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- glViewport(0,0,w,h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- perspectiveToFrustrum(pers[0], pers[1], pers[2], pers[3]);
- glFrustum(frus[0], frus[1], frus[2], frus[3], frus[4], frus[5]);
- //glFrustum(frus[0], frus[1], frus[2], frus[3], frus[4] + 300, frus[5]);
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