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- Standard Leader Traits. Choose any trait(s) that does not pass your point limit [0/XXX] Custom Leader Traits will be available when I update your first intro post.
- Leadership/Balanced
- A Born Leader - +5 in Economy/Science/Industry/Food [50 Points]
- The Monarch - Spread 10 points to Economy/Science/Industry/Food. Can evolve to [The Emperor] after having 4 cities. [50 Points]
- Nobles - Cities, besides the Capital, will be self-managed and self-improved. [50 Points]
- Clan, Elders, The Council - +4 in Economy/Technology/Industry/Food. Gain VERY Helpful Advice anytime. [50 Points]
- Religious Leader - Create a religion. Capital becomes the Holy City. +5 Influence. Can convert NPC villages. [50 Points]
- Dictator - Remove Happiness stat. Population efforts are doubled. [50 Points]
- Cultural Leader - +1 Happiness. +10 Culture. Any actions's influence cost is reduced 50%. [50 Points]
- Economy
- Economic Leader - +10 in Economy. [25 Points]
- Haggler - Market items becomes 20% cheaper. [10 Points]
- Science
- Science Leader - +10 in Science. [25 Points]
- New Age - +5 Science. +5 Industry. [25 Points]
- Industry
- Industry Leader - +10 in Industry. [25 Points]
- Power Production - +5 Industry. +5 Food [25 Points]
- Food
- Food Leader - +10 in Food. [25 Points]
- Researching the Wild - +5 Food. +5 Science. [25 Points]
- Military
- Warlord - 15% increase in attack and defense for all units. [30 Points]
- Agile - +1 Movement Speed when leading an army [15 Points]
- Misc (These Traits are not limited by the "MAX Limit of 3 Traits")
- Hidden Knowledge - Unlocks [Hero's Technology Quest]. [10 Points.]
- The Legendary Project - Can build one [Legendary Building] of your choice. [10 Points]
- A Strong Passion - Instantly create one Decree. [5 Points]
- Life Goals - Gain a small [Hero Quest]. [5 Points]
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