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- LogInit:Display: Running engine for game: Runner
- LogInit: Version: 4.4.3-2296771+++depot+UE4-Releases+4.4
- LogInit: API Version: 2255576
- LogInit: Compiled (64-bit): Sep 13 2014 22:30:58
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++depot+UE4-Releases+4.4
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files/Unreal Engine/4.4/Engine/Binaries/Win64/
- LogInit: Rocket: 1
- LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
- LogOnline:Warning: No default platform service specified for OnlineSubsystem
- LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- LogInit: Object subsystem initialized
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: MAXIME-PC
- LogInit: User: maxime
- LogInit: CPU Page size=4096, Cores=4
- LogInit: High frequency timer resolution =3.520546 MHz
- LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 63.18 MB used, 63.18 MB peak
- LogMemory: Process Virtual Memory: 38.84 MB used, 42.30 MB peak
- LogMemory: Physical Memory: 2225.14 MB used, 8159.14 MB total
- LogMemory: Virtual Memory: 263.51 MB used, 8388608.00 MB total
- LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 550 Ti (Feature Level 11_0)
- LogD3D11RHI: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory, 1 output[s]
- LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- LogRHI: Texture pool is 684 MB (70% of 977 MB)
- LogD3D11RHI: Async texture creation enabled
- LogTextLocalizationManager:Warning: The selected culture 'fr_FR' is not available; falling back to 'en'
- LogContentStreaming: Texture pool size is 0.000000MB
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 1.54s 87MB C:/Users/maxime/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/maxime/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/maxime/Documents/Unreal Projects/Runner/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
- LogDerivedDataCache: Using Local data cache path C:/Users/maxime/AppData/Local/UnrealEngine/4.4/DerivedDataCache: Writable
- LogMeshUtilities: No automatic mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_110c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_8d4_0///////STATCAT_Advanced////
- UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Materials/Arm.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Textures/Arm_diffuse.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Textures/Arm_Emissive.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Textures/Arm_Metallic.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Textures/Arm_normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Textures/Arm_Roughness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Substances/BodyMetal_Emissive.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogLinker:Warning: Asset '../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Android/Meshes/SM_SliderBase.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogAssetRegistry: FAssetRegistry took 0.1140 seconds to start up
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- BlueprintLog: New page: Editor Load
- LogObj: 71457 objects as part of root set at end of initial load.
- LogUObjectAllocator: 18192008 out of 0 bytes used by permanent object pool.
- LogAutomationTest:Warning: Smoke tests took > 1s to run: 1.49s
- LogEngine: Initializing Engine...
- LogInit: XAudio2 using 'Haut-parleurs (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogAIModule: Creating AISystem for world NewWorld
- LogDerivedDataCache: Saved boot cache 0.06s 87MB C:/Users/maxime/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogInit: Transaction tracking system initialized
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_f40_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_8d4_0///////STATCAT_Advanced////
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_914_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_8d4_0///////STATCAT_Advanced////
- SourceControl: Info Source control is disabled
- Cmd: MAP LOAD FILE="../../../../../../Users/maxime/Documents/Unreal Projects/Runner/Content/Maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000218491C0
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- LogAIModule: Creating AISystem for world MainMenu
- Cmd: MAP CHECKDEP
- MapCheck: New page: MainMenu - Dec 23, 2014, 7:54:28 PM
- MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [139.317ms] ==========
- LogFileHelpers: Loading map 'MainMenu' took 5.620
- LogCollectionManager: Loaded 0 collections in 0.001659 seconds
- LogCrashTracker: Crashtracker disabled due to settings.
- LogLoad: Full Startup: 121.78 seconds (BP compile: 2.16 seconds)
- LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/UMG/Death'
- LogRenderer:Warning: Reallocating scene render targets to support 32x32.
- LogRenderer:Warning: Reallocating scene render targets to support 1032x896.
- LogAssetRegistry: Asset discovery search completed in 58.6099 seconds
- MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_fc0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_8d4_0///////STATCAT_Advanced////
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET
- MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/maxime/Documents/Unreal Projects/Runner/Runner.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/maxime/Desktop -package
- MainFrameActions: Packaging (Windows (64-bit)): -WindowsNoEditor -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -build -utf8output -NoCompile
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/maxime/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4)
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UAT_Log.txt
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UBTManifest.0.xml
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UnrealBuildTool.txt
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/maxime/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.txt
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.bat=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.bat
- MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
- MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
- MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
- MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>set 1>"C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.txt"
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8020459s to run HarvestEnvVars.bat
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings:
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.4
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/maxime/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-12-23_18.56.25
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\maxime\Documents\Unreal Projects\Runner
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules\UATRules-1344877725.dll=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules\UATRules-1344877725.dll
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\maxime\Desktop
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\maxime\Documents\Unreal Projects\Runner\Saved\StagedBuilds
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=DebugGame
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=Runner
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner.exe
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner.exe
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: OBBinAPK=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Runner
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Config\DefaultEngine.ini=True
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\maxime\Documents\Unreal Projects\Runner\Config\DefaultEngine.ini
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\maxime\Documents\Unreal Projects\Runner\Config\DefaultEngine.ini
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UE4Build:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceMonolithic:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceNonUnity:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceDebugInfo:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseXGE:
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame -clean "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -nobuilduht -rocket
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,7921025s to run UnrealBuildTool.exe
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\Documents\Unreal Projects\Runner\Intermediate\Build\Manifest.xml
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame -generatemanifest "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -rocket
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,4400824s to run UnrealBuildTool.exe
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Intermediate\Build\Manifest.xml=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\maxime\Documents\Unreal Projects\Runner\Intermediate\Build\Manifest.xml C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UBTManifest.0.xml
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UBTManifest.0.xml
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner-Win64-DebugGame.exe
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner-Win64-DebugGame.pdb
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -rocket
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for Runner
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LogTextLocalizationManager:Warning: The selected culture 'fr_FR' is not available; falling back to 'en'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generation finished for Runner and took 3,834
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 26 actions (max 4 parallel jobs)
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [3/26] rc.exe Runner.rc
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.Runner.Runner.h.cpp
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixups.UELinkerFixupsName.h.cpp
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2504: 'FLogCategory' : base class undefined
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2143: syntax error : missing ',' before '<'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2039: 'Log' : is not a member of 'ELogVerbosity'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2039: 'All' : is not a member of 'ELogVerbosity'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2614: 'FLogCategoryLogLockFreeList' : illegal member initialization: 'FLogCategory' is not a base or member
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(16) : error C2146: syntax error : missing ';' before identifier 'FLockFreeListCounter'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(16) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(22) : error C2146: syntax error : missing ';' before identifier 'NumOperations'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(22) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(24) : error C2146: syntax error : missing ';' before identifier 'Cycles'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(24) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(24) : error C2086: 'int FLockFreeListStats::FThreadSafeCounter' : redefinition
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(22) : see declaration of 'FLockFreeListStats::FThreadSafeCounter'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(42) : error C2039: 'Cycles' : is not a member of 'FLockFreeListStats'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(20) : see declaration of 'FLockFreeListStats'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(42) : error C2065: 'Cycles' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(42) : error C2228: left of '.Add' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(43) : error C2039: 'NumOperations' : is not a member of 'FLockFreeListStats'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(20) : see declaration of 'FLockFreeListStats'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(43) : error C2065: 'NumOperations' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(43) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(245) : error C2146: syntax error : missing ';' before identifier 'LockCount'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(245) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(247) : error C2146: syntax error : missing ';' before identifier 'MarkedForDeath'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(247) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(602) : error C2146: syntax error : missing ';' before identifier 'NumUsedLinks'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(602) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(604) : error C2146: syntax error : missing ';' before identifier 'NumFreeLinks'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(604) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(606) : error C2146: syntax error : missing ';' before identifier 'NumAllocatedLinks'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(606) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(431) : error C2039: 'LockCount' : is not a member of 'FLockFreeVoidPointerListBase::FLink'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(236) : see declaration of 'FLockFreeVoidPointerListBase::FLink'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(431) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(491) : error C2065: 'MarkedForDeath' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(491) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(519) : error C2065: 'NumUsedLinks' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(519) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2039: 'CompileTimeVerbosity' : is not a member of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2065: 'CompileTimeVerbosity' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2039: 'IsSuppressed' : is not a member of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2039: 'GetCategoryName' : is not a member of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2065: 'NumUsedLinks' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2228: left of '.GetValue' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2660: 'FMsg::Logf' : function does not take 4 arguments
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(528) : error C2065: 'NumFreeLinks' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(528) : error C2228: left of '.Decrement' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(532) : error C2065: 'NumAllocatedLinks' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(532) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2039: 'CompileTimeVerbosity' : is not a member of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2065: 'CompileTimeVerbosity' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2039: 'IsSuppressed' : is not a member of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2039: 'GetCategoryName' : is not a member of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2065: 'NumAllocatedLinks' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2228: left of '.GetValue' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2660: 'FMsg::Logf' : function does not take 4 arguments
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(538) : error C2039: 'LockCount' : is not a member of 'FLockFreeVoidPointerListBase::FLink'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(236) : see declaration of 'FLockFreeVoidPointerListBase::FLink'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(538) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(560) : error C2065: 'NumUsedLinks' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(560) : error C2228: left of '.Decrement' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(561) : error C2039: 'LockCount' : is not a member of 'FLockFreeVoidPointerListBase::FLink'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(236) : see declaration of 'FLockFreeVoidPointerListBase::FLink'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(561) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(564) : error C2065: 'NumFreeLinks' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(564) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(622) : error C2065: 'LockCount' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(622) : error C2228: left of '.Decrement' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(625) : error C2065: 'MarkedForDeath' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(625) : error C2228: left of '.Reset' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(11) : error C2504: 'TThreadSingleton' : base class undefined
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(11) : error C2143: syntax error : missing ',' before '<'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(13) : error C2059: syntax error : '<'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(13) : error C2238: unexpected token(s) preceding ';'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(42) : error C2039: 'Get' : is not a member of 'FThreadIdleStats'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(11) : see declaration of 'FThreadIdleStats'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(42) : error C2228: left of '.Waits' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(42) : error C3861: 'Get': identifier not found
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(55) : error C2061: syntax error : identifier 'FOnAdvanceRenderingThreadStats'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(55) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(55) : error C4183: 'DECLARE_DELEGATE_ThreeParams': missing return type; assumed to be a member function returning 'int'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(58) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(58) : error C2143: syntax error : missing ',' before '&'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : error C2146: syntax error : missing ';' before identifier 'MasterEnableCounter'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(983) : error C2146: syntax error : missing ';' before identifier 'MasterEnableUpdateNumber'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(983) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(983) : error C2086: 'int FThreadStats::FThreadSafeCounter' : redefinition
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : see declaration of 'FThreadStats::FThreadSafeCounter'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(985) : error C2146: syntax error : missing ';' before identifier 'MasterDisableChangeTagLock'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(985) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(985) : error C2086: 'int FThreadStats::FThreadSafeCounter' : redefinition
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : see declaration of 'FThreadStats::FThreadSafeCounter'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1122) : error C2065: 'MasterEnableCounter' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1122) : error C2228: left of '.Add' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1129) : error C2065: 'MasterEnableCounter' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1129) : error C2228: left of '.Subtract' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1143) : error C2065: 'MasterDisableChangeTagLock' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1143) : error C2228: left of '.Add' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1145) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1145) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1152) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1152) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1154) : error C2065: 'MasterDisableChangeTagLock' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1154) : error C2228: left of '.Subtract' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1160) : error C2065: 'MasterDisableChangeTagLock' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1160) : error C2228: left of '.GetValue' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1163) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1163) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1165) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1165) : error C2228: left of '.GetValue' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1172) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1172) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1213) : error C2440: '<function-style-cast>' : cannot convert from 'int' to 'FColor'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Source or target has incomplete type
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(84) : error C2143: syntax error : missing ';' before '<'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(84) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(87) : error C2065: 'FGraphEventRef' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(87) : error C2923: 'TArray' : 'FGraphEventRef' is not a valid template type argument for parameter 'InElementType'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(178) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(178) : error C2143: syntax error : missing ',' before '&'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(191) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(191) : error C2143: syntax error : missing ',' before '&'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(180) : error C2133: 'Prerequistes' : unknown size
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(180) : error C2512: 'TArray' : no appropriate default constructor available
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(181) : error C2065: 'Task' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(182) : error C2065: 'CurrentThreadIfKnown' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(193) : error C2133: 'Prerequistes' : unknown size
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(193) : fatal error C1003: error count exceeds 100; stopping compilation
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner-Win64-DebugGame.exe
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Cumulative action seconds (8 processors): 0,00 building projects, 10,50 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UBT execution time: 30,36 seconds
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 30,4927441s to run UnrealBuildTool.exe
- MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -r
- MainFrameActions: Packaging (Windows (64-bit)): ocket. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -r
- MainFrameActions: Packaging (Windows (64-bit)): ocket. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options)
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName)
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity)
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity)
- MainFrameActions: Packaging (Windows (64-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
- MainFrameActions: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Windows (64-bit)): à BuildCommand.Execute()
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -rocket. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=2
- MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
- MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
- MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
- MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_c34_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_8d4_0///////STATCAT_Advanced////
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET
- MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/maxime/Documents/Unreal Projects/Runner/Runner.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/maxime/Desktop -package
- MainFrameActions: Packaging (Windows (64-bit)): -WindowsNoEditor -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -build -utf8output -NoCompile
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/maxime/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4)
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UAT_Log.txt
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UBTManifest.0.xml
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UnrealBuildTool.txt
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/maxime/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.txt
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.bat=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.bat
- MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
- MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
- MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
- MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>set 1>"C:\Users\maxime\AppData\Local\Temp\HarvestEnvVars.txt"
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,5110293s to run HarvestEnvVars.bat
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings:
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.4
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/maxime/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.4
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-12-23_18.58.08
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules)
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules\UATRules-1344877725.dll
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules\UATRules-1344877725.pdb
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules\UATRules-1344877725SourceFiles.txt
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\maxime\Documents\Unreal Projects\Runner
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules\UATRules-1344877725.dll=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\maxime\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.4\Rules\UATRules-1344877725.dll
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\maxime\Desktop
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\maxime\Documents\Unreal Projects\Runner\Saved\StagedBuilds
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=DebugGame
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=Runner
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner.exe
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner.exe
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: OBBinAPK=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Runner
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Config\DefaultEngine.ini=True
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\maxime\Documents\Unreal Projects\Runner\Config\DefaultEngine.ini
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\maxime\Documents\Unreal Projects\Runner\Config\DefaultEngine.ini
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UE4Build:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceMonolithic:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceNonUnity:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceDebugInfo:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseXGE:
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame -clean "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -nobuilduht -rocket
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8160467s to run UnrealBuildTool.exe
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\Documents\Unreal Projects\Runner\Intermediate\Build\Manifest.xml
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame -generatemanifest "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -rocket
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,9190526s to run UnrealBuildTool.exe
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\maxime\Documents\Unreal Projects\Runner\Intermediate\Build\Manifest.xml=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\maxime\Documents\Unreal Projects\Runner\Intermediate\Build\Manifest.xml C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UBTManifest.0.xml
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\maxime\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.4\UBTManifest.0.xml
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner-Win64-DebugGame.exe
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner-Win64-DebugGame.pdb
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -rocket
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for Runner
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LogTextLocalizationManager:Warning: The selected culture 'fr_FR' is not available; falling back to 'en'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generation finished for Runner and took 3,008
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 26 actions (max 4 parallel jobs)
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [3/26] rc.exe Runner.rc
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.Runner.Runner.h.cpp
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixups.UELinkerFixupsName.h.cpp
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2504: 'FLogCategory' : base class undefined
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2143: syntax error : missing ',' before '<'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2039: 'Log' : is not a member of 'ELogVerbosity'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2039: 'All' : is not a member of 'ELogVerbosity'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : error C2614: 'FLogCategoryLogLockFreeList' : illegal member initialization: 'FLogCategory' is not a base or member
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(16) : error C2146: syntax error : missing ';' before identifier 'FLockFreeListCounter'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(16) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(22) : error C2146: syntax error : missing ';' before identifier 'NumOperations'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(22) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(24) : error C2146: syntax error : missing ';' before identifier 'Cycles'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(24) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(24) : error C2086: 'int FLockFreeListStats::FThreadSafeCounter' : redefinition
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(22) : see declaration of 'FLockFreeListStats::FThreadSafeCounter'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(42) : error C2039: 'Cycles' : is not a member of 'FLockFreeListStats'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(20) : see declaration of 'FLockFreeListStats'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(42) : error C2065: 'Cycles' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(42) : error C2228: left of '.Add' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(43) : error C2039: 'NumOperations' : is not a member of 'FLockFreeListStats'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(20) : see declaration of 'FLockFreeListStats'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(43) : error C2065: 'NumOperations' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(43) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(245) : error C2146: syntax error : missing ';' before identifier 'LockCount'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(245) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(247) : error C2146: syntax error : missing ';' before identifier 'MarkedForDeath'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(247) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(602) : error C2146: syntax error : missing ';' before identifier 'NumUsedLinks'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(602) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(604) : error C2146: syntax error : missing ';' before identifier 'NumFreeLinks'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(604) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(606) : error C2146: syntax error : missing ';' before identifier 'NumAllocatedLinks'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(606) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(431) : error C2039: 'LockCount' : is not a member of 'FLockFreeVoidPointerListBase::FLink'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(236) : see declaration of 'FLockFreeVoidPointerListBase::FLink'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(431) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(491) : error C2065: 'MarkedForDeath' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(491) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(519) : error C2065: 'NumUsedLinks' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(519) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2039: 'CompileTimeVerbosity' : is not a member of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2065: 'CompileTimeVerbosity' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2039: 'IsSuppressed' : is not a member of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2039: 'GetCategoryName' : is not a member of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2065: 'NumUsedLinks' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2228: left of '.GetValue' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(521) : error C2660: 'FMsg::Logf' : function does not take 4 arguments
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(528) : error C2065: 'NumFreeLinks' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(528) : error C2228: left of '.Decrement' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(532) : error C2065: 'NumAllocatedLinks' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(532) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2039: 'CompileTimeVerbosity' : is not a member of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2065: 'CompileTimeVerbosity' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2039: 'IsSuppressed' : is not a member of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2039: 'GetCategoryName' : is not a member of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Containers\LockFreeList.h(6) : see declaration of 'FLogCategoryLogLockFreeList'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2065: 'NumAllocatedLinks' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2228: left of '.GetValue' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(534) : error C2660: 'FMsg::Logf' : function does not take 4 arguments
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(538) : error C2039: 'LockCount' : is not a member of 'FLockFreeVoidPointerListBase::FLink'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(236) : see declaration of 'FLockFreeVoidPointerListBase::FLink'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(538) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(560) : error C2065: 'NumUsedLinks' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(560) : error C2228: left of '.Decrement' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(561) : error C2039: 'LockCount' : is not a member of 'FLockFreeVoidPointerListBase::FLink'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(236) : see declaration of 'FLockFreeVoidPointerListBase::FLink'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(561) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(564) : error C2065: 'NumFreeLinks' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(564) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(622) : error C2065: 'LockCount' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(622) : error C2228: left of '.Decrement' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(625) : error C2065: 'MarkedForDeath' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\containers\LockFreeVoidPointerListBase.h(625) : error C2228: left of '.Reset' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(11) : error C2504: 'TThreadSingleton' : base class undefined
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(11) : error C2143: syntax error : missing ',' before '<'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(13) : error C2059: syntax error : '<'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(13) : error C2238: unexpected token(s) preceding ';'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(42) : error C2039: 'Get' : is not a member of 'FThreadIdleStats'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(11) : see declaration of 'FThreadIdleStats'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(42) : error C2228: left of '.Waits' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(42) : error C3861: 'Get': identifier not found
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(55) : error C2061: syntax error : identifier 'FOnAdvanceRenderingThreadStats'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(55) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(55) : error C4183: 'DECLARE_DELEGATE_ThreeParams': missing return type; assumed to be a member function returning 'int'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(58) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(58) : error C2143: syntax error : missing ',' before '&'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : error C2146: syntax error : missing ';' before identifier 'MasterEnableCounter'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(983) : error C2146: syntax error : missing ';' before identifier 'MasterEnableUpdateNumber'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(983) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(983) : error C2086: 'int FThreadStats::FThreadSafeCounter' : redefinition
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : see declaration of 'FThreadStats::FThreadSafeCounter'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(985) : error C2146: syntax error : missing ';' before identifier 'MasterDisableChangeTagLock'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(985) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(985) : error C2086: 'int FThreadStats::FThreadSafeCounter' : redefinition
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(981) : see declaration of 'FThreadStats::FThreadSafeCounter'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1122) : error C2065: 'MasterEnableCounter' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1122) : error C2228: left of '.Add' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1129) : error C2065: 'MasterEnableCounter' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1129) : error C2228: left of '.Subtract' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1143) : error C2065: 'MasterDisableChangeTagLock' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1143) : error C2228: left of '.Add' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1145) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1145) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1152) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1152) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1154) : error C2065: 'MasterDisableChangeTagLock' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1154) : error C2228: left of '.Subtract' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1160) : error C2065: 'MasterDisableChangeTagLock' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1160) : error C2228: left of '.GetValue' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1163) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1163) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1165) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1165) : error C2228: left of '.GetValue' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1172) : error C2065: 'MasterEnableUpdateNumber' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1172) : error C2228: left of '.Increment' must have class/struct/union
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: type is 'unknown-type'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\program files\unreal engine\4.4\engine\source\runtime\core\public\stats\Stats2.h(1213) : error C2440: '<function-style-cast>' : cannot convert from 'int' to 'FColor'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Source or target has incomplete type
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(84) : error C2143: syntax error : missing ';' before '<'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(84) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(87) : error C2065: 'FGraphEventRef' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(87) : error C2923: 'TArray' : 'FGraphEventRef' is not a valid template type argument for parameter 'InElementType'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(178) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(178) : error C2143: syntax error : missing ',' before '&'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(191) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(191) : error C2143: syntax error : missing ',' before '&'
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(180) : error C2133: 'Prerequistes' : unknown size
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(180) : error C2512: 'TArray' : no appropriate default constructor available
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(181) : error C2065: 'Task' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(182) : error C2065: 'CurrentThreadIfKnown' : undeclared identifier
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(193) : error C2133: 'Prerequistes' : unknown size
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h(193) : fatal error C1003: error count exceeds 100; stopping compilation
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\maxime\Documents\Unreal Projects\Runner\Binaries\Win64\Runner-Win64-DebugGame.exe
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Cumulative action seconds (8 processors): 0,00 building projects, 1,22 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UBT execution time: 8,21 seconds
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 8,3494776s to run UnrealBuildTool.exe
- MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -r
- MainFrameActions: Packaging (Windows (64-bit)): ocket. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -r
- MainFrameActions: Packaging (Windows (64-bit)): ocket. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options)
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName)
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity)
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity)
- MainFrameActions: Packaging (Windows (64-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
- MainFrameActions: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Windows (64-bit)): à BuildCommand.Execute()
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe Runner Win64 DebugGame "C:\Users\maxime\Documents\Unreal Projects\Runner\Runner.uproject" -noxge -rocket. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=2
- MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
- MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
- MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
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