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Nov 20th, 2016
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  1. Talking Head 1BB
  2. Creature - Zombie
  3. Advisers you control get +1/+1
  4. Advisers you don't control get -1/-0
  5. Sacrifice Talking Head: Draw a card for each Adviser you control.
  6. 2/1
  7.  
  8. Rogue Skelegate 5B
  9. Creature - Skeleton Giant
  10. Rogue Skelegate comes into play tapped.
  11. Rogue Skelegate gets +1/+1 for every other Skeleton you control.
  12. 6/6
  13.  
  14. Suspicious Frog R
  15. Creature - Frog Avatar
  16. If you control two or more creatures that have the same base power and toughness, but do not share a name, Suspicious Frog gets +6/+6.
  17. 1/1
  18.  
  19. Protesting Mob 1R
  20. Creature - Human Barbarian
  21. R: Protesting Mob gets +1/+0 until end of turn. If this ability is used more than twice a turn, sacrifice Protesting Mob at the end of turn.
  22. 1/1
  23.  
  24. Riot Instigator 2R
  25. Creature - Human Barbarian
  26. When Riot Instigator fights a creature, other creatures you control get +1/+0 until end of turn and attack this turn if able.
  27. T: Riot Instigator fights target creature you don't control. Play this ability only during your turn.
  28. 1/1
  29.  
  30. Shadow Council WWUU
  31. Creature - Human Adviser
  32. Advisers you control have Hexproof.
  33. You have no maximum hand size.
  34. If a spell or ability would cause you to draw a card, draw two instead.
  35. 2/2
  36.  
  37. Manifestation of Ideologies 6
  38. Creature - Elemental
  39. Manifestation of Ideologies color is equal to whatever the color the majority of your controlled permanents is. If more than one color is your majority, Manifestation of Ideologies is all of those colors.
  40. If Manifestation of Ideologies is White, it gets +0/+3 and has Vigilance.
  41. If Manifestation of Ideologies is Blue, it has Hexproof and Flying.
  42. If Manifestation of Ideologies is Black, it has Deathtouch and Lifelink.
  43. If Manifestation of Ideologies is Red, it has Menace and Prowess
  44. If Manifestation of Ideologies is Green, it gets +3/+0 and has Reach.
  45. 4/4
  46.  
  47. Pocket Turtles 4
  48. Artifact Creature - Turtle
  49. Pocket Turtles comes into play tapped.
  50. 1, T: Create a creature token that is a copy of Pocket Turtles.
  51. 1/1
  52.  
  53.  
  54.  
  55. Anarchists Heart RRR
  56. Enchantment - Aura
  57. Enchant Creature
  58. Whenever enchanted creature deals combat damage to a creature, if that creature is equipped, you may pay 2. If you do, destroy all equipment attached to that creature.
  59. Whenever enchanted creature deals combat damage to a player, you may discard a card then draw a card.
  60.  
  61. Ballot Stuffing 1UW
  62. Enchantment - Aura
  63. Enchant Creature
  64. When Ballot Stuffing comes onto the battlefield, you may search your library for an equipment card. If you do, reveal it then shuffle your library and put that card on top.
  65. Enchanted creature has "Whenever this creature deals combat damage to a player, you may look at the top card of that players library. If you don't, you may Scry 1."
  66.  
  67. Handouts 1RGG
  68. Enchantment
  69. Handouts comes into play with three Charge counters on it.
  70. At the beginning of your upkeep, remove a charge counter from Handouts and draw a card.
  71. When there are no charge counters on Handouts, sacrifice it, then discard three cards. If you can't, you lose 5 life.
  72.  
  73. Rally the Cause WUBRG
  74. Enchantment
  75. At the beginning of your upkeep and end step, you lose 1 life then choose one:
  76. * Gain 3 life.
  77. * Scry 1
  78. * Create a 0/1 Black Skeleton creature token.
  79. * Move target counter on one permanent to another permanent (targets must be legal).
  80. * Put a +1/+1 counter on target tapped creature you control.
  81.  
  82.  
  83.  
  84. Mechanical Campaigner 5
  85. Artifact
  86. When Mechanical Campaigner comes into the battlefield, choose Lifelink, Hexproof, Menace, First Strike or Trample. Advisers you control gain the chosen ability until end of turn.
  87. When Mechanical Campaigner is put into a graveyard from play, choose Lifelink, Hexproof, Menace, First Strike or Trample. Advisers you control gain the chosen ability until end of turn.
  88.  
  89. Holy Ballot 3
  90. Artifact - Equipment
  91. Equipped creature gets +1/+1 and has Haste.
  92. If you control exactly one Adviser, equipped creature gets +3/+3 and gains Lifelink and Reach.
  93. Equip - 1, Discard the top card of your library.
  94.  
  95. Tradition, Left Arm of Cruz 4
  96. Artifact - Equipment
  97. At the beginning of your upkeep or end step you may remove a charge counter from equipped creature. If you do, Scry 1.
  98. Whenever Equipped creature becomes blocked, it gets +3/+0 and gains Trample until end of turn.
  99. Whenever equipped creature blocks, it gets +0/+3 and gains Double Strike until end of turn.
  100. Equip - 3
  101.  
  102. Delegator, Right Arm of Cruz 3
  103. Artifact - Equipment
  104. Whenever equipped creature attacks or blocks, you may reveal the top card of your library. If you do, Equipped creature gets +X/+X until end of turn, were X is the revealed cards converted mana cost. Then put that card into your hand. You lose life equal to half the reveald cards converted mana cost rounded up.
  105. Whenever equipped creature deals 1 or more combat damage, put a Charge counter on equipped creature.
  106. Equip - 4
  107.  
  108. Crypt of the Skelegates
  109. Land
  110. T: Add 1 to your mana pool.
  111. T: Add 1 mana of any color a land you control could produce to your mana pool. Crypt of the Skelegates deals 2 damage to you.
  112. During your upkeep, if you have 10 or less life, create a 0/1 Black Skeleton creature token.
  113.  
  114.  
  115.  
  116. Summon the Skelegates 1B
  117. Sorcery
  118. Create two 0/1 Black Skeleton creature tokens, you lose 2 life.
  119.  
  120. Priesthood Rising 2BB
  121. Sorcery
  122. As an additional cost to cast Priesthood Rising, you may pay 7 life.
  123. Each player sacrifices a creature.
  124. If the additional cost was paid, each player sacrifices three creatures instead, then Scry 2 and draw a card.
  125.  
  126. Defame 1BB
  127. Sorcery
  128. Advisers you don't control get -1/-1 for each Adviser you control.
  129. Scry 1
  130.  
  131. Purgury 1BBB
  132. Sorcery
  133. Target player discards a card.
  134. If you control three or more Advisers, that player discards their hand instead.
  135.  
  136. Identity Politics 3WB
  137. Sorcery
  138. Choose a color. Creatures of the chosen color have Deathtouch and Lifelink until end of turn. At end of turn each player sacrifices a creature not of the chosen color.
  139.  
  140. We The People 1WG
  141. Sorcery
  142. Gain 2 life for every creature you control.
  143.  
  144. Meeting of the Shadow Council 3BRG
  145. Sorcery
  146. Scry 1
  147. Discard the top card of your library, Create X 2/2 Black White Red Zombie Adviser creature tokens where X is equal to the discarded cards converted mana cost.
  148.  
  149. Conspiracy Theory RUB
  150. Sorcery
  151. Choose a card type, then reveal the top card of your library, if the revealed card was the chosen type put it into your hand then draw 4 cards.
  152. If it wasn't, creatures you control get -1/-1 until end of turn.
  153.  
  154. Miraculous Victory 1WUBRG
  155. Sorcery
  156. If your current life total greater or equal to your starting life total, you have the same amount of cards in hand or greater than your starting hand size, and the fewest cards in your graveyard, you win the game.
  157.  
  158.  
  159.  
  160. Incoherent Rage RR
  161. Instant
  162. Target creature gains Trample and Double Strike until end of turn. Play only during your combat phase.
  163.  
  164. Jihad 3R
  165. Instant
  166. As an additional cost to cast Jihad, sacrifice a creature.
  167. Choose one -
  168. * Jihad deals damage equal to the sacrificed creatures power plus three to target creature.
  169. * Jihad deals 3 damage to each creature without flying you don't control.
  170.  
  171. False Accusation WB
  172. Instant
  173. Target creature can't attack or block this turn.
  174.  
  175. Fading Hope 4U
  176. Instant
  177. If you control an Adviser, Fading Hope costs (2) less to cast.
  178. Creatures target player controls get -5/-0 until end of turn.
  179.  
  180. Internal Rigging UU
  181. Instant
  182. Copy target spell. You may choose new targets for the copy.
  183. Draw a card.
  184.  
  185. Attempted Diplomacy W
  186. Instant
  187. Target opponent draws a card. That player can't attack you during his/ her next turn.
  188.  
  189.  
  190.  
  191. Dilbertmin, The Persuader 3U
  192. Legendary Creature - Human
  193. Discard a card: Put a persuasion counter on target creature with converted mana cost 2 or less.
  194. UU, T: Discard the top card of your library. If the discarded card is an instant or sorcery, gain control of all creatures with a Persuasion counter on them then Scry 2.
  195. 2/2
  196.  
  197. Inquisitor Gowdy RW
  198. Legendary Creature - Human
  199. First strike, Menace
  200. Whenever Inquisitor Gowdy attacks alone, it gets +3/+0 until end of turn.
  201. Whenever Inquisitor Gowdy deals combat damage to a creature, return that creature to its owners hand then tap target non-basic land it's owner controls. That land doesn't untap during its controllers next untap step.
  202. T: Inquisitor Gowdy fights target creature you don't control.
  203. 1/1
  204.  
  205. Soros of the Shadow Council 1BRG
  206. Legendary Creature - Human Devil Adviser
  207. Indestructible, Prowess
  208. Other Advisers you control have Hexproof and get +1/+1
  209. Sacrifice a permanent: Draw a card, then discard a card.
  210. 4, T: Create a 2/2 Black White Red Zombie Adviser creature token.
  211. 1/1
  212.  
  213. Ruboto, Candidate Mechanicus 5
  214. Legendary Artifact Creature - Construct Adviser
  215. When Ruboto, Candidate Mechanicus enters the battlefield, put a charge counter on it.
  216. At the beginning of your upkeep, put a Charge counter on Ruboto, Candidate Mechanicus.
  217. Whenever Ruboto, Candidate Mechanicus attacks or blocks, remove a Charge counter from it.
  218. Remove three Charge counters from Ruboto, Candidate Mechanicus: Ruboto, Candidate Mechanicus gets +3/+3 and gains Double Strike and Trample until end of turn.
  219. When Ruboto, Candidate Mechanicus has no Charge counters on it, sacrifice it. Ruboto, Candidate Mechanicus deals 3 damage to each non-Adviser creature.
  220. 4/2
  221.  
  222. Guac Merchant Jeb 2GG
  223. Legendary Creature - Human Adviser
  224. When Guac Merchant Jeb comes into play, create two 2/2 Green Turtle creature tokens.
  225. When Guac Merchant Jeb dies, creatures you control get +1/+1 until end of turn, then draw a card for each Turtle you control.
  226. 1/1
  227.  
  228.  
  229.  
  230. Chris Kristy, Raging Storm 2RRR
  231. Legendary Creature - Human Adviser
  232. Flash, First Strike, Haste
  233. When Chris Kristy, Raging Storm enters the battlefield, Advisers you control get +2/-1 until end of turn.
  234. Whenever a creature dealt combat damage by Chris Kristy, Raging Storm is put into a graveyard from the battlefield, shuffle Chris Kristy, Raging Storm into your library then draw a card.
  235. 5/2
  236.  
  237. Kasich Who Eats 5GG
  238. Legendary Creature - Human Adviser
  239. Kasich Who Eats gets +1/+1 for each card in your hand.
  240. Kasich Who Eats gets +1/+1 for each card in your graveyard.
  241. Whenever Kasich Who Eats attacks or blocks, choose one - Discard a card from your hand; or exile two cards from your graveyard.
  242. During your upkeep if you ever have no cards in hand or there are no cards in your graveyard, shuffle Kasich Who Eats and all cards attached to it into your library then draw that many cards.
  243. 6/6
  244.  
  245. Doctor Carson, Slumbering Giant 2UW
  246. Legendary Creature - Human Adviser
  247. Creatures you control can't attack.
  248. Whenever a creature would deal damage to you, tap that creature. It doesn't untap at the beginning of its controllers next untap step.
  249. 2UW, T, Return Doctor Carson, Slumbering Giant to your hand: You gain 10 life.
  250. 0/4
  251.  
  252. Madam Secretary Clinton 3BRW
  253. Legendary Creature - Human Devil Adviser
  254. When Madam Secretary Clinton enters the battlefield, Scry 3.
  255. Whenever a creature deals combat damage to Madam Secretary Clinton, that creature gets -2/-2 until end of turn.
  256. Sacrifice a creature: Scry 1 then gain 3 life. Madam Secretary Clinton gets +1/+1 until end of turn.
  257. 4/3
  258.  
  259. Bernie, Renegade Champion 1RWG
  260. Legendary Creature - Human Shaman Adviser
  261. 1/1 creatures you control without any abilities get +2/+2.
  262. If any opponent controls more creatures than you, other creatures you control get +1/+1.
  263. At the beginning of your upkeep, you may discard two cards, then draw a card. If you don't, sacrifice Bernie, Renegade Champion.
  264. 2/2
  265.  
  266.  
  267.  
  268. Cruz, Keeper of the Skelegates 5BB
  269. Legendary Creature - Human Cleric Adviser
  270. Whenever a creature is put into a graveyard from the battlefield, create three 0/1 black Skeleton creature tokens.
  271. 6, Sacrifice a Skeleton: Create X 0/1 black skeleton creature tokens were X is equal to the number of Skeletons you control. Play this ability only once each turn.
  272. At the beginning of your upkeep if you control no Skeletons, Sacrifice Cruz, Keeper of the Skelegates and lose 10 life.
  273. At the beginning of your upkeep, if you control 40 or more Skeletons, you win the game.
  274. 1/5
  275.  
  276. Cruz, True Conservative Redeemed 1WWW
  277. Legendary Creature - Human Cleric Adviser
  278. Defender
  279. If Cruz, True Conservative Redeemed has two or more equipment attached to it it gains Vigilance.
  280. If you control a card named Donald Trump, President Elect, Cruz, True Conservative Redeemed gains Hexproof and Prowess.
  281. 2/2
  282.  
  283. Donald Trump, President Elect 3WUBRG
  284. Legendary Creature - Human Avatar Adviser
  285. Reach, Vigilance, Menace, Hexproof
  286. Whenever a creature deals combat damage to Donald Trump, President Elect, put a +1/+1 counter on it. Other creatures you control get +1/+1 until end of turn.
  287. Discard three cards: Search your library for a card and put it into your hand.
  288. 2RG: Donald Trump, President Elect fights target creature you don't control.
  289. 7/4
  290.  
  291. Donald Trump, President Residing WUBRG
  292. Planeswalker - Trump
  293. [+1]: The next spell you cast this turn costs (4) less to cast. Creatures you control gain Prowess until end of turn.
  294. [-4]: Create a 0/8 white Wall creature token with "This creature may block an additional four creatures each combat."
  295. [-10]: Search your library for any number of creatures with toughness 4 or less and put them onto the battlefield. They gain haste, first strike, and indestructible until end of turn.
  296. {6}
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