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- Jun the Alolan Marowak
- Level 13
- AS1: Cursed Body + Rock Head
- QS1: Strong +7, Subtle +2, Intense +4
- Movement: 6
- Darkvision, Glow, Wielder, Naturewalk (Cave, Mountain)
- Skill Trait: Dancer
- Role: Defender (The user gains +4 DR against damaging attacks that hit them with a natural Accuracy Roll of 7 or less. The user can also use the Intercept Maneuver as a Move Action.)
- Build: Tank
- HP: 90/90 (Base: 42, Level: 48)
- ATK: 19 (Base: 8, Level: 11)
- DEF: 24 (Base: 11, Level: 13)
- SATK: 5 (Base: 5)
- SDEF: 25 (Base: 8, Level: 17)
- SPD: 3 (Base: 1, Level: 2)
- Status: Normal
- Accuracy: +2 (Level: 2)
- Accessory: Thick Club: When held by a Cubone or Marowak that’s level 6 or higher, this rare, dense bone grants a +5 bonus to all damage rolls. Thick Clubs count as a natural wielded item for Cubone and Marowak.
- Abilities
- Cursed Body
- Scene – Free Action
- Trigger: The user is hit by a Damaging Move.
- Effect: The Move becomes Disabled.
- Rock Head
- Static
- Effect: The user ignores the Recoil keyword when attacking.
- If the user moves at least 4 meters in a straight line towards
- a foe before attacking that foe with a physical attack, they
- may add +1 DB to the Damage Roll against that foe.
- Wily
- Effect: The user's Status Class Moves may target an additional target within range. This does not apply to area-of-effect moves.
- Moves:
- Shadow Bone - EOT - Physical Ghost - AC2 - DB4 (STAB) - Melee, 1 target - Shadow Bone may be performed as a full action; if it is, it gains +1DB and causes the next damaging attack to hit the target this Scene to deal +10 more damage.
- Flare Blitz - Fire Physical - Scene x2 - DB7 (STAB) - AC2 - Melee, 1 Target, Smite - You may Push the target up to 2 squares. Burns on 19+
- Swords Dance - AW - Normal Status - Target: Self - Buff
- Effect: The user gains the Swords Dance buff. While under the effects of Swords Dance, the user gains a +5 Bonus to Physical Damage Rolls, and +2 Evasion against ranged attacks. The user may expend Swords Dance when a foe within reach misses them with an attack to immediately make an At-Will physical attack against that foe as a free action.
- Reaper - Ghost Physical - Scene x2 - DB6 (STAB) - AC3 - Melee, 1 Target or Pass - Smite. For each target fainted by Reaper, the user gains a +1d6 bonus to damage rolls on their following turn.
- Chilling Gaze - Ghost Status - Scene x2 - AC 2 - 4 sq, 1 Target, Reliable, Critical Sum - The target loses 3 Ticks of Hit Points.
- Shu the Primarina
- Level 13
- AS1: Liquid Voice + Drown Out
- QS1: Quick +3, Charming +8, Intense +4
- Movement: 6
- Fountain
- Skill Trait: Tumbler
- Role: Ranged Blaster (The user can spend a Movement Action to gain a +1 Bonus on Accuracy, Critical Hit Range, and Effect range on their next Ranged Attack this turn.)
- Build: Balanced
- HP: 94/94 (Base: 46, Level: 48)
- ATK: 7 (Base: 7)
- DEF: 18 (Base: 7, Level: 11)
- SATK: 29 (Base: 13, Level: 16)
- SDEF: 23 (Base: 12, Level: 11)
- SPD: 4 (Base: 2, Level: 2)
- Status: Normal
- Accuracy: +2 (Level: 2)
- Accuracy w/ Sonic: +3 (Level: 2, Held Item: 1)
- Accessory: Microphone: The user gains a +1 Bonus to Accuracy with Moves with the Sonic keyword, and may use them as Cone 2 Moves instead of their usual range.
- Abilities
- Liquid Voice
- At-Will – Free Action
- Trigger: The user uses a Move with the Sonic keyword
- Effect: The triggering move loses the Sonic keyword, but gains the Friendly keyword and becomes Water Typed. If the Move was a Status Class Move, you may treat it as a Special Move with DB1.
- Drown Out
- Scene x2 – Free Action
- Trigger: A foe uses a Move with the Sonic keyword
- Effect: The triggering Move fails and has no effect.
- Wily
- Effect: The user's Status Class Moves may target an additional target within range. This does not apply to area-of-effect moves.
- Moves:
- Oceanic Operetta - Water Special - Scene x1 - DB8 (STAB) - AC2 - Ranged 8, Blast 3 - Set-Up, Smite, Sonic
- Set-Up Effect: The user gains five ticks of Temporary Hit Points.
- Resolution Effect: The user attacks with Oceanic Operetta, loses any Temporary Hit Points, and becomes Vulnerable for 1 round.
- Moonblast - Fairy Special - Scene x2 - DB6 (STAB) - AC2 - Ranged 5, Blast 2 - Smite
- Effect: The targets become Confused on 16+.
- Boomburst - Normal Special - Scene x1 - DB8 or DB9 (STAB) - AC2 - Burst 1, Smite, Sonic
- Hyper Voice - Scene x2 - Normal Special - AC 2 - DB 5 or DB6 (STAB) - Close Blast 3, Sonic, Smite - All Legal Targets are pushed back to the squares immediately outside the blast, away from the user.
- Parting Shot (Voice Lessons) - Dark Status - Scene x1 - Minor Action - Range 6, 1 Target, Sonic, Social - Parting Shot can only target Shaken characters the user has hit with a damaging attack this round and cannot miss. The target’s next attack is Resisted one step further, and the user may Switch out or Disengage 3 as a Free Action.
- Lin the Shiftry
- Level 13
- AS1: Intimidate + Omen
- QS2: Insightful +8, Focused +5, Intense +2
- Movement: 6
- Naturewalk (Forest), Darkvision
- Skill Trait: Menace
- Role: Mixed Attacker
- Build: Sweeper
- HP: 96/96 (Base: 48, Level: 48)
- ATK: 33 (Base: 10, Level: 23)
- DEF: 10 (Base: 6, Level: 4)
- SATK: 32 (Base: 9, Level: 23)
- SDEF: 10 (Base: 6, Level: 4)
- SPD: 6 (Base: 3, Level: 3)
- Status: Normal
- Accuracy: +2 (Level: 2)
- Accessory: None
- Abilities
- Blow Away
- Scene x2 - Minor Action
- Trigger: The user uses a Flying-Type Move
- Effect: The user may push all targeted foes targeted by the Triggering Move up to 3 squares, regardless of whether the Move hit, and may clear all Hazards within a Burst 2 of themselves.
- Omen
- Scene - Minor Action
- Target: A foe within 5 meters
- Effect: The target becomes Shaken. As long as the user remains on the field, the target suffers a -2 penalty to all Accuracy Rolls and loses a Tick of Hit Points whenever they miss all targets with an attack. If the target Faints or leaves the battlefield, refresh Omen’s Frequency.
- Wily
- Effect: The user's Status Class Moves may target an additional target within range. This does not apply to area-of-effect moves.
- Moves:
- Leaf Tornado - Grass Versatile - Scene x2 - DB6 (STAB) - AC2 - Range 6, Blast 3 - Smite
- Medium-sized or smaller Targets in the central square of the blast are not hit by this attack. Foes hit by Leaf Tornado have a -2 penalty to Accuracy Rolls until the end of their next turn.
- Devil’s Bargain - Scene x2 - Dark Versatile - AC 2 - DB4 (STAB) - Melee, 1 Target, Smite - The user adds both their Attack and Special Attack to Devil’s Bargain, and the target subtracts their lower Defense. On a hit, the user then loses hit points equal to the lesser of their attack or special attack stat.
- Hurricane - Flying Special - Scene x2 DB 6 - AC 6 - Burst 1, Smite - Confuses on 15+. Never miss in Rain. AC 11 in Drought.
- Battle Rally (Voice Lessons) - Normal Status - Scene x2 - Minor Action Burst 3 - Sonic - You and each ally in the Burst gain a +2 bonus to Accuracy and Movement this round.
- Shadow Dash - Scene x2 - Dark Physical - DB 6 - AC 2 - Melee, 1 Target, Smite - If there are no foes within 3m of the user or the user is at least partially obscured by shadow, they may teleport as a Movement Action to any square they would normally be able to Move to, then use Shadow Dash with a +2 bonus to Accuracy and Critical Hit Range. This movement does not trigger Punish Attacks.
- Chai the Alolan Raichu
- Level 13
- AS2: Surge Surfer & Lightning Rod
- QS1: Quick +6, Insightful +4, Charming +5
- Movement: 6
- Skill Trait: ???
- Role: Tactician (The user gains +1 Accuracy on all Status-Class Moves, and begins the each Scene with 1 Tactics Point. This point may be spent during their turn to restore the frequency of a non-Daily Status-Class Move. )
- Build: Balanced
- HP: 90/90 (Base: 42, Level: 48)
- ATK: 9 (Base: 9)
- DEF: 16 (Base: 5, Level: 11)
- SATK: 26 (Base: 10, Level: 16)
- SDEF: 20 (Base: 9, Level: 11)
- SPD: 6 (Base: 4, Level: 2)
- Status: Normal
- Accuracy: +2 (Level: 2)
- Accuracy w/ Status: +3 (Level: 2, Role: 1)
- Accessory: None
- Abilities
- Ability: Lightning Rod
- Scene x1 – Free Action
- Trigger: A ranged or area of effect Electric Type Move is used within 4 Meters of the user.
- Effect: The Move is turned into a Single-Target Move and is re-directed at the user without fail, and cannot miss. This negates Lock-On or Mind Reader.
- Static Bonus: The user is immune to the damage and effects of Electric Type attacks, and each time they are hit by an Electric attack, the user gains a Tick of Temporary Hit Points and their next Special Attack deals +5 Damage. Defensive.
- Ability: Surge Surfer
- Static
- Effect: While under the effect of Magnet Rise, the user’s Initiative is doubled. Whenever the user uses an Electric-Type Move, their Evasion is increased by +2 until the beginning of their next turn.
- Wily
- Effect: The user's Status Class Moves may target an additional target within range. This does not apply to area-of-effect moves.
- Moves:
- Magnet Rise - Electric Status - Scene - Move Action - The user gains the Levitate Ability for 5 turns.
- Thunder Wave - Electric Status - EOT - AC 2 - Range 4, 1 Target, Priority - If the target is not Paralyzed, Thunder Wave has the following effect: The target is Paralyzed and becomes Suppressed for one full round. If the target is Paralyzed, Thunder Wave is instead a Versatile DB2 Electric-Typed attack that can be used as a Punish Attack against Paralyzed targets.
- Psychic - Psychic Special - Scene x2 - DB5 (STAB) - AC 3 - Range 6, 1 Target - Smite - The target is pushed around and then pinned down by telekinetic forces; they’re pushed 3 meters in the direction of the user’s choice and then become Vulnerable and Stuck for 1 full round or until hit by a damaging attack, whichever comes first.
- Discharge (Tutor) - Electric Special - EOT - AC 2 - DB5 (STAB) - Burst 1 - Paralyzes on 15+
- Wish (Tutor) - Normal Status - Daily x2 - 15? sq, 1 Target - At the end of the user’s next turn, the target regains Hit Points equal to half of its full Hit Point value. If the user targets themselves and are replaced in battle, the replacement is healed.
- Lute the Chimecho
- Level 13
- AS2: Breezy Bell & Magic Guard
- QS1: Subtle +5, Focused +4, Charming +6
- Movement: 6
- Telepath?
- Skill Trait: ???
- Role: Defender (The user gains +4 DR against damaging attacks that hit them with a natural Accuracy Roll of 7 or less. The user can also use the Intercept Maneuver as a Move Action.)
- Build: Balanced
- HP: 92/92 (Base: 44, Level: 48)
- ATK: 5 (Base: 5)
- DEF: 20 (Base: 7, Level: 13)
- SATK: 23 (Base: 10, Level: 13)
- SDEF: 21 (Base: 8, Level: 13)
- SPD: 4 (Base: 2, Level: 2)
- Status: Normal
- Accuracy: +2 (Level: 2)
- Accessory: None
- Abilities
- Breezy Bell
- Static
- Effect: The user is immune to Ground-Type Moves and has STAB on Flying-Type Moves.
- Magic Guard
- Static
- Effect: The user is immune to damage and Hit Point loss from Hazards, Weather, Status Afflictions, Vortexes, Recoil, Hay Fever, Iron Barbs, Rough Skin, and Leech Seed. Defensive.
- Wily
- Effect: The user's Status Class Moves may target an additional target within range. This does not apply to area-of-effect moves.
- Moves:
- Weirding Song - Psychic Special - EOT - DB5 (STAB) - AC2 - Burst 1, Sonic, Friendly - All Allies in the area of effect gain a +1 bonus to Accuracy and Evasion for one full round.
- Cosmic Power - Psychic Status - At-Will - Target: Self - Cosmic Power may be used as a Move Action to gain +5 Damage Reduction for 1 turn.
- Ominous Wind - Ghost Versatile - EOT - DB3 - AC 2 - Line 4 - On 19+ the user gains a Power Surge of their choice for the remainder of the encounter;+5 to Damage Rolls, +5 Damage Reduction, or +1 Speed. Each Surge does not stack with itself.
- Yawn - Normal Status - Scene x2 - 2, 1 Target, Social - The target falls Asleep at the end of their next turn. Yawn cannot miss.
- Heal Pulse - Psychic Status - Daily x2 - Target: 6 squares, 1 Target - Restores 50% of the target’s max Hit Points. Heal Pulse’s user may not target itself with Heal Pulse.
- Screamo the Mismagius
- Level 13
- AS2: Levitate & Omen
- QS1: Subtle +2, Charming +4, Intense +9
- Movement: 6
- Darkvision, Dead Silent, Invisibility, Phasing
- Skill Trait: ???
- Role: Tactician (The user gains +1 Accuracy on all Status-Class Moves, and begins the each Scene with 1 Tactics Point. This point may be spent during their turn to restore the frequency of a non-Daily Status-Class Move. )
- Build: Sweeper
- HP: 90/90 (Base: 42, Level: 48)
- ATK: 6 (Base: 6)
- DEF: 10 (Base: 6, Level: 4)
- SATK: 34 (Base: 11, Level: 23)
- SDEF: 15 (Base: 11, Level: 4)
- SPD: 7 (Base: 4, Level: 3)
- Status: Normal
- Accuracy: +2 (Level: 2)
- Accuracy w/ Status: +3 (Level: 2, Role: 1)
- Accessory: None
- Abilities
- Levitate
- Static
- Effect: The user is immune to Ground-Type Moves.
- Omen
- Scene - Minor Action
- Target: A foe within 5 meters
- Effect: The target becomes Shaken. As long as the user remains on the field, the target suffers a -2 penalty to all Accuracy Rolls and loses a Tick of Hit Points whenever they miss all targets with an attack. If the target Faints or leaves the battlefield, refresh Omen’s Frequency.
- Wily
- Effect: The user's Status Class Moves may target an additional target within range. This does not apply to area-of-effect moves.
- Moves:
- Witch's Hymn - Scene x2 - Ghost Special - AC 2 - DB6 (STAB) - Burst 1, Friendly, Sonic, Smite - You may force all legal targets to Move away from you as if Slowed.
- Haunting Echo (Tutor) - Ghost Status - EOT - Minor Action - AC 2 - 4 squares, 1 Target - Haunting Echo may only affect a target hit by an Ghost-Type attack this round. The target's next physical attack made in the next full round deals damage as if Resisted one step further. May only affect a target once per Scene.
- Mystical Fire (Tutor) - Fire Special - EOT - DB4 - AC 2 - Range 4, 1 Target, Critical Sum - The target suffers a -5 penalty to all Special damage rolls for one full round.
- Pain Split - Normal Status - Daily x2 - AC 2 - Range 4, 1 Target, Reliable - The user and the target both lose ½ of their current Hit Points. Add the amount of Hit Points the user and the target lost together, and divide the value by 2. Both the target and the user gain Hit Points equal to this value. Hit Point loss from Pain Split cannot be prevented in any way.
- Hyper Voice (Voice Lessons) - Scene x2 - Normal Special - AC 2 - DB 5 - Close Blast 3, Sonic, Smite - All Legal Targets are pushed back to the squares immediately outside the blast, away from the user.
- Hui the Xatu
- Level 13
- AS1: Synchronize & Probability Control
- QS1: Subtle +4, Intense +4, Insightful +7
- Movement: 6
- Skill Trait: ???
- Role: Tactician (The user gains +1 Accuracy on all Status-Class Moves, and begins the each Scene with 1 Tactics Point. This point may be spent during their turn to restore the frequency of a non-Daily Status-Class Move. )
- Build: Tank
- HP: 92/92 (Base: 44, Level: 48)
- ATK: 8 (Base: 8)
- DEF: 24 (Base: 7, Level: 17)
- SATK: 21 (Base: 10, Level: 11)
- SDEF: 24 (Base: 7, Level: 17)
- SPD: 5 (Base: 4, Level: 1)
- Status: Normal
- Accuracy: +2 (Level: 2)
- Accuracy w/ Status: +3 (Level: 2, Role: 1)
- Accessory: None
- Abilities
- Wily
- Effect: The user's Status Class Moves may target an additional target within range. This does not apply to area-of-effect moves.
- Synchronize
- Scene – Free Action
- Trigger: The user is gains a Status Condition.
- Effect: The foe which caused the Status Condition is given the same Status they inflicted.
- Probability Control
- Scene – Free Action
- Target: Any roll made by yourself or an ally.
- Effect: The user may reroll any roll, or have any ally reroll
- any roll that has been made.
- Moves:
- Liminal Rites - Ghost Status - Scene - Move Action - Self, Priority - Liminal Rites must be declared as Priority at the start of a round. Choose Burst 1, 2, or 3 around the user. For the rest of the Round, whenever a target enters or exits the chosen area of effect, the user may perform a Ghost-Typed DB 5 Special Attack against the target as a Free Action with a +3 bonus to Accuracy Roll. Targets hit by this attack are Flinched. If no attacks are triggered as a result of Liminal Rites, the Frequency is not expended.
- Psychic - Psychic Special - Scene x2 - DB4 - AC 3 - Range 6, 1 Target - Smite - The target is pushed around and then pinned down by telekinetic forces; they’re pushed 3 meters in the direction of the user’s choice and then become Vulnerable and Stuck for 1 full round or until hit by a damaging attack, whichever comes first.
- Cyclone - Flying Special - Scene x2 - DB 5 - AC 4 - 5 sq, Ranged Blast 2, Smite - Cyclone destroys all Smokescreens and Hazards in the targeted squares, regardless of whether it hits. Push all targets hit 1 square away from the targeted squares.
- Chilling Gaze (Tutor) - Ghost Status - Scene x2 - AC 2 - 4 sq, 1 Target, Reliable, Critical Sum - The target loses 3 Ticks of Hit Points.
- Wish - Normal Status - Daily x2 - 15? sq, 1 Target - At the end of the user’s next turn, the target regains Hit Points equal to half of its full Hit Point value. If the user targets themselves and are replaced in battle, the replacement is healed.
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