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- 0.000 2015-07-23 19:15:19; Factorio 0.12.0 (Build 103, win64)
- 0.001 Operating system: Windows Vista
- 0.001 Read data path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0/data
- 0.001 Write data path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0
- 0.001 Binaries path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0/bin
- 0.220 Initialised Direct3D: NVIDIA GeForce GTS 250; driver: nvd3dumx.dll 9.18.13.3182
- 0.259 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
- 0.356 Loading mod core 0.0.0 (data.lua)
- 0.370 Loading mod base 0.12.0 (data.lua)
- 11.260 Initial atlas bitmap size is 8192
- 11.276 Created atlas bitmap 8192x8192
- 11.581 Created atlas bitmap 8192x6963
- 25.898 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Dakkan&token=<private>&apiVersion=2
- 26.161 0 packages available to download (experimental updates disabled).
- 26.217 Factorio initialised
- 105.056 Info Router.cpp:405: Router peerID(0) shutting down.
- 105.056 Info Router.cpp:432: Router state -> Disconnected
- 105.056 Joining game 23.226.xxx.xxx:34197 at port 34197
- 105.056 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
- 105.057 Info Router.cpp:432: Router state -> Connecting
- 105.059 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
- 106.557 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
- 106.561 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
- 108.442 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
- 108.442 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
- 108.442 Info Router.cpp:405: Router peerID(0) shutting down.
- 108.443 Info WindowsUDPSocket.cpp:161: Socket closed
- 108.443 Info Router.cpp:432: Router state -> Disconnected
- 124.053 Info Router.cpp:405: Router peerID(0) shutting down.
- 124.054 Info Router.cpp:432: Router state -> Disconnected
- 124.054 Joining game 23.226.xxx.xxx:34197 at port 34197
- 124.054 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
- 124.054 Info Router.cpp:432: Router state -> Connecting
- 124.055 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
- 124.154 Info Router.cpp:432: Router state -> WaitingForAccept
- 124.254 Info Synchronizer.cpp:55: NetworkTick(1045) initialized Synchronizer local peer(1) latency(6).
- 124.254 Info Synchronizer.cpp:491: networkTick(1045) adding peer(0) success(true).
- 124.254 Info Router.cpp:432: Router state -> Connected
- 124.254 Info Router.cpp:614: ConnectionAccepted ownPeerID(1) nextPeerID(2)
- 124.254 Info MultiplayerManager.cpp:848: networkTick(1045) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
- 124.355 Info Router.cpp:626: Received onPeerConnected for already connected peer(1)
- 124.954 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 124.954 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
- 124.954 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 124.954 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 124.954 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 124.955 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 124.955 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 125.075 Info MultiplayerManager.cpp:848: networkTick(1058) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
- 125.171 Info MultiplayerManager.cpp:989: networkTick(1064) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 125.271 Info MultiplayerManager.cpp:989: networkTick(1070) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 125.488 Info MultiplayerManager.cpp:989: networkTick(1083) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 125.488 Info MultiplayerManager.cpp:989: networkTick(1083) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 125.555 Info MultiplayerManager.cpp:989: networkTick(1087) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 125.555 Downloading file C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip (319559 B, 636 blocks)
- 125.570 Info MultiplayerManager.cpp:848: networkTick(1087) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 125.570 Info NetworkInputHandler.cpp:40: mapTick(10123) networkTick(1087) initialized NetworkInputHandler local peer(1).
- 125.570 Info NetworkInputHandler.cpp:482: expectedMapTick(10123) adding peer(0).
- 125.571 Info Synchronizer.cpp:405: NetworkTick(1087) mapTick(10123) applying 28 pending tickClosures
- 125.571 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(0)
- 125.571 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(1)
- 125.571 Info MultiplayerManager.cpp:1496: networkTick(1087) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
- 125.657 Info MultiplayerManager.cpp:989: networkTick(1093) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 129.182 Finished download (3 s, 320 kB, 88.1 kB/s)
- 129.192 Info MultiplayerManager.cpp:1048: networkTick(1307) mapTick(-1) map download finished creating scenario
- 129.193 Info MultiplayerManager.cpp:848: networkTick(1307) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 129.194 Loading map C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip
- 129.203 Info Scenario.cpp:160: Map version 0.12.0-36
- 129.308 Info MultiplayerManager.cpp:989: networkTick(1313) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 129.408 Info MultiplayerManager.cpp:989: networkTick(1319) mapTick(10123) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 129.425 Info MultiplayerManager.cpp:848: networkTick(1321) mapTick(10123) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
- 129.541 Info MultiplayerManager.cpp:989: networkTick(1327) mapTick(10123) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 129.541 Info MultiplayerManager.cpp:1160: networkTick(1327) mapTick(10123) stopping mapAlign
- 129.541 Info MultiplayerManager.cpp:1654: performing map align task (SendPlayerJoinGameAlignTask)
- 129.541 Info MultiplayerManager.cpp:848: networkTick(1327) mapTick(10123) changing state from(InGameWaitingForOthers) to(InGame)
- 129.541 Info MultiplayerManager.cpp:1470: networkTick(1327) mapTick(10123) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 129.641 Info MultiplayerManager.cpp:989: networkTick(1333) mapTick(10129) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 129.641 Info MultiplayerManager.cpp:989: networkTick(1333) mapTick(10129) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 129.675 Info NetworkInputHandler.cpp:703: mapTick(10132) networkTick(1336) connecting to player(Dakkan).
- 129.675 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(1)
- 129.676 Info GameActionHandler.cpp:1913: MapTick(10132) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
- 140.768 Info Router.cpp:648: networkTick(1999) adding peer(2) address(100.36.xxx.xxx:34197) sending connectionAccept(false)
- 140.768 Info Synchronizer.cpp:491: networkTick(1999) adding peer(2) success(true).
- 141.065 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 141.065 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10768) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 141.065 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 141.065 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10768) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 141.065 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 141.066 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10768) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
- 141.066 Info NetworkInputHandler.cpp:482: expectedMapTick(10768) adding peer(2).
- 141.066 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 141.066 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10768) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 141.066 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 141.066 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10768) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 141.066 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10768) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
- 141.599 Info MultiplayerManager.cpp:989: networkTick(2018) mapTick(10768) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 141.599 Info MultiplayerManager.cpp:848: networkTick(2018) mapTick(10768) changing state from(InGame) to(InGameAligning)
- 141.599 Info MultiplayerManager.cpp:1582: networkTick(2018) mapTick(10768) starting mapAlign
- 141.701 Info MultiplayerManager.cpp:989: networkTick(2024) mapTick(10768) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 141.701 Info MultiplayerManager.cpp:989: networkTick(2024) mapTick(10768) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 141.702 Info MultiplayerManager.cpp:1516: networkTick(2024) mapTick(10768) sending mapAlignAction
- 141.799 Info MultiplayerManager.cpp:1204: networkTick(2030) mapTick(10768) received MapAlignAction from peer(0), mapAlignTick(10768) appliedTickClosuresCount(20)
- 141.799 Info MultiplayerManager.cpp:1204: networkTick(2030) mapTick(10768) received MapAlignAction from peer(1), mapAlignTick(10769) appliedTickClosuresCount(0)
- 141.799 Info MultiplayerManager.cpp:1598: networkTick(2031) mapTick(10768) mapAlign finished targetTick(10769) updating map and running the tasks ...
- 141.800 Info MultiplayerManager.cpp:1470: networkTick(2031) mapTick(10768) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(10768))
- ((peerID(1) state(InGameAligning) mapAlignTick(10769))
- ((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 141.801 Info MultiplayerManager.cpp:1619: maptick(10769) crc before applying all ticks: -1493592449
- 141.801 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(10769) lastTickApplied(10760) referenceMapTick(10769) networkTick(2031)
- 141.801 Info MultiplayerManager.cpp:1630: maptick(10769) crc after applying all ticks: -1493592449
- 141.801 Info MultiplayerManager.cpp:848: networkTick(2031) mapTick(10769) changing state from(InGameAligning) to(InGameAligned)
- 141.801 Info MultiplayerManager.cpp:848: networkTick(2031) mapTick(10769) changing state from(InGameAligned) to(InGameSavingMap)
- 141.869 Info MultiplayerManager.cpp:848: networkTick(2034) mapTick(10769) changing state from(InGameSavingMap) to(InGameSendingMap)
- 141.871 Info MultiplayerManager.cpp:1089: MapTick(10769) Serving map(C) for peer(2) size(331471) crc(-1944388973)
- 141.935 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 141.935 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 141.935 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 141.935 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
- 141.969 Info MultiplayerManager.cpp:989: networkTick(2040) mapTick(10769) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
- 142.001 Info MultiplayerManager.cpp:989: networkTick(2041) mapTick(10769) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 142.068 Info MultiplayerManager.cpp:989: networkTick(2046) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 143.735 Info MultiplayerManager.cpp:989: networkTick(2146) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 143.735 Canceling serving for peer 2
- 143.736 Info MultiplayerManager.cpp:848: networkTick(2146) mapTick(10769) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 143.819 Info MultiplayerManager.cpp:989: networkTick(2150) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 143.870 Info MultiplayerManager.cpp:989: networkTick(2152) mapTick(10769) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 143.870 Info MultiplayerManager.cpp:989: networkTick(2152) mapTick(10769) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 143.870 Info MultiplayerManager.cpp:1160: networkTick(2152) mapTick(10769) stopping mapAlign
- 143.870 Info MultiplayerManager.cpp:848: networkTick(2152) mapTick(10769) changing state from(InGameWaitingForOthers) to(InGame)
- 143.870 Info MultiplayerManager.cpp:1470: networkTick(2152) mapTick(10769) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 143.968 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10774) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 143.968 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10774) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 143.968 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10774) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 144.004 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(2)
- 144.004 Info GameActionHandler.cpp:1913: MapTick(10778) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
- 150.624 Info Router.cpp:648: networkTick(2552) adding peer(3) address(64.92.xxx.xxx:34197) sending connectionAccept(false)
- 150.625 Info Synchronizer.cpp:491: networkTick(2552) adding peer(3) success(true).
- 152.276 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(100/600).
- 152.276 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(100/600).
- 152.276 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(100/600).
- 152.276 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(100/600).
- 153.944 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(200/600).
- 153.944 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(200/600).
- 153.945 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(200/600).
- 153.945 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(200/600).
- 155.629 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(300/600).
- 155.629 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(300/600).
- 155.629 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(300/600).
- 155.629 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(300/600).
- 157.279 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(400/600).
- 157.279 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(400/600).
- 157.279 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(400/600).
- 157.279 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(400/600).
- 158.947 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(500/600).
- 158.947 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(500/600).
- 158.947 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(500/600).
- 158.947 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(500/600).
- 160.614 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(600/600).
- 160.614 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(600/600).
- 160.615 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(600/600).
- 160.615 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(600/600).
- 160.631 Info Synchronizer.cpp:585: NetworkTick(2553) peer(3) peerHeartbeatsEmpty(true) is not responding, dropping.
- 160.746 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 160.746 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11140) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 160.746 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 160.746 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11140) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 160.746 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 160.747 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11140) received stateChanged peerID(2) oldState(InGame) newState(InGame)
- 160.747 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (1) -- removing now
- 160.747 Info MultiplayerManager.cpp:935: networkTick(2559) mapTick(11140) removing peer(3) dropout(true)
- 160.747 Info Synchronizer.cpp:507: networkTick(2559) removing peer(3) success(false).
- 160.747 Info MultiplayerManager.cpp:848: networkTick(2559) mapTick(11140) changing state from(InGame) to(InGameAligning)
- 160.747 Info MultiplayerManager.cpp:1582: networkTick(2559) mapTick(11140) starting mapAlign
- 160.747 Info MultiplayerManager.cpp:1496: networkTick(2559) mapTick(11140) adding mapAlignTask(RemovePlayerAlignTask)
- 160.747 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (2) -- removing now
- 160.747 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 170.781 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (0) -- removing now
- 170.781 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 170.798 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11140) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 170.798 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11140) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 170.799 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11140) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 170.799 Info MultiplayerManager.cpp:1516: networkTick(2565) mapTick(11140) sending mapAlignAction
- 170.900 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11140) received MapAlignAction from peer(0), mapAlignTick(11142) appliedTickClosuresCount(28)
- 170.901 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11140) received MapAlignAction from peer(1), mapAlignTick(11141) appliedTickClosuresCount(0)
- 170.901 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11140) received MapAlignAction from peer(2), mapAlignTick(11144) appliedTickClosuresCount(20)
- 170.901 Info MultiplayerManager.cpp:1598: networkTick(2572) mapTick(11140) mapAlign finished targetTick(11144) updating map and running the tasks ...
- 170.901 Info MultiplayerManager.cpp:1470: networkTick(2572) mapTick(11140) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11142))
- ((peerID(1) state(InGameAligning) mapAlignTick(11141))
- ((peerID(2) state(InGameAligning) mapAlignTick(11144))
- )
- 170.902 Info NetworkInputHandler.cpp:82: expectedMapTick(11141) refusing Input Action [0 11140 OpenGui] because multiplayer control is not ready
- 170.902 Info NetworkInputHandler.cpp:82: expectedMapTick(11141) refusing Input Action [0 11140 OpenGui] because multiplayer control is not ready
- 170.902 Info NetworkInputHandler.cpp:82: expectedMapTick(11141) refusing Input Action [0 11140 OpenGui] because multiplayer control is not ready
- 170.903 Info NetworkInputHandler.cpp:82: expectedMapTick(11141) refusing Input Action [0 11140 OpenGui] because multiplayer control is not ready
- 170.904 Info MultiplayerManager.cpp:1619: maptick(11144) crc before applying all ticks: 928161239
- 170.904 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(11144) lastTickApplied(11135) referenceMapTick(11144) networkTick(2572)
- 170.904 Info MultiplayerManager.cpp:1630: maptick(11144) crc after applying all ticks: 928161239
- 170.904 Info MultiplayerManager.cpp:848: networkTick(2572) mapTick(11144) changing state from(InGameAligning) to(InGameAligned)
- 171.020 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 171.020 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 171.020 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 171.020 Info MultiplayerManager.cpp:848: networkTick(2578) mapTick(11144) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 171.122 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 171.123 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 171.123 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 171.123 Info MultiplayerManager.cpp:1160: networkTick(2584) mapTick(11144) stopping mapAlign
- 171.123 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 171.123 Info MultiplayerManager.cpp:1679: networkTick(2584) mapTick(11144) finishing removing peer(3) hasPeer(false)
- 171.123 Info NetworkInputHandler.cpp:506: expectedMapTick(11144) removing peer(3) success(false).
- 171.123 Info Synchronizer.cpp:507: networkTick(2584) removing peer(3) success(false).
- 171.123 Info MultiplayerManager.cpp:848: networkTick(2584) mapTick(11144) changing state from(InGameWaitingForOthers) to(InGame)
- 171.123 Info MultiplayerManager.cpp:1470: networkTick(2584) mapTick(11144) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 171.226 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11150) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 171.226 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11150) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 171.226 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11150) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 173.705 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (2)
- 173.705 Info MultiplayerManager.cpp:935: networkTick(2738) mapTick(11290) removing peer(2) dropout(false)
- 173.705 Info MultiplayerManager.cpp:848: networkTick(2738) mapTick(11290) changing state from(InGame) to(InGameAligning)
- 173.705 Info MultiplayerManager.cpp:1582: networkTick(2738) mapTick(11290) starting mapAlign
- 173.705 Info MultiplayerManager.cpp:1496: networkTick(2738) mapTick(11290) adding mapAlignTask(RemovePlayerAlignTask)
- 173.792 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11290) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 173.792 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11290) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 173.792 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11290) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 173.792 Info MultiplayerManager.cpp:1516: networkTick(2744) mapTick(11290) sending mapAlignAction
- 173.896 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11290) received MapAlignAction from peer(0), mapAlignTick(11291) appliedTickClosuresCount(22)
- 173.896 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11290) received MapAlignAction from peer(1), mapAlignTick(11291) appliedTickClosuresCount(0)
- 173.896 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11290) received MapAlignAction from peer(2), mapAlignTick(11289) appliedTickClosuresCount(29)
- 173.896 Info MultiplayerManager.cpp:1598: networkTick(2751) mapTick(11290) mapAlign finished targetTick(11291) updating map and running the tasks ...
- 173.896 Info MultiplayerManager.cpp:1470: networkTick(2751) mapTick(11290) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11291))
- ((peerID(1) state(InGameAligning) mapAlignTick(11291))
- ((peerID(2) state(InGameAligning) mapAlignTick(11289))
- )
- 173.898 Info MultiplayerManager.cpp:1619: maptick(11291) crc before applying all ticks: -1609754722
- 173.898 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(11291) lastTickApplied(11282) referenceMapTick(11291) networkTick(2751)
- 173.898 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(11283) inputActions((PlayerLeaveGame) ) ) for peer(2)
- 173.898 Info NetworkInputHandler.cpp:506: expectedMapTick(11291) removing peer(2) success(true).
- 173.898 Info GameActionHandler.cpp:1927: MapTick(11291) processed PlayerLeaveGame peerID(2) playerIndex(1)
- 173.898 Info MultiplayerManager.cpp:1630: maptick(11291) crc after applying all ticks: 1691295290
- 173.898 Info MultiplayerManager.cpp:848: networkTick(2751) mapTick(11291) changing state from(InGameAligning) to(InGameAligned)
- 174.015 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 174.015 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 174.015 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 174.015 Info NetworkInputHandler.cpp:482: expectedMapTick(11291) adding peer(2).
- 174.015 Info MultiplayerManager.cpp:848: networkTick(2757) mapTick(11291) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 174.117 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 174.117 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 174.117 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 174.117 Info MultiplayerManager.cpp:1160: networkTick(2763) mapTick(11291) stopping mapAlign
- 174.117 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 174.117 Info MultiplayerManager.cpp:1679: networkTick(2763) mapTick(11291) finishing removing peer(2) hasPeer(true)
- 174.117 Info NetworkInputHandler.cpp:506: expectedMapTick(11291) removing peer(2) success(true).
- 174.117 Info Synchronizer.cpp:507: networkTick(2763) removing peer(2) success(true).
- 174.117 Info MultiplayerManager.cpp:848: networkTick(2763) mapTick(11291) changing state from(InGameWaitingForOthers) to(InGame)
- 174.117 Info MultiplayerManager.cpp:1470: networkTick(2763) mapTick(11291) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 174.219 Info MultiplayerManager.cpp:989: networkTick(2769) mapTick(11297) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 174.219 Info MultiplayerManager.cpp:989: networkTick(2769) mapTick(11297) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 176.472 Info MultiplayerManager.cpp:127: NetworkTick(2905) disconnecting multiplayer connection.
- 176.473 Info NetworkInputHandler.cpp:59: expectedMapTick(11427) sending PlayerLeaveGame
- 176.576 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
- 176.576 Info MultiplayerManager.cpp:935: networkTick(2911) mapTick(11433) removing peer(1) dropout(false)
- 176.576 Info MultiplayerManager.cpp:848: networkTick(2911) mapTick(11433) changing state from(InGame) to(InGameAligning)
- 176.576 Info MultiplayerManager.cpp:1582: networkTick(2911) mapTick(11433) starting mapAlign
- 176.576 Info MultiplayerManager.cpp:1496: networkTick(2911) mapTick(11433) adding mapAlignTask(RemovePlayerAlignTask)
- 176.682 Info MultiplayerManager.cpp:989: networkTick(2917) mapTick(11433) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 176.682 Info MultiplayerManager.cpp:989: networkTick(2917) mapTick(11433) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 176.682 Info MultiplayerManager.cpp:1516: networkTick(2917) mapTick(11433) sending mapAlignAction
- 176.789 Info MultiplayerManager.cpp:1204: networkTick(2923) mapTick(11433) received MapAlignAction from peer(0), mapAlignTick(11436) appliedTickClosuresCount(16)
- 176.789 Info MultiplayerManager.cpp:1204: networkTick(2923) mapTick(11433) received MapAlignAction from peer(1), mapAlignTick(11434) appliedTickClosuresCount(0)
- 176.789 Info MultiplayerManager.cpp:1598: networkTick(2924) mapTick(11433) mapAlign finished targetTick(11436) updating map and running the tasks ...
- 176.789 Info MultiplayerManager.cpp:1470: networkTick(2924) mapTick(11433) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11436))
- ((peerID(1) state(InGameAligning) mapAlignTick(11434))
- )
- 176.791 Info NetworkInputHandler.cpp:506: expectedMapTick(-1) removing peer(1) success(true).
- 176.791 Info GameActionHandler.cpp:1927: MapTick(11436) processed PlayerLeaveGame peerID(1) playerIndex(0)
- 176.791 Info MultiplayerManager.cpp:1619: maptick(11436) crc before applying all ticks: -505973394
- 176.791 Warning NetworkInputHandler.cpp:600: applyAllTickClosures: expectedMapTick(-1) referenceMapTick(11436) networkTick(2924) local peer not setup yet
- 176.791 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(-1) lastTickApplied(11427) referenceMapTick(11436) networkTick(2924)
- 176.791 Info MultiplayerManager.cpp:1630: maptick(11436) crc after applying all ticks: -505973394
- 176.792 Info MultiplayerManager.cpp:848: networkTick(2924) mapTick(11436) changing state from(InGameAligning) to(InGameAligned)
- 176.896 Info MultiplayerManager.cpp:989: networkTick(2930) mapTick(11436) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 176.896 Info MultiplayerManager.cpp:989: networkTick(2930) mapTick(11436) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 176.896 Info NetworkInputHandler.cpp:482: expectedMapTick(-1) adding peer(1).
- 176.896 Info MultiplayerManager.cpp:848: networkTick(2930) mapTick(11436) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 177.004 Info MultiplayerManager.cpp:989: networkTick(2936) mapTick(11436) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 177.004 Info MultiplayerManager.cpp:989: networkTick(2936) mapTick(11436) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 177.004 Info MultiplayerManager.cpp:1160: networkTick(2936) mapTick(11436) stopping mapAlign
- 177.004 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 177.004 Info MultiplayerManager.cpp:848: networkTick(2936) mapTick(11436) changing state from(InGameWaitingForOthers) to(Disconnecting)
- 177.004 Info MultiplayerManager.cpp:1470: networkTick(2936) mapTick(11436) peerID(1) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 177.320 Info MultiplayerManager.cpp:848: networkTick(2942) mapTick(11436) changing state from(Disconnecting) to(QuitScheduled)
- 177.336 Info MultiplayerManager.cpp:154: NetworkTick(2942) quitting multiplayer connection.
- 177.336 Info MultiplayerManager.cpp:848: networkTick(2942) mapTick(11436) changing state from(QuitScheduled) to(Disconnected)
- 177.339 Info NetworkInputHandler.cpp:720: mapTick(-1) networkTick(2942) disconnecting from player.
- 178.053 Info Router.cpp:405: Router peerID(1) shutting down.
- 178.054 Info WindowsUDPSocket.cpp:161: Socket closed
- 178.054 Info Router.cpp:432: Router state -> Disconnected
- 181.870 Goodbye
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