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  1. LogInit:Display: Running engine for game: Runner
  2. LogInit: Version: 4.4.3-2296771+++depot+UE4-Releases+4.4
  3. LogInit: API Version: 2255576
  4. LogInit: Compiled (64-bit): Sep 13 2014 22:30:58
  5. LogInit: Build Configuration: Development
  6. LogInit: Branch Name: ++depot+UE4-Releases+4.4
  7. LogInit: Command line:
  8. LogInit: Base directory: C:/Program Files/Unreal Engine/4.4/Engine/Binaries/Win64/
  9. LogInit: Rocket: 1
  10. LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
  11. LogOnline:Warning: No default platform service specified for OnlineSubsystem
  12. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  13. LogInit: Object subsystem initialized
  14. LogInit: Selected Device Profile: [Windows]
  15. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  16. LogInit: Computer: MAXIME-PC
  17. LogInit: User: maxime
  18. LogInit: CPU Page size=4096, Cores=4
  19. LogInit: High frequency timer resolution =3.520546 MHz
  20. LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB
  21. LogMemory: Platform Memory Stats for Windows
  22. LogMemory: Process Physical Memory: 63.18 MB used, 63.18 MB peak
  23. LogMemory: Process Virtual Memory: 38.84 MB used, 42.30 MB peak
  24. LogMemory: Physical Memory: 2225.14 MB used, 8159.14 MB total
  25. LogMemory: Virtual Memory: 263.51 MB used, 8388608.00 MB total
  26. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 550 Ti (Feature Level 11_0)
  27. LogD3D11RHI: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory, 1 output[s]
  28. LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  29. LogRHI: Texture pool is 684 MB (70% of 977 MB)
  30. LogD3D11RHI: Async texture creation enabled
  31. LogTextLocalizationManager:Warning: The selected culture 'fr_FR' is not available; falling back to 'en'
  32. LogContentStreaming: Texture pool size is 0.000000MB
  33. LogTargetPlatformManager:Display: Building Assets For Windows
  34. LogTargetPlatformManager:Display: Building Assets For Windows
  35. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  36. LogDerivedDataCache: Loaded boot cache 1.54s 87MB C:/Users/maxime/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
  37. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/maxime/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc
  38. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/maxime/Documents/Unreal Projects/Runner/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  39. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  40. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
  41. LogDerivedDataCache: Using Local data cache path C:/Users/maxime/AppData/Local/UnrealEngine/4.4/DerivedDataCache: Writable
  42. LogMeshUtilities: No automatic mesh reduction module available
  43. LogMeshUtilities: No automatic mesh merging module available
  44. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  45. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_110c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_8d4_0///////STATCAT_Advanced////
  46. UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  47. LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Materials/Arm.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  48. LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Textures/Arm_diffuse.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  49. LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Textures/Arm_Emissive.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  50. LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Textures/Arm_Metallic.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  51. LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Textures/Arm_normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  52. LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Textures/Arm_Roughness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  53. LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Substances/BodyMetal_Emissive.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  54. LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Meshes/SM_SliderBase.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  55. LogAssetRegistry: FAssetRegistry took 0.1140 seconds to start up
  56. SourceControl: Info Source control is disabled
  57. SourceControl: Info Source control is disabled
  58. SourceControl: Info Source control is disabled
  59. BlueprintLog: New page: Editor Load
  60. LogObj: 71457 objects as part of root set at end of initial load.
  61. LogUObjectAllocator: 18192008 out of 0 bytes used by permanent object pool.
  62. LogAutomationTest:Warning: Smoke tests took > 1s to run: 1.49s
  63. LogEngine: Initializing Engine...
  64. LogInit: XAudio2 using 'Haut-parleurs (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  65. LogInit: FAudioDevice initialized.
  66. LogAIModule: Creating AISystem for world NewWorld
  67. LogDerivedDataCache: Saved boot cache 0.06s 87MB C:/Users/maxime/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
  68. LogInit: Texture streaming: Enabled
  69. LogInit: Transaction tracking system initialized
  70. LogTargetPlatformManager:Display: Building Assets For Windows
  71. LogTargetPlatformManager:Display: Building Assets For Windows
  72. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_f40_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_8d4_0///////STATCAT_Advanced////
  73. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_914_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_8d4_0///////STATCAT_Advanced////
  74. SourceControl: Info Source control is disabled
  75. Cmd: MAP LOAD FILE="../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1
  76. LightingResults: New page: Lighting Build
  77. MapCheck: New page: Map Check
  78. LightingResults: New page: Lighting Build
  79. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000218491C0
  80. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  81. LogAIModule: Creating AISystem for world MainMenu
  82. Cmd: MAP CHECKDEP
  83. MapCheck: New page: MainMenu - Dec 23, 2014, 7:54:28 PM
  84. MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [139.317ms] ==========
  85. LogFileHelpers: Loading map 'MainMenu' took 5.620
  86. LogCollectionManager: Loaded 0 collections in 0.001659 seconds
  87. LogCrashTracker: Crashtracker disabled due to settings.
  88. LogLoad: Full Startup: 121.78 seconds (BP compile: 2.16 seconds)
  89. LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/UMG/Death'
  90. LogRenderer:Warning: Reallocating scene render targets to support 32x32.
  91. LogRenderer:Warning: Reallocating scene render targets to support 1032x896.
  92. LogAssetRegistry: Asset discovery search completed in 58.6099 seconds
  93. MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
  94. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_fc0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_8d4_0///////STATCAT_Advanced////
  95. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform
  96. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET
  97. MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/maxime/Documents/Unreal Projects/Runner/Runner.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/maxime/Desktop -package
  98. MainFrameActions: Packaging (Windows (64-bit)): -WindowsNoEditor -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -build -utf8output -NoCompile
  99. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
  100. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
  101. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  102. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
  103. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  104. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
  105. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
  106. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  107. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
  108. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/maxime/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4)
  109. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UAT_Log.txt
  110. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UBTManifest.0.xml
  111. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UnrealBuildTool.txt
  112. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
  113. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
  114. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
  115. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
  116. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/maxime/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4
  117. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
  118. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
  119. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  120. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  121. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
  122. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  123. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
  124. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  125. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.txt
  126. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.bat=True
  127. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.bat
  128. MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
  129. MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
  130. MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
  131. MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>set 1>"C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.txt"
  132. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8020459s to run HarvestEnvVars.bat
  133. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  134. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  135. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  136. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  137. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  138. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
  139. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  140. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
  141. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
  142. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
  143. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  144. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
  145. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings:
  146. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
  147. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
  148. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
  149. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.4
  150. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/maxime/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4
  151. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
  152. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  153. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=
  154. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
  155. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-12-23_18.56.25
  156. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe
  157. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
  158. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
  159. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  160. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
  161. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  162. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  163. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  164. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  165. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  166. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  167. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  168. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  169. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  170. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
  171. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  172. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
  173. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
  174. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
  175. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
  176. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
  177. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
  178. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
  179. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
  180. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
  181. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
  182. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False
  183. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
  184. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False
  185. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False
  186. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
  187. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
  188. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
  189. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
  190. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
  191. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\maxime\Documents\Unreal Projects\Runner
  192. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules\UATRules-1344877725.dll=False
  193. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules\UATRules-1344877725.dll
  194. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
  195. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
  196. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  197. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
  198. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\maxime\Desktop
  199. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\maxime\Documents\Unreal Projects\Runner\Saved\StagedBuilds
  200. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True
  201. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
  202. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True
  203. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
  204. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=DebugGame
  205. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=Runner
  206. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
  207. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
  208. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
  209. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
  210. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
  211. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
  212. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
  213. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
  214. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
  215. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  216. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
  217. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
  218. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
  219. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
  220. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
  221. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
  222. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
  223. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False
  224. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
  225. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
  226. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
  227. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
  228. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
  229. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
  230. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
  231. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
  232. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
  233. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  234. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
  235. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
  236. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64
  237. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64
  238. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner.exe
  239. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner.exe
  240. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
  241. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: OBBinAPK=False
  242. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
  243. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
  244. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
  245. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
  246. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  247. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
  248. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
  249. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Runner
  250. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
  251. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
  252. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
  253. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  254. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
  255. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
  256. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
  257. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
  258. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
  259. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
  260. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
  261. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
  262. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
  263. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Config\DefaultEngine.ini=True
  264. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\maxime\Documents\Unreal Projects\Runner\Config\DefaultEngine.ini
  265. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\maxime\Documents\Unreal Projects\Runner\Config\DefaultEngine.ini
  266. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
  267. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps
  268. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
  269. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
  270. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
  271. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
  272. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UE4Build:
  273. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceMonolithic:
  274. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceNonUnity:
  275. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceDebugInfo:
  276. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseXGE:
  277. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  278. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  279. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  280. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame -clean "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -nobuilduht -rocket
  281. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,7921025s to run UnrealBuildTool.exe
  282. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  283. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\Documents\Unreal Projects\Runner\Intermediate\Build\Manifest.xml
  284. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  285. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  286. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame -generatemanifest "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -rocket
  287. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,4400824s to run UnrealBuildTool.exe
  288. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Intermediate\Build\Manifest.xml=True
  289. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\maxime\Documents\Unreal Projects\Runner\Intermediate\Build\Manifest.xml C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UBTManifest.0.xml
  290. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UBTManifest.0.xml
  291. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner-Win64-DebugGame.exe
  292. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner-Win64-DebugGame.pdb
  293. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  294. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  295. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -rocket
  296. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for Runner
  297. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LogTextLocalizationManager:Warning: The selected culture 'fr_FR' is not available; falling back to 'en'
  298. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generation finished for Runner and took 3,834
  299. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 26 actions (max 4 parallel jobs)
  300. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [3/26] rc.exe Runner.rc
  301. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.Runner.Runner.h.cpp
  302. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixups.UELinkerFixupsName.h.cpp
  303. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
  304. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2504: 'FLogCategory' : base class undefined
  305. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2143: syntax error : missing ',' before '<'
  306. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2039: 'Log' : is not a member of 'ELogVerbosity'
  307. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2039: 'All' : is not a member of 'ELogVerbosity'
  308. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2614: 'FLogCategoryLogLockFreeList' : illegal member initialization: 'FLogCategory' is not a base or member
  309. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(16) : error C2146: syntax error : missing ';' before identifier 'FLockFreeListCounter'
  310. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(16) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  311. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(22) : error C2146: syntax error : missing ';' before identifier 'NumOperations'
  312. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(22) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  313. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(24) : error C2146: syntax error : missing ';' before identifier 'Cycles'
  314. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(24) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  315. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(24) : error C2086: 'int FLockFreeListStats::FThreadSafeCounter' : redefinition
  316. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(22) : see declaration of 'FLockFreeListStats::FThreadSafeCounter'
  317. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(42) : error C2039: 'Cycles' : is not a member of 'FLockFreeListStats'
  318. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(20) : see declaration of 'FLockFreeListStats'
  319. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(42) : error C2065: 'Cycles' : undeclared identifier
  320. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(42) : error C2228: left of '.Add' must have class/struct/union
  321. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  322. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(43) : error C2039: 'NumOperations' : is not a member of 'FLockFreeListStats'
  323. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(20) : see declaration of 'FLockFreeListStats'
  324. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(43) : error C2065: 'NumOperations' : undeclared identifier
  325. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(43) : error C2228: left of '.Increment' must have class/struct/union
  326. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  327. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(245) : error C2146: syntax error : missing ';' before identifier 'LockCount'
  328. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(245) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  329. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(247) : error C2146: syntax error : missing ';' before identifier 'MarkedForDeath'
  330. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(247) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  331. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(602) : error C2146: syntax error : missing ';' before identifier 'NumUsedLinks'
  332. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(602) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  333. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(604) : error C2146: syntax error : missing ';' before identifier 'NumFreeLinks'
  334. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(604) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  335. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(606) : error C2146: syntax error : missing ';' before identifier 'NumAllocatedLinks'
  336. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(606) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  337. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(431) : error C2039: 'LockCount' : is not a member of 'FLockFreeVoidPointerListBase::FLink'
  338. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(236) : see declaration of 'FLockFreeVoidPointerListBase::FLink'
  339. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(431) : error C2228: left of '.Increment' must have class/struct/union
  340. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(491) : error C2065: 'MarkedForDeath' : undeclared identifier
  341. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(491) : error C2228: left of '.Increment' must have class/struct/union
  342. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  343. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(519) : error C2065: 'NumUsedLinks' : undeclared identifier
  344. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(519) : error C2228: left of '.Increment' must have class/struct/union
  345. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  346. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2039: 'CompileTimeVerbosity' : is not a member of 'FLogCategoryLogLockFreeList'
  347. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
  348. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2065: 'CompileTimeVerbosity' : undeclared identifier
  349. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2039: 'IsSuppressed' : is not a member of 'FLogCategoryLogLockFreeList'
  350. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
  351. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2039: 'GetCategoryName' : is not a member of 'FLogCategoryLogLockFreeList'
  352. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
  353. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2065: 'NumUsedLinks' : undeclared identifier
  354. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2228: left of '.GetValue' must have class/struct/union
  355. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  356. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2660: 'FMsg::Logf' : function does not take 4 arguments
  357. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(528) : error C2065: 'NumFreeLinks' : undeclared identifier
  358. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(528) : error C2228: left of '.Decrement' must have class/struct/union
  359. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  360. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(532) : error C2065: 'NumAllocatedLinks' : undeclared identifier
  361. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(532) : error C2228: left of '.Increment' must have class/struct/union
  362. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  363. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2039: 'CompileTimeVerbosity' : is not a member of 'FLogCategoryLogLockFreeList'
  364. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
  365. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2065: 'CompileTimeVerbosity' : undeclared identifier
  366. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2039: 'IsSuppressed' : is not a member of 'FLogCategoryLogLockFreeList'
  367. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
  368. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2039: 'GetCategoryName' : is not a member of 'FLogCategoryLogLockFreeList'
  369. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
  370. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2065: 'NumAllocatedLinks' : undeclared identifier
  371. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2228: left of '.GetValue' must have class/struct/union
  372. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  373. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2660: 'FMsg::Logf' : function does not take 4 arguments
  374. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(538) : error C2039: 'LockCount' : is not a member of 'FLockFreeVoidPointerListBase::FLink'
  375. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(236) : see declaration of 'FLockFreeVoidPointerListBase::FLink'
  376. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(538) : error C2228: left of '.Increment' must have class/struct/union
  377. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(560) : error C2065: 'NumUsedLinks' : undeclared identifier
  378. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(560) : error C2228: left of '.Decrement' must have class/struct/union
  379. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  380. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(561) : error C2039: 'LockCount' : is not a member of 'FLockFreeVoidPointerListBase::FLink'
  381. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(236) : see declaration of 'FLockFreeVoidPointerListBase::FLink'
  382. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(561) : error C2228: left of '.Increment' must have class/struct/union
  383. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(564) : error C2065: 'NumFreeLinks' : undeclared identifier
  384. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(564) : error C2228: left of '.Increment' must have class/struct/union
  385. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  386. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(622) : error C2065: 'LockCount' : undeclared identifier
  387. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(622) : error C2228: left of '.Decrement' must have class/struct/union
  388. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  389. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(625) : error C2065: 'MarkedForDeath' : undeclared identifier
  390. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(625) : error C2228: left of '.Reset' must have class/struct/union
  391. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  392. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(11) : error C2504: 'TThreadSingleton' : base class undefined
  393. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(11) : error C2143: syntax error : missing ',' before '<'
  394. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(13) : error C2059: syntax error : '<'
  395. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(13) : error C2238: unexpected token(s) preceding ';'
  396. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(42) : error C2039: 'Get' : is not a member of 'FThreadIdleStats'
  397. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(11) : see declaration of 'FThreadIdleStats'
  398. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(42) : error C2228: left of '.Waits' must have class/struct/union
  399. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  400. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(42) : error C3861: 'Get': identifier not found
  401. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(55) : error C2061: syntax error : identifier 'FOnAdvanceRenderingThreadStats'
  402. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(55) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  403. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(55) : error C4183: 'DECLARE_DELEGATE_ThreeParams': missing return type; assumed to be a member function returning 'int'
  404. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(58) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  405. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(58) : error C2143: syntax error : missing ',' before '&'
  406. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : error C2146: syntax error : missing ';' before identifier 'MasterEnableCounter'
  407. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  408. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(983) : error C2146: syntax error : missing ';' before identifier 'MasterEnableUpdateNumber'
  409. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(983) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  410. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(983) : error C2086: 'int FThreadStats::FThreadSafeCounter' : redefinition
  411. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : see declaration of 'FThreadStats::FThreadSafeCounter'
  412. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(985) : error C2146: syntax error : missing ';' before identifier 'MasterDisableChangeTagLock'
  413. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(985) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  414. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(985) : error C2086: 'int FThreadStats::FThreadSafeCounter' : redefinition
  415. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : see declaration of 'FThreadStats::FThreadSafeCounter'
  416. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1122) : error C2065: 'MasterEnableCounter' : undeclared identifier
  417. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1122) : error C2228: left of '.Add' must have class/struct/union
  418. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  419. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1129) : error C2065: 'MasterEnableCounter' : undeclared identifier
  420. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1129) : error C2228: left of '.Subtract' must have class/struct/union
  421. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  422. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1143) : error C2065: 'MasterDisableChangeTagLock' : undeclared identifier
  423. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1143) : error C2228: left of '.Add' must have class/struct/union
  424. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  425. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1145) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
  426. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1145) : error C2228: left of '.Increment' must have class/struct/union
  427. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  428. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1152) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
  429. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1152) : error C2228: left of '.Increment' must have class/struct/union
  430. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  431. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1154) : error C2065: 'MasterDisableChangeTagLock' : undeclared identifier
  432. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1154) : error C2228: left of '.Subtract' must have class/struct/union
  433. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  434. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1160) : error C2065: 'MasterDisableChangeTagLock' : undeclared identifier
  435. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1160) : error C2228: left of '.GetValue' must have class/struct/union
  436. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  437. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1163) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
  438. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1163) : error C2228: left of '.Increment' must have class/struct/union
  439. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  440. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1165) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
  441. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1165) : error C2228: left of '.GetValue' must have class/struct/union
  442. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  443. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1172) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
  444. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1172) : error C2228: left of '.Increment' must have class/struct/union
  445. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  446. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1213) : error C2440: '<function-style-cast>' : cannot convert from 'int' to 'FColor'
  447. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Source or target has incomplete type
  448. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(84) : error C2143: syntax error : missing ';' before '<'
  449. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(84) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  450. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(87) : error C2065: 'FGraphEventRef' : undeclared identifier
  451. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(87) : error C2923: 'TArray' : 'FGraphEventRef' is not a valid template type argument for parameter 'InElementType'
  452. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(178) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  453. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(178) : error C2143: syntax error : missing ',' before '&'
  454. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(191) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  455. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(191) : error C2143: syntax error : missing ',' before '&'
  456. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(180) : error C2133: 'Prerequistes' : unknown size
  457. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(180) : error C2512: 'TArray' : no appropriate default constructor available
  458. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(181) : error C2065: 'Task' : undeclared identifier
  459. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(182) : error C2065: 'CurrentThreadIfKnown' : undeclared identifier
  460. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(193) : error C2133: 'Prerequistes' : unknown size
  461. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(193) : fatal error C1003: error count exceeds 100; stopping compilation
  462. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
  463. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner-Win64-DebugGame.exe
  464. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Cumulative action seconds (8 processors): 0,00 building projects, 10,50 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
  465. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UBT execution time: 30,36 seconds
  466. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 30,4927441s to run UnrealBuildTool.exe
  467. MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -r
  468. MainFrameActions: Packaging (Windows (64-bit)): ocket. See logfile for details: 'UnrealBuildTool.txt'
  469. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
  470. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
  471. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -r
  472. MainFrameActions: Packaging (Windows (64-bit)): ocket. See logfile for details: 'UnrealBuildTool.txt'
  473. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options)
  474. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName)
  475. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity)
  476. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity)
  477. MainFrameActions: Packaging (Windows (64-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
  478. MainFrameActions: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params)
  479. MainFrameActions: Packaging (Windows (64-bit)): à BuildCommand.Execute()
  480. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  481. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] CommandLine)
  482. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param)
  483. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  484. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
  485. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -rocket. See logfile for details: 'UnrealBuildTool.txt'
  486. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  487. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=2
  488. MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
  489. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  490. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
  491. MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  492. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
  493. MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
  494. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_c34_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_8d4_0///////STATCAT_Advanced////
  495. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform
  496. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET
  497. MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/maxime/Documents/Unreal Projects/Runner/Runner.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/maxime/Desktop -package
  498. MainFrameActions: Packaging (Windows (64-bit)): -WindowsNoEditor -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -build -utf8output -NoCompile
  499. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
  500. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
  501. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  502. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
  503. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  504. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
  505. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
  506. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  507. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
  508. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/maxime/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4)
  509. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UAT_Log.txt
  510. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UBTManifest.0.xml
  511. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UnrealBuildTool.txt
  512. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
  513. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
  514. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
  515. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
  516. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/maxime/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4
  517. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
  518. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
  519. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  520. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  521. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
  522. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  523. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
  524. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  525. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.txt
  526. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.bat=True
  527. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.bat
  528. MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
  529. MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
  530. MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
  531. MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>set 1>"C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.txt"
  532. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,5110293s to run HarvestEnvVars.bat
  533. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  534. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  535. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  536. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  537. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  538. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
  539. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  540. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
  541. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
  542. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
  543. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  544. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
  545. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings:
  546. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
  547. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
  548. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
  549. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.4
  550. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/maxime/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4
  551. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
  552. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  553. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=
  554. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
  555. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-12-23_18.58.08
  556. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe
  557. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
  558. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules)
  559. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules\UATRules-1344877725.dll
  560. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules\UATRules-1344877725.pdb
  561. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules\UATRules-1344877725SourceFiles.txt
  562. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
  563. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  564. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
  565. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  566. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  567. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  568. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  569. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  570. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  571. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  572. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  573. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  574. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
  575. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  576. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
  577. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
  578. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
  579. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
  580. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
  581. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
  582. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
  583. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
  584. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
  585. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
  586. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False
  587. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
  588. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False
  589. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False
  590. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
  591. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
  592. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
  593. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
  594. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
  595. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\maxime\Documents\Unreal Projects\Runner
  596. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules\UATRules-1344877725.dll=False
  597. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules\UATRules-1344877725.dll
  598. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
  599. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
  600. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  601. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
  602. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\maxime\Desktop
  603. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\maxime\Documents\Unreal Projects\Runner\Saved\StagedBuilds
  604. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True
  605. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
  606. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True
  607. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
  608. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=DebugGame
  609. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=Runner
  610. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
  611. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
  612. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
  613. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
  614. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
  615. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
  616. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
  617. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
  618. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
  619. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  620. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
  621. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
  622. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
  623. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
  624. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
  625. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
  626. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
  627. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False
  628. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
  629. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
  630. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
  631. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
  632. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
  633. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
  634. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
  635. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
  636. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
  637. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  638. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
  639. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
  640. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64
  641. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64
  642. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner.exe
  643. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner.exe
  644. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
  645. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: OBBinAPK=False
  646. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
  647. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
  648. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
  649. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
  650. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  651. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
  652. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
  653. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Runner
  654. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
  655. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
  656. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
  657. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  658. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
  659. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
  660. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
  661. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
  662. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
  663. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
  664. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
  665. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
  666. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
  667. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Config\DefaultEngine.ini=True
  668. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\maxime\Documents\Unreal Projects\Runner\Config\DefaultEngine.ini
  669. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\maxime\Documents\Unreal Projects\Runner\Config\DefaultEngine.ini
  670. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
  671. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps
  672. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
  673. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
  674. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
  675. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
  676. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UE4Build:
  677. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceMonolithic:
  678. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceNonUnity:
  679. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceDebugInfo:
  680. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseXGE:
  681. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  682. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  683. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  684. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame -clean "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -nobuilduht -rocket
  685. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8160467s to run UnrealBuildTool.exe
  686. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  687. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\Documents\Unreal Projects\Runner\Intermediate\Build\Manifest.xml
  688. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  689. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  690. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame -generatemanifest "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -rocket
  691. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,9190526s to run UnrealBuildTool.exe
  692. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Intermediate\Build\Manifest.xml=True
  693. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\maxime\Documents\Unreal Projects\Runner\Intermediate\Build\Manifest.xml C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UBTManifest.0.xml
  694. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UBTManifest.0.xml
  695. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner-Win64-DebugGame.exe
  696. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner-Win64-DebugGame.pdb
  697. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  698. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  699. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -rocket
  700. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for Runner
  701. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LogTextLocalizationManager:Warning: The selected culture 'fr_FR' is not available; falling back to 'en'
  702. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generation finished for Runner and took 3,008
  703. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 26 actions (max 4 parallel jobs)
  704. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [3/26] rc.exe Runner.rc
  705. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.Runner.Runner.h.cpp
  706. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixups.UELinkerFixupsName.h.cpp
  707. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
  708. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2504: 'FLogCategory' : base class undefined
  709. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2143: syntax error : missing ',' before '<'
  710. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2039: 'Log' : is not a member of 'ELogVerbosity'
  711. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2039: 'All' : is not a member of 'ELogVerbosity'
  712. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2614: 'FLogCategoryLogLockFreeList' : illegal member initialization: 'FLogCategory' is not a base or member
  713. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(16) : error C2146: syntax error : missing ';' before identifier 'FLockFreeListCounter'
  714. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(16) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  715. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(22) : error C2146: syntax error : missing ';' before identifier 'NumOperations'
  716. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(22) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  717. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(24) : error C2146: syntax error : missing ';' before identifier 'Cycles'
  718. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(24) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  719. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(24) : error C2086: 'int FLockFreeListStats::FThreadSafeCounter' : redefinition
  720. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(22) : see declaration of 'FLockFreeListStats::FThreadSafeCounter'
  721. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(42) : error C2039: 'Cycles' : is not a member of 'FLockFreeListStats'
  722. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(20) : see declaration of 'FLockFreeListStats'
  723. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(42) : error C2065: 'Cycles' : undeclared identifier
  724. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(42) : error C2228: left of '.Add' must have class/struct/union
  725. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  726. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(43) : error C2039: 'NumOperations' : is not a member of 'FLockFreeListStats'
  727. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(20) : see declaration of 'FLockFreeListStats'
  728. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(43) : error C2065: 'NumOperations' : undeclared identifier
  729. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(43) : error C2228: left of '.Increment' must have class/struct/union
  730. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  731. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(245) : error C2146: syntax error : missing ';' before identifier 'LockCount'
  732. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(245) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  733. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(247) : error C2146: syntax error : missing ';' before identifier 'MarkedForDeath'
  734. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(247) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  735. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(602) : error C2146: syntax error : missing ';' before identifier 'NumUsedLinks'
  736. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(602) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  737. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(604) : error C2146: syntax error : missing ';' before identifier 'NumFreeLinks'
  738. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(604) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  739. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(606) : error C2146: syntax error : missing ';' before identifier 'NumAllocatedLinks'
  740. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(606) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  741. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(431) : error C2039: 'LockCount' : is not a member of 'FLockFreeVoidPointerListBase::FLink'
  742. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(236) : see declaration of 'FLockFreeVoidPointerListBase::FLink'
  743. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(431) : error C2228: left of '.Increment' must have class/struct/union
  744. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(491) : error C2065: 'MarkedForDeath' : undeclared identifier
  745. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(491) : error C2228: left of '.Increment' must have class/struct/union
  746. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  747. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(519) : error C2065: 'NumUsedLinks' : undeclared identifier
  748. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(519) : error C2228: left of '.Increment' must have class/struct/union
  749. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  750. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2039: 'CompileTimeVerbosity' : is not a member of 'FLogCategoryLogLockFreeList'
  751. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
  752. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2065: 'CompileTimeVerbosity' : undeclared identifier
  753. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2039: 'IsSuppressed' : is not a member of 'FLogCategoryLogLockFreeList'
  754. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
  755. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2039: 'GetCategoryName' : is not a member of 'FLogCategoryLogLockFreeList'
  756. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
  757. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2065: 'NumUsedLinks' : undeclared identifier
  758. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2228: left of '.GetValue' must have class/struct/union
  759. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  760. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2660: 'FMsg::Logf' : function does not take 4 arguments
  761. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(528) : error C2065: 'NumFreeLinks' : undeclared identifier
  762. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(528) : error C2228: left of '.Decrement' must have class/struct/union
  763. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  764. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(532) : error C2065: 'NumAllocatedLinks' : undeclared identifier
  765. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(532) : error C2228: left of '.Increment' must have class/struct/union
  766. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  767. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2039: 'CompileTimeVerbosity' : is not a member of 'FLogCategoryLogLockFreeList'
  768. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
  769. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2065: 'CompileTimeVerbosity' : undeclared identifier
  770. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2039: 'IsSuppressed' : is not a member of 'FLogCategoryLogLockFreeList'
  771. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
  772. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2039: 'GetCategoryName' : is not a member of 'FLogCategoryLogLockFreeList'
  773. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
  774. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2065: 'NumAllocatedLinks' : undeclared identifier
  775. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2228: left of '.GetValue' must have class/struct/union
  776. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  777. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2660: 'FMsg::Logf' : function does not take 4 arguments
  778. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(538) : error C2039: 'LockCount' : is not a member of 'FLockFreeVoidPointerListBase::FLink'
  779. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(236) : see declaration of 'FLockFreeVoidPointerListBase::FLink'
  780. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(538) : error C2228: left of '.Increment' must have class/struct/union
  781. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(560) : error C2065: 'NumUsedLinks' : undeclared identifier
  782. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(560) : error C2228: left of '.Decrement' must have class/struct/union
  783. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  784. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(561) : error C2039: 'LockCount' : is not a member of 'FLockFreeVoidPointerListBase::FLink'
  785. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(236) : see declaration of 'FLockFreeVoidPointerListBase::FLink'
  786. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(561) : error C2228: left of '.Increment' must have class/struct/union
  787. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(564) : error C2065: 'NumFreeLinks' : undeclared identifier
  788. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(564) : error C2228: left of '.Increment' must have class/struct/union
  789. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  790. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(622) : error C2065: 'LockCount' : undeclared identifier
  791. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(622) : error C2228: left of '.Decrement' must have class/struct/union
  792. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  793. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(625) : error C2065: 'MarkedForDeath' : undeclared identifier
  794. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(625) : error C2228: left of '.Reset' must have class/struct/union
  795. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  796. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(11) : error C2504: 'TThreadSingleton' : base class undefined
  797. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(11) : error C2143: syntax error : missing ',' before '<'
  798. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(13) : error C2059: syntax error : '<'
  799. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(13) : error C2238: unexpected token(s) preceding ';'
  800. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(42) : error C2039: 'Get' : is not a member of 'FThreadIdleStats'
  801. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(11) : see declaration of 'FThreadIdleStats'
  802. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(42) : error C2228: left of '.Waits' must have class/struct/union
  803. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  804. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(42) : error C3861: 'Get': identifier not found
  805. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(55) : error C2061: syntax error : identifier 'FOnAdvanceRenderingThreadStats'
  806. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(55) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  807. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(55) : error C4183: 'DECLARE_DELEGATE_ThreeParams': missing return type; assumed to be a member function returning 'int'
  808. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(58) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  809. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(58) : error C2143: syntax error : missing ',' before '&'
  810. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : error C2146: syntax error : missing ';' before identifier 'MasterEnableCounter'
  811. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  812. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(983) : error C2146: syntax error : missing ';' before identifier 'MasterEnableUpdateNumber'
  813. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(983) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  814. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(983) : error C2086: 'int FThreadStats::FThreadSafeCounter' : redefinition
  815. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : see declaration of 'FThreadStats::FThreadSafeCounter'
  816. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(985) : error C2146: syntax error : missing ';' before identifier 'MasterDisableChangeTagLock'
  817. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(985) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  818. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(985) : error C2086: 'int FThreadStats::FThreadSafeCounter' : redefinition
  819. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : see declaration of 'FThreadStats::FThreadSafeCounter'
  820. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1122) : error C2065: 'MasterEnableCounter' : undeclared identifier
  821. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1122) : error C2228: left of '.Add' must have class/struct/union
  822. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  823. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1129) : error C2065: 'MasterEnableCounter' : undeclared identifier
  824. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1129) : error C2228: left of '.Subtract' must have class/struct/union
  825. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  826. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1143) : error C2065: 'MasterDisableChangeTagLock' : undeclared identifier
  827. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1143) : error C2228: left of '.Add' must have class/struct/union
  828. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  829. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1145) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
  830. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1145) : error C2228: left of '.Increment' must have class/struct/union
  831. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  832. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1152) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
  833. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1152) : error C2228: left of '.Increment' must have class/struct/union
  834. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  835. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1154) : error C2065: 'MasterDisableChangeTagLock' : undeclared identifier
  836. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1154) : error C2228: left of '.Subtract' must have class/struct/union
  837. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  838. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1160) : error C2065: 'MasterDisableChangeTagLock' : undeclared identifier
  839. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1160) : error C2228: left of '.GetValue' must have class/struct/union
  840. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  841. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1163) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
  842. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1163) : error C2228: left of '.Increment' must have class/struct/union
  843. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  844. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1165) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
  845. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1165) : error C2228: left of '.GetValue' must have class/struct/union
  846. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  847. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1172) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
  848. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1172) : error C2228: left of '.Increment' must have class/struct/union
  849. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
  850. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1213) : error C2440: '<function-style-cast>' : cannot convert from 'int' to 'FColor'
  851. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Source or target has incomplete type
  852. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(84) : error C2143: syntax error : missing ';' before '<'
  853. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(84) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  854. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(87) : error C2065: 'FGraphEventRef' : undeclared identifier
  855. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(87) : error C2923: 'TArray' : 'FGraphEventRef' is not a valid template type argument for parameter 'InElementType'
  856. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(178) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  857. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(178) : error C2143: syntax error : missing ',' before '&'
  858. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(191) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
  859. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(191) : error C2143: syntax error : missing ',' before '&'
  860. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(180) : error C2133: 'Prerequistes' : unknown size
  861. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(180) : error C2512: 'TArray' : no appropriate default constructor available
  862. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(181) : error C2065: 'Task' : undeclared identifier
  863. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(182) : error C2065: 'CurrentThreadIfKnown' : undeclared identifier
  864. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(193) : error C2133: 'Prerequistes' : unknown size
  865. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(193) : fatal error C1003: error count exceeds 100; stopping compilation
  866. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
  867. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner-Win64-DebugGame.exe
  868. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Cumulative action seconds (8 processors): 0,00 building projects, 1,22 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
  869. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UBT execution time: 8,21 seconds
  870. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 8,3494776s to run UnrealBuildTool.exe
  871. MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -r
  872. MainFrameActions: Packaging (Windows (64-bit)): ocket. See logfile for details: 'UnrealBuildTool.txt'
  873. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
  874. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
  875. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -r
  876. MainFrameActions: Packaging (Windows (64-bit)): ocket. See logfile for details: 'UnrealBuildTool.txt'
  877. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options)
  878. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName)
  879. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity)
  880. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity)
  881. MainFrameActions: Packaging (Windows (64-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
  882. MainFrameActions: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params)
  883. MainFrameActions: Packaging (Windows (64-bit)): à BuildCommand.Execute()
  884. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  885. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] CommandLine)
  886. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param)
  887. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  888. MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
  889. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -rocket. See logfile for details: 'UnrealBuildTool.txt'
  890. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  891. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=2
  892. MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
  893. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  894. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
  895. MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  896. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
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