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- ** Executing...
- ** Command: "D:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "d:\program files\steam\steamapps\common\team fortress 2\bin\maps\surf_tobenamed"
- Valve Software - vbsp.exe (Jun 10 2014)
- 2 threads
- materialPath: D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading d:\program files\steam\steamapps\common\team fortress 2\bin\maps\surf_tobenamed.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1018 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\program files\steam\steamapps\common\team fortress 2\bin\maps\surf_tobenamed.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (568394 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 666 texinfos to 426
- Reduced 9 texdatas to 9 (205 bytes to 205)
- Writing d:\program files\steam\steamapps\common\team fortress 2\bin\maps\surf_tobenamed.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: "D:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "d:\program files\steam\steamapps\common\team fortress 2\bin\maps\surf_tobenamed"
- Valve Software - vrad.exe SSE (Jun 10 2014)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading d:\program files\steam\steamapps\common\team fortress 2\bin\maps\surf_tobenamed.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (1.24 seconds)
- 9712 faces
- 50 degenerate faces
- 6913476 square feet [995540608.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Build Patch/Sample Hash Table(s).....Done<0.4507 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 28/1024 1344/49152 ( 2.7%)
- brushes 1672/8192 20064/98304 (20.4%)
- brushsides 13071/65536 104568/524288 (19.9%)
- planes 6978/65536 139560/1310720 (10.6%)
- vertexes 13910/65536 166920/786432 (21.2%)
- nodes 2040/65536 65280/2097152 ( 3.1%)
- texinfos 426/12288 30672/884736 ( 3.5%)
- texdata 9/2048 288/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 9712/65536 543872/3670016 (14.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2518/65536 141008/3670016 ( 3.8%)
- leaves 2069/65536 66208/2097152 ( 3.2%)
- leaffaces 12155/65536 24310/131072 (18.5%)
- leafbrushes 4917/65536 9834/131072 ( 7.5%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 54276/512000 217104/2048000 (10.6%)
- edges 30045/256000 120180/1024000 (11.7%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 748/32768 7480/327680 ( 2.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 9906/65536 19812/131072 (15.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 17196536/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 4741/393216 ( 1.2%)
- LDR ambient table 2069/65536 8276/262144 ( 3.2%)
- HDR ambient table 2069/65536 8276/262144 ( 3.2%)
- LDR leaf ambient 858/65536 24024/1835008 ( 1.3%)
- HDR leaf ambient 2069/65536 57932/1835008 ( 3.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105683/0 ( 0.0%)
- physics [variable] 568394/4194304 (13.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 24729
- Writing d:\program files\steam\steamapps\common\team fortress 2\bin\maps\surf_tobenamed.bsp
- 28 seconds elapsed
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