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- ais.save("Dark Star")
- ai.js:111 Dark Star =
- "name":
- "Dark Star"
- "rules":
- [
- [
- ["@attackTypes enemy within #m","Stay at range",1725]
- ["@capTypes Command Points within #m","Capture",10]
- ["Avoid over #damage shots",1]
- ["Avoid danger areas"]
- ["@capTypes Command Points within #m","Protect",10000]
- ["@capTypes Command Points within #m","Spread to",10000]
- ["Goto @locationTypes","Enemy Home Point"]
- ["Goto @locationTypes","Enemy Spawn"]
- ["Field # at start",1]
- ["Field # at priority #",2,3]
- ["Field # for # of ship in slot # at priority #",4,1,2,2]
- ]
- [
- ["When #% of energy, @chargeTypes",40,"Find Friendies"]
- ["When #% of energy, @chargeTypes",30,"Find recharger"]
- ["When #% of energy, @chargeTypes",20,"Flee enemies"]
- ["@attackTypes enemy within #m","Stay at range",2050]
- ["@capTypes Command Points within #m","Capture",10]
- ["Avoid over #damage shots",1]
- ["When #% of energy, @chargeTypes",10,"Rest"]
- ["Avoid danger areas"]
- ["@capTypes Command Points within #m","Protect",10000]
- ["@capTypes Command Points within #m","Spread to",10000]
- ["Goto @locationTypes","Enemy Spawn"]
- ["Field # at priority #",1,5]
- ["Field # for # of ship in slot # at priority #",2,1,2,4]
- ]
- [
- ["@capTypes Command Points within #m","Capture",10]
- ["Avoid over #damage shots",1]
- ["Avoid danger areas"]
- ["@attackTypes enemy within #m","Stay at range",1475]
- ["@capTypes Command Points within #m","Protect",10000]
- ["@capTypes Command Points within #m","Spread to",10000]
- ["Goto @locationTypes","Enemy Home Point"]
- ["Goto @locationTypes","Enemy Spawn"]
- ["Field # at start",1]
- ["Field # at priority #",4,3]
- ["Field # for # of ship in slot # at priority #",4,1,2,2]
- ["Field # for # of ship in slot # at priority #",20,2,2,2]
- ]
- [
- ["@capTypes Command Points within #m","Capture",10]
- ["When Shields down to #%, flee",30]
- [
- "@attackTypes enemy that is @absoluteTypes then # within #m"
- "Stay at range"
- "Less Range"
- 1100
- 1100
- ]
- ["Stay in #m range of slot # units",500,3]
- ["Avoid over #damage shots",1]
- ["Avoid danger areas"]
- ["@capTypes Command Points within #m","Protect",10000]
- ["@capTypes Command Points within #m","Spread to",10000]
- ["Goto @locationTypes","Enemy Home Point"]
- ["Goto @locationTypes","Enemy Spawn"]
- ["Field # at priority #",1,4]
- ["Field # for # of ship in slot # at priority #",2,1,2,3]
- ]
- [
- ["@capTypes Command Points within #m","Capture",10]
- ["Avoid over #damage shots",1]
- ["Avoid danger areas"]
- ["When Shields down to #%, flee",30]
- ["@attackTypes enemy within #m","Stay at range",1100]
- [
- "@attackTypes enemy that is @absoluteTypes then # within #m"
- "Kite"
- "Less Range"
- 1100
- 1100
- ]
- [
- "@attackTypes enemy that is @relativeTypes and @relativeTypes within #m"
- "Kite"
- "More Range"
- "Slower"
- 2000
- ]
- [
- "@attackTypes enemy that is @relativeTypes and @relativeTypes within #m"
- "Stay at range"
- "More Range"
- "Faster"
- 2000
- ]
- ["@capTypes Command Points within #m","Protect",10000]
- ["@capTypes Command Points within #m","Spread to",10000]
- ["Goto @locationTypes","Enemy Home Point"]
- ["Goto @locationTypes","Enemy Spawn"]
- ["Field # at priority #",2,3]
- ["Field # for # of ship in slot # at priority #",4,1,2,2]
- ]
- [
- ["@capTypes Command Points within #m","Capture",10]
- ["Avoid over #damage shots",1]
- ["Avoid danger areas"]
- ["@attackTypes enemy within #m","Stay at range",970]
- ["@capTypes Command Points within #m","Protect",10000]
- ["@capTypes Command Points within #m","Spread to",10000]
- ["Goto @locationTypes","Enemy Home Point"]
- ["Goto @locationTypes","Enemy Spawn"]
- ["Field # at priority #",1,2]
- ["Field # for # of ship in slot # at priority #",2,1,2,3]
- ]
- [
- [
- "@attackTypes enemy that is @absoluteTypes then # within #m"
- "Stay at range"
- "More DPS"
- 1
- 2000
- ]
- ["Avoid #dps danger areas",1]
- ["Avoid over #damage shots",1]
- [
- "@attackTypes enemy that is @relativeTypes and @relativeTypes within #m"
- "Stay at range"
- "Has PD"
- "---"
- 20
- ]
- ["@capTypes Command Points within #m","Spread to",10000]
- ["Field # at priority #",4,1]
- ]
- []
- []
- []
- ]
- "ships":
- [
- "FAgBCwcbEBoPGBoPFBQBFCQ%2BFBg%2BFCABESUsECI8GCI8GBY8EBY8EAo8EAY%2BDw5MGQ5MGAY%2BGAo8FyUsFARUFAwPGwopGyEsDSEsCwssHQssHQcbDQopDQMbDQcsGwMbGwcsFBw8GB4%2BEB4%2BFBA8GBI%2BEBI%2BFAQvFCAzFAg4FBQz"
- "Hw0bEBg8DBY8EBA8FBY8GBY8HBQBHBA8IBY8IBI8DBI8HBg8FBI8GBI8GBo8Eh48FBo8Fh4BGh48EBQBFCI8GCI8DQ0bFA4PGA4PGQgpEwgpFQkbFwkbDwsbHQsbEyUsGSUsDRopCxksHxopIRksGyEsESEsEBRFHBRFFh5F"
- "ECA%2BGBw%2BEQMbDQcbGwcbHQcbGwwpDQwpCwcbHQssCwssFwcsEQcsFCI%2BFyMsFwMbESMsFB4BGCA%2BGx8sGxssEBw%2BDR8sDRssFBo%2FFBYPGBgZEBgZEBQPGBQPFBI%2BFA4BGBA%2BEBA%2BEAw%2BGAw%2BFAo8FAZUFAYvFA4zFB40"
- "DxJMEAoPFAwBFyIpESIpGiErDiErEB4PFBw8GB4PGBo%2BFBgBEBY%2BFBQ%2FFBAZGBY%2BGRJMEA4%2BEBo%2BGA4%2BGAoPFQcbEwcbDwUbEQUbFwUbGQUbDR0sGx0sDQUsGwUsEx8sFR8sDQcsGwcsDQssGwssFAwvFBgz"
- "FBwBGx8sGB48GRZMDxZMEB48FBQPDwUbEQgpDwksEBo%2BFwgpGQUbGwsbGw8sGQksDQsbFBABDQ8sGBo%2BFBg%2BDR8sGBIPGA4%2BEA4%2BEBIPFAxUFCA%2BFQMbEwMbFAgZGCUrECUrGCIZECIZFSNQEyNQFAwvFBAzFBw1"
- "FBo8FA4BHR0bCx0bGxsbDRsbFB4BGBgPEBgPDSBMHSIpCyIpDSRRGyBMECA8EQsbEBw%2BGBw%2BGCA8FCI%2BEBA%2BGQsbFBYPGyRRFwsbFBIBFxQWERQWGBA%2BCR0sHx0sCR8sHx8sDwsbDxMsGRMsESNPFyNPFB43FBIvFA44"
- "DxIpERMRERAc"
- ""
- ""
- ""
- ]
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