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- # IMPORTANT: READ THIS!
- # All mobnames must be in CAPITAL LETTERS!
- # Possible mobnames are:
- # BLAZE, BABYZOMBIE, CAVE_SPIDER, CREEPER, ENDER_DRAGON, ENDERMAN,
- # GHAST, GIANT, IRON_GOLEM, MAGMA_CUBE, PIG_ZOMBIE, SILVERFISH,
- # SKELETON, WITHERSKELETON, SLIME, SPIDER, WITCH, WITHER, ZOMBIE
- # BAT, CHICKEN, COW, PIG, SHEEP, SNOWMAN, SQUID, VILLAGER, WOLF
- # Every mob that is not listed will deal minecrafts default damage
- ###########################
- ###### DAMAGE VALUES ###### usage:
- ########################### "DMG_MOBNAME: amount"
- #DMG_ZOMBIE: 9
- DMG_SKELETON: 2
- #DMG_SPIDER: 9
- DMG_WITHERSKELETON: 11
- DMG_MAGMA_CUBE: 10
- DMG_BLAZE: 12
- DMG_GHAST: 9
- DMG_SLIME: 12
- # Note that you can't modify creeper damage like this
- # For this you can use the modifier (default creeper dmg * modifier)
- # Set it to 1 for default dmg, 0.5 for half damage, 2 for doubled damage,..
- CREEP_MODIFIER: 2
- ###########################
- ### HEALTH POINT VALUES ### usage:
- ########################### "HP_MOBNAME: amount"
- HP_ZOMBIE: 180
- HP_SKELETON: 180
- HP_CREEPER: 65
- HP_PIG_ZOMBIE: 75
- HP_GHAST: 95
- HP_CAVE_SPIDER: 120
- HP_SPIDER: 180
- HP_ENDERMAN: 95
- HP_WITHERSKELETON: 90
- HP_MAGMA_CUBE: 90
- HP_BLAZE: 90
- HP_BABYZOMBIE: 150
- HP_WOLF: 90
- HP_SLIME: 130
- HP_WITCH: 180
- ###########################
- #### EXPERIENCE POINTS #### usage:
- ########################### "EXP_MOBNAME: amount"
- EXP_ZOMBIE: 1
- EXP_SKELETON: 1
- EXP_CREEPER: 1
- EXP_PIG_ZOMBIE: 1
- EXP_GHAST: 1
- EXP_CAVE_SPIDER: 1
- EXP_SPIDER: 1
- EXP_BABYZOMBIE: 1
- EXP_OCELOT: 4
- EXP_SLIME: 1
- EXP_WITCH: 1
- ###########################
- ##### DROPPING SKULLS ##### usage:
- ########################### "0" to disable, "100" for 100% drop chance
- SKULL_DROP_PLAYER: 100
- SKULL_DROP_ZOMBIE: 10
- SKULL_DROP_SKELETON: 10
- SKULL_DROP_CREEPER: 10
- SKULL_DROP_OCELOT: 10
- ###########################
- ######## MOB DROPS ########
- ###########################
- # info: skulls and drops (below) are only dropped, when the mob was killed by
- # a player, to prevent spamming items on naturally mob death or on mob farms
- DISABLE_DEFAULTS: false
- # false: minecrafts default drops (or those from other plugins) are still enabled,
- # items which are specified below are just added to them
- # true: all mobs will only drop those items which are specified below,
- # everything else is disabled (except skulls from above!)
- # USAGE:
- # DROP_MOBNAME:
- # - MATERIALNAME, maximal amount, percentage of drop, datavalue
- # MATERIALNAME: in capital letters, a list of possible materials can be found here under "Public attributes":
- # http://jd.bukkit.org/rb/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html
- # Use the name only, not the ID!
- # percentage of drop refers to maximal amount, so on the example below there is a
- # 15 % chance of dropping 3 books, or a 30 % chance of dropping 2 red wool!
- # datavalue: is only needed for certain materials (like wool), if not needed: leave it blank!
- # list of data values: http://minecraft.gamepedia.com/Data_value
- # Use the decimal value only!
- DROP_ZOMBIE:
- #- BOOK, 3, 15
- #- WOOL, 2, 30, 14
- DROP_SKELETON:
- #- LOG, 10, 10, 2
- ###########################
- #### MOB POTION EFFECTS ###
- ###########################
- # USAGE:
- # POT_MOBNAME:
- # - EFFECT, duration, amplifier, chance
- # EFFECT: in capital letters, a list of possible effects can be found here:
- # http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
- # duration: in seconds, 120 for two minutes, 0 for unlimited
- # amplifier: some kind of a modifier, for example doubled speed, doesn't have a change for every effect
- # chance: chance in percent, 100 for every mob, 25 for a 25% chance (you can use decimal numbers here, e.g. 0.54321)
- POT_ZOMBIE:
- - SLOW, 0, 3, 10
- - SPEED, 0, 2, 12.34
- POT_CREEPER:
- - SPEED, 0, 2, 12.34
- POT_SKELETON:
- - SPEED, 0, 2, 12.34
- POT_SPIDER:
- - SLOW, 0, 3, 10
- - SPEED, 0, 2, 12.34
- POT_OCELOT:
- - SLOW, 0, 3, 99
- ###########################
- ####### MOB ARMORS ########
- ###########################
- # USAGE:
- # ARM_MOBNAME:
- # - ARMORYPART1, percentage of equip, percentage of drop
- # - ARMORYPART2, percentage of equip, percentage of drop
- # MOBNAMES:
- # You can put armory parts to creepers, cows or chickens and anything else,
- # they will reduce incoming damage and are also dropped,
- # but you can only see armor on zombies and skeletons
- # ARMORYPARTS:
- # Usage: MATERIAL_SLOT
- # MATERIAL: LEATHER, IRON, GOLD, CHAINMAIL, DIAMOND
- # SLOT: BOOTS, LEGGINGS, CHESTPLATE, HELMET
- # You can also use a whole armor set for one mob, just do it like this:
- # ARM_MOBNAME: MATERIAL, percentage of equip, percentage of drop
- ARM_SKELETON: DIAMOND, 5.8, 15.91
- ARM_ZOMBIE:
- - LEATHER, 10, 5
- - IRON_HELMET, 5, 1
- - GOLD_HELMET, 5, 1
- - LEATHER_HELMET, 8, 10
- - DIAMOND_BOOTS, 7, 0
- - LEATHER_BOOTS, 8, 10
- - LEATHER_CHESTPLATE, 20, 10
- - IRON_CHESTPLATE, 15, 1
- - GOLD_CHESTPLATE, 10, 1
- - GOLD_LEGGINGS, 10, 1
- - LEATHER_LEGGINGS, 10, 10
- ###########################
- ###### MOB WEAPONS ########
- ###########################
- # USAGE:
- # WP_MOBNAME:
- # - WEAPON1, percentage of equip, percentage of drop
- # - WEAPON2, percentage of equip, percentage of drop
- # "WEAPONS": Can be any item, a DIAMOND_SWORD or even a WOOD_DOOR.
- # In capital letters, a list of possible materials can be found here under "Public attributes":
- # http://jd.bukkit.org/rb/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html
- # Use the name only, not the ID!
- WP_SKELETON:
- - STONE_SWORD, 6.6, 1
- - WOOD_SWORD, 5.4, 15
- WP_ZOMBIE:
- - STONE_SWORD, 15, 1
- - GOLD_SWORD, 12, 1
- - STONE_PICKAXE, 10, 1
- WP_BABYZOMBIE:
- - STONE_SWORD, 15, 1
- - GOLD_SWORD, 12, 1
- - STONE_PICKAXE, 10, 1
- WP_WITHERSKELETON:
- - STONE_SWORD, 100, 20
- ###########################
- ####### MOB NAMES #########
- ###########################
- # USAGE:
- # NAME_MOBNAME:
- # - "name1"
- # - "name2"
- # - "name3"
- # You can use color codes for the display names. A list of codes:
- # http://hydra-media.cursecdn.com/minecraft.gamepedia.com/4/4c/Colors.png
- # The name will be picked randomly from the list
- NAME_SKELETON:
- - "#7Skeletroll"
- - "#7Belzebu"
- - "#7Lucifer"
- - "#7Rambo"
- NAME_ZOMBIE:
- - "#4Demo"
- - "#4Daimon"
- NAME_BABYZOMBIE:
- - "#5LittleBaby"
- - "#5Junior"
- NAME_WITHERSKELETON:
- - "#7Powerful Guy"
- - "#7IHaveGotThePower"
- NAME_SPIDER:
- - "#4Arachne"
- - "#4Arachnida"
- - "#4Araneae"
- NAME_CREEPER:
- - "#4CreeperOhMan"
- - "#4GreeFace"
- - "#4Lilith"
- ###########################
- ###### WORLD SPAWN ########
- ###########################
- # USAGE:
- # WS:
- # - yourWorldName1, allowMonsters, allowAnimals
- # - yourWorldName2, allowMonsters, allowAnimals
- # use "true" or "false" to allow / disallow
- WS:
- - world, true, true
- - world_nether, true, false
- - world_the_end, true, false
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