Guest User

bitfighter.ini for 016

a guest
Mar 16th, 2012
79
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 20.69 KB | None | 0 0
  1. ;Bitfighter configuration file
  2. ;=============================
  3. ; This file is intended to be user-editable, but some settings here may be overwritten by the game.
  4. ; If you specify any cmd line parameters that conflict with these settings, the cmd line options will be used.
  5. ; First, some basic terminology:
  6. ; [section]
  7. ; key=value
  8. ;
  9.  
  10. [Host]
  11. ;----------------
  12. ; The Host section contains entries that configure the game when you are hosting
  13. ; ServerName - The name others will see when they are browsing for servers (max 20 chars)
  14. ; ServerAddress - The address of your server, e.g. IP:localhost:1234 or IP:54.35.110.99:8000 or IP:bitfighter.org:8888 (leave blank to let the system decide)
  15. ; ServerDescription - A one line description of your server. Please include nickname and physical location!
  16. ; ServerPassword - You can require players to use a password to play on your server. Leave blank to grant access to all.
  17. ; AdminPassword - Use this password to manage players & change levels on your server.
  18. ; LevelChangePassword - Use this password to change levels on your server. Leave blank to grant access to all.
  19. ; LevelDir - Specify where level files are stored; can be overridden on command line with -leveldir param.
  20. ; MaxPlayers - The max number of players that can play on your server.
  21. ; MaxBots - The max number of bots allowed on this server.
  22. ; AlertsVolume - Volume of audio alerts when players join or leave game from 0 (mute) to 10 (full bore).
  23. ; MaxFPS - Maximum FPS the dedicaetd server will run at. Higher values use more CPU, lower may increase lag (default = 100).
  24. ; AllowGetMap - When getmap is allowed, anyone can download the current level using the /getmap command.
  25. ; AllowDataConnections - When data connections are allowed, anyone with the admin password can upload or download levels, bots, or
  26. ; levelGen scripts. This feature is probably insecure, and should be DISABLED unless you require the functionality.
  27. ; LogStats - Save game stats locally to built-in sqlite database (saves the same stats as are sent to the master)
  28. ; DefaultRobotScript - If user adds a robot, this script is used if none is specified
  29. ; MySqlStatsDatabaseCredentials - If MySql integration has been compiled in (which it probably hasn't been), you can specify the
  30. ; database server, database name, login, and password as a comma delimeted list
  31. ; VoteLength - number of seconds the voting will last, zero will disable voting.
  32. ; VoteRetryLength - When vote fail, the vote caller is unable to vote until after this number of seconds.
  33. ; Vote Strengths - Vote will pass when sum of all vote strengths is bigger then zero.
  34. ;----------------
  35. ServerName=Bitfighter host
  36. ServerAddress=
  37. ServerDescription=
  38. ServerPassword=
  39. AdminPassword=
  40. LevelChangePassword=
  41. LevelDir=
  42. MaxPlayers=127
  43. MaxBots=10
  44. AlertsVolume=10
  45. AllowGetMap=No
  46. AllowDataConnections=No
  47. MaxFPS=100
  48. LogStats=Yes
  49. AllowMapUpload=No
  50. AllowAdminMapUpload=Yes
  51. VoteEnable=No
  52. VoteLength=12
  53. VoteLengthToChangeTeam=10
  54. VoteRetryLength=30
  55. VoteYesStrength=3
  56. VoteNoStrength=-3
  57. VoteNothingStrength=-1
  58. DefaultRobotScript=s_bot.bot
  59. GlobalLevelScript=
  60.  
  61. [RecentForeignServers]
  62. ;----------------
  63. ; This section contains a list of the most recent servers seen; used as a fallback if we can't reach the master
  64. ; Please be aware that this section will be automatically regenerated, and any changes you make will be overwritten
  65. ;----------------
  66.  
  67. [LoadoutPresets]
  68. ;----------------
  69. ; Loadout presets are stored here. You can manage these manually if you like, but it is usually easier
  70. ; to let the game do it for you. Pressing Ctrl-1 will copy your current loadout into the first preset, etc.
  71. ; If you do choose to modify these, it is important to note that the modules come first, then the weapons.
  72. ; The order is the same as you would enter them when defining a loadout in-game.
  73. ;----------------
  74.  
  75. [EditorPlugins]
  76. ;----------------
  77. ; Editor plugins are lua scripts that can add extra functionality to the editor. You can specify
  78. ; here using the following format:
  79. ; Plugin1=Key1|ScriptName.lua|Script help string
  80. ; ... etc ...
  81. ; The names of the presets are not important, and can be changed. Key combos follow the general form of
  82. ; Ctrl+Alt+Shift+Meta+Super+key (omit unneeded modifiers, you can get correct Input Strings from the
  83. ; diagnostics screen). Scripts should be stored in the plugins folder in the install directory. Please
  84. ; see the Bitfighter wiki for details.
  85. ;----------------
  86. Plugin1=Ctrl+;|draw_arcs.lua|Make curves!
  87.  
  88. [Connections]
  89. ;----------------
  90. ; AlwaysPingList - Always try to contact these servers (comma separated list); Format: IP:IPAddress:Port
  91. ; Include 'IP:Broadcast:28000' to search LAN for local servers on default port
  92. ;----------------
  93. AlwaysPingList=IP:Broadcast:28000
  94.  
  95. [Effects]
  96. ;----------------
  97. ; Various visual effects
  98. ; StarsInDistance - Yes gives the game a floating, 3-D effect. No gives the flat 'classic zap' mode.
  99. ;----------------
  100. StarsInDistance=Yes
  101.  
  102. [Sounds]
  103. ;----------------
  104. ; Sound settings
  105. ; EffectsVolume - Volume of sound effects from 0 (mute) to 10 (full bore)
  106. ; MusicVolume - Volume of sound effects from 0 (mute) to 10 (full bore)
  107. ; VoiceChatVolume - Volume of incoming voice chat messages from 0 (mute) to 10 (full bore)
  108. ; SFXSet - Select which set of sounds you want: Classic or Modern
  109. ;----------------
  110. EffectsVolume=10
  111. MusicVolume=10
  112. VoiceChatVolume=10
  113. SFXSet=Modern
  114.  
  115. [Settings]
  116. ;----------------
  117. ; Settings entries contain a number of different options
  118. ; WindowMode - Fullscreen, Fullscreen-Stretch or Window
  119. ; WindowXPos, WindowYPos - Position of window in window mode (will overwritten if you move your window)
  120. ; WindowScalingFactor - Used to set size of window. 1.0 = 800x600. Best to let the program manage this setting.
  121. ; UseFakeFullscreen - Faster fullscreen switching; however, may not cover the taskbar
  122. ; VoiceEcho - Play echo when recording a voice message? Yes/No
  123. ; ControlMode - Use Relative or Absolute controls (Relative means left is ship's left, Absolute means left is screen left)
  124. ; LoadoutIndicators - Display indicators showing current weapon? Yes/No
  125. ; VerboseHelpMessages - Display additional on-screen messages while learning the game? Yes/No
  126. ; ShowKeyboardKeysInStickMode - If you are using a joystick, also show keyboard shortcuts in Loadout and QuickChat menus
  127. ; JoystickType - Type of joystick to use if auto-detect doesn't recognize your controller
  128. ; JoystickLinuxUseOldDeviceSystem - Force SDL to add the older /dev/input/js0 device to the enumerated joystick list. No effect on Windows/Mac systems
  129. ; MasterServerAddressList - Comma seperated list of Address of master server, in form: IP:67.18.11.66:25955,IP:myMaster.org:25955 (tries all listed, only connects to one at a time)
  130. ; DefaultName - Name that will be used if user hits <enter> on name entry screen without entering one
  131. ; Nickname - Specify your nickname to bypass the name entry screen altogether
  132. ; Password - Password to use if your nickname has been reserved in the forums
  133. ; EnableExperimentalAimMode - Use experimental aiming system (works only with controller) Yes/No
  134. ; LastName - Name user entered when game last run (may be overwritten if you enter a different name on startup screen)
  135. ; LastPassword - Password user entered when game last run (may be overwritten if you enter a different pw on startup screen)
  136. ; LastEditorName - Last edited file name
  137. ; MaxFPS - Maximum FPS the client will run at. Higher values use more CPU, lower may increase lag (default = 100)
  138. ; LineWidth - Width of a "standard line" in pixels (default 2); can set with /linewidth in game
  139. ; Version - Version of game last time it was run. Don't monkey with this value; nothing good can come of it!
  140. ;----------------
  141. WindowMode=Window
  142. WindowXPos=100
  143. WindowYPos=100
  144. UseFakeFullscreen=Yes
  145. WindowScalingFactor=1.000000
  146. VoiceEcho=No
  147. ControlMode=Absolute
  148. LoadoutIndicators=Yes
  149. VerboseHelpMessages=Yes
  150. ShowKeyboardKeysInStickMode=Yes
  151. JoystickType=NoJoystick
  152. JoystickLinuxUseOldDeviceSystem=No
  153. MasterServerAddressList=IP:199.192.229.168:25955,bitfighter.org:25955
  154. DefaultName=ChumpChange
  155. LastName=ChumpChange
  156. LastPassword=
  157. LastEditorName=
  158. EnableExperimentalAimMode=No
  159. MaxFPS=100
  160. ConnectionSpeed=0
  161. Version=3737
  162. LineWidth=2.000000
  163.  
  164. [Diagnostics]
  165. ;----------------
  166. ; Diagnostic entries can be used to enable or disable particular actions for debugging purposes.
  167. ; You probably can't use any of these settings to enhance your gameplay experience!
  168. ; DumpKeys - Enable this to dump raw input to the screen (Yes/No)
  169. ; LogConnectionProtocol - Log ConnectionProtocol events (Yes/No)
  170. ; LogNetConnection - Log NetConnectionEvents (Yes/No)
  171. ; LogEventConnection - Log EventConnection events (Yes/No)
  172. ; LogGhostConnection - Log GhostConnection events (Yes/No)
  173. ; LogNetInterface - Log NetInterface events (Yes/No)
  174. ; LogPlatform - Log Platform events (Yes/No)
  175. ; LogNetBase - Log NetBase events (Yes/No)
  176. ; LogUDP - Log UDP events (Yes/No)
  177. ; LogFatalError - Log fatal errors; should be left on (Yes/No)
  178. ; LogError - Log serious errors; should be left on (Yes/No)
  179. ; LogWarning - Log less serious errors (Yes/No)
  180. ; LogConfigurationError - Log problems with configuration (Yes/No)
  181. ; LogConnection - High level logging connections with remote machines (Yes/No)
  182. ; LogLevelLoaded - Write a log entry when a level is loaded (Yes/No)
  183. ; LogLevelError - Log errors and warnings about levels loaded (Yes/No)
  184. ; LogLuaObjectLifecycle - Creation and destruciton of lua objects (Yes/No)
  185. ; LuaLevelGenerator - Messages from the LuaLevelGenerator (Yes/No)
  186. ; LuaBotMessage - Message from a bot (Yes/No)
  187. ; ServerFilter - For logging messages specific to hosting games (Yes/No)
  188. ; (Note: these messages will go to bitfighter_server.log regardless of this setting)
  189. ;----------------
  190. DumpKeys=No
  191. LogConnectionProtocol=No
  192. LogNetConnection=No
  193. LogEventConnection=No
  194. LogGhostConnection=No
  195. LogNetInterface=No
  196. LogPlatform=No
  197. LogNetBase=No
  198. LogUDP=No
  199. LogFatalError=Yes
  200. LogError=Yes
  201. LogWarning=Yes
  202. LogConfigurationError=Yes
  203. LogConnection=Yes
  204. LogLevelLoaded=Yes
  205. LogLevelError=Yes
  206. LogLuaObjectLifecycle=No
  207. LuaLevelGenerator=Yes
  208. LuaBotMessage=Yes
  209. ServerFilter=No
  210.  
  211. [Levels]
  212. ;----------------
  213. ; All levels in this section will be loaded when you host a game in Server mode.
  214. ; You can call the level keys anything you want (within reason), and the levels will be sorted
  215. ; by key name and will appear in that order, regardless of the order the items are listed in.
  216. ; Example:
  217. ; Level1=ctf.level
  218. ; Level2=zonecontrol.level
  219. ; ... etc ...
  220. ;This list can be overidden on the command line with the -leveldir, -rootdatadir, or -levels parameters.
  221. ;----------------
  222.  
  223. [Updater]
  224. ;----------------
  225. ; The Updater section contains entries that control how game updates are handled
  226. ; UseUpdater - Enable or disable process that installs updates (WINDOWS ONLY)
  227. ;----------------
  228. UseUpdater=Yes
  229.  
  230. [Testing]
  231. ;----------------
  232. ; These settings are here to enable/disable certain items for testing. They are by their nature
  233. ; short lived, and may well be removed in the next version of Bitfighter.
  234. ; BurstGraphics - Select which graphic to use for bursts (1-5)
  235. ; NeverConnectDirect - Never connect to pingable internet server directly; forces arranged connections via master
  236. ; WallOutlineColor - Color used locally for rendering wall outlines (r,g,b), (values between 0 and 1)
  237. ; WallFillColor - Color used locally for rendering wall fill (r,g,b), (values between 0 and 1)
  238. ; ClientPortNumber - Only helps when punching through firewall when using router's port forwarded for client port number
  239. ;----------------
  240. BurstGraphics=1
  241. NeverConnectDirect=No
  242. WallFillColor=0 0 0.15
  243. WallOutlineColor=0 0 1
  244. OldGoalFlash=Yes
  245. ClientPortNumber=0
  246.  
  247. [SavedLevelChangePasswords]
  248. ;----------------
  249. ; This section holds passwords you've entered to gain access to various servers.
  250. ;----------------
  251.  
  252. [SavedAdminPasswords]
  253. ;----------------
  254. ; This section holds passwords you've entered to gain access to various servers.
  255. ;----------------
  256.  
  257. [SavedServerPasswords]
  258. ;----------------
  259. ; This section holds passwords you've entered to gain access to various servers.
  260. ;----------------
  261.  
  262. [KeyboardKeyBindings]
  263. SelWeapon1=1
  264. SelWeapon2=2
  265. SelWeapon3=3
  266. SelNextWeapon=E
  267. ShowCmdrMap=C
  268. TeamChat=T
  269. GlobalChat=G
  270. QuickChat=V
  271. Command=/
  272. ShowLoadoutMenu=Z
  273. ActivateModule1=Space
  274. ActivateModule2=Right-mouse
  275. Fire=Left-mouse
  276. DropItem=B
  277. VoiceChat=R
  278. ShipUp=W
  279. ShipDown=S
  280. ShipLeft=A
  281. ShipRight=D
  282. ShowScoreboard=Tab
  283.  
  284. [JoystickKeyBindings]
  285. SelWeapon1=1
  286. SelWeapon2=2
  287. SelWeapon3=3
  288. SelNextWeapon=Button 1
  289. ShowCmdrMap=Button 2
  290. TeamChat=T
  291. GlobalChat=G
  292. QuickChat=Button 3
  293. Command=/
  294. ShowLoadoutMenu=Button 4
  295. ActivateModule1=Button 7
  296. ActivateModule2=Button 6
  297. Fire=Left-mouse
  298. DropItem=Button 8
  299. VoiceChat=R
  300. ShipUp=Up Arrow
  301. ShipDown=Down Arrow
  302. ShipLeft=Left Arrow
  303. ShipRight=Right Arrow
  304. ShowScoreboard=Button 5
  305.  
  306. [QuickChatMessages]
  307.  
  308. [QuickChatMessagesGroup1]
  309. Key=G
  310. Button=Button 6
  311. Caption=Global
  312. MessageType=Global
  313.  
  314. [QuickChatMessagesGroup1_Message1]
  315. Key=A
  316. Button=Button 1
  317. MessageType=Global
  318. Caption=No Problem
  319. Message=No Problemo.
  320.  
  321. [QuickChatMessagesGroup1_Message2]
  322. Key=T
  323. Button=Button 2
  324. MessageType=Global
  325. Caption=Thanks
  326. Message=Thanks.
  327.  
  328. [QuickChatMessagesGroup1_Message3]
  329. Key=X
  330. Button=
  331. MessageType=Global
  332. Caption=You idiot!
  333. Message=You idiot!
  334.  
  335. [QuickChatMessagesGroup1_Message4]
  336. Key=E
  337. Button=Button 3
  338. MessageType=Global
  339. Caption=Duh
  340. Message=Duh.
  341.  
  342. [QuickChatMessagesGroup1_Message5]
  343. Key=C
  344. Button=
  345. MessageType=Global
  346. Caption=Crap
  347. Message=Ah Crap!
  348.  
  349. [QuickChatMessagesGroup1_Message6]
  350. Key=D
  351. Button=Button 4
  352. MessageType=Global
  353. Caption=Damnit
  354. Message=Dammit!
  355.  
  356. [QuickChatMessagesGroup1_Message7]
  357. Key=S
  358. Button=Button 5
  359. MessageType=Global
  360. Caption=Shazbot
  361. Message=Shazbot!
  362.  
  363. [QuickChatMessagesGroup1_Message8]
  364. Key=Z
  365. Button=Button 6
  366. MessageType=Global
  367. Caption=Doh
  368. Message=Doh!
  369.  
  370. [QuickChatMessagesGroup2]
  371. Key=D
  372. Button=Button 5
  373. MessageType=Team
  374. Caption=Defense
  375.  
  376. [QuickChatMessagesGroup2_Message1]
  377. Key=G
  378. Button=
  379. MessageType=Team
  380. Caption=Defend Our Base
  381. Message=Defend our base.
  382.  
  383. [QuickChatMessagesGroup2_Message2]
  384. Key=D
  385. Button=Button 1
  386. MessageType=Team
  387. Caption=Defending Base
  388. Message=Defending our base.
  389.  
  390. [QuickChatMessagesGroup2_Message3]
  391. Key=Q
  392. Button=Button 2
  393. MessageType=Team
  394. Caption=Is Base Clear?
  395. Message=Is our base clear?
  396.  
  397. [QuickChatMessagesGroup2_Message4]
  398. Key=C
  399. Button=Button 3
  400. MessageType=Team
  401. Caption=Base Clear
  402. Message=Base is secured.
  403.  
  404. [QuickChatMessagesGroup2_Message5]
  405. Key=T
  406. Button=Button 4
  407. MessageType=Team
  408. Caption=Base Taken
  409. Message=Base is taken.
  410.  
  411. [QuickChatMessagesGroup2_Message6]
  412. Key=N
  413. Button=Button 5
  414. MessageType=Team
  415. Caption=Need More Defense
  416. Message=We need more defense.
  417.  
  418. [QuickChatMessagesGroup2_Message7]
  419. Key=E
  420. Button=Button 6
  421. MessageType=Team
  422. Caption=Enemy Attacking Base
  423. Message=The enemy is attacking our base.
  424.  
  425. [QuickChatMessagesGroup2_Message8]
  426. Key=A
  427. Button=
  428. MessageType=Team
  429. Caption=Attacked
  430. Message=We are being attacked.
  431.  
  432. [QuickChatMessagesGroup3]
  433. Key=F
  434. Button=Button 4
  435. MessageType=Team
  436. Caption=Flag
  437.  
  438. [QuickChatMessagesGroup3_Message1]
  439. Key=F
  440. Button=Button 1
  441. MessageType=Team
  442. Caption=Get enemy flag
  443. Message=Get the enemy flag.
  444.  
  445. [QuickChatMessagesGroup3_Message2]
  446. Key=R
  447. Button=Button 2
  448. MessageType=Team
  449. Caption=Return our flag
  450. Message=Return our flag to base.
  451.  
  452. [QuickChatMessagesGroup3_Message3]
  453. Key=S
  454. Button=Button 3
  455. MessageType=Team
  456. Caption=Flag secure
  457. Message=Our flag is secure.
  458.  
  459. [QuickChatMessagesGroup3_Message4]
  460. Key=H
  461. Button=Button 4
  462. MessageType=Team
  463. Caption=Have enemy flag
  464. Message=I have the enemy flag.
  465.  
  466. [QuickChatMessagesGroup3_Message5]
  467. Key=E
  468. Button=Button 5
  469. MessageType=Team
  470. Caption=Enemy has flag
  471. Message=The enemy has our flag!
  472.  
  473. [QuickChatMessagesGroup3_Message6]
  474. Key=G
  475. Button=Button 6
  476. MessageType=Team
  477. Caption=Flag gone
  478. Message=Our flag is not in the base!
  479.  
  480. [QuickChatMessagesGroup4]
  481. Key=S
  482. Button=
  483. MessageType=Team
  484. Caption=Incoming Enemies - Direction
  485.  
  486. [QuickChatMessagesGroup4_Message1]
  487. Key=S
  488. Button=
  489. MessageType=Team
  490. Caption=Incoming South
  491. Message=*** INCOMING SOUTH ***
  492.  
  493. [QuickChatMessagesGroup4_Message2]
  494. Key=E
  495. Button=
  496. MessageType=Team
  497. Caption=Incoming East
  498. Message=*** INCOMING EAST ***
  499.  
  500. [QuickChatMessagesGroup4_Message3]
  501. Key=W
  502. Button=
  503. MessageType=Team
  504. Caption=Incoming West
  505. Message=*** INCOMING WEST ***
  506.  
  507. [QuickChatMessagesGroup4_Message4]
  508. Key=N
  509. Button=
  510. MessageType=Team
  511. Caption=Incoming North
  512. Message=*** INCOMING NORTH ***
  513.  
  514. [QuickChatMessagesGroup4_Message5]
  515. Key=V
  516. Button=
  517. MessageType=Team
  518. Caption=Incoming Enemies
  519. Message=Incoming enemies!
  520.  
  521. [QuickChatMessagesGroup5]
  522. Key=V
  523. Button=Button 3
  524. MessageType=Team
  525. Caption=Quick
  526.  
  527. [QuickChatMessagesGroup5_Message1]
  528. Key=J
  529. Button=
  530. MessageType=Team
  531. Caption=Capture the objective
  532. Message=Capture the objective.
  533.  
  534. [QuickChatMessagesGroup5_Message2]
  535. Key=O
  536. Button=
  537. MessageType=Team
  538. Caption=Go on the offensive
  539. Message=Go on the offensive.
  540.  
  541. [QuickChatMessagesGroup5_Message3]
  542. Key=A
  543. Button=Button 1
  544. MessageType=Team
  545. Caption=Attack!
  546. Message=Attack!
  547.  
  548. [QuickChatMessagesGroup5_Message4]
  549. Key=W
  550. Button=Button 2
  551. MessageType=Team
  552. Caption=Wait for signal
  553. Message=Wait for my signal to attack.
  554.  
  555. [QuickChatMessagesGroup5_Message5]
  556. Key=V
  557. Button=Button 3
  558. MessageType=Team
  559. Caption=Help!
  560. Message=Help!
  561.  
  562. [QuickChatMessagesGroup5_Message6]
  563. Key=E
  564. Button=Button 4
  565. MessageType=Team
  566. Caption=Regroup
  567. Message=Regroup.
  568.  
  569. [QuickChatMessagesGroup5_Message7]
  570. Key=G
  571. Button=Button 5
  572. MessageType=Team
  573. Caption=Going offense
  574. Message=Going offense.
  575.  
  576. [QuickChatMessagesGroup5_Message8]
  577. Key=Z
  578. Button=Button 6
  579. MessageType=Team
  580. Caption=Move out
  581. Message=Move out.
  582.  
  583. [QuickChatMessagesGroup6]
  584. Key=R
  585. Button=Button 2
  586. MessageType=Team
  587. Caption=Reponses
  588.  
  589. [QuickChatMessagesGroup6_Message1]
  590. Key=A
  591. Button=Button 1
  592. MessageType=Team
  593. Caption=Acknowledge
  594. Message=Acknowledged.
  595.  
  596. [QuickChatMessagesGroup6_Message2]
  597. Key=N
  598. Button=Button 2
  599. MessageType=Team
  600. Caption=No
  601. Message=No.
  602.  
  603. [QuickChatMessagesGroup6_Message3]
  604. Key=Y
  605. Button=Button 3
  606. MessageType=Team
  607. Caption=Yes
  608. Message=Yes.
  609.  
  610. [QuickChatMessagesGroup6_Message4]
  611. Key=S
  612. Button=Button 4
  613. MessageType=Team
  614. Caption=Sorry
  615. Message=Sorry.
  616.  
  617. [QuickChatMessagesGroup6_Message5]
  618. Key=T
  619. Button=Button 5
  620. MessageType=Team
  621. Caption=Thanks
  622. Message=Thanks.
  623.  
  624. [QuickChatMessagesGroup6_Message6]
  625. Key=D
  626. Button=Button 6
  627. MessageType=Team
  628. Caption=Don't know
  629. Message=I don't know.
  630.  
  631. [QuickChatMessagesGroup7]
  632. Key=T
  633. Button=Button 1
  634. MessageType=Global
  635. Caption=Taunts
  636.  
  637. [QuickChatMessagesGroup7_Message1]
  638. Key=R
  639. Button=
  640. MessageType=Global
  641. Caption=Rawr
  642. Message=RAWR!
  643.  
  644. [QuickChatMessagesGroup7_Message2]
  645. Key=C
  646. Button=Button 1
  647. MessageType=Global
  648. Caption=Come get some!
  649. Message=Come get some!
  650.  
  651. [QuickChatMessagesGroup7_Message3]
  652. Key=D
  653. Button=Button 2
  654. MessageType=Global
  655. Caption=Dance!
  656. Message=Dance!
  657.  
  658. [QuickChatMessagesGroup7_Message4]
  659. Key=X
  660. Button=Button 3
  661. MessageType=Global
  662. Caption=Missed me!
  663. Message=Missed me!
  664.  
  665. [QuickChatMessagesGroup7_Message5]
  666. Key=W
  667. Button=Button 4
  668. MessageType=Global
  669. Caption=I've had worse...
  670. Message=I've had worse...
  671.  
  672. [QuickChatMessagesGroup7_Message6]
  673. Key=Q
  674. Button=Button 5
  675. MessageType=Global
  676. Caption=How'd THAT feel?
  677. Message=How'd THAT feel?
  678.  
  679. [QuickChatMessagesGroup7_Message7]
  680. Key=E
  681. Button=Button 6
  682. MessageType=Global
  683. Caption=Yoohoo!
  684. Message=Yoohoo!
  685.  
  686. [LevelSkipList]
  687. ;----------------
  688. ; Levels listed here will be skipped and will NOT be loaded, even when they are specified in
  689. ; on the command line. You can edit this section, but it is really intended for remote
  690. ; server management. You will experience slightly better load times if you clean this section
  691. ; out from time to time. The names of the keys are not important, and may be changed.
  692. ; Example:
  693. ; SkipLevel1=skip_me.level
  694. ; SkipLevel2=dont_load_me_either.level
  695. ; ... etc ...
  696. ;----------------
  697.  
  698. [ServerBanList]
  699. ;----------------
  700. ; This section contains a list of bans that this dedicated server has enacted
  701. ;
  702. ; Bans are in the following format:
  703. ; IP Address | nickname | Start time (ISO time format) | Duration in minutes
  704. ;
  705. ; Examples:
  706. ; BanItem0=123.123.123.123|watusimoto|20110131T123000|30
  707. ; BanItem1=*|watusimoto|20110131T123000|120
  708. ; BanItem2=123.123.123.123|*|20110131T123000|30
  709. ;
  710. ; Note: Wildcards (*) may be used for IP address and nickname
  711. ;
  712. ; Note: ISO time format is in the following format: YYYYMMDDTHH24MISS
  713. ; YYYY = four digit year, (e.g. 2011)
  714. ; MM = month (01 - 12), (e.g. 01)
  715. ; DD = day of the month, (e.g. 31)
  716. ; T = Just a one character divider between date and time, (will always be T)
  717. ; HH24 = hour of the day (0-23), (e.g. 12)
  718. ; MI = minute of the hour, (e.g. 30)
  719. ; SS = seconds of the minute, (e.g. 00) (we don't really care about these... yet)
  720. ;----------------
Advertisement
Add Comment
Please, Sign In to add comment