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- #include maps\mp\_utility;
- main()
- {
- maps\mp\_load::main();
- entTransporter = getentarray( "bounce_enter", "targetname" );
- if(isdefined(entTransporter))
- for( i = 0; i < entTransporter.size; i++ )
- entTransporter[i] thread transporter();
- entTransporter = getentarray( "bounce02_enter", "targetname" );
- if(isdefined(entTransporter))
- for( i = 0; i < entTransporter.size; i++ )
- entTransporter[i] thread transporter02();
- entTransporter = getentarray( "secret_enter", "targetname" );
- if(isdefined(entTransporter))
- for( i = 0; i < entTransporter.size; i++ )
- entTransporter[i] thread secret_enter();
- entTransporter = getentarray( "weapon_enter", "targetname" );
- if(isdefined(entTransporter))
- for( i = 0; i < entTransporter.size; i++ )
- entTransporter[i] thread weapon_enter();
- entTransporter = getentarray( "acti_bounce69_1", "targetname" );
- if(isdefined(entTransporter))
- for( i = 0; i < entTransporter.size; i++ )
- entTransporter[i] thread acti_bounce69_1();
- entTransporter = getentarray( "acti_bounce69_2", "targetname" );
- if(isdefined(entTransporter))
- for( i = 0; i < entTransporter.size; i++ )
- entTransporter[i] thread acti_bounce69_2();
- entTransporter = getentarray( "secret_entrance", "targetname" );
- if(isdefined(entTransporter))
- for( i = 0; i < entTransporter.size; i++ )
- entTransporter[i] thread secret_69();
- entTransporter = getentarray( "secret_fail", "targetname" );
- if(isdefined(entTransporter))
- for( i = 0; i < entTransporter.size; i++ )
- entTransporter[i] thread secret_fail();
- entTransporter = getentarray( "bounce_room_acti", "targetname" );
- if(isdefined(entTransporter))
- for( i = 0; i < entTransporter.size; i++ )
- entTransporter[i] thread bounce_room_acti();
- entTransporter = getentarray( "bounce_room_jumper", "targetname" );
- if(isdefined(entTransporter))
- for( i = 0; i < entTransporter.size; i++ )
- entTransporter[i] thread bounce_room_jumper();
- entTransporter = getentarray( "secret_finish", "targetname" );
- if(isdefined(entTransporter))
- for( i = 0; i < entTransporter.size; i++ )
- entTransporter[i] thread secret_finish();
- //setExpFog(500, 2200, 0.81, 0.75, 0.63, 0);
- //VisionSetNaked( "mp_backlot" );
- game["allies"] = "marines";
- game["axis"] = "opfor";
- game["attackers"] = "axis";
- game["defenders"] = "allies";
- game["allies_soldiertype"] = "desert";
- game["axis_soldiertype"] = "desert";
- setdvar( "r_specularcolorscale", "1" );
- setdvar("r_glowbloomintensity0",".25");
- setdvar("r_glowbloomintensity1",".25");
- setdvar("r_glowskybleedintensity0",".3");
- setdvar("compassmaxrange","1800");
- wall = getent("wall01","targetname");
- wall notsolid();
- wall = getent("wall03","targetname");
- wall notsolid();
- wall = getent("actisecret","targetname");
- wall notsolid();
- wall = getent("wall04","targetname");
- wall notsolid();
- wall = getent("swagster","targetname");
- wall notsolid();
- addTriggerToList("trigger_spikes");
- addTriggerToList("trigger_trap06");
- addTriggerToList("trigger_trap5");
- addTriggerToList("trigger_trap02");
- addTriggerToList("trigger_bounce01");
- addTriggerToList("trigger_trap03");
- addTriggerToList("trigger_spikes02");
- addTriggerToList("trigger_trap07");
- addTriggerToList("trigger_trap08");
- addTriggerToList("trigger_trap09");
- addTriggerToList("trigger_trap10");
- addTriggerToList("trigger_trap11");
- addTriggerToList("trigger_trap12");
- addTriggerToList("trigger_trap13");
- addTriggerToList("trigger_trap14");
- addTriggerToList("trigger_trap15");
- addTriggerToList("trigger_trap16");
- addTriggerToList("trigger_trap17");
- addTriggerToList("trigger_trap18");
- thread spikes();
- thread trap06();
- thread trap06mover();
- thread trap5();
- thread actisecret();
- thread trap02();
- thread bounce01();
- thread trap03();
- thread spikes02();
- thread trap03mover();
- thread trap04();
- thread trap07();
- thread trap08();
- thread trap09();
- thread wall_start();
- thread trap10();
- thread trap11_1();
- thread trap11_2();
- thread trap11_3();
- thread actisecret02();
- thread trap12();
- thread secret_weapon();
- thread trap13();
- thread trap14();
- thread trap15_1();
- thread trap15_2();
- thread trap15_3();
- thread trap16();
- thread trap17();
- thread trap18();
- thread sniper_room_secret();
- thread shortcut_secret();
- thread wall_secret();
- thread bounce_room_gun();
- thread secret_coyote_found();
- thread secret_finish();
- thread creators();
- thread knife_room_BATTLE();
- thread sniper_room_BATTLE();
- thread jump_room_BATTLE();
- thread finished_map();
- thread teddy_shoot();
- thread acti_xp1();
- thread acti_xp2();
- thread deagle_machine();
- thread easter_egg_69();
- }
- spikes()
- {
- trigger = getent("trigger_spikes","targetname");
- object = getent("spikes","targetname");
- killtrigger = getent ("killtrig" , "targetname");
- trigger waittill ("trigger" , player );
- player braxi\_rank::giveRankXP("", 10);
- trigger SetHintString("^1Activated");
- killtrigger enablelinkto ();
- killtrigger linkto (object);
- object movez(32, 1);
- object waittill("movedone");
- wait(6);
- object movez(-32, 1);
- object waittill("movedone");
- wait(1);
- }
- trap06()
- {
- trigger = getent("trigger_trap06","targetname");
- object = getent("trap06","targetname");
- trigger waittill ("trigger" , player );
- player braxi\_rank::giveRankXP("", 10);
- trigger SetHintString("^1Activated");
- object movez(632, 0.01);
- object waittill("movedone");
- }
- trap06mover()
- {
- mover = getent ("trap06mover","targetname");
- while(1)
- {
- mover movey(647,4.8);
- mover waittill("movedone");
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