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Oct 31st, 2014
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  1. #include maps\mp\_utility;
  2. main()
  3. {
  4.  
  5. maps\mp\_load::main();
  6.  
  7. entTransporter = getentarray( "bounce_enter", "targetname" );
  8. if(isdefined(entTransporter))
  9. for( i = 0; i < entTransporter.size; i++ )
  10. entTransporter[i] thread transporter();
  11.  
  12. entTransporter = getentarray( "bounce02_enter", "targetname" );
  13. if(isdefined(entTransporter))
  14. for( i = 0; i < entTransporter.size; i++ )
  15. entTransporter[i] thread transporter02();
  16. entTransporter = getentarray( "secret_enter", "targetname" );
  17. if(isdefined(entTransporter))
  18. for( i = 0; i < entTransporter.size; i++ )
  19. entTransporter[i] thread secret_enter();
  20. entTransporter = getentarray( "weapon_enter", "targetname" );
  21. if(isdefined(entTransporter))
  22. for( i = 0; i < entTransporter.size; i++ )
  23. entTransporter[i] thread weapon_enter();
  24. entTransporter = getentarray( "acti_bounce69_1", "targetname" );
  25. if(isdefined(entTransporter))
  26. for( i = 0; i < entTransporter.size; i++ )
  27. entTransporter[i] thread acti_bounce69_1();
  28. entTransporter = getentarray( "acti_bounce69_2", "targetname" );
  29. if(isdefined(entTransporter))
  30. for( i = 0; i < entTransporter.size; i++ )
  31. entTransporter[i] thread acti_bounce69_2();
  32. entTransporter = getentarray( "secret_entrance", "targetname" );
  33. if(isdefined(entTransporter))
  34. for( i = 0; i < entTransporter.size; i++ )
  35. entTransporter[i] thread secret_69();
  36. entTransporter = getentarray( "secret_fail", "targetname" );
  37. if(isdefined(entTransporter))
  38. for( i = 0; i < entTransporter.size; i++ )
  39. entTransporter[i] thread secret_fail();
  40. entTransporter = getentarray( "bounce_room_acti", "targetname" );
  41. if(isdefined(entTransporter))
  42. for( i = 0; i < entTransporter.size; i++ )
  43. entTransporter[i] thread bounce_room_acti();
  44. entTransporter = getentarray( "bounce_room_jumper", "targetname" );
  45. if(isdefined(entTransporter))
  46. for( i = 0; i < entTransporter.size; i++ )
  47. entTransporter[i] thread bounce_room_jumper();
  48. entTransporter = getentarray( "secret_finish", "targetname" );
  49. if(isdefined(entTransporter))
  50. for( i = 0; i < entTransporter.size; i++ )
  51. entTransporter[i] thread secret_finish();
  52.  
  53.  
  54.  
  55.  
  56.  
  57. //setExpFog(500, 2200, 0.81, 0.75, 0.63, 0);
  58. //VisionSetNaked( "mp_backlot" );
  59.  
  60.  
  61. game["allies"] = "marines";
  62. game["axis"] = "opfor";
  63. game["attackers"] = "axis";
  64. game["defenders"] = "allies";
  65. game["allies_soldiertype"] = "desert";
  66. game["axis_soldiertype"] = "desert";
  67.  
  68. setdvar( "r_specularcolorscale", "1" );
  69.  
  70. setdvar("r_glowbloomintensity0",".25");
  71. setdvar("r_glowbloomintensity1",".25");
  72. setdvar("r_glowskybleedintensity0",".3");
  73. setdvar("compassmaxrange","1800");
  74. wall = getent("wall01","targetname");
  75. wall notsolid();
  76. wall = getent("wall03","targetname");
  77. wall notsolid();
  78. wall = getent("actisecret","targetname");
  79. wall notsolid();
  80. wall = getent("wall04","targetname");
  81. wall notsolid();
  82. wall = getent("swagster","targetname");
  83. wall notsolid();
  84.  
  85. addTriggerToList("trigger_spikes");
  86. addTriggerToList("trigger_trap06");
  87. addTriggerToList("trigger_trap5");
  88. addTriggerToList("trigger_trap02");
  89. addTriggerToList("trigger_bounce01");
  90. addTriggerToList("trigger_trap03");
  91. addTriggerToList("trigger_spikes02");
  92. addTriggerToList("trigger_trap07");
  93. addTriggerToList("trigger_trap08");
  94. addTriggerToList("trigger_trap09");
  95. addTriggerToList("trigger_trap10");
  96. addTriggerToList("trigger_trap11");
  97. addTriggerToList("trigger_trap12");
  98. addTriggerToList("trigger_trap13");
  99. addTriggerToList("trigger_trap14");
  100. addTriggerToList("trigger_trap15");
  101. addTriggerToList("trigger_trap16");
  102. addTriggerToList("trigger_trap17");
  103. addTriggerToList("trigger_trap18");
  104.  
  105. thread spikes();
  106. thread trap06();
  107. thread trap06mover();
  108. thread trap5();
  109. thread actisecret();
  110. thread trap02();
  111. thread bounce01();
  112. thread trap03();
  113. thread spikes02();
  114. thread trap03mover();
  115. thread trap04();
  116. thread trap07();
  117. thread trap08();
  118. thread trap09();
  119. thread wall_start();
  120. thread trap10();
  121. thread trap11_1();
  122. thread trap11_2();
  123. thread trap11_3();
  124. thread actisecret02();
  125. thread trap12();
  126. thread secret_weapon();
  127. thread trap13();
  128. thread trap14();
  129. thread trap15_1();
  130. thread trap15_2();
  131. thread trap15_3();
  132. thread trap16();
  133. thread trap17();
  134. thread trap18();
  135. thread sniper_room_secret();
  136. thread shortcut_secret();
  137. thread wall_secret();
  138. thread bounce_room_gun();
  139. thread secret_coyote_found();
  140. thread secret_finish();
  141. thread creators();
  142. thread knife_room_BATTLE();
  143. thread sniper_room_BATTLE();
  144. thread jump_room_BATTLE();
  145. thread finished_map();
  146. thread teddy_shoot();
  147. thread acti_xp1();
  148. thread acti_xp2();
  149. thread deagle_machine();
  150. thread easter_egg_69();
  151. }
  152.  
  153. spikes()
  154. {
  155. trigger = getent("trigger_spikes","targetname");
  156. object = getent("spikes","targetname");
  157. killtrigger = getent ("killtrig" , "targetname");
  158. trigger waittill ("trigger" , player );
  159. player braxi\_rank::giveRankXP("", 10);
  160. trigger SetHintString("^1Activated");
  161. killtrigger enablelinkto ();
  162. killtrigger linkto (object);
  163. object movez(32, 1);
  164. object waittill("movedone");
  165. wait(6);
  166. object movez(-32, 1);
  167. object waittill("movedone");
  168. wait(1);
  169. }
  170.  
  171. trap06()
  172. {
  173. trigger = getent("trigger_trap06","targetname");
  174. object = getent("trap06","targetname");
  175. trigger waittill ("trigger" , player );
  176. player braxi\_rank::giveRankXP("", 10);
  177. trigger SetHintString("^1Activated");
  178. object movez(632, 0.01);
  179. object waittill("movedone");
  180. }
  181.  
  182. trap06mover()
  183. {
  184. mover = getent ("trap06mover","targetname");
  185. while(1)
  186. {
  187. mover movey(647,4.8);
  188. mover waittill("movedone");
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