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  1. [15787.706] Initializing Lua 5.1.4
  2. [16072.471] InstalledPanel: Refreshing Mods
  3. [16072.471] InstalledPanel: GetModBrowserListings()
  4. [16073.204] InstalledPanel: Refreshing Mods
  5. [16073.204] InstalledPanel: GetModBrowserListings()
  6. [16152.187] InstalledPanel: Refreshing Mods
  7. [16152.187] InstalledPanel: GetModBrowserListings()
  8. [17053.483] Map Script: Generating Map
  9. [17053.483] Map Script: Generating Plot Types (Lua Pangaea) ...
  10. [17053.483] Map Script: Setting Plot Types (MapGenerator.Lua)
  11. [17053.608] Map Script: Setting Plot Types (MapGenerator.Lua)
  12. [17053.764] Map Script: Setting Plot Types (MapGenerator.Lua)
  13. [17053.795] Map Script: Setting coasts and oceans (MapGenerator.Lua)
  14. [17053.795] Map Script: Expanding coasts (MapGenerator.Lua)
  15. [17053.810] Map Script: Setting Terrain Types (MapGenerator.Lua)
  16. [17053.873] Map Script: Map Generation - Adding Rivers
  17. [17053.888] Map Script: Map Generation - Adding Lakes
  18. [17053.904] Map Script: 2 lakes added
  19. [17053.904] Map Script: Adding Features (Lua Pangaea) ...
  20. [17054.029] Map Script: Creating start plot database.
  21. [17054.060] Map Script: Dividing the map in to Regions.
  22. [17054.060] Map Script: Map Generation - Dividing the map in to Regions
  23. [17054.076] Map Script: -
  24. [17054.076] Map Script: Data for Start Region # 1
  25. [17054.076] Map Script: WestX:      9
  26. [17054.076] Map Script: SouthY:     5
  27. [17054.076] Map Script: Width:      11
  28. [17054.076] Map Script: Height:     25
  29. [17054.076] Map Script: AreaID:     622611
  30. [17054.076] Map Script: Fertility:  667
  31. [17054.076] Map Script: Plots:      275
  32. [17054.076] Map Script: Fert/Plot:  2.4254545454545
  33. [17054.076] Map Script: -
  34. [17054.076] Map Script: -
  35. [17054.076] Map Script: Data for Start Region # 2
  36. [17054.076] Map Script: WestX:      20
  37. [17054.076] Map Script: SouthY:     6
  38. [17054.076] Map Script: Width:      14
  39. [17054.076] Map Script: Height:     24
  40. [17054.076] Map Script: AreaID:     622611
  41. [17054.076] Map Script: Fertility:  573
  42. [17054.076] Map Script: Plots:      336
  43. [17054.076] Map Script: Fert/Plot:  1.7053571428571
  44. [17054.076] Map Script: -
  45. [17054.076] Map Script: -
  46. [17054.076] Map Script: Data for Start Region # 3
  47. [17054.076] Map Script: WestX:      4
  48. [17054.076] Map Script: SouthY:     30
  49. [17054.076] Map Script: Width:      17
  50. [17054.076] Map Script: Height:     15
  51. [17054.076] Map Script: AreaID:     622611
  52. [17054.076] Map Script: Fertility:  643
  53. [17054.076] Map Script: Plots:      255
  54. [17054.076] Map Script: Fert/Plot:  2.521568627451
  55. [17054.076] Map Script: -
  56. [17054.076] Map Script: -
  57. [17054.076] Map Script: Data for Start Region # 4
  58. [17054.076] Map Script: WestX:      21
  59. [17054.076] Map Script: SouthY:     30
  60. [17054.076] Map Script: Width:      13
  61. [17054.076] Map Script: Height:     19
  62. [17054.076] Map Script: AreaID:     622611
  63. [17054.076] Map Script: Fertility:  567
  64. [17054.076] Map Script: Plots:      247
  65. [17054.076] Map Script: Fert/Plot:  2.2955465587045
  66. [17054.076] Map Script: -
  67. [17054.076] Map Script: -
  68. [17054.076] Map Script: Data for Start Region # 5
  69. [17054.076] Map Script: WestX:      34
  70. [17054.076] Map Script: SouthY:     17
  71. [17054.076] Map Script: Width:      23
  72. [17054.076] Map Script: Height:     17
  73. [17054.076] Map Script: AreaID:     622611
  74. [17054.076] Map Script: Fertility:  658
  75. [17054.076] Map Script: Plots:      391
  76. [17054.076] Map Script: Fert/Plot:  1.6828644501279
  77. [17054.076] Map Script: -
  78. [17054.076] Map Script: -
  79. [17054.076] Map Script: Data for Start Region # 6
  80. [17054.076] Map Script: WestX:      34
  81. [17054.076] Map Script: SouthY:     34
  82. [17054.076] Map Script: Width:      23
  83. [17054.076] Map Script: Height:     12
  84. [17054.076] Map Script: AreaID:     622611
  85. [17054.076] Map Script: Fertility:  603
  86. [17054.076] Map Script: Plots:      276
  87. [17054.076] Map Script: Fert/Plot:  2.1847826086957
  88. [17054.076] Map Script: -
  89. [17054.076] Map Script: -
  90. [17054.076] Map Script: Data for Start Region # 7
  91. [17054.076] Map Script: WestX:      57
  92. [17054.076] Map Script: SouthY:     10
  93. [17054.076] Map Script: Width:      20
  94. [17054.076] Map Script: Height:     15
  95. [17054.076] Map Script: AreaID:     622611
  96. [17054.076] Map Script: Fertility:  612
  97. [17054.076] Map Script: Plots:      300
  98. [17054.076] Map Script: Fert/Plot:  2.04
  99. [17054.076] Map Script: -
  100. [17054.076] Map Script: -
  101. [17054.076] Map Script: Data for Start Region # 8
  102. [17054.076] Map Script: WestX:      57
  103. [17054.076] Map Script: SouthY:     25
  104. [17054.076] Map Script: Width:      14
  105. [17054.076] Map Script: Height:     20
  106. [17054.076] Map Script: AreaID:     622611
  107. [17054.076] Map Script: Fertility:  619
  108. [17054.076] Map Script: Plots:      280
  109. [17054.076] Map Script: Fert/Plot:  2.2107142857143
  110. [17054.076] Map Script: -
  111. [17054.076] Map Script: Choosing start locations for civilizations.
  112. [17054.076] Map Script: Map Generation - Choosing Start Locations for Civilizations
  113. [17054.076] Map Script: -
  114. [17054.076] Map Script: --- Region Terrain Measurements for Region #    1   ---
  115. [17054.076] Map Script: Total Plots:    275
  116. [17054.076] Map Script: Area Plots:     155
  117. [17054.076] Map Script: -
  118. [17054.076] Map Script: Mountains:  14   - Cannot belong to a landmass AreaID.
  119. [17054.076] Map Script: Total Water Plots:  104  - Cannot belong to a landmass AreaID.
  120. [17054.076] Map Script: -
  121. [17054.076] Map Script: Lake Plots:     2
  122. [17054.076] Map Script: Coast Plots:    61   - Does not include Lakes.
  123. [17054.076] Map Script: Ocean Plots:    41
  124. [17054.076] Map Script: Icebergs:   4
  125. [17054.076] Map Script: -
  126. [17054.076] Map Script: Flatlands:  114
  127. [17054.076] Map Script: Hills:  41
  128. [17054.076] Map Script: -
  129. [17054.076] Map Script: Grass Plots:    61
  130. [17054.076] Map Script: Plains Plots:   45
  131. [17054.076] Map Script: Desert Plots:   2
  132. [17054.076] Map Script: Tundra Plots:   6
  133. [17054.076] Map Script: Snow Plots:     0
  134. [17054.076] Map Script: -
  135. [17054.076] Map Script: Forest Plots:   30
  136. [17054.076] Map Script: Jungle Plots:   17
  137. [17054.076] Map Script: Marsh Plots:    8
  138. [17054.076] Map Script: Flood Plains:   0
  139. [17054.076] Map Script: Oases:  0
  140. [17054.076] Map Script: -
  141. [17054.076] Map Script: Plots Along Rivers:     23
  142. [17054.076] Map Script: Plots Along Oceans:     43
  143. [17054.076] Map Script: Plots Next To Plots Along Oceans:   33
  144. [17054.076] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  145. [17054.076] Map Script: -
  146. [17054.076] Map Script: --- Region Terrain Measurements for Region #    2   ---
  147. [17054.076] Map Script: Total Plots:    336
  148. [17054.076] Map Script: Area Plots:     152
  149. [17054.076] Map Script: -
  150. [17054.076] Map Script: Mountains:  15   - Cannot belong to a landmass AreaID.
  151. [17054.076] Map Script: Total Water Plots:  164  - Cannot belong to a landmass AreaID.
  152. [17054.076] Map Script: -
  153. [17054.076] Map Script: Lake Plots:     0
  154. [17054.076] Map Script: Coast Plots:    85   - Does not include Lakes.
  155. [17054.076] Map Script: Ocean Plots:    79
  156. [17054.076] Map Script: Icebergs:   0
  157. [17054.076] Map Script: -
  158. [17054.076] Map Script: Flatlands:  108
  159. [17054.076] Map Script: Hills:  44
  160. [17054.076] Map Script: -
  161. [17054.076] Map Script: Grass Plots:    46
  162. [17054.076] Map Script: Plains Plots:   46
  163. [17054.076] Map Script: Desert Plots:   14
  164. [17054.076] Map Script: Tundra Plots:   2
  165. [17054.076] Map Script: Snow Plots:     0
  166. [17054.076] Map Script: -
  167. [17054.076] Map Script: Forest Plots:   39
  168. [17054.076] Map Script: Jungle Plots:   39
  169. [17054.076] Map Script: Marsh Plots:    1
  170. [17054.076] Map Script: Flood Plains:   0
  171. [17054.076] Map Script: Oases:  0
  172. [17054.076] Map Script: -
  173. [17054.076] Map Script: Plots Along Rivers:     36
  174. [17054.076] Map Script: Plots Along Oceans:     44
  175. [17054.076] Map Script: Plots Next To Plots Along Oceans:   32
  176. [17054.076] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  177. [17054.076] Map Script: -
  178. [17054.076] Map Script: --- Region Terrain Measurements for Region #    3   ---
  179. [17054.076] Map Script: Total Plots:    255
  180. [17054.076] Map Script: Area Plots:     153
  181. [17054.076] Map Script: -
  182. [17054.076] Map Script: Mountains:  11   - Cannot belong to a landmass AreaID.
  183. [17054.076] Map Script: Total Water Plots:  89   - Cannot belong to a landmass AreaID.
  184. [17054.076] Map Script: -
  185. [17054.076] Map Script: Lake Plots:     0
  186. [17054.076] Map Script: Coast Plots:    61   - Does not include Lakes.
  187. [17054.076] Map Script: Ocean Plots:    28
  188. [17054.076] Map Script: Icebergs:   0
  189. [17054.076] Map Script: -
  190. [17054.076] Map Script: Flatlands:  106
  191. [17054.076] Map Script: Hills:  47
  192. [17054.076] Map Script: -
  193. [17054.076] Map Script: Grass Plots:    14
  194. [17054.076] Map Script: Plains Plots:   57
  195. [17054.076] Map Script: Desert Plots:   8
  196. [17054.076] Map Script: Tundra Plots:   27
  197. [17054.076] Map Script: Snow Plots:     0
  198. [17054.076] Map Script: -
  199. [17054.076] Map Script: Forest Plots:   26
  200. [17054.076] Map Script: Jungle Plots:   0
  201. [17054.076] Map Script: Marsh Plots:    0
  202. [17054.076] Map Script: Flood Plains:   0
  203. [17054.076] Map Script: Oases:  0
  204. [17054.076] Map Script: -
  205. [17054.076] Map Script: Plots Along Rivers:     18
  206. [17054.076] Map Script: Plots Along Oceans:     61
  207. [17054.076] Map Script: Plots Next To Plots Along Oceans:   41
  208. [17054.076] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  209. [17054.076] Map Script: -
  210. [17054.076] Map Script: --- Region Terrain Measurements for Region #    4   ---
  211. [17054.076] Map Script: Total Plots:    247
  212. [17054.076] Map Script: Area Plots:     142
  213. [17054.076] Map Script: -
  214. [17054.076] Map Script: Mountains:  9    - Cannot belong to a landmass AreaID.
  215. [17054.076] Map Script: Total Water Plots:  96   - Cannot belong to a landmass AreaID.
  216. [17054.076] Map Script: -
  217. [17054.076] Map Script: Lake Plots:     0
  218. [17054.076] Map Script: Coast Plots:    50   - Does not include Lakes.
  219. [17054.076] Map Script: Ocean Plots:    46
  220. [17054.076] Map Script: Icebergs:   6
  221. [17054.076] Map Script: -
  222. [17054.076] Map Script: Flatlands:  91
  223. [17054.076] Map Script: Hills:  51
  224. [17054.076] Map Script: -
  225. [17054.076] Map Script: Grass Plots:    11
  226. [17054.076] Map Script: Plains Plots:   41
  227. [17054.076] Map Script: Desert Plots:   18
  228. [17054.076] Map Script: Tundra Plots:   18
  229. [17054.091] Map Script: Snow Plots:     3
  230. [17054.091] Map Script: -
  231. [17054.091] Map Script: Forest Plots:   30
  232. [17054.091] Map Script: Jungle Plots:   1
  233. [17054.091] Map Script: Marsh Plots:    0
  234. [17054.091] Map Script: Flood Plains:   0
  235. [17054.091] Map Script: Oases:  1
  236. [17054.091] Map Script: -
  237. [17054.091] Map Script: Plots Along Rivers:     33
  238. [17054.091] Map Script: Plots Along Oceans:     35
  239. [17054.091] Map Script: Plots Next To Plots Along Oceans:   25
  240. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  241. [17054.091] Map Script: -
  242. [17054.091] Map Script: --- Region Terrain Measurements for Region #    5   ---
  243. [17054.091] Map Script: Total Plots:    391
  244. [17054.091] Map Script: Area Plots:     142
  245. [17054.091] Map Script: -
  246. [17054.091] Map Script: Mountains:  3    - Cannot belong to a landmass AreaID.
  247. [17054.091] Map Script: Total Water Plots:  246  - Cannot belong to a landmass AreaID.
  248. [17054.091] Map Script: -
  249. [17054.091] Map Script: Lake Plots:     1
  250. [17054.091] Map Script: Coast Plots:    71   - Does not include Lakes.
  251. [17054.091] Map Script: Ocean Plots:    174
  252. [17054.091] Map Script: Icebergs:   0
  253. [17054.091] Map Script: -
  254. [17054.091] Map Script: Flatlands:  97
  255. [17054.091] Map Script: Hills:  45
  256. [17054.091] Map Script: -
  257. [17054.091] Map Script: Grass Plots:    42
  258. [17054.091] Map Script: Plains Plots:   48
  259. [17054.091] Map Script: Desert Plots:   7
  260. [17054.091] Map Script: Tundra Plots:   0
  261. [17054.091] Map Script: Snow Plots:     0
  262. [17054.091] Map Script: -
  263. [17054.091] Map Script: Forest Plots:   21
  264. [17054.091] Map Script: Jungle Plots:   29
  265. [17054.091] Map Script: Marsh Plots:    4
  266. [17054.091] Map Script: Flood Plains:   0
  267. [17054.091] Map Script: Oases:  0
  268. [17054.091] Map Script: -
  269. [17054.091] Map Script: Plots Along Rivers:     19
  270. [17054.091] Map Script: Plots Along Oceans:     57
  271. [17054.091] Map Script: Plots Next To Plots Along Oceans:   31
  272. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  273. [17054.091] Map Script: -
  274. [17054.091] Map Script: --- Region Terrain Measurements for Region #    6   ---
  275. [17054.091] Map Script: Total Plots:    276
  276. [17054.091] Map Script: Area Plots:     124
  277. [17054.091] Map Script: -
  278. [17054.091] Map Script: Mountains:  1    - Cannot belong to a landmass AreaID.
  279. [17054.091] Map Script: Total Water Plots:  148  - Cannot belong to a landmass AreaID.
  280. [17054.091] Map Script: -
  281. [17054.091] Map Script: Lake Plots:     0
  282. [17054.091] Map Script: Coast Plots:    102  - Does not include Lakes.
  283. [17054.091] Map Script: Ocean Plots:    46
  284. [17054.091] Map Script: Icebergs:   0
  285. [17054.091] Map Script: -
  286. [17054.091] Map Script: Flatlands:  105
  287. [17054.091] Map Script: Hills:  19
  288. [17054.091] Map Script: -
  289. [17054.091] Map Script: Grass Plots:    24
  290. [17054.091] Map Script: Plains Plots:   70
  291. [17054.091] Map Script: Desert Plots:   2
  292. [17054.091] Map Script: Tundra Plots:   9
  293. [17054.091] Map Script: Snow Plots:     0
  294. [17054.091] Map Script: -
  295. [17054.091] Map Script: Forest Plots:   42
  296. [17054.091] Map Script: Jungle Plots:   0
  297. [17054.091] Map Script: Marsh Plots:    0
  298. [17054.091] Map Script: Flood Plains:   0
  299. [17054.091] Map Script: Oases:  0
  300. [17054.091] Map Script: -
  301. [17054.091] Map Script: Plots Along Rivers:     0
  302. [17054.091] Map Script: Plots Along Oceans:     72
  303. [17054.091] Map Script: Plots Next To Plots Along Oceans:   38
  304. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  305. [17054.091] Map Script: -
  306. [17054.091] Map Script: --- Region Terrain Measurements for Region #    7   ---
  307. [17054.091] Map Script: Total Plots:    300
  308. [17054.091] Map Script: Area Plots:     134
  309. [17054.091] Map Script: -
  310. [17054.091] Map Script: Mountains:  5    - Cannot belong to a landmass AreaID.
  311. [17054.091] Map Script: Total Water Plots:  158  - Cannot belong to a landmass AreaID.
  312. [17054.091] Map Script: -
  313. [17054.091] Map Script: Lake Plots:     9
  314. [17054.091] Map Script: Coast Plots:    77   - Does not include Lakes.
  315. [17054.091] Map Script: Ocean Plots:    72
  316. [17054.091] Map Script: Icebergs:   0
  317. [17054.091] Map Script: -
  318. [17054.091] Map Script: Flatlands:  96
  319. [17054.091] Map Script: Hills:  38
  320. [17054.091] Map Script: -
  321. [17054.091] Map Script: Grass Plots:    41
  322. [17054.091] Map Script: Plains Plots:   41
  323. [17054.091] Map Script: Desert Plots:   13
  324. [17054.091] Map Script: Tundra Plots:   1
  325. [17054.091] Map Script: Snow Plots:     0
  326. [17054.091] Map Script: -
  327. [17054.091] Map Script: Forest Plots:   12
  328. [17054.091] Map Script: Jungle Plots:   6
  329. [17054.091] Map Script: Marsh Plots:    3
  330. [17054.091] Map Script: Flood Plains:   0
  331. [17054.091] Map Script: Oases:  1
  332. [17054.091] Map Script: -
  333. [17054.091] Map Script: Plots Along Rivers:     14
  334. [17054.091] Map Script: Plots Along Oceans:     44
  335. [17054.091] Map Script: Plots Next To Plots Along Oceans:   30
  336. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  337. [17054.091] Map Script: -
  338. [17054.091] Map Script: --- Region Terrain Measurements for Region #    8   ---
  339. [17054.091] Map Script: Total Plots:    280
  340. [17054.091] Map Script: Area Plots:     144
  341. [17054.091] Map Script: -
  342. [17054.091] Map Script: Mountains:  19   - Cannot belong to a landmass AreaID.
  343. [17054.091] Map Script: Total Water Plots:  116  - Cannot belong to a landmass AreaID.
  344. [17054.091] Map Script: -
  345. [17054.091] Map Script: Lake Plots:     1
  346. [17054.091] Map Script: Coast Plots:    48   - Does not include Lakes.
  347. [17054.091] Map Script: Ocean Plots:    67
  348. [17054.091] Map Script: Icebergs:   0
  349. [17054.091] Map Script: -
  350. [17054.091] Map Script: Flatlands:  98
  351. [17054.091] Map Script: Hills:  46
  352. [17054.091] Map Script: -
  353. [17054.091] Map Script: Grass Plots:    47
  354. [17054.091] Map Script: Plains Plots:   38
  355. [17054.091] Map Script: Desert Plots:   0
  356. [17054.091] Map Script: Tundra Plots:   13
  357. [17054.091] Map Script: Snow Plots:     0
  358. [17054.091] Map Script: -
  359. [17054.091] Map Script: Forest Plots:   22
  360. [17054.091] Map Script: Jungle Plots:   20
  361. [17054.091] Map Script: Marsh Plots:    5
  362. [17054.091] Map Script: Flood Plains:   0
  363. [17054.091] Map Script: Oases:  0
  364. [17054.091] Map Script: -
  365. [17054.091] Map Script: Plots Along Rivers:     38
  366. [17054.091] Map Script: Plots Along Oceans:     43
  367. [17054.091] Map Script: Plots Next To Plots Along Oceans:   34
  368. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  369. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  370. [17054.091] Map Script: Region #    1    has been defined as a GRASSLAND Region.
  371. [17054.091] Map Script: Threshold Values:
  372. [17054.091] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
  373. [17054.091] Map Script: Region Values:
  374. [17054.091] Map Script: Desert: 0.01 - Tundra: 0.04 - Jungle: 0.11 - Forest: 0.19 - Hills: 0.26 - Plains: 0.29 - Grass: 0.39
  375. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  376. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  377. [17054.091] Map Script: Region #    2    has been defined as a JUNGLE Region.
  378. [17054.091] Map Script: Threshold Values:
  379. [17054.091] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
  380. [17054.091] Map Script: Region Values:
  381. [17054.091] Map Script: Desert: 0.09 - Tundra: 0.01 - Jungle: 0.26 - Forest: 0.26 - Hills: 0.29 - Plains: 0.30 - Grass: 0.30
  382. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  383. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  384. [17054.091] Map Script: Region #    3    has been defined as a HILLS Region.
  385. [17054.091] Map Script: Threshold Values:
  386. [17054.091] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
  387. [17054.091] Map Script: Region Values:
  388. [17054.091] Map Script: Desert: 0.05 - Tundra: 0.18 - Jungle: 0.00 - Forest: 0.17 - Hills: 0.31 - Plains: 0.37 - Grass: 0.09
  389. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  390. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  391. [17054.091] Map Script: Region #    4    has been defined as a HILLS Region.
  392. [17054.091] Map Script: Threshold Values:
  393. [17054.091] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
  394. [17054.091] Map Script: Region Values:
  395. [17054.091] Map Script: Desert: 0.13 - Tundra: 0.13 - Jungle: 0.01 - Forest: 0.21 - Hills: 0.36 - Plains: 0.29 - Grass: 0.08
  396. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  397. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  398. [17054.091] Map Script: Region #    5    has been defined as a HILLS Region.
  399. [17054.091] Map Script: Threshold Values:
  400. [17054.091] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
  401. [17054.091] Map Script: Region Values:
  402. [17054.091] Map Script: Desert: 0.05 - Tundra: 0.00 - Jungle: 0.20 - Forest: 0.15 - Hills: 0.32 - Plains: 0.34 - Grass: 0.30
  403. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  404. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  405. [17054.091] Map Script: Region #    6    has been defined as a FOREST Region.
  406. [17054.091] Map Script: Threshold Values:
  407. [17054.091] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
  408. [17054.091] Map Script: Region Values:
  409. [17054.091] Map Script: Desert: 0.02 - Tundra: 0.07 - Jungle: 0.00 - Forest: 0.34 - Hills: 0.15 - Plains: 0.56 - Grass: 0.19
  410. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  411. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  412. [17054.091] Map Script: Region #    7    has been defined as a HYBRID Region.
  413. [17054.091] Map Script: Threshold Values:
  414. [17054.091] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
  415. [17054.091] Map Script: Region Values:
  416. [17054.091] Map Script: Desert: 0.10 - Tundra: 0.01 - Jungle: 0.04 - Forest: 0.09 - Hills: 0.28 - Plains: 0.31 - Grass: 0.31
  417. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  418. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  419. [17054.091] Map Script: Region #    8    has been defined as a HILLS Region.
  420. [17054.091] Map Script: Threshold Values:
  421. [17054.091] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
  422. [17054.091] Map Script: Region Values:
  423. [17054.091] Map Script: Desert: 0.00 - Tundra: 0.09 - Jungle: 0.14 - Forest: 0.15 - Hills: 0.32 - Plains: 0.26 - Grass: 0.33
  424. [17054.091] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  425. [17054.107] Map Script: Normalizing start locations and assigning them to Players.
  426. [17054.107] Map Script: Placing Natural Wonders.
  427. [17054.388] Map Script: -- Placed all Natural Wonders --
  428. [17054.388] Map Script: -
  429. [17054.388] Map Script: -
  430. [17054.388] Map Script: Placing Resources and City States.
  431. [17054.388] Map Script: Map Generation - Assigning Luxury Resource Distribution
  432. [17054.388] Map Script: -
  433. [17054.388] Map Script: Region# 2    of type    2    has been assigned Luxury ID#   34
  434. [17054.388] Map Script: -
  435. [17054.388] Map Script: Region# 6    of type    3    has been assigned Luxury ID#   23
  436. [17054.388] Map Script: -
  437. [17054.388] Map Script: Region# 4    of type    5    has been assigned Luxury ID#   31
  438. [17054.388] Map Script: -
  439. [17054.388] Map Script: Region# 5    of type    5    has been assigned Luxury ID#   30
  440. [17054.388] Map Script: -
  441. [17054.388] Map Script: Region# 3    of type    5    has been assigned Luxury ID#   53
  442. [17054.388] Map Script: -
  443. [17054.388] Map Script: Region# 8    of type    5    has been assigned Luxury ID#   15
  444. [17054.388] Map Script: -
  445. [17054.388] Map Script: Region# 1    of type    7    has been assigned Luxury ID#   50
  446. [17054.388] Map Script: -
  447. [17054.388] Map Script: Region# 7    of type    8    has been assigned Luxury ID#   57
  448. [17054.388] Map Script: -
  449. [17054.388] Map Script: Luxury ID#  56  assigned to Random.
  450. [17054.388] Map Script: -
  451. [17054.388] Map Script: Luxury ID#  52  assigned to Random.
  452. [17054.388] Map Script: -
  453. [17054.388] Map Script: Luxury ID#  13  assigned to Random.
  454. [17054.388] Map Script: -
  455. [17054.388] Map Script: Luxury ID#  32  assigned to Random.
  456. [17054.388] Map Script: -
  457. [17054.388] Map Script: Luxury ID#  26  assigned to Random.
  458. [17054.388] Map Script: -
  459. [17054.388] Map Script: Luxury ID#  16  disabled.
  460. [17054.388] Map Script: -
  461. [17054.388] Map Script: Luxury ID#  51  disabled.
  462. [17054.388] Map Script: -
  463. [17054.388] Map Script: Luxury ID#  55  disabled.
  464. [17054.388] Map Script: -
  465. [17054.388] Map Script: Luxury ID#  25  disabled.
  466. [17054.388] Map Script: -
  467. [17054.388] Map Script: Luxury ID#  19  disabled.
  468. [17054.388] Map Script: -
  469. [17054.388] Map Script: Luxury ID#  54  disabled.
  470. [17054.388] Map Script: -
  471. [17054.388] Map Script: Luxury ID#  27  disabled.
  472. [17054.388] Map Script: -
  473. [17054.388] Map Script: Luxury ID#  21  disabled.
  474. [17054.388] Map Script: -
  475. [17054.388] Map Script: Luxury ID#  20  disabled.
  476. [17054.388] Map Script: -
  477. [17054.388] Map Script: Luxury ID#  41  disabled.
  478. [17054.388] Map Script: -
  479. [17054.388] Map Script: Luxury ID#  22  disabled.
  480. [17054.388] Map Script: -
  481. [17054.388] Map Script: Luxury ID#  24  disabled.
  482. [17054.388] Map Script: -
  483. [17054.388] Map Script: Luxury ID#  14  disabled.
  484. [17054.388] Map Script: --- Luxury Assignment Table ---
  485. [17054.388] Map Script: -
  486. [17054.388] Map Script: - - Assigned to Regions - -
  487. [17054.388] Map Script: Region# 2   has Luxury type 34
  488. [17054.388] Map Script: Region# 6   has Luxury type 23
  489. [17054.388] Map Script: Region# 4   has Luxury type 31
  490. [17054.388] Map Script: Region# 5   has Luxury type 30
  491. [17054.388] Map Script: Region# 3   has Luxury type 53
  492. [17054.388] Map Script: Region# 8   has Luxury type 15
  493. [17054.388] Map Script: Region# 1   has Luxury type 50
  494. [17054.388] Map Script: Region# 7   has Luxury type 57
  495. [17054.388] Map Script: -
  496. [17054.388] Map Script: Total unique regional luxuries:     8
  497. [17054.388] Map Script: -
  498. [17054.388] Map Script: - - Assigned to City States - -
  499. [17054.388] Map Script: Luxury type 49
  500. [17054.388] Map Script: Luxury type 17
  501. [17054.388] Map Script: Luxury type 33
  502. [17054.388] Map Script: -
  503. [17054.388] Map Script: - - Assigned to Random - -
  504. [17054.388] Map Script: Luxury type 56
  505. [17054.388] Map Script: Luxury type 52
  506. [17054.388] Map Script: Luxury type 13
  507. [17054.388] Map Script: Luxury type 32
  508. [17054.388] Map Script: Luxury type 26
  509. [17054.388] Map Script: -
  510. [17054.388] Map Script: - - Luxuries handled via Special Case - -
  511. [17054.388] Map Script: Luxury type 18
  512. [17054.388] Map Script: -
  513. [17054.388] Map Script: - - Disabled - -
  514. [17054.388] Map Script: Luxury type 16
  515. [17054.388] Map Script: Luxury type 51
  516. [17054.388] Map Script: Luxury type 55
  517. [17054.388] Map Script: Luxury type 25
  518. [17054.388] Map Script: Luxury type 19
  519. [17054.388] Map Script: Luxury type 54
  520. [17054.388] Map Script: Luxury type 27
  521. [17054.388] Map Script: Luxury type 21
  522. [17054.388] Map Script: Luxury type 20
  523. [17054.388] Map Script: Luxury type 41
  524. [17054.388] Map Script: Luxury type 22
  525. [17054.388] Map Script: Luxury type 24
  526. [17054.388] Map Script: Luxury type 14
  527. [17054.388] Map Script: - - - - - - - - - - - - - - - -
  528. [17054.388] Map Script: Map Generation - Placing City States
  529. [17054.388] Map Script: Map Generation - Choosing sites for City States
  530. [17054.388] Map Script: All city states assigned.
  531. [17054.434] Map Script: Map Generation - Placing Luxuries
  532. [17054.434] Map Script: -
  533. [17054.434] Map Script: Attempting to place Luxury# 34  at start plot   26  14  in Region#  2
  534. [17054.434] Map Script: -
  535. [17054.434] Map Script: Attempting to place Luxury# 23  at start plot   46  40  in Region#  6
  536. [17054.434] Map Script: -
  537. [17054.434] Map Script: Attempting to place Luxury# 31  at start plot   28  41  in Region#  4
  538. [17054.434] Map Script: -
  539. [17054.434] Map Script: Attempting to place Luxury# 30  at start plot   41  27  in Region#  5
  540. [17054.434] Map Script: -
  541. [17054.434] Map Script: Attempting to place Luxury# 53  at start plot   9   38  in Region#  3
  542. [17054.434] Map Script: -
  543. [17054.434] Map Script: Attempting to place Luxury# 15  at start plot   61  34  in Region#  8
  544. [17054.434] Map Script: -
  545. [17054.434] Map Script: Attempting to place Luxury# 50  at start plot   13  19  in Region#  1
  546. [17054.434] Map Script: -
  547. [17054.434] Map Script: Attempting to place Luxury# 57  at start plot   70  20  in Region#  7
  548. [17054.434] Map Script: -
  549. [17054.434] Map Script: -
  550. [17054.434] Map Script: -Assigned Luxury Type   17  to City State#  1
  551. [17054.434] Map Script: -
  552. [17054.434] Map Script: Placed Luxury ID#   17  at City State#  1   in Region#  1   located at Plot 14  26
  553. [17054.434] Map Script: -
  554. [17054.434] Map Script: -
  555. [17054.434] Map Script: -Assigned Luxury Type   34  to City State#  2
  556. [17054.434] Map Script: -
  557. [17054.434] Map Script: Placed Luxury ID#   34  at City State#  2   in Region#  2   located at Plot 23  29
  558. [17054.434] Map Script: -
  559. [17054.434] Map Script: -
  560. [17054.434] Map Script: -Assigned Luxury Type   49  to City State#  3
  561. [17054.434] Map Script: -
  562. [17054.434] Map Script: Placed Luxury ID#   49  at City State#  3   in Region#  3   located at Plot 20  38
  563. [17054.434] Map Script: -
  564. [17054.434] Map Script: -
  565. [17054.434] Map Script: -Assigned Luxury Type   49  to City State#  4
  566. [17054.434] Map Script: -
  567. [17054.434] Map Script: Placed Luxury ID#   49  at City State#  4   in Region#  4   located at Plot 33  45
  568. [17054.434] Map Script: -
  569. [17054.434] Map Script: -
  570. [17054.434] Map Script: -Assigned Luxury Type   49  to City State#  5
  571. [17054.434] Map Script: -
  572. [17054.434] Map Script: Placed Luxury ID#   49  at City State#  5   in Region#  5   located at Plot 55  28
  573. [17054.434] Map Script: -
  574. [17054.434] Map Script: -
  575. [17054.434] Map Script: -Assigned Luxury Type   33  to City State#  6
  576. [17054.434] Map Script: -
  577. [17054.434] Map Script: Placed Luxury ID#   33  at City State#  6   in Region#  6   located at Plot 53  36
  578. [17054.434] Map Script: -
  579. [17054.434] Map Script: -
  580. [17054.434] Map Script: -Assigned Luxury Type   17  to City State#  7
  581. [17054.434] Map Script: -
  582. [17054.434] Map Script: Placed Luxury ID#   17  at City State#  7   in Region#  7   located at Plot 57  23
  583. [17054.434] Map Script: -
  584. [17054.434] Map Script: -
  585. [17054.434] Map Script: -Assigned Luxury Type   52  to City State#  8
  586. [17054.434] Map Script: -
  587. [17054.434] Map Script: Placed Luxury ID#   52  at City State#  8   in Region#  8   located at Plot 59  43
  588. [17054.434] Map Script: -
  589. [17054.434] Map Script: -
  590. [17054.434] Map Script: -Assigned Luxury Type   49  to City State#  9
  591. [17054.434] Map Script: -
  592. [17054.434] Map Script: Placed Luxury ID#   49  at City State#  9   in Region#  -1  located at Plot 36  13
  593. [17054.434] Map Script: -
  594. [17054.434] Map Script: -
  595. [17054.434] Map Script: -Assigned Luxury Type   34  to City State#  10
  596. [17054.434] Map Script: -
  597. [17054.434] Map Script: Placed Luxury ID#   34  at City State#  10  in Region#  2   located at Plot 20  6
  598. [17054.434] Map Script: -
  599. [17054.434] Map Script: -
  600. [17054.434] Map Script: -Assigned Luxury Type   17  to City State#  11
  601. [17054.434] Map Script: -
  602. [17054.434] Map Script: Placed Luxury ID#   17  at City State#  11  in Region#  4   located at Plot 27  33
  603. [17054.434] Map Script: -
  604. [17054.434] Map Script: -
  605. [17054.434] Map Script: -Assigned Luxury Type   13  to City State#  12
  606. [17054.450] Map Script: -
  607. [17054.450] Map Script: Placed Luxury ID#   13  at City State#  12  in Region#  3   located at Plot 4   43
  608. [17054.450] Map Script: -
  609. [17054.450] Map Script: -
  610. [17054.450] Map Script: -Assigned Luxury Type   33  to City State#  13
  611. [17054.450] Map Script: -
  612. [17054.450] Map Script: Placed Luxury ID#   33  at City State#  13  in Region#  8   located at Plot 66  26
  613. [17054.450] Map Script: -
  614. [17054.450] Map Script: -
  615. [17054.450] Map Script: -Assigned Luxury Type   26  to City State#  14
  616. [17054.450] Map Script: -
  617. [17054.450] Map Script: Placed Luxury ID#   26  at City State#  14  in Region#  1   located at Plot 16  9
  618. [17054.450] Map Script: -
  619. [17054.450] Map Script: -
  620. [17054.450] Map Script: -Assigned Luxury Type   33  to City State#  15
  621. [17054.450] Map Script: -
  622. [17054.450] Map Script: Placed Luxury ID#   33  at City State#  15  in Region#  7   located at Plot 75  17
  623. [17054.450] Map Script: -
  624. [17054.450] Map Script: -
  625. [17054.450] Map Script: -Assigned Luxury Type   33  to City State#  16
  626. [17054.450] Map Script: -
  627. [17054.450] Map Script: Placed Luxury ID#   33  at City State#  16  in Region#  5   located at Plot 34  18
  628. [17054.450] Map Script: -
  629. [17054.450] Map Script: - - -
  630. [17054.450] Map Script: Attempting to place regional luxury #   50  in Region#  1
  631. [17054.450] Map Script: -
  632. [17054.450] Map Script: Target number for Luxury#   50  with assignment split of    1   is  6
  633. [17054.450] Map Script: -
  634. [17054.450] Map Script: -
  635. [17054.450] Map Script: Number of LuxuryID  50  left to place in Region#    1   is  0
  636. [17054.450] Map Script: -
  637. [17054.450] Map Script: - - -
  638. [17054.450] Map Script: Attempting to place regional luxury #   34  in Region#  2
  639. [17054.450] Map Script: -
  640. [17054.450] Map Script: Target number for Luxury#   34  with assignment split of    1   is  6
  641. [17054.450] Map Script: -
  642. [17054.450] Map Script: -
  643. [17054.450] Map Script: Number of LuxuryID  34  left to place in Region#    2   is  0
  644. [17054.450] Map Script: -
  645. [17054.450] Map Script: - - -
  646. [17054.450] Map Script: Attempting to place regional luxury #   53  in Region#  3
  647. [17054.450] Map Script: -
  648. [17054.450] Map Script: Target number for Luxury#   53  with assignment split of    1   is  6
  649. [17054.450] Map Script: -
  650. [17054.450] Map Script: -
  651. [17054.450] Map Script: Number of LuxuryID  53  left to place in Region#    3   is  0
  652. [17054.450] Map Script: -
  653. [17054.450] Map Script: - - -
  654. [17054.450] Map Script: Attempting to place regional luxury #   31  in Region#  4
  655. [17054.450] Map Script: -
  656. [17054.450] Map Script: Target number for Luxury#   31  with assignment split of    1   is  6
  657. [17054.450] Map Script: -
  658. [17054.450] Map Script: -
  659. [17054.450] Map Script: Number of LuxuryID  31  left to place in Region#    4   is  0
  660. [17054.450] Map Script: -
  661. [17054.450] Map Script: - - -
  662. [17054.450] Map Script: Attempting to place regional luxury #   30  in Region#  5
  663. [17054.450] Map Script: -
  664. [17054.450] Map Script: Target number for Luxury#   30  with assignment split of    1   is  6
  665. [17054.450] Map Script: -
  666. [17054.450] Map Script: -
  667. [17054.450] Map Script: Number of LuxuryID  30  left to place in Region#    5   is  0
  668. [17054.450] Map Script: -
  669. [17054.450] Map Script: - - -
  670. [17054.450] Map Script: Attempting to place regional luxury #   23  in Region#  6
  671. [17054.450] Map Script: -
  672. [17054.450] Map Script: Target number for Luxury#   23  with assignment split of    1   is  6
  673. [17054.450] Map Script: -
  674. [17054.450] Map Script: -
  675. [17054.450] Map Script: Number of LuxuryID  23  left to place in Region#    6   is  0
  676. [17054.450] Map Script: -
  677. [17054.450] Map Script: - - -
  678. [17054.450] Map Script: Attempting to place regional luxury #   57  in Region#  7
  679. [17054.450] Map Script: -
  680. [17054.450] Map Script: Target number for Luxury#   57  with assignment split of    1   is  6
  681. [17054.450] Map Script: -
  682. [17054.450] Map Script: -
  683. [17054.450] Map Script: Number of LuxuryID  57  left to place in Region#    7   is  0
  684. [17054.450] Map Script: -
  685. [17054.450] Map Script: - - -
  686. [17054.450] Map Script: Attempting to place regional luxury #   15  in Region#  8
  687. [17054.450] Map Script: -
  688. [17054.450] Map Script: Target number for Luxury#   15  with assignment split of    1   is  6
  689. [17054.450] Map Script: -
  690. [17054.450] Map Script: -
  691. [17054.450] Map Script: Number of LuxuryID  15  left to place in Region#    8   is  0
  692. [17054.450] Map Script: * *
  693. [17054.450] Map Script: * iNumTypesRandom =     5
  694. [17054.450] Map Script: * *
  695. [17054.450] Map Script: * *
  696. [17054.450] Map Script: * targetLuxForThisWorldSize =   60
  697. [17054.450] Map Script: * *
  698. [17054.450] Map Script: * *
  699. [17054.450] Map Script: * random to add to target =     1
  700. [17054.450] Map Script: * *
  701. [17054.450] Map Script: * *
  702. [17054.450] Map Script: * totalLuxPlacedSoFar =     80
  703. [17054.450] Map Script: * *
  704. [17054.450] Map Script: * *
  705. [17054.450] Map Script: * iNumRandomLuxTarget =     -19
  706. [17054.450] Map Script: * *
  707. [17054.450] Map Script: -
  708. [17054.450] Map Script: Random Luxury ID#:  56
  709. [17054.450] Map Script: -
  710. [17054.450] Map Script: Random Luxury Target Number:    4
  711. [17054.450] Map Script: Random Luxury Target Placed:    4
  712. [17054.450] Map Script: -
  713. [17054.450] Map Script: -
  714. [17054.450] Map Script: Random Luxury ID#:  52
  715. [17054.450] Map Script: -
  716. [17054.450] Map Script: Random Luxury Target Number:    3
  717. [17054.450] Map Script: Random Luxury Target Placed:    3
  718. [17054.450] Map Script: -
  719. [17054.450] Map Script: -
  720. [17054.450] Map Script: Random Luxury ID#:  13
  721. [17054.450] Map Script: -
  722. [17054.450] Map Script: Random Luxury Target Number:    3
  723. [17054.450] Map Script: Random Luxury Target Placed:    3
  724. [17054.450] Map Script: -
  725. [17054.450] Map Script: -
  726. [17054.450] Map Script: Random Luxury ID#:  32
  727. [17054.450] Map Script: -
  728. [17054.466] Map Script: Random Luxury Target Number:    3
  729. [17054.466] Map Script: Random Luxury Target Placed:    3
  730. [17054.466] Map Script: -
  731. [17054.466] Map Script: -
  732. [17054.466] Map Script: Random Luxury ID#:  26
  733. [17054.466] Map Script: -
  734. [17054.466] Map Script: Random Luxury Target Number:    3
  735. [17054.466] Map Script: Random Luxury Target Placed:    3
  736. [17054.466] Map Script: -
  737. [17054.466] Map Script: -
  738. [17054.466] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  739. [17054.466] Map Script: + Random Luxuries Target Number:    -19
  740. [17054.466] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  741. [17054.466] Map Script: + Random Luxuries Number Placed:    16
  742. [17054.466] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  743. [17054.466] Map Script: -
  744. [17054.466] Map Script: -
  745. [17054.466] Map Script: --- Eligible Types List for Second Luxury in Region#    1   ---
  746. [17054.466] Map Script: - Found eligible luxury type:   52
  747. [17054.466] Map Script: - Found eligible luxury type:   26
  748. [17054.466] Map Script: - Found eligible luxury type:   18
  749. [17054.466] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1   ---
  750. [17054.466] Map Script: -
  751. [17054.466] Map Script: Placed Second Luxury type of ID#    18  for start located at Plot   13  19   in Region# 1
  752. [17054.466] Map Script: -
  753. [17054.466] Map Script: --- Eligible Types List for Second Luxury in Region#    2   ---
  754. [17054.466] Map Script: - Found eligible luxury type:   56
  755. [17054.466] Map Script: - Found eligible luxury type:   52
  756. [17054.466] Map Script: - Found eligible luxury type:   13
  757. [17054.466] Map Script: - Found eligible luxury type:   32
  758. [17054.466] Map Script: - Found eligible luxury type:   26
  759. [17054.466] Map Script: - Found eligible luxury type:   18
  760. [17054.466] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2   ---
  761. [17054.466] Map Script: -
  762. [17054.466] Map Script: Placed Second Luxury type of ID#    32  for start located at Plot   26  14   in Region# 2
  763. [17054.466] Map Script: -
  764. [17054.466] Map Script: --- Eligible Types List for Second Luxury in Region#    3   ---
  765. [17054.466] Map Script: - Found eligible luxury type:   52
  766. [17054.466] Map Script: - Found eligible luxury type:   26
  767. [17054.466] Map Script: - Found eligible luxury type:   18
  768. [17054.466] Map Script: --- End of Eligible Types list for Second Luxury in Region# 3   ---
  769. [17054.466] Map Script: -
  770. [17054.466] Map Script: Placed Second Luxury type of ID#    52  for start located at Plot   9   38   in Region# 3
  771. [17054.466] Map Script: -
  772. [17054.466] Map Script: --- Eligible Types List for Second Luxury in Region#    4   ---
  773. [17054.466] Map Script: - Found eligible luxury type:   52
  774. [17054.466] Map Script: - Found eligible luxury type:   26
  775. [17054.466] Map Script: - Found eligible luxury type:   18
  776. [17054.466] Map Script: --- End of Eligible Types list for Second Luxury in Region# 4   ---
  777. [17054.466] Map Script: -
  778. [17054.466] Map Script: Placed Second Luxury type of ID#    52  for start located at Plot   28  41   in Region# 4
  779. [17054.466] Map Script: -
  780. [17054.466] Map Script: --- Eligible Types List for Second Luxury in Region#    5   ---
  781. [17054.466] Map Script: - Found eligible luxury type:   56
  782. [17054.466] Map Script: - Found eligible luxury type:   52
  783. [17054.466] Map Script: - Found eligible luxury type:   13
  784. [17054.466] Map Script: - Found eligible luxury type:   32
  785. [17054.466] Map Script: - Found eligible luxury type:   26
  786. [17054.466] Map Script: - Found eligible luxury type:   18
  787. [17054.466] Map Script: --- End of Eligible Types list for Second Luxury in Region# 5   ---
  788. [17054.466] Map Script: -
  789. [17054.466] Map Script: Placed Second Luxury type of ID#    18  for start located at Plot   41  27   in Region# 5
  790. [17054.466] Map Script: -
  791. [17054.466] Map Script: --- Eligible Types List for Second Luxury in Region#    6   ---
  792. [17054.466] Map Script: - Found eligible luxury type:   56
  793. [17054.466] Map Script: - Found eligible luxury type:   52
  794. [17054.466] Map Script: - Found eligible luxury type:   13
  795. [17054.466] Map Script: - Found eligible luxury type:   32
  796. [17054.466] Map Script: - Found eligible luxury type:   26
  797. [17054.466] Map Script: - Found eligible luxury type:   18
  798. [17054.466] Map Script: --- End of Eligible Types list for Second Luxury in Region# 6   ---
  799. [17054.466] Map Script: -
  800. [17054.466] Map Script: Placed Second Luxury type of ID#    13  for start located at Plot   46  40   in Region# 6
  801. [17054.466] Map Script: -
  802. [17054.466] Map Script: --- Eligible Types List for Second Luxury in Region#    7   ---
  803. [17054.466] Map Script: - Found eligible luxury type:   52
  804. [17054.466] Map Script: - Found eligible luxury type:   26
  805. [17054.466] Map Script: - Found eligible luxury type:   18
  806. [17054.466] Map Script: --- End of Eligible Types list for Second Luxury in Region# 7   ---
  807. [17054.466] Map Script: -
  808. [17054.466] Map Script: Placed Second Luxury type of ID#    52  for start located at Plot   70  20   in Region# 7
  809. [17054.466] Map Script: -
  810. [17054.466] Map Script: --- Eligible Types List for Second Luxury in Region#    8   ---
  811. [17054.466] Map Script: - Found eligible luxury type:   52
  812. [17054.466] Map Script: - Found eligible luxury type:   26
  813. [17054.466] Map Script: - Found eligible luxury type:   18
  814. [17054.466] Map Script: --- End of Eligible Types list for Second Luxury in Region# 8   ---
  815. [17054.466] Map Script: -
  816. [17054.466] Map Script: Placed Second Luxury type of ID#    18  for start located at Plot   61  34   in Region# 8
  817. [17054.466] Map Script: Map Generation - Placing Strategics
  818. [17054.466] Map Script: -
  819. [17054.466] Map Script: Placed Minor Strategic ID#  2   at City State#  1   located at Plot 14  26
  820. [17054.466] Map Script: -
  821. [17054.466] Map Script: Placed Minor Strategic ID#  2   at City State#  2   located at Plot 23  29
  822. [17054.466] Map Script: -
  823. [17054.466] Map Script: -
  824. [17054.466] Map Script: -City State#    3   gets no strategic resource assigned to it.
  825. [17054.466] Map Script: -
  826. [17054.466] Map Script: Placed Minor Strategic ID#  4   at City State#  4   located at Plot 33  45
  827. [17054.466] Map Script: -
  828. [17054.466] Map Script: Placed Minor Strategic ID#  4   at City State#  5   located at Plot 55  28
  829. [17054.466] Map Script: -
  830. [17054.466] Map Script: -
  831. [17054.466] Map Script: -City State#    6   gets no strategic resource assigned to it.
  832. [17054.466] Map Script: -
  833. [17054.466] Map Script: Placed Minor Strategic ID#  2   at City State#  7   located at Plot 57  23
  834. [17054.466] Map Script: -
  835. [17054.466] Map Script: Placed Minor Strategic ID#  2   at City State#  8   located at Plot 59  43
  836. [17054.466] Map Script: -
  837. [17054.466] Map Script: Placed Minor Strategic ID#  4   at City State#  9   located at Plot 36  13
  838. [17054.466] Map Script: -
  839. [17054.466] Map Script: Placed Minor Strategic ID#  4   at City State#  10  located at Plot 20  6
  840. [17054.466] Map Script: -
  841. [17054.466] Map Script: Placed Minor Strategic ID#  4   at City State#  11  located at Plot 27  33
  842. [17054.466] Map Script: -
  843. [17054.466] Map Script: Placed Minor Strategic ID#  2   at City State#  12  located at Plot 4   43
  844. [17054.466] Map Script: -
  845. [17054.466] Map Script: -
  846. [17054.466] Map Script: -City State#    13  gets no strategic resource assigned to it.
  847. [17054.466] Map Script: -
  848. [17054.466] Map Script: Placed Minor Strategic ID#  2   at City State#  14  located at Plot 16  9
  849. [17054.466] Map Script: -
  850. [17054.466] Map Script: -
  851. [17054.466] Map Script: -City State#    15  gets no strategic resource assigned to it.
  852. [17054.466] Map Script: -
  853. [17054.466] Map Script: Placed Minor Strategic ID#  4   at City State#  16  located at Plot 34  18
  854. [17054.466] Map Script: Map Generation - Placing Bonuses
  855. [17054.466] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 1
  856. [17054.466] Map Script: Placing 'sexy Fish' in third ring of start location in Region#  2
  857. [17054.466] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 3
  858. [17054.466] Map Script: Placing a second 'sexy Sheep' in third ring of start location in Hills Region#  3
  859. [17054.466] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 4
  860. [17054.466] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 5
  861. [17054.466] Map Script: Placing a second 'sexy Sheep' in third ring of start location in Hills Region#  5
  862. [17054.466] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 6
  863. [17054.466] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 7
  864. [17054.466] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 8
  865. [17054.466] Map Script: Placing a second 'sexy Sheep' in third ring of start location in Hills Region#  8
  866. [17054.466] Map Script: Infertility Quotient for Hills Region#  8    is:    1
  867. [17054.466] Map Script: Infertility Quotient for Hills Region#  3    is:    1
  868. [17054.466] Map Script: Infertility Quotient for Hills Region#  5    is:    1
  869. [17054.481] Map Script: Infertility Quotient for Hills Region#  4    is:    1.056338028169
  870. [17054.481] Map Script: Map Generation - Normalize City State Locations
  871. [17054.544] Map Script: -
  872. [17054.544] Map Script: --- Table of Results, New Start Finder ---
  873. [17054.544] Map Script: -
  874. [17054.544] Map Script: Region# 1    has start plot at:     13  19  with Fertility Rating of    201
  875. [17054.544] Map Script: -
  876. [17054.544] Map Script: Region# 2    has start plot at:     26  14  with Fertility Rating of    168
  877. [17054.544] Map Script: -
  878. [17054.544] Map Script: Region# 3    has start plot at:     9   38  with Fertility Rating of    177
  879. [17054.544] Map Script: -
  880. [17054.544] Map Script: Region# 4    has start plot at:     28  41  with Fertility Rating of    252
  881. [17054.544] Map Script: -
  882. [17054.544] Map Script: Region# 5    has start plot at:     41  27  with Fertility Rating of    227
  883. [17054.544] Map Script: -
  884. [17054.544] Map Script: Region# 6    has start plot at:     46  40  with Fertility Rating of    254
  885. [17054.544] Map Script: -
  886. [17054.544] Map Script: Region# 7    has start plot at:     70  20  with Fertility Rating of    269
  887. [17054.544] Map Script: -
  888. [17054.544] Map Script: Region# 8    has start plot at:     61  34  with Fertility Rating of    180
  889. [17054.544] Map Script: -
  890. [17054.544] Map Script: --- End of Start Finder Results Table ---
  891. [17054.544] Map Script: -
  892. [17054.544] Map Script: -
  893. [17054.544] Map Script: --- Table of Final Results, City State Placements ---
  894. [17054.544] Map Script: -
  895. [17054.544] Map Script: - City State    1   in Region   1   is located at Plot  14  26
  896. [17054.544] Map Script: - City State    2   in Region   2   is located at Plot  23  29
  897. [17054.544] Map Script: - City State    3   in Region   3   is located at Plot  20  38
  898. [17054.544] Map Script: - City State    4   in Region   4   is located at Plot  33  45
  899. [17054.544] Map Script: - City State    5   in Region   5   is located at Plot  55  28
  900. [17054.544] Map Script: - City State    6   in Region   6   is located at Plot  53  36
  901. [17054.544] Map Script: - City State    7   in Region   7   is located at Plot  57  23
  902. [17054.544] Map Script: - City State    8   in Region   8   is located at Plot  59  43
  903. [17054.544] Map Script: - City State    9   in Region   -1  is located at Plot  36  13
  904. [17054.544] Map Script: - City State    10  in Region   2   is located at Plot  20  6
  905. [17054.544] Map Script: - City State    11  in Region   4   is located at Plot  27  33
  906. [17054.544] Map Script: - City State    12  in Region   3   is located at Plot  4   43
  907. [17054.544] Map Script: - City State    13  in Region   8   is located at Plot  66  26
  908. [17054.544] Map Script: - City State    14  in Region   1   is located at Plot  16  9
  909. [17054.544] Map Script: - City State    15  in Region   7   is located at Plot  75  17
  910. [17054.544] Map Script: - City State    16  in Region   5   is located at Plot  34  18
  911. [17054.544] Map Script: -
  912. [17054.544] Map Script: - - - - -
  913. [17054.544] Map Script: -
  914. [17054.544] Map Script: --- Table of Final Results, Resource Distribution ---
  915. [17054.544] Map Script: -
  916. [17054.544] Map Script: - LUXURY Resources -
  917. [17054.544] Map Script: 13  Whale...:   5
  918. [17054.544] Map Script: 14  Pearls..:   0
  919. [17054.544] Map Script: 15  Gold....:   8
  920. [17054.544] Map Script: 16  Silver..:   0
  921. [17054.544] Map Script: 17  Gems....:   3
  922. [17054.544] Map Script: 18  Marble..:   6
  923. [17054.544] Map Script: 19  Ivory...:   0
  924. [17054.544] Map Script: 20  Fur.....:   0
  925. [17054.544] Map Script: 21  Dye.....:   0
  926. [17054.544] Map Script: 22  Spices..:   0
  927. [17054.544] Map Script: 23  Silk....:   8
  928. [17054.544] Map Script: 24  Sugar...:   0
  929. [17054.544] Map Script: 25  Cotton..:   0
  930. [17054.544] Map Script: 26  Wine....:   4
  931. [17054.544] Map Script: 27  Incense.:   0
  932. [17054.544] Map Script: - Expansion LUXURY Resources -
  933. [17054.544] Map Script: 30  Copper..:   8
  934. [17054.544] Map Script: 31  Salt....:   8
  935. [17054.544] Map Script: 32  Crab....:   4
  936. [17054.544] Map Script: 33  Truffles:   4
  937. [17054.544] Map Script: 34  Citrus..:   10
  938. [17054.544] Map Script: 41  Cocoa...:   0
  939. [17054.544] Map Script: - Mod LUXURY Resources -
  940. [17054.544] Map Script: 49  Coffee..:   4
  941. [17054.544] Map Script: 50  Tea.....:   8
  942. [17054.544] Map Script: 51  Tobacco.:   0
  943. [17054.544] Map Script: 52  Amber...:   7
  944. [17054.544] Map Script: 53  Jade....:   8
  945. [17054.544] Map Script: 54  Olives..:   0
  946. [17054.544] Map Script: 55  Perfume.:   0
  947. [17054.544] Map Script: 56  Coral...:   4
  948. [17054.544] Map Script: 57  Lapis...:   8
  949. [17054.544] Map Script: -
  950. [17054.544] Map Script: + TOTAL.Lux:    107
  951. [17054.544] Map Script: -
  952. [17054.544] Map Script: - STRATEGIC Resources -
  953. [17054.544] Map Script: 0   Iron....:   74
  954. [17054.544] Map Script: 1   Horse...:   62
  955. [17054.544] Map Script: 2   Coal....:   90
  956. [17054.544] Map Script: 3   Oil.....:   84
  957. [17054.544] Map Script: 4   Aluminum:   91
  958. [17054.544] Map Script: 5   Uranium.:   26
  959. [17054.544] Map Script: -
  960. [17054.544] Map Script: - BONUS Resources -
  961. [17054.544] Map Script: 6   Wheat...:   22
  962. [17054.544] Map Script: 7   Cow.....:   22
  963. [17054.544] Map Script: 8   Sheep...:   37
  964. [17054.544] Map Script: 9   Deer....:   34
  965. [17054.544] Map Script: 10  Banana..:   13
  966. [17054.544] Map Script: 11  Fish....:   83
  967. [17054.544] Map Script: 12  Stone...:   17
  968. [17054.544] Map Script: 40  Bison...:   8
  969. [17054.544] Map Script: -
  970. [17054.544] Map Script: -----------------------------------------------------
  971. [17054.544] Map Script: -------------------------------
  972. [17054.544] Map Script: Map Generation - Adding Goodies
  973. [17054.559] Map Script: -------------------------------
  974. [17054.559] Map Script: Determining continents for art purposes (MapGenerator.Lua)
  975. [17078.911] CivilopediaScreen: SetSelectedCategory(12)
  976. [17078.911] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
  977. [17079.020] CivilopediaScreen: SetSelectedCategory(1)
  978. [17079.020] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
  979. [17079.114] YieldIconManager: This is the modded YieldIconManager from 'DLL - Various Mod Components'
  980. [17085.697] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
  981. [17085.697] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
  982. [17090.923] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
  983. [17090.923] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
  984. [17090.923] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
  985. [17090.923] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
  986. [17090.923] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
  987. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
  988. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
  989. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
  990. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
  991. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
  992. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
  993. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
  994. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
  995. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
  996. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
  997. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
  998. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
  999. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
  1000. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
  1001. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
  1002. [17090.923] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
  1003. [17091.110] DeclareWarPopup: This is the modded DeclareWarPopup from CP
  1004. [17092.296] NewEraPopup: >>>ML_LIB_PlotIterators loaded
  1005. [17094.137] EconomicGeneralInfo: Total Units - 2
  1006. [17094.137] EconomicGeneralInfo: Maint Free Units - 0
  1007. [17094.137] EconomicGeneralInfo: Paid Units - 2
  1008. [17094.355] EconomicGeneralInfo: Total Units - 2
  1009. [17094.355] EconomicGeneralInfo: Maint Free Units - 0
  1010. [17094.355] EconomicGeneralInfo: Paid Units - 2
  1011. [17094.839] DiploGlobalRelationships: This is the modded DiploGlobalRelationships from CP
  1012. [17096.617] ChoosePantheonPopup: -264
  1013. [17096.617] ChoosePantheonPopup: 963
  1014. [17096.617] ChoosePantheonPopup: 699
  1015. [17097.537] ReligionOverview: >>>ML_LIB_PlotIterators loaded
  1016. [17097.600] ReligionOverview: Loading TableSaverLoader.lua...
  1017. [17097.615] ReligionOverview: Creating SavedGameDB tables for new game: JFD_PietySovereignty_Data and JFD_PietySovereignty_Info
  1018. [17097.896] ReligionOverview: TableSave time: 0.19700000000012, inserts: 23, deletes: 0, updates: 0, unchanged: 0, checksum: 437
  1019. [17097.990] ReligionOverview: This is the 'UI - Religion Spread' replacement for religionOverview.lua
  1020. [17099.331] ChooseIdeologyPopup: -264
  1021. [17099.331] ChooseIdeologyPopup: 963
  1022. [17099.331] ChooseIdeologyPopup: 699
  1023. [17099.503] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
  1024. [17099.706] CultureOverview: Non-Wonder Great Work buildings
  1025. [17099.706] CultureOverview: 243:BUILDINGCLASS_TEMPLE/BUILDING_MISIONES_JUNGLEBONUS: 1x GW / Generic (3,1)
  1026. [17099.706] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,2)
  1027. [17099.706] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (7,3)
  1028. [17099.706] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (7,5)
  1029. [17099.706] CultureOverview: 772:BUILDINGCLASS_DJSH_PERFUMERY/BUILDING_DJSH_PERFUMERY: 1x GW / Generic (8,9)
  1030. [17099.706] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 1x GW / Generic (11,2)
  1031. [17099.706] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech)
  1032. [17099.706] CultureOverview: 228:BUILDINGCLASS_KULINARTSLOT/BUILDING_KULINARTSLOT: 1x GW / Generic (no tech)
  1033. [17099.706] CultureOverview: 376:BUILDINGCLASS_JFD_DAOGUAN/BUILDING_JFD_DAOGUAN: 1x GW / Generic (no tech)
  1034. [17099.706] CultureOverview: 378:BUILDINGCLASS_JFD_MANDIR/BUILDING_JFD_MANDIR: 1x GW / Generic (no tech)
  1035. [17099.706] CultureOverview: 522:BUILDINGCLASS_JFD_ICELAND/BUILDING_JFD_ICELAND_GREAT_WRITING: 1x GW / Generic (no tech)
  1036. [17099.706] CultureOverview: 581:BUILDINGCLASS_JFD_BAVARIA/BUILDING_JFD_BAVARIAN_MUSIC: 1x GW / Generic (no tech)
  1037. [17099.706] CultureOverview: 588:BUILDINGCLASS_JFD_PRAGUE_RENOVATION/BUILDING_JFD_PRAGUE_RENOVATION: 1x GW / Generic (no tech)
  1038. [17099.706] CultureOverview: 600:BUILDINGCLASS_JFD_ITALIAN_PRODUCTION/BUILDING_JFD_NEMI_SHIPS: 1x GW / Generic (no tech)
  1039. [17099.706] CultureOverview: 865:BUILDINGCLASS_CL_AUSTRALIA_TEMP_ART_HOLDER/BUILDING_CL_AUSTRALIA_TEMP_ART_HOLDER: 1x GW / Generic (no tech)
  1040. [17100.049] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
  1041. [17102.436] AMER_Main: Resource Generator V2.0
  1042. [17102.436] AMER_Main: -----------------------
  1043. [17102.436] AMER_Main: RESOURCE_FA_RICE Quantity to distribut = 25
  1044. [17102.436] AMER_Main: 1 RESOURCE_FA_RICE Placed at X,Y = 14,12
  1045. [17102.436] AMER_Main: 1 RESOURCE_FA_RICE Placed at X,Y = 11,19
  1046. [17102.436] AMER_Main: 1 RESOURCE_FA_RICE Placed at X,Y = 19,13
  1047. [17102.452] AMER_Main: 1 RESOURCE_FA_RICE Placed at X,Y = 36,19
  1048. [17102.452] AMER_Main: 1 RESOURCE_FA_RICE Placed at X,Y = 69,20
  1049. [17102.452] AMER_Main: 1 RESOURCE_FA_RICE Placed at X,Y = 18,35
  1050. [17102.452] AMER_Main: 1 RESOURCE_FA_RICE Placed at X,Y = 31,28
  1051. [17102.452] AMER_Main: 1 RESOURCE_FA_RICE Placed at X,Y = 6,40
  1052. [17102.467] AMER_Main: 1 RESOURCE_FA_RICE Placed at X,Y = 30,40
  1053. [17102.467] AMER_Main: 1 RESOURCE_FA_RICE Placed at X,Y = 63,30
  1054. [17102.467] AMER_Main: 1 RESOURCE_FA_RICE Placed at X,Y = 70,25
  1055. [17102.467] AMER_Main: 1 RESOURCE_FA_RICE Placed at X,Y = 58,40
  1056. [17102.467] AMER_Main: ----------------------------------------------------
  1057. [17102.467] AMER_Main: Total RESOURCE_FA_RICE Placed = 12
  1058. [17102.467] AMER_Main: Quantity RESOURCE_FA_RICE Placed = 12
  1059. [17102.467] AMER_Main: ----------------------------------------------------
  1060. [17102.467] AMER_Main: Resource Generator V2.0
  1061. [17102.467] AMER_Main: -----------------------
  1062. [17102.467] AMER_Main: RESOURCE_FA_MAIZE Quantity to distribut = 25
  1063. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 16,11
  1064. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 13,19
  1065. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 22,16
  1066. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 35,22
  1067. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 70,12
  1068. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 42,24
  1069. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 59,21
  1070. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 73,18
  1071. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 10,37
  1072. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 18,26
  1073. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 31,29
  1074. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 20,40
  1075. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 27,43
  1076. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 37,27
  1077. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 61,25
  1078. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 69,26
  1079. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 38,40
  1080. [17102.467] AMER_Main: 1 RESOURCE_FA_MAIZE Placed at X,Y = 59,38
  1081. [17102.467] AMER_Main: ----------------------------------------------------
  1082. [17102.467] AMER_Main: Total RESOURCE_FA_MAIZE Placed = 18
  1083. [17102.467] AMER_Main: Quantity RESOURCE_FA_MAIZE Placed = 18
  1084. [17102.467] AMER_Main: ----------------------------------------------------
  1085. [17103.216] CultureMain: ---------------------------------------------------------------------------------------------------------------
  1086. [17103.216] CultureMain: -------------------------------------- Cultural Diffusion script started --------------------------------------
  1087. [17103.216] CultureMain: ---------------------------------------------------------------------------------------------------------------
  1088. [17103.310] CultureMain: Loading Culture Defines...
  1089. [17103.310] CultureMain: -------------------------------------
  1090. [17103.325] CultureMain: Loading Culture Utils Function...
  1091. [17103.325] CultureMain: -------------------------------------
  1092. [17103.356] CultureMain: Loading Culture Debug Functions...
  1093. [17103.356] CultureMain: -------------------------------------
  1094. [17103.372] CultureMain: Loading Culture Functions...
  1095. [17103.372] CultureMain: -------------------------------------
  1096. [17103.388] CultureMain: Loading Culture UI Functions...
  1097. [17103.388] CultureMain: -------------------------------------
  1098. [17103.388] CultureMain: Sharing Global Tables...
  1099. [17103.388] CultureMain: ---------------------------------------------------------------------------------------------------------------
  1100. [17103.388] CultureMain: -------------------------------------- Cultural Diffusion script loaded ! -------------------------------------
  1101. [17103.388] CultureMain: ---------------------------------------------------------------------------------------------------------------
  1102. [17103.497] Basil II Functions: >>>ML_LIB_PlotIterators loaded
  1103. [17103.512] John II Functions: >>>ML_LIB_PlotIterators loaded
  1104. [17103.544] Justinian I Functions: >>>ML_LIB_PlotIterators loaded
  1105. [17103.590] File Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Byzantium Civilization Pack (BNW)\Theodora's Byzantium/Patriarchate of Constantinople.lua
  1106. [17103.590] Runtime Error: Error loading C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Byzantium Civilization Pack (BNW)\Theodora's Byzantium/Patriarchate of Constantinople.lua.
  1107. [17103.824] Umayyad Functions: >>>ML_LIB_PlotIterators loaded
  1108. [17103.887] MultipleUpgrades: This is the 'Units - Multiple Upgrades' mod script.
  1109. [17103.902] Syntax Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Egyptian UA Rebuilt Mod (v 1)\Lua/SetInvisBuildings.lua:14: unexpected symbol near ')'
  1110. [17103.902] Runtime Error: Error loading C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Egyptian UA Rebuilt Mod (v 1)\Lua/SetInvisBuildings.lua.
  1111. [17103.980] BuildingResourcePerEra: loaded
  1112. [17104.012] BuildingYieldFromCityStates: loaded
  1113. [17104.074] CityInfoStack: loaded
  1114. [17104.168] EnactDescisionsPopup: >>>ML_LIB_PlotIterators loaded
  1115. [17104.168] EnactDescisionsPopup: loaded
  1116. [17104.246] EnactDescisionsPopup: Core Decisions: loaded
  1117. [17104.355] EnactDescisionsPopup: Civ Specific Decisions: loaded
  1118. [17104.448] EnactDescisionsPopup: Religious Decisions: loaded
  1119. [17104.480] EnactDescisionsPopup: >>>ML_LIB_PlotIterators loaded
  1120. [17104.495] EnactDescisionsPopup: Loading TableSaverLoader.lua...
  1121. [17104.589] EnactDescisionsPopup: TableLoad ran without error; time: 0.0010000000002037, checksum: 437
  1122. [17104.745] EnactDescisionsPopup: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1123. [17104.901] EnactDescisionsPopup: TableSave time: 0.00099999999997635, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  1124. [17104.916] EnactDescisionsPopup: JFD's Ayyubid Decisions: loaded
  1125. [17104.916] EnactDescisionsPopup: PRC (Mao)'s Decisions: loaded
  1126. [17104.932] EnactDescisionsPopup: Anishinaabe Decisions: loaded
  1127. [17104.948] EnactDescisionsPopup: Loading the Blackfoot Confederacy's Decisions
  1128. [17105.010] EnactDescisionsPopup: >>>ML_LIB_PlotIterators loaded
  1129. [17105.010] EnactDescisionsPopup: Loading TableSaverLoader.lua...
  1130. [17105.072] EnactDescisionsPopup: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1131. [17105.135] EnactDescisionsPopup: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1132. [17105.213] EnactDescisionsPopup: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  1133. [17105.213] EnactDescisionsPopup: JFD's Piety Decisions: loaded
  1134. [17105.213] EnactDescisionsPopup: Decisions_ExpelMinoritiesPiety
  1135. [17105.213] EnactDescisionsPopup: Decisions_DeclareRepentancePiety
  1136. [17105.260] EnactDescisionsPopup: JFD's Nri Decisions: loaded
  1137. [17105.260] EnactDescisionsPopup: Mali Decisions
  1138. [17105.275] EnactDescisionsPopup: Timurid Decisions
  1139. [17105.291] EnactDescisionsPopup: Xia Decisions
  1140. [17105.400] EnactDescisionsPopup: JFD's Anglo-Saxons Decisions: loaded
  1141. [17105.416] EnactDescisionsPopup: JFD's Iceland Decisions: loaded
  1142. [17105.431] EnactDescisionsPopup: JFD's Poland-Lithuania Decisions: loaded
  1143. [17105.478] EnactDescisionsPopup: JFD's Switzerland Decisions: loaded
  1144. [17105.494] EnactDescisionsPopup: JFD's Flanders Decisions: loaded
  1145. [17105.540] EnactDescisionsPopup: JFD's New Zealand Decisions: loaded
  1146. [17105.556] EnactDescisionsPopup: JFD's Milan Decisions: loaded
  1147. [17105.572] EnactDescisionsPopup: JFD's Normandy Decisions: loaded
  1148. [17105.634] EnactDescisionsPopup: JFD's Byzantium (Alexios) Decisions: loaded
  1149. [17105.650] EnactDescisionsPopup: JFD's Byzantium (Theodora) Decisions: loaded
  1150. [17105.696] EnactDescisionsPopup: JFD's Nazi Germany Decisions: loaded
  1151. [17105.712] EnactDescisionsPopup: JFD's Great British Decisions: loaded
  1152. [17105.790] EnactDescisionsPopup: JFD's Japan (Meiji) Decisions: loaded
  1153. [17105.806] EnactDescisionsPopup: JFD's Japan (Tojo) Decisions: loaded
  1154. [17105.806] EnactDescisionsPopup: JFD's Russia (Nicholas II) Decisions: loaded
  1155. [17105.821] EnactDescisionsPopup: JFD's Russia (Peter) Decisions: loaded
  1156. [17105.837] EnactDescisionsPopup: JFD's Sweden (Gustavus Adolphus) Decisions: loaded
  1157. [17105.837] EnactDescisionsPopup: JFD's Sweden (Karl XII) Decisions: loaded
  1158. [17105.837] EnactDescisionsPopup: JFD's Germans Decisions: loaded
  1159. [17105.852] EnactDescisionsPopup: JFD's Muscovy Decisions: loaded
  1160. [17105.852] EnactDescisionsPopup: 0 0
  1161. [17105.868] EnactDescisionsPopup: JFD's Holy Rome Decisions: loaded
  1162. [17105.930] EnactDescisionsPopup: JFD's Khazaria Decisions: loaded
  1163. [17105.946] EnactDescisionsPopup: JFD's Armenia Decisions: loaded
  1164. [17106.242] EnactDescisionsPopup: JFD's Bavaria Decisions: loaded
  1165. [17106.289] EnactDescisionsPopup: JFD's Belgian Decisions: loaded
  1166. [17106.336] EnactDescisionsPopup: JFD's Bohemia Decisions: loaded
  1167. [17106.352] EnactDescisionsPopup: JFD's Denmark-Norway Decisions: loaded
  1168. [17106.398] EnactDescisionsPopup: JFD's England (Henry VIII) Decisions: loaded
  1169. [17106.461] EnactDescisionsPopup: JFD's France (Louis XIV) Decisions: loaded
  1170. [17106.461] EnactDescisionsPopup: JFD's Franks Decisions: loaded
  1171. [17106.523] EnactDescisionsPopup: JFD's Hungary Decisions: loaded
  1172. [17106.539] EnactDescisionsPopup: >>>ML_LIB_PlotIterators loaded
  1173. [17106.539] EnactDescisionsPopup: Loading TableSaverLoader.lua...
  1174. [17106.601] EnactDescisionsPopup: TableLoad ran without error; time: 0, checksum: 437
  1175. [17106.679] EnactDescisionsPopup: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1176. [17106.742] EnactDescisionsPopup: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  1177. [17106.788] EnactDescisionsPopup: JFD's Italy (Mussolini) Decisions: loaded
  1178. [17106.804] EnactDescisionsPopup: JFD's Norway Decisions: loaded
  1179. [17106.866] EnactDescisionsPopup: JFD's Prussia Decisions: loaded
  1180. [17106.866] EnactDescisionsPopup: JFD's Sardinia-Piedmont Decisions: loaded
  1181. [17106.882] EnactDescisionsPopup: JFD's Scotland Decisions: loaded
  1182. [17106.882] EnactDescisionsPopup: JFD's Vandals Decisions: loaded
  1183. [17106.898] EnactDescisionsPopup: JFD's Novgorod Decisions: loaded
  1184. [17106.944] EnactDescisionsPopup: JFD's Papal States Decisions: loaded
  1185. [17106.960] EnactDescisionsPopup: JFD's Carthage Decisions: loaded
  1186. [17107.022] EnactDescisionsPopup: JFD's France (De Gaulle) Decisions: loaded
  1187. [17107.085] EnactDescisionsPopup: JFD's Poland (Pilsudski) Decisions: loaded
  1188. [17107.100] EnactDescisionsPopup: JFD's USSR (Lenin) Decisions: loaded
  1189. [17107.147] EnactDescisionsPopup: JFD's USSR (Stalin) Decisions: loaded
  1190. [17107.210] EnactDescisionsPopup: JFD's Ottoman Decisions: loaded
  1191. [17107.225] EnactDescisionsPopup: JFD's Turks Decisions: loaded
  1192. [17107.272] EnactDescisionsPopup: JFD's United Kingdom Decisions: loaded
  1193. [17107.288] EnactDescisionsPopup: JFD's Sweden-Norway Decisions: loaded
  1194. [17107.319] EnactDescisionsPopup: JFD's America (Lincoln) Decisions: loaded
  1195. [17107.319] EnactDescisionsPopup: JFD's United States (Roosevelt) Decisions: loaded
  1196. [17107.381] EnactDescisionsPopup: Aymara Decisions
  1197. [17107.397] EnactDescisionsPopup: Bolivia Decisions
  1198. [17107.459] EnactDescisionsPopup: Cuba Decisions
  1199. [17107.475] EnactDescisionsPopup: Haiti Decisions
  1200. [17107.537] EnactDescisionsPopup: Leugi's Israel Decisions
  1201. [17107.600] EnactDescisionsPopup: Mapuche Decisions
  1202. [17107.615] EnactDescisionsPopup: Muisca Decisions
  1203. [17107.615] EnactDescisionsPopup: Philistine Decisions
  1204. [17107.662] EnactDescisionsPopup: Sri Lanka Decisions: loaded
  1205. [17107.693] EnactDescisionsPopup: Ashanti Decisions: loaded
  1206. [17107.756] EnactDescisionsPopup: Burmese Decisions: loaded
  1207. [17107.756] EnactDescisionsPopup: Chinook Decisions: loaded
  1208. [17107.771] EnactDescisionsPopup: Gaulish Decisions: loaded
  1209. [17107.818] EnactDescisionsPopup: Khmer Decisions: loaded
  1210. [17107.834] EnactDescisionsPopup: More Civs' Kilwa Decisions: loaded
  1211. [17107.849] EnactDescisionsPopup: Moors Decisions: loaded
  1212. [17107.896] EnactDescisionsPopup: Nazca Decisions: loaded
  1213. [17107.912] EnactDescisionsPopup: Phoenician Decisions: loaded
  1214. [17107.943] EnactDescisionsPopup: Sámi Decisions: loaded
  1215. [17108.083] EnactDescisionsPopup: Thracian Decisions: loaded
  1216. [17108.161] EnactDescisionsPopup: More Civs' Tibetan Decisions: loaded
  1217. [17108.302] EnactDescisionsPopup: Tuscan Decisions: loaded
  1218. [17108.614] EnactDescisionsPopup: Benin Decisions
  1219. [17108.692] EnactDescisionsPopup: Norte Chico Decisions
  1220. [17108.770] EnactDescisionsPopup: Champa Decisions
  1221. [17108.785] EnactDescisionsPopup: Harappa Decisions
  1222. [17108.848] EnactDescisionsPopup: Kievan Rus Decisions
  1223. [17108.894] EnactDescisionsPopup: Kongo Decisions
  1224. [17108.910] EnactDescisionsPopup: Sumer Decisions
  1225. [17108.972] EnactDescisionsPopup: Garamantes Decisions
  1226. [17108.988] EnactDescisionsPopup: Goths Decisions
  1227. [17109.035] EnactDescisionsPopup: Hittite Decisions
  1228. [17109.066] EnactDescisionsPopup: Sioux Decisions
  1229. [17109.082] EnactDescisionsPopup: Loading Colonial-era Decisions for Afghanistan
  1230. [17109.082] EnactDescisionsPopup: Loading the Filipino Decisions
  1231. [17109.097] EnactDescisionsPopup: Loading the Cree First Nation's Decisions
  1232. [17109.160] EnactDescisionsPopup: Loading the Inuit Council's Decisions
  1233. [17109.160] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - The Inuit (v 3)\XML\Mod Support\CLInuitDecisions.lua:150: attempt to call method 'Decisions_AddCivilisationSpecific' (a table value)
  1234. [17109.222] EnactDescisionsPopup:
  1235. [17109.222] EnactDescisionsPopup: --=======================================================================================================================
  1236. [17109.222] EnactDescisionsPopup: Refresh list
  1237. [17109.331] EnactDescisionsPopup: Processing Decisions
  1238. [17109.331] EnactDescisionsPopup:
  1239. [17109.331] EnactDescisionsPopup: Consult the Tribunal of a Hundred and Four    false   false   nil
  1240. [17109.331] EnactDescisionsPopup: Develop the Indus Script  true    false   nil
  1241. [17109.331] EnactDescisionsPopup: Request the Services of a Great Person    false   false   nil
  1242. [17109.331] EnactDescisionsPopup: Commission an Illustrated Holy Book   false   false   nil
  1243. [17109.331] EnactDescisionsPopup: Recognise Sub-Kings   false   false   nil
  1244. [17109.331] EnactDescisionsPopup: Promote the Arts  false   false   nil
  1245. [17109.331] EnactDescisionsPopup: Execute Sub-Kings false   false   nil
  1246. [17109.331] EnactDescisionsPopup: Declare Repentance    false   false   nil
  1247. [17109.331] EnactDescisionsPopup: Initiate Tax Reforms  false   false   nil
  1248. [17109.331] EnactDescisionsPopup: The Louisiana Purchase    false   false   nil
  1249. [17109.331] EnactDescisionsPopup: Secularise the Nation false   false   nil
  1250. [17109.331] EnactDescisionsPopup: Restore the Power of the Suffetes false   false   nil
  1251. [17109.331] EnactDescisionsPopup: Formalize Scales, Weights and Measures    true    false   nil
  1252. [17109.331] EnactDescisionsPopup: Support the Iconoclasts   false   false   nil
  1253. [17109.331] EnactDescisionsPopup: Renovate the Capital  false   false   nil
  1254. [17109.331] EnactDescisionsPopup: Write the Corpus Juris Civilis    false   false   nil
  1255. [17109.331] EnactDescisionsPopup: Revise Military and Civil Administration  false   false   nil
  1256. [17109.331] EnactDescisionsPopup: Legalize official use of multilingualism  false   false   nil
  1257. [17109.331] EnactDescisionsPopup: Support the Iconodules    false   false   nil
  1258. [17109.331] EnactDescisionsPopup: Construct the Great Bath  true    false   nil
  1259. [17109.331] EnactDescisionsPopup: Establish a State Religion    false   false   nil
  1260. [17109.331] EnactDescisionsPopup: Codify Laws   true    false   nil
  1261. [17109.331] EnactDescisionsPopup: Expel Religious Minorities    false   false   nil
  1262. [17109.331] EnactDescisionsPopup: Nationalise the Utilities true    false   nil
  1263. [17109.331] EnactDescisionsPopup: Draft the American Constitution   false   false   nil
  1264. [17109.331] EnactDescisionsPopup: Set Up a Universities Funding Council true    false   nil
  1265. [17109.331] EnactDescisionsPopup: Perform Sacred Mysteries  false   false   nil
  1266. [17109.331] EnactDescisionsPopup: Hold a Holy Festival  false   false   nil
  1267. [17109.331] EnactDescisionsPopup: Strengthen the Fortresses false   false   nil
  1268. [17109.331] EnactDescisionsPopup: Renovate Capital  false   false   nil
  1269. [17109.331] EnactDescisionsPopup: Change State Religion false   false   nil
  1270. [17109.331] EnactDescisionsPopup:   nil nil nil
  1271. [17109.331] EnactDescisionsPopup:
  1272. [17109.331] EnactDescisionsPopup: Processing Generated Decisions
  1273. [17109.331] EnactDescisionsPopup:
  1274. [17109.331] EnactDescisionsPopup:
  1275. [17109.331] EnactDescisionsPopup: Sort by Type
  1276. [17109.331] EnactDescisionsPopup: End sort
  1277. [17109.331] EnactDescisionsPopup: Populating screen
  1278. [17109.347] EnactDescisionsPopup: End populate
  1279. [17109.347] EnactDescisionsPopup: Calculating size and anchoring
  1280. [17109.347] EnactDescisionsPopup: Refresh list end
  1281. [17109.347] EnactDescisionsPopup: --=======================================================================================================================
  1282. [17109.347] EnactDescisionsPopup:
  1283. [17109.409] LuaEvents.PlayerEnteredNewEra: loaded
  1284. [17109.456] RandomEventsPopup: loaded
  1285. [17109.456] RandomEventsPopup: >>>ML_LIB_PlotIterators loaded
  1286. [17110.985] RandomEventsPopup: Core Events: loaded
  1287. [17111.531] RandomEventsPopup: Civ Events: loaded
  1288. [17111.531] RandomEventsPopup: Religious Events: loaded
  1289. [17111.609] RandomEventsPopup: Our World's PRC Mao Events: loaded
  1290. [17111.687] RandomEventsPopup: >>>ML_LIB_PlotIterators loaded
  1291. [17111.687] RandomEventsPopup: JFD's CulDiv Events: loaded
  1292. [17111.702] RandomEventsPopup: JFD's CulDiV Shared Events: loaded
  1293. [17111.718] RandomEventsPopup: >>>ML_LIB_PlotIterators loaded
  1294. [17111.734] RandomEventsPopup: >>>ML_LIB_PlotIterators loaded
  1295. [17111.734] RandomEventsPopup: Loading TableSaverLoader.lua...
  1296. [17111.796] RandomEventsPopup: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1297. [17111.858] RandomEventsPopup: TableLoad ran without error; time: 0.0019999999999527, checksum: 437
  1298. [17111.936] RandomEventsPopup: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  1299. [17112.014] RandomEventsPopup: >>>ML_LIB_PlotIterators loaded
  1300. [17112.014] RandomEventsPopup: Loading TableSaverLoader.lua...
  1301. [17112.077] RandomEventsPopup: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1302. [17112.155] RandomEventsPopup: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1303. [17112.217] RandomEventsPopup: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  1304. [17112.217] RandomEventsPopup: JFD's Piety Events: loaded
  1305. [17112.248] RandomEventsPopup: JFD's Nri Events: loaded
  1306. [17112.280] RandomEventsPopup: >>>ML_LIB_PlotIterators loaded
  1307. [17112.482] RandomEventsPopup: JFD's Anglo-Saxons Events: loaded
  1308. [17112.545] RandomEventsPopup: JFD's Iceland Events: loaded
  1309. [17112.545] RandomEventsPopup: JFD's Poland-Lithuania Events: loaded
  1310. [17112.560] RandomEventsPopup: JFD's Switzerland Events: loaded
  1311. [17112.607] RandomEventsPopup: JFD's Nri Events: loaded
  1312. [17112.623] RandomEventsPopup: JFD's New Zealand Events: loaded
  1313. [17112.685] RandomEventsPopup: JFD's Milan Events: loaded
  1314. [17112.732] RandomEventsPopup: JFD's Normandy Events: loaded
  1315. [17112.919] RandomEventsPopup: JFD's Byzantium (Alexios) Events: loaded
  1316. [17112.935] RandomEventsPopup: JFD's Nazi Germany Events: loaded
  1317. [17112.950] RandomEventsPopup: JFD's Great Britain Events: loaded
  1318. [17113.028] RandomEventsPopup: JFD's Japan (Meiji) Events: loaded
  1319. [17113.075] RandomEventsPopup: JFD's Japan (Tojo) Events: loaded
  1320. [17113.091] RandomEventsPopup: JFD's Russia (Nicholas II) Events: loaded
  1321. [17113.106] RandomEventsPopup: JFD's Russia (Peter) Events: loaded
  1322. [17113.122] RandomEventsPopup: JFD's Sweden (Karl XII) Events: loaded
  1323. [17113.138] RandomEventsPopup: JFD's The Germans Events: loaded
  1324. [17113.138] RandomEventsPopup: JFD's Muscovy Events: loaded
  1325. [17113.153] RandomEventsPopup: JFD's Holy Rome Events: loaded
  1326. [17113.247] RandomEventsPopup: JFD's Khazaria Events: loaded
  1327. [17113.309] RandomEventsPopup: JFD's Armenia Events: loaded
  1328. [17113.325] RandomEventsPopup: JFD's Bavaria Events: loaded
  1329. [17113.403] RandomEventsPopup: JFD's Belgium Events: loaded
  1330. [17113.465] RandomEventsPopup: JFD's Bohemia Events: loaded
  1331. [17113.528] RandomEventsPopup: JFD's Denmark-Norway Events: loaded
  1332. [17113.590] RandomEventsPopup: JFD's Russia (Nicholas II) Events: loaded
  1333. [17113.715] RandomEventsPopup: JFD's France (Louis XIV) Events: loaded
  1334. [17113.762] RandomEventsPopup: JFD's Franks Events: loaded
  1335. [17113.902] RandomEventsPopup: JFD's Hungary Events: loaded
  1336. [17113.918] RandomEventsPopup: JFD's Italy (Mussolini) Events: loaded
  1337. [17113.933] RandomEventsPopup: JFD's Norway Events: loaded
  1338. [17113.949] RandomEventsPopup: JFD's Prussia Events: loaded
  1339. [17113.996] RandomEventsPopup: JFD's Sardinia-Piedmont Events: loaded
  1340. [17114.042] RandomEventsPopup: JFD's Scotland Events: loaded
  1341. [17114.074] RandomEventsPopup: JFD's Vandals Events: loaded
  1342. [17114.089] RandomEventsPopup: JFD's Nri Events: loaded
  1343. [17114.152] RandomEventsPopup: JFD's Papal States Events: loaded
  1344. [17114.230] RandomEventsPopup: JFD's Carthage Events: loaded
  1345. [17114.292] RandomEventsPopup: JFD's France (De Gaulle) Events: loaded
  1346. [17114.370] RandomEventsPopup: JFD's Poland (Pilsudski) Events: loaded
  1347. [17114.386] RandomEventsPopup: JFD's USSR (Lenin) Events: loaded
  1348. [17114.432] RandomEventsPopup: JFD's USSR (Stalin) Events: loaded
  1349. [17114.448] RandomEventsPopup: JFD's The Turks Events: loaded
  1350. [17114.495] RandomEventsPopup: JFD's United Kingdom Events: loaded
  1351. [17114.510] RandomEventsPopup: JFD's Sweden-Norway Events: loaded
  1352. [17114.526] RandomEventsPopup: JFD's America (Lincoln) Events: loaded
  1353. [17114.542] RandomEventsPopup: JFD's America (Roosevelt) Events: loaded
  1354. [17114.542] RandomEventsPopup: Leugi's Bolivian Events: loaded
  1355. [17114.557] RandomEventsPopup: Leugi's Latin American Event: loaded for Bolivia
  1356. [17114.573] RandomEventsPopup: Leugi's Cuban Events: loaded
  1357. [17114.588] RandomEventsPopup: Leugi's Haiti Events: loaded
  1358. [17114.604] RandomEventsPopup: Leugi's Latin American Event: loaded for Haiti
  1359. [17114.620] RandomEventsPopup: Leugi's Israel Events: loaded
  1360. [17114.635] RandomEventsPopup: Leugi's Philistine Events: loaded
  1361. [17114.682] Syntax Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Light in the East - The Safavid Empire (v 1)\Code\Mod compatibility\SafavidEventsSupport.lua:283: ')' expected (to close '(' at line 268) near 'save'
  1362. [17114.698] RandomEventsPopup: MC Gaul Events: loaded
  1363. [17114.744] RandomEventsPopup: Tuscan Events: loaded
  1364. [17114.900] RandomEventsPopup: Harappa Events
  1365. [17114.916] RandomEventsPopup: Kievan Events
  1366. [17114.932] RandomEventsPopup: Sumer Events
  1367. [17114.947] RandomEventsPopup: Goth Events
  1368. [17114.947] RandomEventsPopup: Hittite Events
  1369. [17114.963] RandomEventsPopup: Sioux Events
  1370. [17115.088] SanMarco_Functions: loaded
  1371. [17115.103] Sukritact_ChangeResearchProgress: loaded
  1372. [17115.228] FinnishFunctions: successfully loaded
  1373. [17115.290] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script.
  1374. [17115.431] Austria Hungary Functions: Gott erhalte Franz den Kaiser!
  1375. [17115.493] KalmarUnionFunctions: Sveriges, Danmarks og Norges enkeltkalmarunionen stiger!
  1376. [17115.524] GESlavicFunctions: Plz work Slavs
  1377. [17115.758] UA_Main: >>>ML_LIB_PlotIterators loaded
  1378. [17115.790] UA_Main: >>>ML_LIB_PlotIterators loaded
  1379. [17115.883] Historical Religions Preference Handle: HR Check
  1380. [17115.899] Historical Religions Preference Handle: HR Script
  1381. [17116.960] InfoAddictDataManager: INFO:  Loading InfoAddict Data Manager
  1382. [17117.147] InfoAddictDataManager: INFO:  InfoAddict Version: 22
  1383. [17117.225] InfoAddictDataManager: INFO:  InfoAddict Branch: master
  1384. [17117.412] InfoAddictDataManager: INFO:  Using replay data: false
  1385. [17117.568] InfoAddictDataManager: INFO:  Game Version: 1.0.3.279 (403694)
  1386. [17117.740] InfoAddictDataManager: INFO:  Start Turn: 0
  1387. [17117.849] InfoAddictDataManager: INFO:  Num of Civs: 8
  1388. [17118.036] InfoAddictDataManager: INFO:  Player #0: Went-Antu
  1389. [17118.676] InfoAddictDataManager: INFO:  Player #1: Cunhambebe
  1390. [17118.863] InfoAddictDataManager: INFO:  Player #2: Justinian I
  1391. [17118.988] InfoAddictDataManager: INFO:  Player #3: Hannibal
  1392. [17119.128] InfoAddictDataManager: INFO:  Player #4: Sitalces
  1393. [17119.268] InfoAddictDataManager: INFO:  Player #5: Washington
  1394. [17119.409] InfoAddictDataManager: INFO:  Player #6: John II
  1395. [17119.580] InfoAddictDataManager: INFO:  Player #7: Parakramabahu I
  1396. [17119.752] InfoAddictDataManager: INFO:  Updating the historical data table with 0 turns took 0s to complete (0 queries).
  1397. [17120.438] InfoAddictHistoricalData: INFO:  No data for DrawGraph(score): 0.001s
  1398. [17120.984] InfoAddictCivRelations: INFO:  Total time to build political view: 0.033s
  1399. [17121.359] InfoAddictHistoricalData: INFO:  No data for DrawGraph(score): 0.001s
  1400. [17121.515] Lithuania_Functions: The Grand Duchy of Lithuania rises
  1401. [17121.671] JFD_CulDiv_Functions: >>>ML_LIB_PlotIterators loaded
  1402. [17121.671] JFD_CulDiv_Functions: >>>ML_LIB_PlotIterators loaded
  1403. [17121.764] JFD_PietyInstitutionMandate_Functions: >>>ML_LIB_PlotIterators loaded
  1404. [17121.764] JFD_PietyInstitutionMandate_Functions: Loading TableSaverLoader.lua...
  1405. [17121.905] JFD_PietyInstitutionMandate_Functions: TableLoad ran without error; time: 0.0010000000002037, checksum: 437
  1406. [17122.326] JFD_PietyInstitutionMandate_Functions: TableLoad ran without error; time: 0.0020000000001801, checksum: 437
  1407. [17122.466] JFD_PietyInstitutionMandate_Functions: TableSave time: 0.00099999999997635, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  1408. [17122.622] JFD_PietyInstitutionPatriarchy_Functions: >>>ML_LIB_PlotIterators loaded
  1409. [17122.622] JFD_PietyInstitutionPatriarchy_Functions: Loading TableSaverLoader.lua...
  1410. [17122.700] JFD_PietyInstitutionPatriarchy_Functions: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1411. [17122.763] JFD_PietyInstitutionPatriarchy_Functions: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1412. [17122.825] JFD_PietyInstitutionPatriarchy_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  1413. [17122.888] JFD_Piety_ChooseStateReligionPopup: >>>ML_LIB_PlotIterators loaded
  1414. [17122.903] JFD_Piety_ChooseStateReligionPopup: Loading TableSaverLoader.lua...
  1415. [17122.966] JFD_Piety_ChooseStateReligionPopup: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1416. [17123.028] JFD_Piety_ChooseStateReligionPopup: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1417. [17123.106] JFD_Piety_ChooseStateReligionPopup: TableSave time: 0.00099999999997635, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  1418. [17123.137] JFD_Piety_Functions: >>>ML_LIB_PlotIterators loaded
  1419. [17123.137] JFD_Piety_Functions: Loading TableSaverLoader.lua...
  1420. [17123.200] JFD_Piety_Functions: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1421. [17123.278] JFD_Piety_Functions: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1422. [17123.340] JFD_Piety_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  1423. [17123.558] JFD_Piety_InstitutionPopup: >>>ML_LIB_PlotIterators loaded
  1424. [17123.558] JFD_Piety_InstitutionPopup: Loading TableSaverLoader.lua...
  1425. [17123.621] JFD_Piety_InstitutionPopup: TableLoad ran without error; time: 0.0019999999999527, checksum: 437
  1426. [17123.699] JFD_Piety_InstitutionPopup: TableLoad ran without error; time: 0.0019999999999527, checksum: 437
  1427. [17123.761] JFD_Piety_InstitutionPopup: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  1428. [17123.808] JFD_TopPanelUpdated: >>>ML_LIB_PlotIterators loaded
  1429. [17123.824] JFD_TopPanelUpdated: Loading TableSaverLoader.lua...
  1430. [17123.886] JFD_TopPanelUpdated: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1431. [17123.948] JFD_TopPanelUpdated: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1432. [17124.026] JFD_TopPanelUpdated: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  1433. [17124.214] JFD_TopPanelUpdated: Phoenician Alphabet Top-Panel: loaded
  1434. [17125.056] JFD_FlandersFunctions: >>>ML_LIB_PlotIterators loaded
  1435. [17125.789] JFD_GermanyHitler_Functions: >>>ML_LIB_PlotIterators loaded
  1436. [17126.242] JFD_JapanTojo_Functions: >>>ML_LIB_PlotIterators loaded
  1437. [17126.554] JFD_SwedenKarlXII_Functions: Loading TableSaverLoader.lua...
  1438. [17126.616] JFD_SwedenKarlXII_Functions: Creating SavedGameDB tables for new game: JFD_SwedenKarlXII_Data and JFD_SwedenKarlXII_Info
  1439. [17127.068] JFD_SwedenKarlXII_Functions: TableSave time: 0.3760000000002, inserts: 1, deletes: 0, updates: 0, unchanged: 0, checksum: 19
  1440. [17127.162] JFD_GermansFunctions: >>>ML_LIB_PlotIterators loaded
  1441. [17127.209] JFD_Muscovy_Functions: >>>ML_LIB_PlotIterators loaded
  1442. [17127.739] JFD_KhazariaFunctions: >>>ML_LIB_PlotIterators loaded
  1443. [17127.755] JFD_KhazariaFunctions: Loading TableSaverLoader.lua...
  1444. [17127.973] JFD_KhazariaFunctions: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1445. [17128.348] JFD_KhazariaFunctions: TableLoad ran without error; time: 0.0010000000002037, checksum: 437
  1446. [17128.566] JFD_KhazariaFunctions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  1447. [17128.706] JFD_ArmeniaFunctions: >>>ML_LIB_PlotIterators loaded
  1448. [17129.112] JFD_BohemiaFunctions: >>>ML_LIB_PlotIterators loaded
  1449. [17129.284] JFD_EnglandHenryVIIIFunctions: >>>ML_LIB_PlotIterators loaded
  1450. [17129.284] JFD_EnglandHenryVIIIFunctions: Loading TableSaverLoader.lua...
  1451. [17129.346] JFD_EnglandHenryVIIIFunctions: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1452. [17129.408] JFD_EnglandHenryVIIIFunctions: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1453. [17129.486] JFD_EnglandHenryVIIIFunctions: TableSave time: 0.00099999999997635, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  1454. [17130.142] JFD_HungaryFunctions: >>>ML_LIB_PlotIterators loaded
  1455. [17130.157] JFD_HungaryFunctions: Loading TableSaverLoader.lua...
  1456. [17130.220] JFD_HungaryFunctions: TableLoad ran without error; time: 0.0019999999999527, checksum: 437
  1457. [17130.282] JFD_HungaryFunctions: TableLoad ran without error; time: 0.00099999999997635, checksum: 437
  1458. [17130.344] JFD_HungaryFunctions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  1459. [17130.376] JFD_HungaryFunctions: >>>ML_LIB_PlotIterators loaded
  1460. [17130.376] JFD_HungaryFunctions: Loading TableSaverLoader.lua...
  1461. [17130.438] JFD_HungaryFunctions: TableLoad ran without error; time: 0.0019999999999527, checksum: 437
  1462. [17130.500] JFD_HungaryFunctions: TableLoad ran without error; time: 0, checksum: 437
  1463. [17130.578] JFD_HungaryFunctions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  1464. [17131.280] JFD_SardiniaPiedmontFunctions: >>>ML_LIB_PlotIterators loaded
  1465. [17131.717] JFD_NriFunctions: >>>ML_LIB_PlotIterators loaded
  1466. [17131.967] JFD_CarthageFunctions: >>>ML_LIB_PlotIterators loaded
  1467. [17131.967] JFD_CarthageFunctions: Shophet Hannibal is in this game
  1468. [17132.295] JFD_FranceDeGaulleFunctions: >>>ML_LIB_PlotIterators loaded
  1469. [17132.997] JFD_TopPanelUpdated: Phoenician Alphabet Top-Panel: loaded
  1470. [17133.496] JFD_Sweden_Functions: >>>ML_LIB_PlotIterators loaded
  1471. [17133.870] JFD_AmericaRoosevelt_Functions: >>>ML_LIB_PlotIterators loaded
  1472. [17133.870] JFD_AmericaRoosevelt_Functions: President Washington is in this game
  1473. [17133.933] ChooseGPspecialist: This is the 'Choose GP specialist' mod script.
  1474. [17133.979] FreeBuildingonTech: The Free Building on Tech for Argentina Lua loaded succesfully
  1475. [17134.182] SettlerRecover: The Aymara Mod Lua loaded succesfully
  1476. [17134.198] FaithfromCSRoutes: loaded
  1477. [17134.213] Dualism: Dualism, code, yeah
  1478. [17134.260] FestiveUnit: This is the 'We Love the King Day - Musician' mod script.
  1479. [17134.276] FolkloreScript: This is the Comparsa from Religions
  1480. [17134.338] AdmiralCityStates: This is the 'GA CS Bonus' mod script.
  1481. [17134.510] WarGeneral: The War General Lua loaded succesfully
  1482. [17134.588] \Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Leugi's Gran Colombia Civilization (v 2)\CaptureScripts: The Gran Colombia Mod Lua loaded succesfully
  1483. [17134.619] MaroonScripts: Haiti Maroon Script: Loaded
  1484. [17134.806] PolicyReligion: The Israel Mod Lua loaded succesfully
  1485. [17134.853] BattleGeneral: The Battle General Lua loaded succesfully
  1486. [17134.869] Chemamullscripts: This is the Chemamull script
  1487. [17134.962] Civilization_StartNearResource: loaded
  1488. [17134.978] Civilization_StartNearResource: >>>ML_LIB_PlotIterators loaded
  1489. [17135.118] HighestTourismCulture: loaded
  1490. [17135.134] FakeJungleBias: Tupi: Add Jungles
  1491. [17135.181] YieldFromMusic: loaded
  1492. [17135.196] YieldOthersGW: loaded
  1493. [17135.337] MishkehFeastScript: Philistine UA Scripts Working!
  1494. [17135.524] TiwaDialog: Award the City State
  1495. [17135.524] TiwaDialog: Check Game Speed and Counter Building
  1496. [17135.524] TiwaDialog: Check City State Religion
  1497. [17135.524] TiwaDialog: Check City State Friendship
  1498. [17135.524] TiwaDialog: Fire for this Civ
  1499. [17135.602] CSmilitargifts: This is the 'Friendly City State Unit' mod script.
  1500. [17135.602] CSmilitargifts: Scripts fire for this civilization.
  1501. [17135.633] FakeJungleBias: Tupi: Add Jungles
  1502. [17135.664] ImprovementWLTKDBonus: It IS Working
  1503. [17135.695] Akkad_Laputtu: Laputtu Workrate Bonus
  1504. [17135.711] Akkad_UA: >>>ML_LIB_PlotIterators loaded
  1505. [17135.758] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Light in the East - Sri Lanka (v 2)\Light In The East - Sri Lanka (v 1)/LUA/Sri_Lanka.lua:5: attempt to index global 'SriTable' (a nil value)
  1506. [17135.758] Runtime Error: Error loading C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Light in the East - Sri Lanka (v 2)\Light In The East - Sri Lanka (v 1)/LUA/Sri_Lanka.lua.
  1507. [17135.914] MapLabels: :::MAPLABELS::: MapLabels loaded
  1508. [17135.992] MapLabels: Loading TableSaverLoader.lua...
  1509. [17135.992] MapLabels: >>>ML_LIB_PlotIterators loaded
  1510. [17136.007] MapLabels: >>>HazelUtils loaded
  1511. [17136.007] MapLabels:
  1512. [17136.007] MapLabels: ****************************************************************
  1513. [17136.007] MapLabels: Installed mods:
  1514. [17136.054] MapLabels: *ENABLED: (Flavor) Unique Cultural Influence (v 4) 01c131ef-2162-4a7b-b845-763a4e675940
  1515. [17136.054] MapLabels: *ENABLED: (Civilization) Australia (v 3) 03934433-eafb-4ec5-a481-ed72a16b1990
  1516. [17136.054] MapLabels: *ENABLED: (Fix) Aztec Faith (v 1) 03a4f2b3-d054-4086-a879-521c0ff1b4cc
  1517. [17136.054] MapLabels: *ENABLED: (Fix) Quick Turns (v 10) 0410e638-98da-4d02-930a-daf4c3a120ef
  1518. [17136.054] MapLabels: *ENABLED: (Civilization) LS Civilization Set VIII (v 9) 0474fd37-a41e-43b9-88be-81da4b112d52
  1519. [17136.054] MapLabels: *ENABLED: (Civilization) LS Civilization Set IV (v 22) 04760492-5523-4cee-85b3-9146f5edc34f
  1520. [17136.054] MapLabels: *ENABLED: (Civilization) The Kingdom of England (Henry VIII) (v 1) 050699d3-0d9d-4c03-8563-e97e46ee52f3
  1521. [17136.054] MapLabels: *ENABLED: (Civilization) Kingdom of Chimor (v 1) 051c81a5-6bb2-4327-892c-d30a78b33c98
  1522. [17136.054] MapLabels: *ENABLED: (Civilization) Gallic Civilization (v 1) 0878e5b5-d803-4694-a31a-52ba6ccdeaba
  1523. [17136.054] MapLabels: *ENABLED: (Civilization) The Lanna Kingdom (v 3) 0c12d50a-c1c3-4175-8249-89b3e08e2fc6
  1524. [17136.054] MapLabels: *ENABLED: (Civilization) Aymara Civilization (v 2) 0cc282bb-8642-44a3-9e53-c367805022f5
  1525. [17136.054] MapLabels: *ENABLED: (Civilization) The Anglo-Saxons (v 1) 0e17c147-5d24-4a45-80f9-247ad50a5c38
  1526. [17136.054] MapLabels: *ENABLED: (Flavor) Krajzen's Great Artists Pack (v 1) 128e6b54-4786-4e79-9b99-5330b5478ad7
  1527. [17136.054] MapLabels: *ENABLED: (Civilization) The Goths (BNW or GK) (v 59) 161f4dde-bbb8-41d2-8201-30250d9ba890
  1528. [17136.054] MapLabels: *ENABLED: (Civilization) The Buccaneers (v 1) 163921fd-fbbd-49d1-83af-c119802d8245
  1529. [17136.054] MapLabels: *ENABLED: (Civilization) The Empire of Japan (Meiji) (v 1) 1730da2d-af5e-40d2-922f-3b1360eb1fb6
  1530. [17136.054] MapLabels: *ENABLED: (Gameplay) Cultural Diffusion (v 18) 178c8703-28c7-4fdc-81b7-674a710fff51
  1531. [17136.054] MapLabels: *ENABLED: (Civilization) Tibetan Civilization (v 2) 184ce8f0-91ef-46d1-9aa2-6f72cc492a85
  1532. [17136.054] MapLabels: *ENABLED: (Civilization) The Massagetae (v 2) 1a0acd06-4375-4731-9c16-0fca54f58c1b
  1533. [17136.054] MapLabels: *ENABLED: (Civilization) The Austro-Hungarian Empire (v 1) 1c8a9c9b-b7ef-43c2-8360-1c3ecf4e0256
  1534. [17136.054] MapLabels: *ENABLED: (Civilization) The Kingdom of Bohemia (v 2) 1cf92123-3e7f-4239-82a7-9efd4cd3e521
  1535. [17136.054] MapLabels: *ENABLED: (Gameplay) Events and Decisions (v 1) 1f941088-b185-4159-865c-472df81247b2
  1536. [17136.054] MapLabels: *ENABLED: (Civilization) Nepal (BNW) (v 2) 1fc786b1-1284-49b9-9f88-06d96faffb82
  1537. [17136.054] MapLabels: *ENABLED: (Civilization) The Kingdom of Hungary (v 8) 1fcd9459-75d6-4e44-83e5-c88e4b00b795
  1538. [17136.054] MapLabels: *ENABLED: (Civilization) The Confederation of Switzerland (v 4) 205aa32b-9ee1-4ad8-8c42-4fcde1d4f417
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  1676. [17136.054] MapLabels: *ENABLED: (Civilization) LS Civilization Set IX (v 13) bae9cd9d-95bc-4bb0-a08a-d252b0c23860
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  1678. [17136.054] MapLabels: *ENABLED: (Civilization) The Kingdom of Armenia (v 3) bc011e1c-e076-4f9d-9efe-3e4d1a57679d
  1679. [17136.054] MapLabels: *ENABLED: (Gameplay) More Pantheons - Addon (v 122) bc987abc-83bc-450a-991b-e28ae64e9c1a
  1680. [17136.054] MapLabels: *ENABLED: (Civilization) The Empire of Germany (Hitler) (v 9) bcc0585b-ad35-46f8-9fee-162cf06482eb
  1681. [17136.054] MapLabels: *ENABLED: (Civilization) The Papal States (v 10) bd7a401f-830a-49f0-b806-3da61bc05f2b
  1682. [17136.054] MapLabels: *ENABLED: (Fix) Promotion Melee Ranged Correction (v 1) bda8d9d0-c62d-462d-8f39-86b24beca743
  1683. [17136.054] MapLabels: *ENABLED: (Civilization) Ptolemaic Civilization (v 1) bdd02aef-3fbc-45ac-9d56-e7a97897942b
  1684. [17136.054] MapLabels: *ENABLED: (Civilization) The Empire of Russia (Nicholas II) (v 3) bdd9db48-cb3c-4920-b382-6c7e0202071d
  1685. [17136.054] MapLabels: *ENABLED: (Civilization) Kilwa Sultanate (v 3) be1a0a53-6a84-4b7f-b2d0-5100c5028864
  1686. [17136.054] MapLabels: *ENABLED: (Gameplay) More Luxuries (v 155) be2d13ee-d18d-410e-8f04-7cd19cd99a98
  1687. [17136.054] MapLabels: *ENABLED: (Gameplay) Resource Buildings (v 2) be5b4fd2-6c2a-4d5a-b583-8c188aa18368
  1688. [17136.054] MapLabels: *ENABLED: (Gameplay) Wonder - Templo Mayor (v 2) bf43efc7-5980-48b8-b305-bcb2013e1049
  1689. [17136.054] MapLabels: *ENABLED: (Civilization) Akkad (v 1) c0bc7e36-ed98-408f-9bc5-68b2283307ae
  1690. [17136.054] MapLabels: *ENABLED: (Fix) Music Changer (v 2) c12bdc20-b6f7-4547-a9b8-f6ac4c1bcfeb
  1691. [17136.054] MapLabels: *ENABLED: (Civilization) The Khazar Khaganate (v 2) c130ca83-d8b6-41bd-9045-62eea5eb6518
  1692. [17136.054] MapLabels: *ENABLED: (Fix) Ethiopia Color Fix (v 1) c146ab06-86f7-4c6e-bd77-5ef3df73d67a
  1693. [17136.054] MapLabels: *ENABLED: (Civilization) Wu Kingdom (v 1) c4304b44-312e-4d1b-8c13-ff086c89e3bd
  1694. [17136.054] MapLabels: *ENABLED: (Civilization) Phoenician Civilization (v 2) c4eff830-2f6b-46d5-988e-b6ed61e7e236
  1695. [17136.054] MapLabels: *ENABLED: (Civilization) The Duchy of Milan (v 2) c56c00de-d0fd-42c8-8858-b3094443184a
  1696. [17136.054] MapLabels: *ENABLED: (Civilization) The Cree (v 3) c5848843-f95b-4d2c-adb4-c9b5bfb03b5f
  1697. [17136.054] MapLabels: *ENABLED: (Civilization) The Kingdom of Norway (v 5) c6ea60cf-6bcd-4b67-b82e-8d879022e175
  1698. [17136.054] MapLabels: *ENABLED: (Flavor) More Great Musicians (v 2) c7e0763e-8c59-4250-a72a-7532265aa161
  1699. [17136.054] MapLabels: *ENABLED: (Civilization) People's Republic of China (Mao Zedong) (v 1) c92cc368-59bd-48ae-ac22-ef675bbe57b2
  1700. [17136.054] MapLabels: *ENABLED: (Fix) Separate Great People Counters (v 3) ca261a13-6c5a-4b54-bbbd-d79217dc8df5
  1701. [17136.054] MapLabels: *ENABLED: (Fix) Salt Tweak (v 101) ca87face-eacf-4b69-bbd0-0efe76e8790e
  1702. [17136.054] MapLabels: *ENABLED: (Flavor) Cultural Diversity (Soundtrack) (v 1) cae0781c-556f-4c97-8fba-4d6eb612533f
  1703. [17136.054] MapLabels: *ENABLED: (Civilization) The Iberians (v 2) cbc1b640-adb1-4b51-8988-dc54543b59e9
  1704. [17136.054] MapLabels: *ENABLED: (Civilization) The Timurids (Brave New World) (v 59) cc3e1671-2832-40dc-9bfd-8e053d3b76b1
  1705. [17136.054] MapLabels: *ENABLED: (Fix) Babylon Tweaks (v 1) cc56113e-c160-c91b-2aa9-94335dda33b3
  1706. [17136.054] MapLabels: *ENABLED: (Civilization) LS Civilization Set II (v 27) ccc4e2ba-83f8-4ab0-b3b3-de82f6e878ff
  1707. [17136.054] MapLabels: *ENABLED: (Civilization) Parthia (v 9) cddc60bd-7d86-466f-bede-91a804bdf0b6
  1708. [17136.054] MapLabels: *ENABLED: (Civilization) Haiti Civilization (v 1) ce279f9f-8cad-466a-a40a-e4a1fac86ab8
  1709. [17136.054] MapLabels: *ENABLED: (Civilization) The Slavs (v 1) cfc83cbf-8935-4769-a04f-d4b5081499ba
  1710. [17136.054] MapLabels: *ENABLED: (Fix (DLL)) Community Patch (v 66) d1b6328c-ff44-4b0d-aad7-c657f83610cd
  1711. [17136.054] MapLabels: *ENABLED: (Civilization) The Empire of Byzantium (Alexios I Komnenos) (v 3) d1e937da-b7d4-437f-84f2-22ce0a475016
  1712. [17136.054] MapLabels: *ENABLED: (Civilization) Mali (Brave New World) (v 46) d34fb363-be02-4c3c-8c1c-0da296456f27
  1713. [17136.054] MapLabels: *ENABLED: (Civilization) The Republic of Poland (v 1) d4319e2d-cb0e-42f0-9b54-8e16d3a02800
  1714. [17136.054] MapLabels: *ENABLED: (Fix) Chop Jungle grants Production (v 2) d4f8acd5-e6ea-4a56-8c89-5884b72b69c0
  1715. [17136.054] MapLabels: *ENABLED: (Fix) Hiawatha Reborn (v 4) d6d6250e-be45-46a4-9dcf-0c40c98fbcb1
  1716. [17136.054] MapLabels: *ENABLED: (Civilization) The Sioux (Brave New World) (v 19) d88a1551-742e-4a97-a72e-ef804faca442
  1717. [17136.054] MapLabels: *ENABLED: (Civilization) Minoa (v 2) dad5dfb5-345a-48cf-99a9-28d3ef468b59
  1718. [17136.054] MapLabels: *ENABLED: (Civilization) The Merchant Republic of Novgorod (v 1) db998dec-e08d-4734-8a94-2659916b6729
  1719. [17136.054] MapLabels: *ENABLED: (Civilization) The Inuit (v.3) (v 2) dcdaabd2-b424-4680-bdc0-d8692a1a9619
  1720. [17136.054] MapLabels: *ENABLED: (Civilization) The County of Flanders (v 1) dd97178d-7b36-4cf8-b4da-5ddcf9b7fab3
  1721. [17136.054] MapLabels: *ENABLED: (Gameplay) Wonder - Petronas Towers (v 2) de1a22c7-b325-44f0-adad-78a666435c4a
  1722. [17136.054] MapLabels: *ENABLED: (Fix) Netherlands UA Extended Mod (v 1) e0d913b1-0eb5-4027-bec2-49b2d79f6f2f
  1723. [17136.054] MapLabels: *ENABLED: (Gameplay) Wonder - London Eye (v 1) e13b9bbe-1fc4-4214-905f-13aa302ba293
  1724. [17136.054] MapLabels: *ENABLED: (Civilization) The Empire of Japan (Tojo) (v 3) e18ad8dc-f353-4f0c-8aab-bfe36a21310a
  1725. [17136.054] MapLabels: *ENABLED: (Gameplay) Amer-Asian Resources (v 4) e1e11af5-96f0-463c-8371-861715e7b50a
  1726. [17136.054] MapLabels: *ENABLED: (Civilization) The Dominion of New Zealand (v 1) e2c1842b-c584-4364-b449-80aa2f93a5aa
  1727. [17136.054] MapLabels: *ENABLED: (Fix) Hakkapeliitta Mod (v 100) e3002c01-2121-4996-9b85-a13557f02fe1
  1728. [17136.054] MapLabels: *ENABLED: (Fix (DLL)) Global - Truly Free Great People (v 1) e33535d4-4736-4dca-ad4f-101bbed425b4
  1729. [17136.054] MapLabels: *ENABLED: (Fix) Berserker Mod (v 100) e47b095c-4a2b-4996-9011-dffa8caac78d
  1730. [17136.054] MapLabels: *ENABLED: (Civilization) Confederate States of America (v 1) e50f4fca-2e61-4d56-84c1-40bfffa26800
  1731. [17136.054] MapLabels: *ENABLED: (Flavor) Map Labels (v 6) e576894a-ed2b-4033-be14-ed1c8ceb81d3
  1732. [17136.054] MapLabels: *ENABLED: (Fix) Alt Warmonger (v 1) e6d491e9-cc8d-4d15-ab05-226881dc1c2a
  1733. [17136.054] MapLabels: *ENABLED: (Civilization) The Soviet Union (Stalin) (v 13) e85d229f-2e34-4ebf-8314-b29876e119a2
  1734. [17136.054] MapLabels: *ENABLED: (Civilization) The Ilkhanate (v 1) e9e15aa4-1b31-46b9-8e0e-03edc5ee6abe
  1735. [17136.054] MapLabels: *ENABLED: (Fix) Krajzen's Buffs Collection (v 1) eb36c204-b8c3-4532-b49f-72f5d8465fdc
  1736. [17136.054] MapLabels: *ENABLED: (Gameplay) Piety and Sovereignty (Piety) (v 5) eea66053-7579-481a-bb8d-2f3959b59974
  1737. [17136.054] MapLabels: *ENABLED: (Civilization) The Empire of Russia (Peter the Great) (v 3) f1189a04-041e-41ef-9aff-5e4f8cea5138
  1738. [17136.054] MapLabels: *ENABLED: (Civilization) India Civilization Pack (v 1) f4e1183c-24ca-4ee6-8415-619cb7c69a12
  1739. [17136.054] MapLabels: *ENABLED: (Civilization) Tiwanaku Civilization (v 1) f53be758-9b1c-4c19-88c9-0a0b92b7c956
  1740. [17136.070] MapLabels: *ENABLED: (Fix) African Forest Elephant Fix (v 100) f80a4680-8faa-4a68-9c29-c59e2ea4135e
  1741. [17136.070] MapLabels: *ENABLED: (Civilization) Canada ft. Lester B. Pearson (v 1) f9507e9b-077f-4718-9389-87f7cb509ae5
  1742. [17136.070] MapLabels: *ENABLED: (Civilization) The Kingdom of Scotland (v 2) fab51d41-7f5b-401c-9df0-73922a12e1d1
  1743. [17136.070] MapLabels: *ENABLED: (Civilization) The Germans (v 2) fabf38f3-2bb1-497e-af87-6dcbeb0bba92
  1744. [17136.070] MapLabels: *ENABLED: (Civilization) Ashanti Civilisation (v 1) fac08026-4318-45b6-8eca-65b4a26e9233
  1745. [17136.070] MapLabels: *ENABLED: (Civilization) Kievan Rus' (Brave New World) (v 60) fb32237f-8e78-42ac-aaff-21af31dc415a
  1746. [17136.070] MapLabels: *ENABLED: (Civilization) The Nri Kingdom (v 1) fbac25ab-1e98-4a4a-ad61-42839229f769
  1747. [17136.070] MapLabels: *ENABLED: (Civilization) Shu Kingdom (v 1) fc683fe0-e0bf-4c1f-9927-c58bd21cfa48
  1748. [17136.070] MapLabels: ****************************************************************
  1749. [17136.070] MapLabels:
  1750. [17136.085] MapLabels: :::MAPLABELS::: ML_LIB_MapLabelFunctions loaded
  1751. [17136.101] MapLabels: :::MAPLABELS::: ML_API_Labels loaded
  1752. [17136.117] MapLabels: :::MAPLABELS::: ML_API_Modes loaded
  1753. [17136.132] MapLabels: :::MAPLABELS::: ML_API_DLG loaded
  1754. [17136.132] MapLabels: :::MAPLABELS::: ML_API_ModUtils loaded
  1755. [17136.195] MapLabels: :::MAPLABELS::: ML_UI_DLG loaded
  1756. [17136.288] MapLabels: :::MAPLABELS::: ML_UI_MainPanel loaded
  1757. [17136.304] MapLabels: :::MAPLABELS::: ML_UI_OptionsPanel loaded
  1758. [17136.319] MapLabels: :::MAPLABELS::: ML_UI_Misc loaded
  1759. [17136.397] MC_Ashanti_Functions: loaded
  1760. [17136.600] MC_Ashanti_UI: loaded
  1761. [17136.600] MC_Ashanti_UI: Ashanti not active, aborting
  1762. [17136.741] BuildingRemoteGreatPeoplePoints: loaded
  1763. [17136.741] BuildingYieldFromGreatWorksInBuilding: loaded
  1764. [17136.772] Burma_CoreFunctions: >>>ML_LIB_PlotIterators loaded
  1765. [17136.772] Burma_CoreFunctions: Loaded
  1766. [17136.850] MC_Chinook_Functions: >>>ML_LIB_PlotIterators loaded
  1767. [17136.850] MC_Chinook_Functions: Loaded
  1768. [17136.850] MC_Chinook_Functions: Chinook not active, aborting
  1769. [17136.881] TourismHandler: loaded
  1770. [17136.943] Gaul_Metalsmith: loaded
  1771. [17136.975] Gaul_Oathsworn: loaded
  1772. [17136.975] Gaul_Oathsworn: >>>ML_LIB_PlotIterators loaded
  1773. [17137.037] Gaul_UA: loaded
  1774. [17137.037] Gaul_UA: >>>ML_LIB_PlotIterators loaded
  1775. [17137.037] Gaul_UA: -------------------------------------------------------------------------------------------------------------------------
  1776. [17137.037] Gaul_UA: Master Metalworkers: Initialising
  1777. [17137.037] Gaul_UA: Gaul not in game, aborting
  1778. [17137.037] Gaul_UA: -------------------------------------------------------------------------------------------------------------------------
  1779. [17137.053] BarbarianAdjacentBonus: loaded
  1780. [17137.053] BarbarianAdjacentBonus: >>>ML_LIB_PlotIterators loaded
  1781. [17137.068] BattleAdmiral: Damn the Torpedoes! The Battle Admiral Lua loaded succesfully
  1782. [17137.084] CholaUA: loaded
  1783. [17137.146] FaithPerPop: loaded
  1784. [17137.177] ImmobileWhileDamaged: loaded
  1785. [17137.240] IndiaUA: loaded
  1786. [17137.271] MauryaUA: loaded
  1787. [17137.271] MughalUA: loaded
  1788. [17137.302] PillarsofAshoka: loaded
  1789. [17137.318] QilaCode: loaded
  1790. [17137.458] KhmerUA: Khmer UA: loaded
  1791. [17137.474] PrasatEffect: loaded
  1792. [17137.536] RoyalTromeakCode: loaded
  1793. [17137.692] CityStatePopupGoldChanges: Kilwa 2
  1794. [17137.755] BonusOnPillaged: Pillaged Tiles Script thing working
  1795. [17137.786] BuildingYieldFromArtifact: loaded
  1796. [17137.786] MexicoScripts: This is the Free Building on Capital Script
  1797. [17137.786] MexicoScripts: This is the Rurales Happiness Script
  1798. [17137.926] MC_LITE_Moors_CoreFunctions: Loaded
  1799. [17137.989] BuildingProvidesAccesstoFreshWater: loaded
  1800. [17138.082] NazcaUA: loaded
  1801. [17138.254] CedarOfLebanon: loaded
  1802. [17138.347] PhoenicianUA: loaded
  1803. [17138.379] PhoenicianUI: loaded
  1804. [17138.722] HawaiiUA: Loaded
  1805. [17139.361] Maori_UA: Loaded
  1806. [17142.856] BoazovázziCode: loaded
  1807. [17143.339] SamiUA: loaded
  1808. [17143.339] SamiUA: >>>ML_LIB_PlotIterators loaded
  1809. [17143.355] SieidiCode: loaded
  1810. [17143.355] SieidiCode: >>>ML_LIB_PlotIterators loaded
  1811. [17143.417] JFD_ScotlandEverything: >>>ML_LIB_PlotIterators loaded
  1812. [17143.480] BuccaneerUA: loaded
  1813. [17143.495] Civilization_StartNearResource: loaded
  1814. [17143.495] Civilization_StartNearResource: >>>ML_LIB_PlotIterators loaded
  1815. [17143.542] CorsairCode: loaded
  1816. [17143.573] Improvement_ProcessResourceTypes: loaded
  1817. [17144.291] ThraceFunctions: >>>ML_LIB_PlotIterators loaded
  1818. [17144.291] ThraceFunctions: Thrace is in this game
  1819. [17144.463] Tibet_UA: loaded
  1820. [17144.478] Tibet_UA: >>>ML_LIB_PlotIterators loaded
  1821. [17144.525] Tibet_HimalayanCalvalry: loaded
  1822. [17144.541] Tibet_HimalayanCalvalry: >>>ML_LIB_PlotIterators loaded
  1823. [17144.619] TibetanChorten: loaded
  1824. [17144.650] TibetanMountainStart: loaded
  1825. [17144.665] TibetanMountainStart: >>>ML_LIB_PlotIterators loaded
  1826. [17144.806] BuildingYieldFromGreatWorksInCity: loaded
  1827. [17144.837] Tuscany_CoreFunctions: Loaded
  1828. [17145.165] OW_PRC_Mao: >>>ML_LIB_PlotIterators loaded
  1829. [17146.428] \Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Romance of the Three Kingdoms - Jin Dynasty (v 1)\CombatGoldenAges: Loaded combat golden ages
  1830. [17146.756] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sikh Empire (v 2)\Lua/GuruOverride.lua:7: attempt to index field 'UNIT_GURU' (a nil value)
  1831. [17146.756] Runtime Error: Error loading C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sikh Empire (v 2)\Lua/GuruOverride.lua.
  1832. [17146.865] \Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\TarcisioCM's Mongolia (Ghenghis Khan) (v 1)\MongolFunctions: >>>ML_LIB_PlotIterators loaded
  1833. [17146.927] Parthian_Lua: >>>ML_LIB_PlotIterators loaded
  1834. [17147.161] Functions: >>>ML_LIB_PlotIterators loaded
  1835. [17147.271] Functions: iberia loaded
  1836. [17147.333] Functions: >>>ML_LIB_PlotIterators loaded
  1837. [17147.395] Functions: >>>ML_LIB_PlotIterators loaded
  1838. [17147.489] Runtime Error: Assets\DLC\Expansion2\UI\InGame\InGame.lua:1262: attempt to index local 'addinFile' (a nil value)
  1839. [17147.489] Runtime Error: Error loading Assets\DLC\Expansion2\UI\InGame\InGame.lua.
  1840. [17147.973] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP
  1841. [17149.267] AdvisorInfoPopup: Closing Advisor Info
  1842. [17149.267] Demographics: Dequeuing demographics
  1843. [17149.267] Demographics: Dequeuing demographics
  1844. [17149.377] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1845. [17149.377] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1846. [17149.392] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1847. [17149.392] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1848. [17149.392] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1849. [17149.392] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1850. [17149.408] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1851. [17149.408] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1852. [17149.408] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1853. [17149.408] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1854. [17149.423] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1855. [17149.423] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1856. [17149.423] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1857. [17149.439] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1858. [17149.439] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1859. [17149.439] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1860. [17149.439] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1861. [17149.455] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1862. [17149.455] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1863. [17149.455] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1864. [17149.470] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1865. [17149.470] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1866. [17149.470] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1867. [17149.486] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1868. [17149.486] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1869. [17149.486] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1870. [17149.486] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1871. [17149.501] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1872. [17149.501] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1873. [17149.501] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1874. [17149.501] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1875. [17149.517] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  1876. [17149.517] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((7, 36), r=1, s=1, d=fwd, w=out, c=no)
  1877. [17149.517] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((8, 36), r=1, s=1, d=fwd, w=out, c=no)
  1878. [17149.517] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((8, 37), r=1, s=1, d=fwd, w=out, c=no)
  1879. [17149.517] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((9, 36), r=1, s=1, d=fwd, w=out, c=no)
  1880. [17149.517] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((9, 37), r=1, s=1, d=fwd, w=out, c=no)
  1881. [17149.813] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((12, 14), r=1, s=1, d=fwd, w=out, c=no)
  1882. [17149.829] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((13, 15), r=1, s=1, d=fwd, w=out, c=no)
  1883. [17149.829] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((13, 16), r=1, s=1, d=fwd, w=out, c=no)
  1884. [17149.891] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((14, 16), r=1, s=1, d=fwd, w=out, c=no)
  1885. [17149.923] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((14, 36), r=1, s=1, d=fwd, w=out, c=no)
  1886. [17149.923] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((15, 17), r=1, s=1, d=fwd, w=out, c=no)
  1887. [17149.923] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((15, 18), r=1, s=1, d=fwd, w=out, c=no)
  1888. [17149.923] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((15, 19), r=1, s=1, d=fwd, w=out, c=no)
  1889. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((16, 17), r=1, s=1, d=fwd, w=out, c=no)
  1890. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((16, 18), r=1, s=1, d=fwd, w=out, c=no)
  1891. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((16, 19), r=1, s=1, d=fwd, w=out, c=no)
  1892. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((16, 22), r=1, s=1, d=fwd, w=out, c=no)
  1893. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((16, 23), r=1, s=1, d=fwd, w=out, c=no)
  1894. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((16, 25), r=1, s=1, d=fwd, w=out, c=no)
  1895. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((16, 35), r=1, s=1, d=fwd, w=out, c=no)
  1896. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((18, 31), r=1, s=1, d=fwd, w=out, c=no)
  1897. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((18, 32), r=1, s=1, d=fwd, w=out, c=no)
  1898. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((18, 33), r=1, s=1, d=fwd, w=out, c=no)
  1899. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((18, 34), r=1, s=1, d=fwd, w=out, c=no)
  1900. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((19, 9), r=1, s=1, d=fwd, w=out, c=no)
  1901. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((20, 7), r=1, s=1, d=fwd, w=out, c=no)
  1902. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((20, 8), r=1, s=1, d=fwd, w=out, c=no)
  1903. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((20, 9), r=1, s=1, d=fwd, w=out, c=no)
  1904. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((20, 10), r=1, s=1, d=fwd, w=out, c=no)
  1905. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((21, 10), r=1, s=1, d=fwd, w=out, c=no)
  1906. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((21, 17), r=1, s=1, d=fwd, w=out, c=no)
  1907. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((22, 11), r=1, s=1, d=fwd, w=out, c=no)
  1908. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((23, 12), r=1, s=1, d=fwd, w=out, c=no)
  1909. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((23, 13), r=1, s=1, d=fwd, w=out, c=no)
  1910. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((24, 14), r=1, s=1, d=fwd, w=out, c=no)
  1911. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((25, 38), r=1, s=1, d=fwd, w=out, c=no)
  1912. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((26, 27), r=1, s=1, d=fwd, w=out, c=no)
  1913. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((26, 29), r=1, s=1, d=fwd, w=out, c=no)
  1914. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((26, 37), r=1, s=1, d=fwd, w=out, c=no)
  1915. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((27, 26), r=1, s=1, d=fwd, w=out, c=no)
  1916. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((27, 31), r=1, s=1, d=fwd, w=out, c=no)
  1917. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((27, 37), r=1, s=1, d=fwd, w=out, c=no)
  1918. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((27, 38), r=1, s=1, d=fwd, w=out, c=no)
  1919. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((28, 37), r=1, s=1, d=fwd, w=out, c=no)
  1920. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((28, 38), r=1, s=1, d=fwd, w=out, c=no)
  1921. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((32, 21), r=1, s=1, d=fwd, w=out, c=no)
  1922. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((33, 23), r=1, s=1, d=fwd, w=out, c=no)
  1923. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((33, 24), r=1, s=1, d=fwd, w=out, c=no)
  1924. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((33, 41), r=1, s=1, d=fwd, w=out, c=no)
  1925. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((33, 42), r=1, s=1, d=fwd, w=out, c=no)
  1926. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((33, 43), r=1, s=1, d=fwd, w=out, c=no)
  1927. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((34, 28), r=1, s=1, d=fwd, w=out, c=no)
  1928. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((34, 31), r=1, s=1, d=fwd, w=out, c=no)
  1929. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((35, 18), r=1, s=1, d=fwd, w=out, c=no)
  1930. [17149.938] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((35, 19), r=1, s=1, d=fwd, w=out, c=no)
  1931. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((43, 38), r=1, s=1, d=fwd, w=out, c=no)
  1932. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((53, 32), r=1, s=1, d=fwd, w=out, c=no)
  1933. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((58, 26), r=1, s=1, d=fwd, w=out, c=no)
  1934. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((58, 27), r=1, s=1, d=fwd, w=out, c=no)
  1935. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((58, 28), r=1, s=1, d=fwd, w=out, c=no)
  1936. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((59, 24), r=1, s=1, d=fwd, w=out, c=no)
  1937. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((59, 25), r=1, s=1, d=fwd, w=out, c=no)
  1938. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((59, 26), r=1, s=1, d=fwd, w=out, c=no)
  1939. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((59, 27), r=1, s=1, d=fwd, w=out, c=no)
  1940. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((59, 28), r=1, s=1, d=fwd, w=out, c=no)
  1941. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((59, 29), r=1, s=1, d=fwd, w=out, c=no)
  1942. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((60, 28), r=1, s=1, d=fwd, w=out, c=no)
  1943. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((60, 29), r=1, s=1, d=fwd, w=out, c=no)
  1944. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((60, 30), r=1, s=1, d=fwd, w=out, c=no)
  1945. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((61, 33), r=1, s=1, d=fwd, w=out, c=no)
  1946. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((61, 38), r=1, s=1, d=fwd, w=out, c=no)
  1947. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((61, 40), r=1, s=1, d=fwd, w=out, c=no)
  1948. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((62, 33), r=1, s=1, d=fwd, w=out, c=no)
  1949. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((62, 34), r=1, s=1, d=fwd, w=out, c=no)
  1950. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((62, 35), r=1, s=1, d=fwd, w=out, c=no)
  1951. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((62, 39), r=1, s=1, d=fwd, w=out, c=no)
  1952. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((62, 40), r=1, s=1, d=fwd, w=out, c=no)
  1953. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((67, 17), r=1, s=1, d=fwd, w=out, c=no)
  1954. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((69, 16), r=1, s=1, d=fwd, w=out, c=no)
  1955. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((69, 17), r=1, s=1, d=fwd, w=out, c=no)
  1956. [17149.954] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((70, 17), r=1, s=1, d=fwd, w=out, c=no)
  1957. [17152.949] EndGameMenu: Target Luxes: 17
  1958. [17152.965] VictoryProgress: Target Luxes: 17
  1959. [17152.965] EconomicVictory: Target Luxes: 17
  1960. [17172.933] EnactDescisionsPopup: Loaded the Zapotec's Decisions
  1961. [17173.151] InfoAddictHooks: INFO:  Changing InfoAddict button visibility to LeaderHead contexts
  1962. [17173.182] Parthian_Lua: PlotAreaSweepIterator((57, 23), r=1, s=1, d=fwd, w=out, c=yes)
  1963. [17173.182] Functions: PlotAreaSweepIterator((57, 23), r=1, s=1, d=fwd, w=out, c=no)
  1964. [17173.198] Parthian_Lua: PlotAreaSweepIterator((58, 22), r=1, s=1, d=fwd, w=out, c=yes)
  1965. [17173.198] Functions: PlotAreaSweepIterator((58, 22), r=1, s=1, d=fwd, w=out, c=no)
  1966. [17173.198] Parthian_Lua: PlotAreaSweepIterator((20, 6), r=1, s=1, d=fwd, w=out, c=yes)
  1967. [17173.198] Functions: PlotAreaSweepIterator((20, 6), r=1, s=1, d=fwd, w=out, c=no)
  1968. [17173.214] Parthian_Lua: PlotAreaSweepIterator((19, 5), r=1, s=1, d=fwd, w=out, c=yes)
  1969. [17173.214] Functions: PlotAreaSweepIterator((19, 5), r=1, s=1, d=fwd, w=out, c=no)
  1970. [17173.229] Parthian_Lua: PlotAreaSweepIterator((66, 26), r=1, s=1, d=fwd, w=out, c=yes)
  1971. [17173.229] Functions: PlotAreaSweepIterator((66, 26), r=1, s=1, d=fwd, w=out, c=no)
  1972. [17173.229] Parthian_Lua: PlotAreaSweepIterator((65, 25), r=1, s=1, d=fwd, w=out, c=yes)
  1973. [17173.229] Functions: PlotAreaSweepIterator((65, 25), r=1, s=1, d=fwd, w=out, c=no)
  1974. [17173.307] MapLabels: >>> InitTable()  
  1975. [17173.323] MapLabels: >>> iNumIcons=1  
  1976. [17173.323] MapLabels: >>> InitMainPanel()  
  1977. [17173.323] MapLabels: >>> Setting Up New Game  
  1978. [17173.323] MapLabels: >>> MLLoad()  
  1979. [17173.354] MapLabels: >>> GetCivCultures()  
  1980. [17173.354] MapLabels: >>> InitOptionsPanel()  
  1981. [17173.370] MapLabels: >>> Init_UI_DLG()  
  1982. [17173.385] MapLabels: ***Map Labels load complete
  1983. [17175.585] MapLabels: >>> OnGenerateDynamicLabelsButtonClicked  
  1984. [17175.585] MapLabels: >>> SaveDynamicOptions()  
  1985. [17175.585] MapLabels: >>> ShowMessage()  
  1986. [17175.585] MapLabels: >>> SortPlotsByType()  
  1987. [17175.600] MapLabels: >>> DividePlotsIntoChunks()  
  1988. [17176.474] MapLabels: >>> ChunksToGetMedianPlots()  
  1989. [17176.474] MapLabels: >>> DividePlotsIntoChunks()  
  1990. [17177.004] MapLabels: >>> ChunksToGetMedianPlots()  
  1991. [17177.004] MapLabels: >>> DividePlotsIntoChunks()  
  1992. [17177.004] MapLabels: >>> ChunksToGetMedianPlots()  
  1993. [17177.004] MapLabels: >>> DividePlotsIntoChunks()  
  1994. [17177.004] MapLabels: >>> ChunksToGetMedianPlots()  
  1995. [17177.004] MapLabels: >>> DividePlotsIntoChunks()  
  1996. [17177.004] MapLabels: >>> ChunksToGetMedianPlots()  
  1997. [17177.004] MapLabels: >>> DividePlotsIntoChunks()  
  1998. [17177.020] MapLabels: >>> ChunksToGetMedianPlots()  
  1999. [17177.020] MapLabels: >>> DividePlotsIntoChunks()  
  2000. [17177.036] MapLabels: >>> ChunksToGetMedianPlots()  
  2001. [17177.036] MapLabels: >>> SelectPlotsForLabeling()  
  2002. [17177.051] MapLabels: >>> GetStartingPlotCultures()  
  2003. [17177.051] MapLabels: >>> AssignLabels()  
  2004. [17177.082] MapLabels: >>> ERROR No valid name found OR feature is disabled, cancelling add label  
  2005. [17177.082] MapLabels: >>> (for NOCULTURE FOREST)  
  2006. [17177.082] MapLabels: >>> ERROR No valid name found OR feature is disabled, cancelling add label  
  2007. [17177.082] MapLabels: >>> (for NOCULTURE FOREST)  
  2008. [17177.082] MapLabels: >>> tLabels created  
  2009. [17177.082] MapLabels: >>> g.Labels updated  
  2010. [17177.082] MapLabels: >>> RedrawLabels()  
  2011. [17177.082] MapLabels: >>> DrawAllLabels()  
  2012. [17177.082] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  2013. [17177.082] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  2014. [17177.098] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  2015. [17177.223] NotificationPanel: Unknown Notification, Adding generic 0
  2016. [17186.505] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2017. [17186.957] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    0   8192    UNIT_SETTLER
  2018. [17186.957] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  0   8192    UNIT_SETTLER
  2019. [17186.957] Gaul_Oathsworn: -1
  2020. [17187.129] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    0   8192    UNIT_SETTLER
  2021. [17187.129] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  0   8192    UNIT_SETTLER
  2022. [17187.129] Gaul_Oathsworn: -1
  2023. [17187.129] JFD_BohemiaFunctions: PlotAreaSweepIterator((13, 19), r=1, s=1, d=fwd, w=out, c=no)
  2024. [17189.999] YieldFromMusic: Swap Trigger
  2025. [17189.999] YieldOthersGW: Swap Trigger
  2026. [17190.015] BuildingYieldFromArtifact: Swap Trigger
  2027. [17191.310] InGame: OnInterfaceModeChanged
  2028. [17191.310] InGame: oldInterfaceMode: 1
  2029. [17191.310] InGame: newInterfaceMode: 3
  2030. [17191.356] YieldFromMusic: Swap Trigger
  2031. [17191.356] YieldOthersGW: Swap Trigger
  2032. [17191.356] BuildingYieldFromArtifact: Swap Trigger
  2033. [17191.871] InGame: OnInterfaceModeChanged
  2034. [17191.871] InGame: oldInterfaceMode: 3
  2035. [17191.871] InGame: newInterfaceMode: 1
  2036. [17191.871] JFD_BohemiaFunctions: PlotAreaSweepIterator((13, 19), r=1, s=1, d=fwd, w=out, c=no)
  2037. [17191.871] Parthian_Lua: PlotAreaSweepIterator((12, 18), r=1, s=1, d=fwd, w=out, c=yes)
  2038. [17191.871] Functions: PlotAreaSweepIterator((12, 18), r=1, s=1, d=fwd, w=out, c=no)
  2039. [17193.182] YieldFromMusic: Swap Trigger
  2040. [17193.182] YieldOthersGW: Swap Trigger
  2041. [17193.182] BuildingYieldFromArtifact: Swap Trigger
  2042. [17195.896] YieldFromMusic: Swap Trigger
  2043. [17195.896] YieldOthersGW: Swap Trigger
  2044. [17195.896] BuildingYieldFromArtifact: Swap Trigger
  2045. [17197.519] TechPopup: stealingTechTargetPlayerID: -1
  2046. [17197.519] TechPopup: iValue: 0
  2047. [17198.704] EndGameMenu: Target Luxes: 18
  2048. [17198.954] VictoryProgress: Target Luxes: 18
  2049. [17198.954] Khosrau: Hello Glory
  2050. [17198.954] Khosrau: Extra Happiness has arrived
  2051. [17199.094] EconomicVictory: Target Luxes: 18
  2052. [17199.094] YieldFromMusic: Turn Trigger
  2053. [17199.094] YieldOthersGW: Turn Trigger
  2054. [17199.094] GoldFromWondersTrait: -1
  2055. [17199.110] BuildingYieldFromArtifact: Turn Trigger
  2056. [17199.110] CultureMain: -------------------------------------
  2057. [17199.110] CultureMain: Saving data table ...
  2058. [17199.110] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2059. [17199.266] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2060. [17199.859] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    1   8192    UNIT_SETTLER
  2061. [17199.859] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  1   8192    UNIT_SETTLER
  2062. [17199.859] Gaul_Oathsworn: -1
  2063. [17199.859] JFD_BohemiaFunctions: PlotAreaSweepIterator((26, 14), r=1, s=1, d=fwd, w=out, c=no)
  2064. [17199.874] Parthian_Lua: PlotAreaSweepIterator((25, 12), r=1, s=1, d=fwd, w=out, c=yes)
  2065. [17199.874] Functions: PlotAreaSweepIterator((25, 12), r=1, s=1, d=fwd, w=out, c=no)
  2066. [17199.874] JFD_BohemiaFunctions: PlotAreaSweepIterator((26, 14), r=1, s=1, d=fwd, w=out, c=no)
  2067. [17199.874] Parthian_Lua: PlotAreaSweepIterator((24, 11), r=1, s=1, d=fwd, w=out, c=yes)
  2068. [17199.874] Functions: PlotAreaSweepIterator((24, 11), r=1, s=1, d=fwd, w=out, c=no)
  2069. [17199.874] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    1   8192    UNIT_SETTLER
  2070. [17199.874] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  1   8192    UNIT_SETTLER
  2071. [17199.874] Gaul_Oathsworn: -1
  2072. [17199.874] JFD_BohemiaFunctions: PlotAreaSweepIterator((26, 14), r=1, s=1, d=fwd, w=out, c=no)
  2073. [17200.342] EndGameMenu: Target Luxes: 18
  2074. [17200.623] VictoryProgress: Target Luxes: 18
  2075. [17200.623] Khosrau: Hello Glory
  2076. [17200.623] Khosrau: Extra Happiness has arrived
  2077. [17200.732] EconomicVictory: Target Luxes: 18
  2078. [17200.732] YieldFromMusic: Turn Trigger
  2079. [17200.732] YieldOthersGW: Turn Trigger
  2080. [17200.732] GoldFromWondersTrait: -1
  2081. [17200.732] BuildingYieldFromArtifact: Turn Trigger
  2082. [17201.278] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2083. [17201.902] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    2   8192    UNIT_SETTLER
  2084. [17201.902] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  2   8192    UNIT_SETTLER
  2085. [17201.902] Gaul_Oathsworn: -1
  2086. [17201.902] JFD_BohemiaFunctions: PlotAreaSweepIterator((28, 41), r=1, s=1, d=fwd, w=out, c=no)
  2087. [17201.902] Parthian_Lua: PlotAreaSweepIterator((27, 40), r=1, s=1, d=fwd, w=out, c=yes)
  2088. [17201.902] Functions: PlotAreaSweepIterator((27, 40), r=1, s=1, d=fwd, w=out, c=no)
  2089. [17201.902] JFD_BohemiaFunctions: PlotAreaSweepIterator((28, 41), r=1, s=1, d=fwd, w=out, c=no)
  2090. [17201.918] Parthian_Lua: PlotAreaSweepIterator((26, 40), r=1, s=1, d=fwd, w=out, c=yes)
  2091. [17201.918] Functions: PlotAreaSweepIterator((26, 40), r=1, s=1, d=fwd, w=out, c=no)
  2092. [17201.918] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    2   8192    UNIT_SETTLER
  2093. [17201.918] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  2   8192    UNIT_SETTLER
  2094. [17201.918] Gaul_Oathsworn: -1
  2095. [17201.918] JFD_BohemiaFunctions: PlotAreaSweepIterator((28, 41), r=1, s=1, d=fwd, w=out, c=no)
  2096. [17202.464] EndGameMenu: Target Luxes: 18
  2097. [17202.667] VictoryProgress: Target Luxes: 18
  2098. [17202.667] Khosrau: Hello Glory
  2099. [17202.667] Khosrau: Extra Happiness has arrived
  2100. [17202.745] EconomicVictory: Target Luxes: 18
  2101. [17202.760] YieldFromMusic: Turn Trigger
  2102. [17202.760] YieldOthersGW: Turn Trigger
  2103. [17202.760] GoldFromWondersTrait: -1
  2104. [17202.760] BuildingYieldFromArtifact: Turn Trigger
  2105. [17203.197] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2106. [17204.757] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    3   8192    UNIT_SETTLER
  2107. [17204.757] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  3   8192    UNIT_SETTLER
  2108. [17204.757] Gaul_Oathsworn: -1
  2109. [17204.773] JFD_BohemiaFunctions: PlotAreaSweepIterator((41, 27), r=1, s=1, d=fwd, w=out, c=no)
  2110. [17204.773] Parthian_Lua: PlotAreaSweepIterator((42, 26), r=1, s=1, d=fwd, w=out, c=yes)
  2111. [17204.773] Functions: PlotAreaSweepIterator((42, 26), r=1, s=1, d=fwd, w=out, c=no)
  2112. [17204.773] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    3   8192    UNIT_SETTLER
  2113. [17204.773] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  3   8192    UNIT_SETTLER
  2114. [17204.773] Gaul_Oathsworn: -1
  2115. [17204.773] JFD_BohemiaFunctions: PlotAreaSweepIterator((41, 27), r=1, s=1, d=fwd, w=out, c=no)
  2116. [17205.007] EndGameMenu: Target Luxes: 18
  2117. [17205.178] VictoryProgress: Target Luxes: 18
  2118. [17205.178] Khosrau: Hello Glory
  2119. [17205.178] Khosrau: Extra Happiness has arrived
  2120. [17205.350] EconomicVictory: Target Luxes: 18
  2121. [17205.350] YieldFromMusic: Turn Trigger
  2122. [17205.350] YieldOthersGW: Turn Trigger
  2123. [17205.350] GoldFromWondersTrait: -1
  2124. [17205.350] BuildingYieldFromArtifact: Turn Trigger
  2125. [17205.724] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2126. [17206.317] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    4   8192    UNIT_SETTLER
  2127. [17206.317] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  4   8192    UNIT_SETTLER
  2128. [17206.317] Gaul_Oathsworn: -1
  2129. [17206.317] JFD_BohemiaFunctions: PlotAreaSweepIterator((9, 38), r=1, s=1, d=fwd, w=out, c=no)
  2130. [17206.317] ThraceFunctions: PlotAreaSweepIterator((7, 39), r=2, s=1, d=fwd, w=out, c=no)
  2131. [17206.317] Parthian_Lua: PlotAreaSweepIterator((7, 39), r=1, s=1, d=fwd, w=out, c=yes)
  2132. [17206.317] Functions: PlotAreaSweepIterator((7, 39), r=1, s=1, d=fwd, w=out, c=no)
  2133. [17206.333] JFD_BohemiaFunctions: PlotAreaSweepIterator((9, 38), r=1, s=1, d=fwd, w=out, c=no)
  2134. [17206.333] ThraceFunctions: PlotAreaSweepIterator((7, 40), r=2, s=1, d=fwd, w=out, c=no)
  2135. [17206.333] Parthian_Lua: PlotAreaSweepIterator((7, 40), r=1, s=1, d=fwd, w=out, c=yes)
  2136. [17206.333] Functions: PlotAreaSweepIterator((7, 40), r=1, s=1, d=fwd, w=out, c=no)
  2137. [17206.333] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    4   8192    UNIT_SETTLER
  2138. [17206.333] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  4   8192    UNIT_SETTLER
  2139. [17206.333] Gaul_Oathsworn: -1
  2140. [17206.333] JFD_BohemiaFunctions: PlotAreaSweepIterator((9, 38), r=1, s=1, d=fwd, w=out, c=no)
  2141. [17206.333] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Map Labels (v 6)\Lua\ML_LIB_PlotIterators.lua:146: attempt to index local 'pPlot' (a nil value)
  2142. [17206.629] EndGameMenu: Target Luxes: 18
  2143. [17206.738] VictoryProgress: Target Luxes: 18
  2144. [17206.738] Khosrau: Hello Glory
  2145. [17206.738] Khosrau: Extra Happiness has arrived
  2146. [17206.894] EconomicVictory: Target Luxes: 18
  2147. [17206.894] YieldFromMusic: Turn Trigger
  2148. [17206.894] YieldOthersGW: Turn Trigger
  2149. [17206.894] GoldFromWondersTrait: -1
  2150. [17206.910] BuildingYieldFromArtifact: Turn Trigger
  2151. [17206.972] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((8, 37), r=1, s=1, d=fwd, w=out, c=no)
  2152. [17206.972] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((9, 37), r=1, s=1, d=fwd, w=out, c=no)
  2153. [17207.284] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2154. [17207.721] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    5   8192    UNIT_SETTLER
  2155. [17207.721] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  5   8192    UNIT_SETTLER
  2156. [17207.721] Gaul_Oathsworn: -1
  2157. [17207.721] JFD_BohemiaFunctions: PlotAreaSweepIterator((70, 20), r=1, s=1, d=fwd, w=out, c=no)
  2158. [17207.721] Parthian_Lua: PlotAreaSweepIterator((69, 18), r=1, s=1, d=fwd, w=out, c=yes)
  2159. [17207.737] Functions: PlotAreaSweepIterator((69, 18), r=1, s=1, d=fwd, w=out, c=no)
  2160. [17207.737] JFD_BohemiaFunctions: PlotAreaSweepIterator((70, 20), r=1, s=1, d=fwd, w=out, c=no)
  2161. [17207.737] Parthian_Lua: PlotAreaSweepIterator((68, 18), r=1, s=1, d=fwd, w=out, c=yes)
  2162. [17207.737] Functions: PlotAreaSweepIterator((68, 18), r=1, s=1, d=fwd, w=out, c=no)
  2163. [17207.737] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    5   8192    UNIT_SETTLER
  2164. [17207.737] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  5   8192    UNIT_SETTLER
  2165. [17207.737] Gaul_Oathsworn: -1
  2166. [17207.737] JFD_BohemiaFunctions: PlotAreaSweepIterator((70, 20), r=1, s=1, d=fwd, w=out, c=no)
  2167. [17207.955] EndGameMenu: Target Luxes: 18
  2168. [17208.220] VictoryProgress: Target Luxes: 18
  2169. [17208.220] Khosrau: Hello Glory
  2170. [17208.220] Khosrau: Extra Happiness has arrived
  2171. [17208.501] EconomicVictory: Target Luxes: 18
  2172. [17208.501] YieldFromMusic: Turn Trigger
  2173. [17208.501] YieldOthersGW: Turn Trigger
  2174. [17208.501] GoldFromWondersTrait: -1
  2175. [17208.501] BuildingYieldFromArtifact: Turn Trigger
  2176. [17208.985] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2177. [17209.562] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    6   8192    UNIT_SETTLER
  2178. [17209.562] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  6   8192    UNIT_SETTLER
  2179. [17209.562] Gaul_Oathsworn: -1
  2180. [17209.562] JFD_BohemiaFunctions: PlotAreaSweepIterator((61, 34), r=1, s=1, d=fwd, w=out, c=no)
  2181. [17209.562] Parthian_Lua: PlotAreaSweepIterator((60, 32), r=1, s=1, d=fwd, w=out, c=yes)
  2182. [17209.562] Functions: PlotAreaSweepIterator((60, 32), r=1, s=1, d=fwd, w=out, c=no)
  2183. [17209.562] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    6   8192    UNIT_SETTLER
  2184. [17209.562] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  6   8192    UNIT_SETTLER
  2185. [17209.562] Gaul_Oathsworn: -1
  2186. [17209.562] JFD_BohemiaFunctions: PlotAreaSweepIterator((61, 34), r=1, s=1, d=fwd, w=out, c=no)
  2187. [17209.843] EndGameMenu: Target Luxes: 18
  2188. [17210.061] VictoryProgress: Target Luxes: 18
  2189. [17210.061] Khosrau: Hello Glory
  2190. [17210.061] Khosrau: Extra Happiness has arrived
  2191. [17210.638] EconomicVictory: Target Luxes: 18
  2192. [17210.638] YieldFromMusic: Turn Trigger
  2193. [17210.638] YieldOthersGW: Turn Trigger
  2194. [17210.638] GoldFromWondersTrait: -1
  2195. [17210.654] BuildingYieldFromArtifact: Turn Trigger
  2196. [17210.747] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((61, 33), r=1, s=1, d=fwd, w=out, c=no)
  2197. [17210.747] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((62, 34), r=1, s=1, d=fwd, w=out, c=no)
  2198. [17210.966] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2199. [17211.652] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    7   8192    UNIT_SETTLER
  2200. [17211.652] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  7   8192    UNIT_SETTLER
  2201. [17211.652] Gaul_Oathsworn: -1
  2202. [17211.652] JFD_BohemiaFunctions: PlotAreaSweepIterator((46, 40), r=1, s=1, d=fwd, w=out, c=no)
  2203. [17211.652] Parthian_Lua: PlotAreaSweepIterator((44, 39), r=1, s=1, d=fwd, w=out, c=yes)
  2204. [17211.652] Functions: PlotAreaSweepIterator((44, 39), r=1, s=1, d=fwd, w=out, c=no)
  2205. [17211.652] JFD_BohemiaFunctions: PlotAreaSweepIterator((46, 40), r=1, s=1, d=fwd, w=out, c=no)
  2206. [17211.668] Parthian_Lua: PlotAreaSweepIterator((44, 38), r=1, s=1, d=fwd, w=out, c=yes)
  2207. [17211.668] Functions: PlotAreaSweepIterator((44, 38), r=1, s=1, d=fwd, w=out, c=no)
  2208. [17211.668] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    7   8192    UNIT_SETTLER
  2209. [17211.668] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  7   8192    UNIT_SETTLER
  2210. [17211.668] Gaul_Oathsworn: -1
  2211. [17211.668] JFD_BohemiaFunctions: PlotAreaSweepIterator((46, 40), r=1, s=1, d=fwd, w=out, c=no)
  2212. [17211.730] EndGameMenu: Target Luxes: 18
  2213. [17211.730] VictoryProgress: Target Luxes: 18
  2214. [17211.730] Khosrau: Hello Glory
  2215. [17211.730] Khosrau: Extra Happiness has arrived
  2216. [17211.730] EconomicVictory: Target Luxes: 18
  2217. [17211.730] YieldFromMusic: Turn Trigger
  2218. [17211.730] YieldOthersGW: Turn Trigger
  2219. [17211.730] GoldFromWondersTrait: -1
  2220. [17211.730] BuildingYieldFromArtifact: Turn Trigger
  2221. [17212.276] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2222. [17212.276] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    22  8192    UNIT_SETTLER
  2223. [17212.276] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  22  8192    UNIT_SETTLER
  2224. [17212.276] Gaul_Oathsworn: -1
  2225. [17212.276] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    22  8192    UNIT_SETTLER
  2226. [17212.276] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  22  8192    UNIT_SETTLER
  2227. [17212.276] Gaul_Oathsworn: -1
  2228. [17212.292] EndGameMenu: Target Luxes: 19
  2229. [17212.292] VictoryProgress: Target Luxes: 19
  2230. [17212.292] Khosrau: Hello Glory
  2231. [17212.292] Khosrau: Extra Happiness has arrived
  2232. [17212.307] EconomicVictory: Target Luxes: 19
  2233. [17212.307] YieldFromMusic: Turn Trigger
  2234. [17212.307] YieldOthersGW: Turn Trigger
  2235. [17212.307] GoldFromWondersTrait: -1
  2236. [17212.307] BuildingYieldFromArtifact: Turn Trigger
  2237. [17212.713] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2238. [17212.713] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    23  8192    UNIT_SETTLER
  2239. [17212.713] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  23  8192    UNIT_SETTLER
  2240. [17212.713] Gaul_Oathsworn: -1
  2241. [17212.713] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    23  8192    UNIT_SETTLER
  2242. [17212.713] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  23  8192    UNIT_SETTLER
  2243. [17212.713] Gaul_Oathsworn: -1
  2244. [17212.729] EndGameMenu: Target Luxes: 19
  2245. [17212.729] VictoryProgress: Target Luxes: 19
  2246. [17212.729] Khosrau: Hello Glory
  2247. [17212.729] Khosrau: Extra Happiness has arrived
  2248. [17212.729] EconomicVictory: Target Luxes: 19
  2249. [17212.729] YieldFromMusic: Turn Trigger
  2250. [17212.729] YieldOthersGW: Turn Trigger
  2251. [17212.729] GoldFromWondersTrait: -1
  2252. [17212.729] BuildingYieldFromArtifact: Turn Trigger
  2253. [17213.009] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2254. [17213.009] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    24  8192    UNIT_SETTLER
  2255. [17213.009] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  24  8192    UNIT_SETTLER
  2256. [17213.009] Gaul_Oathsworn: -1
  2257. [17213.009] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    24  8192    UNIT_SETTLER
  2258. [17213.009] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  24  8192    UNIT_SETTLER
  2259. [17213.009] Gaul_Oathsworn: -1
  2260. [17213.025] EndGameMenu: Target Luxes: 19
  2261. [17213.041] VictoryProgress: Target Luxes: 19
  2262. [17213.041] Khosrau: Hello Glory
  2263. [17213.041] Khosrau: Extra Happiness has arrived
  2264. [17213.041] EconomicVictory: Target Luxes: 19
  2265. [17213.041] YieldFromMusic: Turn Trigger
  2266. [17213.041] YieldOthersGW: Turn Trigger
  2267. [17213.041] GoldFromWondersTrait: -1
  2268. [17213.041] BuildingYieldFromArtifact: Turn Trigger
  2269. [17213.337] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2270. [17213.337] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    25  8192    UNIT_SETTLER
  2271. [17213.337] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  25  8192    UNIT_SETTLER
  2272. [17213.337] Gaul_Oathsworn: -1
  2273. [17213.337] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    25  8192    UNIT_SETTLER
  2274. [17213.337] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  25  8192    UNIT_SETTLER
  2275. [17213.337] Gaul_Oathsworn: -1
  2276. [17213.353] EndGameMenu: Target Luxes: 19
  2277. [17213.353] VictoryProgress: Target Luxes: 19
  2278. [17213.353] Khosrau: Hello Glory
  2279. [17213.353] Khosrau: Extra Happiness has arrived
  2280. [17213.353] EconomicVictory: Target Luxes: 19
  2281. [17213.353] YieldFromMusic: Turn Trigger
  2282. [17213.353] YieldOthersGW: Turn Trigger
  2283. [17213.353] GoldFromWondersTrait: -1
  2284. [17213.368] BuildingYieldFromArtifact: Turn Trigger
  2285. [17213.633] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2286. [17213.633] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    26  8192    UNIT_SETTLER
  2287. [17213.633] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  26  8192    UNIT_SETTLER
  2288. [17213.633] Gaul_Oathsworn: -1
  2289. [17213.633] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    26  8192    UNIT_SETTLER
  2290. [17213.633] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  26  8192    UNIT_SETTLER
  2291. [17213.633] Gaul_Oathsworn: -1
  2292. [17213.649] EndGameMenu: Target Luxes: 19
  2293. [17213.649] VictoryProgress: Target Luxes: 19
  2294. [17213.649] Khosrau: Hello Glory
  2295. [17213.649] Khosrau: Extra Happiness has arrived
  2296. [17213.649] EconomicVictory: Target Luxes: 19
  2297. [17213.649] YieldFromMusic: Turn Trigger
  2298. [17213.649] YieldOthersGW: Turn Trigger
  2299. [17213.649] GoldFromWondersTrait: -1
  2300. [17213.649] BuildingYieldFromArtifact: Turn Trigger
  2301. [17213.930] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2302. [17213.930] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    27  8192    UNIT_SETTLER
  2303. [17213.930] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  27  8192    UNIT_SETTLER
  2304. [17213.930] Gaul_Oathsworn: -1
  2305. [17213.930] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    27  8192    UNIT_SETTLER
  2306. [17213.930] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  27  8192    UNIT_SETTLER
  2307. [17213.930] Gaul_Oathsworn: -1
  2308. [17213.945] EndGameMenu: Target Luxes: 19
  2309. [17213.945] VictoryProgress: Target Luxes: 19
  2310. [17213.945] Khosrau: Hello Glory
  2311. [17213.945] Khosrau: Extra Happiness has arrived
  2312. [17213.945] EconomicVictory: Target Luxes: 19
  2313. [17213.961] YieldFromMusic: Turn Trigger
  2314. [17213.961] YieldOthersGW: Turn Trigger
  2315. [17213.961] GoldFromWondersTrait: -1
  2316. [17213.961] BuildingYieldFromArtifact: Turn Trigger
  2317. [17214.226] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2318. [17214.226] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    28  8192    UNIT_SETTLER
  2319. [17214.226] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  28  8192    UNIT_SETTLER
  2320. [17214.226] Gaul_Oathsworn: -1
  2321. [17214.257] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    28  8192    UNIT_SETTLER
  2322. [17214.257] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  28  8192    UNIT_SETTLER
  2323. [17214.257] Gaul_Oathsworn: -1
  2324. [17214.273] EndGameMenu: Target Luxes: 19
  2325. [17214.273] VictoryProgress: Target Luxes: 19
  2326. [17214.273] Khosrau: Hello Glory
  2327. [17214.273] Khosrau: Extra Happiness has arrived
  2328. [17214.273] EconomicVictory: Target Luxes: 19
  2329. [17214.289] YieldFromMusic: Turn Trigger
  2330. [17214.289] YieldOthersGW: Turn Trigger
  2331. [17214.289] GoldFromWondersTrait: -1
  2332. [17214.289] BuildingYieldFromArtifact: Turn Trigger
  2333. [17214.632] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2334. [17214.632] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    29  8192    UNIT_SETTLER
  2335. [17214.632] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  29  8192    UNIT_SETTLER
  2336. [17214.632] Gaul_Oathsworn: -1
  2337. [17214.632] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    29  8192    UNIT_SETTLER
  2338. [17214.632] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  29  8192    UNIT_SETTLER
  2339. [17214.632] Gaul_Oathsworn: -1
  2340. [17214.647] EndGameMenu: Target Luxes: 20
  2341. [17214.647] VictoryProgress: Target Luxes: 20
  2342. [17214.663] Khosrau: Hello Glory
  2343. [17214.663] Khosrau: Extra Happiness has arrived
  2344. [17214.663] EconomicVictory: Target Luxes: 20
  2345. [17214.663] YieldFromMusic: Turn Trigger
  2346. [17214.663] YieldOthersGW: Turn Trigger
  2347. [17214.663] GoldFromWondersTrait: -1
  2348. [17214.663] BuildingYieldFromArtifact: Turn Trigger
  2349. [17214.975] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2350. [17214.975] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    30  8192    UNIT_SETTLER
  2351. [17214.975] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  30  8192    UNIT_SETTLER
  2352. [17214.975] Gaul_Oathsworn: -1
  2353. [17214.975] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    30  8192    UNIT_SETTLER
  2354. [17214.975] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  30  8192    UNIT_SETTLER
  2355. [17214.975] Gaul_Oathsworn: -1
  2356. [17214.991] EndGameMenu: Target Luxes: 20
  2357. [17214.991] VictoryProgress: Target Luxes: 20
  2358. [17214.991] Khosrau: Hello Glory
  2359. [17214.991] Khosrau: Extra Happiness has arrived
  2360. [17214.991] EconomicVictory: Target Luxes: 20
  2361. [17214.991] YieldFromMusic: Turn Trigger
  2362. [17214.991] YieldOthersGW: Turn Trigger
  2363. [17214.991] GoldFromWondersTrait: -1
  2364. [17214.991] BuildingYieldFromArtifact: Turn Trigger
  2365. [17215.287] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2366. [17215.287] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    31  8192    UNIT_SETTLER
  2367. [17215.287] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  31  8192    UNIT_SETTLER
  2368. [17215.287] Gaul_Oathsworn: -1
  2369. [17215.287] Parthian_Lua: PlotAreaSweepIterator((19, 6), r=1, s=1, d=fwd, w=out, c=yes)
  2370. [17215.287] Functions: PlotAreaSweepIterator((19, 6), r=1, s=1, d=fwd, w=out, c=no)
  2371. [17215.303] Parthian_Lua: PlotAreaSweepIterator((19, 7), r=1, s=1, d=fwd, w=out, c=yes)
  2372. [17215.303] Functions: PlotAreaSweepIterator((19, 7), r=1, s=1, d=fwd, w=out, c=no)
  2373. [17215.303] Parthian_Lua: PlotAreaSweepIterator((19, 8), r=1, s=1, d=fwd, w=out, c=yes)
  2374. [17215.303] Functions: PlotAreaSweepIterator((19, 8), r=1, s=1, d=fwd, w=out, c=no)
  2375. [17215.303] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    31  8192    UNIT_SETTLER
  2376. [17215.303] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  31  8192    UNIT_SETTLER
  2377. [17215.303] Gaul_Oathsworn: -1
  2378. [17215.318] EndGameMenu: Target Luxes: 20
  2379. [17215.318] VictoryProgress: Target Luxes: 20
  2380. [17215.318] Khosrau: Hello Glory
  2381. [17215.318] Khosrau: Extra Happiness has arrived
  2382. [17215.318] EconomicVictory: Target Luxes: 20
  2383. [17215.334] YieldFromMusic: Turn Trigger
  2384. [17215.334] YieldOthersGW: Turn Trigger
  2385. [17215.334] GoldFromWondersTrait: -1
  2386. [17215.334] BuildingYieldFromArtifact: Turn Trigger
  2387. [17215.365] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((20, 7), r=1, s=1, d=fwd, w=out, c=no)
  2388. [17215.552] InfoAddictHistoricalData: INFO:  No data for DrawGraph(score): 0s
  2389. [17215.895] InfoAddictCivRelations: INFO:  Total time to build political view: 0.018s
  2390. [17216.551] InfoAddictHistoricalData: INFO:  No data for DrawGraph(score): 0.001s
  2391. [17216.909] InfoAddictCivRelations: INFO:  Total time to build political view: 0.02s
  2392. [17217.315] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2393. [17217.315] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    32  8192    UNIT_SETTLER
  2394. [17217.315] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  32  8192    UNIT_SETTLER
  2395. [17217.331] Gaul_Oathsworn: -1
  2396. [17217.331] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    32  8192    UNIT_SETTLER
  2397. [17217.331] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  32  8192    UNIT_SETTLER
  2398. [17217.331] Gaul_Oathsworn: -1
  2399. [17217.346] EndGameMenu: Target Luxes: 20
  2400. [17217.346] VictoryProgress: Target Luxes: 20
  2401. [17217.346] Khosrau: Hello Glory
  2402. [17217.346] Khosrau: Extra Happiness has arrived
  2403. [17217.346] EconomicVictory: Target Luxes: 20
  2404. [17217.346] YieldFromMusic: Turn Trigger
  2405. [17217.346] YieldOthersGW: Turn Trigger
  2406. [17217.346] GoldFromWondersTrait: -1
  2407. [17217.346] BuildingYieldFromArtifact: Turn Trigger
  2408. [17217.658] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2409. [17217.658] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    33  8192    UNIT_SETTLER
  2410. [17217.658] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  33  8192    UNIT_SETTLER
  2411. [17217.658] Gaul_Oathsworn: -1
  2412. [17217.658] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    33  8192    UNIT_SETTLER
  2413. [17217.658] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  33  8192    UNIT_SETTLER
  2414. [17217.658] Gaul_Oathsworn: -1
  2415. [17217.674] EndGameMenu: Target Luxes: 20
  2416. [17217.674] VictoryProgress: Target Luxes: 20
  2417. [17217.674] Khosrau: Hello Glory
  2418. [17217.674] Khosrau: Extra Happiness has arrived
  2419. [17217.689] EconomicVictory: Target Luxes: 20
  2420. [17217.689] YieldFromMusic: Turn Trigger
  2421. [17217.689] YieldOthersGW: Turn Trigger
  2422. [17217.689] GoldFromWondersTrait: -1
  2423. [17217.689] BuildingYieldFromArtifact: Turn Trigger
  2424. [17217.955] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2425. [17217.955] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    34  8192    UNIT_SETTLER
  2426. [17217.955] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  34  8192    UNIT_SETTLER
  2427. [17217.955] Gaul_Oathsworn: -1
  2428. [17217.955] Parthian_Lua: PlotAreaSweepIterator((66, 25), r=1, s=1, d=fwd, w=out, c=yes)
  2429. [17217.955] Functions: PlotAreaSweepIterator((66, 25), r=1, s=1, d=fwd, w=out, c=no)
  2430. [17217.955] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    34  8192    UNIT_SETTLER
  2431. [17217.955] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  34  8192    UNIT_SETTLER
  2432. [17217.955] Gaul_Oathsworn: -1
  2433. [17217.970] EndGameMenu: Target Luxes: 20
  2434. [17217.970] VictoryProgress: Target Luxes: 20
  2435. [17217.970] Khosrau: Hello Glory
  2436. [17217.970] Khosrau: Extra Happiness has arrived
  2437. [17217.970] EconomicVictory: Target Luxes: 20
  2438. [17217.986] YieldFromMusic: Turn Trigger
  2439. [17217.986] YieldOthersGW: Turn Trigger
  2440. [17217.986] GoldFromWondersTrait: -1
  2441. [17217.986] BuildingYieldFromArtifact: Turn Trigger
  2442. [17218.267] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2443. [17218.267] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    35  8192    UNIT_SETTLER
  2444. [17218.267] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  35  8192    UNIT_SETTLER
  2445. [17218.267] Gaul_Oathsworn: -1
  2446. [17218.267] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    35  8192    UNIT_SETTLER
  2447. [17218.267] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  35  8192    UNIT_SETTLER
  2448. [17218.267] Gaul_Oathsworn: -1
  2449. [17218.282] EndGameMenu: Target Luxes: 20
  2450. [17218.282] VictoryProgress: Target Luxes: 20
  2451. [17218.282] Khosrau: Hello Glory
  2452. [17218.282] Khosrau: Extra Happiness has arrived
  2453. [17218.282] EconomicVictory: Target Luxes: 20
  2454. [17218.298] YieldFromMusic: Turn Trigger
  2455. [17218.298] YieldOthersGW: Turn Trigger
  2456. [17218.298] GoldFromWondersTrait: -1
  2457. [17218.298] BuildingYieldFromArtifact: Turn Trigger
  2458. [17218.532] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2459. [17218.532] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    36  8192    UNIT_SETTLER
  2460. [17218.532] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  36  8192    UNIT_SETTLER
  2461. [17218.532] Gaul_Oathsworn: -1
  2462. [17218.532] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    36  8192    UNIT_SETTLER
  2463. [17218.532] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  36  8192    UNIT_SETTLER
  2464. [17218.532] Gaul_Oathsworn: -1
  2465. [17218.547] EndGameMenu: Target Luxes: 20
  2466. [17218.547] VictoryProgress: Target Luxes: 20
  2467. [17218.547] Khosrau: Hello Glory
  2468. [17218.547] Khosrau: Extra Happiness has arrived
  2469. [17218.547] EconomicVictory: Target Luxes: 20
  2470. [17218.563] YieldFromMusic: Turn Trigger
  2471. [17218.563] YieldOthersGW: Turn Trigger
  2472. [17218.563] GoldFromWondersTrait: -1
  2473. [17218.563] BuildingYieldFromArtifact: Turn Trigger
  2474. [17218.813] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2475. [17218.813] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    37  8192    UNIT_SETTLER
  2476. [17218.813] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  37  8192    UNIT_SETTLER
  2477. [17218.813] Gaul_Oathsworn: -1
  2478. [17218.813] HolyOfferings: CanSaveUnit Listener test; iPlayer, iUnit, unitType =    37  8192    UNIT_SETTLER
  2479. [17218.813] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType =  37  8192    UNIT_SETTLER
  2480. [17218.813] Gaul_Oathsworn: -1
  2481. [17218.922] EndGameMenu: Target Luxes: 20
  2482. [17219.109] VictoryProgress: Target Luxes: 20
  2483. [17219.109] CultureMain: -------------------------------------
  2484. [17219.109] CultureMain: Saving data table ...
  2485. [17219.109] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2486. [17219.109] Khosrau: Hello Glory
  2487. [17219.109] Khosrau: Extra Happiness has arrived
  2488. [17219.327] EconomicVictory: Target Luxes: 20
  2489. [17219.359] YieldFromMusic: Turn Trigger
  2490. [17219.359] YieldOthersGW: Turn Trigger
  2491. [17219.359] GoldFromWondersTrait: -1
  2492. [17219.359] BuildingYieldFromArtifact: Turn Trigger
  2493. [17219.405] Tibet_HimalayanCalvalry: PlotAreaSweepIterator((35, 18), r=1, s=1, d=fwd, w=out, c=no)
  2494. [17219.795] ReligionOverview: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  2495. [17220.388] EnactDescisionsPopup: TableSave time: 0.20000000000005, inserts: 0, deletes: 0, updates: 9, unchanged: 14, checksum: 437
  2496. [17220.638] EnactDescisionsPopup: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  2497. [17220.825] EnactDescisionsPopup: TableSave time: 0.00099999999997635, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  2498. [17221.106] RandomEventsPopup: TableSave time: 0.13700000000017, inserts: 0, deletes: 0, updates: 9, unchanged: 14, checksum: 437
  2499. [17221.277] RandomEventsPopup: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  2500. [17221.605] JFD_PietyInstitutionMandate_Functions: TableSave time: 0.22399999999993, inserts: 0, deletes: 0, updates: 9, unchanged: 14, checksum: 437
  2501. [17221.870] JFD_PietyInstitutionPatriarchy_Functions: TableSave time: 0.13300000000004, inserts: 0, deletes: 0, updates: 9, unchanged: 14, checksum: 437
  2502. [17222.104] JFD_Piety_ChooseStateReligionPopup: TableSave time: 0.075000000000045, inserts: 0, deletes: 0, updates: 9, unchanged: 14, checksum: 437
  2503. [17222.541] JFD_Piety_Functions: TableSave time: 0.29300000000012, inserts: 0, deletes: 0, updates: 9, unchanged: 14, checksum: 437
  2504. [17222.853] JFD_Piety_InstitutionPopup: TableSave time: 0.10400000000004, inserts: 0, deletes: 0, updates: 9, unchanged: 14, checksum: 437
  2505. [17223.134] JFD_TopPanelUpdated: TableSave time: 0.13099999999986, inserts: 0, deletes: 0, updates: 9, unchanged: 14, checksum: 437
  2506. [17223.446] JFD_SwedenKarlXII_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 1, checksum: 19
  2507. [17224.179] JFD_KhazariaFunctions: TableSave time: 0.36599999999999, inserts: 0, deletes: 0, updates: 9, unchanged: 14, checksum: 437
  2508. [17224.725] JFD_EnglandHenryVIIIFunctions: TableSave time: 0.34500000000003, inserts: 0, deletes: 0, updates: 9, unchanged: 14, checksum: 437
  2509. [17224.834] JFD_HungaryFunctions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  2510. [17225.006] JFD_HungaryFunctions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 23, checksum: 437
  2511. [17225.006] MapLabels: Creating SavedGameDB tables for new game: MLed1c8ceb81d3_Data and MLed1c8ceb81d3_Info
  2512. [17226.488] MapLabels: TableSave time: 0.97399999999993, inserts: 563, deletes: 0, updates: 0, unchanged: 0, checksum: 32626
  2513. [17226.488] MapLabels: >>> MLSave()  
  2514. [17254.989] Parthian_Lua: PlotAreaSweepIterator((13, 13), r=1, s=1, d=fwd, w=out, c=yes)
  2515. [17254.989] Functions: PlotAreaSweepIterator((13, 13), r=1, s=1, d=fwd, w=out, c=no)
  2516. [17255.005] Parthian_Lua: PlotAreaSweepIterator((16, 36), r=1, s=1, d=fwd, w=out, c=yes)
  2517. [17255.005] Functions: PlotAreaSweepIterator((16, 36), r=1, s=1, d=fwd, w=out, c=no)
  2518. [17255.020] Parthian_Lua: PlotAreaSweepIterator((18, 28), r=1, s=1, d=fwd, w=out, c=yes)
  2519. [17255.020] Functions: PlotAreaSweepIterator((18, 28), r=1, s=1, d=fwd, w=out, c=no)
  2520. [17255.020] Parthian_Lua: PlotAreaSweepIterator((33, 13), r=1, s=1, d=fwd, w=out, c=yes)
  2521. [17255.020] Functions: PlotAreaSweepIterator((33, 13), r=1, s=1, d=fwd, w=out, c=no)
  2522. [17255.036] Parthian_Lua: PlotAreaSweepIterator((35, 39), r=1, s=1, d=fwd, w=out, c=yes)
  2523. [17255.036] Functions: PlotAreaSweepIterator((35, 39), r=1, s=1, d=fwd, w=out, c=no)
  2524. [17255.052] Parthian_Lua: PlotAreaSweepIterator((60, 27), r=1, s=1, d=fwd, w=out, c=yes)
  2525. [17255.052] Functions: PlotAreaSweepIterator((60, 27), r=1, s=1, d=fwd, w=out, c=no)
  2526. [17255.067] Parthian_Lua: PlotAreaSweepIterator((56, 36), r=1, s=1, d=fwd, w=out, c=yes)
  2527. [17255.067] Functions: PlotAreaSweepIterator((56, 36), r=1, s=1, d=fwd, w=out, c=no)
  2528. [17255.067] Parthian_Lua: PlotAreaSweepIterator((37, 24), r=1, s=1, d=fwd, w=out, c=yes)
  2529. [17255.067] Functions: PlotAreaSweepIterator((37, 24), r=1, s=1, d=fwd, w=out, c=no)
  2530. [17255.083] Parthian_Lua: PlotAreaSweepIterator((25, 26), r=1, s=1, d=fwd, w=out, c=yes)
  2531. [17255.083] Functions: PlotAreaSweepIterator((25, 26), r=1, s=1, d=fwd, w=out, c=no)
  2532. [17255.208] EndGameMenu: Target Luxes: 20
  2533. [17255.379] VictoryProgress: Target Luxes: 20
  2534. [17255.379] John II Functions: PlotAreaSweepIterator((13, 19), r=1, s=1, d=fwd, w=out, c=yes)
  2535. [17255.379] Khosrau: Hello Glory
  2536. [17255.379] Khosrau: Extra Happiness has arrived
  2537. [17255.676] EconomicVictory: Target Luxes: 20
  2538. [17255.676] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Greater Europe's The Kalmar Union (v 1)\Lua/KalmarUnionFunctions.lua:11: attempt to index a nil value
  2539. [17255.691] YieldFromMusic: Turn Trigger
  2540. [17255.691] YieldOthersGW: Turn Trigger
  2541. [17255.707] GoldFromWondersTrait: -1
  2542. [17255.707] BuildingYieldFromArtifact: Turn Trigger
  2543. [17255.707] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  2544. [17257.735] InfoAddictDataManager: INFO:  Saving player stats took 1.557s to complete (8 inserts).
  2545. [17257.907] InfoAddictDataManager: INFO:  Updating the historical data table with 0 turns took 0s to complete (0 queries).
  2546. [17258.000] CultureMain: Update culture Map
  2547. [17258.000] CultureMain: ------------------
  2548. [17258.156] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2549. [17258.390] InfoAddictHistoricalData: INFO:  Total time for DrawGraph(score): 0.001s
  2550. [17258.577] InfoAddictCivRelations: INFO:  Total time to build political view: 0.019s
  2551. [17258.640] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  2552. [17258.640] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  2553. [17258.640] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  2554. [17258.655] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  2555. [17258.655] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  2556. [17258.655] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  2557. [17258.671] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  2558. [17258.671] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  2559. [17258.671] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\DJSHenniger's Nepal (BNW)\Lua/Nepal Functions.lua:117: attempt to index a nil value
  2560. [17258.733] TurnProcessing: Hiding TurnProcessing
  2561. [17260.871] CultureMain: -------------------------------------
  2562. [17260.871] CultureMain: Saving data table ...
  2563. [17260.871] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2564. [17260.871] CultureMain: -------------------------------------
  2565. [17260.871] CultureMain: Saving data table ...
  2566. [17260.871] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2567. [17260.902] CultureMain: -------------------------------------
  2568. [17260.902] CultureMain: Saving data table ...
  2569. [17260.902] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2570. [17260.917] CultureMain: -------------------------------------
  2571. [17260.917] CultureMain: Saving data table ...
  2572. [17260.917] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2573. [17260.933] CultureMain: -------------------------------------
  2574. [17260.933] CultureMain: Saving data table ...
  2575. [17260.933] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2576. [17260.949] CultureMain: -------------------------------------
  2577. [17260.949] CultureMain: Saving data table ...
  2578. [17260.949] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2579. [17260.964] CultureMain: -------------------------------------
  2580. [17260.964] CultureMain: Saving data table ...
  2581. [17260.964] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2582. [17260.980] CultureMain: -------------------------------------
  2583. [17260.980] CultureMain: Saving data table ...
  2584. [17260.980] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2585. [17260.995] CultureMain: -------------------------------------
  2586. [17260.995] CultureMain: Saving data table ...
  2587. [17260.995] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2588. [17261.011] CultureMain: -------------------------------------
  2589. [17261.011] CultureMain: Saving data table ...
  2590. [17261.011] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2591. [17261.027] CultureMain: -------------------------------------
  2592. [17261.027] CultureMain: Saving data table ...
  2593. [17261.027] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2594. [17261.042] CultureMain: -------------------------------------
  2595. [17261.042] CultureMain: Saving data table ...
  2596. [17261.042] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2597. [17261.058] CultureMain: -------------------------------------
  2598. [17261.058] CultureMain: Saving data table ...
  2599. [17261.058] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2600. [17261.120] CultureMain: -------------------------------------
  2601. [17261.120] CultureMain: Saving data table ...
  2602. [17261.120] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2603. [17261.136] CultureMain: -------------------------------------
  2604. [17261.136] CultureMain: Saving data table ...
  2605. [17261.136] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2606. [17261.151] CultureMain: -------------------------------------
  2607. [17261.151] CultureMain: Saving data table ...
  2608. [17261.151] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2609. [17261.167] CultureMain: -------------------------------------
  2610. [17261.167] CultureMain: Saving data table ...
  2611. [17261.167] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2612. [17261.183] CultureMain: -------------------------------------
  2613. [17261.183] CultureMain: Saving data table ...
  2614. [17261.183] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2615. [17261.198] CultureMain: -------------------------------------
  2616. [17261.198] CultureMain: Saving data table ...
  2617. [17261.198] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2618. [17261.214] CultureMain: -------------------------------------
  2619. [17261.214] CultureMain: Saving data table ...
  2620. [17261.214] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2621. [17261.229] CultureMain: -------------------------------------
  2622. [17261.229] CultureMain: Saving data table ...
  2623. [17261.229] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2624. [17261.245] CultureMain: -------------------------------------
  2625. [17261.245] CultureMain: Saving data table ...
  2626. [17261.245] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2627. [17261.261] CultureMain: -------------------------------------
  2628. [17261.261] CultureMain: Saving data table ...
  2629. [17261.261] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2630. [17261.276] CultureMain: -------------------------------------
  2631. [17261.276] CultureMain: Saving data table ...
  2632. [17261.276] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2633. [17261.292] CultureMain: -------------------------------------
  2634. [17261.292] CultureMain: Saving data table ...
  2635. [17261.292] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2636. [17261.307] CultureMain: -------------------------------------
  2637. [17261.307] CultureMain: Saving data table ...
  2638. [17261.307] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2639. [17261.323] CultureMain: -------------------------------------
  2640. [17261.323] CultureMain: Saving data table ...
  2641. [17261.323] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2642. [17261.339] CultureMain: -------------------------------------
  2643. [17261.339] CultureMain: Saving data table ...
  2644. [17261.339] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2645. [17261.370] CultureMain: -------------------------------------
  2646. [17261.370] CultureMain: Saving data table ...
  2647. [17261.370] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2648. [17261.385] CultureMain: -------------------------------------
  2649. [17261.385] CultureMain: Saving data table ...
  2650. [17261.385] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2651. [17261.401] CultureMain: -------------------------------------
  2652. [17261.401] CultureMain: Saving data table ...
  2653. [17261.401] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2654. [17261.417] CultureMain: -------------------------------------
  2655. [17261.417] CultureMain: Saving data table ...
  2656. [17261.417] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2657. [17261.432] CultureMain: -------------------------------------
  2658. [17261.432] CultureMain: Saving data table ...
  2659. [17261.432] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2660. [17261.448] CultureMain: -------------------------------------
  2661. [17261.448] CultureMain: Saving data table ...
  2662. [17261.448] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2663. [17261.463] CultureMain: -------------------------------------
  2664. [17261.463] CultureMain: Saving data table ...
  2665. [17261.463] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2666. [17261.479] CultureMain: -------------------------------------
  2667. [17261.479] CultureMain: Saving data table ...
  2668. [17261.479] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2669. [17261.495] CultureMain: -------------------------------------
  2670. [17261.495] CultureMain: Saving data table ...
  2671. [17261.495] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2672. [17261.526] CultureMain: -------------------------------------
  2673. [17261.526] CultureMain: Saving data table ...
  2674. [17261.526] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2675. [17261.526] CultureMain: -------------------------------------
  2676. [17261.526] CultureMain: Saving data table ...
  2677. [17261.526] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2678. [17261.541] CultureMain: -------------------------------------
  2679. [17261.541] CultureMain: Saving data table ...
  2680. [17261.541] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2681. [17261.557] CultureMain: -------------------------------------
  2682. [17261.557] CultureMain: Saving data table ...
  2683. [17261.557] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2684. [17261.573] CultureMain: -------------------------------------
  2685. [17261.573] CultureMain: Saving data table ...
  2686. [17261.573] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2687. [17261.604] CultureMain: -------------------------------------
  2688. [17261.604] CultureMain: Saving data table ...
  2689. [17261.604] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2690. [17261.619] CultureMain: -------------------------------------
  2691. [17261.619] CultureMain: Saving data table ...
  2692. [17261.619] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2693. [17261.635] CultureMain: -------------------------------------
  2694. [17261.635] CultureMain: Saving data table ...
  2695. [17261.635] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2696. [17261.651] CultureMain: -------------------------------------
  2697. [17261.651] CultureMain: Saving data table ...
  2698. [17261.651] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2699. [17261.666] CultureMain: -------------------------------------
  2700. [17261.666] CultureMain: Saving data table ...
  2701. [17261.666] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2702. [17261.682] CultureMain: -------------------------------------
  2703. [17261.682] CultureMain: Saving data table ...
  2704. [17261.682] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2705. [17261.697] CultureMain: -------------------------------------
  2706. [17261.697] CultureMain: Saving data table ...
  2707. [17261.697] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2708. [17261.713] CultureMain: -------------------------------------
  2709. [17261.713] CultureMain: Saving data table ...
  2710. [17261.713] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2711. [17261.729] CultureMain: -------------------------------------
  2712. [17261.729] CultureMain: Saving data table ...
  2713. [17261.729] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2714. [17261.744] CultureMain: -------------------------------------
  2715. [17261.744] CultureMain: Saving data table ...
  2716. [17261.744] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2717. [17261.760] CultureMain: -------------------------------------
  2718. [17261.760] CultureMain: Saving data table ...
  2719. [17261.760] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2720. [17261.775] CultureMain: -------------------------------------
  2721. [17261.775] CultureMain: Saving data table ...
  2722. [17261.775] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2723. [17261.791] CultureMain: -------------------------------------
  2724. [17261.791] CultureMain: Saving data table ...
  2725. [17261.791] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2726. [17261.807] CultureMain: -------------------------------------
  2727. [17261.807] CultureMain: Saving data table ...
  2728. [17261.807] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2729. [17261.838] CultureMain: -------------------------------------
  2730. [17261.838] CultureMain: Saving data table ...
  2731. [17261.838] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2732. [17261.853] CultureMain: -------------------------------------
  2733. [17261.853] CultureMain: Saving data table ...
  2734. [17261.853] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2735. [17261.869] CultureMain: -------------------------------------
  2736. [17261.869] CultureMain: Saving data table ...
  2737. [17261.869] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2738. [17261.885] CultureMain: -------------------------------------
  2739. [17261.885] CultureMain: Saving data table ...
  2740. [17261.885] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2741. [17261.900] CultureMain: -------------------------------------
  2742. [17261.900] CultureMain: Saving data table ...
  2743. [17261.900] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2744. [17261.916] CultureMain: -------------------------------------
  2745. [17261.916] CultureMain: Saving data table ...
  2746. [17261.916] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2747. [17261.931] CultureMain: -------------------------------------
  2748. [17261.931] CultureMain: Saving data table ...
  2749. [17261.931] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2750. [17261.947] CultureMain: -------------------------------------
  2751. [17261.947] CultureMain: Saving data table ...
  2752. [17261.947] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2753. [17261.963] CultureMain: -------------------------------------
  2754. [17261.963] CultureMain: Saving data table ...
  2755. [17261.963] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2756. [17261.978] CultureMain: -------------------------------------
  2757. [17261.978] CultureMain: Saving data table ...
  2758. [17261.978] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2759. [17261.994] CultureMain: -------------------------------------
  2760. [17261.994] CultureMain: Saving data table ...
  2761. [17261.994] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2762. [17262.009] CultureMain: -------------------------------------
  2763. [17262.009] CultureMain: Saving data table ...
  2764. [17262.009] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2765. [17262.025] CultureMain: -------------------------------------
  2766. [17262.025] CultureMain: Saving data table ...
  2767. [17262.025] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2768. [17262.041] CultureMain: -------------------------------------
  2769. [17262.041] CultureMain: Saving data table ...
  2770. [17262.041] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2771. [17262.072] CultureMain: -------------------------------------
  2772. [17262.072] CultureMain: Saving data table ...
  2773. [17262.072] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2774. [17262.087] CultureMain: -------------------------------------
  2775. [17262.087] CultureMain: Saving data table ...
  2776. [17262.087] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2777. [17262.103] CultureMain: -------------------------------------
  2778. [17262.103] CultureMain: Saving data table ...
  2779. [17262.103] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2780. [17262.119] CultureMain: -------------------------------------
  2781. [17262.119] CultureMain: Saving data table ...
  2782. [17262.119] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2783. [17262.134] CultureMain: -------------------------------------
  2784. [17262.134] CultureMain: Saving data table ...
  2785. [17262.134] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2786. [17262.150] CultureMain: -------------------------------------
  2787. [17262.150] CultureMain: Saving data table ...
  2788. [17262.150] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2789. [17262.165] CultureMain: -------------------------------------
  2790. [17262.165] CultureMain: Saving data table ...
  2791. [17262.165] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2792. [17262.181] CultureMain: -------------------------------------
  2793. [17262.181] CultureMain: Saving data table ...
  2794. [17262.181] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2795. [17262.197] CultureMain: -------------------------------------
  2796. [17262.197] CultureMain: Saving data table ...
  2797. [17262.197] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2798. [17262.212] CultureMain: -------------------------------------
  2799. [17262.212] CultureMain: Saving data table ...
  2800. [17262.212] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2801. [17262.228] CultureMain: -------------------------------------
  2802. [17262.228] CultureMain: Saving data table ...
  2803. [17262.228] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2804. [17262.243] CultureMain: -------------------------------------
  2805. [17262.243] CultureMain: Saving data table ...
  2806. [17262.243] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2807. [17262.259] CultureMain: -------------------------------------
  2808. [17262.259] CultureMain: Saving data table ...
  2809. [17262.259] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2810. [17262.275] CultureMain: -------------------------------------
  2811. [17262.275] CultureMain: Saving data table ...
  2812. [17262.275] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2813. [17262.306] CultureMain: -------------------------------------
  2814. [17262.306] CultureMain: Saving data table ...
  2815. [17262.306] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2816. [17262.321] CultureMain: -------------------------------------
  2817. [17262.321] CultureMain: Saving data table ...
  2818. [17262.321] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2819. [17262.337] CultureMain: -------------------------------------
  2820. [17262.337] CultureMain: Saving data table ...
  2821. [17262.337] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2822. [17262.353] CultureMain: -------------------------------------
  2823. [17262.353] CultureMain: Saving data table ...
  2824. [17262.353] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  2825. [17262.368] CultureMain: -------------------------------------
  2826. [17262.368] CultureMain: Saving data table ...
  2827. [17262.368] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Anishinaabe (v 1)\Civ\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
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