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MMAgCh

4E LCB SAM DAxe

Aug 13th, 2011
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  1.     <RulesElement name="Double axe" type="Weapon" internal-id="ID_FMP_WEAPON_66" source="Adventurer&apos;s Vault" revision-date="8/27/2010 1:16:17 PM" >
  2.       <Category> ID_INTERNAL_CATEGORY_TWO-HANDS,ID_FMP_WEAPON_GROUP_8,ID_INTERNAL_CATEGORY_ONE-HANDED,ID_INTERNAL_CATEGORY_SELECTABLE </Category>
  3.       <specific name="Full Text"> Double axe
  4. Superior double melee weapon
  5. Cost: 40 gp
  6. Damage: 1d10
  7. Proficient: +2
  8. Range: -
  9. Weight: 15 lb.
  10.  
  11. Fitted with an axe head at each end, a double axe offers increased offensive and defensive capabilities.
  12.  
  13. Properties:
  14. Stout (A weapon that has the stout property can be treated as a two-handed weapon.).
  15.  
  16. Group:
  17. Axe (Axes are weapons that have bladed, heavy heads and deal vicious cuts. An axe&apos;s weight makes it fine for delivering crushing blows.). </specific>
  18.       <specific name="Weight"> 15 </specific>
  19.       <specific name="Gold"> 40 </specific>
  20.       <specific name="Range" />
  21.       <specific name="Damage"> 1d10 </specific>
  22.       <specific name="Proficiency Bonus"> 2 </specific>
  23.       <specific name="_Primary End" />
  24.       <specific name="Weapon Category"> Superior Melee </specific>
  25.       <specific name="Hands Required"> One-Handed </specific>
  26.       <specific name="Item Slot"> Two-Hands </specific>
  27.       <specific name="Group"> Axe </specific>
  28.       <specific name="Properties"> Stout </specific>
  29.       <specific name="_Secondary End"> ID_FMP_WEAPON_87 </specific>
  30.       <rules>
  31.           <grant name="WearingOffHandAxe" type="Category" />
  32.       </rules>
  33. Fitted with an axe head at each end, a double axe offers increased offensive and defensive capabilities.
  34.    </RulesElement>
  35.    <RulesElement name="Double axe (Large)" type="Weapon" internal-id="ID_INTERNAL_WEAPON_LARGE_DOUBLE_AXE" source="Adventurer&apos;s Vault" >
  36.       <specific name="_SupportsID"> ID_FMP_WEAPON_66 </specific>
  37.       <specific name="Full Text"> Large Double axe
  38. Superior double melee weapon
  39. Cost: 40 gp
  40. Damage: 1d12
  41. Proficient: +2
  42. Range: -
  43. Weight: 30 lb.
  44.  
  45. Fitted with an axe head at each end, a double axe offers increased offensive and defensive capabilities.
  46.  
  47. Properties:
  48. Stout (A weapon that has the stout property can be treated as a two-handed weapon.).
  49.  
  50. Group:
  51. Axe (Axes are weapons that have bladed, heavy heads and deal vicious cuts. An axe&apos;s weight makes it fine for delivering crushing blows.). </specific>
  52.       <specific name="Weight"> 30 </specific>
  53.       <specific name="Gold"> 40 </specific>
  54.       <specific name="Range" />
  55.       <specific name="Damage"> 1d12 </specific>
  56.       <specific name="Proficiency Bonus"> 2 </specific>
  57.       <specific name="_Primary End" />
  58.       <specific name="Weapon Category"> Superior Melee </specific>
  59.       <specific name="Hands Required"> One-Handed </specific>
  60.       <specific name="Item Slot"> Two-Hands </specific>
  61.       <specific name="Group"> Axe </specific>
  62.       <specific name="Properties"> Stout </specific>
  63.       <specific name="_Secondary End"> ID_INTERNAL_WEAPON_LARGE_DOUBLE_AXE_-_SECONDARY_END </specific>
  64.       <specific name="Size"> Large </specific>
  65.       <rules>
  66.           <grant name="WearingOffHandAxe" type="Category" />
  67.       </rules>
  68. Fitted with an axe head at each end, a double axe offers increased offensive and defensive capabilities.
  69.    </RulesElement>
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