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- <RulesElement name="Double axe" type="Weapon" internal-id="ID_FMP_WEAPON_66" source="Adventurer's Vault" revision-date="8/27/2010 1:16:17 PM" >
- <Category> ID_INTERNAL_CATEGORY_TWO-HANDS,ID_FMP_WEAPON_GROUP_8,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
- <specific name="Full Text"> Double axe
- Superior double melee weapon
- Cost: 40 gp
- Damage: 1d10
- Proficient: +2
- Range: -
- Weight: 15 lb.
- Fitted with an axe head at each end, a double axe offers increased offensive and defensive capabilities.
- Properties:
- Stout (A weapon that has the stout property can be treated as a two-handed weapon.).
- Group:
- Axe (Axes are weapons that have bladed, heavy heads and deal vicious cuts. An axe's weight makes it fine for delivering crushing blows.). </specific>
- <specific name="Weight"> 15 </specific>
- <specific name="Gold"> 40 </specific>
- <specific name="Range" />
- <specific name="Damage"> 1d10 </specific>
- <specific name="Proficiency Bonus"> 2 </specific>
- <specific name="_Primary End" />
- <specific name="Weapon Category"> Superior Melee </specific>
- <specific name="Hands Required"> One-Handed </specific>
- <specific name="Item Slot"> Two-Hands </specific>
- <specific name="Group"> Axe </specific>
- <specific name="Properties"> Stout </specific>
- <specific name="_Secondary End"> ID_FMP_WEAPON_87 </specific>
- <rules>
- <grant name="WearingOffHandAxe" type="Category" />
- </rules>
- Fitted with an axe head at each end, a double axe offers increased offensive and defensive capabilities.
- </RulesElement>
- <RulesElement name="Double axe (Large)" type="Weapon" internal-id="ID_INTERNAL_WEAPON_LARGE_DOUBLE_AXE" source="Adventurer's Vault" >
- <specific name="_SupportsID"> ID_FMP_WEAPON_66 </specific>
- <specific name="Full Text"> Large Double axe
- Superior double melee weapon
- Cost: 40 gp
- Damage: 1d12
- Proficient: +2
- Range: -
- Weight: 30 lb.
- Fitted with an axe head at each end, a double axe offers increased offensive and defensive capabilities.
- Properties:
- Stout (A weapon that has the stout property can be treated as a two-handed weapon.).
- Group:
- Axe (Axes are weapons that have bladed, heavy heads and deal vicious cuts. An axe's weight makes it fine for delivering crushing blows.). </specific>
- <specific name="Weight"> 30 </specific>
- <specific name="Gold"> 40 </specific>
- <specific name="Range" />
- <specific name="Damage"> 1d12 </specific>
- <specific name="Proficiency Bonus"> 2 </specific>
- <specific name="_Primary End" />
- <specific name="Weapon Category"> Superior Melee </specific>
- <specific name="Hands Required"> One-Handed </specific>
- <specific name="Item Slot"> Two-Hands </specific>
- <specific name="Group"> Axe </specific>
- <specific name="Properties"> Stout </specific>
- <specific name="_Secondary End"> ID_INTERNAL_WEAPON_LARGE_DOUBLE_AXE_-_SECONDARY_END </specific>
- <specific name="Size"> Large </specific>
- <rules>
- <grant name="WearingOffHandAxe" type="Category" />
- </rules>
- Fitted with an axe head at each end, a double axe offers increased offensive and defensive capabilities.
- </RulesElement>
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