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ReinAurre

Test 1 - Dakkan - Dakkan-Rein-Creodor

Jul 23rd, 2015
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  1. 0.000 2015-07-23 19:15:19; Factorio 0.12.0 (Build 103, win64)
  2. 0.001 Operating system: Windows Vista
  3. 0.001 Read data path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0/data
  4. 0.001 Write data path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0
  5. 0.001 Binaries path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0/bin
  6. 0.220 Initialised Direct3D: NVIDIA GeForce GTS 250; driver: nvd3dumx.dll 9.18.13.3182
  7. 0.259 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
  8. 0.356 Loading mod core 0.0.0 (data.lua)
  9. 0.370 Loading mod base 0.12.0 (data.lua)
  10. 11.260 Initial atlas bitmap size is 8192
  11. 11.276 Created atlas bitmap 8192x8192
  12. 11.581 Created atlas bitmap 8192x6963
  13. 25.898 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Dakkan&token=<private>&apiVersion=2
  14. 26.161 0 packages available to download (experimental updates disabled).
  15. 26.217 Factorio initialised
  16. 105.056 Info Router.cpp:405: Router peerID(0) shutting down.
  17. 105.056 Info Router.cpp:432: Router state -> Disconnected
  18. 105.056 Joining game 23.226.xxx.xxx:34197 at port 34197
  19. 105.056 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  20. 105.057 Info Router.cpp:432: Router state -> Connecting
  21. 105.059 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  22. 106.557 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
  23. 106.561 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
  24. 108.442 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
  25. 108.442 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
  26. 108.442 Info Router.cpp:405: Router peerID(0) shutting down.
  27. 108.443 Info WindowsUDPSocket.cpp:161: Socket closed
  28. 108.443 Info Router.cpp:432: Router state -> Disconnected
  29. 124.053 Info Router.cpp:405: Router peerID(0) shutting down.
  30. 124.054 Info Router.cpp:432: Router state -> Disconnected
  31. 124.054 Joining game 23.226.xxx.xxx:34197 at port 34197
  32. 124.054 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  33. 124.054 Info Router.cpp:432: Router state -> Connecting
  34. 124.055 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  35. 124.154 Info Router.cpp:432: Router state -> WaitingForAccept
  36. 124.254 Info Synchronizer.cpp:55: NetworkTick(1045) initialized Synchronizer local peer(1) latency(6).
  37. 124.254 Info Synchronizer.cpp:491: networkTick(1045) adding peer(0) success(true).
  38. 124.254 Info Router.cpp:432: Router state -> Connected
  39. 124.254 Info Router.cpp:614: ConnectionAccepted ownPeerID(1) nextPeerID(2)
  40. 124.254 Info MultiplayerManager.cpp:848: networkTick(1045) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  41. 124.355 Info Router.cpp:626: Received onPeerConnected for already connected peer(1)
  42. 124.954 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  43. 124.954 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  44. 124.954 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  45. 124.954 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  46. 124.954 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  47. 124.955 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  48. 124.955 Info MultiplayerManager.cpp:989: networkTick(1051) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  49. 125.075 Info MultiplayerManager.cpp:848: networkTick(1058) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  50. 125.171 Info MultiplayerManager.cpp:989: networkTick(1064) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  51. 125.271 Info MultiplayerManager.cpp:989: networkTick(1070) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  52. 125.488 Info MultiplayerManager.cpp:989: networkTick(1083) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  53. 125.488 Info MultiplayerManager.cpp:989: networkTick(1083) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  54. 125.555 Info MultiplayerManager.cpp:989: networkTick(1087) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  55. 125.555 Downloading file C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip (319559 B, 636 blocks)
  56. 125.570 Info MultiplayerManager.cpp:848: networkTick(1087) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  57. 125.570 Info NetworkInputHandler.cpp:40: mapTick(10123) networkTick(1087) initialized NetworkInputHandler local peer(1).
  58. 125.570 Info NetworkInputHandler.cpp:482: expectedMapTick(10123) adding peer(0).
  59. 125.571 Info Synchronizer.cpp:405: NetworkTick(1087) mapTick(10123) applying 28 pending tickClosures
  60. 125.571 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(0)
  61. 125.571 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(1)
  62. 125.571 Info MultiplayerManager.cpp:1496: networkTick(1087) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  63. 125.657 Info MultiplayerManager.cpp:989: networkTick(1093) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  64. 129.182 Finished download (3 s, 320 kB, 88.1 kB/s)
  65. 129.192 Info MultiplayerManager.cpp:1048: networkTick(1307) mapTick(-1) map download finished creating scenario
  66. 129.193 Info MultiplayerManager.cpp:848: networkTick(1307) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  67. 129.194 Loading map C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip
  68. 129.203 Info Scenario.cpp:160: Map version 0.12.0-36
  69. 129.308 Info MultiplayerManager.cpp:989: networkTick(1313) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  70. 129.408 Info MultiplayerManager.cpp:989: networkTick(1319) mapTick(10123) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  71. 129.425 Info MultiplayerManager.cpp:848: networkTick(1321) mapTick(10123) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
  72. 129.541 Info MultiplayerManager.cpp:989: networkTick(1327) mapTick(10123) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  73. 129.541 Info MultiplayerManager.cpp:1160: networkTick(1327) mapTick(10123) stopping mapAlign
  74. 129.541 Info MultiplayerManager.cpp:1654: performing map align task (SendPlayerJoinGameAlignTask)
  75. 129.541 Info MultiplayerManager.cpp:848: networkTick(1327) mapTick(10123) changing state from(InGameWaitingForOthers) to(InGame)
  76. 129.541 Info MultiplayerManager.cpp:1470: networkTick(1327) mapTick(10123) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  77. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  78. )
  79. 129.641 Info MultiplayerManager.cpp:989: networkTick(1333) mapTick(10129) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  80. 129.641 Info MultiplayerManager.cpp:989: networkTick(1333) mapTick(10129) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  81. 129.675 Info NetworkInputHandler.cpp:703: mapTick(10132) networkTick(1336) connecting to player(Dakkan).
  82. 129.675 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(1)
  83. 129.676 Info GameActionHandler.cpp:1913: MapTick(10132) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
  84. 140.768 Info Router.cpp:648: networkTick(1999) adding peer(2) address(100.36.xxx.xxx:34197) sending connectionAccept(false)
  85. 140.768 Info Synchronizer.cpp:491: networkTick(1999) adding peer(2) success(true).
  86. 141.065 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  87. 141.065 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10768) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  88. 141.065 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  89. 141.065 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10768) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  90. 141.065 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  91. 141.066 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10768) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
  92. 141.066 Info NetworkInputHandler.cpp:482: expectedMapTick(10768) adding peer(2).
  93. 141.066 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  94. 141.066 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10768) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  95. 141.066 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  96. 141.066 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10768) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  97. 141.066 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(10768) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
  98. 141.599 Info MultiplayerManager.cpp:989: networkTick(2018) mapTick(10768) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  99. 141.599 Info MultiplayerManager.cpp:848: networkTick(2018) mapTick(10768) changing state from(InGame) to(InGameAligning)
  100. 141.599 Info MultiplayerManager.cpp:1582: networkTick(2018) mapTick(10768) starting mapAlign
  101. 141.701 Info MultiplayerManager.cpp:989: networkTick(2024) mapTick(10768) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  102. 141.701 Info MultiplayerManager.cpp:989: networkTick(2024) mapTick(10768) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  103. 141.702 Info MultiplayerManager.cpp:1516: networkTick(2024) mapTick(10768) sending mapAlignAction
  104. 141.799 Info MultiplayerManager.cpp:1204: networkTick(2030) mapTick(10768) received MapAlignAction from peer(0), mapAlignTick(10768) appliedTickClosuresCount(20)
  105. 141.799 Info MultiplayerManager.cpp:1204: networkTick(2030) mapTick(10768) received MapAlignAction from peer(1), mapAlignTick(10769) appliedTickClosuresCount(0)
  106. 141.799 Info MultiplayerManager.cpp:1598: networkTick(2031) mapTick(10768) mapAlign finished targetTick(10769) updating map and running the tasks ...
  107. 141.800 Info MultiplayerManager.cpp:1470: networkTick(2031) mapTick(10768) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(10768))
  108. ((peerID(1) state(InGameAligning) mapAlignTick(10769))
  109. ((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
  110. )
  111. 141.801 Info MultiplayerManager.cpp:1619: maptick(10769) crc before applying all ticks: -1493592449
  112. 141.801 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(10769) lastTickApplied(10760) referenceMapTick(10769) networkTick(2031)
  113. 141.801 Info MultiplayerManager.cpp:1630: maptick(10769) crc after applying all ticks: -1493592449
  114. 141.801 Info MultiplayerManager.cpp:848: networkTick(2031) mapTick(10769) changing state from(InGameAligning) to(InGameAligned)
  115. 141.801 Info MultiplayerManager.cpp:848: networkTick(2031) mapTick(10769) changing state from(InGameAligned) to(InGameSavingMap)
  116. 141.869 Info MultiplayerManager.cpp:848: networkTick(2034) mapTick(10769) changing state from(InGameSavingMap) to(InGameSendingMap)
  117. 141.871 Info MultiplayerManager.cpp:1089: MapTick(10769) Serving map(C) for peer(2) size(331471) crc(-1944388973)
  118. 141.935 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  119. 141.935 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  120. 141.935 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  121. 141.935 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(10769) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
  122. 141.969 Info MultiplayerManager.cpp:989: networkTick(2040) mapTick(10769) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
  123. 142.001 Info MultiplayerManager.cpp:989: networkTick(2041) mapTick(10769) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  124. 142.068 Info MultiplayerManager.cpp:989: networkTick(2046) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  125. 143.735 Info MultiplayerManager.cpp:989: networkTick(2146) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  126. 143.735 Canceling serving for peer 2
  127. 143.736 Info MultiplayerManager.cpp:848: networkTick(2146) mapTick(10769) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  128. 143.819 Info MultiplayerManager.cpp:989: networkTick(2150) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  129. 143.870 Info MultiplayerManager.cpp:989: networkTick(2152) mapTick(10769) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  130. 143.870 Info MultiplayerManager.cpp:989: networkTick(2152) mapTick(10769) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  131. 143.870 Info MultiplayerManager.cpp:1160: networkTick(2152) mapTick(10769) stopping mapAlign
  132. 143.870 Info MultiplayerManager.cpp:848: networkTick(2152) mapTick(10769) changing state from(InGameWaitingForOthers) to(InGame)
  133. 143.870 Info MultiplayerManager.cpp:1470: networkTick(2152) mapTick(10769) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  134. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  135. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  136. )
  137. 143.968 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10774) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  138. 143.968 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10774) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  139. 143.968 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10774) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  140. 144.004 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(2)
  141. 144.004 Info GameActionHandler.cpp:1913: MapTick(10778) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
  142. 150.624 Info Router.cpp:648: networkTick(2552) adding peer(3) address(64.92.xxx.xxx:34197) sending connectionAccept(false)
  143. 150.625 Info Synchronizer.cpp:491: networkTick(2552) adding peer(3) success(true).
  144. 152.276 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(100/600).
  145. 152.276 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(100/600).
  146. 152.276 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(100/600).
  147. 152.276 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(100/600).
  148. 153.944 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(200/600).
  149. 153.944 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(200/600).
  150. 153.945 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(200/600).
  151. 153.945 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(200/600).
  152. 155.629 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(300/600).
  153. 155.629 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(300/600).
  154. 155.629 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(300/600).
  155. 155.629 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(300/600).
  156. 157.279 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(400/600).
  157. 157.279 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(400/600).
  158. 157.279 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(400/600).
  159. 157.279 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(400/600).
  160. 158.947 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(500/600).
  161. 158.947 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(500/600).
  162. 158.947 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(500/600).
  163. 158.947 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(500/600).
  164. 160.614 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(600/600).
  165. 160.614 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(600/600).
  166. 160.615 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(600/600).
  167. 160.615 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(600/600).
  168. 160.631 Info Synchronizer.cpp:585: NetworkTick(2553) peer(3) peerHeartbeatsEmpty(true) is not responding, dropping.
  169. 160.746 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  170. 160.746 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11140) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  171. 160.746 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  172. 160.746 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11140) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  173. 160.746 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  174. 160.747 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11140) received stateChanged peerID(2) oldState(InGame) newState(InGame)
  175. 160.747 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (1) -- removing now
  176. 160.747 Info MultiplayerManager.cpp:935: networkTick(2559) mapTick(11140) removing peer(3) dropout(true)
  177. 160.747 Info Synchronizer.cpp:507: networkTick(2559) removing peer(3) success(false).
  178. 160.747 Info MultiplayerManager.cpp:848: networkTick(2559) mapTick(11140) changing state from(InGame) to(InGameAligning)
  179. 160.747 Info MultiplayerManager.cpp:1582: networkTick(2559) mapTick(11140) starting mapAlign
  180. 160.747 Info MultiplayerManager.cpp:1496: networkTick(2559) mapTick(11140) adding mapAlignTask(RemovePlayerAlignTask)
  181. 160.747 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (2) -- removing now
  182. 160.747 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  183. 170.781 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (0) -- removing now
  184. 170.781 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  185. 170.798 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11140) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  186. 170.798 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11140) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  187. 170.799 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11140) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  188. 170.799 Info MultiplayerManager.cpp:1516: networkTick(2565) mapTick(11140) sending mapAlignAction
  189. 170.900 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11140) received MapAlignAction from peer(0), mapAlignTick(11142) appliedTickClosuresCount(28)
  190. 170.901 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11140) received MapAlignAction from peer(1), mapAlignTick(11141) appliedTickClosuresCount(0)
  191. 170.901 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11140) received MapAlignAction from peer(2), mapAlignTick(11144) appliedTickClosuresCount(20)
  192. 170.901 Info MultiplayerManager.cpp:1598: networkTick(2572) mapTick(11140) mapAlign finished targetTick(11144) updating map and running the tasks ...
  193. 170.901 Info MultiplayerManager.cpp:1470: networkTick(2572) mapTick(11140) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11142))
  194. ((peerID(1) state(InGameAligning) mapAlignTick(11141))
  195. ((peerID(2) state(InGameAligning) mapAlignTick(11144))
  196. )
  197. 170.902 Info NetworkInputHandler.cpp:82: expectedMapTick(11141) refusing Input Action [0 11140 OpenGui] because multiplayer control is not ready
  198. 170.902 Info NetworkInputHandler.cpp:82: expectedMapTick(11141) refusing Input Action [0 11140 OpenGui] because multiplayer control is not ready
  199. 170.902 Info NetworkInputHandler.cpp:82: expectedMapTick(11141) refusing Input Action [0 11140 OpenGui] because multiplayer control is not ready
  200. 170.903 Info NetworkInputHandler.cpp:82: expectedMapTick(11141) refusing Input Action [0 11140 OpenGui] because multiplayer control is not ready
  201. 170.904 Info MultiplayerManager.cpp:1619: maptick(11144) crc before applying all ticks: 928161239
  202. 170.904 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(11144) lastTickApplied(11135) referenceMapTick(11144) networkTick(2572)
  203. 170.904 Info MultiplayerManager.cpp:1630: maptick(11144) crc after applying all ticks: 928161239
  204. 170.904 Info MultiplayerManager.cpp:848: networkTick(2572) mapTick(11144) changing state from(InGameAligning) to(InGameAligned)
  205. 171.020 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  206. 171.020 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  207. 171.020 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  208. 171.020 Info MultiplayerManager.cpp:848: networkTick(2578) mapTick(11144) changing state from(InGameAligned) to(InGameWaitingForOthers)
  209. 171.122 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  210. 171.123 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  211. 171.123 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  212. 171.123 Info MultiplayerManager.cpp:1160: networkTick(2584) mapTick(11144) stopping mapAlign
  213. 171.123 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  214. 171.123 Info MultiplayerManager.cpp:1679: networkTick(2584) mapTick(11144) finishing removing peer(3) hasPeer(false)
  215. 171.123 Info NetworkInputHandler.cpp:506: expectedMapTick(11144) removing peer(3) success(false).
  216. 171.123 Info Synchronizer.cpp:507: networkTick(2584) removing peer(3) success(false).
  217. 171.123 Info MultiplayerManager.cpp:848: networkTick(2584) mapTick(11144) changing state from(InGameWaitingForOthers) to(InGame)
  218. 171.123 Info MultiplayerManager.cpp:1470: networkTick(2584) mapTick(11144) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  219. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  220. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  221. )
  222. 171.226 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11150) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  223. 171.226 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11150) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  224. 171.226 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11150) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  225. 173.705 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (2)
  226. 173.705 Info MultiplayerManager.cpp:935: networkTick(2738) mapTick(11290) removing peer(2) dropout(false)
  227. 173.705 Info MultiplayerManager.cpp:848: networkTick(2738) mapTick(11290) changing state from(InGame) to(InGameAligning)
  228. 173.705 Info MultiplayerManager.cpp:1582: networkTick(2738) mapTick(11290) starting mapAlign
  229. 173.705 Info MultiplayerManager.cpp:1496: networkTick(2738) mapTick(11290) adding mapAlignTask(RemovePlayerAlignTask)
  230. 173.792 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11290) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  231. 173.792 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11290) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  232. 173.792 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11290) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  233. 173.792 Info MultiplayerManager.cpp:1516: networkTick(2744) mapTick(11290) sending mapAlignAction
  234. 173.896 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11290) received MapAlignAction from peer(0), mapAlignTick(11291) appliedTickClosuresCount(22)
  235. 173.896 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11290) received MapAlignAction from peer(1), mapAlignTick(11291) appliedTickClosuresCount(0)
  236. 173.896 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11290) received MapAlignAction from peer(2), mapAlignTick(11289) appliedTickClosuresCount(29)
  237. 173.896 Info MultiplayerManager.cpp:1598: networkTick(2751) mapTick(11290) mapAlign finished targetTick(11291) updating map and running the tasks ...
  238. 173.896 Info MultiplayerManager.cpp:1470: networkTick(2751) mapTick(11290) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11291))
  239. ((peerID(1) state(InGameAligning) mapAlignTick(11291))
  240. ((peerID(2) state(InGameAligning) mapAlignTick(11289))
  241. )
  242. 173.898 Info MultiplayerManager.cpp:1619: maptick(11291) crc before applying all ticks: -1609754722
  243. 173.898 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(11291) lastTickApplied(11282) referenceMapTick(11291) networkTick(2751)
  244. 173.898 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(11283) inputActions((PlayerLeaveGame) ) ) for peer(2)
  245. 173.898 Info NetworkInputHandler.cpp:506: expectedMapTick(11291) removing peer(2) success(true).
  246. 173.898 Info GameActionHandler.cpp:1927: MapTick(11291) processed PlayerLeaveGame peerID(2) playerIndex(1)
  247. 173.898 Info MultiplayerManager.cpp:1630: maptick(11291) crc after applying all ticks: 1691295290
  248. 173.898 Info MultiplayerManager.cpp:848: networkTick(2751) mapTick(11291) changing state from(InGameAligning) to(InGameAligned)
  249. 174.015 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  250. 174.015 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  251. 174.015 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  252. 174.015 Info NetworkInputHandler.cpp:482: expectedMapTick(11291) adding peer(2).
  253. 174.015 Info MultiplayerManager.cpp:848: networkTick(2757) mapTick(11291) changing state from(InGameAligned) to(InGameWaitingForOthers)
  254. 174.117 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  255. 174.117 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  256. 174.117 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  257. 174.117 Info MultiplayerManager.cpp:1160: networkTick(2763) mapTick(11291) stopping mapAlign
  258. 174.117 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  259. 174.117 Info MultiplayerManager.cpp:1679: networkTick(2763) mapTick(11291) finishing removing peer(2) hasPeer(true)
  260. 174.117 Info NetworkInputHandler.cpp:506: expectedMapTick(11291) removing peer(2) success(true).
  261. 174.117 Info Synchronizer.cpp:507: networkTick(2763) removing peer(2) success(true).
  262. 174.117 Info MultiplayerManager.cpp:848: networkTick(2763) mapTick(11291) changing state from(InGameWaitingForOthers) to(InGame)
  263. 174.117 Info MultiplayerManager.cpp:1470: networkTick(2763) mapTick(11291) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  264. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  265. )
  266. 174.219 Info MultiplayerManager.cpp:989: networkTick(2769) mapTick(11297) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  267. 174.219 Info MultiplayerManager.cpp:989: networkTick(2769) mapTick(11297) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  268. 176.472 Info MultiplayerManager.cpp:127: NetworkTick(2905) disconnecting multiplayer connection.
  269. 176.473 Info NetworkInputHandler.cpp:59: expectedMapTick(11427) sending PlayerLeaveGame
  270. 176.576 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
  271. 176.576 Info MultiplayerManager.cpp:935: networkTick(2911) mapTick(11433) removing peer(1) dropout(false)
  272. 176.576 Info MultiplayerManager.cpp:848: networkTick(2911) mapTick(11433) changing state from(InGame) to(InGameAligning)
  273. 176.576 Info MultiplayerManager.cpp:1582: networkTick(2911) mapTick(11433) starting mapAlign
  274. 176.576 Info MultiplayerManager.cpp:1496: networkTick(2911) mapTick(11433) adding mapAlignTask(RemovePlayerAlignTask)
  275. 176.682 Info MultiplayerManager.cpp:989: networkTick(2917) mapTick(11433) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  276. 176.682 Info MultiplayerManager.cpp:989: networkTick(2917) mapTick(11433) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  277. 176.682 Info MultiplayerManager.cpp:1516: networkTick(2917) mapTick(11433) sending mapAlignAction
  278. 176.789 Info MultiplayerManager.cpp:1204: networkTick(2923) mapTick(11433) received MapAlignAction from peer(0), mapAlignTick(11436) appliedTickClosuresCount(16)
  279. 176.789 Info MultiplayerManager.cpp:1204: networkTick(2923) mapTick(11433) received MapAlignAction from peer(1), mapAlignTick(11434) appliedTickClosuresCount(0)
  280. 176.789 Info MultiplayerManager.cpp:1598: networkTick(2924) mapTick(11433) mapAlign finished targetTick(11436) updating map and running the tasks ...
  281. 176.789 Info MultiplayerManager.cpp:1470: networkTick(2924) mapTick(11433) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11436))
  282. ((peerID(1) state(InGameAligning) mapAlignTick(11434))
  283. )
  284. 176.791 Info NetworkInputHandler.cpp:506: expectedMapTick(-1) removing peer(1) success(true).
  285. 176.791 Info GameActionHandler.cpp:1927: MapTick(11436) processed PlayerLeaveGame peerID(1) playerIndex(0)
  286. 176.791 Info MultiplayerManager.cpp:1619: maptick(11436) crc before applying all ticks: -505973394
  287. 176.791 Warning NetworkInputHandler.cpp:600: applyAllTickClosures: expectedMapTick(-1) referenceMapTick(11436) networkTick(2924) local peer not setup yet
  288. 176.791 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(-1) lastTickApplied(11427) referenceMapTick(11436) networkTick(2924)
  289. 176.791 Info MultiplayerManager.cpp:1630: maptick(11436) crc after applying all ticks: -505973394
  290. 176.792 Info MultiplayerManager.cpp:848: networkTick(2924) mapTick(11436) changing state from(InGameAligning) to(InGameAligned)
  291. 176.896 Info MultiplayerManager.cpp:989: networkTick(2930) mapTick(11436) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  292. 176.896 Info MultiplayerManager.cpp:989: networkTick(2930) mapTick(11436) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  293. 176.896 Info NetworkInputHandler.cpp:482: expectedMapTick(-1) adding peer(1).
  294. 176.896 Info MultiplayerManager.cpp:848: networkTick(2930) mapTick(11436) changing state from(InGameAligned) to(InGameWaitingForOthers)
  295. 177.004 Info MultiplayerManager.cpp:989: networkTick(2936) mapTick(11436) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  296. 177.004 Info MultiplayerManager.cpp:989: networkTick(2936) mapTick(11436) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  297. 177.004 Info MultiplayerManager.cpp:1160: networkTick(2936) mapTick(11436) stopping mapAlign
  298. 177.004 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  299. 177.004 Info MultiplayerManager.cpp:848: networkTick(2936) mapTick(11436) changing state from(InGameWaitingForOthers) to(Disconnecting)
  300. 177.004 Info MultiplayerManager.cpp:1470: networkTick(2936) mapTick(11436) peerID(1) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  301. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  302. )
  303. 177.320 Info MultiplayerManager.cpp:848: networkTick(2942) mapTick(11436) changing state from(Disconnecting) to(QuitScheduled)
  304. 177.336 Info MultiplayerManager.cpp:154: NetworkTick(2942) quitting multiplayer connection.
  305. 177.336 Info MultiplayerManager.cpp:848: networkTick(2942) mapTick(11436) changing state from(QuitScheduled) to(Disconnected)
  306. 177.339 Info NetworkInputHandler.cpp:720: mapTick(-1) networkTick(2942) disconnecting from player.
  307. 178.053 Info Router.cpp:405: Router peerID(1) shutting down.
  308. 178.054 Info WindowsUDPSocket.cpp:161: Socket closed
  309. 178.054 Info Router.cpp:432: Router state -> Disconnected
  310. 181.870 Goodbye
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