  153. Syntax: PYROCAST SALAMANDERS [DEMESNE]
  154. This can be cast in a single burning location or throughout your demesne. By opening up a channel to
  155. the Seven Sacred Pyres, you can call salamanders. Salamanders are small elemental creatures of fire,
  156. who will attack your enemies, causing a variety of afflictions.
  157.  
  158. AB PYROMANCY FIREWALLS
  159. PYROMANCY - FIREWALLS
  160.  
  161. Syntax: PYROCAST FIREWALLS
  162. This is cast throughout the demesne, raising walls of fire throughout. Any enemies who pass through
  163. the firewall will take damage and be set aflame.
  164.  
  165. AB PYROMANCY PHOENIX
  166. PYROMANCY - PHOENIX
  167.  
  168. Syntax: PYROCAST PHOENIX
  169. BEAST ORDER BREATHE FIRE <target>
  170. Power: 10 (Eternal Flame)
  171. Create a phoenix egg which you can raise as a beast. The power cost will be significantly less if
  172. cast on the Elemental Plane of Fire. The phoenix has the ability to fly as well as the inherent
  173. ability to breathe fire which a pyromancer may cast regardless of his or her level in Beastmastery.
  174. The fire breath of a phoenix has the unique property of setting others on fire.
  175.  
  176. NOTE: If you lose the phoenix skill, your phoenix will not abandon you; however, it will no longer
  177. have the ability to light people on fire when it breathes fire nor allow the owner to use breathe
  178. fire without the Beastmastery skill. Also note that the phoenix's inherent ability to fly will
  179. always need the flying skill in Beastmastery to use it.
  180.  
  181. AB PYROMANCY MIRAGE
  182. PYROMANCY - MIRAGE
  183.  
  184. Syntax: PYROCAST MIRAGE [DEMESNE]
  185. This can be cast in a single burning location or throughout your
  186. demesne. It will hide the appearance of any non-desert location so that
  187. it will appear to be a desert.
  188.  
  189. AB PYROMANCY FIRERAIN
  190. PYROMANCY - FIRERAIN
  191.  
  192. Syntax : PYROCAST FIRERAIN [DEMESNE]
  193. Damage Type : Fire
  194. Damage Source : Magic
  195.  
  196. This spell can be cast in a single burning location or throughout your
  197. demesne. Not only is the liquid fire that rains down damaging, it can
  198. cause those flying and in trees to fall to the ground in pain. It can
  199. also stun targets. It will also block use of natural forest if cast.
  200.  
  201. AB PYROMANCY HEATSTROKE
  202. PYROMANCY - HEATSTROKE
  203.  
  204. Syntax: PYROCAST HEATSTROKE [DEMESNE]
  205. This can be cast in a single burning location or throughout your
  206. demesne. By raising the temperature, your enemies may suffer from
  207. excessive sweating.
  208.  
  209. AB PYROMANCY ASHFALL
  210. PYROMANCY - ASHFALL
  211.  
  212. Syntax: PYROCAST ASHFALL [DEMESNE]
  213. This can be cast in a single burning location or throughout your demesne. Black ash has a chance of
  214. giving your enemies black lung, as well as confusing them if they try to move.
  215.  
  216. AB PYROMANCY FLAMERING
  217. PYROMANCY - FLAMERING
  218.  
  219. Syntax: PYROCAST FLAMERING
  220. Damage Type: 100% Fire
  221. Damage Source: Magical
  222. Surround yourself in a ring of fire, which increases the burn level of those who attack you, as well
  223. as having a chance of damaging and/or lighting your attacker on fire. Only those in the same room
  224. and elevation of yourself will be affected by the flame ring.
  225.  
  226. AB PYROMANCY STAFF
  227. PYROMANCY - STAFF
  228.  
  229. Syntax: PYROCAST STAFF
  230. Power: 10 (Eternal Flame)
  231. Uses: POINT STAFF <target> [direction]
  232. WHIRL STAFF
  233. RAISE STAFF
  234. TWIRL STAFF <target>
  235. Damage Type: 75% Fire, 25% Asphyxiation (point staff)
  236. Damage Source: Magical
  237. Can Target Denizens (in room only)
  238.  
  239. The ultimate weapon of the pyromancer is a staff created from elemental
  240. fire. By wielding the staff you may POINT STAFF at a target and shoot a
  241. stream of fire at your target. You can RAISE STAFF to burn away an
  242. ailment, cauterise some of your bleeding wounds, and provide the ability
  243. to clot faster. With WHIRL STAFF, you can reveal anyone hiding in your
  244. location. Finally, by TWIRL STAFF you can fan the flames in your
  245. location, and all enemies who are ablaze will suffer increased damage as
  246. well as an increase in their burn levels. The power cost will be
  247. Type MORE to continue reading. (92% shown)
  248.  
  249. AB PYROMANCY INCINERATE
  250. PYROMANCY - INCINERATE
  251.  
  252. Syntax: PYROCAST INCINERATE <target>
  253. Power: 3 (Eternal Flame)
  254. Damage Type: 100% Fire
  255. Damage Source: Magical
  256.  
  257. By opening up channels to the Five Sacred Flames, you can release blasts
  258. of pure elemental energies that have the power to incinerate the flesh.
  259. If the target survives, he or she will suffer significant burns as well
  260. as momentarily blacking out. There is also a chance of his or her limbs
  261. being severely damaged.
  262.  
  263. AB PYROMANCY TUNING
  264. PYROMANCY - TUNING
  265.  
  266. Syntax: TUNE STAFF <percent> FIRE <percent> ASPHYXIATION
  267. TUNE STAFF CLEAR
  268. Power: 1 (Eternal Flame)
  269. As your connection to the elemental fire grows, so does your ability to
  270. control the staff you have fashioned from it. You may TUNE STAFF to
  271. choose what percentage of your damage is in the form of fire or
  272. asphyxiation damage. You may also TUNE STAFF CLEAR to return your staff
  273. to its original balance.
  274. NOTE: Percentages may range from 0-100 for each damage type, but must be
  275. multiples of 10 and sum to 100.
  276.  
  277. AB PYROMANCY CONFLAGRATION
  278. PYROMANCY - CONFLAGRATION
  279.  
  280. Syntax: PYROCAST CONFLAGRATION
  281. Power: 8 (Eternal Flame)
  282. Your demesne will surge with elemental fires and become imbued with
  283. firestorm, heatwave, flashfire, salamanders, smokehaze, firerain,
  284. heatstroke and ashfall.
  285.  
  286. AB PYROMANCY CREMATION
  287. PYROMANCY - CREMATION
  288.  
  289. Syntax: PYROCAST CREMATE <target>
  290. Power: 5 (Eternal Flame)
  291. This extremely devestating spell will only work if the target has fourth degree burns. Quite simply,
  292. you can utterly destroy a person, literally reducing him or her to nothing but a pile of ash.
  293.  
  294. AB PYROMANCY CREMATION
  295. PYROMANCY - CREMATION
  296.  
  297. Syntax: PYROCAST CREMATE <target>
  298. Power: 5 (Eternal Flame)
  299. This extremely devestating spell will only work if the target has fourth degree burns. Quite simply,
  300. you can utterly destroy a person, literally reducing him or her to nothing but a pile of ash.
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