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TheInsidiousOne

Yu-Gi-Oh! EV - Jake's deck

Aug 10th, 2018
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  1. Paradigm Beast - Magma
  2. ​★​★​★
  3. FIRE
  4. Pyro/Gemini/Effect
  5. ATK 1700
  6. DEF 1200
  7. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  8. ● Once per turn: You can Special Summon 1 "Paradigm Beast" monster from your hand, except "Paradigm Beast - Magma". It is treated as an Effect Monster, also it gains its effects.
  9.  
  10. Paradigm Beast - T-Rex
  11. ​★​★​★​★
  12. EARTH
  13. Dinosaur/Gemini/Effect
  14. ATK 1900
  15. DEF 1600
  16. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  17. ● During your Main Phase: You can excavate the top 3 cards of your Deck, Special Summon 1 of your excavated "Paradigm Beast" monsters, except "Paradigm Beast - T-Rex", and if you do, send the remaining cards to the GY. The Special Summoned monster is treated as an Effect Monster, also it gains its effects. You can only use this effect of "Paradigm Beast - T-Rex" once per turn.
  18.  
  19. Paradigm Beast - Money
  20. ★​★​★
  21. EARTH
  22. Psychic/Gemini/Effect
  23. ATK 1600
  24. DEF 800
  25. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  26. ● During your Main Phase: You can add 1 "Paradigm" card from your Deck to your hand, except "Paradigm Beast - Money". You can only use this effect of "Paradigm Beast - Money" once per turn.
  27.  
  28. Paradigm Beast - Anomalocaris
  29. ★​★
  30. WATER
  31. Aqua/Gemini/Effect
  32. ATK 1200
  33. DEF 0
  34. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  35. ● You can discard 1 "Paradigm" card, then target 1 "Paradigm Beast" Gemini monster in your GY, except "Paradigm Beast - Anomalocaris"; Special Summon it. It is treated as an Effect Monster, also it gains its effects. You can only use this effect of "Paradigm Beast - Anomalocaris" once per turn.
  36.  
  37. Paradigm Beast - Cockroach
  38. ★★★
  39. EARTH
  40. Insect/Gemini/Effect
  41. ATK 1300
  42. DEF 0
  43. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  44. ● If this card is targeted for an attack: You can Special Summon 1 "Paradigm Beast" monster from your hand, except "Paradigm Beast - Cockroach", and if you do, destroy your opponent's battling monster.
  45.  
  46. Paradigm Beast - Sweets
  47. FIRE
  48. Object/Gemini/Effect
  49. ATK 500
  50. DEF 2000
  51. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  52. ● This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY.
  53.  
  54. Paradigm Beast - Virus
  55. ★★
  56. DARK
  57. Fiend/Gemini/Effect
  58. ATK 1300
  59. DEF 200
  60. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  61. ● Once per turn: You can send 1 "Paradigm Beast" monster from your hand to the GY, then target 1 monster your opponent controls; banish it.
  62.  
  63. Paradigm Beast - Violence
  64. ★★★
  65. DARK
  66. Fiend/Gemini/Effect
  67. ATK 1500
  68. DEF 1500
  69. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  70. ● Once per turn: You can send 1 "Paradigm Beast" monster from your hand to the GY, then target 1 Spell/Trap your opponent controls; banish it.
  71.  
  72. Paradigm Beast - Masquerade
  73. ★★★★
  74. DARK
  75. Fiend/Gemini/Effect
  76. ATK 1700
  77. DEF 2000
  78. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  79. ● Once per turn: You can banish 1 "Paradigm Beast" monster from your GY, then target 1 monster your opponent controls; this turn, change its ATK to 0, also negate its effect(s).
  80.  
  81. Paradigm Beast - Arms
  82. ★★★
  83. EARTH
  84. Warrior/Gemini/Effect
  85. ATK 1600
  86. DEF 0
  87. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  88. ● If a "Paradigm Beast" monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Paradigm Beast" monster or 1 Normal Monster from your hand or GY instead. You can only use this effect of "Paradigm Beast - Arms" once per turn.
  89.  
  90. Paradigm Beast - Terror
  91. ★★★★★★★
  92. DARK
  93. Fiend/Fusion/Effect
  94. ATK 2500
  95. DEF 2000
  96. 2+ Gemini monsters
  97. Must be either Fusion Summoned, or Special Summoned by banishing the above cards you control or in your hand (in which case you do not use "Polymerization"). This card's maximum number of attacks per Battle Phase equals the number of monsters used for its Special Summon. During your Main Phase: You can target 1 of your banished "Paradigm Beast" monsters; Special Summon it. It is treated as an Effect Monster, also it gains its effects. You can only use this effect of "Paradigm Beast - Terror" once per turn.
  98.  
  99. Paradigm Beast - Nasca
  100. ★★★★★★★
  101. WIND
  102. Reptile/Fusion/Effect
  103. ATK 2300
  104. DEF 2600
  105. 1 "Paradigm Beast" monster + 1 Effect Monster
  106. Must be either Fusion Summoned, or Special Summoned by banishing the above cards you control or in your hand (in which case you do not use "Polymerization"). Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation, and if you do, this card gains 300 ATK.
  107.  
  108. Paradigm Beast - Smilodon
  109. ★★★★★★★
  110. WATER
  111. Dinosaur/Fusion/Effect
  112. ATK 2600
  113. DEF 2300
  114. 1 "Paradigm Beast" monster + 1 Normal Monster
  115. Must be either Fusion Summoned, or Special Summoned by banishing the above cards you control or in your hand (in which case you do not use "Polymerization"). Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved. Banish any monster this card destroys by battle.
  116.  
  117. Paradigm Memory
  118. Continuous Spell
  119. If this card is activated: You can add 1 "Paradigm" Spell/Trap from your Deck to your hand, except "Paradigm Memory". During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Paradigm Beast" monster from your hand. You can only use each effect of "Paradigm Memory" once per turn.
  120.  
  121. Paradigm Formation
  122. Continuous Spell
  123. If this card is activated: You can add 1 "Paradigm" Spell/Trap from your Deck to your hand, except "Paradigm Formation". You can only use this effect of "Paradigm Formation" once per turn. "Paradigm Beast" monsters you control cannot be destroyed by battle.
  124.  
  125. Paradigm Curse
  126. Continuous Trap
  127. If this card is activated: You can add 1 "Paradigm" Spell/Trap from your Deck to your hand, except "Paradigm Curse". You can only use this effect of "Paradigm Curse" once per turn. "Paradigm Beast" monsters you control cannot be destroyed by your opponent's card effects.
  128.  
  129. Paradigm Calling
  130. Normal Trap
  131. Special Summon 1 "Paradigm Beast" Gemini monster from your Deck. You can only activate 1 "Paradigm Calling" per turn.
  132.  
  133. Paradigm Fraud
  134. Counter Trap
  135. When a Spell/Trap Card, or monster effect, is activated while you control a "Paradigm Beast" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Paradigm Fraud" per turn.
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