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  1. /**
  2.  * config
  3.  *
  4.  * Exile Mod
  5.  * www.exilemod.com
  6.  * © 2015 Exile Mod Team
  7.  *
  8.  * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9.  * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10.  */
  11. class CfgXM8
  12. {
  13.     extraApps[] = {"ExAd_VG","ExAd_Info","ExAd_CHVD","ExAd_Journal","ExAd_Bike","ExAd_Quad","ExAd_SB"};
  14.    
  15.     class ExAd_VG
  16.     {
  17.         title = "Virtual Garage";
  18.         controlID = 50000;                  //IDC:50000 -> 50015 || These need to be unique and out of range from each other
  19.         logo = "ExadClient\XM8\Apps\VG\Icon_VG.paa";
  20.         onLoad = "ExAdClient\XM8\Apps\VG\onLoad.sqf";
  21.         onOpen = "ExAdClient\XM8\Apps\VG\onOpen.sqf";
  22.         onClose = "ExAdClient\XM8\Apps\VG\onClose.sqf";
  23.     }; 
  24.     class ExAd_Info
  25.     {
  26.         title = "Server Info";
  27.         controlID = 50100;                  //IDC:50100 -> 50102 || These need to be unique and out of range from each other
  28.         logo = "ExadClient\XM8\Apps\Info\Icon_SI.paa";
  29.         onLoad = "ExAdClient\XM8\Apps\Info\onLoad.sqf";
  30.         onOpen = "ExAdClient\XM8\Apps\Info\onOpen.sqf";
  31.         onClose = "ExAdClient\XM8\Apps\Info\onClose.sqf";
  32.     }; 
  33.     class ExAd_CHVD
  34.     {
  35.         title = "View Distance Settings";
  36.         controlID = 50200;                  //IDC:50200 -> 50102 || These need to be unique and out of range from each other
  37.         config = "ExadClient\XM8\Apps\CHVD\config.sqf";
  38.         logo = "ExadClient\XM8\Apps\CHVD\Icon_CHVD.paa";
  39.         onLoad = "ExAdClient\XM8\Apps\CHVD\onLoad.sqf";
  40.         onOpen = "ExAdClient\XM8\Apps\CHVD\onOpen.sqf";
  41.         onClose = "ExAdClient\XM8\Apps\CHVD\onClose.sqf";
  42.     };     
  43.     class ExAd_Journal
  44.     {
  45.         title = "Journal";
  46.         controlID = 50300;                  //IDC:50300 -> 50305 || These need to be unique and out of range from each other
  47.         config = "ExadClient\XM8\Apps\Journal\config.sqf";
  48.         logo = "ExadClient\XM8\Apps\Journal\Icon_Journal.paa";
  49.         onLoad = "ExAdClient\XM8\Apps\Journal\onLoad.sqf";
  50.         onOpen = "ExAdClient\XM8\Apps\Journal\onOpen.sqf";
  51.         onClose = "ExAdClient\XM8\Apps\Journal\onClose.sqf";
  52.     };
  53.     class ExAd_Bike
  54.     {
  55.         title = "Deploy Bike";
  56.         config = "ExadClient\XM8\Apps\DeployVehicle\config.sqf";
  57.         bambiState = 0;
  58.         vehicleClass = "Exile_Bike_MountainBike";
  59.         recipe[] = {{"Exile_Item_ExtensionCord",-1}};
  60.         packable = 1;
  61.         autoCleanUp = 1;
  62.         quickFunction = "['ExAd_Bike'] call ExAd_XM8_DV_fnc_spawnVehicle";
  63.     };
  64.     class ExAd_Quad
  65.     {
  66.         title = "Deploy Quad";
  67.         bambiState = 0;
  68.         vehicleClass = "Exile_Bike_QuadBike_Fia";
  69.         recipe[] = {{"Exile_Item_ExtensionCord",1}};
  70.         packable = 1;
  71.         quickFunction = "['ExAd_Quad'] call ExAd_XM8_DV_fnc_spawnVehicle";
  72.     };
  73.     class ExAd_SB
  74.     {
  75.         title = "Statsbar Settings";
  76.         controlID = 50400;                  //IDC:50400 -> 50475 || These need to be unique and out of range from each other
  77.         logo = "exile_assets\texture\ui\xm8_app_settings_ca.paa";
  78.         onLoad = "ExAdClient\XM8\Apps\SB_Settings\onLoad.sqf";
  79.     };
  80. };  
  81.  
  82. class CfgClans
  83. {
  84.     /*
  85.         Defines the amount of pop tabs needed to register a new clan
  86.  
  87.         Default: 20,000
  88.     */
  89.     registrationFee = 20000;
  90.  
  91.     /*
  92.         A list of all characters allowed in a clan *name*
  93.  
  94.         NOTE:
  95.     */
  96.     clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!:\\/";
  97.  
  98.     /*
  99.  
  100.         Maximum markers per clan
  101.  
  102.     */
  103.     maximumIcons = 20;
  104.  
  105.     /*
  106.         Maximum number of characters on a Marker in a presistent system
  107.  
  108.         Note: MAX 255!
  109.        
  110.     */
  111.     maximumIconText = 50;
  112.  
  113.     /*
  114.  
  115.         Maximum poly markers per clan
  116.  
  117.     */
  118.     maximumPolys = 10;
  119.  
  120.  
  121.     /*
  122.  
  123.         Maximum points in poly
  124.     */
  125.     maximumPolyNode = 10;
  126. };
  127. class Exile_AbstractCraftingRecipe
  128. {
  129.     name = "";
  130.     pictureItem = "";
  131.     returnedItems[] = {};
  132.     components[] = {}; // Required components
  133.     tools[] = {}; // Required tools (matches, gas cooker etc.)
  134.     requiredInteractionModelGroup = ""; // See CfgInteractionModels
  135.     requiresOcean = 0; // isSurfaceWater test
  136.     requiresFire = 0; // inflamed object nearby
  137.     requiresConcreteMixer = 0; // Check if concrete mixer is nearby
  138. };
  139.  
  140. class CfgCraftingRecipes
  141. {
  142.    
  143.     //#include "Traders\EBM\recipes.hpp"
  144.    
  145. class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
  146. {
  147.     name = "Breaching Charge (Big Momma)";
  148.     pictureItem = "Exile_Item_BreachingCharge_BigMomma";
  149.     returnedItems[] =
  150.     {
  151.         {1, "Exile_Item_BreachingCharge_BigMomma"}
  152.     };
  153.     tools[] =
  154.     {
  155.         "Exile_Item_Foolbox"
  156.     };
  157.     components[] =
  158.     {
  159.         {3, "Exile_Item_BreachingCharge_Metal"},
  160.         {1, "Exile_Item_MobilePhone"},
  161.         {1, "Exile_Item_DuctTape"},
  162.         {1, "Exile_Item_ZipTie"}
  163.     };
  164. };
  165.  
  166. class BreachingChargeMetal: Exile_AbstractCraftingRecipe
  167. {
  168.     name = "Breaching Charge (Metal)";
  169.     pictureItem = "Exile_Item_BreachingCharge_Metal";
  170.     returnedItems[] =
  171.     {
  172.         {1, "Exile_Item_BreachingCharge_Metal"}
  173.     };
  174.     tools[] =
  175.     {
  176.         "Exile_Item_Foolbox"
  177.     };
  178.     components[] =
  179.     {
  180.         {1, "Exile_Item_DuctTape"},
  181.         {1, "SatchelCharge_Remote_Mag"}
  182.     };
  183. };
  184.  
  185. class BreachingChargeWood: Exile_AbstractCraftingRecipe
  186. {
  187.     name = "Breaching Charge (Wood)";
  188.     pictureItem = "Exile_Item_BreachingCharge_Wood";
  189.     returnedItems[] =
  190.     {
  191.         {1, "Exile_Item_BreachingCharge_Wood"}
  192.     };
  193.     tools[] =
  194.     {
  195.         "Exile_Item_Foolbox"
  196.     };
  197.     components[] =
  198.     {
  199.         {1, "Exile_Item_DuctTape"},
  200.         {1, "DemoCharge_Remote_Mag"}
  201.     };
  202. };
  203.  
  204. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  205. {
  206.     name = "Cook BBQ Sandwich";
  207.     pictureItem = "Exile_Item_BBQSandwich_Cooked";
  208.     requiresFire = 1;
  209.     returnedItems[] =
  210.     {
  211.         {1, "Exile_Item_BBQSandwich_Cooked"}
  212.     };
  213.     tools[] =
  214.     {
  215.         "Exile_Item_CookingPot"
  216.     };
  217.     components[] =
  218.     {
  219.         {1, "Exile_Item_BBQSandwich"}
  220.     };
  221. };
  222.  
  223. class CookCatFood: Exile_AbstractCraftingRecipe
  224. {
  225.     name = "Cook Cat Food";
  226.     pictureItem = "Exile_Item_CatFood_Cooked";
  227.     requiresFire = 1;
  228.     returnedItems[] =
  229.     {
  230.         {1, "Exile_Item_CatFood_Cooked"}
  231.     };
  232.     tools[] =
  233.     {
  234.         "Exile_Item_CookingPot"
  235.     };
  236.     components[] =
  237.     {
  238.         {1, "Exile_Item_CatFood"}
  239.     };
  240. };
  241.  
  242. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  243. {
  244.     name = "Cook Christmas Tinner";
  245.     pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  246.     requiresFire = 1;
  247.     returnedItems[] =
  248.     {
  249.         {1, "Exile_Item_ChristmasTinner_Cooked"}
  250.     };
  251.     tools[] =
  252.     {
  253.         "Exile_Item_CookingPot"
  254.     };
  255.     components[] =
  256.     {
  257.         {1, "Exile_Item_ChristmasTinner"}
  258.     };
  259. };
  260. class CookCoffee: Exile_AbstractCraftingRecipe
  261. {
  262.     name = "Brew Coffee";
  263.     pictureItem = "Exile_Item_PlasticBottleCoffee";
  264.     requiresFire = 1;
  265.     returnedItems[] =
  266.     {
  267.         {1, "Exile_Item_PlasticBottleCoffee"}
  268.     };
  269.     tools[] =
  270.     {
  271.         "Exile_Item_CookingPot"
  272.     };
  273.     components[] =
  274.     {
  275.         {1, "Exile_Item_PlasticBottleFreshWater"},
  276.         {1, "Exile_Item_InstantCoffee"}
  277.     };
  278. };
  279. class CookDogFood: Exile_AbstractCraftingRecipe
  280. {
  281.     name = "Cook Dog Food";
  282.     pictureItem = "Exile_Item_DogFood_Cooked";
  283.     requiresFire = 1;
  284.     returnedItems[] =
  285.     {
  286.         {1, "Exile_Item_DogFood_Cooked"}
  287.     };
  288.     tools[] =
  289.     {
  290.         "Exile_Item_CookingPot"
  291.     };
  292.     components[] =
  293.     {
  294.         {1, "Exile_Item_DogFood"}
  295.     };
  296. };
  297.  
  298. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  299. {
  300.     name = "Cook Glorious Knakworst";
  301.     pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  302.     requiresFire = 1;
  303.     returnedItems[] =
  304.     {
  305.         {1, "Exile_Item_GloriousKnakworst_Cooked"}
  306.     };
  307.     tools[] =
  308.     {
  309.         "Exile_Item_CookingPot"
  310.     };
  311.     components[] =
  312.     {
  313.         {1, "Exile_Item_GloriousKnakworst"}
  314.     };
  315. };
  316.  
  317. class CookMacasCheese: Exile_AbstractCraftingRecipe
  318. {
  319.     name = "Cook Macas Cheese";
  320.     pictureItem = "Exile_Item_MacasCheese_Cooked";
  321.     requiresFire = 1;
  322.     returnedItems[] =
  323.     {
  324.         {1, "Exile_Item_MacasCheese_Cooked"}
  325.     };
  326.     tools[] =
  327.     {
  328.         "Exile_Item_CookingPot"
  329.     };
  330.     components[] =
  331.     {
  332.         {1, "Exile_Item_MacasCheese"}
  333.     };
  334. };
  335.  
  336. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  337. {
  338.     name = "Cook Dirty Water";
  339.     pictureItem = "Exile_Item_PlasticBottleFreshWater";
  340.     requiresFire = 1;
  341.     returnedItems[] =
  342.     {
  343.         {1, "Exile_Item_PlasticBottleFreshWater"}
  344.     };
  345.     tools[] =
  346.     {
  347.         "Exile_Item_CookingPot"
  348.     };
  349.     components[] =
  350.     {
  351.         {1, "Exile_Item_PlasticBottleDirtyWater"}
  352.     };
  353. };
  354. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  355. {
  356.     name = "Cook Salt Water";
  357.     pictureItem = "Exile_Item_PlasticBottleFreshWater";
  358.     requiresFire = 1;
  359.     returnedItems[] =
  360.     {
  361.         {1, "Exile_Item_PlasticBottleFreshWater"}
  362.     };
  363.     tools[] =
  364.     {
  365.         "Exile_Item_CookingPot"
  366.     };
  367.     components[] =
  368.     {
  369.         {1, "Exile_Item_PlasticBottleSaltWater"}
  370.     };
  371. };
  372.  
  373. class CookSausageGravy: Exile_AbstractCraftingRecipe
  374. {
  375.     name = "Cook Sausage Gravy";
  376.     pictureItem = "Exile_Item_SausageGravy_Cooked";
  377.     requiresFire = 1;
  378.     returnedItems[] =
  379.     {
  380.         {1, "Exile_Item_SausageGravy_Cooked"}
  381.     };
  382.     tools[] =
  383.     {
  384.         "Exile_Item_CookingPot"
  385.     };
  386.     components[] =
  387.     {
  388.         {1, "Exile_Item_SausageGravy"}
  389.     };
  390. };
  391.  
  392. class CookSurstromming: Exile_AbstractCraftingRecipe
  393. {
  394.     name = "Cook Surströmming";
  395.     pictureItem = "Exile_Item_Surstromming_Cooked";
  396.     requiresFire = 1;
  397.     returnedItems[] =
  398.     {
  399.         {1, "Exile_Item_Surstromming_Cooked"}
  400.     };
  401.     tools[] =
  402.     {
  403.         "Exile_Item_CookingPot"
  404.     };
  405.     components[] =
  406.     {
  407.         {1, "Exile_Item_Surstromming"}
  408.     };
  409. };
  410.  
  411. class CraftBandage: Exile_AbstractCraftingRecipe
  412. {
  413.     name = "Craft Bandage";
  414.     pictureItem = "Exile_Item_Bandage";
  415.     returnedItems[] =
  416.     {
  417.         {1, "Exile_Item_Bandage"}
  418.     };
  419.     components[] =
  420.     {
  421.         {4, "Exile_Item_ToiletPaper"}
  422.     };
  423. };
  424.  
  425. class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
  426. {
  427.     name = "Craft Concrete Doorway";
  428.     pictureItem = "Exile_Item_ConcreteDoorwayKit";
  429.     requiresConcreteMixer = true;
  430.     returnedItems[] =
  431.     {
  432.         {1, "Exile_Item_ConcreteDoorwayKit"},
  433.         {3, "Exile_Item_WaterCanisterEmpty"},
  434.         {1, "Exile_Item_FuelCanisterEmpty"}
  435.     };
  436.     components[] =
  437.     {
  438.         {3, "Exile_Item_Cement"},
  439.         {3, "Exile_Item_Sand"},
  440.         {3, "Exile_Item_MetalPole"},
  441.         {3, "Exile_Item_WaterCanisterDirtyWater"},
  442.         {1, "Exile_Item_FuelCanisterFull"}
  443.     };
  444. };
  445. class CraftConcreteFloor: Exile_AbstractCraftingRecipe
  446. {
  447.     name = "Craft Concrete Floor";
  448.     pictureItem = "Exile_Item_ConcreteFloorKit";
  449.     requiresConcreteMixer = true;
  450.     returnedItems[] =
  451.     {
  452.         {1, "Exile_Item_ConcreteFloorKit"},
  453.         {2, "Exile_Item_WaterCanisterEmpty"},
  454.         {1, "Exile_Item_FuelCanisterEmpty"}
  455.     };
  456.     components[] =
  457.     {
  458.         {2, "Exile_Item_Cement"},
  459.         {2, "Exile_Item_Sand"},
  460.         {2, "Exile_Item_MetalPole"},
  461.         {2, "Exile_Item_WaterCanisterDirtyWater"},
  462.         {1, "Exile_Item_FuelCanisterFull"}
  463.     };
  464. };
  465. class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
  466. {
  467.     name = "Craft Concrete Floor Port";
  468.     pictureItem = "Exile_Item_ConcreteFloorPortKit";
  469.     requiresConcreteMixer = true;
  470.     returnedItems[] =
  471.     {
  472.         {1, "Exile_Item_ConcreteFloorPortKit"},
  473.         {3, "Exile_Item_WaterCanisterEmpty"},
  474.         {1, "Exile_Item_FuelCanisterEmpty"}
  475.     };
  476.     components[] =
  477.     {
  478.         {3, "Exile_Item_Cement"},
  479.         {3, "Exile_Item_Sand"},
  480.         {3, "Exile_Item_MetalPole"},
  481.         {3, "Exile_Item_WaterCanisterDirtyWater"},
  482.         {1, "Exile_Item_FuelCanisterFull"}
  483.     };
  484. };
  485. class CraftConcreteGate: Exile_AbstractCraftingRecipe
  486. {
  487.     name = "Craft Concrete Gate";
  488.     pictureItem = "Exile_Item_ConcreteGateKit";
  489.     requiresConcreteMixer = true;
  490.     returnedItems[] =
  491.     {
  492.         {1, "Exile_Item_ConcreteGateKit"},
  493.         {4, "Exile_Item_WaterCanisterEmpty"},
  494.         {1, "Exile_Item_FuelCanisterEmpty"}
  495.     };
  496.     components[] =
  497.     {
  498.         {4, "Exile_Item_Cement"},
  499.         {4, "Exile_Item_Sand"},
  500.         {4, "Exile_Item_MetalPole"},
  501.         {4, "Exile_Item_WaterCanisterDirtyWater"},
  502.         {1, "Exile_Item_FuelCanisterFull"}
  503.     };
  504. };
  505. class CraftConcretStairs: Exile_AbstractCraftingRecipe
  506. {
  507.     name = "Craft Concrete Stairs";
  508.     pictureItem = "Exile_Item_ConcreteStairsKit";
  509.     requiresConcreteMixer = true;
  510.     returnedItems[] =
  511.     {
  512.         {1, "Exile_Item_ConcreteStairsKit"},
  513.         {1, "Exile_Item_WaterCanisterEmpty"},
  514.         {1, "Exile_Item_FuelCanisterEmpty"}
  515.     };
  516.     components[] =
  517.     {
  518.         {1, "Exile_Item_Cement"},
  519.         {1, "Exile_Item_Sand"},
  520.         {1, "Exile_Item_MetalPole"},
  521.         {1, "Exile_Item_WaterCanisterDirtyWater"},
  522.         {1, "Exile_Item_FuelCanisterFull"}
  523.     };
  524. };
  525. class CraftConcretSupport: Exile_AbstractCraftingRecipe
  526. {
  527.     name = "Craft Concrete Support";
  528.     pictureItem = "Exile_Item_ConcreteSupportKit";
  529.     requiresConcreteMixer = true;
  530.     returnedItems[] =
  531.     {
  532.         {1, "Exile_Item_ConcreteSupportKit"},
  533.         {1, "Exile_Item_WaterCanisterEmpty"},
  534.         {1, "Exile_Item_FuelCanisterEmpty"}
  535.     };
  536.     components[] =
  537.     {
  538.         {1, "Exile_Item_Cement"},
  539.         {1, "Exile_Item_Sand"},
  540.         {1, "Exile_Item_MetalPole"},
  541.         {1, "Exile_Item_WaterCanisterDirtyWater"},
  542.         {1, "Exile_Item_FuelCanisterFull"}
  543.     };
  544. };
  545. class CraftConcreteWall: Exile_AbstractCraftingRecipe
  546. {
  547.     name = "Craft Concrete Wall";
  548.     pictureItem = "Exile_Item_ConcreteWallKit";
  549.     requiresConcreteMixer = true;
  550.     returnedItems[] =
  551.     {
  552.         {1, "Exile_Item_ConcreteWallKit"},
  553.         {2, "Exile_Item_WaterCanisterEmpty"},
  554.         {1, "Exile_Item_FuelCanisterEmpty"}
  555.     };
  556.     components[] =
  557.     {
  558.         {2, "Exile_Item_Cement"},
  559.         {2, "Exile_Item_Sand"},
  560.         {2, "Exile_Item_MetalPole"},
  561.         {2, "Exile_Item_WaterCanisterDirtyWater"},
  562.         {1, "Exile_Item_FuelCanisterFull"}
  563.     };
  564. };
  565. class CraftFirePlace: Exile_AbstractCraftingRecipe
  566. {
  567.     name = "Craft Fire Place";
  568.     pictureItem = "Exile_Item_CampFireKit";
  569.     returnedItems[] =
  570.     {
  571.         {1, "Exile_Item_CampFireKit"}
  572.     };
  573.     components[] =
  574.     {
  575.         {2, "Exile_Item_WoodLog"}
  576.     };
  577. };
  578. class CraftFloodLight: Exile_AbstractCraftingRecipe
  579. {
  580.     name = "Craft Flood Light";
  581.     pictureItem = "Exile_Item_FloodLightKit";
  582.     requiresFire = 1;
  583.     returnedItems[] =
  584.     {
  585.         {1, "Exile_Item_FloodLightKit"}
  586.     };
  587.     components[] =
  588.     {
  589.         {1, "Exile_Item_MetalPole"},
  590.         {1, "Exile_Item_LightBulb"},
  591.         {1, "Exile_Item_ExtensionCord"}
  592.     };
  593. };
  594. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  595. {
  596.     name = "Craft Fortification Upgrade";
  597.     pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  598.     requiresFire = 1;
  599.     requiredInteractionModelGroup = "WorkBench";
  600.     returnedItems[] =
  601.     {
  602.         {1, "Exile_Item_FortificationUpgrade"}
  603.     };
  604.     components[] =
  605.     {
  606.         {2, "Exile_Item_MetalPole"},
  607.         {4, "Exile_Item_MetalBoard"}
  608.     };
  609.     tools[] = {"Exile_Item_Grinder"};
  610. };
  611. class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
  612. {
  613.     name = "Craft H-barrier (5 Blocks)";
  614.     pictureItem = "Exile_Item_HBarrier5Kit";
  615.     requiredInteractionModelGroup = "WorkBench";
  616.     tools[] =
  617.     {
  618.         "Exile_Item_Pliers"
  619.     };
  620.     returnedItems[] =
  621.     {
  622.         {1, "Exile_Item_HBarrier5Kit"}
  623.     };
  624.     components[] =
  625.     {
  626.         {3, "Exile_Item_SandBagsKit_Long"},
  627.         {2, "Exile_Item_MetalWire"}
  628.     };
  629. };
  630. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  631. {
  632.     name = "Craft Metal Board";
  633.     pictureItem = "Exile_Item_MetalBoard";
  634.     requiresFire = 1;
  635.     returnedItems[] =
  636.     {
  637.         {1, "Exile_Item_MetalBoard"}
  638.     };
  639.     components[] =
  640.     {
  641.         {2, "Exile_Item_JunkMetal"}
  642.     };
  643.     tools[] = {"Exile_Item_Grinder"};
  644. };
  645. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  646. {
  647.     name = "Craft Metal Hedgehog";
  648.     pictureItem = "Exile_Item_MetalHedgehogKit";
  649.     requiresFire = 1;
  650.     returnedItems[] =
  651.     {
  652.         {1, "Exile_Item_MetalHedgehogKit"}
  653.     };
  654.     components[] =
  655.     {
  656.         {4, "Exile_Item_MetalPole"}
  657.     };
  658.     tools[] = {"Exile_Item_Grinder"};
  659. };
  660. class CraftMetalPole: Exile_AbstractCraftingRecipe
  661. {
  662.     name = "Craft Metal Pole";
  663.     pictureItem = "Exile_Item_MetalPole";
  664.     requiresFire = 1;
  665.     returnedItems[] =
  666.     {
  667.         {1, "Exile_Item_MetalPole"}
  668.     };
  669.     components[] =
  670.     {
  671.         {4, "Exile_Item_JunkMetal"}
  672.     };
  673.     tools[] = {"Exile_Item_Grinder"};
  674. };
  675. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  676. {
  677.     name = "Craft Portable Generator";
  678.     pictureItem = "Exile_Item_PortableGeneratorKit";
  679.     requiresFire = 1;
  680.     returnedItems[] =
  681.     {
  682.         {1, "Exile_Item_PortableGeneratorKit"}
  683.     };
  684.     components[] =
  685.     {
  686.         {4, "Exile_Item_MetalBoard"},
  687.         {1, "Exile_Item_FuelCanisterFull"},
  688.         {1, "Exile_Item_ExtensionCord"}
  689.     };
  690. };
  691. /*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
  692. {
  693.     name = "Craft Razor Wire Kit Kit";
  694.     pictureItem = "Exile_Item_RazorWireKit_Long";
  695.     requiredInteractionModelGroup = "WorkBench";
  696.     tools[] =
  697.     {
  698.         "Exile_Item_Grinder",
  699.         "Exile_Item_Pliers",
  700.         "Exile_Item_Screwdriver"
  701.     };
  702.     returnedItems[] =
  703.     {
  704.         {1, "Exile_Item_RazorWireKit_Long"}
  705.     };
  706.     components[] =
  707.     {
  708.         {2, "Exile_Item_MetalPole"},
  709.         {4, "Exile_Item_MetalWire"},
  710.         {1, "Exile_Item_MetalScrews"}
  711.     };
  712. };*/
  713. class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
  714. {
  715.     name = "Craft Concrete Repair Kit";
  716.     pictureItem = "Exile_Item_Cement";
  717.     requiresConcreteMixer = true;
  718.     returnedItems[] =
  719.     {
  720.         {1, "Exile_Item_RepairKitConcrete"},
  721.         {1, "Exile_Item_WaterCanisterEmpty"},
  722.         {1, "Exile_Item_FuelCanisterEmpty"}
  723.     };
  724.     components[] =
  725.     {
  726.         {4, "Exile_Item_Cement"},
  727.         {2, "Exile_Item_Sand"},
  728.         {1, "Exile_Item_WaterCanisterDirtyWater"},
  729.         {1, "Exile_Item_FuelCanisterFull"}
  730.     };
  731. };
  732. class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
  733. {
  734.     name = "Craft Metal Repair Kit";
  735.     pictureItem = "Exile_Item_RepairKitMetal";
  736.     requiresFire = 0;
  737.     requiredInteractionModelGroup = "WorkBench";
  738.     returnedItems[] =
  739.     {
  740.         {1, "Exile_Item_RepairKitMetal"}
  741.     };
  742.     components[] =
  743.     {
  744.         {4, "Exile_Item_MetalBoard"}
  745.     };
  746.     tools[] =
  747.     {
  748.         "Exile_Item_Foolbox",
  749.         "Exile_Item_Grinder"
  750.     };
  751. };
  752. class CraftRepairKitWood: Exile_AbstractCraftingRecipe
  753. {
  754.     name = "Craft Wood Repair Kit";
  755.     pictureItem = "Exile_Item_RepairKitWood";
  756.     requiresFire = 0;
  757.     requiredInteractionModelGroup = "WorkBench";
  758.     returnedItems[] =
  759.     {
  760.         {1, "Exile_Item_RepairKitWood"}
  761.     };
  762.     components[] =
  763.     {
  764.         {4, "Exile_Item_WoodPlank"}
  765.     };
  766.     tools[] =
  767.     {
  768.         "Exile_Item_Foolbox"
  769.     };
  770. };
  771. class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
  772. {
  773.     name = "Craft Sandbags Kit (Corner)";
  774.     pictureItem = "Exile_Item_SandBagsKit_Corner";
  775.     requiredInteractionModelGroup = "WorkBench";
  776.     returnedItems[] =
  777.     {
  778.         {1, "Exile_Item_SandBagsKit_Corner"}
  779.     };
  780.     components[] =
  781.     {
  782.         {3, "Exile_Item_Sand"}
  783.     };
  784. };
  785. class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
  786. {
  787.     name = "Craft Sand Bags Kit (Long)";
  788.     pictureItem = "Exile_Item_SandBagsKit_Long";
  789.     requiredInteractionModelGroup = "WorkBench";
  790.     returnedItems[] =
  791.     {
  792.         {1, "Exile_Item_SandBagsKit_Long"}
  793.     };
  794.     components[] =
  795.     {
  796.         {6, "Exile_Item_Sand"}
  797.     };
  798. };
  799. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  800. {
  801.     name = "Craft Storage Crate";
  802.     pictureItem = "Exile_Item_StorageCrateKit";
  803.     requiredInteractionModelGroup = "WorkBench";
  804.     returnedItems[] =
  805.     {
  806.         {1, "Exile_Item_StorageCrateKit"}
  807.     };
  808.     components[] =
  809.     {
  810.         {5, "Exile_Item_WoodPlank"}
  811.     };
  812. };
  813. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  814. {
  815.     name = "Craft Water Barrel";
  816.     pictureItem = "Exile_Item_WaterBarrelKit";
  817.     requiredInteractionModelGroup = "WorkBench";
  818.     requiresFire = 1;
  819.     returnedItems[] =
  820.     {
  821.         {1, "Exile_Item_WaterBarrelKit"}
  822.     };
  823.     components[] =
  824.     {
  825.         {20, "Exile_Item_PlasticBottleEmpty"}
  826.     };
  827. };
  828. class CraftWireFenceKit: Exile_AbstractCraftingRecipe
  829. {
  830.     name = "Craft Wire Fence Kit";
  831.     pictureItem = "Exile_Item_WireFenceKit";
  832.     requiredInteractionModelGroup = "WorkBench";
  833.     tools[] =
  834.     {
  835.         "Exile_Item_Grinder",
  836.         "Exile_Item_Pliers",
  837.         "Exile_Item_Screwdriver"
  838.     };
  839.     returnedItems[] =
  840.     {
  841.         {1, "Exile_Item_WireFenceKit"}
  842.     };
  843.     components[] =
  844.     {
  845.         {4, "Exile_Item_MetalPole"},
  846.         {6, "Exile_Item_MetalWire"},
  847.         {1, "Exile_Item_MetalScrews"}
  848.     };
  849. };
  850. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  851. {
  852.     name = "Craft Wood Doorway";
  853.     pictureItem = "Exile_Item_WoodDoorwayKit";
  854.     requiredInteractionModelGroup = "WorkBench";
  855.     returnedItems[] =
  856.     {
  857.         {1, "Exile_Item_WoodDoorwayKit"}
  858.     };
  859.     components[] =
  860.     {
  861.         {6, "Exile_Item_WoodPlank"}
  862.     };
  863. };
  864. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  865. {
  866.     name = "Craft Wood Floor";
  867.     pictureItem = "Exile_Item_WoodFloorKit";
  868.     requiredInteractionModelGroup = "WorkBench";
  869.     returnedItems[] =
  870.     {
  871.         {1, "Exile_Item_WoodFloorKit"}
  872.     };
  873.     components[] =
  874.     {
  875.         {4, "Exile_Item_WoodPlank"}
  876.     };
  877. };
  878. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  879. {
  880.     name = "Craft Wood Floor Port";
  881.     pictureItem = "Exile_Item_WoodFloorPortKit";
  882.     requiredInteractionModelGroup = "WorkBench";
  883.     returnedItems[] =
  884.     {
  885.         {1, "Exile_Item_WoodFloorPortKit"}
  886.     };
  887.     components[] =
  888.     {
  889.         {6, "Exile_Item_WoodPlank"}
  890.     };
  891. };
  892. class CraftWoodGate: Exile_AbstractCraftingRecipe
  893. {
  894.     name = "Craft Wood Gate";
  895.     pictureItem = "Exile_Item_WoodGateKit";
  896.     requiredInteractionModelGroup = "WorkBench";
  897.     returnedItems[] =
  898.     {
  899.         {1, "Exile_Item_WoodGateKit"}
  900.     };
  901.     components[] =
  902.     {
  903.         {8, "Exile_Item_WoodPlank"}
  904.     };
  905. };
  906. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  907. {
  908.     name = "Craft Wood Plank";
  909.     pictureItem = "Exile_Item_WoodPlank";
  910.     requiredInteractionModelGroup = "WorkBench";
  911.     returnedItems[] =
  912.     {
  913.         {1, "Exile_Item_WoodPlank"}
  914.     };
  915.     components[] =
  916.     {
  917.         {2, "Exile_Item_WoodLog"}
  918.     };
  919.     tools[] = {"Exile_Item_Handsaw"};
  920. };
  921. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  922. {
  923.     name = "Craft Wood Stairs";
  924.     pictureItem = "Exile_Item_WoodStairsKit";
  925.     requiredInteractionModelGroup = "WorkBench";
  926.     returnedItems[] =
  927.     {
  928.         {1, "Exile_Item_WoodStairsKit"}
  929.     };
  930.     components[] =
  931.     {
  932.         {6, "Exile_Item_WoodPlank"}
  933.     };
  934. };
  935. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  936. {
  937.     name = "Craft Wood Support";
  938.     pictureItem = "Exile_Item_WoodSupportKit";
  939.     requiredInteractionModelGroup = "WorkBench";
  940.     returnedItems[] =
  941.     {
  942.         {1, "Exile_Item_WoodSupportKit"}
  943.     };
  944.     components[] =
  945.     {
  946.         {6, "Exile_Item_WoodPlank"}
  947.     };
  948. };
  949. class CraftWoodWall: Exile_AbstractCraftingRecipe
  950. {
  951.     name = "Craft Wood Wall";
  952.     pictureItem = "Exile_Item_WoodWallKit";
  953.     requiredInteractionModelGroup = "WorkBench";
  954.     returnedItems[] =
  955.     {
  956.         {1, "Exile_Item_WoodWallKit"}
  957.     };
  958.     components[] =
  959.     {
  960.         {4, "Exile_Item_WoodPlank"}
  961.     };
  962. };
  963. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  964. {
  965.     name = "Craft 1/2 Wood Wall";
  966.     pictureItem = "Exile_Item_WoodWallHalfKit";
  967.     requiredInteractionModelGroup = "WorkBench";
  968.     returnedItems[] =
  969.     {
  970.         {1, "Exile_Item_WoodWallHalfKit"}
  971.     };
  972.     components[] =
  973.     {
  974.         {2, "Exile_Item_WoodPlank"}
  975.     };
  976. };
  977. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  978. {
  979.     name = "Craft Wood Window";
  980.     pictureItem = "Exile_Item_WoodWindowKit";
  981.     requiredInteractionModelGroup = "WorkBench";
  982.     returnedItems[] =
  983.     {
  984.         {1, "Exile_Item_WoodWindowKit"}
  985.     };
  986.     components[] =
  987.     {
  988.         {6, "Exile_Item_WoodPlank"}
  989.     };
  990. };
  991. class CraftWorkBench: Exile_AbstractCraftingRecipe
  992. {
  993.     name = "Craft Work Bench";
  994.     pictureItem = "Exile_Item_WorkBenchKit";
  995.     returnedItems[] =
  996.     {
  997.         {1, "Exile_Item_WorkBenchKit"}
  998.     };
  999.     components[] =
  1000.     {
  1001.         {4, "Exile_Item_WoodLog"}
  1002.     };
  1003. };
  1004. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  1005. {
  1006.     name = "Empty Fuel Canister";
  1007.     pictureItem = "Exile_Item_FuelCanisterEmpty";
  1008.     returnedItems[] =
  1009.     {
  1010.         {1, "Exile_Item_FuelCanisterEmpty"}
  1011.     };
  1012.     components[] =
  1013.     {
  1014.         {1, "Exile_Item_FuelCanisterFull"}
  1015.     };
  1016. };
  1017. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  1018. {
  1019.     name = "Empty Dirty Water";
  1020.     pictureItem = "Exile_Item_PlasticBottleEmpty";
  1021.     returnedItems[] =
  1022.     {
  1023.         {1, "Exile_Item_PlasticBottleEmpty"}
  1024.     };
  1025.     components[] =
  1026.     {
  1027.         {1, "Exile_Item_PlasticBottleDirtyWater"}
  1028.     };
  1029. };
  1030. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  1031. {
  1032.     name = "Empty Salt Water";
  1033.     pictureItem = "Exile_Item_PlasticBottleEmpty";
  1034.     returnedItems[] =
  1035.     {
  1036.         {1, "Exile_Item_PlasticBottleEmpty"}
  1037.     };
  1038.     components[] =
  1039.     {
  1040.         {1, "Exile_Item_PlasticBottleSaltWater"}
  1041.     };
  1042. };
  1043. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  1044. {
  1045.     name = "Fill Dirty Water";
  1046.     pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  1047.     requiredInteractionModelGroup = "WaterSource";
  1048.     returnedItems[] =
  1049.     {
  1050.         {1, "Exile_Item_PlasticBottleDirtyWater"}
  1051.     };
  1052.     components[] =
  1053.     {
  1054.         {1, "Exile_Item_PlasticBottleEmpty"}
  1055.     };
  1056. };
  1057. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  1058. {
  1059.     name = "Fill Fresh Water";
  1060.     pictureItem = "Exile_Item_PlasticBottleFreshWater";
  1061.     requiredInteractionModelGroup = "CleanWaterSource";
  1062.     returnedItems[] =
  1063.     {
  1064.         {1, "Exile_Item_PlasticBottleFreshWater"}
  1065.     };
  1066.     components[] =
  1067.     {
  1068.         {1, "Exile_Item_PlasticBottleEmpty"}
  1069.     };
  1070. };
  1071. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  1072. {
  1073.     name = "Fill Salt Water";
  1074.     pictureItem = "Exile_Item_PlasticBottleSaltWater";
  1075.     requiresOcean = 1;
  1076.     returnedItems[] =
  1077.     {
  1078.         {1, "Exile_Item_PlasticBottleSaltWater"}
  1079.     };
  1080.     components[] =
  1081.     {
  1082.         {1, "Exile_Item_PlasticBottleEmpty"}
  1083.     };
  1084. };
  1085. class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
  1086. {
  1087.     name = "Fill Dirty Water";
  1088.     pictureItem = "Exile_Item_WaterCanisterDirtyWater";
  1089.     requiredInteractionModelGroup = "WaterSource";
  1090.     returnedItems[] =
  1091.     {
  1092.         {1, "Exile_Item_WaterCanisterDirtyWater"}
  1093.     };
  1094.     components[] =
  1095.     {
  1096.         {1, "Exile_Item_WaterCanisterEmpty"}
  1097.     };
  1098. };
  1099. class FillFuelCanister: Exile_AbstractCraftingRecipe
  1100. {
  1101.     name = "Fill Fuel Canister";
  1102.     pictureItem = "Exile_Item_FuelCanisterFull";
  1103.     requiredInteractionModelGroup = "FuelSource";
  1104.     returnedItems[] =
  1105.     {
  1106.         {1, "Exile_Item_FuelCanisterFull"}
  1107.     };
  1108.     components[] =
  1109.     {
  1110.         {1, "Exile_Item_FuelCanisterEmpty"}
  1111.     };
  1112. };
  1113. class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
  1114. {
  1115.     name = "Upgrade to Concrete Door";
  1116.     pictureItem = "Exile_Item_ConcreteDoorKit";
  1117.     requiredInteractionModelGroup = "WorkBench";
  1118.     returnedItems[] =
  1119.     {
  1120.         {1, "Exile_Item_ConcreteDoorKit"}
  1121.     };
  1122.     components[] =
  1123.     {
  1124.         {1, "Exile_Item_ConcreteDoorwayKit"},
  1125.         {2, "Exile_Item_MetalPole"},
  1126.         {4, "Exile_Item_MetalBoard"}
  1127.     };
  1128. };
  1129. class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
  1130. {
  1131.     name = "Upgrade to Concrete Floor Port";
  1132.     pictureItem = "Exile_Item_ConcreteFloorPortKit";
  1133.     requiredInteractionModelGroup = "WorkBench";
  1134.     returnedItems[] =
  1135.     {
  1136.         {1, "Exile_Item_ConcreteFloorPortKit"}
  1137.     };
  1138.     components[] =
  1139.     {
  1140.         {1, "Exile_Item_ConcreteFloorKit"},
  1141.         {2, "Exile_Item_MetalPole"},
  1142.         {4, "Exile_Item_MetalBoard"}
  1143.     };
  1144. };
  1145. class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
  1146. {
  1147.     name = "Upgrade to Concrete Gate";
  1148.     pictureItem = "Exile_Item_ConcreteGateKit";
  1149.     requiredInteractionModelGroup = "WorkBench";
  1150.     returnedItems[] =
  1151.     {
  1152.         {1, "Exile_Item_ConcreteGateKit"}
  1153.     };
  1154.     components[] =
  1155.     {
  1156.         {1, "Exile_Item_ConcreteWallKit"},
  1157.         {2, "Exile_Item_MetalPole"},
  1158.         {4, "Exile_Item_MetalBoard"}
  1159.     };
  1160. };
  1161. class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
  1162. {
  1163.     name = "Upgrade to Concrete Window";
  1164.     pictureItem = "Exile_Item_ConcreteWindowKit";
  1165.     requiredInteractionModelGroup = "WorkBench";
  1166.     returnedItems[] =
  1167.     {
  1168.         {1, "Exile_Item_ConcreteWindowKit"}
  1169.     };
  1170.     components[] =
  1171.     {
  1172.         {1, "Exile_Item_ConcreteWallKit"},
  1173.         {2, "Exile_Item_MetalPole"},
  1174.         {4, "Exile_Item_MetalBoard"}
  1175.     };
  1176. };
  1177. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  1178. {
  1179.     name = "Upgrade to Wood Door";
  1180.     pictureItem = "Exile_Item_WoodDoorKit";
  1181.     requiredInteractionModelGroup = "WorkBench";
  1182.     returnedItems[] =
  1183.     {
  1184.         {1, "Exile_Item_WoodDoorKit"}
  1185.     };
  1186.     components[] =
  1187.     {
  1188.         {1, "Exile_Item_WoodDoorwayKit"},
  1189.         {2, "Exile_Item_WoodPlank"}
  1190.     };
  1191. };
  1192. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  1193. {
  1194.     name = "Upgrade to Wood Floor Port";
  1195.     pictureItem = "Exile_Item_WoodFloorPortKit";
  1196.     requiredInteractionModelGroup = "WorkBench";
  1197.     returnedItems[] =
  1198.     {
  1199.         {1, "Exile_Item_WoodFloorPortKit"}
  1200.     };
  1201.     components[] =
  1202.     {
  1203.         {1, "Exile_Item_WoodFloorKit"},
  1204.         {2, "Exile_Item_WoodPlank"}
  1205.     };
  1206. };
  1207. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  1208. {
  1209.     name = "Upgrade to Wood Gate";
  1210.     pictureItem = "Exile_Item_WoodGateKit";
  1211.     requiredInteractionModelGroup = "WorkBench";
  1212.     returnedItems[] =
  1213.     {
  1214.         {1, "Exile_Item_WoodGateKit"}
  1215.     };
  1216.     components[] =
  1217.     {
  1218.         {1, "Exile_Item_WoodWallKit"},
  1219.         {4, "Exile_Item_WoodPlank"}
  1220.     };
  1221. };
  1222. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  1223. {
  1224.     name = "Upgrade to Wood Wall";
  1225.     pictureItem = "Exile_Item_WoodWallHalfKit";
  1226.     requiredInteractionModelGroup = "WorkBench";
  1227.     returnedItems[] =
  1228.     {
  1229.         {1, "Exile_Item_WoodWallKit"}
  1230.     };
  1231.     components[] =
  1232.     {
  1233.         {2, "Exile_Item_WoodWallHalfKit"}
  1234.     };
  1235. };
  1236. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  1237. {
  1238.     name = "Upgrade to Wood Window";
  1239.     pictureItem = "Exile_Item_WoodWindowKit";
  1240.     requiredInteractionModelGroup = "WorkBench";
  1241.     returnedItems[] =
  1242.     {
  1243.         {1, "Exile_Item_WoodWindowKit"}
  1244.     };
  1245.     components[] =
  1246.     {
  1247.         {1, "Exile_Item_WoodWallKit"},
  1248.         {2, "Exile_Item_WoodPlank"}
  1249.     };
  1250. };
  1251. };
  1252. class CfgExileArsenal
  1253. {
  1254.     #include "Traders\APEX\ItemListAPEX.hpp"
  1255.     #include "Traders\ARMA3V\ItemListARMA3V.hpp"
  1256.     //#include "Traders\CUPU\ItemListCUPU.hpp"
  1257.     #include "Traders\CUPW\ItemListCUPW.hpp"
  1258.     #include "Traders\CUPV\ItemListCUPV.hpp"
  1259.     //#include "Traders\EBM\prices.hpp"
  1260.     //#include "Traders\TRYK\ItemListTRYK.hpp"
  1261.    
  1262.     class Exile_Uniform_BambiOverall                { quality = 1; price = 1; sellPrice = 1; };
  1263.  
  1264.     ///////////////////////////////////////////////////////////////////////////////
  1265.     // Building Supplies
  1266.     ///////////////////////////////////////////////////////////////////////////////
  1267.     class Exile_Item_WoodDoorKit                        { quality = 1; price = 1000; };
  1268.     class Exile_Item_WoodDoorwayKit                     { quality = 1; price = 1000; };
  1269.     class Exile_Item_WoodFloorKit                       { quality = 1; price = 1000; };
  1270.     class Exile_Item_WoodFloorPortKit                   { quality = 1; price = 1000; };
  1271.     class Exile_Item_WoodGateKit                        { quality = 1; price = 1000; };
  1272.     class Exile_Item_WoodDrawBridgeKit                  { quality = 1; price = 1000; };
  1273.     class Exile_Item_WoodStairsKit                      { quality = 1; price = 1000; };
  1274.     class Exile_Item_WoodSupportKit                     { quality = 1; price = 500; };
  1275.     class Exile_Item_WoodWallHalfKit                    { quality = 1; price = 500; };
  1276.     class Exile_Item_WoodWallKit                        { quality = 1; price = 1000; };
  1277.     class Exile_Item_WoodWindowKit                      { quality = 1; price = 1000; };
  1278.     class Exile_Item_WorkBenchKit                       { quality = 1; price = 500; };
  1279.     class Exile_Item_ConcreteDoorwayKit                 { quality = 1; price = 3000; };
  1280.     class Exile_Item_ConcreteFloorKit                   { quality = 1; price = 3000; };
  1281.     class Exile_Item_ConcreteFloorPortKit               { quality = 1; price = 3000; };
  1282.     class Exile_Item_ConcreteGateKit                    { quality = 1; price = 3000; };
  1283.     class Exile_Item_ConcreteStairsKit                  { quality = 1; price = 2000; };
  1284.     class Exile_Item_ConcreteSupportKit                 { quality = 1; price = 2000; };
  1285.     class Exile_Item_ConcreteWallKit                    { quality = 1; price = 3000; };
  1286.    
  1287.     ///////////////////////////////////////////////////////////////////////////////
  1288.     // Civillian Clothing
  1289.     ///////////////////////////////////////////////////////////////////////////////
  1290.     class U_C_Journalist                            { quality = 1; price = 20; };
  1291.     class U_C_Poloshirt_blue                        { quality = 1; price = 20; };
  1292.     class U_C_Poloshirt_burgundy                    { quality = 1; price = 20; };
  1293.     class U_C_Poloshirt_salmon                      { quality = 1; price = 20; };
  1294.     class U_C_Poloshirt_stripped                    { quality = 1; price = 20; };
  1295.     class U_C_Poloshirt_tricolour                   { quality = 1; price = 20; };
  1296.     class U_C_Poor_1                                { quality = 1; price = 20; };
  1297.     class U_C_Poor_2                                { quality = 1; price = 20; };
  1298.     class U_C_Poor_shorts_1                         { quality = 1; price = 20; };
  1299.     class U_C_Scientist                             { quality = 1; price = 20; };
  1300.     class U_OrestesBody                             { quality = 1; price = 40; };
  1301.     class U_Rangemaster                             { quality = 1; price = 40; };
  1302.     class U_NikosAgedBody                           { quality = 1; price = 40; };
  1303.     class U_NikosBody                               { quality = 1; price = 40; };
  1304.     class U_Competitor                              { quality = 1; price = 40; };
  1305.  
  1306.     ///////////////////////////////////////////////////////////////////////////////
  1307.     // Soldier Uniforms
  1308.     ///////////////////////////////////////////////////////////////////////////////
  1309.     class U_B_CombatUniform_mcam                    { quality = 2; price = 40; };
  1310.     class U_B_CombatUniform_mcam_tshirt             { quality = 2; price = 40; };
  1311.     class U_B_CombatUniform_mcam_vest               { quality = 2; price = 40; };
  1312.     class U_B_CombatUniform_mcam_worn               { quality = 2; price = 40; };
  1313.     class U_B_CTRG_1                                { quality = 2; price = 40; };
  1314.     class U_B_CTRG_2                                { quality = 2; price = 40; };
  1315.     class U_B_CTRG_3                                { quality = 2; price = 40; };
  1316.     class U_I_CombatUniform                         { quality = 2; price = 40; };
  1317.     class U_I_CombatUniform_shortsleeve             { quality = 2; price = 40; };
  1318.     class U_I_CombatUniform_tshirt                  { quality = 2; price = 40; };
  1319.     class U_I_OfficerUniform                        { quality = 2; price = 40; };
  1320.     class U_O_CombatUniform_ocamo                   { quality = 2; price = 40; };
  1321.     class U_O_CombatUniform_oucamo                  { quality = 2; price = 40; };
  1322.     class U_O_OfficerUniform_ocamo                  { quality = 3; price = 80; };
  1323.     class U_B_SpecopsUniform_sgg                    { quality = 3; price = 80; };
  1324.     class U_O_SpecopsUniform_blk                    { quality = 3; price = 80; };
  1325.     class U_O_SpecopsUniform_ocamo                  { quality = 3; price = 80; };
  1326.     class U_I_G_Story_Protagonist_F                 { quality = 3; price = 100; };
  1327.     class Exile_Uniform_Woodland                    { quality = 3; price = 150; };
  1328.  
  1329.     ///////////////////////////////////////////////////////////////////////////////
  1330.     // Guerilla Uniforms
  1331.     ///////////////////////////////////////////////////////////////////////////////
  1332.     class U_C_HunterBody_grn                        { quality = 2; price = 40; };
  1333.     class U_IG_Guerilla1_1                          { quality = 2; price = 40; };
  1334.     class U_IG_Guerilla2_1                          { quality = 2; price = 60; };
  1335.     class U_IG_Guerilla2_2                          { quality = 2; price = 40; };
  1336.     class U_IG_Guerilla2_3                          { quality = 2; price = 40; };
  1337.     class U_IG_Guerilla3_1                          { quality = 2; price = 40; };
  1338.     class U_BG_Guerilla2_1                          { quality = 2; price = 40; };
  1339.     class U_IG_Guerilla3_2                          { quality = 2; price = 40; };
  1340.     class U_BG_Guerrilla_6_1                        { quality = 2; price = 60; };
  1341.     class U_BG_Guerilla1_1                          { quality = 2; price = 40; };
  1342.     class U_BG_Guerilla2_2                          { quality = 2; price = 40; };
  1343.     class U_BG_Guerilla2_3                          { quality = 2; price = 40; };
  1344.     class U_BG_Guerilla3_1                          { quality = 2; price = 40; };
  1345.     class U_BG_leader                               { quality = 3; price = 40; };
  1346.     class U_IG_leader                               { quality = 3; price = 40; };
  1347.     class U_I_G_resistanceLeader_F                  { quality = 3; price = 100; };
  1348.  
  1349.     ///////////////////////////////////////////////////////////////////////////////
  1350.     // Ghillie Suits
  1351.     ///////////////////////////////////////////////////////////////////////////////
  1352.     class U_B_FullGhillie_ard                       { quality = 4; price = 150; };
  1353.     class U_B_FullGhillie_lsh                       { quality = 4; price = 150; };
  1354.     class U_B_FullGhillie_sard                      { quality = 4; price = 150; };
  1355.     class U_B_GhillieSuit                           { quality = 3; price = 100; };
  1356.     class U_I_FullGhillie_ard                       { quality = 4; price = 150; };
  1357.     class U_I_FullGhillie_lsh                       { quality = 4; price = 150; };
  1358.     class U_I_FullGhillie_sard                      { quality = 4; price = 150; };
  1359.     class U_I_GhillieSuit                           { quality = 3; price = 100; };
  1360.     class U_O_FullGhillie_ard                       { quality = 6; price = 150; };
  1361.     class U_O_FullGhillie_lsh                       { quality = 6; price = 150; };
  1362.     class U_O_FullGhillie_sard                      { quality = 6; price = 150; };
  1363.     class U_O_GhillieSuit                           { quality = 5; price = 100; };
  1364.  
  1365.     ///////////////////////////////////////////////////////////////////////////////
  1366.     // Wet Suits
  1367.     ///////////////////////////////////////////////////////////////////////////////
  1368.     class U_I_Wetsuit                               { quality = 3; price = 80; };
  1369.     class U_O_Wetsuit                               { quality = 3; price = 80; };
  1370.     class U_B_Wetsuit                               { quality = 3; price = 80; };
  1371.     class U_B_survival_uniform                      { quality = 3; price = 80; };
  1372.  
  1373.     ///////////////////////////////////////////////////////////////////////////////
  1374.     // Bandolliers
  1375.     ///////////////////////////////////////////////////////////////////////////////
  1376.     class V_BandollierB_blk                         { quality = 1; price = 20; };
  1377.     class V_BandollierB_cbr                         { quality = 1; price = 20; };
  1378.     class V_BandollierB_khk                         { quality = 1; price = 20; };
  1379.     class V_BandollierB_oli                         { quality = 1; price = 20; };
  1380.     class V_BandollierB_rgr                         { quality = 1; price = 20; };
  1381.  
  1382.     ///////////////////////////////////////////////////////////////////////////////
  1383.     // Chestrigs
  1384.     ///////////////////////////////////////////////////////////////////////////////
  1385.     class V_Chestrig_blk                            { quality = 1; price = 30; };
  1386.     class V_Chestrig_khk                            { quality = 1; price = 30; };
  1387.     class V_Chestrig_oli                            { quality = 1; price = 30; };
  1388.     class V_Chestrig_rgr                            { quality = 1; price = 30; };
  1389.  
  1390.     ///////////////////////////////////////////////////////////////////////////////
  1391.     // Vests
  1392.     ///////////////////////////////////////////////////////////////////////////////
  1393.     class V_Press_F                                 { quality = 1; price = 10; };
  1394.     class V_Rangemaster_belt                        { quality = 1; price = 6; };
  1395.     class V_TacVest_blk                             { quality = 2; price = 50; };
  1396.     class V_TacVest_blk_POLICE                      { quality = 3; price = 50; };
  1397.     class V_TacVest_brn                             { quality = 2; price = 50; };
  1398.     class V_TacVest_camo                            { quality = 2; price = 50; };
  1399.     class V_TacVest_khk                             { quality = 2; price = 50; };
  1400.     class V_TacVest_oli                             { quality = 2; price = 50; };
  1401.     class V_TacVestCamo_khk                         { quality = 2; price = 50; };
  1402.     class V_TacVestIR_blk                           { quality = 2; price = 50; };
  1403.     class V_I_G_resistanceLeader_F                  { quality = 2; price = 50; };
  1404.  
  1405.     ///////////////////////////////////////////////////////////////////////////////
  1406.     // Harnesses
  1407.     ///////////////////////////////////////////////////////////////////////////////
  1408.     class V_HarnessO_brn                            { quality = 1; price = 40; };
  1409.     class V_HarnessO_gry                            { quality = 1; price = 40; };
  1410.     class V_HarnessOGL_brn                          { quality = 1; price = 30; };
  1411.     class V_HarnessOGL_gry                          { quality = 1; price = 30; };
  1412.     class V_HarnessOSpec_brn                        { quality = 1; price = 40; };
  1413.     class V_HarnessOSpec_gry                        { quality = 1; price = 40; };
  1414.  
  1415.     ///////////////////////////////////////////////////////////////////////////////
  1416.     // Plate Carriers
  1417.     ///////////////////////////////////////////////////////////////////////////////
  1418.     class V_PlateCarrier1_blk                       { quality = 1; price = 80; };
  1419.     class V_PlateCarrier1_rgr                       { quality = 1; price = 80; };
  1420.     class V_PlateCarrier2_rgr                       { quality = 2; price = 100; };
  1421.     class V_PlateCarrier3_rgr                       { quality = 2; price = 100; };
  1422.     class V_PlateCarrierGL_blk                      { quality = 6; price = 500; };
  1423.     class V_PlateCarrierGL_mtp                      { quality = 6; price = 500; };
  1424.     class V_PlateCarrierGL_rgr                      { quality = 6; price = 500; };
  1425.     class V_PlateCarrierH_CTRG                      { quality = 2; price = 100; };
  1426.     class V_PlateCarrierIA1_dgtl                    { quality = 2; price = 80; };
  1427.     class V_PlateCarrierIA2_dgtl                    { quality = 2; price = 100; };
  1428.     class V_PlateCarrierIAGL_dgtl                   { quality = 3; price = 400; };
  1429.     class V_PlateCarrierIAGL_oli                    { quality = 3; price = 400; };
  1430.     class V_PlateCarrierL_CTRG                      { quality = 2; price = 100; };
  1431.     class V_PlateCarrierSpec_blk                    { quality = 5; price = 200; };
  1432.     class V_PlateCarrierSpec_mtp                    { quality = 5; price = 200; };
  1433.     class V_PlateCarrierSpec_rgr                    { quality = 5; price = 200; };
  1434.  
  1435.     ///////////////////////////////////////////////////////////////////////////////
  1436.     // Caps
  1437.     ///////////////////////////////////////////////////////////////////////////////
  1438.     class H_Cap_blk                                 { quality = 1; price = 6; };
  1439.     class H_Cap_blk_Raven                           { quality = 1; price = 6; };
  1440.     class H_Cap_blu                                 { quality = 1; price = 6; };
  1441.     class H_Cap_brn_SPECOPS                         { quality = 1; price = 6; };
  1442.     class H_Cap_grn                                 { quality = 1; price = 6; };
  1443.     class H_Cap_headphones                          { quality = 1; price = 6; };
  1444.     class H_Cap_khaki_specops_UK                    { quality = 1; price = 6; };
  1445.     class H_Cap_oli                                 { quality = 1; price = 6; };
  1446.     class H_Cap_press                               { quality = 1; price = 6; };
  1447.     class H_Cap_red                                 { quality = 1; price = 6; };
  1448.     class H_Cap_tan                                 { quality = 1; price = 6; };
  1449.     class H_Cap_tan_specops_US                      { quality = 1; price = 6; };
  1450.    
  1451.     ///////////////////////////////////////////////////////////////////////////////
  1452.     // Glasses
  1453.     ///////////////////////////////////////////////////////////////////////////////
  1454.     class G_Spectacles                  { quality = 1; price = 6; };
  1455.     class G_Spectacles_Tinted           { quality = 1; price = 6; };
  1456.     class G_Combat                      { quality = 1; price = 6; };
  1457.     class G_Lowprofile                  { quality = 1; price = 6; };
  1458.     class G_Shades_Black                { quality = 1; price = 6; };
  1459.     class G_Shades_Green                { quality = 1; price = 6; };
  1460.     class G_Shades_Red                  { quality = 1; price = 6; };
  1461.     class G_Squares                     { quality = 1; price = 6; };
  1462.     class G_Squares_Tinted              { quality = 1; price = 6; };
  1463.     class G_Sport_BlackWhite            { quality = 1; price = 6; };
  1464.     class G_Sport_Blackyellow           { quality = 1; price = 6; };
  1465.     class G_Sport_Greenblack            { quality = 1; price = 6; };
  1466.     class G_Sport_Checkered             { quality = 1; price = 6; };
  1467.     class G_Sport_Red                   { quality = 1; price = 6; };
  1468.     class G_Tactical_Black              { quality = 1; price = 6; };
  1469.     class G_Aviator                     { quality = 1; price = 6; };
  1470.     class G_Lady_Mirror                 { quality = 1; price = 6; };
  1471.     class G_Lady_Dark                   { quality = 1; price = 6; };
  1472.     class G_Lady_Red                    { quality = 1; price = 6; };
  1473.     class G_Lady_Blue                   { quality = 1; price = 6; };
  1474.     class G_Diving                      { quality = 1; price = 6; };
  1475.     class G_B_Diving                    { quality = 1; price = 6; };
  1476.     class G_O_Diving                    { quality = 1; price = 6; };
  1477.     class G_I_Diving                    { quality = 1; price = 6; };
  1478.     class G_Goggles_VR                  { quality = 1; price = 6; };
  1479.     class G_Balaclava_blk               { quality = 2; price = 10; };
  1480.     class G_Balaclava_oli               { quality = 2; price = 10; };
  1481.     class G_Balaclava_combat            { quality = 2; price = 10; };
  1482.     class G_Balaclava_lowprofile        { quality = 2; price = 10; };
  1483.     class G_Bandanna_blk                { quality = 1; price = 6; };
  1484.     class G_Bandanna_oli                { quality = 1; price = 6; };
  1485.     class G_Bandanna_khk                { quality = 1; price = 6; };
  1486.     class G_Bandanna_tan                { quality = 1; price = 6; };
  1487.     class G_Bandanna_beast              { quality = 1; price = 6; };
  1488.     class G_Bandanna_shades             { quality = 1; price = 6; };
  1489.     class G_Bandanna_sport              { quality = 1; price = 6; };
  1490.     class G_Bandanna_aviator            { quality = 1; price = 6; };
  1491.     class G_Shades_Blue                 { quality = 1; price = 6; };
  1492.     class G_Sport_Blackred              { quality = 1; price = 6; };
  1493.     class G_Tactical_Clear              { quality = 1; price = 6; };
  1494.     class G_Balaclava_TI_blk_F          { quality = 2; price = 15; };
  1495.     class G_Balaclava_TI_tna_F          { quality = 2; price = 15; };
  1496.     class G_Balaclava_TI_G_blk_F        { quality = 2; price = 15; };
  1497.     class G_Balaclava_TI_G_tna_F        { quality = 2; price = 15; };
  1498.     class G_Combat_Goggles_tna_F        { quality = 1; price = 6; };
  1499.  
  1500.     ///////////////////////////////////////////////////////////////////////////////
  1501.     // Military Caps
  1502.     ///////////////////////////////////////////////////////////////////////////////
  1503.     class H_MilCap_blue                             { quality = 1; price = 8; };
  1504.     class H_MilCap_dgtl                             { quality = 1; price = 8; };
  1505.     class H_MilCap_mcamo                            { quality = 1; price = 8; };
  1506.     class H_MilCap_ocamo                            { quality = 1; price = 8; };
  1507.     class H_MilCap_oucamo                           { quality = 1; price = 8; };
  1508.     class H_MilCap_rucamo                           { quality = 1; price = 8; };
  1509.  
  1510.     ///////////////////////////////////////////////////////////////////////////////
  1511.     // Beanies
  1512.     ///////////////////////////////////////////////////////////////////////////////
  1513.     class H_Watchcap_blk                            { quality = 1; price = 6; };
  1514.     class H_Watchcap_camo                           { quality = 1; price = 6; };
  1515.     class H_Watchcap_khk                            { quality = 1; price = 6; };
  1516.     class H_Watchcap_sgg                            { quality = 1; price = 6; };
  1517.  
  1518.     ///////////////////////////////////////////////////////////////////////////////
  1519.     // Bandannas
  1520.     ///////////////////////////////////////////////////////////////////////////////
  1521.     class H_Bandanna_camo                           { quality = 1; price = 4; };
  1522.     class H_Bandanna_cbr                            { quality = 1; price = 4; };
  1523.     class H_Bandanna_gry                            { quality = 1; price = 4; };
  1524.     class H_Bandanna_khk                            { quality = 1; price = 4; };
  1525.     class H_Bandanna_khk_hs                         { quality = 1; price = 4; };
  1526.     class H_Bandanna_mcamo                          { quality = 1; price = 4; };
  1527.     class H_Bandanna_sgg                            { quality = 1; price = 4; };
  1528.     class H_Bandanna_surfer                         { quality = 1; price = 4; };
  1529.  
  1530.     ///////////////////////////////////////////////////////////////////////////////
  1531.     // Boonie Hats
  1532.     ///////////////////////////////////////////////////////////////////////////////
  1533.     class H_Booniehat_dgtl                          { quality = 1; price = 6; };
  1534.     class H_Booniehat_dirty                         { quality = 1; price = 6; };
  1535.     class H_Booniehat_grn                           { quality = 1; price = 6; };
  1536.     class H_Booniehat_indp                          { quality = 1; price = 6; };
  1537.     class H_Booniehat_khk                           { quality = 1; price = 6; };
  1538.     class H_Booniehat_khk_hs                        { quality = 1; price = 6; };
  1539.     class H_Booniehat_mcamo                         { quality = 1; price = 6; };
  1540.     class H_Booniehat_tan                           { quality = 1; price = 6; };
  1541.  
  1542.     ///////////////////////////////////////////////////////////////////////////////
  1543.     // Hats
  1544.     ///////////////////////////////////////////////////////////////////////////////
  1545.     class H_Hat_blue                                { quality = 1; price = 6; };
  1546.     class H_Hat_brown                               { quality = 1; price = 6; };
  1547.     class H_Hat_camo                                { quality = 1; price = 6; };
  1548.     class H_Hat_checker                             { quality = 1; price = 6; };
  1549.     class H_Hat_grey                                { quality = 1; price = 6; };
  1550.     class H_Hat_tan                                 { quality = 1; price = 6; };
  1551.     class H_StrawHat                                { quality = 1; price = 6; };
  1552.     class H_StrawHat_dark                           { quality = 1; price = 6; };
  1553.     class Exile_Headgear_SantaHat                   { quality = 1; price = 10; };
  1554.     class Exile_Headgear_SafetyHelmet               { quality = 1; price = 20; };
  1555.  
  1556.     ///////////////////////////////////////////////////////////////////////////////
  1557.     // Berets
  1558.     ///////////////////////////////////////////////////////////////////////////////
  1559.     class H_Beret_02                                { quality = 2; price = 6; };
  1560.     class H_Beret_blk                               { quality = 2; price = 6; };
  1561.     class H_Beret_blk_POLICE                        { quality = 2; price = 6; };
  1562.     class H_Beret_brn_SF                            { quality = 2; price = 6; };
  1563.     class H_Beret_Colonel                           { quality = 3; price = 8; };
  1564.     class H_Beret_grn                               { quality = 2; price = 6; };
  1565.     class H_Beret_grn_SF                            { quality = 2; price = 6; };
  1566.     class H_Beret_ocamo                             { quality = 2; price = 6; };
  1567.     class H_Beret_red                               { quality = 2; price = 6; };
  1568.  
  1569.     ///////////////////////////////////////////////////////////////////////////////
  1570.     // Shemags
  1571.     ///////////////////////////////////////////////////////////////////////////////
  1572.     class H_Shemag_khk                              { quality = 1; price = 10; };
  1573.     class H_Shemag_olive                            { quality = 1; price = 10; };
  1574.     class H_Shemag_olive_hs                         { quality = 1; price = 10; };
  1575.     class H_Shemag_tan                              { quality = 1; price = 10; };
  1576.     class H_ShemagOpen_khk                          { quality = 1; price = 10; };
  1577.     class H_ShemagOpen_tan                          { quality = 1; price = 10; };
  1578.     class H_TurbanO_blk                             { quality = 1; price = 10; };
  1579.  
  1580.     ///////////////////////////////////////////////////////////////////////////////
  1581.     // Light Helmets
  1582.     ///////////////////////////////////////////////////////////////////////////////
  1583.     class H_HelmetB_light                           { quality = 2; price = 20; };
  1584.     class H_HelmetB_light_black                     { quality = 2; price = 20; };
  1585.     class H_HelmetB_light_desert                    { quality = 2; price = 20; };
  1586.     class H_HelmetB_light_grass                     { quality = 2; price = 20; };
  1587.     class H_HelmetB_light_sand                      { quality = 2; price = 20; };
  1588.     class H_HelmetB_light_snakeskin                 { quality = 2; price = 20; };
  1589.  
  1590.     ///////////////////////////////////////////////////////////////////////////////
  1591.     // Helmets
  1592.     ///////////////////////////////////////////////////////////////////////////////
  1593.     class H_HelmetIA                                { quality = 3; price = 40; };
  1594.     class H_HelmetIA_camo                           { quality = 3; price = 40; };
  1595.     class H_HelmetIA_net                            { quality = 3; price = 40; };
  1596.     class H_HelmetB                                 { quality = 3; price = 60; };
  1597.     class H_HelmetB_black                           { quality = 3; price = 60; };
  1598.     class H_HelmetB_camo                            { quality = 3; price = 80; }; // This one is awesome!
  1599.     class H_HelmetB_desert                          { quality = 3; price = 60; };
  1600.     class H_HelmetB_grass                           { quality = 3; price = 60; };
  1601.     class H_HelmetB_paint                           { quality = 3; price = 60; };
  1602.     class H_HelmetB_plain_blk                       { quality = 3; price = 60; };
  1603.     class H_HelmetB_sand                            { quality = 3; price = 60; };
  1604.     class H_HelmetB_snakeskin                       { quality = 3; price = 60; };
  1605.  
  1606.     ///////////////////////////////////////////////////////////////////////////////
  1607.     // Spec Ops Helmets
  1608.     ///////////////////////////////////////////////////////////////////////////////
  1609.     class H_HelmetSpecB                             { quality = 4; price = 80; };
  1610.     class H_HelmetSpecB_blk                         { quality = 4; price = 80; };
  1611.     class H_HelmetSpecB_paint1                      { quality = 4; price = 80; };
  1612.     class H_HelmetSpecB_paint2                      { quality = 4; price = 80; };
  1613.  
  1614.     ///////////////////////////////////////////////////////////////////////////////
  1615.     // Super Helmets
  1616.     ///////////////////////////////////////////////////////////////////////////////
  1617.     class H_HelmetO_ocamo                           { quality = 5; price = 150; };
  1618.     class H_HelmetO_oucamo                          { quality = 5; price = 150; };
  1619.     class H_HelmetSpecO_blk                         { quality = 5; price = 100; };
  1620.     class H_HelmetSpecO_ocamo                       { quality = 5; price = 100; };
  1621.     class H_HelmetLeaderO_ocamo                     { quality = 5; price = 200; };
  1622.     class H_HelmetLeaderO_oucamo                    { quality = 5; price = 200; };
  1623.  
  1624.     ///////////////////////////////////////////////////////////////////////////////
  1625.     // Pointer Attachments
  1626.     ///////////////////////////////////////////////////////////////////////////////
  1627.     class acc_flashlight                            { quality = 1; price = 4; };
  1628.     class acc_pointer_IR                            { quality = 1; price = 10; };
  1629.  
  1630.     ///////////////////////////////////////////////////////////////////////////////
  1631.     // Bitpod Attachments
  1632.     ///////////////////////////////////////////////////////////////////////////////
  1633.     class bipod_01_F_blk                            { quality = 2; price = 10; };
  1634.     class bipod_01_F_mtp                            { quality = 2; price = 10; };
  1635.     class bipod_01_F_snd                            { quality = 2; price = 10; };
  1636.     class bipod_02_F_blk                            { quality = 2; price = 10; };
  1637.     class bipod_02_F_hex                            { quality = 2; price = 10; };
  1638.     class bipod_02_F_tan                            { quality = 2; price = 10; };
  1639.     class bipod_03_F_blk                            { quality = 2; price = 10; };
  1640.     class bipod_03_F_oli                            { quality = 2; price = 10; };
  1641.  
  1642.     ///////////////////////////////////////////////////////////////////////////////
  1643.     // Muzzle Attachments
  1644.     ///////////////////////////////////////////////////////////////////////////////
  1645.     class muzzle_snds_338_black                     { quality = 5; price = 50; };
  1646.     class muzzle_snds_338_green                     { quality = 5; price = 50; };
  1647.     class muzzle_snds_338_sand                      { quality = 5; price = 50; };
  1648.     class muzzle_snds_93mmg                         { quality = 4; price = 50; };
  1649.     class muzzle_snds_93mmg_tan                     { quality = 4; price = 50; };
  1650.     class muzzle_snds_acp                           { quality = 1; price = 10; };
  1651.     class muzzle_snds_B                             { quality = 3; price = 20; };
  1652.     class muzzle_snds_H                             { quality = 2; price = 20; };
  1653.     class muzzle_snds_H_MG                          { quality = 2; price = 20; };
  1654.     class muzzle_snds_H_SW                          { quality = 2; price = 20; };
  1655.     class muzzle_snds_L                             { quality = 1; price = 10; };
  1656.     class muzzle_snds_M                             { quality = 1; price = 10; };
  1657.  
  1658.     ///////////////////////////////////////////////////////////////////////////////
  1659.     // UAVS
  1660.     ///////////////////////////////////////////////////////////////////////////////
  1661.     class I_UavTerminal                             { quality = 4; price = 750; };
  1662.     class I_UAV_01_backpack_F                       { quality = 4; price = 3000; };
  1663.  
  1664.     ///////////////////////////////////////////////////////////////////////////////
  1665.     // Static MGs
  1666.     ///////////////////////////////////////////////////////////////////////////////
  1667.     class O_HMG_01_weapon_F                         { quality = 4; price = 5000; };
  1668.     class O_HMG_01_support_F                        { quality = 4; price = 1000; };
  1669.     // Does not seem to work with HMG01, only the lower version does
  1670.     //class O_HMG_01_support_high_F                 { quality = QUALITY_LEVEL_9000; price = 5000; };
  1671.  
  1672.     ///////////////////////////////////////////////////////////////////////////////
  1673.     // Optic Attachments
  1674.     ///////////////////////////////////////////////////////////////////////////////
  1675.     class optic_Aco                                 { quality = 1; price = 70; };
  1676.     class optic_ACO_grn                             { quality = 1; price = 70; };
  1677.     class optic_ACO_grn_smg                         { quality = 1; price = 70; };
  1678.     class optic_Aco_smg                             { quality = 1; price = 70; };
  1679.     class optic_AMS                                 { quality = 5; price = 300; };
  1680.     class optic_AMS_khk                             { quality = 5; price = 300; };
  1681.     class optic_AMS_snd                             { quality = 5; price = 300; };
  1682.     class optic_Arco                                { quality = 1; price = 100; };
  1683.     class optic_DMS                                 { quality = 2; price = 150; };
  1684.     class optic_Hamr                                { quality = 3; price = 200; };
  1685.     class optic_Holosight                           { quality = 1; price = 50; };
  1686.     class optic_Holosight_smg                       { quality = 1; price = 50; };
  1687.     class optic_KHS_blk                             { quality = 4; price = 300; };
  1688.     class optic_KHS_hex                             { quality = 4; price = 300; };
  1689.     class optic_KHS_old                             { quality = 4; price = 300; };
  1690.     class optic_KHS_tan                             { quality = 4; price = 300; };
  1691.     class optic_LRPS                                { quality = 5; price = 300; };
  1692.     class optic_MRCO                                { quality = 1; price = 100; };
  1693.     class optic_MRD                                 { quality = 1; price = 10; };
  1694.     class optic_Nightstalker                        { quality = 6; price = 1000; };
  1695.     class optic_NVS                                 { quality = 4; price = 500; };
  1696.     class optic_SOS                                 { quality = 2; price = 200; };
  1697.     //class optic_tws                                   { quality = QUALITY_LEVEL_9000; price = 1500; };
  1698.     //class optic_tws_mg                                { quality = QUALITY_LEVEL_9000; price = 1500; };
  1699.     class optic_Yorris                              { quality = 1; price = 10; };
  1700.  
  1701.     ///////////////////////////////////////////////////////////////////////////////
  1702.     // Hardware
  1703.     ///////////////////////////////////////////////////////////////////////////////
  1704.     class Exile_Item_Rope                           { quality = 1; price = 20; };
  1705.     class Exile_Item_DuctTape                       { quality = 1; price = 300; };
  1706.     class Exile_Item_ExtensionCord                  { quality = 1; price = 40; };
  1707.     class Exile_Item_FuelCanisterEmpty              { quality = 1; price = 40; };
  1708.     class Exile_Item_JunkMetal                      { quality = 1; price = 400; };
  1709.     class Exile_Item_LightBulb                      { quality = 1; price = 20; };
  1710.     class Exile_Item_MetalBoard                     { quality = 1; price = 600; };
  1711.     //class Exile_Item_MetalHedgehogKit             { quality = 1; price = 1200; };
  1712.     class Exile_Item_SafeKit                        { quality = 4; price = 25000; };
  1713.     class Exile_Item_CodeLock                       { quality = 1; price = 5000; };
  1714.     //class Exile_Item_Laptop                       { quality = 2; price = 9000; };
  1715.     //class Exile_Item_BaseCameraKit                { quality = 2; price = 5000; };
  1716.     class Exile_Item_CamoTentKit                    { quality = 1; price = 250; };
  1717.     class Exile_Item_MetalPole                      { quality = 1; price = 800; };
  1718.     //class Exile_Item_MetalScrews                  { quality = 1; price = 100; };
  1719.     //class Exile_Item_MetalWire                        { quality = 1; price = 100; };
  1720.     //class Exile_Item_Cement                           { quality = 1; price = 20; };
  1721.     //class Exile_Item_Sand                         { quality = 1; price = 20; };
  1722.     //class Exile_Item_CarWheel                     { quality = 1; price = 1000; };
  1723.    
  1724.     ///////////////////////////////////////////////////////////////////////////////
  1725.     // Food
  1726.     ///////////////////////////////////////////////////////////////////////////////
  1727.     class Exile_Item_EMRE                           { quality = 3; price = 54; }; //75, 60
  1728.     class Exile_Item_GloriousKnakworst              { quality = 3; price = 40; }; //60, 30
  1729.     class Exile_Item_Surstromming                   { quality = 3; price = 34; }; //55, 25
  1730.     class Exile_Item_SausageGravy                   { quality = 3; price = 30; }; //50, 25
  1731.     class Exile_Item_Catfood                        { quality = 2; price = 24; }; //40, 40
  1732.     class Exile_Item_ChristmasTinner                { quality = 3; price = 20; }; //40, 60
  1733.     class Exile_Item_BBQSandwich                    { quality = 3; price = 20; }; //40, 60
  1734.     class Exile_Item_MacasCheese                    { quality = 3; price = 20; }; //40, 60
  1735.     class Exile_Item_Dogfood                        { quality = 2; price = 18; }; //30, 30
  1736.     class Exile_Item_BeefParts                      { quality = 2; price = 18; }; //30, 30
  1737.     class Exile_Item_Cheathas                       { quality = 2; price = 18; }; //30, 30
  1738.     class Exile_Item_Noodles                        { quality = 1; price = 14; }; //25, 50
  1739.     class Exile_Item_SeedAstics                     { quality = 1; price = 12; }; //20, 40
  1740.     class Exile_Item_Raisins                        { quality = 1; price = 10; }; //15, 30
  1741.     class Exile_Item_Moobar                         { quality = 1; price = 8; }; //10, 30
  1742.     class Exile_Item_InstantCoffee                  { quality = 1; price = 20; }; //5, 10
  1743.     class Exile_Item_Can_Empty                      { quality = 1; price = 1; sellPrice = 1; };
  1744.  
  1745.     ///////////////////////////////////////////////////////////////////////////////
  1746.     // Drinks
  1747.     ///////////////////////////////////////////////////////////////////////////////
  1748.     class Exile_Item_PlasticBottleCoffee            { quality = 3; price = 70; sellPrice = 10; };//100, 60
  1749.     class Exile_Item_PowerDrink                     { quality = 3; price = 60; }; //95, 10
  1750.     class Exile_Item_PlasticBottleFreshWater        { quality = 2; price = 50; sellPrice = 4; }; //80, 15
  1751.     class Exile_Item_Beer                           { quality = 1; price = 50; }; //75, 30
  1752.     class Exile_Item_EnergyDrink                    { quality = 1; price = 40; }; //75, 20
  1753.     class Exile_Item_ChocolateMilk                  { quality = 1; price = 25; }; //75, 20
  1754.     class Exile_Item_MountainDupe                   { quality = 1; price = 30; }; //50, 20
  1755.     class Exile_Item_PlasticBottleEmpty             { quality = 1; price = 4; };
  1756.  
  1757.     ///////////////////////////////////////////////////////////////////////////////
  1758.     // First Aid
  1759.     ///////////////////////////////////////////////////////////////////////////////
  1760.     class Exile_Item_InstaDoc                       { quality = 5; price = 1250; };
  1761.     class Exile_Item_Vishpirin                      { quality = 3; price = 300; };
  1762.     class Exile_Item_Bandage                        { quality = 2; price = 100; };
  1763.     class Exile_Item_Heatpack                       { quality = 1; price = 50; };
  1764.     class Exile_Item_Defibrillator                  { quality = 1; price = 500; };
  1765.    
  1766.     ///////////////////////////////////////////////////////////////////////////////
  1767.     // Tools
  1768.     ///////////////////////////////////////////////////////////////////////////////
  1769.     class Exile_Item_Matches                        { quality = 1; price = 60; };
  1770.     class Exile_Item_CookingPot                     { quality = 2; price = 80; };
  1771.     class Exile_Melee_Axe                           { quality = 2; price = 100; };
  1772.     class Exile_Melee_SledgeHammmer                 { quality = 3; price = 500; };
  1773.     class Exile_Item_CanOpener                      { quality = 1; price = 80; };
  1774.     class Exile_Item_Handsaw                        { quality = 2; price = 500; };
  1775.     class Exile_Item_Pliers                         { quality = 2; price = 350; };
  1776.     class Exile_Item_Grinder                        { quality = 2; price = 1250; };
  1777.     class Exile_Item_Foolbox                        { quality = 2; price = 4000; };
  1778.     //class Exile_Item_CordlessScrewdriver          { quality = 1; price = 750; };
  1779.     //class Exile_Item_FireExtinguisher             { quality = 1; price = 650; };
  1780.     //class Exile_Item_Hammer                       { quality = 1; price = 600; };
  1781.     //class Exile_Item_OilCanister                  { quality = 1; price = 1750; };
  1782.     //class Exile_Item_Screwdriver                  { quality = 1; price = 250; };
  1783.     //class Exile_Item_Shovel                       { quality = 1; price = 700; };
  1784.     class Exile_Item_Wrench                     { quality = 1; price = 250; };
  1785.     //class Exile_Item_SleepingMat                  { quality = 1; price = 1250; };
  1786.     //class Exile_Item_ToiletPaper                  { quality = 1; price = 5; };
  1787.     //class Exile_Item_ZipTie                       { quality = 1; price = 250; };
  1788.  
  1789.     ///////////////////////////////////////////////////////////////////////////////
  1790.     // Navigation
  1791.     ///////////////////////////////////////////////////////////////////////////////
  1792.     class ItemWatch                                 { quality = 1; price = 2; };   
  1793.     class ItemGPS                                   { quality = 2; price = 40; };
  1794.     class ItemMap                                   { quality = 1; price = 6; };
  1795.     class ItemCompass                               { quality = 1; price = 6; };
  1796.     class ItemRadio                                 { quality = 1; price = 40; };
  1797.     class Binocular                                 { quality = 1; price = 40; };
  1798.     class Rangefinder                               { quality = 3; price = 200; };
  1799.     class Laserdesignator                           { quality = 6; price = 750; };
  1800.     class Laserdesignator_02                        { quality = 6; price = 750; };
  1801.     class Laserdesignator_03                        { quality = 6; price = 750; };
  1802.     class NVGoggles                                 { quality = 2; price = 100; };
  1803.     class NVGoggles_INDEP                           { quality = 2; price = 100; };
  1804.     class NVGoggles_OPFOR                           { quality = 2; price = 100; };
  1805.     class O_NVGoggles_hex_F                         { quality = 2; price = 200; };
  1806.     class O_NVGoggles_urb_F                         { quality = 2; price = 200; };
  1807.     class O_NVGoggles_ghex_F                        { quality = 2; price = 200; };
  1808.     class NVGoggles_tna_F                           { quality = 2; price = 200; };
  1809.     class Exile_Item_XM8                            { quality = 2; price = 20; };
  1810.     class Exile_Item_MobilePhone                    { quality = 6; price = 500; };
  1811.  
  1812.     ///////////////////////////////////////////////////////////////////////////////
  1813.     // Watch out for a Walter fart! He has gas!
  1814.     ///////////////////////////////////////////////////////////////////////////////
  1815.     class Exile_Headgear_GasMask                    { quality = 4; price = 500; };
  1816.  
  1817.     ///////////////////////////////////////////////////////////////////////////////
  1818.     // Rebreather
  1819.     ///////////////////////////////////////////////////////////////////////////////
  1820.     class V_RebreatherB                             { quality = 2; price = 250; };
  1821.     class V_RebreatherIA                            { quality = 2; price = 250; };
  1822.     class V_RebreatherIR                            { quality = 2; price = 250; };
  1823.  
  1824.     ///////////////////////////////////////////////////////////////////////////////
  1825.     // Pilot Stuff
  1826.     ///////////////////////////////////////////////////////////////////////////////
  1827.     class B_Parachute                               { quality = 3; price = 150; };
  1828.     class H_CrewHelmetHeli_B                        { quality = 3; price = 150; };
  1829.     class H_CrewHelmetHeli_I                        { quality = 3; price = 150; };
  1830.     class H_CrewHelmetHeli_O                        { quality = 3; price = 150; };
  1831.     class H_HelmetCrew_I                            { quality = 3; price = 100; };
  1832.     class H_HelmetCrew_B                            { quality = 3; price = 100; };
  1833.     class H_HelmetCrew_O                            { quality = 3; price = 100; };
  1834.     class H_PilotHelmetHeli_B                       { quality = 4; price = 100; };
  1835.     class H_PilotHelmetHeli_I                       { quality = 4; price = 100; };
  1836.     class H_PilotHelmetHeli_O                       { quality = 4; price = 100; };
  1837.     class U_B_HeliPilotCoveralls                    { quality = 4; price = 80; };
  1838.     class U_B_PilotCoveralls                        { quality = 2; price = 60; };
  1839.     class U_I_HeliPilotCoveralls                    { quality = 2; price = 60; };
  1840.     class U_I_pilotCoveralls                        { quality = 2; price = 60; };
  1841.     class U_O_PilotCoveralls                        { quality = 2; price = 60; };
  1842.     class H_PilotHelmetFighter_B                    { quality = 5; price = 150; };
  1843.     class H_PilotHelmetFighter_I                    { quality = 5; price = 150; };
  1844.     class H_PilotHelmetFighter_O                    { quality = 5; price = 150; };
  1845.  
  1846.     ///////////////////////////////////////////////////////////////////////////////
  1847.     // Backpacks
  1848.     ///////////////////////////////////////////////////////////////////////////////
  1849.     class B_HuntingBackpack                         { quality = 3; price = 70; };
  1850.     class B_OutdoorPack_blk                         { quality = 1; price = 80; };
  1851.     class B_OutdoorPack_blu                         { quality = 1; price = 80; };
  1852.     class B_OutdoorPack_tan                         { quality = 1; price = 80; };
  1853.     class B_AssaultPack_blk                         { quality = 1; price = 90; };
  1854.     class B_AssaultPack_cbr                         { quality = 1; price = 90; };
  1855.     class B_AssaultPack_dgtl                        { quality = 1; price = 90; };
  1856.     class B_AssaultPack_khk                         { quality = 1; price = 90; };
  1857.     class B_AssaultPack_mcamo                       { quality = 1; price = 90; };
  1858.     class B_AssaultPack_rgr                         { quality = 1; price = 90; };
  1859.     class B_AssaultPack_sgg                         { quality = 1; price = 90; };
  1860.     class B_FieldPack_blk                           { quality = 2; price = 120; };
  1861.     class B_FieldPack_cbr                           { quality = 2; price = 120; };
  1862.     class B_FieldPack_ocamo                         { quality = 2; price = 120; };
  1863.     class B_FieldPack_oucamo                        { quality = 2; price = 120; };
  1864.     class B_TacticalPack_blk                        { quality = 2; price = 150; };
  1865.     class B_TacticalPack_rgr                        { quality = 2; price = 150; };
  1866.     class B_TacticalPack_ocamo                      { quality = 2; price = 150; };
  1867.     class B_TacticalPack_mcamo                      { quality = 2; price = 150; };
  1868.     class B_TacticalPack_oli                        { quality = 2; price = 150; };
  1869.     class B_Kitbag_cbr                              { quality = 3; price = 200; };
  1870.     class B_Kitbag_mcamo                            { quality = 3; price = 200; };
  1871.     class B_Kitbag_sgg                              { quality = 3; price = 200; };
  1872.     class B_Bergen_blk                              { quality = 3; price = 200; };
  1873.     class B_Bergen_mcamo                            { quality = 3; price = 200; };
  1874.     class B_Bergen_rgr                              { quality = 3; price = 200; };
  1875.     class B_Bergen_sgg                              { quality = 3; price = 200; };
  1876.     class B_Carryall_cbr                            { quality = 4; price = 300; };
  1877.     class B_Carryall_khk                            { quality = 4; price = 300; };
  1878.     class B_Carryall_mcamo                          { quality = 4; price = 300; };
  1879.     class B_Carryall_ocamo                          { quality = 4; price = 300; };
  1880.     class B_Carryall_oli                            { quality = 4; price = 300; };
  1881.     class B_Carryall_oucamo                         { quality = 4; price = 300; };
  1882.  
  1883.     ///////////////////////////////////////////////////////////////////////////////
  1884.     // Ammunition
  1885.     ///////////////////////////////////////////////////////////////////////////////
  1886.     class 100Rnd_65x39_caseless_mag                         { quality = 2; price = 30; };
  1887.     class 100Rnd_65x39_caseless_mag_Tracer                  { quality = 2; price = 40; };
  1888.     class 10Rnd_127x54_Mag                                  { quality = 4; price = 30; };
  1889.     // Broken in Arma
  1890.     class 10Rnd_338_Mag                                     { quality = 5; price = 30; };
  1891.  
  1892.     class 10Rnd_762x54_Mag                                  { quality = 3; price = 30; };
  1893.     //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
  1894.     class 10Rnd_93x64_DMR_05_Mag                            { quality = 4; price = 40; };
  1895.     class 11Rnd_45ACP_Mag                                   { quality = 1; price = 8; };
  1896.     class 150Rnd_762x54_Box                                 { quality = 3; price = 20; };
  1897.     class 150Rnd_762x54_Box_Tracer                          { quality = 3; price = 30; };
  1898.     class 16Rnd_9x21_Mag                                    { quality = 1; price = 20; };
  1899.     class 200Rnd_65x39_cased_Box                            { quality = 2; price = 30; };
  1900.     class 200Rnd_65x39_cased_Box_Tracer                     { quality = 2; price = 30; };
  1901.     class 150Rnd_93x64_Mag                                  { quality = 6; price = 50; };
  1902.     class 130Rnd_338_Mag                                    { quality = 5; price = 40; };
  1903.     class 20Rnd_556x45_UW_mag                               { quality = 1; price = 20; };
  1904.     class 20Rnd_762x51_Mag                                  { quality = 2; price = 20; };
  1905.     class 30Rnd_45ACP_Mag_SMG_01                            { quality = 1; price = 10; };
  1906.     class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green               { quality = 1; price = 10; };
  1907.     class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow              { quality = 1; price = 10; };
  1908.     class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red                 { quality = 1; price = 10; };
  1909.     class 30Rnd_556x45_Stanag                               { quality = 1; price = 20; };
  1910.     class 30Rnd_556x45_Stanag_Tracer_Green                  { quality = 1; price = 20; };
  1911.     class 30Rnd_556x45_Stanag_green                         { quality = 1; price = 20; };
  1912.     class 30Rnd_556x45_Stanag_Tracer_Red                    { quality = 1; price = 20; };
  1913.     class 30Rnd_556x45_Stanag_Tracer_Yellow                 { quality = 1; price = 20; };
  1914.     class 30Rnd_556x45_Stanag_red                           { quality = 1; price = 20; };
  1915.     class 30Rnd_65x39_caseless_green                        { quality = 2; price = 20; };
  1916.     class 30Rnd_65x39_caseless_green_mag_Tracer             { quality = 2; price = 30; };
  1917.     class 30Rnd_65x39_caseless_mag                          { quality = 2; price = 20; };
  1918.     class 30Rnd_65x39_caseless_mag_Tracer                   { quality = 2; price = 30; };
  1919.     class 30Rnd_9x21_Mag                                    { quality = 1; price = 40; };
  1920.     class 30Rnd_9x21_Yellow_Mag                             { quality = 1; price = 40; };
  1921.     class 30Rnd_9x21_Green_Mag                              { quality = 1; price = 40; };
  1922.     class 30Rnd_9x21_Red_Mag                                { quality = 1; price = 40; };
  1923.     class 5Rnd_127x108_APDS_Mag                             { quality = 6; price = 50; };
  1924.     class 5Rnd_127x108_Mag                                  { quality = 6; price = 40; };
  1925.     class 6Rnd_45ACP_Cylinder                               { quality = 1; price = 8; };
  1926.     class 6Rnd_GreenSignal_F                                { quality = 1; price = 30; };
  1927.     class 6Rnd_RedSignal_F                                  { quality = 1; price = 30; };
  1928.     class 7Rnd_408_Mag                                      { quality = 6; price = 10; };
  1929.     class 9Rnd_45ACP_Mag                                    { quality = 1; price = 6; };
  1930.  
  1931.     // Price for bullet cam magazines is normal magazine price + 20 pop tabs per bullet
  1932.     class Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag        { quality = 6; price = 40 +  5 * 20; };
  1933.     class Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag  { quality = 6; price = 40 + 10 * 20; };
  1934.     class Exile_Magazine_7Rnd_408_Bullet_Cam_Mag            { quality = 6; price = 10 +  7 * 20; };
  1935.     class Exile_Magazine_10Rnd_338_Bullet_Cam_Mag           { quality = 6; price = 30 + 10 * 20; };
  1936.  
  1937.     ///////////////////////////////////////////////////////////////////////////////
  1938.     // Flares
  1939.     ///////////////////////////////////////////////////////////////////////////////
  1940.     class Chemlight_blue                            { quality = 1; price = 2; };
  1941.     class Chemlight_green                           { quality = 1; price = 2; };
  1942.     class Chemlight_red                             { quality = 1; price = 2; };
  1943.     class FlareGreen_F                              { quality = 1; price = 6; };
  1944.     class FlareRed_F                                { quality = 1; price = 6; };
  1945.     class FlareWhite_F                              { quality = 1; price = 6; };
  1946.     class FlareYellow_F                             { quality = 1; price = 6; };
  1947.     class UGL_FlareGreen_F                          { quality = 2; price = 8; };
  1948.     class UGL_FlareRed_F                            { quality = 2; price = 8; };
  1949.     class UGL_FlareWhite_F                          { quality = 2; price = 8; };
  1950.     class UGL_FlareYellow_F                         { quality = 2; price = 8; };
  1951.     class 3Rnd_UGL_FlareGreen_F                     { quality = 3; price = 8*3; };
  1952.     class 3Rnd_UGL_FlareRed_F                       { quality = 3; price = 8*3; };
  1953.     class 3Rnd_UGL_FlareWhite_F                     { quality = 3; price = 8*3; };
  1954.     class 3Rnd_UGL_FlareYellow_F                    { quality = 3; price = 8*3; };
  1955.  
  1956.     ///////////////////////////////////////////////////////////////////////////////
  1957.     // Smokes
  1958.     ///////////////////////////////////////////////////////////////////////////////
  1959.     class SmokeShell                                { quality = 1; price = 6; };
  1960.     class SmokeShellBlue                            { quality = 1; price = 6; };
  1961.     class SmokeShellGreen                           { quality = 1; price = 6; };
  1962.     class SmokeShellOrange                          { quality = 1; price = 6; };
  1963.     class SmokeShellPurple                          { quality = 1; price = 6; };
  1964.     class SmokeShellRed                             { quality = 1; price = 6; };
  1965.     class SmokeShellYellow                          { quality = 1; price = 6; };
  1966.     class 1Rnd_Smoke_Grenade_shell                  { quality = 2; price = 8; };
  1967.     class 1Rnd_SmokeBlue_Grenade_shell              { quality = 2; price = 8; };
  1968.     class 1Rnd_SmokeGreen_Grenade_shell             { quality = 2; price = 8; };
  1969.     class 1Rnd_SmokeOrange_Grenade_shell            { quality = 2; price = 8; };
  1970.     class 1Rnd_SmokePurple_Grenade_shell            { quality = 2; price = 8; };
  1971.     class 1Rnd_SmokeRed_Grenade_shell               { quality = 2; price = 8; };
  1972.     class 1Rnd_SmokeYellow_Grenade_shell            { quality = 2; price = 8; };
  1973.     class 3Rnd_Smoke_Grenade_shell                  { quality = 3; price = 8*3; };
  1974.     class 3Rnd_SmokeBlue_Grenade_shell              { quality = 3; price = 8*3; };
  1975.     class 3Rnd_SmokeGreen_Grenade_shell             { quality = 3; price = 8*3; };
  1976.     class 3Rnd_SmokeOrange_Grenade_shell            { quality = 3; price = 8*3; };
  1977.     class 3Rnd_SmokePurple_Grenade_shell            { quality = 3; price = 8*3; };
  1978.     class 3Rnd_SmokeRed_Grenade_shell               { quality = 3; price = 8*3; };
  1979.     class 3Rnd_SmokeYellow_Grenade_shell            { quality = 3; price = 8*3; };
  1980.  
  1981.     ///////////////////////////////////////////////////////////////////////////////
  1982.     // Explosives
  1983.     ///////////////////////////////////////////////////////////////////////////////
  1984.     class HandGrenade                               { quality = 3; price = 40; };
  1985.     class MiniGrenade                               { quality = 2; price = 30; };
  1986.     class B_IR_Grenade                              { quality = 1; price = 50; };
  1987.     class O_IR_Grenade                              { quality = 1; price = 50; };
  1988.     class I_IR_Grenade                              { quality = 1; price = 50; };
  1989.     class 1Rnd_HE_Grenade_shell                     { quality = 2; price = 70; };
  1990.     class 3Rnd_HE_Grenade_shell                     { quality = 3; price = 70*3; };
  1991.     class APERSBoundingMine_Range_Mag               { quality = 3; price = 500; };
  1992.     class APERSMine_Range_Mag                       { quality = 3; price = 600; };
  1993.     class APERSTripMine_Wire_Mag                    { quality = 3; price = 300; };
  1994.     class ClaymoreDirectionalMine_Remote_Mag        { quality = 3; price = 350; };
  1995.     class DemoCharge_Remote_Mag                     { quality = 4; price = 700; };
  1996.     class IEDLandBig_Remote_Mag                     { quality = 3; price = 600; };
  1997.     class IEDLandSmall_Remote_Mag                   { quality = 3; price = 300; };
  1998.     class IEDUrbanBig_Remote_Mag                    { quality = 3; price = 800; };
  1999.     class IEDUrbanSmall_Remote_Mag                  { quality = 3; price = 400; };
  2000.     class SatchelCharge_Remote_Mag                  { quality = 5; price = 1000; };
  2001.     class SLAMDirectionalMine_Wire_Mag              { quality = 3; price = 700; };
  2002.  
  2003.     ///////////////////////////////////////////////////////////////////////////////
  2004.     // Pistols
  2005.     ///////////////////////////////////////////////////////////////////////////////
  2006.     class hgun_ACPC2_F                              { quality = 1; price = 50; };
  2007.     class hgun_P07_F                                { quality = 1; price = 50; };
  2008.     class hgun_Pistol_heavy_01_F                    { quality = 2; price = 80; };
  2009.     class hgun_Pistol_heavy_02_F                    { quality = 2; price = 80; };
  2010.     class hgun_Pistol_Signal_F                      { quality = 1; price = 100; };
  2011.     class hgun_Rook40_F                             { quality = 1; price = 50; };
  2012.  
  2013.     ///////////////////////////////////////////////////////////////////////////////
  2014.     // Sub Machine Guns
  2015.     ///////////////////////////////////////////////////////////////////////////////
  2016.     class hgun_PDW2000_F                            { quality = 1; price = 100; };
  2017.     class SMG_01_F                                  { quality = 1; price = 150; };
  2018.     class SMG_02_F                                  { quality = 1; price = 150; };
  2019.  
  2020.     ///////////////////////////////////////////////////////////////////////////////
  2021.     // Light Machine Guns
  2022.     ///////////////////////////////////////////////////////////////////////////////
  2023.     class arifle_MX_SW_Black_F                      { quality = 2; price = 250; };
  2024.     class arifle_MX_SW_F                            { quality = 2; price = 250; };
  2025.     class LMG_Mk200_F                               { quality = 2; price = 300; };
  2026.     class LMG_Zafir_F                               { quality = 3; price = 350; };
  2027.     class MMG_01_hex_F                              { quality = 6; price = 800; };
  2028.     class MMG_01_tan_F                              { quality = 6; price = 800; };
  2029.     class MMG_02_black_F                            { quality = 6; price = 450; };
  2030.     class MMG_02_camo_F                             { quality = 5; price = 450; };
  2031.     class MMG_02_sand_F                             { quality = 5; price = 450; };
  2032.  
  2033.     ///////////////////////////////////////////////////////////////////////////////
  2034.     // Assault Rifles
  2035.     ///////////////////////////////////////////////////////////////////////////////
  2036.     class arifle_Katiba_C_F                         { quality = 2; price = 150; };
  2037.     class arifle_Katiba_F                           { quality = 2; price = 150; };
  2038.     class arifle_Katiba_GL_F                        { quality = 2; price = 200; };
  2039.     class arifle_Mk20_F                             { quality = 1; price = 150; };
  2040.     class arifle_Mk20_GL_F                          { quality = 1; price = 200; };
  2041.     class arifle_Mk20_GL_plain_F                    { quality = 1; price = 200; };
  2042.     class arifle_Mk20_plain_F                       { quality = 1; price = 150; };
  2043.     class arifle_Mk20C_F                            { quality = 1; price = 150; };
  2044.     class arifle_Mk20C_plain_F                      { quality = 1; price = 150; };
  2045.     class arifle_MX_Black_F                         { quality = 2; price = 450; };
  2046.     class arifle_MX_F                               { quality = 2; price = 450; };
  2047.     class arifle_MX_GL_Black_F                      { quality = 2; price = 450; };
  2048.     class arifle_MX_GL_F                            { quality = 2; price = 450; };
  2049.     class arifle_MXC_Black_F                        { quality = 2; price = 350; };
  2050.     class arifle_MXC_F                              { quality = 2; price = 350; };
  2051.     class arifle_SDAR_F                             { quality = 1; price = 650; };
  2052.     class arifle_TRG20_F                            { quality = 1; price = 250; };
  2053.     class arifle_TRG21_F                            { quality = 1; price = 250; };
  2054.     class arifle_TRG21_GL_F                         { quality = 1; price = 350; };
  2055.     class arifle_CTAR_blk_F           { quality = 2; price = 450; };
  2056.     class arifle_CTAR_hex_F           { quality = 2; price = 450; };
  2057.     class arifle_CTAR_ghex_F          { quality = 2; price = 450; };
  2058.     class arifle_CTAR_GL_blk_F        { quality = 2; price = 450; };
  2059.     class arifle_CTARS_blk_F          { quality = 2; price = 450; };
  2060.     class arifle_CTARS_ghex_F          { quality = 2; price = 450; };
  2061.     class arifle_CTARS_hex_F          { quality = 2; price = 450; };
  2062.    
  2063.  
  2064.     ///////////////////////////////////////////////////////////////////////////////
  2065.     // Sniper Rifles
  2066.     ///////////////////////////////////////////////////////////////////////////////
  2067.     class arifle_MXM_Black_F                        { quality = 2; price = 550; };
  2068.     class arifle_MXM_F                              { quality = 2; price = 550; };
  2069.     class srifle_DMR_01_F                           { quality = 3; price = 600; };
  2070.     class srifle_DMR_02_camo_F                      { quality = 3; price = 800; };
  2071.     class srifle_DMR_02_F                           { quality = 3; price = 800; };
  2072.     class srifle_DMR_02_sniper_F                    { quality = 3; price = 800; };
  2073.     class srifle_DMR_03_F                           { quality = 3; price = 750; };
  2074.     class srifle_DMR_03_khaki_F                     { quality = 3; price = 750; };
  2075.     class srifle_DMR_03_multicam_F                  { quality = 3; price = 750; };
  2076.     class srifle_DMR_03_tan_F                       { quality = 3; price = 750; };
  2077.     class srifle_DMR_03_woodland_F                  { quality = 3; price = 750; };
  2078.     class srifle_DMR_04_F                           { quality = 4; price = 700; };
  2079.     class srifle_DMR_04_Tan_F                       { quality = 4; price = 700; };
  2080.     class srifle_DMR_05_blk_F                       { quality = 4; price = 850; };
  2081.     class srifle_DMR_05_hex_F                       { quality = 4; price = 850; };
  2082.     class srifle_DMR_05_tan_f                       { quality = 4; price = 850; };
  2083.     class srifle_DMR_06_camo_F                      { quality = 5; price = 800; };
  2084.     class srifle_DMR_06_olive_F                     { quality = 5; price = 800; };
  2085.     class srifle_EBR_F                              { quality = 3; price = 700; };
  2086.     class srifle_GM6_camo_F                         { quality = 6; price = 900; };
  2087.     class srifle_GM6_F                              { quality = 6; price = 900; };
  2088.     class srifle_LRR_camo_F                         { quality = 6; price = 850; };
  2089.     class srifle_LRR_F                              { quality = 6; price = 850; };
  2090.    
  2091.     ///////////////////////////////////////////////////////////////////////////////
  2092.     // ArmA 2 Weapons
  2093.     ///////////////////////////////////////////////////////////////////////////////
  2094.     class Exile_Weapon_AK107                        { quality = 1; price = 300; };
  2095.     class Exile_Weapon_AK107_GL                     { quality = 2; price = 400; };
  2096.     class Exile_Weapon_AK74                         { quality = 2; price = 350; };
  2097.     class Exile_Weapon_AK74_GL                      { quality = 2; price = 400; };
  2098.     class Exile_Weapon_AK47                         { quality = 3; price = 500; };
  2099.     class Exile_Weapon_AKM                          { quality = 3; price = 500; };
  2100.     class Exile_Weapon_AKS                          { quality = 3; price = 500; };
  2101.     class Exile_Weapon_AKS_Gold                     { quality = 3; price = 550; };
  2102.     class Exile_Weapon_DMR                          { quality = 3; price = 650; };
  2103.     class Exile_Weapon_LeeEnfield                   { quality = 1; price = 250; };
  2104.     class Exile_Weapon_CZ550                        { quality = 2; price = 400; };
  2105.     class Exile_Weapon_SVD                          { quality = 4; price = 800; };
  2106.     class Exile_Weapon_SVDCamo                      { quality = 4; price = 850; };
  2107.     class Exile_Weapon_VSSVintorez                  { quality = 3; price = 600; };
  2108.     class Exile_Weapon_RPK                          { quality = 2; price = 250; };
  2109.     class Exile_Weapon_PK                           { quality = 3; price = 300; };
  2110.     class Exile_Weapon_PKP                          { quality = 3; price = 350; };
  2111.     class Exile_Weapon_Colt1911                     { quality = 1; price = 100; };
  2112.     class Exile_Weapon_Makarov                      { quality = 1; price = 100; };
  2113.     class Exile_Weapon_Taurus                       { quality = 1; price = 100; };
  2114.     class Exile_Weapon_TaurusGold                   { quality = 1; price = 150; };
  2115.     class Exile_Weapon_M1014                        { quality = 2; price = 200; };
  2116.    
  2117.     ///////////////////////////////////////////////////////////////////////////////
  2118.     // ArmA 2 Ammunition
  2119.     ///////////////////////////////////////////////////////////////////////////////
  2120.     class Exile_Magazine_30Rnd_762x39_AK                { quality = 3; price = 20; };
  2121.     class Exile_Magazine_30Rnd_545x39_AK                { quality = 1; price = 20; };
  2122.     class Exile_Magazine_30Rnd_545x39_AK_Green          { quality = 1; price = 20; };
  2123.     class Exile_Magazine_30Rnd_545x39_AK_Red            { quality = 1; price = 20; };
  2124.     class Exile_Magazine_30Rnd_545x39_AK_White          { quality = 1; price = 20; };
  2125.     class Exile_Magazine_30Rnd_545x39_AK_Yellow         { quality = 1; price = 20; };
  2126.     class Exile_Magazine_45Rnd_545x39_RPK_Green         { quality = 1; price = 20; };
  2127.     class Exile_Magazine_75Rnd_545x39_RPK_Green         { quality = 1; price = 20; };
  2128.     class Exile_Magazine_20Rnd_762x51_DMR               { quality = 3; price = 20; };
  2129.     class Exile_Magazine_20Rnd_762x51_DMR_Yellow        { quality = 3; price = 20; };
  2130.     class Exile_Magazine_20Rnd_762x51_DMR_Red           { quality = 3; price = 20; };
  2131.     class Exile_Magazine_20Rnd_762x51_DMR_Green         { quality = 3; price = 20; };
  2132.     class Exile_Magazine_10Rnd_303                      { quality = 1; price = 20; };
  2133.     class Exile_Magazine_100Rnd_762x54_PK_Green         { quality = 3; price = 20; };
  2134.     class Exile_Magazine_7Rnd_45ACP                     { quality = 1; price = 20; };
  2135.     class Exile_Magazine_8Rnd_9x18                      { quality = 1; price = 20; };
  2136.     class Exile_Magazine_6Rnd_45ACP                     { quality = 1; price = 20; };
  2137.     class Exile_Magazine_5Rnd_22LR                      { quality = 1; price = 20; };
  2138.     class Exile_Magazine_10Rnd_762x54                   { quality = 1; price = 20; };
  2139.     class Exile_Magazine_10Rnd_9x39                     { quality = 1; price = 20; };
  2140.     class Exile_Magazine_20Rnd_9x39                     { quality = 1; price = 20; };
  2141.     class Exile_Magazine_8Rnd_74Slug                    { quality = 1; price = 20; };
  2142.     class Exile_Magazine_8Rnd_74Pellets                 { quality = 1; price = 20; }; // broken?
  2143.    
  2144.     ///////////////////////////////////////////////////////////////////////////////
  2145.     // BIKES
  2146.     ///////////////////////////////////////////////////////////////////////////////
  2147.     class Exile_Bike_OldBike                        { quality = 1; price = 40; };
  2148.     class Exile_Bike_MountainBike                   { quality = 1; price = 50; };
  2149.  
  2150.     ///////////////////////////////////////////////////////////////////////////////
  2151.     // QUAD BIKES
  2152.     ///////////////////////////////////////////////////////////////////////////////
  2153.     class Exile_Bike_QuadBike_Black                 { quality = 1; price = 2500; };
  2154.     class Exile_Bike_QuadBike_Blue                  { quality = 1; price = 2500; };
  2155.     class Exile_Bike_QuadBike_Red                   { quality = 1; price = 2500; };
  2156.     class Exile_Bike_QuadBike_White                 { quality = 1; price = 2500; };
  2157.     class Exile_Bike_QuadBike_Nato                  { quality = 1; price = 2500; };
  2158.     class Exile_Bike_QuadBike_Csat                  { quality = 1; price = 2500; };
  2159.     class Exile_Bike_QuadBike_Fia                   { quality = 1; price = 2500; };
  2160.     class Exile_Bike_QuadBike_Guerilla01            { quality = 1; price = 2500; };
  2161.     class Exile_Bike_QuadBike_Guerilla02            { quality = 1; price = 2500; };
  2162.  
  2163.     ///////////////////////////////////////////////////////////////////////////////
  2164.     // KARTS
  2165.     ///////////////////////////////////////////////////////////////////////////////
  2166.     class Exile_Car_Kart_BluKing                    { quality = 1; price = 1100; };
  2167.     class Exile_Car_Kart_RedStone                   { quality = 1; price = 1100; };
  2168.     class Exile_Car_Kart_Vrana                      { quality = 1; price = 1100; };
  2169.     class Exile_Car_Kart_Green                      { quality = 1; price = 1100; };
  2170.     class Exile_Car_Kart_Blue                       { quality = 1; price = 1100; };
  2171.     class Exile_Car_Kart_Orange                     { quality = 1; price = 1100; };
  2172.     class Exile_Car_Kart_White                      { quality = 1; price = 1100; };
  2173.     class Exile_Car_Kart_Yellow                     { quality = 1; price = 1100; };
  2174.     class Exile_Car_Kart_Black                      { quality = 1; price = 1100; };
  2175.  
  2176.     ///////////////////////////////////////////////////////////////////////////////
  2177.     // MOTOR BOATS
  2178.     ///////////////////////////////////////////////////////////////////////////////
  2179.     class Exile_Boat_MotorBoat_Police               { quality = 1; price = 700; };
  2180.     class Exile_Boat_MotorBoat_Orange               { quality = 1; price = 700; };
  2181.     class Exile_Boat_MotorBoat_White                { quality = 1; price = 700; };
  2182.  
  2183.     ///////////////////////////////////////////////////////////////////////////////
  2184.     // RUBBER DUCKS
  2185.     ///////////////////////////////////////////////////////////////////////////////
  2186.     class Exile_Boat_RubberDuck_CSAT                { quality = 1; price = 500; };
  2187.     class Exile_Boat_RubberDuck_Digital             { quality = 1; price = 500; };
  2188.     class Exile_Boat_RubberDuck_Orange              { quality = 1; price = 500; };
  2189.     class Exile_Boat_RubberDuck_Blue                { quality = 1; price = 500; };
  2190.     class Exile_Boat_RubberDuck_Black               { quality = 1; price = 500; };
  2191.  
  2192.     ///////////////////////////////////////////////////////////////////////////////
  2193.     // SDV
  2194.     ///////////////////////////////////////////////////////////////////////////////
  2195.     class Exile_Boat_SDV_CSAT                       { quality = 2; price = 11000; };
  2196.     class Exile_Boat_SDV_Digital                    { quality = 2; price = 11000; };
  2197.     class Exile_Boat_SDV_Grey                       { quality = 2; price = 11000; };
  2198.  
  2199.     ///////////////////////////////////////////////////////////////////////////////
  2200.     // UH-1H Huey
  2201.     ///////////////////////////////////////////////////////////////////////////////
  2202.     class Exile_Chopper_Huey_Green                  { quality = 2; price = 21000; };
  2203.     class Exile_Chopper_Huey_Desert                 { quality = 2; price = 21000; };
  2204.     class Exile_Chopper_Huey_Armed_Green            { quality = 2; price = 25000; };
  2205.     class Exile_Chopper_Huey_Armed_Desert           { quality = 2; price = 25000; };
  2206.  
  2207.     ///////////////////////////////////////////////////////////////////////////////
  2208.     // Hellcat
  2209.     ///////////////////////////////////////////////////////////////////////////////
  2210.     class Exile_Chopper_Hellcat_Green               { quality = 3; price = 27500; };
  2211.     class Exile_Chopper_Hellcat_FIA                 { quality = 3; price = 27500; };
  2212.  
  2213.     ///////////////////////////////////////////////////////////////////////////////
  2214.     // Hummingbird
  2215.     ///////////////////////////////////////////////////////////////////////////////
  2216.     class Exile_Chopper_Hummingbird_Green           { quality = 3; price = 23000; };
  2217.  
  2218.     ///////////////////////////////////////////////////////////////////////////////
  2219.     // Hummingbird (Civillian)
  2220.     ///////////////////////////////////////////////////////////////////////////////
  2221.     class Exile_Chopper_Hummingbird_Civillian_Blue              { quality = 1; price = 17000; };
  2222.     class Exile_Chopper_Hummingbird_Civillian_Red               { quality = 1; price = 17000; };
  2223.     class Exile_Chopper_Hummingbird_Civillian_ION               { quality = 1; price = 17000; };
  2224.     class Exile_Chopper_Hummingbird_Civillian_BlueLine          { quality = 1; price = 17000; };
  2225.     class Exile_Chopper_Hummingbird_Civillian_Digital           { quality = 1; price = 17000; };
  2226.     class Exile_Chopper_Hummingbird_Civillian_Elliptical        { quality = 1; price = 17000; };
  2227.     class Exile_Chopper_Hummingbird_Civillian_Furious           { quality = 1; price = 17000; };
  2228.     class Exile_Chopper_Hummingbird_Civillian_GrayWatcher       { quality = 1; price = 17000; };
  2229.     class Exile_Chopper_Hummingbird_Civillian_Jeans             { quality = 1; price = 17000; };
  2230.     class Exile_Chopper_Hummingbird_Civillian_Light             { quality = 1; price = 17000; };
  2231.     class Exile_Chopper_Hummingbird_Civillian_Shadow            { quality = 1; price = 17000; };
  2232.     class Exile_Chopper_Hummingbird_Civillian_Sheriff           { quality = 1; price = 17000; };
  2233.     class Exile_Chopper_Hummingbird_Civillian_Speedy            { quality = 1; price = 17000; };
  2234.     class Exile_Chopper_Hummingbird_Civillian_Sunset            { quality = 1; price = 17000; };
  2235.     class Exile_Chopper_Hummingbird_Civillian_Vrana             { quality = 1; price = 17000; };
  2236.     class Exile_Chopper_Hummingbird_Civillian_Wasp              { quality = 1; price = 17000; };
  2237.     class Exile_Chopper_Hummingbird_Civillian_Wave              { quality = 1; price = 17000; };
  2238.  
  2239.     ///////////////////////////////////////////////////////////////////////////////
  2240.     // Huron
  2241.     ///////////////////////////////////////////////////////////////////////////////
  2242.     class Exile_Chopper_Huron_Black                             { quality = 5; price = 50000; };
  2243.     class Exile_Chopper_Huron_Green                             { quality = 5; price = 50000; };
  2244.  
  2245.     ///////////////////////////////////////////////////////////////////////////////
  2246.     // Mohawk
  2247.     ///////////////////////////////////////////////////////////////////////////////
  2248.     class Exile_Chopper_Mohawk_FIA                              { quality = 4; price = 45000; };
  2249.  
  2250.     ///////////////////////////////////////////////////////////////////////////////
  2251.     // Orca
  2252.     ///////////////////////////////////////////////////////////////////////////////
  2253.     class Exile_Chopper_Orca_CSAT                               { quality = 3; price = 28000; };
  2254.     class Exile_Chopper_Orca_Black                              { quality = 3; price = 28000; };
  2255.     class Exile_Chopper_Orca_BlackCustom                        { quality = 3; price = 28000; };
  2256.  
  2257.     ///////////////////////////////////////////////////////////////////////////////
  2258.     // Taru
  2259.     ///////////////////////////////////////////////////////////////////////////////
  2260.     class Exile_Chopper_Taru_Transport_CSAT                     { quality = 3; price = 17000; };
  2261.     class Exile_Chopper_Taru_Transport_Black                    { quality = 3; price = 17000; };
  2262.                                                                                          
  2263.     class Exile_Chopper_Taru_CSAT                               { quality = 4; price = 33000; };
  2264.     class Exile_Chopper_Taru_Black                              { quality = 4; price = 33000; };
  2265.                                                                                          
  2266.     class Exile_Chopper_Taru_Covered_CSAT                       { quality = 4; price = 43000; };
  2267.     class Exile_Chopper_Taru_Covered_Black                      { quality = 4; price = 43000; };
  2268.  
  2269.     ///////////////////////////////////////////////////////////////////////////////
  2270.     // Cessna
  2271.     ///////////////////////////////////////////////////////////////////////////////
  2272.     class Exile_Plane_Cessna                                    { quality = 1; price = 16500; };
  2273.  
  2274.     ///////////////////////////////////////////////////////////////////////////////
  2275.     // An-2
  2276.     ///////////////////////////////////////////////////////////////////////////////
  2277.     class Exile_Plane_AN2_Green                                 { quality = 2; price = 17000; };
  2278.     class Exile_Plane_AN2_White                                 { quality = 2; price = 17000; };
  2279.     class Exile_Plane_AN2_Stripe                                { quality = 2; price = 17000; };
  2280.    
  2281.     ///////////////////////////////////////////////////////////////////////////////
  2282.     // Hatchback
  2283.     ///////////////////////////////////////////////////////////////////////////////
  2284.     class Exile_Car_Hatchback_Beige                     { quality = 3; price = 12000; };
  2285.     class Exile_Car_Hatchback_Green                     { quality = 3; price = 12000; };
  2286.     class Exile_Car_Hatchback_Blue                      { quality = 3; price = 12000; };
  2287.     class Exile_Car_Hatchback_BlueCustom                { quality = 3; price = 12000; };
  2288.     class Exile_Car_Hatchback_BeigeCustom               { quality = 3; price = 12000; };
  2289.     class Exile_Car_Hatchback_Yellow                    { quality = 3; price = 12000; };
  2290.     class Exile_Car_Hatchback_Grey                      { quality = 3; price = 12000; };
  2291.     class Exile_Car_Hatchback_Black                     { quality = 3; price = 12000; };
  2292.     class Exile_Car_Hatchback_Dark                      { quality = 3; price = 12000; };
  2293.     class Exile_Car_Hatchback_Rusty1                    { quality = 3; price = 12000; };
  2294.     class Exile_Car_Hatchback_Rusty2                    { quality = 3; price = 12000; };
  2295.     class Exile_Car_Hatchback_Rusty3                    { quality = 3; price = 12000; };
  2296.    
  2297.     ///////////////////////////////////////////////////////////////////////////////
  2298.     // Golf
  2299.     ///////////////////////////////////////////////////////////////////////////////
  2300.     class Exile_Car_Golf_Red                            { quality = 1; price = 8000; };
  2301.     class Exile_Car_Golf_Black                          { quality = 1; price = 8000; };
  2302.  
  2303.     ///////////////////////////////////////////////////////////////////////////////
  2304.     // Ikarus
  2305.     ///////////////////////////////////////////////////////////////////////////////
  2306.     class Exile_Car_Ikarus_Blue                 { quality = 1; price = 17000; };
  2307.     class Exile_Car_Ikarus_Red                  { quality = 1; price = 17000; };
  2308.     class Exile_Car_Ikarus_Party                { quality = 1; price = 17000; };
  2309.  
  2310.     ///////////////////////////////////////////////////////////////////////////////
  2311.     // Ural (Open)
  2312.     ///////////////////////////////////////////////////////////////////////////////
  2313.     class Exile_Car_Ural_Open_Blue          { quality = 2; price = 25000; };
  2314.     class Exile_Car_Ural_Open_Yellow        { quality = 2; price = 25000; };
  2315.     class Exile_Car_Ural_Open_Worker        { quality = 2; price = 25000; };
  2316.     class Exile_Car_Ural_Open_Military      { quality = 2; price = 25000; };
  2317.  
  2318.     ///////////////////////////////////////////////////////////////////////////////
  2319.     // Ural (Covered)
  2320.     ///////////////////////////////////////////////////////////////////////////////
  2321.     class Exile_Car_Ural_Covered_Blue           { quality = 2; price = 28000; };
  2322.     class Exile_Car_Ural_Covered_Yellow         { quality = 2; price = 28000; };
  2323.     class Exile_Car_Ural_Covered_Worker         { quality = 2; price = 28000; };
  2324.     class Exile_Car_Ural_Covered_Military       { quality = 2; price = 28000; };
  2325.    
  2326.     ///////////////////////////////////////////////////////////////////////////////
  2327.     // V3S
  2328.     ///////////////////////////////////////////////////////////////////////////////
  2329.     class Exile_Car_V3S_Open            { quality = 2; price = 28000; };
  2330.     class Exile_Car_V3S_Covered         { quality = 2; price = 28000; };
  2331.  
  2332.     ///////////////////////////////////////////////////////////////////////////////
  2333.     // SUVXL
  2334.     ///////////////////////////////////////////////////////////////////////////////
  2335.     class Exile_Car_SUVXL_Black                 { quality = 3; price = 20000; };
  2336.    
  2337.     ///////////////////////////////////////////////////////////////////////////////
  2338.     // Tractor
  2339.     ///////////////////////////////////////////////////////////////////////////////
  2340.     class Exile_Car_Tractor_Red                 { quality = 1; price = 2000; };
  2341.  
  2342.     ///////////////////////////////////////////////////////////////////////////////
  2343.     // Tractor (Old)
  2344.     ///////////////////////////////////////////////////////////////////////////////
  2345.     class Exile_Car_OldTractor_Red              { quality = 1; price = 1200; };
  2346.  
  2347.     ///////////////////////////////////////////////////////////////////////////////
  2348.     // Tow Tractor
  2349.     ///////////////////////////////////////////////////////////////////////////////
  2350.     class Exile_Car_TowTractor_White            { quality = 1; price = 1800; };
  2351.  
  2352.     ///////////////////////////////////////////////////////////////////////////////
  2353.     // Octavius
  2354.     ///////////////////////////////////////////////////////////////////////////////
  2355.     class Exile_Car_Octavius_White              { quality = 2; price = 6000; };
  2356.     class Exile_Car_Octavius_Black              { quality = 2; price = 6000; };
  2357.  
  2358.     ///////////////////////////////////////////////////////////////////////////////
  2359.     // UAZ
  2360.     ///////////////////////////////////////////////////////////////////////////////
  2361.     class Exile_Car_UAZ_Green               { quality = 2; price = 7000; };
  2362.  
  2363.     ///////////////////////////////////////////////////////////////////////////////
  2364.     // UAZ (Open)
  2365.     ///////////////////////////////////////////////////////////////////////////////
  2366.     class Exile_Car_UAZ_Open_Green          { quality = 2; price = 8000; };
  2367.  
  2368.     ///////////////////////////////////////////////////////////////////////////////
  2369.     // Land Rover
  2370.     ///////////////////////////////////////////////////////////////////////////////
  2371.     class Exile_Car_LandRover_Red               { quality = 3; price = 11000; };
  2372.     class Exile_Car_LandRover_Urban             { quality = 3; price = 11000; };
  2373.     class Exile_Car_LandRover_Green             { quality = 3; price = 11000; };
  2374.     class Exile_Car_LandRover_Sand              { quality = 3; price = 11000; };
  2375.     class Exile_Car_LandRover_Desert            { quality = 3; price = 11000; };
  2376.  
  2377.     ///////////////////////////////////////////////////////////////////////////////
  2378.     // Land Rover (Ambulance)
  2379.     ///////////////////////////////////////////////////////////////////////////////
  2380.     class Exile_Car_LandRover_Ambulance_Green       { quality = 3; price = 12000; };
  2381.     class Exile_Car_LandRover_Ambulance_Desert      { quality = 3; price = 12000; };
  2382.     class Exile_Car_LandRover_Ambulance_Sand        { quality = 3; price = 12000; };
  2383.  
  2384.     ///////////////////////////////////////////////////////////////////////////////
  2385.     // Lada
  2386.     ///////////////////////////////////////////////////////////////////////////////
  2387.     class Exile_Car_Lada_Green              { quality = 2; price = 6000; };
  2388.     class Exile_Car_Lada_Taxi               { quality = 2; price = 6000; };
  2389.     class Exile_Car_Lada_Red                { quality = 2; price = 6000; };
  2390.     class Exile_Car_Lada_White              { quality = 2; price = 6000; };
  2391.     class Exile_Car_Lada_Hipster            { quality = 2; price = 6000; };
  2392.  
  2393.     ///////////////////////////////////////////////////////////////////////////////
  2394.     // Volha
  2395.     ///////////////////////////////////////////////////////////////////////////////
  2396.     class Exile_Car_Volha_Blue              { quality = 2; price = 6000; };
  2397.     class Exile_Car_Volha_White             { quality = 2; price = 6000; };
  2398.     class Exile_Car_Volha_Black             { quality = 2; price = 6000; };
  2399.  
  2400.     ///////////////////////////////////////////////////////////////////////////////
  2401.     // Hatchback (Sport)
  2402.     ///////////////////////////////////////////////////////////////////////////////
  2403.     class Exile_Car_Hatchback_Sport_Red                 { quality = 4; price = 14000; };
  2404.     class Exile_Car_Hatchback_Sport_Blue                { quality = 4; price = 14000; };
  2405.     class Exile_Car_Hatchback_Sport_Orange              { quality = 4; price = 14000; };
  2406.     class Exile_Car_Hatchback_Sport_White               { quality = 4; price = 14000; };
  2407.     class Exile_Car_Hatchback_Sport_Beige               { quality = 4; price = 14000; };
  2408.     class Exile_Car_Hatchback_Sport_Green               { quality = 4; price = 14000; };
  2409.  
  2410.     ///////////////////////////////////////////////////////////////////////////////
  2411.     // HEMMT
  2412.     ///////////////////////////////////////////////////////////////////////////////
  2413.     class Exile_Car_HEMMT                               { quality = 3; price = 48000; };
  2414.  
  2415.     ///////////////////////////////////////////////////////////////////////////////
  2416.     // Hunter
  2417.     ///////////////////////////////////////////////////////////////////////////////
  2418.     class Exile_Car_Hunter                              { quality = 5; price = 26500; };
  2419.  
  2420.     ///////////////////////////////////////////////////////////////////////////////
  2421.     // Ifrit
  2422.     ///////////////////////////////////////////////////////////////////////////////
  2423.     class Exile_Car_Ifrit                               { quality = 4; price = 23000; };
  2424.  
  2425.     ///////////////////////////////////////////////////////////////////////////////
  2426.     // Offroad
  2427.     ///////////////////////////////////////////////////////////////////////////////
  2428.     class Exile_Car_Offroad_Red                         { quality = 3; price = 16000; };
  2429.     class Exile_Car_Offroad_Beige                       { quality = 3; price = 16000; };
  2430.     class Exile_Car_Offroad_White                       { quality = 3; price = 16000; };
  2431.     class Exile_Car_Offroad_Blue                        { quality = 3; price = 16000; };
  2432.     class Exile_Car_Offroad_DarkRed                     { quality = 3; price = 16000; };
  2433.     class Exile_Car_Offroad_BlueCustom                  { quality = 3; price = 16000; };
  2434.     class Exile_Car_Offroad_Guerilla01                  { quality = 3; price = 16000; };
  2435.     class Exile_Car_Offroad_Guerilla02                  { quality = 3; price = 16000; };
  2436.     class Exile_Car_Offroad_Guerilla03                  { quality = 3; price = 16000; };
  2437.     class Exile_Car_Offroad_Guerilla04                  { quality = 3; price = 16000; };
  2438.     class Exile_Car_Offroad_Guerilla05                  { quality = 3; price = 16000; };
  2439.     class Exile_Car_Offroad_Guerilla06                  { quality = 3; price = 16000; };
  2440.     class Exile_Car_Offroad_Guerilla07                  { quality = 3; price = 16000; };
  2441.     class Exile_Car_Offroad_Guerilla08                  { quality = 3; price = 16000; };
  2442.     class Exile_Car_Offroad_Guerilla09                  { quality = 3; price = 16000; };
  2443.     class Exile_Car_Offroad_Guerilla10                  { quality = 3; price = 16000; };
  2444.     class Exile_Car_Offroad_Guerilla11                  { quality = 3; price = 16000; };
  2445.     class Exile_Car_Offroad_Guerilla12                  { quality = 3; price = 16000; };
  2446.     class Exile_Car_Offroad_Rusty1                      { quality = 3; price = 16000; };
  2447.     class Exile_Car_Offroad_Rusty2                      { quality = 3; price = 16000; };
  2448.     class Exile_Car_Offroad_Rusty3                      { quality = 3; price = 16000; };
  2449.  
  2450.     ///////////////////////////////////////////////////////////////////////////////
  2451.     // Offroad (Armed)
  2452.     ///////////////////////////////////////////////////////////////////////////////
  2453.     class Exile_Car_Offroad_Armed_Guerilla01            { quality = 5; price = 25000; };
  2454.     class Exile_Car_Offroad_Armed_Guerilla02            { quality = 5; price = 25000; };
  2455.     class Exile_Car_Offroad_Armed_Guerilla03            { quality = 5; price = 25000; };
  2456.     class Exile_Car_Offroad_Armed_Guerilla04            { quality = 5; price = 25000; };
  2457.     class Exile_Car_Offroad_Armed_Guerilla05            { quality = 5; price = 25000; };
  2458.     class Exile_Car_Offroad_Armed_Guerilla06            { quality = 5; price = 25000; };
  2459.     class Exile_Car_Offroad_Armed_Guerilla07            { quality = 5; price = 25000; };
  2460.     class Exile_Car_Offroad_Armed_Guerilla08            { quality = 5; price = 25000; };
  2461.     class Exile_Car_Offroad_Armed_Guerilla09            { quality = 5; price = 25000; };
  2462.     class Exile_Car_Offroad_Armed_Guerilla10            { quality = 5; price = 25000; };
  2463.     class Exile_Car_Offroad_Armed_Guerilla11            { quality = 5; price = 25000; };
  2464.     class Exile_Car_Offroad_Armed_Guerilla12            { quality = 5; price = 25000; };
  2465.  
  2466.     ///////////////////////////////////////////////////////////////////////////////
  2467.     // Offroad (Repair)
  2468.     ///////////////////////////////////////////////////////////////////////////////
  2469.     class Exile_Car_Offroad_Repair_Civillian            { quality = 4; price = 12500; };
  2470.     class Exile_Car_Offroad_Repair_Red                  { quality = 4; price = 12500; };
  2471.     class Exile_Car_Offroad_Repair_Beige                { quality = 4; price = 12500; };
  2472.     class Exile_Car_Offroad_Repair_White                { quality = 4; price = 12500; };
  2473.     class Exile_Car_Offroad_Repair_Blue                 { quality = 4; price = 12500; };
  2474.     class Exile_Car_Offroad_Repair_DarkRed              { quality = 4; price = 12500; };
  2475.     class Exile_Car_Offroad_Repair_BlueCustom           { quality = 4; price = 12500; };
  2476.     class Exile_Car_Offroad_Repair_Guerilla01           { quality = 4; price = 12500; };
  2477.     class Exile_Car_Offroad_Repair_Guerilla02           { quality = 4; price = 12500; };
  2478.     class Exile_Car_Offroad_Repair_Guerilla03           { quality = 4; price = 12500; };
  2479.     class Exile_Car_Offroad_Repair_Guerilla04           { quality = 4; price = 12500; };
  2480.     class Exile_Car_Offroad_Repair_Guerilla05           { quality = 4; price = 12500; };
  2481.     class Exile_Car_Offroad_Repair_Guerilla06           { quality = 4; price = 12500; };
  2482.     class Exile_Car_Offroad_Repair_Guerilla07           { quality = 4; price = 12500; };
  2483.     class Exile_Car_Offroad_Repair_Guerilla08           { quality = 4; price = 12500; };
  2484.     class Exile_Car_Offroad_Repair_Guerilla09           { quality = 4; price = 12500; };
  2485.     class Exile_Car_Offroad_Repair_Guerilla10           { quality = 4; price = 12500; };
  2486.     class Exile_Car_Offroad_Repair_Guerilla11           { quality = 4; price = 12500; };
  2487.     class Exile_Car_Offroad_Repair_Guerilla12           { quality = 4; price = 12500; };
  2488.  
  2489.     ///////////////////////////////////////////////////////////////////////////////
  2490.     // Strider
  2491.     ///////////////////////////////////////////////////////////////////////////////
  2492.     class Exile_Car_Strider                             { quality = 6; price = 44000; };
  2493.  
  2494.     ///////////////////////////////////////////////////////////////////////////////
  2495.     // SUV
  2496.     ///////////////////////////////////////////////////////////////////////////////
  2497.     class Exile_Car_SUV_Red                             { quality = 3; price = 14000; };
  2498.     class Exile_Car_SUV_Black                           { quality = 3; price = 14000; };
  2499.     class Exile_Car_SUV_Grey                            { quality = 3; price = 14000; };
  2500.     class Exile_Car_SUV_Orange                          { quality = 3; price = 14000; };
  2501.  
  2502.     ///////////////////////////////////////////////////////////////////////////////
  2503.     // SUV (Armed)
  2504.     ///////////////////////////////////////////////////////////////////////////////
  2505.     class Exile_Car_SUV_Armed_Black                     { quality = 4; price = 25000; };
  2506.    
  2507.     ///////////////////////////////////////////////////////////////////////////////
  2508.     // BRDM2
  2509.     ///////////////////////////////////////////////////////////////////////////////
  2510.     class Exile_Car_BRDM2_HQ                            { quality = 5; price = 25000; };
  2511.    
  2512.     ///////////////////////////////////////////////////////////////////////////////
  2513.     // BTR40
  2514.     ///////////////////////////////////////////////////////////////////////////////
  2515.     class Exile_Car_BTR40_MG_Green                          { quality = 6; price = 38000; };
  2516.     class Exile_Car_BTR40_MG_Camo                           { quality = 6; price = 38000; };
  2517.     class Exile_Car_BTR40_Green                             { quality = 2; price = 15000; };
  2518.     class Exile_Car_BTR40_Camo                              { quality = 2; price = 15000; };
  2519.    
  2520.     ///////////////////////////////////////////////////////////////////////////////
  2521.     // HMMWV
  2522.     ///////////////////////////////////////////////////////////////////////////////
  2523.     class Exile_Car_HMMWV_M134_Green                            { quality = 5; price = 33000; };
  2524.     class Exile_Car_HMMWV_M134_Desert                           { quality = 5; price = 33000; };
  2525.     class Exile_Car_HMMWV_M2_Green                              { quality = 6; price = 40000; };
  2526.     class Exile_Car_HMMWV_M2_Desert                             { quality = 6; price = 40000; };
  2527.     class Exile_Car_HMMWV_MEV_Green                             { quality = 3; price = 21000; };
  2528.     class Exile_Car_HMMWV_MEV_Desert                            { quality = 3; price = 21000; };
  2529.     class Exile_Car_HMMWV_UNA_Green                             { quality = 3; price = 21000; };
  2530.     class Exile_Car_HMMWV_UNA_Desert                            { quality = 3; price = 21000; };
  2531.    
  2532.     ///////////////////////////////////////////////////////////////////////////////
  2533.     // Tempest
  2534.     ///////////////////////////////////////////////////////////////////////////////
  2535.     class Exile_Car_Tempest                             { quality = 4; price = 48300; };
  2536.  
  2537.     ///////////////////////////////////////////////////////////////////////////////
  2538.     // Van
  2539.     ///////////////////////////////////////////////////////////////////////////////
  2540.     class Exile_Car_Van_Black                           { quality = 2; price = 12000; };
  2541.     class Exile_Car_Van_White                           { quality = 2; price = 12000; };
  2542.     class Exile_Car_Van_Red                             { quality = 2; price = 12000; };
  2543.     class Exile_Car_Van_Guerilla01                      { quality = 2; price = 12000; };
  2544.     class Exile_Car_Van_Guerilla02                      { quality = 2; price = 12000; };
  2545.     class Exile_Car_Van_Guerilla03                      { quality = 2; price = 12000; };
  2546.     class Exile_Car_Van_Guerilla04                      { quality = 2; price = 12000; };
  2547.     class Exile_Car_Van_Guerilla05                      { quality = 2; price = 12000; };
  2548.     class Exile_Car_Van_Guerilla06                      { quality = 2; price = 12000; };
  2549.     class Exile_Car_Van_Guerilla07                      { quality = 2; price = 12000; };
  2550.     class Exile_Car_Van_Guerilla08                      { quality = 2; price = 12000; };
  2551.  
  2552.     ///////////////////////////////////////////////////////////////////////////////
  2553.     // Van (Box)
  2554.     ///////////////////////////////////////////////////////////////////////////////
  2555.     class Exile_Car_Van_Box_Black                       { quality = 3; price = 17000; };
  2556.     class Exile_Car_Van_Box_White                       { quality = 3; price = 17000; };
  2557.     class Exile_Car_Van_Box_Red                         { quality = 3; price = 17000; };
  2558.     class Exile_Car_Van_Box_Guerilla01                  { quality = 3; price = 17000; };
  2559.     class Exile_Car_Van_Box_Guerilla02                  { quality = 3; price = 17000; };
  2560.     class Exile_Car_Van_Box_Guerilla03                  { quality = 3; price = 17000; };
  2561.     class Exile_Car_Van_Box_Guerilla04                  { quality = 3; price = 17000; };
  2562.     class Exile_Car_Van_Box_Guerilla05                  { quality = 3; price = 17000; };
  2563.     class Exile_Car_Van_Box_Guerilla06                  { quality = 3; price = 17000; };
  2564.     class Exile_Car_Van_Box_Guerilla07                  { quality = 3; price = 17000; };
  2565.     class Exile_Car_Van_Box_Guerilla08                  { quality = 3; price = 17000; };
  2566.  
  2567.     ///////////////////////////////////////////////////////////////////////////////
  2568.     // Van (Fuel)
  2569.     ///////////////////////////////////////////////////////////////////////////////
  2570.     class Exile_Car_Van_Fuel_Black                      { quality = 3; price = 15000; };
  2571.     class Exile_Car_Van_Fuel_White                      { quality = 3; price = 15000; };
  2572.     class Exile_Car_Van_Fuel_Red                        { quality = 3; price = 15000; };
  2573.     class Exile_Car_Van_Fuel_Guerilla01                 { quality = 3; price = 15000; };
  2574.     class Exile_Car_Van_Fuel_Guerilla02                 { quality = 3; price = 15000; };
  2575.     class Exile_Car_Van_Fuel_Guerilla03                 { quality = 3; price = 15000; };
  2576.  
  2577.     ///////////////////////////////////////////////////////////////////////////////
  2578.     // Zamak
  2579.     ///////////////////////////////////////////////////////////////////////////////
  2580.     class Exile_Car_Zamak                               { quality = 4; price = 43000; };
  2581.    
  2582.     ///////////////////////////////////////////////////////////////////////////////
  2583.     // Water Scooter
  2584.     ///////////////////////////////////////////////////////////////////////////////
  2585.     class Exile_Boat_WaterScooter                       { quality = 2; price = 800; };
  2586.    
  2587.     ///////////////////////////////////////////////////////////////////////////////
  2588.     // RHIB
  2589.     ///////////////////////////////////////////////////////////////////////////////
  2590.     class Exile_Boat_RHIB                               { quality = 3; price = 1500; };
  2591.    
  2592.     ///////////////////////////////////////////////////////////////////////////////
  2593.     // Ceaser BTT
  2594.     ///////////////////////////////////////////////////////////////////////////////
  2595.     class Exile_Plane_Ceasar                            { quality = 2; price = 15000; };
  2596.    
  2597.     ///////////////////////////////////////////////////////////////////////////////
  2598.     // V-44 X Blackfish
  2599.     ///////////////////////////////////////////////////////////////////////////////
  2600.     class Exile_Plane_BlackfishInfantry                         { quality = 6; price = 60000; };
  2601.     class Exile_Plane_BlackfishVehicle                          { quality = 6; price = 60000; };
  2602.    
  2603.     ///////////////////////////////////////////////////////////////////////////////
  2604.     // Prowler
  2605.     ///////////////////////////////////////////////////////////////////////////////
  2606.     class Exile_Car_ProwlerLight                            { quality = 3; price = 22000; };
  2607.     class Exile_Car_ProwlerUnarmed                          { quality = 3; price = 22000; };
  2608.    
  2609.     ///////////////////////////////////////////////////////////////////////////////
  2610.     // Qilin
  2611.     ///////////////////////////////////////////////////////////////////////////////
  2612.     class Exile_Car_QilinUnarmed                            { quality = 3; price = 21000; };
  2613.    
  2614.     ///////////////////////////////////////////////////////////////////////////////
  2615.     // MB 4WD
  2616.     ///////////////////////////////////////////////////////////////////////////////
  2617.     class Exile_Car_MB4WD                           { quality = 2; price = 15000; };
  2618.     class Exile_Car_MB4WDOpen                           { quality = 2; price = 15000; };
  2619.    
  2620.     ///////////////////////////////////////////////////////////////////////////////
  2621.     // Flags
  2622.     ///////////////////////////////////////////////////////////////////////////////
  2623.     class Exile_Item_FlagStolen1                        { quality = 1; price = 5000;  sellPrice = 5000;  };
  2624.     class Exile_Item_FlagStolen2                        { quality = 1; price = 10000; sellPrice = 10000; };
  2625.     class Exile_Item_FlagStolen3                        { quality = 1; price = 15000; sellPrice = 15000; };
  2626.     class Exile_Item_FlagStolen4                        { quality = 1; price = 20000; sellPrice = 20000; };
  2627.     class Exile_Item_FlagStolen5                        { quality = 1; price = 25000; sellPrice = 25000; };
  2628.     class Exile_Item_FlagStolen6                        { quality = 1; price = 30000; sellPrice = 30000; };
  2629.     class Exile_Item_FlagStolen7                        { quality = 1; price = 35000; sellPrice = 35000; };
  2630.     class Exile_Item_FlagStolen8                        { quality = 1; price = 40000; sellPrice = 40000; };
  2631.     class Exile_Item_FlagStolen9                        { quality = 1; price = 45000; sellPrice = 45000; };
  2632.     class Exile_Item_FlagStolen10                       { quality = 1; price = 50000; sellPrice = 50000; };
  2633. };
  2634.  
  2635.  
  2636.  
  2637. class CfgExileCustomCode
  2638. {
  2639.     ExileClient_gui_xm8_slide = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_slide.sqf";
  2640.     ExileClient_gui_xm8_show = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_show.sqf";  
  2641.     ExileServer_system_territory_database_load = "ExAdClient\VirtualGarage\CustomCode\ExileServer_system_territory_database_load.sqf";  
  2642.     //ExileClient_gui_xm8_show                                  =   "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_show.sqf";                               //ExAdClient
  2643.     //ExileClient_gui_xm8_slide                                     =   "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_slide.sqf";                              //ExAdClient
  2644.     //ExileClient_gui_wasteDumpDialog_show                      =   "Overrides\SellCrate\ExileClient_gui_wasteDumpDialog_show.sqf";                         //Sell Crates fix
  2645.     //ExileClient_gui_traderDialog_updateInventoryDropdown      =   "Overrides\SellCrate\ExileClient_gui_traderDialog_updateInventoryDropdown.sqf";         //Sell Crates fix
  2646.     //ExileClient_object_player_event_onEnterSafezone           =   "Overrides\R3FLoad\ExileClient_object_player_event_onEnterSafezone.sqf";                //R3FLoad
  2647.     //ExileServer_object_player_event_onMpKilled                    =   "Overrides\KillMessages\ExileServer_object_player_event_onMpKilled.sqf";                //Improved Kill Feed
  2648.     //ExileClient_util_gear_getCompatibleWeaponItems                =   "Overrides\Attachments\ExileClient_util_gear_getCompatibleWeaponItems.sqf";             //Attachments
  2649.     //ExileClient_util_item_getCompatibleWeaponItems                =   "Overrides\Attachments\ExileClient_util_item_getCompatibleWeaponItems.sqf";             //Attachments
  2650.     //ExileClient_gui_inventory_event_onSlotDoubleClick             =   "Custom\EnigmaPersonalVehicle\ExileClient_gui_inventory_event_onSlotDoubleClick.sqf";   //DeployBike
  2651.     //ExileClient_object_player_death_startBleedingOut          =   "Custom\EnigmaRevive\ExileClient_object_player_death_startBleedingOut.sqf";             //Revive
  2652.     //ExileClient_object_player_event_onInventoryOpened         =   "Custom\EnigmaRevive\ExileClient_object_player_event_onInventoryOpened.sqf";            //Revive AntiDupe
  2653.     //ExileServer_system_territory_database_load                    =   "ExAdClient\VirtualGarage\CustomCode\ExileServer_system_territory_database_load.sqf";   //Virtual Garage
  2654.     //ExileClient_gui_postProcessing_initialize                     =   "Fixes\A166Fixes\ExileClient_gui_postProcessing_initialize.sqf";                        //1.66 Temp Fix
  2655.     //ExileClient_gui_postProcessing_reset                      =   "Fixes\A166Fixes\ExileClient_gui_postProcessing_reset.sqf";                             //1.66 Temp Fix
  2656.     //ExileClient_gui_postProcessing_toggleDialogBackgroundBlur     =   "Fixes\A166Fixes\ExileClient_gui_postProcessing_toggleDialogBackgroundBlur.sqf";        //1.66 Temp Fix
  2657.     //ExileClient_object_player_event_onKilled                  =   "Fixes\A166Fixes\ExileClient_object_player_event_onKilled.sqf";                         //1.66 Temp Fix
  2658.     //ExileServer_system_network_event_onPlayerDisconnected         =   "Fixes\A166Fixes\ExileServer_system_network_event_onPlayerDisconnected.sqf";            //1.66 Temp Fix
  2659.     //ExileServer_system_network_setupEventHandlers                 =   "Fixes\A166Fixes\ExileServer_system_network_setupEventHandlers.sqf";                    //1.66 Temp Fix
  2660.     /*
  2661.         You can overwrite every single file of our code without touching it.
  2662.         To do that, add the function name you want to overwrite plus the
  2663.         path to your custom file here. If you wonder how this works, have a
  2664.         look at our bootstrap/fn_preInit.sqf function.
  2665.  
  2666.         Simply add the following scheme here:
  2667.  
  2668.         <Function Name of Exile> = "<New File Name>";
  2669.  
  2670.         Example:
  2671.  
  2672.         ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
  2673.     */
  2674. };
  2675. class CfgExileEnvironment
  2676. {
  2677.     class Altis
  2678.     {
  2679.         class FireFlies
  2680.         {
  2681.             // 1 = enabled, 0 = disabled
  2682.             enable = 0;
  2683.  
  2684.             // At this hour fire flies begin to spawn
  2685.             startHour = 18;
  2686.  
  2687.             // At this hour fire flies stop spawning
  2688.             endHour = 4;
  2689.         };
  2690.  
  2691.         class Anomalies
  2692.         {
  2693.             // 1 = enabled, 0 = disabled
  2694.             enable = 0;
  2695.  
  2696.             // At this hour anomalies begin to spawn
  2697.             startHour = 19;
  2698.  
  2699.             // At this hour anomalies stop spawning
  2700.             endHour = 6;
  2701.         };
  2702.  
  2703.         class Breathing
  2704.         {
  2705.             // 1 = enabled, 0 = disabled
  2706.             enable = 0;
  2707.         };
  2708.  
  2709.         class Snow
  2710.         {
  2711.             // 1 = enabled, 0 = disabled
  2712.             enable = 0;
  2713.  
  2714.             // https://community.bistudio.com/wiki/surfaceType
  2715.             surfaces[] = {};
  2716.         };
  2717.  
  2718.         class Radiation
  2719.         {
  2720.             // 1 = enabled, 0 = disabled
  2721.             enable = 1;
  2722.         };
  2723.  
  2724.         class Temperature
  2725.         {
  2726.             // Temperature in °C for the time of day, per hour
  2727.             // Add the first index to the last index, so it is 25 indizes!
  2728.             daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  2729.        
  2730.             // Temperature change in °C when it is 100% overcast
  2731.             overcast = -2;
  2732.  
  2733.             // Temperature change in °C when it is 100% raining
  2734.             rain = -5;
  2735.  
  2736.             // Temperature change in °C when it is 100% windy
  2737.             wind = -1;
  2738.  
  2739.             // Temperature change per 100m altitude in °C
  2740.             altitude = -0.5;
  2741.  
  2742.             // Difference from the daytime temperature to the water temperature
  2743.             water = -5;
  2744.         };
  2745.     };
  2746.  
  2747.     class Namalsk: Altis
  2748.     {
  2749.         class FireFlies: FireFlies
  2750.         {
  2751.             enable = 1;
  2752.         };
  2753.  
  2754.         class Anomalies: Anomalies
  2755.         {
  2756.             enable = 1;
  2757.         };
  2758.  
  2759.         class Breathing: Breathing
  2760.         {
  2761.             enable = 1;
  2762.         };
  2763.  
  2764.         class Snow: Snow
  2765.         {
  2766.             enable = 1;
  2767.             surfaces[] = {"#nam_snow"};
  2768.         };
  2769.  
  2770.         class Radiation: Radiation
  2771.         {
  2772.             enable = 1;
  2773.             contaminatedZones[] =
  2774.             {
  2775.                 {{3960.148454.75,    152.862},   80,     140},   // Object A1
  2776.                 {{4974.706632.82,    4.74293},   40,     150},   // Object A2
  2777.                 {{6487.929302.03,    36.0014},   60,     110}    // Sebjan Chemical Factory
  2778.             };
  2779.         };
  2780.  
  2781.         class Temperature: Temperature
  2782.         {
  2783.             daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  2784.         };
  2785.     };
  2786.  
  2787.     class Tanoa: Altis
  2788.     {
  2789.         class FireFlies: FireFlies
  2790.         {
  2791.             enable = 0;
  2792.         };
  2793.  
  2794.         class Anomalies: Anomalies
  2795.         {
  2796.             enable = 0;
  2797.         };
  2798.  
  2799.         class Breathing: Breathing
  2800.         {
  2801.             enable = 0;
  2802.         };
  2803.  
  2804.         class Snow: Snow
  2805.         {
  2806.             enable = 0;
  2807.         };
  2808.  
  2809.         class Radiation: Radiation
  2810.         {
  2811.             enable = 1;
  2812.         };
  2813.  
  2814.         class Temperature: Temperature
  2815.         {
  2816.             daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  2817.         };
  2818.     };
  2819. };
  2820. class CfgExileHUD
  2821. {
  2822.     class ShortItemNames
  2823.     {
  2824.         SmokeShell[]                        = {"WHITE",     "SMOKE"};
  2825.         1Rnd_Smoke_Grenade_shell[]          = {"WHITE",     "SMOKE"};
  2826.         3Rnd_Smoke_Grenade_shell[]          = {"WHITE",     "SMOKE"};
  2827.  
  2828.         SmokeShellBlue[]                    = {"BLUE",      "SMOKE"};
  2829.         1Rnd_SmokeBlue_Grenade_shell[]      = {"BLUE",      "SMOKE"};
  2830.         3Rnd_SmokeBlue_Grenade_shell[]      = {"BLUE",      "SMOKE"};
  2831.  
  2832.         SmokeShellGreen[]                   = {"GREEN",     "SMOKE"};
  2833.         1Rnd_SmokeGreen_Grenade_shell[]     = {"GREEN",     "SMOKE"};
  2834.         3Rnd_SmokeGreen_Grenade_shell[]     = {"GREEN",     "SMOKE"};
  2835.  
  2836.         SmokeShellOrange[]                  = {"ORANGE",    "SMOKE"};
  2837.         1Rnd_SmokeOrange_Grenade_shell[]    = {"ORANGE",    "SMOKE"};
  2838.         3Rnd_SmokeOrange_Grenade_shell[]    = {"ORANGE",    "SMOKE"};
  2839.  
  2840.         SmokeShellPurple[]                  = {"PURPLE",    "SMOKE"};
  2841.         1Rnd_SmokePurple_Grenade_shell[]    = {"PURPLE",    "SMOKE"};
  2842.         3Rnd_SmokePurple_Grenade_shell[]    = {"PURPLE",    "SMOKE"};
  2843.  
  2844.         SmokeShellRed[]                     = {"RED",       "SMOKE"};
  2845.         1Rnd_SmokeRed_Grenade_shell[]       = {"RED",       "SMOKE"};
  2846.         3Rnd_SmokeRed_Grenade_shell[]       = {"RED",       "SMOKE"};
  2847.                
  2848.         SmokeShellYellow[]                  = {"YELLOW",    "SMOKE"};
  2849.         1Rnd_SmokeYellow_Grenade_shell[]    = {"YELLOW",    "SMOKE"};
  2850.         3Rnd_SmokeYellow_Grenade_shell[]    = {"YELLOW",    "SMOKE"};
  2851.                
  2852.         UGL_FlareCIR_F[]                    = {"IR",        "FLARE"};
  2853.         3Rnd_UGL_FlareCIR_F[]               = {"IR",        "FLARE"};
  2854.  
  2855.         UGL_FlareGreen_F[]                  = {"GREEN",     "FLARE"};
  2856.         3Rnd_UGL_FlareGreen_F[]             = {"GREEN",     "FLARE"};
  2857.  
  2858.         UGL_FlareRed_F[]                    = {"RED",       "FLARE"};
  2859.         3Rnd_UGL_FlareRed_F[]               = {"RED",       "FLARE"};
  2860.  
  2861.         UGL_FlareWhite_F[]                  = {"WHITE",     "FLARE"};
  2862.         3Rnd_UGL_FlareWhite_F[]             = {"WHITE",     "FLARE"};
  2863.  
  2864.         UGL_FlareYellow_F[]                 = {"YELLOW",    "FLARE"};
  2865.         3Rnd_UGL_FlareYellow_F[]            = {"YELLOW",    "FLARE"};
  2866.  
  2867.         Chemlight_blue[]                    = {"BLUE",      "LIGHT"};
  2868.         Chemlight_green[]                   = {"GREEN",     "LIGHT"};
  2869.         Chemlight_red[]                     = {"RED",       "LIGHT"};
  2870.         Chemlight_yellow[]                  = {"YELLOW",    "LIGHT"};
  2871.  
  2872.         1Rnd_HE_Grenade_shell[]             = {"40MM"};
  2873.         3Rnd_HE_Grenade_shell[]             = {"40MM"};
  2874.  
  2875.         O_IR_Grenade[]                      = {"IR"};
  2876.         I_IR_Grenade[]                      = {"IR"};
  2877.         B_IR_Grenade[]                      = {"IR"};
  2878.  
  2879.         HandGrenade[]                       = {"RGO"};
  2880.         MiniGrenade[]                       = {"RGN"};
  2881.  
  2882.         Exile_Item_ZipTie[]                 = {"ZIP", "TIE"};
  2883.     };
  2884. };
  2885. class CfgExileLootSettings
  2886. {
  2887.     /**
  2888.      * Lifetime of loot in minutes. Synchronize this with
  2889.      * the garbage collector settings of your server
  2890.      * CfgSettings!
  2891.      */
  2892.     lifeTime = 8;
  2893.  
  2894.     /**
  2895.      * Interval in seconds when the client searches for
  2896.      * new buildings to spawn loot in
  2897.      */
  2898.     spawnInterval = 25;
  2899.  
  2900.     /**
  2901.      * This is a percentage value to determine how many loot
  2902.      * positions should contain loot when the system spawns loot.
  2903.      *
  2904.      * If a building has 20 positions defined, Exile will
  2905.      * spawn loot in 10 random positions of them.
  2906.      *
  2907.      * This means smaller buildings spawn less loot and larger
  2908.      * ones spawn more loot.
  2909.      *
  2910.      * You can also cap it at a maximum value. See below.
  2911.      */
  2912.     maximumPositionCoverage = 40;
  2913.  
  2914.     /**
  2915.      * Limit the number of loot positions per building. If the
  2916.      * above percentage value exceeds this value, it will be capped.
  2917.      *
  2918.      * Example: Coverage is 50%. Building has 60 loot positions defined.
  2919.      * This results in 30 loot positions and that is too much. So we
  2920.      * cap this at 10
  2921.      */
  2922.     maximumNumberOfLootSpotsPerBuilding = 2;
  2923.  
  2924.     /**
  2925.      * Exile spawns a random number of items per loot spot. This
  2926.      * is the upper cap for that. So 3 means it could spawn 1, 2
  2927.      * or 3.
  2928.      */
  2929.     maximumNumberOfItemsPerLootSpot = 6;
  2930.  
  2931.     /**
  2932.      * Radius in meter to spawn loot AROUND each player.
  2933.      * Do NOT touch this value if you dont know what you do.
  2934.      * The higher the number, the higher the drop rates, the
  2935.      * easier your server will lag.
  2936.      *
  2937.      * 50m  = Minimum
  2938.      * 200m = Maximum
  2939.      */
  2940.     spawnRadius = 60;
  2941.  
  2942.     /**
  2943.      * Defines the radius around trader cities where the system should
  2944.      * not spawn loot. Set this to 0 if you want to have loot spawning
  2945.      * in trader citites, ugh.
  2946.      */
  2947.     minimumDistanceToTraderZones = 300;
  2948.  
  2949.     /**
  2950.      * Defines the radius around territories where no loot spawns.
  2951.      * This does not regard the actual size of a territory. So do not
  2952.      * set this to a lower value than the maximum radius of a territory,
  2953.      * which is 150m by default.
  2954.      */
  2955.     minimumDistanceToTerritories = 100;
  2956. };
  2957. class CfgExileMobileXM8
  2958. {
  2959.     /**
  2960.      * Add the 4 digit permission code here, so players can authorize
  2961.      * your server to send them messages to their Mobile XM8 app.
  2962.      */
  2963.     code = "";
  2964. };
  2965. class CfgExileMusic
  2966. {
  2967.     Ambient[] = {"ExileTrack03","ExileTrack04"};
  2968.     Combat[] = {"ExileTrack06","ExileTrack07"};
  2969.     Intro[] = {"ExileTrack02","ExileTrack03"};
  2970. };
  2971. class CfgExileParty
  2972. {
  2973.     showESP = 1;
  2974.     allow3DMarkers = 1;
  2975. };
  2976. class CfgExileRussianRoulette
  2977. {
  2978.     /*
  2979.         Minimum amount to join a session of
  2980.         russian roulette
  2981.     */
  2982.     buyInAmount = 100;
  2983. };
  2984. class CfgFlags
  2985. {
  2986.     class USA
  2987.     {
  2988.         name = "USA";
  2989.         texture = "\A3\Data_F\Flags\flag_us_co.paa";
  2990.         uids[] = {};
  2991.     };
  2992. };
  2993.  
  2994. class ExileAbstractAction
  2995. {
  2996.     title = "";
  2997.     condition = "true";
  2998.     action = "";
  2999.     priority = 1.5;
  3000.     showWindow = false;
  3001. };
  3002.  
  3003. /**
  3004.  * Sort this by probability of occurence to speed things up a bit
  3005.  */
  3006. class CfgInteractionMenus
  3007. {
  3008.     #include "Traders\EBM\menus.hpp"
  3009.    
  3010.     class Car
  3011.     {
  3012.         targetType = 2;
  3013.         target = "Car";
  3014.  
  3015.         class Actions
  3016.         {
  3017.             class ScanLock: ExileAbstractAction
  3018.             {
  3019.                 title = "Scan Lock";
  3020.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  3021.                 action = "_this call ExileClient_object_lock_scan";
  3022.             };
  3023.  
  3024.             // Locks a vehicle
  3025.             class Lock: ExileAbstractAction
  3026.             {
  3027.                 title = "Lock";
  3028.                 condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3029.                 action = "true spawn ExileClient_object_lock_toggle";
  3030.             };
  3031.  
  3032.             // Unlocks a vehicle
  3033.             class Unlock: ExileAbstractAction
  3034.             {
  3035.                 title = "Unlock";
  3036.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3037.                 action = "false spawn ExileClient_object_lock_toggle";
  3038.             };
  3039.  
  3040.             // Repairs a vehicle to 100%. Requires Duckttape
  3041.             class Repair: ExileAbstractAction
  3042.             {
  3043.                 title = "Repair";
  3044.                 condition = "true";
  3045.                 action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3046.             };
  3047.  
  3048.             // Hot-wires a vehicle
  3049.             class Hotwire: ExileAbstractAction
  3050.             {
  3051.                 title = "Hotwire";
  3052.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3053.                 action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3054.             };
  3055.  
  3056.             // Flips a vehicle so the player doesnt have to call an admin
  3057.             // Check if vector up is fucked
  3058.             class Flip: ExileAbstractAction
  3059.             {
  3060.                 title = "Flip";
  3061.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3062.                 action = "_this call ExileClient_object_vehicle_flip";
  3063.             };
  3064.  
  3065.             // Fills fuel from a can into a car
  3066.             class Refuel: ExileAbstractAction
  3067.             {
  3068.                 title = "Refuel";
  3069.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3070.                 action = "_this call ExileClient_object_vehicle_refuel";
  3071.             };
  3072.  
  3073.             // Drains fuel from a car into an empty jerry can
  3074.             class DrainFuel: ExileAbstractAction
  3075.             {
  3076.                 title = "Drain Fuel";
  3077.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3078.                 action = "_this call ExileClient_object_vehicle_drain";
  3079.             };
  3080.         };
  3081.     };
  3082.  
  3083.     class Air
  3084.     {
  3085.         target = "Air";
  3086.         targetType = 2;
  3087.  
  3088.         class Actions
  3089.         {
  3090.             class ScanLock: ExileAbstractAction
  3091.             {
  3092.                 title = "Scan Lock";
  3093.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  3094.                 action = "_this call ExileClient_object_lock_scan";
  3095.             };
  3096.  
  3097.             // Locks a vehicle
  3098.             class Lock: ExileAbstractAction
  3099.             {
  3100.                 title = "Lock";
  3101.                 condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3102.                 action = "true spawn ExileClient_object_lock_toggle";
  3103.             };
  3104.  
  3105.             // Unlocks a vehicle
  3106.             class Unlock: ExileAbstractAction
  3107.             {
  3108.                 title = "Unlock";
  3109.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3110.                 action = "false spawn ExileClient_object_lock_toggle";
  3111.             };
  3112.  
  3113.             // Hot-wires a vehicle
  3114.             class Hotwire: ExileAbstractAction
  3115.             {
  3116.                 title = "Hotwire";
  3117.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3118.                 action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3119.             };
  3120.  
  3121.             // Repairs a vehicle to 100%. Requires Duckttape
  3122.             class Repair: ExileAbstractAction
  3123.             {
  3124.                 title = "Repair";
  3125.                 condition = "true";
  3126.                 action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3127.             };
  3128.  
  3129.             // Flips a vehicle so the player doesnt have to call an admin
  3130.             // Check if vector up is fucked
  3131.             class Flip: ExileAbstractAction
  3132.             {
  3133.                 title = "Flip";
  3134.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3135.                 action = "_this call ExileClient_object_vehicle_flip";
  3136.             };
  3137.  
  3138.             // Fills fuel from a can into a car
  3139.             class Refuel: ExileAbstractAction
  3140.             {
  3141.                 title = "Refuel";
  3142.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3143.                 action = "_this call ExileClient_object_vehicle_refuel";
  3144.             };
  3145.  
  3146.             // Drains fuel from a car into an empty jerry can
  3147.             class DrainFuel: ExileAbstractAction
  3148.             {
  3149.                 title = "Drain Fuel";
  3150.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3151.                 action = "_this call ExileClient_object_vehicle_drain";
  3152.             };
  3153.  
  3154.             class RotateLeft: ExileAbstractAction
  3155.             {
  3156.                 title = "Rotate Left"; 
  3157.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3158.                 action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  3159.             };
  3160.  
  3161.             class RotateRight: ExileAbstractAction
  3162.             {
  3163.                 title = "Rotate Right";
  3164.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3165.                 action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  3166.             };
  3167.         };
  3168.     };
  3169.  
  3170.     class Safe
  3171.     {
  3172.         targetType = 2;
  3173.         target = "Exile_Container_Safe";
  3174.  
  3175.         class Actions
  3176.         {
  3177.             class ScanLock: ExileAbstractAction
  3178.             {
  3179.                 title = "Scan Lock";
  3180.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  3181.                 action = "_this call ExileClient_object_lock_scan";
  3182.             };
  3183.  
  3184.             // Locks a vehicle
  3185.             class Lock : ExileAbstractAction
  3186.             {
  3187.                 title = "Lock";
  3188.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3189.                 action = "true spawn ExileClient_object_lock_toggle";
  3190.             };
  3191.  
  3192.             class Unlock : ExileAbstractAction
  3193.             {
  3194.                 title = "Unlock";
  3195.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3196.                 action = "false spawn ExileClient_object_lock_toggle";
  3197.             };
  3198.  
  3199.             class Pack : ExileAbstractAction
  3200.             {
  3201.                 title = "Pack";
  3202.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3203.                 action = "_this spawn ExileClient_object_container_pack";
  3204.             };
  3205.  
  3206.             class SetPinCode : ExileAbstractAction
  3207.             {
  3208.                 title = "Set PIN";
  3209.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3210.                 action = "_this spawn ExileClient_object_lock_setPin";
  3211.             };
  3212.         };
  3213.     };
  3214.  
  3215.     class Laptop
  3216.     {
  3217.         targetType = 2;
  3218.         target = "Exile_Construction_Laptop_Static";
  3219.  
  3220.         class Actions
  3221.         {
  3222.             class CameraSystem: ExileAbstractAction
  3223.             {
  3224.                 title = "CCTV Access";
  3225.                 condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  3226.                 action = "_this call ExileClient_gui_baseCamera_show";
  3227.             };
  3228.         };
  3229.     };
  3230.  
  3231.     class SupplyBox
  3232.     {
  3233.         targetType = 2;
  3234.         target = "Exile_Container_SupplyBox";
  3235.  
  3236.         class Actions
  3237.         {
  3238.             class Mount: ExileAbstractAction
  3239.             {
  3240.                 title = "Mount";
  3241.                 condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3242.                 action = "_this call ExileClient_object_supplyBox_mount";
  3243.             };
  3244.  
  3245.             class Install: ExileAbstractAction
  3246.             {
  3247.                 title = "Install";
  3248.                 condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3249.                 action = "_this call ExileClient_object_supplyBox_install";
  3250.             };
  3251.  
  3252.             class Unmount: ExileAbstractAction
  3253.             {
  3254.                 title = "Unmount";
  3255.                 condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3256.                 action = "_this call ExileClient_object_supplyBox_unmount";
  3257.             };
  3258.         };
  3259.     };
  3260.  
  3261.     class Construction
  3262.     {
  3263.         targetType = 2;
  3264.         target = "Exile_Construction_Abstract_Static";
  3265.  
  3266.         class Actions
  3267.         {
  3268.             class Grind : ExileAbstractAction
  3269.             {
  3270.                 title = "Grind Lock";
  3271.                 condition = "call ExAd_fnc_canGrindLock";
  3272.                 action = "_this spawn ExAd_fnc_grindLock";
  3273.             };
  3274.            
  3275.             class RestoreLock : ExileAbstractAction
  3276.             {
  3277.                 title = "Restore Lock";
  3278.                 condition = "_object call ExAd_fnc_canRestoreLock";
  3279.                 action = "_this spawn ExAd_fnc_restoreLock";
  3280.             };
  3281.            
  3282.             class ScanLock: ExileAbstractAction
  3283.             {
  3284.                 title = "Scan Lock";
  3285.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  3286.                 action = "_this call ExileClient_object_lock_scan";
  3287.             };
  3288.  
  3289.             class Unlock : ExileAbstractAction
  3290.             {
  3291.                 title = "Unlock";
  3292.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3293.                 action = "false spawn ExileClient_object_lock_toggle";
  3294.             };
  3295.  
  3296.             class Lock : ExileAbstractAction
  3297.             {
  3298.                 title = "Lock";
  3299.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3300.                 action = "true spawn ExileClient_object_lock_toggle";
  3301.             };
  3302.  
  3303.             // Picks up the construction so you can move it
  3304.             class Move: ExileAbstractAction
  3305.             {
  3306.                 title = "Move";
  3307.                 condition = "call ExileClient_util_world_isInOwnTerritory";
  3308.                 action = "_this spawn ExileClient_object_construction_move";
  3309.             };
  3310.  
  3311.             // Removes the construction.
  3312.             class Deconstruct: ExileAbstractAction
  3313.             {
  3314.                 title = "Remove";
  3315.                 condition = "call ExileClient_util_world_isInOwnTerritory";
  3316.                 action = "_this spawn ExileClient_object_construction_deconstruct";
  3317.             };
  3318.  
  3319.             class AddALock : ExileAbstractAction
  3320.             {
  3321.                 title = "Add a Lock";
  3322.                 condition = "call ExileClient_object_construction_lockAddShow";
  3323.                 action = "_this spawn ExileClient_object_construction_lockAdd";
  3324.             };
  3325.  
  3326.             class Upgrade : ExileAbstractAction
  3327.             {
  3328.                 title = "Upgrade";
  3329.                 condition = "call ExileClient_object_construction_upgradeShow";
  3330.                 action = "_this call ExileClient_object_construction_upgrade";
  3331.             };
  3332.  
  3333.             class MakeBoom : ExileAbstractAction
  3334.             {
  3335.                 title = "Plant charge";
  3336.                 condition = "call ExileClient_system_breaching_condition";
  3337.                 action = "_this call ExileClient_system_breaching_action";
  3338.             };
  3339.  
  3340.             class Repair : ExileAbstractAction
  3341.             {
  3342.                 title = "Repair";
  3343.                 condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
  3344.                 action = "_this call ExileClient_object_construction_repair";
  3345.             };
  3346.  
  3347.         };
  3348.     };
  3349.  
  3350.     /*
  3351.         Tent, Storage crate etc.
  3352.     */
  3353.     class Container
  3354.     {
  3355.         targetType = 2;
  3356.         target = "Exile_Container_Abstract";
  3357.  
  3358.         class Actions
  3359.         {
  3360.             class Pack
  3361.             {
  3362.                 title = "Pack";
  3363.                 condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  3364.                 action = "_this spawn ExileClient_object_container_pack";
  3365.             };
  3366.             // Picks up the container so you can move it
  3367.             class Move: ExileAbstractAction
  3368.             {
  3369.                 title = "Move";
  3370.                 condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3371.                 action = "_this spawn ExileClient_object_construction_move";
  3372.             };
  3373.         };
  3374.     };
  3375.  
  3376.     class Flag
  3377.     {
  3378.         targetType = 2;
  3379.         target = "Exile_Construction_Flag_Static";
  3380.  
  3381.         class Actions
  3382.         {
  3383.             /*
  3384.             class Manage : ExileAbstractAction
  3385.             {
  3386.                 title = "Manage";
  3387.                 condition = "true";
  3388.                 action = "_this call ExileClient_gui_baseManagement_event_show";
  3389.             };
  3390.             */
  3391.             class StealFlag: ExileAbstractAction
  3392.             {
  3393.                 title = "Steal Flag";
  3394.                 condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
  3395.                 action = "['StealFlag', _this select 0] call ExileClient_action_execute";
  3396.             };
  3397.            
  3398.             class RestoreFlag: ExileAbstractAction
  3399.             {
  3400.                 title = "Restore Flag";
  3401.                 condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
  3402.                 action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
  3403.             };
  3404.         };
  3405.     };
  3406.  
  3407.     class Boat
  3408.     {
  3409.         targetType = 2;
  3410.         target = "Ship";
  3411.  
  3412.         class Actions
  3413.         {
  3414.             // Locks a vehicle
  3415.             class Lock: ExileAbstractAction
  3416.             {
  3417.                 title = "Lock";
  3418.                 condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3419.                 action = "true spawn ExileClient_object_lock_toggle";
  3420.             };
  3421.  
  3422.             // Unlocks a vehicle
  3423.             class Unlock: ExileAbstractAction
  3424.             {
  3425.                 title = "Unlock";
  3426.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3427.                 action = "false spawn ExileClient_object_lock_toggle";
  3428.             };
  3429.  
  3430.             // Hot-wires a vehicle
  3431.             class Hotwire: ExileAbstractAction
  3432.             {
  3433.                 title = "Hotwire";
  3434.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3435.                 action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3436.             };
  3437.  
  3438.             // Repairs a vehicle to 100%. Requires Duckttape
  3439.             class Repair: ExileAbstractAction
  3440.             {
  3441.                 title = "Repair";
  3442.                 condition = "true";
  3443.                 action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3444.             };
  3445.  
  3446.             // Fills fuel from a can into a car
  3447.             class Refuel: ExileAbstractAction
  3448.             {
  3449.                 title = "Refuel";
  3450.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3451.                 action = "_this call ExileClient_object_vehicle_refuel";
  3452.             };
  3453.  
  3454.             // Drains fuel from a car into an empty jerry can
  3455.             class DrainFuel: ExileAbstractAction
  3456.             {
  3457.                 title = "Drain Fuel";
  3458.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3459.                 action = "_this call ExileClient_object_vehicle_drain";
  3460.             };
  3461.  
  3462.             // Pushes a boat into look direction to move into water
  3463.             class Push: ExileAbstractAction
  3464.             {
  3465.                 title = "Fus Ro Dah!";
  3466.                 condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  3467.                 action = "_this call ExileClient_object_vehicle_push";
  3468.             };
  3469.         };
  3470.     };
  3471.  
  3472.     class Bikes
  3473.     {
  3474.         targetType = 2;
  3475.         target = "Bicycle";
  3476.  
  3477.         class Actions
  3478.         {
  3479.             class Flip: ExileAbstractAction
  3480.             {
  3481.                 title = "Flip";
  3482.                 condition = "true";
  3483.                 action = "_this call ExileClient_object_vehicle_flip";
  3484.             };
  3485.         };
  3486.     };
  3487.  
  3488.     class Player
  3489.     {
  3490.         targetType = 2;
  3491.         target = "Exile_Unit_Player";
  3492.  
  3493.         class Actions
  3494.         {
  3495.             class Free: ExileAbstractAction
  3496.             {
  3497.                 title = "Free";
  3498.                 condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  3499.                 action = "_this call ExileClient_object_handcuffs_free";
  3500.             };
  3501.            
  3502.             class Search: ExileAbstractAction
  3503.             {
  3504.                 title = "Search Gear";
  3505.                 condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  3506.                 action = "_this call ExileClient_object_handcuffs_searchGear";
  3507.             };
  3508.  
  3509.             class Identify: ExileAbstractAction
  3510.             {
  3511.                 title = "Identify Body";
  3512.                 condition = "!(alive ExileClientInteractionObject)";
  3513.                 action = "_this call ExileClient_object_player_identifyBody";
  3514.             };
  3515.            
  3516.            
  3517.             class HideCorpse: ExileAbstractAction
  3518.             {
  3519.                 title = "Hide Body";
  3520.                 condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
  3521.                 action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
  3522.             };
  3523.         };
  3524.     };
  3525. };
  3526. /**
  3527.  * Classname is used for reference
  3528.  * name is displayed in crafting requirements
  3529.  * models is used for crafting and interaction menus
  3530.  */
  3531. class CfgInteractionModels
  3532. {
  3533.     class WaterSource
  3534.     {
  3535.         name = "Water tanks, barrels, coolers or pumps";
  3536.         models[] =  
  3537.         {
  3538.             "barrelwater_f",
  3539.             "barrelwater_grey_f",
  3540.             "waterbarrel_f",
  3541.             "watertank_f",
  3542.             "stallwater_f",
  3543.             "waterpump_01_f",
  3544.             "water_source_f",
  3545.  
  3546.             // Namalsk
  3547.             "wellpump",
  3548.             "Land_jhad_stand_water",
  3549.             "Land_Jbad_Misc_Well_L",
  3550.             "Land_jbad_Fridge",
  3551.             "Land_jbad_reservoir",
  3552.             "Land_jbad_teapot",
  3553.             "Land_KBud",
  3554.            
  3555.             //Tanoa
  3556.             "watertank_01_f",
  3557.             "watertank_02_f",
  3558.             "watertank_03_f",
  3559.             "watertank_04_f"
  3560.         };
  3561.     };
  3562.  
  3563.     class CleanWaterSource
  3564.     {
  3565.         name = "Water cooler";
  3566.         models[] =  
  3567.         {
  3568.             "watercooler"
  3569.         };
  3570.     };
  3571.  
  3572.     class WorkBench
  3573.     {
  3574.         name = "Work Bench";
  3575.         models[] =
  3576.         {
  3577.             "workstand_f.p3d"
  3578.         };
  3579.     };
  3580.  
  3581.     class ShippingContainerSource
  3582.     {
  3583.         name = "Shipping Containers";
  3584.         models[] =
  3585.         {
  3586.             // Arma 3
  3587.             "CargoBox_V1_F",
  3588.             "Cargo20_blue_F",
  3589.             "Cargo20_brick_red_F",
  3590.             "Cargo20_cyan_F",
  3591.             "Cargo20_grey_F",
  3592.             "Cargo20_light_blue_F",
  3593.             "Cargo20_light_green_F",
  3594.             "Cargo20_military_green_F",
  3595.             "Cargo20_military_ruins_F",
  3596.             "Cargo20_orange_F",
  3597.             "Cargo20_red_F",
  3598.             "Cargo20_sand_F",
  3599.             "Cargo20_white_F",
  3600.             "Cargo20_yellow_F",
  3601.             "Cargo40_blue_F",
  3602.             "Cargo40_brick_red_F",
  3603.             "Cargo40_cyan_F",
  3604.             "Cargo40_grey_F",
  3605.             "Cargo40_light_blue_F",
  3606.             "Cargo40_light_green_F",
  3607.             "Cargo40_military_green_F",
  3608.             "Cargo40_orange_F",
  3609.             "Cargo40_red_F",
  3610.             "Cargo40_sand_F",
  3611.             "Cargo40_white_F",
  3612.             "Cargo40_yellow_F",
  3613.  
  3614.             // Namalsk
  3615.             "nam_container.p3d",
  3616.             "misc_cargo1d.p3d",
  3617.             "misc_cargo1b.p3d",
  3618.             "misc_cargo1bo.p3d",
  3619.             "misc_cargo2c.p3d",
  3620.             "misc_cargo1ao.p3d",
  3621.            
  3622.             //Tanoa
  3623.             "Land_ContainerLine_01_F",
  3624.             "Land_ContainerLine_02_F",
  3625.             "Land_ContainerLine_03_F",
  3626.  
  3627.             // Also allow wrecks
  3628.             "wreck_"
  3629. /*         
  3630.             "wreck_bmp2_f.p3d",
  3631.             "wreck_brdm2_f.p3d",
  3632.             "wreck_car2_f.p3d",
  3633.             "wreck_car3_f.p3d",
  3634.             "wreck_car_f.p3d",
  3635.             "wreck_cardismantled_f.p3d",
  3636.             "wreck_hmmwv_f.p3d",
  3637.             "wreck_hunter_f.p3d",
  3638.             "wreck_offroad2_f.p3d",
  3639.             "wreck_offroad_f.p3d",
  3640.             "wreck_skodovka_f.p3d",
  3641.             "wreck_slammer_f.p3d",
  3642.             "wreck_slammer_hull_f.p3d",
  3643.             "wreck_slammer_turret_f.p3d",
  3644.             "wreck_t72_hull_f.p3d",
  3645.             "wreck_t72_turret_f.p3d",
  3646.             "wreck_truck_dropside_f.p3d",
  3647.             "wreck_truck_f.p3d",
  3648.             "wreck_uaz_f.p3d",
  3649.             "wreck_ural_f.p3d"
  3650.             "wreck_van_f.p3d",
  3651.             */
  3652.  
  3653.  
  3654.             // TODO: Ask community for CUP/AiA model names 
  3655.         };
  3656.     };
  3657.  
  3658.     class WoodSource
  3659.     {
  3660.         name = "Trees";
  3661.         models[] =
  3662.         {
  3663.             " t_",
  3664.             " bo_t_",
  3665.  
  3666.             // A2 trees
  3667.             " str_",
  3668.             " Smrk_",
  3669.             " les_",
  3670.             " brg_"        
  3671.         };
  3672.     };
  3673.  
  3674.     // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  3675.     class FuelSource
  3676.     {
  3677.         name = "Fuel pumps, stations or barrels";
  3678.         models[] =
  3679.         {
  3680.             "fuelstation_feed_f.p3d",
  3681.             "metalbarrel_f.p3d",
  3682.             "flexibletank_01_f.p3d",
  3683.             "fs_feed_f.p3d",
  3684.             //Tanoa
  3685.             "fuelstation_01_pump_f.p3d",
  3686.             "fuelstation_02_pump_f.p3d"
  3687.         }; 
  3688.     };
  3689. };
  3690. class CfgLocker
  3691. {
  3692.     numbersOnly = "0123456789";
  3693.    
  3694.     maxDeposit = 999999;
  3695. };
  3696.  
  3697. class CfgPlayer
  3698. {
  3699.     // In minutes ammount of time it takes to go from 100 - 0 if stationary
  3700.     hungerDecay = 90;
  3701.     thirstDecay = 60;
  3702.  
  3703.     // Damage taken from 0 (health||thirst)/sec
  3704.     healthDecay = 5.0;
  3705.  
  3706.     // Health regen if over BOTH
  3707.     thirstRegen = 90;
  3708.     hungerRegen = 90;
  3709.  
  3710.     // IF above meet recover HP%/MIN
  3711.     recoveryPerMinute = 2;
  3712.  
  3713.     // Set custom aim precision coefficient for weapon sway
  3714.     // https://community.bistudio.com/wiki/Arma_3_Stamina
  3715.     // Set to -1 if you want to use Arma 3 default value
  3716.     // setCustomAimCoef
  3717.     customAimCoefficient = 0.5;
  3718.  
  3719.     // 0 or 1
  3720.     enableFatigue = 0;
  3721.     enableStamina = 0;
  3722.  
  3723.     disableMapDrawing = 1;
  3724. };
  3725. class CfgSlothMachine
  3726. {
  3727.     spinCost = 100;
  3728.     Jackpot = 10100;
  3729.    
  3730.     chances[] =
  3731.     {
  3732.         {85, ""},                   // 85% = Nothing
  3733.         {95, "Level1"},             // 10% = 1pt
  3734.         {96, "Level2"},             // 1% = 10pt
  3735.         {97, "Level3"},             // 1% = 25pt
  3736.         {98, "Level4"},             // 1% = 50pt
  3737.         {99, "Level5"},             // 1% = 100pt
  3738.         {100, "Jackpot"}            // 1% = Jackpot
  3739.     };
  3740.  
  3741.     class Prizes
  3742.     {
  3743.         class Level1
  3744.         {
  3745.             symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
  3746.             prize = 101;
  3747.         };
  3748.  
  3749.         class Level2
  3750.         {
  3751.             symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
  3752.             prize = 110;
  3753.         };
  3754.  
  3755.         class Level3
  3756.         {
  3757.             symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
  3758.             prize = 125;
  3759.         };
  3760.  
  3761.         class Level4
  3762.         {
  3763.             symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
  3764.             prize = 150;
  3765.         };
  3766.  
  3767.         class Level5
  3768.         {
  3769.             symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
  3770.             prize = 200;
  3771.         };
  3772.        
  3773.         class Jackpot
  3774.         {
  3775.             symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  3776.         };
  3777.     };
  3778. };
  3779. class CfgTerritories
  3780. {
  3781.     // Base Cost / Radius
  3782.     // Level 1 is allways for Pop Tabs, >= 2 for Respect
  3783.     prices[] =
  3784.     {
  3785.         // Purchase Price       Radius      Number of Objects
  3786.         {5000,                  15,         30                  }, // Level 1
  3787.         {10000,                 30,         60                  }, // Level 2
  3788.         {15000,                 45,         90                  }, // Level 3
  3789.         {20000,                 60,         120                 }, // Level 4
  3790.         {25000,                 75,         150                 }, // Level 5
  3791.         {30000,                 90,         180                 }, // Level 6
  3792.         {35000,                 105,        210                 }, // Level 7
  3793.         {40000,                 120,        240                 }, // Level 8
  3794.         {45000,                 135,        270                 }, // Level 9
  3795.         {50000,                 150,        300                 }  // Level 10
  3796.     };
  3797.  
  3798.     // A shortcut of the above maximum radius
  3799.     maximumRadius = 150;
  3800.  
  3801.     // The above * 2 plus coverving the 20m you can move while placing things
  3802.     minimumDistanceToOtherTerritories = 325;
  3803.  
  3804.     // Maximum number of territories a player can own
  3805.     maximumNumberOfTerritoriesPerPlayer = 2;
  3806.  
  3807.     /**
  3808.      * Defines the minimum distance to safe zones / trader cities where players
  3809.      * cannot build territories
  3810.      */
  3811.     minimumDistanceToTraderZones = 500;
  3812.  
  3813.     /**
  3814.      * Defines the minimum distance to spawn zones where players
  3815.      * cannot build territories
  3816.      */
  3817.     minimumDistanceToSpawnZones = 500;
  3818.  
  3819.     // Amount of pop tabs per object to pay
  3820.     popTabAmountPerObject = 10;
  3821. };
  3822. class CfgTraderCategories
  3823. {
  3824.     #include "Traders\APEX\TraderCategoriesAPEX.hpp"
  3825.     #include "Traders\ARMA3V\TraderCategoriesARMA3V.hpp"
  3826.     //#include "Traders\CUPU\TraderCategoriesCUPU.hpp"
  3827.     #include "Traders\CUPW\TraderCategoriesCUPW.hpp"
  3828.     #include "Traders\CUPV\TraderCategoriesCUPV.hpp"
  3829.     //#include "Traders\EBM\traders.hpp"
  3830.     //#include "Traders\TRYK\TraderCategoriesTRYK.hpp"
  3831.    
  3832.     class Community
  3833.     {
  3834.         name = "Community Items";
  3835.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3836.         items[] =
  3837.         {
  3838.             // Add your items here <3
  3839.         };
  3840.     };
  3841.  
  3842.     class Community2
  3843.     {
  3844.         name = "Community Items 2";
  3845.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3846.         items[] =
  3847.         {
  3848.             // Add your items here <3
  3849.         };
  3850.     };
  3851.  
  3852.     class Community3
  3853.     {
  3854.         name = "Community Items 3";
  3855.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3856.         items[] =
  3857.         {
  3858.             // Add your items here <3
  3859.         };
  3860.     };
  3861.  
  3862.     class Community4
  3863.     {
  3864.         name = "Community Items 4";
  3865.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3866.         items[] =
  3867.         {
  3868.             // Add your items here <3
  3869.         };
  3870.     };
  3871.  
  3872.     class Community5
  3873.     {
  3874.         name = "Community Items 5";
  3875.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3876.         items[] =
  3877.         {
  3878.             // Add your items here <3
  3879.         };
  3880.     };
  3881.  
  3882.     class Community6
  3883.     {
  3884.         name = "Community Items 6";
  3885.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3886.         items[] =
  3887.         {
  3888.             // Add your items here <3
  3889.         };
  3890.     };
  3891.  
  3892.     class Community7
  3893.     {
  3894.         name = "Community Items 7";
  3895.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3896.         items[] =
  3897.         {
  3898.             // Add your items here <3
  3899.         };
  3900.     };
  3901.  
  3902.     class Community8
  3903.     {
  3904.         name = "Community Items 8";
  3905.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3906.         items[] =
  3907.         {
  3908.             // Add your items here <3
  3909.         };
  3910.     };
  3911.  
  3912.     class Community9
  3913.     {
  3914.         name = "Community Items 9";
  3915.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3916.         items[] =
  3917.         {
  3918.             // Add your items here <3
  3919.         };
  3920.     };
  3921.  
  3922.     class Community10
  3923.     {
  3924.         name = "Community Items 10";
  3925.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3926.         items[] =
  3927.         {
  3928.             // Add your items here <3
  3929.         };
  3930.     };
  3931.  
  3932.     class MilitaryUniforms
  3933.     {
  3934.         name = "MilitaryUniforms";
  3935.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3936.         items[] =
  3937.         {
  3938.             "U_C_Journalist",
  3939.             "U_C_Poloshirt_blue",
  3940.             "U_C_Poloshirt_burgundy",
  3941.             "U_C_Poloshirt_salmon",
  3942.             "U_C_Poloshirt_stripped",
  3943.             "U_C_Poloshirt_tricolour",
  3944.             "U_C_Poor_1",
  3945.             "U_C_Poor_2",
  3946.             "U_C_Poor_shorts_1",
  3947.             "U_C_Scientist",
  3948.             "U_OrestesBody",
  3949.             "U_Rangemaster",
  3950.             "U_NikosAgedBody",
  3951.             "U_NikosBody",
  3952.             "U_Competitor",
  3953.             "U_B_CombatUniform_mcam",
  3954.             "U_B_CombatUniform_mcam_tshirt",
  3955.             "U_B_CombatUniform_mcam_vest",
  3956.             "U_B_CombatUniform_mcam_worn",
  3957.             "U_B_CTRG_1",
  3958.             "U_B_CTRG_2",
  3959.             "U_B_CTRG_3",
  3960.             "U_I_CombatUniform",
  3961.             "U_I_CombatUniform_shortsleeve",
  3962.             "U_I_CombatUniform_tshirt",
  3963.             "U_I_OfficerUniform",
  3964.             "U_O_CombatUniform_ocamo",
  3965.             "U_O_CombatUniform_oucamo",
  3966.             "U_O_OfficerUniform_ocamo",
  3967.             "U_B_SpecopsUniform_sgg",
  3968.             "U_O_SpecopsUniform_blk",
  3969.             "U_O_SpecopsUniform_ocamo",
  3970.             "U_I_G_Story_Protagonist_F",
  3971.             "Exile_Uniform_Woodland",
  3972.             "U_C_HunterBody_grn",
  3973.             "U_IG_Guerilla1_1",
  3974.             "U_IG_Guerilla2_1",
  3975.             "U_IG_Guerilla2_2",
  3976.             "U_IG_Guerilla2_3",
  3977.             "U_IG_Guerilla3_1",
  3978.             "U_BG_Guerilla2_1",
  3979.             "U_IG_Guerilla3_2",
  3980.             "U_BG_Guerrilla_6_1",
  3981.             "U_BG_Guerilla1_1",
  3982.             "U_BG_Guerilla2_2",
  3983.             "U_BG_Guerilla2_3",
  3984.             "U_BG_Guerilla3_1",
  3985.             "U_BG_leader",
  3986.             "U_IG_leader",
  3987.             "U_I_G_resistanceLeader_F",
  3988.             /*"U_B_FullGhillie_ard",
  3989.             "U_B_FullGhillie_lsh",
  3990.             "U_B_FullGhillie_sard",
  3991.             "U_B_GhillieSuit",
  3992.             "U_I_FullGhillie_ard",
  3993.             "U_I_FullGhillie_lsh",
  3994.             "U_I_FullGhillie_sard",
  3995.             "U_I_GhillieSuit",
  3996.             "U_O_FullGhillie_ard",
  3997.             "U_O_FullGhillie_lsh",
  3998.             "U_O_FullGhillie_sard",
  3999.             "U_O_GhillieSuit",*/
  4000.             "U_I_Wetsuit",
  4001.             "U_O_Wetsuit",
  4002.             "U_B_Wetsuit",
  4003.             "U_B_survival_uniform",
  4004.             "U_B_HeliPilotCoveralls",
  4005.             "U_I_HeliPilotCoveralls",
  4006.             "U_B_PilotCoveralls",
  4007.             "U_I_pilotCoveralls",
  4008.             "U_O_PilotCoveralls",
  4009.             //Apex
  4010.             "U_B_T_Soldier_F",
  4011.             "U_B_T_Soldier_AR_F",
  4012.             "U_B_T_Soldier_SL_F",
  4013.             //"U_B_T_Sniper_F",
  4014.             //"U_B_T_FullGhillie_tna_F",
  4015.             "U_B_CTRG_Soldier_F",
  4016.             "U_B_CTRG_Soldier_2_F",
  4017.             "U_B_CTRG_Soldier_3_F",
  4018.             "U_B_GEN_Soldier_F",
  4019.             "U_B_GEN_Commander_F",
  4020.             "U_O_T_Soldier_F",
  4021.             "U_O_T_Officer_F",
  4022.             //"U_O_T_Sniper_F",
  4023.             //"U_O_T_FullGhillie_tna_F",
  4024.             "U_O_V_Soldier_Viper_F",
  4025.             "U_O_V_Soldier_Viper_hex_F",
  4026.             "U_I_C_Soldier_Para_1_F",
  4027.             "U_I_C_Soldier_Para_2_F",
  4028.             "U_I_C_Soldier_Para_3_F",
  4029.             "U_I_C_Soldier_Para_4_F",
  4030.             "U_I_C_Soldier_Para_5_F",
  4031.             "U_I_C_Soldier_Bandit_1_F",
  4032.             "U_I_C_Soldier_Bandit_2_F",
  4033.             "U_I_C_Soldier_Bandit_3_F",
  4034.             "U_I_C_Soldier_Bandit_4_F",
  4035.             "U_I_C_Soldier_Bandit_5_F",
  4036.             "U_I_C_Soldier_Camo_F",
  4037.             "U_C_man_sport_1_F",
  4038.             "U_C_man_sport_2_F",
  4039.             "U_C_man_sport_3_F",
  4040.             "U_C_Man_casual_1_F",
  4041.             "U_C_Man_casual_2_F",
  4042.             "U_C_Man_casual_3_F",
  4043.             "U_C_Man_casual_4_F",
  4044.             "U_C_Man_casual_5_F",
  4045.             "U_C_Man_casual_6_F",
  4046.             "U_B_CTRG_Soldier_urb_1_F",
  4047.             "U_B_CTRG_Soldier_urb_2_F",
  4048.             "U_B_CTRG_Soldier_urb_3_F"
  4049.         };
  4050.     };
  4051.  
  4052.     class MilitaryVests
  4053.     {
  4054.         name = "MilitaryVests";
  4055.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  4056.         items[] =
  4057.         {
  4058.             "V_Press_F",
  4059.             "V_Rangemaster_belt",
  4060.             "V_TacVest_blk",
  4061.             "V_TacVest_blk_POLICE",
  4062.             "V_TacVest_brn",
  4063.             "V_TacVest_camo",
  4064.             "V_TacVest_khk",
  4065.             "V_TacVest_oli",
  4066.             "V_TacVestCamo_khk",
  4067.             "V_TacVestIR_blk",
  4068.             "V_I_G_resistanceLeader_F",
  4069.             "V_BandollierB_blk",
  4070.             "V_BandollierB_cbr",
  4071.             "V_BandollierB_khk",
  4072.             "V_BandollierB_oli",
  4073.             "V_BandollierB_rgr",
  4074.             "V_Chestrig_blk",
  4075.             "V_Chestrig_khk",
  4076.             "V_Chestrig_oli",
  4077.             "V_Chestrig_rgr",
  4078.             "V_HarnessO_brn",
  4079.             "V_HarnessO_gry",
  4080.             "V_HarnessOGL_brn",
  4081.             "V_HarnessOGL_gry",
  4082.             "V_HarnessOSpec_brn",
  4083.             "V_HarnessOSpec_gry",
  4084.             "V_PlateCarrier1_blk",
  4085.             "V_PlateCarrier1_rgr",
  4086.             "V_PlateCarrier2_rgr",
  4087.             "V_PlateCarrier3_rgr",
  4088.             "V_PlateCarrierGL_blk",
  4089.             "V_PlateCarrierGL_mtp",
  4090.             "V_PlateCarrierGL_rgr",
  4091.             "V_PlateCarrierH_CTRG",
  4092.             "V_PlateCarrierIA1_dgtl",
  4093.             "V_PlateCarrierIA2_dgtl",
  4094.             "V_PlateCarrierIAGL_dgtl",
  4095.             "V_PlateCarrierIAGL_oli",
  4096.             "V_PlateCarrierL_CTRG",
  4097.             "V_PlateCarrierSpec_blk",
  4098.             "V_PlateCarrierSpec_mtp",
  4099.             "V_PlateCarrierSpec_rgr",
  4100.             //Apex
  4101.             "V_TacChestrig_grn_F",
  4102.             "V_TacChestrig_oli_F",
  4103.             "V_TacChestrig_cbr_F",
  4104.             "V_PlateCarrier1_tna_F",
  4105.             "V_PlateCarrier2_tna_F",
  4106.             "V_PlateCarrierSpec_tna_F",
  4107.             "V_PlateCarrierGL_tna_F",
  4108.             "V_HarnessO_ghex_F",
  4109.             "V_HarnessOGL_ghex_F",
  4110.             "V_BandollierB_ghex_F",
  4111.             "V_TacVest_gen_F",
  4112.             "V_PlateCarrier1_rgr_noflag_F",
  4113.             "V_PlateCarrier2_rgr_noflag_F"
  4114.         };
  4115.     };
  4116.  
  4117.     class MilitaryHeadgear
  4118.     {
  4119.         name = "MilitaryHeadgear";
  4120.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  4121.         items[] =
  4122.         {
  4123.             "Exile_Headgear_SantaHat",
  4124.             "Exile_Headgear_SafetyHelmet",
  4125.             "H_Cap_blk",
  4126.             "H_Cap_blk_Raven",
  4127.             "H_Cap_blu",
  4128.             "H_Cap_brn_SPECOPS",
  4129.             "H_Cap_grn",
  4130.             "H_Cap_headphones",
  4131.             "H_Cap_khaki_specops_UK",
  4132.             "H_Cap_oli",
  4133.             "H_Cap_press",
  4134.             "H_Cap_red",
  4135.             "H_Cap_tan",
  4136.             "H_Cap_tan_specops_US",
  4137.             "H_Watchcap_blk",
  4138.             "H_Watchcap_camo",
  4139.             "H_Watchcap_khk",
  4140.             "H_Watchcap_sgg",
  4141.             "H_MilCap_blue",
  4142.             "H_MilCap_dgtl",
  4143.             "H_MilCap_mcamo",
  4144.             "H_MilCap_ocamo",
  4145.             "H_MilCap_oucamo",
  4146.             "H_MilCap_rucamo",
  4147.             "H_Bandanna_camo",
  4148.             "H_Bandanna_cbr",
  4149.             "H_Bandanna_gry",
  4150.             "H_Bandanna_khk",
  4151.             "H_Bandanna_khk_hs",
  4152.             "H_Bandanna_mcamo",
  4153.             "H_Bandanna_sgg",
  4154.             "H_Bandanna_surfer",
  4155.             "H_Booniehat_dgtl",
  4156.             "H_Booniehat_dirty",
  4157.             "H_Booniehat_grn",
  4158.             "H_Booniehat_indp",
  4159.             "H_Booniehat_khk",
  4160.             "H_Booniehat_khk_hs",
  4161.             "H_Booniehat_mcamo",
  4162.             "H_Booniehat_tan",
  4163.             "H_Hat_blue",
  4164.             "H_Hat_brown",
  4165.             "H_Hat_camo",
  4166.             "H_Hat_checker",
  4167.             "H_Hat_grey",
  4168.             "H_Hat_tan",
  4169.             "H_StrawHat",
  4170.             "H_StrawHat_dark",
  4171.             "H_Beret_02",
  4172.             "H_Beret_blk",
  4173.             "H_Beret_blk_POLICE",
  4174.             "H_Beret_brn_SF",
  4175.             "H_Beret_Colonel",
  4176.             "H_Beret_grn",
  4177.             "H_Beret_grn_SF",
  4178.             "H_Beret_ocamo",
  4179.             "H_Beret_red",
  4180.             "H_Shemag_khk",
  4181.             "H_Shemag_olive",
  4182.             "H_Shemag_olive_hs",
  4183.             "H_Shemag_tan",
  4184.             "H_ShemagOpen_khk",
  4185.             "H_ShemagOpen_tan",
  4186.             "H_TurbanO_blk",
  4187.             "H_HelmetB",
  4188.             "H_HelmetB_black",
  4189.             "H_HelmetB_camo",
  4190.             "H_HelmetB_desert",
  4191.             "H_HelmetB_grass",
  4192.             "H_HelmetB_light",
  4193.             "H_HelmetB_light_black",
  4194.             "H_HelmetB_light_desert",
  4195.             "H_HelmetB_light_grass",
  4196.             "H_HelmetB_light_sand",
  4197.             "H_HelmetB_light_snakeskin",
  4198.             "H_HelmetB_paint",
  4199.             "H_HelmetB_plain_blk",
  4200.             "H_HelmetB_sand",
  4201.             "H_HelmetB_snakeskin",
  4202.             "H_HelmetCrew_B",
  4203.             "H_HelmetCrew_I",
  4204.             "H_HelmetCrew_O",
  4205.             "H_HelmetIA",
  4206.             "H_HelmetIA_camo",
  4207.             "H_HelmetIA_net",
  4208.             "H_HelmetLeaderO_ocamo",
  4209.             "H_HelmetLeaderO_oucamo",
  4210.             "H_HelmetO_ocamo",
  4211.             "H_HelmetO_oucamo",
  4212.             "H_HelmetSpecB",
  4213.             "H_HelmetSpecB_blk",
  4214.             "H_HelmetSpecB_paint1",
  4215.             "H_HelmetSpecB_paint2",
  4216.             "H_HelmetSpecO_blk",
  4217.             "H_HelmetSpecO_ocamo",
  4218.             "H_CrewHelmetHeli_B",
  4219.             "H_CrewHelmetHeli_I",
  4220.             "H_CrewHelmetHeli_O",
  4221.             "H_HelmetCrew_I",
  4222.             "H_HelmetCrew_B",
  4223.             "H_HelmetCrew_O",
  4224.             "H_PilotHelmetHeli_B",
  4225.             "H_PilotHelmetHeli_I",
  4226.             "H_PilotHelmetHeli_O",
  4227.             //Apex
  4228.             "H_Helmet_Skate",
  4229.             "H_HelmetB_TI_tna_F",
  4230.             //"H_HelmetO_ViperSP_hex_F",
  4231.             //"H_HelmetO_ViperSP_ghex_F",
  4232.             "H_HelmetB_tna_F",
  4233.             "H_HelmetB_Enh_tna_F",
  4234.             "H_HelmetB_Light_tna_F",
  4235.             "H_HelmetSpecO_ghex_F",
  4236.             "H_HelmetLeaderO_ghex_F",
  4237.             "H_HelmetO_ghex_F",
  4238.             "H_HelmetCrew_O_ghex_F",
  4239.             "H_MilCap_tna_F",
  4240.             "H_MilCap_ghex_F",
  4241.             "H_Booniehat_tna_F",
  4242.             "H_Beret_gen_F",
  4243.             "H_MilCap_gen_F",
  4244.             "H_Cap_oli_Syndikat_F",
  4245.             "H_Cap_tan_Syndikat_F",
  4246.             "H_Cap_blk_Syndikat_F",
  4247.             "H_Cap_grn_Syndikat_F"
  4248.         };
  4249.     };
  4250.  
  4251. class MilitaryGlasses
  4252.     {
  4253.         name = "MilitaryGlasses";
  4254.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\Goggles_ca.paa";
  4255.         items[] =
  4256.         {
  4257.             "G_Spectacles",
  4258.             "G_Spectacles_Tinted",
  4259.             "G_Combat",
  4260.             "G_Lowprofile",
  4261.             "G_Shades_Black",
  4262.             "G_Shades_Green",
  4263.             "G_Shades_Red",
  4264.             "G_Squares",
  4265.             "G_Squares_Tinted",
  4266.             "G_Sport_BlackWhite",
  4267.             "G_Sport_Blackyellow",
  4268.             "G_Sport_Greenblack",
  4269.             "G_Sport_Checkered",
  4270.             "G_Sport_Red",
  4271.             "G_Tactical_Black",
  4272.             "G_Aviator",
  4273.             "G_Lady_Mirror",
  4274.             "G_Lady_Dark",
  4275.             "G_Lady_Red",
  4276.             "G_Lady_Blue",
  4277.             "G_Diving",
  4278.             "G_B_Diving",
  4279.             "G_O_Diving",
  4280.             "G_I_Diving",
  4281.             "G_Goggles_VR",
  4282.             "G_Balaclava_blk",
  4283.             "G_Balaclava_oli",
  4284.             "G_Balaclava_combat",
  4285.             "G_Balaclava_lowprofile",
  4286.             "G_Bandanna_blk",
  4287.             "G_Bandanna_oli",
  4288.             "G_Bandanna_khk",
  4289.             "G_Bandanna_tan",
  4290.             "G_Bandanna_beast",
  4291.             "G_Bandanna_shades",
  4292.             "G_Bandanna_sport",
  4293.             "G_Bandanna_aviator",
  4294.             "G_Shades_Blue",
  4295.             "G_Sport_Blackred",
  4296.             "G_Tactical_Clear",
  4297.             "G_Balaclava_TI_blk_F",
  4298.             "G_Balaclava_TI_tna_F",
  4299.             "G_Balaclava_TI_G_blk_F",
  4300.             "G_Balaclava_TI_G_tna_F",
  4301.             "G_Combat_Goggles_tna_F"
  4302.         };
  4303.     };
  4304.  
  4305.     class MilitaryPointers
  4306.     {
  4307.         name = "MiliratyPointers";
  4308.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4309.         items[] =
  4310.         {
  4311.             "acc_flashlight",
  4312.             "acc_pointer_IR"
  4313.         };
  4314.     };
  4315.  
  4316.     class MilitaryBipods
  4317.     {
  4318.         name = "MilitaryBipods";
  4319.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  4320.         items[] =
  4321.         {
  4322.             "bipod_01_F_blk",
  4323.             "bipod_01_F_mtp",
  4324.             "bipod_01_F_snd",
  4325.             "bipod_02_F_blk",
  4326.             "bipod_02_F_hex",
  4327.             "bipod_02_F_tan",
  4328.             "bipod_03_F_blk",
  4329.             "bipod_03_F_oli"
  4330.         };
  4331.     };
  4332.  
  4333.     class MilitarySuppressors
  4334.     {
  4335.         name = "MilitarySuppressors";
  4336.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  4337.         items[] =
  4338.         {
  4339.             "muzzle_snds_338_black",
  4340.             "muzzle_snds_338_green",
  4341.             "muzzle_snds_338_sand",
  4342.             "muzzle_snds_93mmg",
  4343.             "muzzle_snds_93mmg_tan",
  4344.             "muzzle_snds_acp",
  4345.             "muzzle_snds_B",
  4346.             "muzzle_snds_H",
  4347.             "muzzle_snds_H_MG",
  4348.             "muzzle_snds_H_SW",
  4349.             "muzzle_snds_L",
  4350.             "muzzle_snds_M",
  4351.             //Apex
  4352.             "muzzle_snds_H_khk_F",
  4353.             "muzzle_snds_H_snd_F",
  4354.             "muzzle_snds_58_blk_F",
  4355.             "muzzle_snds_m_khk_F",
  4356.             "muzzle_snds_m_snd_F",
  4357.             "muzzle_snds_B_khk_F",
  4358.             "muzzle_snds_B_snd_F",
  4359.             "muzzle_snds_58_wdm_F",
  4360.             "muzzle_snds_65_TI_blk_F",
  4361.             "muzzle_snds_65_TI_hex_F",
  4362.             "muzzle_snds_65_TI_ghex_F",
  4363.             "muzzle_snds_H_MG_blk_F",
  4364.             "muzzle_snds_H_MG_khk_F"
  4365.         };
  4366.     };
  4367.  
  4368.     class UAVs
  4369.     {
  4370.         name = "Unmanned Aerial Vehicles";
  4371.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  4372.         items[] =
  4373.         {
  4374.             "I_UavTerminal",
  4375.             "I_UAV_01_backpack_F"
  4376.         };
  4377.     };
  4378.  
  4379.     class StaticMGs
  4380.     {
  4381.         name = "Static Machine Guns";
  4382.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4383.         items[] =
  4384.         {
  4385.             "O_HMG_01_support_F",
  4386.             //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  4387.             "O_HMG_01_weapon_F"
  4388.         };
  4389.     };
  4390.  
  4391.     class MilitaryOptics
  4392.     {
  4393.         name = "MilitaryOptics";
  4394.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  4395.         items[] =
  4396.         {
  4397.             "optic_Aco",
  4398.             "optic_ACO_grn",
  4399.             "optic_ACO_grn_smg",
  4400.             "optic_Aco_smg",
  4401.             "optic_AMS",
  4402.             "optic_AMS_khk",
  4403.             "optic_AMS_snd",
  4404.             "optic_Arco",
  4405.             "optic_DMS",
  4406.             "optic_Hamr",
  4407.             "optic_Holosight",
  4408.             "optic_Holosight_smg",
  4409.             "optic_KHS_blk",
  4410.             "optic_KHS_hex",
  4411.             "optic_KHS_old",
  4412.             "optic_KHS_tan",
  4413.             "optic_LRPS",
  4414.             "optic_MRCO",
  4415.             "optic_MRD",
  4416.             "optic_Nightstalker",
  4417.             "optic_NVS",
  4418.             "optic_SOS",
  4419.             //"optic_tws",
  4420.             //"optic_tws_mg",
  4421.             "optic_Yorris",
  4422.             //Apex
  4423.             "optic_Arco_blk_F",
  4424.             "optic_Arco_ghex_F",
  4425.             "optic_DMS_ghex_F",
  4426.             "optic_Hamr_khk_F",
  4427.             "optic_ERCO_blk_F",
  4428.             "optic_ERCO_khk_F",
  4429.             "optic_ERCO_snd_F",
  4430.             "optic_SOS_khk_F",
  4431.             "optic_LRPS_tna_F",
  4432.             "optic_LRPS_ghex_F",
  4433.             "optic_Holosight_blk_F",
  4434.             "optic_Holosight_khk_F",
  4435.             "optic_Holosight_smg_blk_F"
  4436.         };
  4437.     };
  4438.  
  4439.     class Hardware
  4440.     {
  4441.         name = "Hardware";
  4442.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4443.         items[] =
  4444.         {
  4445.            
  4446.             "Exile_Item_DuctTape",
  4447.             "Exile_Item_ExtensionCord",
  4448.             "Exile_Item_FuelCanisterEmpty",
  4449.             "Exile_Item_JunkMetal",
  4450.             "Exile_Item_LightBulb",
  4451.             "Exile_Item_MetalBoard",
  4452.             "Exile_Item_MetalPole",
  4453.             "Exile_Item_Rope",
  4454.             "Exile_Item_SafeKit",
  4455.             "Exile_Item_CamoTentKit",
  4456.             "Exile_Item_CodeLock"
  4457.            
  4458.             /*
  4459.             --Not for Sale--
  4460.             "Exile_Item_MetalScrews",
  4461.             "Exile_Item_MetalWire",
  4462.             "Exile_Item_Laptop",
  4463.             "Exile_Item_BaseCameraKit",
  4464.             "Exile_Item_MetalHedgehogKit",
  4465.             "Exile_Item_Cement",
  4466.             "Exile_Item_Sand",
  4467.             "Exile_Item_MobilePhone",
  4468.             --Unused--
  4469.             "Exile_Item_CordlessScrewdriver",
  4470.             "Exile_Item_FireExtinguisher",
  4471.             "Exile_Item_OilCanister",
  4472.             "Exile_Item_Hammer",
  4473.             "Exile_Item_Carwheel",
  4474.             "Exile_Item_SleepingMat",
  4475.             "Exile_Item_Defibrillator",
  4476.             "Exile_Item_Wrench",
  4477.         */
  4478.         };
  4479.     };
  4480.    
  4481.     class Revive
  4482.     {
  4483.         name = "Revive";
  4484.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4485.         items[] =
  4486.         {
  4487.            
  4488.             "Exile_Item_Defibrillator"
  4489.         };
  4490.     };
  4491.    
  4492.     class WoodKits
  4493.     {
  4494.         name = "WoodKits";
  4495.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4496.         items[] =
  4497.         {
  4498.             "Exile_Item_WoodDoorKit",
  4499.             "Exile_Item_WoodDoorwayKit",
  4500.             "Exile_Item_WoodFloorKit",
  4501.             "Exile_Item_WoodFloorPortKit",
  4502.             "Exile_Item_WoodGateKit",
  4503.             "Exile_Item_WoodStairsKit",
  4504.             "Exile_Item_WoodSupportKit",
  4505.             "Exile_Item_WoodWallHalfKit",
  4506.             "Exile_Item_WoodWallKit",
  4507.             "Exile_Item_WoodWindowKit",
  4508.             "Exile_Item_WorkBenchKit"
  4509.         }; 
  4510.     };
  4511.    
  4512.     class ConcreteKits
  4513.     {
  4514.         name = "ConcreteKits";
  4515.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4516.         items[] =
  4517.         {
  4518.             "Exile_Item_ConcreteDoorwayKit",
  4519.             "Exile_Item_ConcreteFloorKit",
  4520.             "Exile_Item_ConcreteFloorPortKit",
  4521.             "Exile_Item_ConcreteGateKit",
  4522.             "Exile_Item_ConcreteStairsKit",
  4523.             "Exile_Item_ConcreteSupportKit",
  4524.             "Exile_Item_ConcreteWallKit"
  4525.         }; 
  4526.     };
  4527.  
  4528.     class Food
  4529.     {
  4530.         name = "Fast Food";
  4531.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4532.         items[] =
  4533.         {
  4534.             "Exile_Item_EMRE",     
  4535.             "Exile_Item_GloriousKnakworst",
  4536.             "Exile_Item_Surstromming",
  4537.             "Exile_Item_SausageGravy",
  4538.             "Exile_Item_Catfood",
  4539.             "Exile_Item_ChristmasTinner",
  4540.             "Exile_Item_BBQSandwich",
  4541.             "Exile_Item_MacasCheese",
  4542.             "Exile_Item_Dogfood",
  4543.             "Exile_Item_BeefParts",
  4544.             "Exile_Item_Cheathas",
  4545.             "Exile_Item_Noodles",
  4546.             "Exile_Item_SeedAstics",
  4547.             "Exile_Item_Raisins",
  4548.             "Exile_Item_Moobar",
  4549.             "Exile_Item_InstantCoffee"
  4550.         };
  4551.     };
  4552.  
  4553.     class Drinks
  4554.     {
  4555.         name = "Drinks";
  4556.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4557.         items[] =
  4558.         {
  4559.             "Exile_Item_PlasticBottleCoffee",
  4560.             "Exile_Item_PowerDrink",
  4561.             "Exile_Item_PlasticBottleFreshWater",
  4562.             "Exile_Item_Beer",
  4563.             "Exile_Item_EnergyDrink",
  4564.             "Exile_Item_ChocolateMilk",
  4565.             "Exile_Item_MountainDupe",
  4566.             "Exile_Item_PlasticBottleEmpty"
  4567.         };
  4568.     };
  4569.  
  4570.     class VisionSupport
  4571.     {
  4572.         name = "VisionSupport";
  4573.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4574.         items[] =
  4575.         {
  4576.             "Binocular",
  4577.             "Rangefinder",
  4578.             "NVGoggles",
  4579.             "NVGoggles_INDEP",
  4580.             "NVGoggles_OPFOR",
  4581.             "O_NVGoggles_hex_F",
  4582.             "O_NVGoggles_urb_F",
  4583.             "O_NVGoggles_ghex_F",
  4584.             "NVGoggles_tna_F"
  4585.         };
  4586.     };
  4587.    
  4588.     class Tools
  4589.     {
  4590.         name = "Tools";
  4591.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4592.         items[] =
  4593.         {
  4594.             "Exile_Item_Matches",
  4595.             "Exile_Item_CookingPot",
  4596.             "Exile_Item_CanOpener",
  4597.             "Exile_Item_Handsaw",
  4598.             "Exile_Item_Pliers",
  4599.             "Exile_Item_Grinder",
  4600.             "Exile_Item_Foolbox",
  4601.             "ItemGPS",
  4602.             "ItemMap",
  4603.             "ItemCompass",
  4604.             "ItemRadio",
  4605.             "ItemWatch",
  4606.             "Exile_Item_XM8"
  4607.         };
  4608.     };
  4609.  
  4610.     class FirstAid
  4611.     {
  4612.         name = "FirstAid";
  4613.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4614.         items[] =
  4615.         {
  4616.             "Exile_Item_InstaDoc",
  4617.             "Exile_Item_Bandage",
  4618.             "Exile_Item_Vishpirin",
  4619.             "Exile_Item_Heatpack"
  4620.  
  4621.             // Not available in 0.9.4!
  4622.             //"Exile_Item_Defibrillator"
  4623.         };
  4624.     };
  4625.  
  4626.     class Navigation
  4627.     {
  4628.         name = "Special Environment";
  4629.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4630.         items[] =
  4631.         {
  4632.             "B_Parachute",
  4633.             "V_RebreatherB",
  4634.             "V_RebreatherIA",
  4635.             "V_RebreatherIR",
  4636.             "Exile_Headgear_GasMask",
  4637.             "G_Diving",
  4638.             "G_B_Diving",
  4639.             "G_O_Diving",
  4640.             "G_I_Diving"           
  4641.         };
  4642.     };
  4643.  
  4644.     class MilitaryBackpacks
  4645.     {
  4646.         name = "MilitaryBackpacks";
  4647.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  4648.         items[] =
  4649.         {
  4650.             "B_AssaultPack_blk",
  4651.             "B_AssaultPack_cbr",
  4652.             "B_AssaultPack_dgtl",
  4653.             "B_AssaultPack_khk",
  4654.             "B_AssaultPack_mcamo",
  4655.             "B_AssaultPack_rgr",
  4656.             "B_AssaultPack_sgg",
  4657.             "B_Bergen_blk",
  4658.             "B_Bergen_mcamo",
  4659.             "B_Bergen_rgr",
  4660.             "B_Bergen_sgg",
  4661.             "B_Carryall_cbr",
  4662.             "B_Carryall_khk",
  4663.             "B_Carryall_mcamo",
  4664.             "B_Carryall_ocamo",
  4665.             "B_Carryall_oli",
  4666.             "B_Carryall_oucamo",
  4667.             "B_FieldPack_blk",
  4668.             "B_FieldPack_cbr",
  4669.             "B_FieldPack_ocamo",
  4670.             "B_FieldPack_oucamo",
  4671.             "B_HuntingBackpack",
  4672.             "B_Kitbag_cbr",
  4673.             "B_Kitbag_mcamo",
  4674.             "B_Kitbag_sgg",
  4675.             "B_OutdoorPack_blk",
  4676.             "B_OutdoorPack_blu",
  4677.             "B_OutdoorPack_tan",
  4678.             "B_TacticalPack_blk",
  4679.             "B_TacticalPack_mcamo",
  4680.             "B_TacticalPack_ocamo",
  4681.             "B_TacticalPack_oli",
  4682.             "B_TacticalPack_rgr",
  4683.             //Apex
  4684.             "B_Bergen_mcamo_F",
  4685.             "B_Bergen_dgtl_F",
  4686.             "B_Bergen_hex_F",
  4687.             "B_Bergen_tna_F",
  4688.             "B_AssaultPack_tna_F",
  4689.             "B_Carryall_ghex_F",
  4690.             "B_FieldPack_ghex_F",
  4691.             "B_ViperHarness_blk_F",
  4692.             "B_ViperHarness_ghex_F",
  4693.             "B_ViperHarness_hex_F",
  4694.             "B_ViperHarness_khk_F",
  4695.             "B_ViperHarness_oli_F",
  4696.             "B_ViperLightHarness_blk_F",
  4697.             "B_ViperLightHarness_ghex_F",
  4698.             "B_ViperLightHarness_hex_F",
  4699.             "B_ViperLightHarness_khk_F",
  4700.             "B_ViperLightHarness_oli_F"
  4701.         };
  4702.     };
  4703.  
  4704.     class MilitaryAmmunition
  4705.     {
  4706.         name = "MilitaryAmmunition";
  4707.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\CargoMag_ca.paa";
  4708.         items[] =
  4709.         {
  4710.             "100Rnd_65x39_caseless_mag",
  4711.             "100Rnd_65x39_caseless_mag_Tracer",
  4712.             "10Rnd_127x54_Mag",
  4713.             "10Rnd_338_Mag",
  4714.             "10Rnd_762x54_Mag",
  4715.             "10Rnd_93x64_DMR_05_Mag",
  4716.             "11Rnd_45ACP_Mag",
  4717.             //"130Rnd_338_Mag", SPMG
  4718.             "150Rnd_762x54_Box",
  4719.             "150Rnd_762x54_Box_Tracer",
  4720.             //"150Rnd_93x64_Mag", // NAVID
  4721.             "16Rnd_9x21_Mag",
  4722.             "200Rnd_65x39_cased_Box",
  4723.             "200Rnd_65x39_cased_Box_Tracer",
  4724.             "20Rnd_556x45_UW_mag",
  4725.             "20Rnd_762x51_Mag",
  4726.             "30Rnd_45ACP_Mag_SMG_01",
  4727.             "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  4728.             "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  4729.             "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  4730.             "30Rnd_556x45_Stanag",
  4731.             "30Rnd_556x45_Stanag_Tracer_Green",
  4732.             "30Rnd_556x45_Stanag_Tracer_Red",
  4733.             "30Rnd_556x45_Stanag_Tracer_Yellow",
  4734.             "30Rnd_65x39_caseless_green",
  4735.             "30Rnd_65x39_caseless_green_mag_Tracer",
  4736.             "30Rnd_65x39_caseless_mag",
  4737.             "30Rnd_65x39_caseless_mag_Tracer",
  4738.             "30Rnd_9x21_Mag",
  4739.             "30Rnd_9x21_Yellow_Mag",
  4740.             "30Rnd_9x21_Green_Mag",
  4741.             "30Rnd_9x21_Red_Mag",
  4742.             "5Rnd_127x108_APDS_Mag",
  4743.             "5Rnd_127x108_Mag",
  4744.             "6Rnd_45ACP_Cylinder",
  4745.             "6Rnd_GreenSignal_F",
  4746.             "6Rnd_RedSignal_F",
  4747.             "7Rnd_408_Mag",
  4748.             "9Rnd_45ACP_Mag",
  4749.             "Exile_Magazine_30Rnd_762x39_AK",
  4750.             "Exile_Magazine_30Rnd_545x39_AK_Green",
  4751.             "Exile_Magazine_30Rnd_545x39_AK_Red",
  4752.             "Exile_Magazine_30Rnd_545x39_AK_White",
  4753.             "Exile_Magazine_30Rnd_545x39_AK_Yellow",
  4754.             "Exile_Magazine_45Rnd_545x39_RPK_Green",
  4755.             "Exile_Magazine_75Rnd_545x39_RPK_Green",
  4756.             "Exile_Magazine_20Rnd_762x51_DMR",
  4757.             "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
  4758.             "Exile_Magazine_20Rnd_762x51_DMR_Red",
  4759.             "Exile_Magazine_20Rnd_762x51_DMR_Green",
  4760.             "Exile_Magazine_10Rnd_303",
  4761.             "Exile_Magazine_100Rnd_762x54_PK_Green",
  4762.             "Exile_Magazine_7Rnd_45ACP",
  4763.             "Exile_Magazine_8Rnd_9x18",
  4764.             "Exile_Magazine_30Rnd_545x39_AK",
  4765.             "Exile_Magazine_6Rnd_45ACP",
  4766.             "Exile_Magazine_5Rnd_22LR",
  4767.             "Exile_Magazine_10Rnd_762x54",
  4768.             "Exile_Magazine_10Rnd_9x39",
  4769.             "Exile_Magazine_20Rnd_9x39",
  4770.             //"Exile_Magazine_8Rnd_74Pellets",
  4771.             "Exile_Magazine_8Rnd_74Slug",
  4772.             //Apex
  4773.             "30Rnd_9x21_Mag_SMG_02",
  4774.             "30Rnd_9x21_Mag_SMG_02_Tracer_Red",
  4775.             "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow",
  4776.             "30Rnd_9x21_Mag_SMG_02_Tracer_Green",
  4777.             "30Rnd_580x42_Mag_F",
  4778.             "30Rnd_580x42_Mag_Tracer_F",
  4779.             "100Rnd_580x42_Mag_F",
  4780.             "100Rnd_580x42_Mag_Tracer_F",
  4781.             "20Rnd_650x39_Cased_Mag_F",
  4782.             "10Rnd_50BW_Mag_F",
  4783.             "150Rnd_556x45_Drum_Mag_F",
  4784.             "150Rnd_556x45_Drum_Mag_Tracer_F",
  4785.             "30Rnd_762x39_Mag_F",
  4786.             "30Rnd_762x39_Mag_Green_F",
  4787.             "30Rnd_762x39_Mag_Tracer_F",
  4788.             "30Rnd_762x39_Mag_Tracer_Green_F",
  4789.             "30Rnd_545x39_Mag_F",
  4790.             "30Rnd_545x39_Mag_Green_F",
  4791.             "30Rnd_545x39_Mag_Tracer_F",
  4792.             "30Rnd_545x39_Mag_Tracer_Green_F",
  4793.             "200Rnd_556x45_Box_F",
  4794.             "200Rnd_556x45_Box_Red_F",
  4795.             "200Rnd_556x45_Box_Tracer_F",
  4796.             "200Rnd_556x45_Box_Tracer_Red_F",
  4797.             "10Rnd_9x21_Mag",
  4798.             "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag",
  4799.             "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag",
  4800.             "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag",
  4801.             "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag"
  4802.         };
  4803.     };
  4804.  
  4805.     class Flares
  4806.     {
  4807.         name = "Flares";
  4808.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4809.         items[] =
  4810.         {
  4811.             "Chemlight_blue",
  4812.             "Chemlight_green",
  4813.             "Chemlight_red",
  4814.             "FlareGreen_F",
  4815.             "FlareRed_F",
  4816.             "FlareWhite_F",
  4817.             "FlareYellow_F",
  4818.             "UGL_FlareGreen_F",
  4819.             "UGL_FlareRed_F",
  4820.             "UGL_FlareWhite_F",
  4821.             "UGL_FlareYellow_F",
  4822.             "3Rnd_UGL_FlareGreen_F",
  4823.             "3Rnd_UGL_FlareRed_F",
  4824.             "3Rnd_UGL_FlareWhite_F",
  4825.             "3Rnd_UGL_FlareYellow_F"
  4826.         };
  4827.     };
  4828.  
  4829.     class Smokes
  4830.     {
  4831.         name = "Smokes";
  4832.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4833.         items[] =
  4834.         {
  4835.             "SmokeShell",
  4836.             "SmokeShellBlue",
  4837.             "SmokeShellGreen",
  4838.             "SmokeShellOrange",
  4839.             "SmokeShellPurple",
  4840.             "SmokeShellRed",
  4841.             "SmokeShellYellow",
  4842.             "1Rnd_Smoke_Grenade_shell",
  4843.             "1Rnd_SmokeBlue_Grenade_shell",
  4844.             "1Rnd_SmokeGreen_Grenade_shell",
  4845.             "1Rnd_SmokeOrange_Grenade_shell",
  4846.             "1Rnd_SmokePurple_Grenade_shell",
  4847.             "1Rnd_SmokeRed_Grenade_shell",
  4848.             "1Rnd_SmokeYellow_Grenade_shell",
  4849.             "3Rnd_Smoke_Grenade_shell",
  4850.             "3Rnd_SmokeBlue_Grenade_shell",
  4851.             "3Rnd_SmokeGreen_Grenade_shell",
  4852.             "3Rnd_SmokeOrange_Grenade_shell",
  4853.             "3Rnd_SmokePurple_Grenade_shell",
  4854.             "3Rnd_SmokeRed_Grenade_shell",
  4855.             "3Rnd_SmokeYellow_Grenade_shell"
  4856.         };
  4857.     }; 
  4858.  
  4859.     class Explosives
  4860.     {
  4861.         name = "Explosives";
  4862.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  4863.         items[] =
  4864.         {
  4865.             "HandGrenade",
  4866.             "MiniGrenade",
  4867.             "B_IR_Grenade",
  4868.             "O_IR_Grenade",
  4869.             "I_IR_Grenade",
  4870.             "1Rnd_HE_Grenade_shell",
  4871.             "3Rnd_HE_Grenade_shell",
  4872.             "APERSBoundingMine_Range_Mag",
  4873.             "APERSMine_Range_Mag",
  4874.             "APERSTripMine_Wire_Mag",
  4875.             "ClaymoreDirectionalMine_Remote_Mag",
  4876.             "DemoCharge_Remote_Mag",
  4877.             "IEDLandBig_Remote_Mag",
  4878.             "IEDLandSmall_Remote_Mag",
  4879.             "IEDUrbanBig_Remote_Mag",
  4880.             "IEDUrbanSmall_Remote_Mag",
  4881.             "SatchelCharge_Remote_Mag",
  4882.             "SLAMDirectionalMine_Wire_Mag"
  4883.         };
  4884.     };
  4885.  
  4886.     class MilitaryPistols
  4887.     {
  4888.         name = "MilitaryPistols";
  4889.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  4890.         items[] =
  4891.         {
  4892.             "hgun_ACPC2_F",
  4893.             "hgun_P07_F",
  4894.             "hgun_Pistol_heavy_01_F",
  4895.             "hgun_Pistol_heavy_02_F",
  4896.             "hgun_Pistol_Signal_F",
  4897.             "hgun_Rook40_F",
  4898.             "Exile_Weapon_Colt1911",
  4899.             "Exile_Weapon_Makarov",
  4900.             "Exile_Weapon_Taurus",
  4901.             "Exile_Weapon_TaurusGold",
  4902.             //Apex
  4903.             "hgun_Pistol_01_F",
  4904.             "hgun_P07_khk_F"
  4905.         };
  4906.     };
  4907.  
  4908.     class MilitarySMG
  4909.     {
  4910.         name = "MilitarySubMachineGuns";
  4911.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4912.         items[] =
  4913.         {
  4914.             "hgun_PDW2000_F",
  4915.             "SMG_01_F",
  4916.             "SMG_02_F",
  4917.             "SMG_05_F"
  4918.         };
  4919.     };
  4920.  
  4921.     class MilitaryLMG
  4922.     {
  4923.         name = "MilitaryLightMachineGuns";
  4924.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4925.         items[] =
  4926.         {
  4927.             "arifle_MX_SW_Black_F",
  4928.             "arifle_MX_SW_F",
  4929.             "LMG_Mk200_F",
  4930.             "LMG_Zafir_F",
  4931.             "LMG_03_F",
  4932.             "Exile_Weapon_RPK",
  4933.             "Exile_Weapon_PK",
  4934.             "Exile_Weapon_PKP"
  4935.  
  4936.             /*
  4937.             "MMG_01_hex_F",
  4938.             "MMG_01_tan_F",
  4939.             "MMG_02_black_F",
  4940.             "MMG_02_camo_F",
  4941.             "MMG_02_sand_F"
  4942.             */
  4943.         };
  4944.     };
  4945.  
  4946.     class MilitaryAssaultRifles
  4947.     {
  4948.         name = "MilitaryAssaultRifles";
  4949.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4950.         items[] =
  4951.         {
  4952.             "arifle_Katiba_C_F",
  4953.             "arifle_Katiba_F",
  4954.             "arifle_Katiba_GL_F",
  4955.             "arifle_Mk20_F",
  4956.             "arifle_Mk20_GL_F",
  4957.             "arifle_Mk20_GL_plain_F",
  4958.             "arifle_Mk20_plain_F",
  4959.             "arifle_Mk20C_F",
  4960.             "arifle_Mk20C_plain_F",
  4961.             "arifle_MX_Black_F",
  4962.             "arifle_MX_F",
  4963.             "arifle_MX_GL_Black_F",
  4964.             "arifle_MX_GL_F",
  4965.             "arifle_MXC_Black_F",
  4966.             "arifle_MXC_F",
  4967.             "arifle_SDAR_F",
  4968.             "arifle_TRG20_F",
  4969.             "arifle_TRG21_F",
  4970.             "arifle_TRG21_GL_F",
  4971.             "Exile_Weapon_AK107",
  4972.             "Exile_Weapon_AK107_GL",
  4973.             "Exile_Weapon_AK74",
  4974.             "Exile_Weapon_AK74_GL",
  4975.             "Exile_Weapon_AK47",
  4976.             "Exile_Weapon_AKS_Gold",
  4977.             //Apex
  4978.             "arifle_AK12_F",
  4979.             "arifle_AK12_GL_F",
  4980.             "arifle_AKM_F",
  4981.             "arifle_AKM_FL_F",
  4982.             "arifle_AKS_F",
  4983.             "arifle_ARX_blk_F",
  4984.             "arifle_ARX_ghex_F",
  4985.             "arifle_ARX_hex_F",
  4986.             "arifle_CTAR_blk_F",
  4987.             "arifle_CTAR_hex_F",
  4988.             "arifle_CTAR_ghex_F",
  4989.             "arifle_CTAR_GL_blk_F",
  4990.             "arifle_CTARS_blk_F",
  4991.             "arifle_CTARS_hex_F",
  4992.             "arifle_CTARS_ghex_F",
  4993.             "arifle_SPAR_01_blk_F",
  4994.             "arifle_SPAR_01_khk_F",
  4995.             "arifle_SPAR_01_snd_F",
  4996.             "arifle_SPAR_01_GL_blk_F",
  4997.             "arifle_SPAR_01_GL_khk_F",
  4998.             "arifle_SPAR_01_GL_snd_F",
  4999.             "arifle_SPAR_02_blk_F",
  5000.             "arifle_SPAR_02_khk_F",
  5001.             "arifle_SPAR_02_snd_F",        
  5002.             "arifle_SPAR_03_blk_F",
  5003.             "arifle_SPAR_03_khk_F",
  5004.             "arifle_SPAR_03_snd_F",
  5005.             "arifle_MX_khk_F",
  5006.             "arifle_MX_GL_khk_F",
  5007.             "arifle_MXC_khk_F",
  5008.             "arifle_MXM_khk_F"
  5009.         };
  5010.     };
  5011.    
  5012.     class MilitaryShotguns
  5013.     {
  5014.         name = "MilitaryShotguns";
  5015.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5016.         items[] =
  5017.         {
  5018.             "Exile_Weapon_M1014"
  5019.         };
  5020.     };
  5021.  
  5022.     class MilitarySnipers
  5023.     {
  5024.         name = "MilitarySnipers";
  5025.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5026.         items[] =
  5027.         {
  5028.             "arifle_MXM_Black_F",
  5029.             "arifle_MXM_F",
  5030.             "srifle_DMR_01_F",
  5031.             "srifle_DMR_02_camo_F",
  5032.             "srifle_DMR_02_F",
  5033.             "srifle_DMR_02_sniper_F",
  5034.             "srifle_DMR_03_F",
  5035.             "srifle_DMR_03_khaki_F",
  5036.             "srifle_DMR_03_multicam_F",
  5037.             "srifle_DMR_03_tan_F",
  5038.             "srifle_DMR_03_woodland_F",
  5039.             "srifle_DMR_04_F",
  5040.             "srifle_DMR_04_Tan_F",
  5041.             "srifle_DMR_05_blk_F",
  5042.             "srifle_DMR_05_hex_F",
  5043.             "srifle_DMR_05_tan_f",
  5044.             "srifle_DMR_06_camo_F",
  5045.             "srifle_DMR_06_olive_F",
  5046.             "srifle_EBR_F",
  5047.             "srifle_GM6_camo_F",
  5048.             "srifle_GM6_F",
  5049.             "srifle_LRR_camo_F",
  5050.             "srifle_LRR_F",
  5051.             "Exile_Weapon_CZ550",
  5052.             "Exile_Weapon_SVD",
  5053.             "Exile_Weapon_SVDCamo",
  5054.             "Exile_Weapon_VSSVintorez",
  5055.             "Exile_Weapon_DMR",
  5056.             "Exile_Weapon_LeeEnfield",
  5057.             //Apex
  5058.             "srifle_LRR_tna_F",
  5059.             "srifle_GM6_ghex_F",
  5060.             "srifle_DMR_07_blk_F",
  5061.             "srifle_DMR_07_hex_F",
  5062.             "srifle_DMR_07_ghex_F"
  5063.         };
  5064.     };
  5065.  
  5066.     class Bikes
  5067.     {
  5068.         name = "Bikes";
  5069.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5070.         items[] =
  5071.         {
  5072.             "Exile_Bike_OldBike",
  5073.             "Exile_Bike_MountainBike"
  5074.         };
  5075.     };
  5076.  
  5077.     class Cars
  5078.     {
  5079.         name = "Cars";
  5080.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5081.         items[] =
  5082.         {
  5083.             "Exile_Car_Kart_Black",
  5084.             "Exile_Bike_QuadBike_Black",
  5085.             "Exile_Car_OldTractor_Red",
  5086.             "Exile_Car_TowTractor_White",
  5087.             "Exile_Car_Tractor_Red",
  5088.             "Exile_Car_UAZ_Green",
  5089.             "Exile_Car_UAZ_Open_Green",
  5090.             "Exile_Car_Octavius_White",
  5091.             "Exile_Car_Golf_Red",
  5092.             "Exile_Car_LandRover_Green",
  5093.             "Exile_Car_LandRover_Ambulance_Green",
  5094.             "Exile_Car_Lada_Green",
  5095.             "Exile_Car_Volha_White",
  5096.             "Exile_Car_Hatchback_Rusty1",
  5097.             "Exile_Car_Hatchback_Rusty2",
  5098.             "Exile_Car_Hatchback_Rusty3",
  5099.             "Exile_Car_Hatchback_Sport_Red",
  5100.             "Exile_Car_SUV_Red",
  5101.             "Exile_Car_SUVXL_Black",
  5102.             "Exile_Car_SUV_Armed_Black",
  5103.             "Exile_Car_Offroad_Rusty1",
  5104.             "Exile_Car_Offroad_Rusty2",
  5105.             "Exile_Car_Offroad_Rusty3",
  5106.             "Exile_Car_Offroad_Repair_Civillian",
  5107.             "Exile_Car_Offroad_Armed_Guerilla01",
  5108.             "Exile_Car_BRDM2_HQ",
  5109.             "Exile_Car_BTR40_MG_Green",
  5110.             "Exile_Car_BTR40_Green",
  5111.             "Exile_Car_HMMWV_M134_Green",
  5112.             "Exile_Car_HMMWV_M2_Green",
  5113.             "Exile_Car_HMMWV_MEV_Green",
  5114.             "Exile_Car_HMMWV_UNA_Green",
  5115.             "Exile_Car_Strider",
  5116.             "Exile_Car_Hunter",
  5117.             "Exile_Car_Ifrit",
  5118.             "Exile_Car_ProwlerLight",
  5119.             "Exile_Car_ProwlerUnarmed",
  5120.             "Exile_Car_QilinUnarmed",
  5121.             "Exile_Car_MB4WD",
  5122.             "Exile_Car_MB4WDOpen"
  5123.         };
  5124.     };
  5125.  
  5126.     class Trucks
  5127.     {
  5128.         name = "Trucks";
  5129.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5130.         items[] =
  5131.         {
  5132.             "Exile_Car_Van_Black",
  5133.             "Exile_Car_Van_Box_Black",
  5134.             "Exile_Car_Van_Fuel_Black",
  5135.             "Exile_Car_Ural_Open_Worker",
  5136.             "Exile_Car_Ural_Covered_Worker",
  5137.             "Exile_Car_V3S_Covered",
  5138.             "Exile_Car_Zamak",
  5139.             "Exile_Car_Tempest",
  5140.             "Exile_Car_HEMMT",
  5141.             "Exile_Car_Ikarus_Blue"
  5142.         };
  5143.     };
  5144.  
  5145.     class Choppers
  5146.     {
  5147.         name = "Helicopters";
  5148.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5149.         items[] =
  5150.         {
  5151.             "Exile_Chopper_Hummingbird_Green",
  5152.             "Exile_Chopper_Hummingbird_Civillian_Wasp",
  5153.             "Exile_Chopper_Huey_Green",
  5154.             "Exile_Chopper_Huey_Armed_Green",
  5155.             "Exile_Chopper_Taru_Black",
  5156.             "Exile_Chopper_Taru_Covered_Black",
  5157.             "Exile_Chopper_Taru_Transport_Black",
  5158.             "Exile_Chopper_Orca_BlackCustom",
  5159.             "Exile_Chopper_Mohawk_FIA",
  5160.             "Exile_Chopper_Huron_Black",
  5161.             "Exile_Chopper_Hellcat_Green"
  5162.         };
  5163.     };
  5164.  
  5165.     class Boats
  5166.     {
  5167.         name = "Boats";
  5168.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5169.         items[] =
  5170.         {
  5171.             "Exile_Boat_RubberDuck_CSAT",
  5172.             "Exile_Boat_RubberDuck_Digital",
  5173.             "Exile_Boat_RubberDuck_Orange",
  5174.             "Exile_Boat_RubberDuck_Blue",
  5175.             "Exile_Boat_RubberDuck_Black",
  5176.             "Exile_Boat_MotorBoat_Police",
  5177.             "Exile_Boat_MotorBoat_Orange",
  5178.             "Exile_Boat_MotorBoat_White",
  5179.             "Exile_Boat_SDV_CSAT",
  5180.             "Exile_Boat_SDV_Digital",
  5181.             "Exile_Boat_SDV_Grey",
  5182.             "Exile_Boat_WaterScooter",
  5183.             "Exile_Boat_RHIB"
  5184.         };
  5185.     };
  5186.  
  5187.     class Planes
  5188.     {
  5189.         name = "Planes";
  5190.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5191.         items[] =
  5192.         {
  5193.             "Exile_Plane_Cessna",
  5194.             "Exile_Plane_AN2_Green",
  5195.             "Exile_Plane_Ceasar",
  5196.             "Exile_Plane_BlackfishInfantry",
  5197.             "Exile_Plane_BlackfishVehicle"
  5198.         };
  5199.     };
  5200.  
  5201.     class Diving
  5202.     {
  5203.         name = "Diving";
  5204.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5205.         items[] =
  5206.         {
  5207.             "G_B_Diving",
  5208.             "G_O_Diving",
  5209.             "G_I_Diving",
  5210.             "V_RebreatherB",
  5211.             "V_RebreatherIA",
  5212.             "V_RebreatherIR",
  5213.             "U_I_Wetsuit",
  5214.             "U_O_Wetsuit",
  5215.             "U_B_Wetsuit"
  5216.         };
  5217.     };
  5218. };
  5219.  
  5220. class CfgTraders
  5221. {
  5222.     /**
  5223.      * Weapons, scopes, silencers, ammo
  5224.      */
  5225.     class Exile_Trader_Armory
  5226.     {
  5227.         name = "ARMORY";
  5228.         showWeaponFilter = 1;
  5229.         categories[] =
  5230.         {
  5231.             "CUPMuzzleAttachments",
  5232.             "CUPOpticAttachments",
  5233.             "CUPAmmunition",
  5234.             "CUPPistols",
  5235.             "CUPShotguns",
  5236.             "CUPSubMachineGuns",
  5237.             "CUPLightMachineGuns",
  5238.             "CUPAssaultRifles",
  5239.             "CUPSniperRifles",
  5240.             "APEXMuzzleAttachments",
  5241.             "APEXOpticAttachments",
  5242.             "APEXAmmunition",
  5243.             "APEXPistols",
  5244.             "APEXSubMachineGuns",
  5245.             "APEXLightMachineGuns",
  5246.             "APEXAssaultRifles",
  5247.             "APEXSniperRifles",
  5248.             "MilitaryPointers",
  5249.             "MilitaryBipods",
  5250.             "MilitarySuppressors",
  5251.             "MilitaryOptics",
  5252.             "MilitaryAmmunition",
  5253.             "MilitaryPistols",
  5254.             "MilitaryShotguns",
  5255.             "MilitarySMG",
  5256.             "MilitaryLMG",
  5257.             "MilitaryAssaultRifles",
  5258.             "MilitarySnipers"
  5259.         };
  5260.     };
  5261.  
  5262.     /**
  5263.      * Satchels, nades, UAVs, static MGs
  5264.      */
  5265.     class Exile_Trader_SpecialOperations
  5266.     {
  5267.         name = "SPECIAL OPERATIONS";
  5268.         showWeaponFilter = 1; // for noob tubes
  5269.         categories[] =
  5270.         {
  5271.             //"CUPLaunchers",
  5272.             //"CUPLauncherAmmo",
  5273.             //"CUPExplosive",
  5274.             "Flares",
  5275.             "Smokes",
  5276.             "UAVs",
  5277.             "StaticMGs",
  5278.             "Explosives",
  5279.             "Navigation"
  5280.         };
  5281.     };
  5282.  
  5283.     /**
  5284.      * Uniforms, vests, helmets, backpacks
  5285.      */
  5286.     class Exile_Trader_Equipment
  5287.     {  
  5288.         name = "EQUIPMENT";
  5289.         showWeaponFilter = 0;
  5290.         categories[] =
  5291.         {
  5292.             //"TRYKHeadgear",
  5293.             //"TRYKUniforms",
  5294.             //"TRYKVests",
  5295.             //"TRYKBackpacks",
  5296.             "APEXHeadgear",
  5297.             "APEXUniforms",
  5298.             "APEXVests",
  5299.             "APEXBackpacks",
  5300.             "MilitaryHeadgear",
  5301.             "MilitaryGlasses",
  5302.             "MilitaryUniforms",
  5303.             "MilitaryVests",
  5304.             "MilitaryBackpacks",
  5305.             "VisionSupport",
  5306.             "FirstAid"
  5307.         };
  5308.     };
  5309.  
  5310.     /**
  5311.      * Cans, cans, cans
  5312.      */
  5313.     class Exile_Trader_Food
  5314.     {
  5315.         name = "FAST FOOD";
  5316.         showWeaponFilter = 0;
  5317.         categories[] =
  5318.         {
  5319.             "Food",
  5320.             "Drinks"
  5321.         };
  5322.     };
  5323.  
  5324.     /**
  5325.      * Light bulbs, metal, etc.
  5326.      */
  5327.     class Exile_Trader_Hardware
  5328.     {
  5329.         name = "HARDWARE";
  5330.         showWeaponFilter = 0;
  5331.         categories[] =
  5332.         {
  5333.             "ExtendedBaseMod",
  5334.             "Hardware",
  5335.             "WoodKits",
  5336.             "ConcreteKits",
  5337.             "Tools"
  5338.         };
  5339.     };
  5340.  
  5341.     /**
  5342.      * Sells cars and general vehicles
  5343.      */
  5344.     class Exile_Trader_Vehicle
  5345.     {
  5346.         name = "VEHICLE";
  5347.         showWeaponFilter = 0;
  5348.         categories[] =
  5349.         {
  5350.             "CUPUnarmed",
  5351.             "CUPArmed",
  5352.             "Cars",
  5353.             "A3Tanks",
  5354.             "Trucks"
  5355.         };
  5356.     };
  5357.  
  5358.     /**
  5359.      * Sells choppers and planes
  5360.      */
  5361.     class Exile_Trader_Aircraft
  5362.     {
  5363.         name = "AIRCRAFT";
  5364.         showWeaponFilter = 0;
  5365.         categories[] =
  5366.         {
  5367.             "CUPChoppers",
  5368.             "Choppers",
  5369.             "Planes"
  5370.         };
  5371.     };
  5372.  
  5373.     /**
  5374.      * Sells ships and boats
  5375.      */
  5376.     class Exile_Trader_Boat
  5377.     {
  5378.         name = "BOAT";
  5379.         showWeaponFilter = 0;
  5380.         categories[] =
  5381.         {
  5382.             "Boats"
  5383.         };
  5384.     };
  5385.  
  5386.     class Exile_Trader_Diving
  5387.     {
  5388.         name = "DIVERS";
  5389.         showWeaponFilter = 0;
  5390.         categories[] =
  5391.         {
  5392.             "Diving"
  5393.         };
  5394.     };
  5395.  
  5396.     /**
  5397.      * Sells Community Items
  5398.      */
  5399.     class Exile_Trader_CommunityCustoms
  5400.     {
  5401.         name = "COMMUNITY";
  5402.         showWeaponFilter = 0;
  5403.         categories[] =
  5404.         {
  5405.             "Community"
  5406.         };
  5407.     };
  5408.  
  5409.     class Exile_Trader_CommunityCustoms2
  5410.     {
  5411.         name = "COMMUNITY";
  5412.         showWeaponFilter = 0;
  5413.         categories[] =
  5414.         {
  5415.             "Community2"
  5416.         };
  5417.     };
  5418.  
  5419.     class Exile_Trader_CommunityCustoms3
  5420.     {
  5421.         name = "COMMUNITY";
  5422.         showWeaponFilter = 0;
  5423.         categories[] =
  5424.         {
  5425.             "Community3"
  5426.         };
  5427.     };
  5428.  
  5429.     class Exile_Trader_CommunityCustoms4
  5430.     {
  5431.         name = "COMMUNITY";
  5432.         showWeaponFilter = 0;
  5433.         categories[] =
  5434.         {
  5435.             "Community4"
  5436.         };
  5437.     };
  5438.  
  5439.     class Exile_Trader_CommunityCustoms5
  5440.     {
  5441.         name = "COMMUNITY";
  5442.         showWeaponFilter = 0;
  5443.         categories[] =
  5444.         {
  5445.             "Community5"
  5446.         };
  5447.     };
  5448.  
  5449.     class Exile_Trader_CommunityCustoms6
  5450.     {
  5451.         name = "COMMUNITY";
  5452.         showWeaponFilter = 0;
  5453.         categories[] =
  5454.         {
  5455.             "Community6"
  5456.         };
  5457.     };
  5458.  
  5459.     class Exile_Trader_CommunityCustoms7
  5460.     {
  5461.         name = "COMMUNITY";
  5462.         showWeaponFilter = 0;
  5463.         categories[] =
  5464.         {
  5465.             "Community7"
  5466.         };
  5467.     };
  5468.  
  5469.     class Exile_Trader_CommunityCustoms8
  5470.     {
  5471.         name = "COMMUNITY";
  5472.         showWeaponFilter = 0;
  5473.         categories[] =
  5474.         {
  5475.             "Community8"
  5476.         };
  5477.     };
  5478.  
  5479.     class Exile_Trader_CommunityCustoms9
  5480.     {
  5481.         name = "COMMUNITY";
  5482.         showWeaponFilter = 0;
  5483.         categories[] =
  5484.         {
  5485.             "Community9"
  5486.         };
  5487.     };
  5488.  
  5489.     class Exile_Trader_CommunityCustoms10
  5490.     {
  5491.         name = "COMMUNITY";
  5492.         showWeaponFilter = 0;
  5493.         categories[] =
  5494.         {
  5495.             "Community10"
  5496.         };
  5497.     };
  5498. };
  5499. class CfgTrading
  5500. {
  5501.     /*
  5502.     * This factor defines the difference between sales/purchase price of
  5503.     * items and vehicles. It is used if there is no sales price defined
  5504.     * in CfgExileArsenal.
  5505.     */
  5506.     sellPriceFactor = 0.5;
  5507.    
  5508.     rekeyPriceFactor = 0.1;
  5509.  
  5510.     class requiredRespect
  5511.     {
  5512.         Level1 = 0;
  5513.         Level2 = 5000;
  5514.         Level3 = 10000;
  5515.         Level4 = 15000;
  5516.         Level5 = 20000;
  5517.         Level6 = 25000;
  5518.     };
  5519. };
  5520. class CfgVehicleCustoms
  5521. {
  5522.     ///////////////////////////////////////////////////////////////////////////////
  5523.     // QUAD BIKES
  5524.     ///////////////////////////////////////////////////////////////////////////////
  5525.     class Exile_Bike_QuadBike_Abstract
  5526.     {
  5527.         skins[] =
  5528.         {
  5529.            
  5530.             {"Exile_Bike_QuadBike_Blue",        100, "Blue",        {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"};},
  5531.             {"Exile_Bike_QuadBike_Red",         100, "Red",         {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"};},
  5532.             {"Exile_Bike_QuadBike_White",       100, "White",       {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"};},
  5533.             {"Exile_Bike_QuadBike_Nato",        150, "NATO",        {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"};},
  5534.             {"Exile_Bike_QuadBike_Csat",        150, "CSAT",        {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"};},
  5535.             {"Exile_Bike_QuadBike_Fia",         150, "FIA",         {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"};},
  5536.             {"Exile_Bike_QuadBike_Guerilla01"150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"};},
  5537.             {"Exile_Bike_QuadBike_Guerilla02"150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"};},
  5538.             {"Exile_Bike_QuadBike_Black",       100, "Black",       {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"};},
  5539.             {"Exile_Bike_QuadBike_Black",       100, "Hex",     {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"};}
  5540.         };
  5541.     };
  5542.  
  5543.     ///////////////////////////////////////////////////////////////////////////////
  5544.     // MOTOR BOATS
  5545.     ///////////////////////////////////////////////////////////////////////////////
  5546.     class Exile_Boat_MotorBoat_Abstract
  5547.     {
  5548.         skins[] =
  5549.         {
  5550.             {"Exile_Boat_MotorBoat_Police",     350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"};},
  5551.             {"Exile_Boat_MotorBoat_Orange",     300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"};},
  5552.             {"Exile_Boat_MotorBoat_White",      300, "White",  {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"};}
  5553.         };
  5554.     };
  5555.  
  5556.     ///////////////////////////////////////////////////////////////////////////////
  5557.     // RUBBER DUCKS
  5558.     ///////////////////////////////////////////////////////////////////////////////
  5559.     class Exile_Boat_RubberDuck_Abstract
  5560.     {
  5561.         skins[] =
  5562.         {
  5563.             {"Exile_Boat_RubberDuck_CSAT",      200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"};},
  5564.             {"Exile_Boat_RubberDuck_Digital",   200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"};},
  5565.             {"Exile_Boat_RubberDuck_Orange",    150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"};},
  5566.             {"Exile_Boat_RubberDuck_Blue",      150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"};},
  5567.             {"Exile_Boat_RubberDuck_Black",     150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"};}
  5568.         };
  5569.     };
  5570.  
  5571.     ///////////////////////////////////////////////////////////////////////////////
  5572.     // SDV
  5573.     ///////////////////////////////////////////////////////////////////////////////
  5574.     class Exile_Boat_SDV_Abstract
  5575.     {
  5576.         skins[] =
  5577.         {
  5578.             {"Exile_Boat_SDV_CSAT",     200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"};},
  5579.             {"Exile_Boat_SDV_Digital"200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"};},
  5580.             {"Exile_Boat_SDV_Grey",     100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"};}
  5581.         };
  5582.     };
  5583.  
  5584.     ///////////////////////////////////////////////////////////////////////////////
  5585.     // Hellcat
  5586.     ///////////////////////////////////////////////////////////////////////////////
  5587.     class Exile_Chopper_Hellcat_Abstract
  5588.     {
  5589.         skins[] =
  5590.         {
  5591.             {"Exile_Chopper_Hellcat_Green", 350, "Green",   {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"};},
  5592.             {"Exile_Chopper_Hellcat_FIA",   500, "FIA",     {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"};}
  5593.         };
  5594.     };
  5595.  
  5596.     ///////////////////////////////////////////////////////////////////////////////
  5597.     // Karts
  5598.     ///////////////////////////////////////////////////////////////////////////////
  5599.     class Exile_Car_Kart_Abstract
  5600.     {
  5601.         skins[] =
  5602.         {
  5603.             {"Exile_Car_Kart_BluKing",              100, "Bluking",     {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},   
  5604.             {"Exile_Car_Kart_RedStone",             100, "RedStone",    {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5605.             {"Exile_Car_Kart_Vrana",                100, "Vrana",       {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},   
  5606.             {"Exile_Car_Kart_Green",                100, "Green",       {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5607.             {"Exile_Car_Kart_Blue",                 100, "Blue",        {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}
  5608.             {"Exile_Car_Kart_Orange",               100, "Orange",      {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},   
  5609.             {"Exile_Car_Kart_White",                100, "White",       {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}
  5610.             {"Exile_Car_Kart_Yellow",               100, "Yellow",      {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5611.             {"Exile_Car_Kart_Black",                100, "Black",       {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}   
  5612.         };
  5613.     };
  5614.  
  5615.     ///////////////////////////////////////////////////////////////////////////////
  5616.     // Hummingbird (Civillian)
  5617.     ///////////////////////////////////////////////////////////////////////////////
  5618.     class Exile_Chopper_Hummingbird_Civillian_Abstract
  5619.     {
  5620.         skins[] =
  5621.         {
  5622.             {"Exile_Chopper_Hummingbird_Civillian_Blue",        350, "Blue",        {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"};},
  5623.             {"Exile_Chopper_Hummingbird_Civillian_Red",         350, "Red",         {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"};},
  5624.             {"Exile_Chopper_Hummingbird_Civillian_ION",         350, "ION",         {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"};},
  5625.             {"Exile_Chopper_Hummingbird_Civillian_BlueLine",    350, "BlueLine",    {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"};},
  5626.             {"Exile_Chopper_Hummingbird_Civillian_Digital",     350, "Digital",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"};},
  5627.             {"Exile_Chopper_Hummingbird_Civillian_Elliptical",  350, "Elliptical",  {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"};},
  5628.             {"Exile_Chopper_Hummingbird_Civillian_Furious",     350, "Furious",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"};},
  5629.             {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"};},
  5630.             {"Exile_Chopper_Hummingbird_Civillian_Jeans",       350, "Jeans",       {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"};},
  5631.             {"Exile_Chopper_Hummingbird_Civillian_Light",       350, "Light",       {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"};},
  5632.             {"Exile_Chopper_Hummingbird_Civillian_Shadow",      350, "Shadow",      {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"};},
  5633.             {"Exile_Chopper_Hummingbird_Civillian_Sheriff",     350, "Sheriff",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"};},
  5634.             {"Exile_Chopper_Hummingbird_Civillian_Speedy",      350, "Speedy",      {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"};},
  5635.             {"Exile_Chopper_Hummingbird_Civillian_Sunset",      350, "Sunset",      {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"};},
  5636.             {"Exile_Chopper_Hummingbird_Civillian_Vrana",       350, "Vrana",       {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"};},
  5637.             {"Exile_Chopper_Hummingbird_Civillian_Wasp",        350, "Wasp",        {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"};},
  5638.             {"Exile_Chopper_Hummingbird_Civillian_Wave",        350, "Wave",        {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"};}
  5639.         };
  5640.     };
  5641.  
  5642.     ///////////////////////////////////////////////////////////////////////////////
  5643.     // Huron
  5644.     ///////////////////////////////////////////////////////////////////////////////
  5645.     class Exile_Chopper_Huron_Abstract
  5646.     {
  5647.         skins[] =
  5648.         {
  5649.             {"Exile_Chopper_Huron_Black",   450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"};},
  5650.             {"Exile_Chopper_Huron_Green",   450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"};}
  5651.         };
  5652.     };
  5653.  
  5654.     ///////////////////////////////////////////////////////////////////////////////
  5655.     // Orca
  5656.     ///////////////////////////////////////////////////////////////////////////////
  5657.     class Exile_Chopper_Orca_Abstract
  5658.     {
  5659.         skins[] =
  5660.         {
  5661.             {"Exile_Chopper_Orca_CSAT",         350, "CSAT",            {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"};},
  5662.             {"Exile_Chopper_Orca_Black",        350, "Black",           {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"};},
  5663.             {"Exile_Chopper_Orca_BlackCustom",  350, "Black Custom",    {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"};}
  5664.         };
  5665.     };
  5666.  
  5667.     ///////////////////////////////////////////////////////////////////////////////
  5668.     // Taru
  5669.     ///////////////////////////////////////////////////////////////////////////////
  5670.     class Exile_Chopper_Taru_Abstract
  5671.     {
  5672.         skins[] =
  5673.         {
  5674.             {"Exile_Chopper_Taru_CSAT",     500, "CSAT",    {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
  5675.             {"Exile_Chopper_Taru_Black",    500, "BLACK",   {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  5676.         };
  5677.     };
  5678.  
  5679.     ///////////////////////////////////////////////////////////////////////////////
  5680.     // Taru (Transport)
  5681.     ///////////////////////////////////////////////////////////////////////////////
  5682.     class Exile_Chopper_Taru_Transport_Abstract
  5683.     {
  5684.         skins[] =
  5685.         {
  5686.             {"Exile_Chopper_Taru_Transport_CSAT",   500, "CSAT",    {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
  5687.             {"Exile_Chopper_Taru_Transport_Black"500, "Black",   {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  5688.         };
  5689.     };
  5690.  
  5691.     ///////////////////////////////////////////////////////////////////////////////
  5692.     // Taru (Covered)
  5693.     ///////////////////////////////////////////////////////////////////////////////
  5694.     class Exile_Chopper_Taru_Covered_Abstract
  5695.     {
  5696.         skins[] =
  5697.         {
  5698.             {"Exile_Chopper_Taru_Covered_CSAT",     500, "CSAT",    {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"};},
  5699.             {"Exile_Chopper_Taru_Covered_Black",    500, "Black",   {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"};}
  5700.         };
  5701.     };
  5702.  
  5703.     ///////////////////////////////////////////////////////////////////////////////
  5704.     // Hatchback
  5705.     ///////////////////////////////////////////////////////////////////////////////
  5706.     class Exile_Car_Hatchback_Abstract
  5707.     {  
  5708.         skins[] =
  5709.         {
  5710.             {"Exile_Car_Hatchback_Rusty1",          50, "Rusty White",      {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"};},
  5711.             {"Exile_Car_Hatchback_Rusty2",          50, "Rusty Red",        {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"};},
  5712.             {"Exile_Car_Hatchback_Rusty3",          50, "Rusty Yellow",     {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"};},
  5713.             {"Exile_Car_Hatchback_Beige",           100, "Beige",           {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"};},
  5714.             {"Exile_Car_Hatchback_Green",           100, "Green",           {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"};},
  5715.             {"Exile_Car_Hatchback_Blue",            100, "Blue",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"};},
  5716.             {"Exile_Car_Hatchback_BlueCustom",      100, "Blue Custom",     {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"};},
  5717.             {"Exile_Car_Hatchback_BeigeCustom",     100, "Beige Custom",    {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"};},
  5718.             {"Exile_Car_Hatchback_Yellow",          100, "Yellow",          {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"};},
  5719.             {"Exile_Car_Hatchback_Grey",            100, "Grey",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"};},
  5720.             {"Exile_Car_Hatchback_Black",           100, "Black",           {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"};},
  5721.             {"Exile_Car_Hatchback_Dark",            100, "Dark",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"};}
  5722.         };
  5723.     };
  5724.  
  5725.     ///////////////////////////////////////////////////////////////////////////////
  5726.     // Hatchback (Sport)
  5727.     ///////////////////////////////////////////////////////////////////////////////
  5728.     class Exile_Car_Hatchback_Sport_Abstract
  5729.     {
  5730.         skins[] =
  5731.         {
  5732.             {"Exile_Car_Hatchback_Sport_Red",       100, "Red",     {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"};},
  5733.             {"Exile_Car_Hatchback_Sport_Blue",      100, "Blue",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"};},
  5734.             {"Exile_Car_Hatchback_Sport_Orange",    100, "Orange"{"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"};},
  5735.             {"Exile_Car_Hatchback_Sport_White",     100, "White",   {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"};},
  5736.             {"Exile_Car_Hatchback_Sport_Beige",     100, "Beige",   {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"};},
  5737.             {"Exile_Car_Hatchback_Sport_Green",     100, "Green",   {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"};}
  5738.         };
  5739.     };
  5740.  
  5741.     ///////////////////////////////////////////////////////////////////////////////
  5742.     // Offroad
  5743.     ///////////////////////////////////////////////////////////////////////////////
  5744.     class Exile_Car_Offroad_Abstract
  5745.     {
  5746.         skins[] =
  5747.         {
  5748.             {"Exile_Car_Offroad_Rusty1",        50, "Rusty White"{"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"};},
  5749.             {"Exile_Car_Offroad_Rusty2",        50, "Rusty Red",    {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"};},
  5750.             {"Exile_Car_Offroad_Rusty3",        50, "Rusty Blue",   {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"};},
  5751.             {"Exile_Car_Offroad_Red",           500, "Red",         {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
  5752.             {"Exile_Car_Offroad_Beige",         500, "Beige",       {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
  5753.             {"Exile_Car_Offroad_White",         500, "White",       {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
  5754.             {"Exile_Car_Offroad_Blue",          500, "Blue",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
  5755.             {"Exile_Car_Offroad_DarkRed",       500, "Dark Red",    {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
  5756.             {"Exile_Car_Offroad_BlueCustom",    500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
  5757.             {"Exile_Car_Offroad_Guerilla01",    700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  5758.             {"Exile_Car_Offroad_Guerilla02",    700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  5759.             {"Exile_Car_Offroad_Guerilla03",    700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  5760.             {"Exile_Car_Offroad_Guerilla04",    700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  5761.             {"Exile_Car_Offroad_Guerilla05",    700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  5762.             {"Exile_Car_Offroad_Guerilla06",    700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  5763.             {"Exile_Car_Offroad_Guerilla07",    700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  5764.             {"Exile_Car_Offroad_Guerilla08",    700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  5765.             {"Exile_Car_Offroad_Guerilla09",    700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  5766.             {"Exile_Car_Offroad_Guerilla10",    700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  5767.             {"Exile_Car_Offroad_Guerilla11",    700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  5768.             {"Exile_Car_Offroad_Guerilla12",    700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};},
  5769.             {"Exile_Car_Offroad_DarkRed",       700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"};},
  5770.             {"Exile_Car_Offroad_DarkRed",       700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"};},
  5771.             {"Exile_Car_Offroad_DarkRed",       700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"};},
  5772.             {"Exile_Car_Offroad_DarkRed",       700, "Exile Pink"{"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"};},
  5773.             {"Exile_Car_Offroad_DarkRed",       700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"};},
  5774.             {"Exile_Car_Offroad_DarkRed",       700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"};}
  5775.         };
  5776.     };
  5777.  
  5778.     ///////////////////////////////////////////////////////////////////////////////
  5779.     // Land Rover
  5780.     ///////////////////////////////////////////////////////////////////////////////
  5781.     class Exile_Car_LandRover_Abstract
  5782.     {
  5783.         skins[] =
  5784.         {
  5785.             {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"};},
  5786.             {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"};},
  5787.             {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
  5788.             {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
  5789.             {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  5790.         };
  5791.     };
  5792.  
  5793.     ///////////////////////////////////////////////////////////////////////////////
  5794.     // Land Rover (Ambulance)
  5795.     ///////////////////////////////////////////////////////////////////////////////
  5796.     class Exile_Car_LandRover_Ambulance_Abstract
  5797.     {
  5798.         skins[] =
  5799.         {
  5800.             {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
  5801.             {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
  5802.             {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  5803.         };
  5804.     };
  5805.  
  5806.     ///////////////////////////////////////////////////////////////////////////////
  5807.     // Octavius
  5808.     ///////////////////////////////////////////////////////////////////////////////
  5809.     class Exile_Car_Octavius_Abstract
  5810.     {
  5811.         skins[] =
  5812.         {
  5813.             {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"};},
  5814.             {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"};}
  5815.         };
  5816.     };
  5817.  
  5818.     ///////////////////////////////////////////////////////////////////////////////
  5819.     // UH-1H Huey
  5820.     ///////////////////////////////////////////////////////////////////////////////
  5821.     class Exile_Chopper_Huey_Abstract
  5822.     {
  5823.         skins[] =
  5824.         {
  5825.             {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
  5826.             {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  5827.         };
  5828.     };
  5829.  
  5830.     ///////////////////////////////////////////////////////////////////////////////
  5831.     // UH-1H Huey (Armed)
  5832.     ///////////////////////////////////////////////////////////////////////////////
  5833.     class Exile_Chopper_Huey_Armed_Abstract
  5834.     {
  5835.         skins[] =
  5836.         {
  5837.             {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
  5838.             {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  5839.         };
  5840.     };
  5841.  
  5842.     ///////////////////////////////////////////////////////////////////////////////
  5843.     // Offroad (Armed)
  5844.     ///////////////////////////////////////////////////////////////////////////////
  5845.     class Exile_Car_Offroad_Armed_Abstract
  5846.     {
  5847.         skins[] =
  5848.         {
  5849.             {"Exile_Car_Offroad_Armed_Guerilla01"250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  5850.             {"Exile_Car_Offroad_Armed_Guerilla02"250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  5851.             {"Exile_Car_Offroad_Armed_Guerilla03"250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  5852.             {"Exile_Car_Offroad_Armed_Guerilla04"250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  5853.             {"Exile_Car_Offroad_Armed_Guerilla05"250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  5854.             {"Exile_Car_Offroad_Armed_Guerilla06"250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  5855.             {"Exile_Car_Offroad_Armed_Guerilla07"250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  5856.             {"Exile_Car_Offroad_Armed_Guerilla08"250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  5857.             {"Exile_Car_Offroad_Armed_Guerilla09"250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  5858.             {"Exile_Car_Offroad_Armed_Guerilla10"250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  5859.             {"Exile_Car_Offroad_Armed_Guerilla11"250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  5860.             {"Exile_Car_Offroad_Armed_Guerilla12"250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  5861.         };
  5862.     };
  5863.  
  5864.     ///////////////////////////////////////////////////////////////////////////////
  5865.     // Offroad (Repair)
  5866.     ///////////////////////////////////////////////////////////////////////////////
  5867.     class Exile_Car_Offroad_Repair_Abstract
  5868.     {
  5869.         skins[] =
  5870.         {
  5871.             {"Exile_Car_Offroad_Repair_Civillian",      150, "Civillian",   {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"};},
  5872.             {"Exile_Car_Offroad_Repair_Red",            150, "Red",         {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
  5873.             {"Exile_Car_Offroad_Repair_Beige",          150, "Beige",       {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
  5874.             {"Exile_Car_Offroad_Repair_White",          150, "White",       {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
  5875.             {"Exile_Car_Offroad_Repair_Blue",           150, "Blue",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
  5876.             {"Exile_Car_Offroad_Repair_DarkRed",        150, "DarkRed",     {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
  5877.             {"Exile_Car_Offroad_Repair_BlueCustom",     150, "BlueCustom"{"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
  5878.             {"Exile_Car_Offroad_Repair_Guerilla01",     250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  5879.             {"Exile_Car_Offroad_Repair_Guerilla02",     250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  5880.             {"Exile_Car_Offroad_Repair_Guerilla03",     250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  5881.             {"Exile_Car_Offroad_Repair_Guerilla04",     250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  5882.             {"Exile_Car_Offroad_Repair_Guerilla05",     250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  5883.             {"Exile_Car_Offroad_Repair_Guerilla06",     250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  5884.             {"Exile_Car_Offroad_Repair_Guerilla07",     250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  5885.             {"Exile_Car_Offroad_Repair_Guerilla08",     250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  5886.             {"Exile_Car_Offroad_Repair_Guerilla09",     250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  5887.             {"Exile_Car_Offroad_Repair_Guerilla10",     250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  5888.             {"Exile_Car_Offroad_Repair_Guerilla11",     250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  5889.             {"Exile_Car_Offroad_Repair_Guerilla12",     250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  5890.         };
  5891.     };
  5892.  
  5893.     ///////////////////////////////////////////////////////////////////////////////
  5894.     // SUV
  5895.     ///////////////////////////////////////////////////////////////////////////////
  5896.     class Exile_Car_SUV_Abstract
  5897.     {
  5898.         skins[] =
  5899.         {
  5900.             {"Exile_Car_SUV_Red",       100, "Red",                 {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"};},
  5901.             {"Exile_Car_SUV_Black",     150, "Black",               {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"};},
  5902.             {"Exile_Car_SUV_Grey",      100, "Grey",                {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"};},
  5903.             {"Exile_Car_SUV_Orange",    100, "Orange",              {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"};},
  5904.             {"Exile_Car_SUV_Black",     150, "Snow Camo",           {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"};},
  5905.             {"Exile_Car_SUV_Black",     150, "Leaf Camo",           {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"};},
  5906.             {"Exile_Car_SUV_Black",     150, "Leaf Camo (Dark)",    {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"};}
  5907.         };
  5908.     };
  5909.  
  5910.     ///////////////////////////////////////////////////////////////////////////////
  5911.     // SUV XL
  5912.     ///////////////////////////////////////////////////////////////////////////////
  5913.     class Exile_Car_SUVXL_Abstract
  5914.     {
  5915.         skins[] =
  5916.         {
  5917.             {"Exile_Car_SUVXL_Black", 100, "Black", {""};}
  5918.         };
  5919.     };
  5920.  
  5921.     ///////////////////////////////////////////////////////////////////////////////
  5922.     // Van
  5923.     ///////////////////////////////////////////////////////////////////////////////
  5924.     class Exile_Car_Van_Abstract
  5925.     {
  5926.         skins[] =
  5927.         {
  5928.             {"Exile_Car_Van_Black",         100, "Black",       {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5929.             {"Exile_Car_Van_White",         100, "White",       {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5930.             {"Exile_Car_Van_Red",           100, "Red",         {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5931.             {"Exile_Car_Van_Guerilla01",    150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
  5932.             {"Exile_Car_Van_Guerilla02",    150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
  5933.             {"Exile_Car_Van_Guerilla03",    150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
  5934.             {"Exile_Car_Van_Guerilla04",    150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
  5935.             {"Exile_Car_Van_Guerilla05",    150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
  5936.             {"Exile_Car_Van_Guerilla06",    150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
  5937.             {"Exile_Car_Van_Guerilla07",    150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
  5938.             {"Exile_Car_Van_Guerilla08",    150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};},
  5939.             {"Exile_Car_Van_Black", 150, "Brown",   {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"};},
  5940.             {"Exile_Car_Van_Black", 150, "Olive",   {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"};}
  5941.         };
  5942.     };
  5943.  
  5944.     ///////////////////////////////////////////////////////////////////////////////
  5945.     // Van (Box)
  5946.     ///////////////////////////////////////////////////////////////////////////////
  5947.     class Exile_Car_Van_Box_Abstract
  5948.     {
  5949.         skins[] =
  5950.         {
  5951.             {"Exile_Car_Van_Box_Black",             100, "Black",       {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5952.             {"Exile_Car_Van_Box_White",             100, "White",       {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5953.             {"Exile_Car_Van_Box_Red",               100, "Red",         {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5954.             {"Exile_Car_Van_Box_Guerilla01",        150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
  5955.             {"Exile_Car_Van_Box_Guerilla02",        150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
  5956.             {"Exile_Car_Van_Box_Guerilla03",        150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
  5957.             {"Exile_Car_Van_Box_Guerilla04",        150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
  5958.             {"Exile_Car_Van_Box_Guerilla05",        150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
  5959.             {"Exile_Car_Van_Box_Guerilla06",        150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
  5960.             {"Exile_Car_Van_Box_Guerilla07",        150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
  5961.             {"Exile_Car_Van_Box_Guerilla08",        150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};}
  5962.         };
  5963.     };
  5964.  
  5965.     ///////////////////////////////////////////////////////////////////////////////
  5966.     // Van (Fuel)
  5967.     ///////////////////////////////////////////////////////////////////////////////
  5968.     class Exile_Car_Van_Fuel_Abstract
  5969.     {
  5970.         skins[] =
  5971.         {
  5972.             {"Exile_Car_Van_Fuel_Black",            100, "Black",       {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  5973.             {"Exile_Car_Van_Fuel_White",            100, "White",       {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  5974.             {"Exile_Car_Van_Fuel_Red",              100, "Red",         {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  5975.             {"Exile_Car_Van_Fuel_Guerilla01",       150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"};},
  5976.             {"Exile_Car_Van_Fuel_Guerilla02",       150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"};},
  5977.             {"Exile_Car_Van_Fuel_Guerilla03",       150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"};}
  5978.         };
  5979.     };
  5980.    
  5981.     ///////////////////////////////////////////////////////////////////////////////
  5982.     // Tempest
  5983.     ///////////////////////////////////////////////////////////////////////////////
  5984.     class Exile_Car_Tempest_Abstract
  5985.     {  
  5986.         skins[] =
  5987.         {
  5988.             {"Exile_Car_Tempest",       200, "Green Hex",   {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"};}
  5989.         };
  5990.     };
  5991.  
  5992.     ///////////////////////////////////////////////////////////////////////////////
  5993.     // Ikarus
  5994.     ///////////////////////////////////////////////////////////////////////////////
  5995.     class Exile_Car_Ikarus_Abstract
  5996.     {  
  5997.         skins[] =
  5998.         {
  5999.             {"Exile_Car_Ikarus_Blue",       200, "Blue",    {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"};},
  6000.             {"Exile_Car_Ikarus_Red",        200, "Red",     {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};},
  6001.             {"Exile_Car_Ikarus_Party",      500, "Party",   {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};}
  6002.         };
  6003.     };
  6004.  
  6005.     ///////////////////////////////////////////////////////////////////////////////
  6006.     // Ural (Open)
  6007.     ///////////////////////////////////////////////////////////////////////////////
  6008.     class Exile_Car_Ural_Open_Abstract
  6009.     {  
  6010.         skins[] =
  6011.         {
  6012.             {"Exile_Car_Ural_Open_Blue",            300, "Blue",        {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
  6013.             {"Exile_Car_Ural_Open_Yellow",          300, "Yellow",      {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
  6014.             {"Exile_Car_Ural_Open_Worker",          300, "Worker",      {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
  6015.             {"Exile_Car_Ural_Open_Military",        300, "Military",    {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  6016.         };
  6017.     };
  6018.  
  6019.     ///////////////////////////////////////////////////////////////////////////////
  6020.     // Ural (Covered)
  6021.     ///////////////////////////////////////////////////////////////////////////////
  6022.     class Exile_Car_Ural_Covered_Abstract
  6023.     {  
  6024.         skins[] =
  6025.         {
  6026.             {"Exile_Car_Ural_Covered_Blue",         300, "Blue",        {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
  6027.             {"Exile_Car_Ural_Covered_Yellow",       300, "Yellow",      {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
  6028.             {"Exile_Car_Ural_Covered_Worker",       300, "Worker",      {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
  6029.             {"Exile_Car_Ural_Covered_Military",     300, "Military",    {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  6030.         };
  6031.     };
  6032.  
  6033.     ///////////////////////////////////////////////////////////////////////////////
  6034.     // Lada
  6035.     ///////////////////////////////////////////////////////////////////////////////
  6036.     class Exile_Car_Lada_Abstract
  6037.     {  
  6038.         skins[] =
  6039.         {
  6040.             {"Exile_Car_Lada_Green",        100, "Green",   {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"};},
  6041.             {"Exile_Car_Lada_Taxi",         100, "Taxi",    {"exile_psycho_lada\data\Lada_red_CO.paa"};},
  6042.             {"Exile_Car_Lada_Red",          100, "Red",     {"exile_psycho_lada\data\Lada_red_CO.paa"};},
  6043.             {"Exile_Car_Lada_Hipster",      100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"};}
  6044.         };
  6045.     };
  6046.  
  6047.     ///////////////////////////////////////////////////////////////////////////////
  6048.     // Volha
  6049.     ///////////////////////////////////////////////////////////////////////////////
  6050.     class Exile_Car_Volha_Abstract
  6051.     {  
  6052.         skins[] =
  6053.         {
  6054.             {"Exile_Car_Volha_Blue",        100, "Blue",    {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"};},
  6055.             {"Exile_Car_Volha_White",       100, "White",   {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"};},
  6056.             {"Exile_Car_Volha_Black",       100, "Black",   {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"};}
  6057.         };
  6058.     };
  6059.    
  6060.     ///////////////////////////////////////////////////////////////////////////////
  6061.     // HUNTER
  6062.     ///////////////////////////////////////////////////////////////////////////////
  6063.     class Exile_Car_Hunter_Abstract
  6064.     {
  6065.         skins[] =
  6066.         {
  6067.            
  6068.             {"Exile_Car_Hunter",        1000, "Exile White Edition",    {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"};},
  6069.             {"Exile_Car_Hunter",        1000, "Exile Hex",              {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};},
  6070.             {"Exile_Car_Hunter",        1000, "Exile Black",            {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};}
  6071.         };
  6072.     };
  6073.    
  6074.     ///////////////////////////////////////////////////////////////////////////////
  6075.     // IFRIT
  6076.     ///////////////////////////////////////////////////////////////////////////////
  6077.     class Exile_Car_Ifrit_Abstract
  6078.     {
  6079.         skins[] =
  6080.         {
  6081.            
  6082.             {"Exile_Car_Ifrit",     1000, "Green Hex"{"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"};}
  6083.         };
  6084.     };
  6085.    
  6086.     ///////////////////////////////////////////////////////////////////////////////
  6087.     // HMMWV
  6088.     ///////////////////////////////////////////////////////////////////////////////
  6089.     class Exile_Car_HMMWV_M2_Abstract
  6090.     {
  6091.         skins[] =
  6092.         {
  6093.            
  6094.             {"Exile_Car_HMMWV_M2_Green",        1000, "Green"{"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6095.             {"Exile_Car_HMMWV_M2_Desert",       1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6096.         };
  6097.     };
  6098.    
  6099.     class Exile_Car_HMMWV_M134_Abstract
  6100.     {
  6101.         skins[] =
  6102.         {
  6103.            
  6104.             {"Exile_Car_HMMWV_M134_Green",      1000, "Green"{"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6105.             {"Exile_Car_HMMWV_M134_Desert",     1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6106.         };
  6107.     };
  6108.    
  6109.     class Exile_Car_HMMWV_MEV_Abstract
  6110.     {
  6111.         skins[] =
  6112.         {
  6113.            
  6114.             {"Exile_Car_HMMWV_MEV_Green",       1000, "Green"{"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"};},
  6115.             {"Exile_Car_HMMWV_MEV_Desert",      1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"};}
  6116.         };
  6117.     };
  6118.    
  6119.     class Exile_Car_HMMWV_UNA_Abstract
  6120.     {
  6121.         skins[] =
  6122.         {
  6123.            
  6124.             {"Exile_Car_HMMWV_UNA_Green",       1000, "Green"{"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6125.             {"Exile_Car_HMMWV_UNA_Desert",      1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6126.         };
  6127.     };
  6128.    
  6129.     ///////////////////////////////////////////////////////////////////////////////
  6130.     // BTR40
  6131.     ///////////////////////////////////////////////////////////////////////////////
  6132.     class Exile_Car_BTR40_MG_Abstract
  6133.     {
  6134.         skins[] =
  6135.         {
  6136.            
  6137.             {"Exile_Car_BTR40_MG_Green",        1000, "Green"{"exile_psycho_btr40\data\btr40ext_co.paa"};},
  6138.             {"Exile_Car_BTR40_MG_Camo",         1000, "Camo",   {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  6139.         };
  6140.     };
  6141.    
  6142.     class Exile_Car_BTR40_Abstract
  6143.     {
  6144.         skins[] =
  6145.         {
  6146.            
  6147.             {"Exile_Car_BTR40_Green",           1000, "Green"{"exile_psycho_btr40\data\btr40ext_co.paa"};},
  6148.             {"Exile_Car_BTR40_Camo",            1000, "Camo",   {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  6149.         };
  6150.     };
  6151.    
  6152.     ///////////////////////////////////////////////////////////////////////////////
  6153.     // Golf
  6154.     ///////////////////////////////////////////////////////////////////////////////
  6155.     class Exile_Car_Golf_Abstract
  6156.     {
  6157.         skins[] =
  6158.         {
  6159.            
  6160.             {"Exile_Car_Golf_Red",              1000, "Red",    {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"};},
  6161.             {"Exile_Car_Golf_Black",            1000, "Black"{"exile_psycho_VWGolf\data\texture\black_co.paa"};}
  6162.         };
  6163.     };
  6164.    
  6165.     ///////////////////////////////////////////////////////////////////////////////
  6166.     // AN-2
  6167.     ///////////////////////////////////////////////////////////////////////////////
  6168.     class Exile_Plane_AN2_Abstract
  6169.     {
  6170.         skins[] =
  6171.         {
  6172.             {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"};},
  6173.             {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
  6174.         "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"};},
  6175.             {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"};}
  6176.         };
  6177.     };
  6178.    
  6179.     ///////////////////////////////////////////////////////////////////////////////
  6180.     // RHIB
  6181.     ///////////////////////////////////////////////////////////////////////////////
  6182.     class B_G_Boat_Transport_02_F
  6183.     {
  6184.         skins[] =
  6185.         {
  6186.             {"Exile_Boat_RHIB",     150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"};}
  6187.         };
  6188.     };
  6189.    
  6190.     ///////////////////////////////////////////////////////////////////////////////
  6191.     // Water Scooter
  6192.     ///////////////////////////////////////////////////////////////////////////////
  6193.     class Exile_Boat_WaterScooter_Abstract
  6194.     {
  6195.         skins[] =
  6196.         {
  6197.             {"Exile_Boat_WaterScooter",     150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"};},
  6198.             {"Exile_Boat_WaterScooter",     150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"};},
  6199.             {"Exile_Boat_WaterScooter",     150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"};},
  6200.             {"Exile_Boat_WaterScooter",     150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"};},
  6201.             {"Exile_Boat_WaterScooter",     150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"};},
  6202.             {"Exile_Boat_WaterScooter",     150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"};}
  6203.         };
  6204.     };
  6205.    
  6206.     ///////////////////////////////////////////////////////////////////////////////
  6207.     // Ceasar BTT
  6208.     ///////////////////////////////////////////////////////////////////////////////
  6209.     class C_Plane_Civil_01_F
  6210.     {
  6211.         skins[] =
  6212.         {
  6213.             {"Exile_Plane_Ceasar",      150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6214.             {"Exile_Plane_Ceasar",      150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};},
  6215.             {"Exile_Plane_Ceasar",      150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6216.             {"Exile_Plane_Ceasar",      150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6217.             {"Exile_Plane_Ceasar",      150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};},
  6218.             {"Exile_Plane_Ceasar",      150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6219.             {"Exile_Plane_Ceasar",      150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};}
  6220.         };
  6221.     };
  6222.    
  6223.     ///////////////////////////////////////////////////////////////////////////////
  6224.     // V-44 X Blackfish (Infantry Transport)
  6225.     ///////////////////////////////////////////////////////////////////////////////
  6226.     class B_T_VTOL_01_infantry_F
  6227.     {
  6228.         skins[] =
  6229.         {
  6230.             {"Exile_Plane_BlackfishInfantry",       150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"};}
  6231.         };
  6232.     };
  6233.    
  6234.     ///////////////////////////////////////////////////////////////////////////////
  6235.     // V-44 X Blackfish (Vehicle Transport)
  6236.     ///////////////////////////////////////////////////////////////////////////////
  6237.     class B_T_VTOL_01_vehicle_F
  6238.     {
  6239.         skins[] =
  6240.         {
  6241.             {"Exile_Plane_BlackfishVehicle",        150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"};}
  6242.         };
  6243.     };
  6244.    
  6245.     ///////////////////////////////////////////////////////////////////////////////
  6246.     // Prowler (Light)
  6247.     ///////////////////////////////////////////////////////////////////////////////
  6248.     class B_CTRG_LSV_01_light_F
  6249.     {
  6250.         skins[] =
  6251.         {
  6252.             {"Exile_Car_ProwlerLight",      150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"};},
  6253.             {"Exile_Car_ProwlerLight",      150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6254.             {"Exile_Car_ProwlerLight",      150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"};}
  6255.         };
  6256.     };
  6257.    
  6258.     ///////////////////////////////////////////////////////////////////////////////
  6259.     // Prowler (Unarmed)
  6260.     ///////////////////////////////////////////////////////////////////////////////
  6261.     class B_T_LSV_01_unarmed_black_F
  6262.     {
  6263.         skins[] =
  6264.         {
  6265.             {"Exile_Car_ProwlerUnarmed",        150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6266.             {"Exile_Car_ProwlerUnarmed",        150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6267.             {"Exile_Car_ProwlerUnarmed",        150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"};}
  6268.         };
  6269.     };
  6270.    
  6271.     ///////////////////////////////////////////////////////////////////////////////
  6272.     // Qilin (Unarmed)
  6273.     ///////////////////////////////////////////////////////////////////////////////
  6274.     class O_T_LSV_02_unarmed_black_F
  6275.     {
  6276.         skins[] =
  6277.         {
  6278.             {"Exile_Car_QilinUnarmed",      150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"};},
  6279.             {"Exile_Car_QilinUnarmed",      150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"};}
  6280.         };
  6281.     };
  6282.    
  6283.     ///////////////////////////////////////////////////////////////////////////////
  6284.     // MB 4WD
  6285.     ///////////////////////////////////////////////////////////////////////////////
  6286.     class C_Offroad_02_unarmed_orange_F
  6287.     {
  6288.         skins[] =
  6289.         {
  6290.             {"Exile_Car_MB4WD",     150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"};},
  6291.             {"Exile_Car_MB4WD",     150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"};},
  6292.             {"Exile_Car_MB4WD",     150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"};},
  6293.             {"Exile_Car_MB4WD",     150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"};},
  6294.             {"Exile_Car_MB4WD",     150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"};},
  6295.             {"Exile_Car_MB4WD",     150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"};},
  6296.             {"Exile_Car_MB4WD",     150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"};}
  6297.         };
  6298.     };
  6299.    
  6300.     class I_C_Offroad_02_unarmed_F
  6301.     {
  6302.         skins[] =
  6303.         {
  6304.             {"Exile_Car_MB4WDOpen",     150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"};},
  6305.             {"Exile_Car_MB4WDOpen",     150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"};},
  6306.             {"Exile_Car_MB4WDOpen",     150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"};},
  6307.             {"Exile_Car_MB4WDOpen",     150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"};},
  6308.             {"Exile_Car_MB4WDOpen",     150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"};},
  6309.             {"Exile_Car_MB4WDOpen",     150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"};},
  6310.             {"Exile_Car_MB4WDOpen",     150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"};},
  6311.             {"Exile_Car_MB4WDOpen",     150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"};}
  6312.         };
  6313.     };
  6314. };
  6315. class CfgVehicleTransport
  6316. {
  6317.     class Exile_Container_SupplyBox
  6318.     {
  6319.         vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};
  6320.  
  6321.         class Exile_Car_Van_Abstract
  6322.         {
  6323.             attachPosition[] = {0, -1.1, 0.2};
  6324.             cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6325.             detachPosition[] = {0, -4.4};
  6326.         };
  6327.  
  6328.         class Exile_Car_Offroad_Abstract
  6329.         {
  6330.             attachPosition[] = {0, -1.6, 0.4};
  6331.             cargoIndizes[] = {1, 2, 3, 4};
  6332.             detachPosition[] = {0, -4};
  6333.         };
  6334.  
  6335.         class Exile_Car_Zamak_Abstract
  6336.         {
  6337.             attachPosition[] = {0.03, 0.3, 0};
  6338.             cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6339.             detachPosition[] = {0.03, -4.8};
  6340.         };
  6341.  
  6342.         class Exile_Car_HEMMT_Abstract
  6343.         {
  6344.             attachPosition[] = {0.05, -0.1, 0.3};
  6345.             cargoIndizes[] = {1, 2, 8, 9};
  6346.             detachPosition[] = {0.05, -6.1};
  6347.         };
  6348.  
  6349.         class Exile_Car_Tempest_Abstract
  6350.         {
  6351.             attachPosition[] = {0.08, -0.85, 0.4};
  6352.             cargoIndizes[] = {1, 6, 7, 9};
  6353.             detachPosition[] = {0.08, -6};
  6354.         };
  6355.     };
  6356. };
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