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Apr 17th, 2014
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  1. respawn = "BASE";
  2. respawndelay = 5;
  3. onLoadMission= "DayZ Epoch Chernarus";
  4. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[]={0,2};
  9. enableItemsDropping = 0;
  10. #include "R3F_ARTY_AND_LOG\desc_include.h"
  11. #include "addons\SARGE\SAR_define.hpp"
  12. #include "custom\points.hpp"
  13.  
  14. briefing = 0;
  15. debriefing = 0;
  16.  
  17. onPauseScript = "";
  18. loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
  19.  
  20. class Header
  21. {
  22. gameType = COOP; //DM, Team, Coop, ...
  23. minPlayers = 1; //min # of players the mission supports
  24. maxPlayers = 100; //Max # of players the mission supports
  25. };
  26.  
  27. aiKills = 1;
  28. diagRadio = 1;
  29. diagHit = 1;
  30.  
  31. class RscText
  32. {
  33. type = 0;
  34. idc = -1;
  35. x = 0;
  36. y = 0;
  37. h = 0.037;
  38. w = 0.3;
  39. style = 0x100;
  40. font = Zeppelin32;
  41. SizeEx = 0.03921;
  42. colorText[] = {1,1,1,1};
  43. colorBackground[] = {0, 0, 0, 0};
  44. linespacing = 1;
  45. };
  46. class RscPicture
  47. {
  48. access=0;
  49. type=0;
  50. idc=-1;
  51. style=48;
  52. colorBackground[]={0,0,0,0};
  53. colorText[]={1,1,1,1};
  54. font="TahomaB";
  55. sizeEx=0;
  56. lineSpacing=0;
  57. text="";
  58. };
  59. class CfgSounds
  60. {
  61. sounds[] = {siren};
  62. class siren
  63. {
  64. name = "siren";
  65. sound[] = {Scripts\sirens\siren.ogg,0.5,1};
  66. titles[] = {};
  67. };
  68. };
  69. class RscLoadingText : RscText
  70. {
  71. style = 2;
  72. x = 0.323532;
  73. y = 0.666672;
  74. w = 0.352944;
  75. h = 0.039216;
  76. sizeEx = 0.03921;
  77. colorText[] = {0.543,0.5742,0.4102,1.0};
  78. };
  79. class RscProgress
  80. {
  81. x = 0.344;
  82. y = 0.619;
  83. w = 0.313726;
  84. h = 0.0261438;
  85. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  86. colorFrame[] = {0,0,0,0};
  87. colorBar[] = {1,1,1,1};
  88. };
  89. class RscProgressNotFreeze
  90. {
  91. idc = -1;
  92. type = 45;
  93. style = 0;
  94. x = 0.022059;
  95. y = 0.911772;
  96. w = 0.029412;
  97. h = 0.039216;
  98. texture = "#(argb,8,8,3)color(0,0,0,0)";
  99. };
  100. //
  101. // the loading screen itself
  102. //
  103. class DayZ_loadingScreen
  104. {
  105. idd = -1;
  106. duration = 10e10;
  107. fadein = 0;
  108. fadeout = 0;
  109. name = "loading screen";
  110. class controlsBackground
  111. {
  112. class blackBG : RscText
  113. {
  114. x = safezoneX;
  115. y = safezoneY;
  116. w = safezoneW;
  117. h = safezoneH;
  118. text = "";
  119. colorText[] = {0,0,0,0};
  120. colorBackground[] = {0,0,0,1};
  121. };
  122. /*
  123. class nicePic : RscPicture
  124. {
  125. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  126. x = safezoneX + safezoneW/2 - 0.25;
  127. y = safezoneY + safezoneH/2 - 0.2;
  128. w = 0.5;
  129. h = 0.4;
  130. text = "img\nicePic.paa";
  131. };
  132. */
  133. };
  134. class controls
  135. {
  136. class Title1 : RscLoadingText
  137. {
  138. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  139. };
  140. class CA_Progress : RscProgress // progress bar, has to have idc 104
  141. {
  142. idc = 104;
  143. type = 8; // CT_PROGRESS
  144. style = 0; // ST_SINGLE
  145. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  146. };
  147. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  148. {
  149. idc = 103;
  150. };
  151. class Name2: RscText // the text on the top-left
  152. {
  153. idc = 101;
  154. x = 0.05;
  155. y = 0.029412;
  156. w = 0.9;
  157. h = 0.04902;
  158. text = "";
  159. sizeEx = 0.05;
  160. colorText[] = {0.543,0.5742,0.4102,1.0};
  161. };
  162. };
  163. };
  164. // Epoch Admin Tools
  165. #include "admintools\dialog.hpp"
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