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- diff --git a/source/game/main/main.cpp b/source/game/main/main.cpp
- index c9a4e80..bc42013 100644
- --- a/source/game/main/main.cpp
- +++ b/source/game/main/main.cpp
- @@ -171,7 +171,7 @@ int glestMain(int argc, char** argv) {
- program.exit();
- return 0;
- }
- - showCursor(false);
- + showCursor(true);
- //main loop
- program.loop();
- # else
- @@ -182,7 +182,7 @@ int glestMain(int argc, char** argv) {
- program.exit();
- return 0;
- }
- - showCursor(false);
- + showCursor(true);
- try {
- //main loop
- @@ -208,7 +208,7 @@ int glestMain(int argc, char** argv) {
- program.exit();
- return 0;
- }
- - showCursor(false);
- + showCursor(true);
- program.loop();
- }
- diff --git a/source/game/widgets/mouse_cursor.cpp b/source/game/widgets/mouse_cursor.cpp
- index 579c370..31ad53a 100644
- --- a/source/game/widgets/mouse_cursor.cpp
- +++ b/source/game/widgets/mouse_cursor.cpp
- @@ -121,6 +121,8 @@ void ImageSetMouseCursor::setAppearance(MouseAppearance ma, const Texture2D *tex
- }
- void ImageSetMouseCursor::render() {
- + return;
- +
- float color1, color2;
- Vec2i points[4];
- points[0] = getScreenPos();
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