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- #pragma strict
- var object1 : GameObject;
- var object2 : GameObject;
- var object3 : GameObject;
- function Update () {
- //##########################Normale Gehbewegung#######ANFANG###########
- //#####################################################################
- //linke Maustaste
- if (Input.GetMouseButtonDown (0)) {
- Instantiate(object2,object1.transform.position,object1.transform.rotation);
- Destroy (object3);
- }
- //rechte Maustaste
- if (Input.GetMouseButtonDown (1)) {
- Instantiate(object3,object1.transform.position,object1.transform.rotation);
- Destroy (object2);
- }
- }
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