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Nov 23rd, 2014
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  1. glViewport(0,0,w,h);
  2. glMatrixMode(GL_PROJECTION);
  3. glLoadIdentity();
  4. perspectiveToFrustrum(pers[0], pers[1], pers[2], pers[3]);
  5. glFrustum(frus[0], frus[1], frus[2], frus[3], frus[4], frus[5]);
  6. //glFrustum(frus[0], frus[1], frus[2], frus[3], frus[4] + 300, frus[5]);
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