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  1. # IMPORTANT: READ THIS!
  2. # All mobnames must be in CAPITAL LETTERS!
  3.  
  4. # Possible mobnames are:
  5. # BLAZE, BABYZOMBIE, CAVE_SPIDER, CREEPER, ENDER_DRAGON, ENDERMAN,
  6. # GHAST, GIANT, IRON_GOLEM, MAGMA_CUBE, PIG_ZOMBIE, SILVERFISH,
  7. # SKELETON, WITHERSKELETON, SLIME, SPIDER, WITCH, WITHER, ZOMBIE
  8. # BAT, CHICKEN, COW, PIG, SHEEP, SNOWMAN, SQUID, VILLAGER, WOLF
  9.  
  10. # Every mob that is not listed will deal minecrafts default damage
  11.  
  12. ###########################
  13. ###### DAMAGE VALUES ###### usage:
  14. ########################### "DMG_MOBNAME: amount"
  15.  
  16. #DMG_ZOMBIE: 9
  17. DMG_SKELETON: 2
  18. #DMG_SPIDER: 9
  19. DMG_WITHERSKELETON: 11
  20. DMG_MAGMA_CUBE: 10
  21. DMG_BLAZE: 12
  22. DMG_GHAST: 9
  23. DMG_SLIME: 12
  24.  
  25. # Note that you can't modify creeper damage like this
  26. # For this you can use the modifier (default creeper dmg * modifier)
  27. # Set it to 1 for default dmg, 0.5 for half damage, 2 for doubled damage,..
  28. CREEP_MODIFIER: 2
  29.  
  30. ###########################
  31. ### HEALTH POINT VALUES ### usage:
  32. ########################### "HP_MOBNAME: amount"
  33.  
  34. HP_ZOMBIE: 180
  35. HP_SKELETON: 180
  36. HP_CREEPER: 65
  37. HP_PIG_ZOMBIE: 75
  38. HP_GHAST: 95
  39. HP_CAVE_SPIDER: 120
  40. HP_SPIDER: 180
  41. HP_ENDERMAN: 95
  42. HP_WITHERSKELETON: 90
  43. HP_MAGMA_CUBE: 90
  44. HP_BLAZE: 90
  45. HP_BABYZOMBIE: 150
  46. HP_WOLF: 90
  47. HP_SLIME: 130
  48. HP_WITCH: 180
  49.  
  50. ###########################
  51. #### EXPERIENCE POINTS #### usage:
  52. ########################### "EXP_MOBNAME: amount"
  53.  
  54. EXP_ZOMBIE: 1
  55. EXP_SKELETON: 1
  56. EXP_CREEPER: 1
  57. EXP_PIG_ZOMBIE: 1
  58. EXP_GHAST: 1
  59. EXP_CAVE_SPIDER: 1
  60. EXP_SPIDER: 1
  61. EXP_BABYZOMBIE: 1
  62. EXP_OCELOT: 4
  63. EXP_SLIME: 1
  64. EXP_WITCH: 1
  65.  
  66. ###########################
  67. ##### DROPPING SKULLS ##### usage:
  68. ########################### "0" to disable, "100" for 100% drop chance
  69.  
  70. SKULL_DROP_PLAYER: 100
  71. SKULL_DROP_ZOMBIE: 10
  72. SKULL_DROP_SKELETON: 10
  73. SKULL_DROP_CREEPER: 10
  74. SKULL_DROP_OCELOT: 10
  75.  
  76. ###########################
  77. ######## MOB DROPS ########
  78. ###########################
  79. # info: skulls and drops (below) are only dropped, when the mob was killed by
  80. # a player, to prevent spamming items on naturally mob death or on mob farms
  81.  
  82. DISABLE_DEFAULTS: false
  83. # false: minecrafts default drops (or those from other plugins) are still enabled,
  84. # items which are specified below are just added to them
  85. # true: all mobs will only drop those items which are specified below,
  86. # everything else is disabled (except skulls from above!)
  87.  
  88. # USAGE:
  89. # DROP_MOBNAME:
  90. # - MATERIALNAME, maximal amount, percentage of drop, datavalue
  91.  
  92. # MATERIALNAME: in capital letters, a list of possible materials can be found here under "Public attributes":
  93. # http://jd.bukkit.org/rb/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html
  94. # Use the name only, not the ID!
  95.  
  96. # percentage of drop refers to maximal amount, so on the example below there is a
  97. # 15 % chance of dropping 3 books, or a 30 % chance of dropping 2 red wool!
  98.  
  99. # datavalue: is only needed for certain materials (like wool), if not needed: leave it blank!
  100. # list of data values: http://minecraft.gamepedia.com/Data_value
  101. # Use the decimal value only!
  102.  
  103. DROP_ZOMBIE:
  104. #- BOOK, 3, 15
  105. #- WOOL, 2, 30, 14
  106.  
  107. DROP_SKELETON:
  108. #- LOG, 10, 10, 2
  109.  
  110. ###########################
  111. #### MOB POTION EFFECTS ###
  112. ###########################
  113.  
  114. # USAGE:
  115. # POT_MOBNAME:
  116. # - EFFECT, duration, amplifier, chance
  117.  
  118. # EFFECT: in capital letters, a list of possible effects can be found here:
  119. # http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
  120. # duration: in seconds, 120 for two minutes, 0 for unlimited
  121. # amplifier: some kind of a modifier, for example doubled speed, doesn't have a change for every effect
  122. # chance: chance in percent, 100 for every mob, 25 for a 25% chance (you can use decimal numbers here, e.g. 0.54321)
  123.  
  124. POT_ZOMBIE:
  125. - SLOW, 0, 3, 10
  126. - SPEED, 0, 2, 12.34
  127.  
  128. POT_CREEPER:
  129. - SPEED, 0, 2, 12.34
  130.  
  131. POT_SKELETON:
  132. - SPEED, 0, 2, 12.34
  133.  
  134. POT_SPIDER:
  135. - SLOW, 0, 3, 10
  136. - SPEED, 0, 2, 12.34
  137.  
  138. POT_OCELOT:
  139. - SLOW, 0, 3, 99
  140.  
  141. ###########################
  142. ####### MOB ARMORS ########
  143. ###########################
  144.  
  145. # USAGE:
  146. # ARM_MOBNAME:
  147. # - ARMORYPART1, percentage of equip, percentage of drop
  148. # - ARMORYPART2, percentage of equip, percentage of drop
  149.  
  150. # MOBNAMES:
  151. # You can put armory parts to creepers, cows or chickens and anything else,
  152. # they will reduce incoming damage and are also dropped,
  153. # but you can only see armor on zombies and skeletons
  154.  
  155. # ARMORYPARTS:
  156. # Usage: MATERIAL_SLOT
  157. # MATERIAL: LEATHER, IRON, GOLD, CHAINMAIL, DIAMOND
  158. # SLOT: BOOTS, LEGGINGS, CHESTPLATE, HELMET
  159.  
  160. # You can also use a whole armor set for one mob, just do it like this:
  161. # ARM_MOBNAME: MATERIAL, percentage of equip, percentage of drop
  162.  
  163. ARM_SKELETON: DIAMOND, 5.8, 15.91
  164.  
  165. ARM_ZOMBIE:
  166. - LEATHER, 10, 5
  167. - IRON_HELMET, 5, 1
  168. - GOLD_HELMET, 5, 1
  169. - LEATHER_HELMET, 8, 10
  170. - DIAMOND_BOOTS, 7, 0
  171. - LEATHER_BOOTS, 8, 10
  172. - LEATHER_CHESTPLATE, 20, 10
  173. - IRON_CHESTPLATE, 15, 1
  174. - GOLD_CHESTPLATE, 10, 1
  175. - GOLD_LEGGINGS, 10, 1
  176. - LEATHER_LEGGINGS, 10, 10
  177.  
  178. ###########################
  179. ###### MOB WEAPONS ########
  180. ###########################
  181.  
  182. # USAGE:
  183. # WP_MOBNAME:
  184. # - WEAPON1, percentage of equip, percentage of drop
  185. # - WEAPON2, percentage of equip, percentage of drop
  186.  
  187. # "WEAPONS": Can be any item, a DIAMOND_SWORD or even a WOOD_DOOR.
  188. # In capital letters, a list of possible materials can be found here under "Public attributes":
  189. # http://jd.bukkit.org/rb/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html
  190. # Use the name only, not the ID!
  191.  
  192. WP_SKELETON:
  193. - STONE_SWORD, 6.6, 1
  194. - WOOD_SWORD, 5.4, 15
  195.  
  196. WP_ZOMBIE:
  197. - STONE_SWORD, 15, 1
  198. - GOLD_SWORD, 12, 1
  199. - STONE_PICKAXE, 10, 1
  200.  
  201. WP_BABYZOMBIE:
  202. - STONE_SWORD, 15, 1
  203. - GOLD_SWORD, 12, 1
  204. - STONE_PICKAXE, 10, 1
  205.  
  206. WP_WITHERSKELETON:
  207. - STONE_SWORD, 100, 20
  208.  
  209. ###########################
  210. ####### MOB NAMES #########
  211. ###########################
  212.  
  213. # USAGE:
  214. # NAME_MOBNAME:
  215. # - "name1"
  216. # - "name2"
  217. # - "name3"
  218.  
  219. # You can use color codes for the display names. A list of codes:
  220. # http://hydra-media.cursecdn.com/minecraft.gamepedia.com/4/4c/Colors.png
  221. # The name will be picked randomly from the list
  222.  
  223. NAME_SKELETON:
  224. - "#7Skeletroll"
  225. - "#7Belzebu"
  226. - "#7Lucifer"
  227. - "#7Rambo"
  228.  
  229. NAME_ZOMBIE:
  230. - "#4Demo"
  231. - "#4Daimon"
  232.  
  233. NAME_BABYZOMBIE:
  234. - "#5LittleBaby"
  235. - "#5Junior"
  236.  
  237. NAME_WITHERSKELETON:
  238. - "#7Powerful Guy"
  239. - "#7IHaveGotThePower"
  240.  
  241. NAME_SPIDER:
  242. - "#4Arachne"
  243. - "#4Arachnida"
  244. - "#4Araneae"
  245.  
  246. NAME_CREEPER:
  247. - "#4CreeperOhMan"
  248. - "#4GreeFace"
  249. - "#4Lilith"
  250.  
  251. ###########################
  252. ###### WORLD SPAWN ########
  253. ###########################
  254.  
  255. # USAGE:
  256. # WS:
  257. # - yourWorldName1, allowMonsters, allowAnimals
  258. # - yourWorldName2, allowMonsters, allowAnimals
  259.  
  260. # use "true" or "false" to allow / disallow
  261.  
  262. WS:
  263. - world, true, true
  264. - world_nether, true, false
  265. - world_the_end, true, false
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