Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Paradigm Beast - Magma
- ★★★
- FIRE
- Pyro/Gemini/Effect
- ATK 1700
- DEF 1200
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● Once per turn: You can Special Summon 1 "Paradigm Beast" monster from your hand, except "Paradigm Beast - Magma". It is treated as an Effect Monster, also it gains its effects.
- Paradigm Beast - T-Rex
- ★★★★
- EARTH
- Dinosaur/Gemini/Effect
- ATK 1900
- DEF 1600
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● During your Main Phase: You can excavate the top 3 cards of your Deck, Special Summon 1 of your excavated "Paradigm Beast" monsters, except "Paradigm Beast - T-Rex", and if you do, send the remaining cards to the GY. The Special Summoned monster is treated as an Effect Monster, also it gains its effects. You can only use this effect of "Paradigm Beast - T-Rex" once per turn.
- Paradigm Beast - Money
- ★★★
- EARTH
- Psychic/Gemini/Effect
- ATK 1600
- DEF 800
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● During your Main Phase: You can add 1 "Paradigm" card from your Deck to your hand, except "Paradigm Beast - Money". You can only use this effect of "Paradigm Beast - Money" once per turn.
- Paradigm Beast - Anomalocaris
- ★★
- WATER
- Aqua/Gemini/Effect
- ATK 1200
- DEF 0
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● You can discard 1 "Paradigm" card, then target 1 "Paradigm Beast" Gemini monster in your GY, except "Paradigm Beast - Anomalocaris"; Special Summon it. It is treated as an Effect Monster, also it gains its effects. You can only use this effect of "Paradigm Beast - Anomalocaris" once per turn.
- Paradigm Beast - Cockroach
- ★★★
- EARTH
- Insect/Gemini/Effect
- ATK 1300
- DEF 0
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● If this card is targeted for an attack: You can Special Summon 1 "Paradigm Beast" monster from your hand, except "Paradigm Beast - Cockroach", and if you do, destroy your opponent's battling monster.
- Paradigm Beast - Sweets
- ★
- FIRE
- Object/Gemini/Effect
- ATK 500
- DEF 2000
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY.
- Paradigm Beast - Virus
- ★★
- DARK
- Fiend/Gemini/Effect
- ATK 1300
- DEF 200
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● Once per turn: You can send 1 "Paradigm Beast" monster from your hand to the GY, then target 1 monster your opponent controls; banish it.
- Paradigm Beast - Violence
- ★★★
- DARK
- Fiend/Gemini/Effect
- ATK 1500
- DEF 1500
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● Once per turn: You can send 1 "Paradigm Beast" monster from your hand to the GY, then target 1 Spell/Trap your opponent controls; banish it.
- Paradigm Beast - Masquerade
- ★★★★
- DARK
- Fiend/Gemini/Effect
- ATK 1700
- DEF 2000
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● Once per turn: You can banish 1 "Paradigm Beast" monster from your GY, then target 1 monster your opponent controls; this turn, change its ATK to 0, also negate its effect(s).
- Paradigm Beast - Arms
- ★★★
- EARTH
- Warrior/Gemini/Effect
- ATK 1600
- DEF 0
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● If a "Paradigm Beast" monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Paradigm Beast" monster or 1 Normal Monster from your hand or GY instead. You can only use this effect of "Paradigm Beast - Arms" once per turn.
- Paradigm Beast - Terror
- ★★★★★★★
- DARK
- Fiend/Fusion/Effect
- ATK 2500
- DEF 2000
- 2+ Gemini monsters
- Must be either Fusion Summoned, or Special Summoned by banishing the above cards you control or in your hand (in which case you do not use "Polymerization"). This card's maximum number of attacks per Battle Phase equals the number of monsters used for its Special Summon. During your Main Phase: You can target 1 of your banished "Paradigm Beast" monsters; Special Summon it. It is treated as an Effect Monster, also it gains its effects. You can only use this effect of "Paradigm Beast - Terror" once per turn.
- Paradigm Beast - Nasca
- ★★★★★★★
- WIND
- Reptile/Fusion/Effect
- ATK 2300
- DEF 2600
- 1 "Paradigm Beast" monster + 1 Effect Monster
- Must be either Fusion Summoned, or Special Summoned by banishing the above cards you control or in your hand (in which case you do not use "Polymerization"). Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation, and if you do, this card gains 300 ATK.
- Paradigm Beast - Smilodon
- ★★★★★★★
- WATER
- Dinosaur/Fusion/Effect
- ATK 2600
- DEF 2300
- 1 "Paradigm Beast" monster + 1 Normal Monster
- Must be either Fusion Summoned, or Special Summoned by banishing the above cards you control or in your hand (in which case you do not use "Polymerization"). Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved. Banish any monster this card destroys by battle.
- Paradigm Memory
- Continuous Spell
- If this card is activated: You can add 1 "Paradigm" Spell/Trap from your Deck to your hand, except "Paradigm Memory". During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Paradigm Beast" monster from your hand. You can only use each effect of "Paradigm Memory" once per turn.
- Paradigm Formation
- Continuous Spell
- If this card is activated: You can add 1 "Paradigm" Spell/Trap from your Deck to your hand, except "Paradigm Formation". You can only use this effect of "Paradigm Formation" once per turn. "Paradigm Beast" monsters you control cannot be destroyed by battle.
- Paradigm Curse
- Continuous Trap
- If this card is activated: You can add 1 "Paradigm" Spell/Trap from your Deck to your hand, except "Paradigm Curse". You can only use this effect of "Paradigm Curse" once per turn. "Paradigm Beast" monsters you control cannot be destroyed by your opponent's card effects.
- Paradigm Calling
- Normal Trap
- Special Summon 1 "Paradigm Beast" Gemini monster from your Deck. You can only activate 1 "Paradigm Calling" per turn.
- Paradigm Fraud
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated while you control a "Paradigm Beast" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Paradigm Fraud" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement