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- #include <a_samp>
- #include <YSI\y_va>
- new LS_Line[MAX_PLAYERS];
- new PlayerText:LS_PlayerTextDraw[MAX_PLAYERS][10];
- public OnFilterScriptInit()
- {
- for(new LS_Player; LS_Player < GetMaxPlayers(); LS_Player++)
- {
- LS_PlayerTextDraw[LS_Player][0] = CreatePlayerTextDraw(LS_Player,620.0,330.0,"_");
- PlayerTextDrawAlignment(LS_Player,LS_PlayerTextDraw[LS_Player][0],3);
- PlayerTextDrawBackgroundColor(LS_Player,LS_PlayerTextDraw[LS_Player][0],0x000000FF);
- PlayerTextDrawFont(LS_Player,LS_PlayerTextDraw[LS_Player][0],1);
- PlayerTextDrawLetterSize(LS_Player,LS_PlayerTextDraw[LS_Player][0],0.2,1.0);
- PlayerTextDrawColor(LS_Player,LS_PlayerTextDraw[LS_Player][0],0xFFFFFFFF);
- PlayerTextDrawSetOutline(LS_Player,LS_PlayerTextDraw[LS_Player][0],1);
- PlayerTextDrawSetProportional(LS_Player,LS_PlayerTextDraw[LS_Player][0],1);
- PlayerTextDrawSetShadow(LS_Player,LS_PlayerTextDraw[LS_Player][0],1);
- LS_PlayerTextDraw[LS_Player][1] = CreatePlayerTextDraw(LS_Player,620.0,340.0,"_");
- PlayerTextDrawAlignment(LS_Player,LS_PlayerTextDraw[LS_Player][1],3);
- PlayerTextDrawBackgroundColor(LS_Player,LS_PlayerTextDraw[LS_Player][1],0x000000FF);
- PlayerTextDrawFont(LS_Player,LS_PlayerTextDraw[LS_Player][1],1);
- PlayerTextDrawLetterSize(LS_Player,LS_PlayerTextDraw[LS_Player][1],0.2,1.0);
- PlayerTextDrawColor(LS_Player,LS_PlayerTextDraw[LS_Player][1],0xFFFFFFFF);
- PlayerTextDrawSetOutline(LS_Player,LS_PlayerTextDraw[LS_Player][1],1);
- PlayerTextDrawSetProportional(LS_Player,LS_PlayerTextDraw[LS_Player][1],1);
- PlayerTextDrawSetShadow(LS_Player,LS_PlayerTextDraw[LS_Player][1],1);
- LS_PlayerTextDraw[LS_Player][2] = CreatePlayerTextDraw(LS_Player,620.0,350.0,"_");
- PlayerTextDrawAlignment(LS_Player,LS_PlayerTextDraw[LS_Player][2],3);
- PlayerTextDrawBackgroundColor(LS_Player,LS_PlayerTextDraw[LS_Player][2],0x000000FF);
- PlayerTextDrawFont(LS_Player,LS_PlayerTextDraw[LS_Player][2],1);
- PlayerTextDrawLetterSize(LS_Player,LS_PlayerTextDraw[LS_Player][2],0.2,1.0);
- PlayerTextDrawColor(LS_Player,LS_PlayerTextDraw[LS_Player][2],0xFFFFFFFF);
- PlayerTextDrawSetOutline(LS_Player,LS_PlayerTextDraw[LS_Player][2],1);
- PlayerTextDrawSetProportional(LS_Player,LS_PlayerTextDraw[LS_Player][2],1);
- PlayerTextDrawSetShadow(LS_Player,LS_PlayerTextDraw[LS_Player][2],1);
- LS_PlayerTextDraw[LS_Player][3] = CreatePlayerTextDraw(LS_Player,620.0,360.0,"_");
- PlayerTextDrawAlignment(LS_Player,LS_PlayerTextDraw[LS_Player][3],3);
- PlayerTextDrawBackgroundColor(LS_Player,LS_PlayerTextDraw[LS_Player][3],0x000000FF);
- PlayerTextDrawFont(LS_Player,LS_PlayerTextDraw[LS_Player][3],1);
- PlayerTextDrawLetterSize(LS_Player,LS_PlayerTextDraw[LS_Player][3],0.2,1.0);
- PlayerTextDrawColor(LS_Player,LS_PlayerTextDraw[LS_Player][3],0xFFFFFFFF);
- PlayerTextDrawSetOutline(LS_Player,LS_PlayerTextDraw[LS_Player][3],1);
- PlayerTextDrawSetProportional(LS_Player,LS_PlayerTextDraw[LS_Player][3],1);
- PlayerTextDrawSetShadow(LS_Player,LS_PlayerTextDraw[LS_Player][3],1);
- LS_PlayerTextDraw[LS_Player][4] = CreatePlayerTextDraw(LS_Player,620.0,370.0,"_");
- PlayerTextDrawAlignment(LS_Player,LS_PlayerTextDraw[LS_Player][4],3);
- PlayerTextDrawBackgroundColor(LS_Player,LS_PlayerTextDraw[LS_Player][4],0x000000FF);
- PlayerTextDrawFont(LS_Player,LS_PlayerTextDraw[LS_Player][4],1);
- PlayerTextDrawLetterSize(LS_Player,LS_PlayerTextDraw[LS_Player][4],0.2,1.0);
- PlayerTextDrawColor(LS_Player,LS_PlayerTextDraw[LS_Player][4],0xFFFFFFFF);
- PlayerTextDrawSetOutline(LS_Player,LS_PlayerTextDraw[LS_Player][4],1);
- PlayerTextDrawSetProportional(LS_Player,LS_PlayerTextDraw[LS_Player][4],1);
- PlayerTextDrawSetShadow(LS_Player,LS_PlayerTextDraw[LS_Player][4],1);
- LS_PlayerTextDraw[LS_Player][5] = CreatePlayerTextDraw(LS_Player,620.0,380.0,"_");
- PlayerTextDrawAlignment(LS_Player,LS_PlayerTextDraw[LS_Player][5],3);
- PlayerTextDrawBackgroundColor(LS_Player,LS_PlayerTextDraw[LS_Player][5],0x000000FF);
- PlayerTextDrawFont(LS_Player,LS_PlayerTextDraw[LS_Player][5],1);
- PlayerTextDrawLetterSize(LS_Player,LS_PlayerTextDraw[LS_Player][5],0.2,1.0);
- PlayerTextDrawColor(LS_Player,LS_PlayerTextDraw[LS_Player][5],0xFFFFFFFF);
- PlayerTextDrawSetOutline(LS_Player,LS_PlayerTextDraw[LS_Player][5],1);
- PlayerTextDrawSetProportional(LS_Player,LS_PlayerTextDraw[LS_Player][5],1);
- PlayerTextDrawSetShadow(LS_Player,LS_PlayerTextDraw[LS_Player][5],1);
- LS_PlayerTextDraw[LS_Player][6] = CreatePlayerTextDraw(LS_Player,620.0,390.0,"_");
- PlayerTextDrawAlignment(LS_Player,LS_PlayerTextDraw[LS_Player][6],3);
- PlayerTextDrawBackgroundColor(LS_Player,LS_PlayerTextDraw[LS_Player][6],0x000000FF);
- PlayerTextDrawFont(LS_Player,LS_PlayerTextDraw[LS_Player][6],1);
- PlayerTextDrawLetterSize(LS_Player,LS_PlayerTextDraw[LS_Player][6],0.2,1.0);
- PlayerTextDrawColor(LS_Player,LS_PlayerTextDraw[LS_Player][6],0xFFFFFFFF);
- PlayerTextDrawSetOutline(LS_Player,LS_PlayerTextDraw[LS_Player][6],1);
- PlayerTextDrawSetProportional(LS_Player,LS_PlayerTextDraw[LS_Player][6],1);
- PlayerTextDrawSetShadow(LS_Player,LS_PlayerTextDraw[LS_Player][6],1);
- LS_PlayerTextDraw[LS_Player][7] = CreatePlayerTextDraw(LS_Player,620.0,400.0,"_");
- PlayerTextDrawAlignment(LS_Player,LS_PlayerTextDraw[LS_Player][7],3);
- PlayerTextDrawBackgroundColor(LS_Player,LS_PlayerTextDraw[LS_Player][7],0x000000FF);
- PlayerTextDrawFont(LS_Player,LS_PlayerTextDraw[LS_Player][7],1);
- PlayerTextDrawLetterSize(LS_Player,LS_PlayerTextDraw[LS_Player][7],0.2,1.0);
- PlayerTextDrawColor(LS_Player,LS_PlayerTextDraw[LS_Player][7],0xFFFFFFFF);
- PlayerTextDrawSetOutline(LS_Player,LS_PlayerTextDraw[LS_Player][7],1);
- PlayerTextDrawSetProportional(LS_Player,LS_PlayerTextDraw[LS_Player][7],1);
- PlayerTextDrawSetShadow(LS_Player,LS_PlayerTextDraw[LS_Player][7],1);
- LS_PlayerTextDraw[LS_Player][8] = CreatePlayerTextDraw(LS_Player,620.0,410.0,"_");
- PlayerTextDrawAlignment(LS_Player,LS_PlayerTextDraw[LS_Player][8],3);
- PlayerTextDrawBackgroundColor(LS_Player,LS_PlayerTextDraw[LS_Player][8],0x000000FF);
- PlayerTextDrawFont(LS_Player,LS_PlayerTextDraw[LS_Player][8],1);
- PlayerTextDrawLetterSize(LS_Player,LS_PlayerTextDraw[LS_Player][8],0.2,1.0);
- PlayerTextDrawColor(LS_Player,LS_PlayerTextDraw[LS_Player][8],0xFFFFFFFF);
- PlayerTextDrawSetOutline(LS_Player,LS_PlayerTextDraw[LS_Player][8],1);
- PlayerTextDrawSetProportional(LS_Player,LS_PlayerTextDraw[LS_Player][8],1);
- PlayerTextDrawSetShadow(LS_Player,LS_PlayerTextDraw[LS_Player][8],1);
- LS_PlayerTextDraw[LS_Player][9] = CreatePlayerTextDraw(LS_Player,620.0,420.0,"_");
- PlayerTextDrawAlignment(LS_Player,LS_PlayerTextDraw[LS_Player][9],3);
- PlayerTextDrawBackgroundColor(LS_Player,LS_PlayerTextDraw[LS_Player][9],0x000000FF);
- PlayerTextDrawFont(LS_Player,LS_PlayerTextDraw[LS_Player][9],1);
- PlayerTextDrawLetterSize(LS_Player,LS_PlayerTextDraw[LS_Player][9],0.2,1.0);
- PlayerTextDrawColor(LS_Player,LS_PlayerTextDraw[LS_Player][9],0xFFFFFFFF);
- PlayerTextDrawSetOutline(LS_Player,LS_PlayerTextDraw[LS_Player][9],1);
- PlayerTextDrawSetProportional(LS_Player,LS_PlayerTextDraw[LS_Player][9],1);
- PlayerTextDrawSetShadow(LS_Player,LS_PlayerTextDraw[LS_Player][9],1);
- PlayerTextDrawShow(LS_Player,LS_PlayerTextDraw[LS_Player][0]);
- PlayerTextDrawShow(LS_Player,LS_PlayerTextDraw[LS_Player][1]);
- PlayerTextDrawShow(LS_Player,LS_PlayerTextDraw[LS_Player][2]);
- PlayerTextDrawShow(LS_Player,LS_PlayerTextDraw[LS_Player][3]);
- PlayerTextDrawShow(LS_Player,LS_PlayerTextDraw[LS_Player][4]);
- PlayerTextDrawShow(LS_Player,LS_PlayerTextDraw[LS_Player][5]);
- PlayerTextDrawShow(LS_Player,LS_PlayerTextDraw[LS_Player][6]);
- PlayerTextDrawShow(LS_Player,LS_PlayerTextDraw[LS_Player][7]);
- PlayerTextDrawShow(LS_Player,LS_PlayerTextDraw[LS_Player][8]);
- PlayerTextDrawShow(LS_Player,LS_PlayerTextDraw[LS_Player][9]);
- }
- return 1;
- }
- public OnFilterScriptExit()
- {
- for(new LS_Player; LS_Player < GetMaxPlayers(); LS_Player++)
- {
- PlayerTextDrawDestroy(LS_Player,LS_PlayerTextDraw[LS_Player][0]);
- PlayerTextDrawDestroy(LS_Player,LS_PlayerTextDraw[LS_Player][1]);
- PlayerTextDrawDestroy(LS_Player,LS_PlayerTextDraw[LS_Player][2]);
- PlayerTextDrawDestroy(LS_Player,LS_PlayerTextDraw[LS_Player][3]);
- PlayerTextDrawDestroy(LS_Player,LS_PlayerTextDraw[LS_Player][4]);
- PlayerTextDrawDestroy(LS_Player,LS_PlayerTextDraw[LS_Player][5]);
- PlayerTextDrawDestroy(LS_Player,LS_PlayerTextDraw[LS_Player][6]);
- PlayerTextDrawDestroy(LS_Player,LS_PlayerTextDraw[LS_Player][7]);
- PlayerTextDrawDestroy(LS_Player,LS_PlayerTextDraw[LS_Player][8]);
- PlayerTextDrawDestroy(LS_Player,LS_PlayerTextDraw[LS_Player][9]);
- }
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- LS_Line[playerid] = 0;
- LS_PlayerTextDraw[playerid][0] = CreatePlayerTextDraw(playerid,620.0,330.0,"_");
- PlayerTextDrawAlignment(playerid,LS_PlayerTextDraw[playerid][0],3);
- PlayerTextDrawBackgroundColor(playerid,LS_PlayerTextDraw[playerid][0],0x000000FF);
- PlayerTextDrawFont(playerid,LS_PlayerTextDraw[playerid][0],1);
- PlayerTextDrawLetterSize(playerid,LS_PlayerTextDraw[playerid][0],0.2,1.0);
- PlayerTextDrawColor(playerid,LS_PlayerTextDraw[playerid][0],0xFFFFFFFF);
- PlayerTextDrawSetOutline(playerid,LS_PlayerTextDraw[playerid][0],1);
- PlayerTextDrawSetProportional(playerid,LS_PlayerTextDraw[playerid][0],1);
- PlayerTextDrawSetShadow(playerid,LS_PlayerTextDraw[playerid][0],1);
- LS_PlayerTextDraw[playerid][1] = CreatePlayerTextDraw(playerid,620.0,340.0,"_");
- PlayerTextDrawAlignment(playerid,LS_PlayerTextDraw[playerid][1],3);
- PlayerTextDrawBackgroundColor(playerid,LS_PlayerTextDraw[playerid][1],0x000000FF);
- PlayerTextDrawFont(playerid,LS_PlayerTextDraw[playerid][1],1);
- PlayerTextDrawLetterSize(playerid,LS_PlayerTextDraw[playerid][1],0.2,1.0);
- PlayerTextDrawColor(playerid,LS_PlayerTextDraw[playerid][1],0xFFFFFFFF);
- PlayerTextDrawSetOutline(playerid,LS_PlayerTextDraw[playerid][1],1);
- PlayerTextDrawSetProportional(playerid,LS_PlayerTextDraw[playerid][1],1);
- PlayerTextDrawSetShadow(playerid,LS_PlayerTextDraw[playerid][1],1);
- LS_PlayerTextDraw[playerid][2] = CreatePlayerTextDraw(playerid,620.0,350.0,"_");
- PlayerTextDrawAlignment(playerid,LS_PlayerTextDraw[playerid][2],3);
- PlayerTextDrawBackgroundColor(playerid,LS_PlayerTextDraw[playerid][2],0x000000FF);
- PlayerTextDrawFont(playerid,LS_PlayerTextDraw[playerid][2],1);
- PlayerTextDrawLetterSize(playerid,LS_PlayerTextDraw[playerid][2],0.2,1.0);
- PlayerTextDrawColor(playerid,LS_PlayerTextDraw[playerid][2],0xFFFFFFFF);
- PlayerTextDrawSetOutline(playerid,LS_PlayerTextDraw[playerid][2],1);
- PlayerTextDrawSetProportional(playerid,LS_PlayerTextDraw[playerid][2],1);
- PlayerTextDrawSetShadow(playerid,LS_PlayerTextDraw[playerid][2],1);
- LS_PlayerTextDraw[playerid][3] = CreatePlayerTextDraw(playerid,620.0,360.0,"_");
- PlayerTextDrawAlignment(playerid,LS_PlayerTextDraw[playerid][3],3);
- PlayerTextDrawBackgroundColor(playerid,LS_PlayerTextDraw[playerid][3],0x000000FF);
- PlayerTextDrawFont(playerid,LS_PlayerTextDraw[playerid][3],1);
- PlayerTextDrawLetterSize(playerid,LS_PlayerTextDraw[playerid][3],0.2,1.0);
- PlayerTextDrawColor(playerid,LS_PlayerTextDraw[playerid][3],0xFFFFFFFF);
- PlayerTextDrawSetOutline(playerid,LS_PlayerTextDraw[playerid][3],1);
- PlayerTextDrawSetProportional(playerid,LS_PlayerTextDraw[playerid][3],1);
- PlayerTextDrawSetShadow(playerid,LS_PlayerTextDraw[playerid][3],1);
- LS_PlayerTextDraw[playerid][4] = CreatePlayerTextDraw(playerid,620.0,370.0,"_");
- PlayerTextDrawAlignment(playerid,LS_PlayerTextDraw[playerid][4],3);
- PlayerTextDrawBackgroundColor(playerid,LS_PlayerTextDraw[playerid][4],0x000000FF);
- PlayerTextDrawFont(playerid,LS_PlayerTextDraw[playerid][4],1);
- PlayerTextDrawLetterSize(playerid,LS_PlayerTextDraw[playerid][4],0.2,1.0);
- PlayerTextDrawColor(playerid,LS_PlayerTextDraw[playerid][4],0xFFFFFFFF);
- PlayerTextDrawSetOutline(playerid,LS_PlayerTextDraw[playerid][4],1);
- PlayerTextDrawSetProportional(playerid,LS_PlayerTextDraw[playerid][4],1);
- PlayerTextDrawSetShadow(playerid,LS_PlayerTextDraw[playerid][4],1);
- LS_PlayerTextDraw[playerid][5] = CreatePlayerTextDraw(playerid,620.0,380.0,"_");
- PlayerTextDrawAlignment(playerid,LS_PlayerTextDraw[playerid][5],3);
- PlayerTextDrawBackgroundColor(playerid,LS_PlayerTextDraw[playerid][5],0x000000FF);
- PlayerTextDrawFont(playerid,LS_PlayerTextDraw[playerid][5],1);
- PlayerTextDrawLetterSize(playerid,LS_PlayerTextDraw[playerid][5],0.2,1.0);
- PlayerTextDrawColor(playerid,LS_PlayerTextDraw[playerid][5],0xFFFFFFFF);
- PlayerTextDrawSetOutline(playerid,LS_PlayerTextDraw[playerid][5],1);
- PlayerTextDrawSetProportional(playerid,LS_PlayerTextDraw[playerid][5],1);
- PlayerTextDrawSetShadow(playerid,LS_PlayerTextDraw[playerid][5],1);
- LS_PlayerTextDraw[playerid][6] = CreatePlayerTextDraw(playerid,620.0,390.0,"_");
- PlayerTextDrawAlignment(playerid,LS_PlayerTextDraw[playerid][6],3);
- PlayerTextDrawBackgroundColor(playerid,LS_PlayerTextDraw[playerid][6],0x000000FF);
- PlayerTextDrawFont(playerid,LS_PlayerTextDraw[playerid][6],1);
- PlayerTextDrawLetterSize(playerid,LS_PlayerTextDraw[playerid][6],0.2,1.0);
- PlayerTextDrawColor(playerid,LS_PlayerTextDraw[playerid][6],0xFFFFFFFF);
- PlayerTextDrawSetOutline(playerid,LS_PlayerTextDraw[playerid][6],1);
- PlayerTextDrawSetProportional(playerid,LS_PlayerTextDraw[playerid][6],1);
- PlayerTextDrawSetShadow(playerid,LS_PlayerTextDraw[playerid][6],1);
- LS_PlayerTextDraw[playerid][7] = CreatePlayerTextDraw(playerid,620.0,400.0,"_");
- PlayerTextDrawAlignment(playerid,LS_PlayerTextDraw[playerid][7],3);
- PlayerTextDrawBackgroundColor(playerid,LS_PlayerTextDraw[playerid][7],0x000000FF);
- PlayerTextDrawFont(playerid,LS_PlayerTextDraw[playerid][7],1);
- PlayerTextDrawLetterSize(playerid,LS_PlayerTextDraw[playerid][7],0.2,1.0);
- PlayerTextDrawColor(playerid,LS_PlayerTextDraw[playerid][7],0xFFFFFFFF);
- PlayerTextDrawSetOutline(playerid,LS_PlayerTextDraw[playerid][7],1);
- PlayerTextDrawSetProportional(playerid,LS_PlayerTextDraw[playerid][7],1);
- PlayerTextDrawSetShadow(playerid,LS_PlayerTextDraw[playerid][7],1);
- LS_PlayerTextDraw[playerid][8] = CreatePlayerTextDraw(playerid,620.0,410.0,"_");
- PlayerTextDrawAlignment(playerid,LS_PlayerTextDraw[playerid][8],3);
- PlayerTextDrawBackgroundColor(playerid,LS_PlayerTextDraw[playerid][8],0x000000FF);
- PlayerTextDrawFont(playerid,LS_PlayerTextDraw[playerid][8],1);
- PlayerTextDrawLetterSize(playerid,LS_PlayerTextDraw[playerid][8],0.2,1.0);
- PlayerTextDrawColor(playerid,LS_PlayerTextDraw[playerid][8],0xFFFFFFFF);
- PlayerTextDrawSetOutline(playerid,LS_PlayerTextDraw[playerid][8],1);
- PlayerTextDrawSetProportional(playerid,LS_PlayerTextDraw[playerid][8],1);
- PlayerTextDrawSetShadow(playerid,LS_PlayerTextDraw[playerid][8],1);
- LS_PlayerTextDraw[playerid][9] = CreatePlayerTextDraw(playerid,620.0,420.0,"_");
- PlayerTextDrawAlignment(playerid,LS_PlayerTextDraw[playerid][9],3);
- PlayerTextDrawBackgroundColor(playerid,LS_PlayerTextDraw[playerid][9],0x000000FF);
- PlayerTextDrawFont(playerid,LS_PlayerTextDraw[playerid][9],1);
- PlayerTextDrawLetterSize(playerid,LS_PlayerTextDraw[playerid][9],0.2,1.0);
- PlayerTextDrawColor(playerid,LS_PlayerTextDraw[playerid][9],0xFFFFFFFF);
- PlayerTextDrawSetOutline(playerid,LS_PlayerTextDraw[playerid][9],1);
- PlayerTextDrawSetProportional(playerid,LS_PlayerTextDraw[playerid][9],1);
- PlayerTextDrawSetShadow(playerid,LS_PlayerTextDraw[playerid][9],1);
- PlayerTextDrawShow(playerid,LS_PlayerTextDraw[playerid][0]);
- PlayerTextDrawShow(playerid,LS_PlayerTextDraw[playerid][1]);
- PlayerTextDrawShow(playerid,LS_PlayerTextDraw[playerid][2]);
- PlayerTextDrawShow(playerid,LS_PlayerTextDraw[playerid][3]);
- PlayerTextDrawShow(playerid,LS_PlayerTextDraw[playerid][4]);
- PlayerTextDrawShow(playerid,LS_PlayerTextDraw[playerid][5]);
- PlayerTextDrawShow(playerid,LS_PlayerTextDraw[playerid][6]);
- PlayerTextDrawShow(playerid,LS_PlayerTextDraw[playerid][7]);
- PlayerTextDrawShow(playerid,LS_PlayerTextDraw[playerid][8]);
- PlayerTextDrawShow(playerid,LS_PlayerTextDraw[playerid][9]);
- return 1;
- }
- public OnPlayerDisconnect(playerid,reason)
- {
- PlayerTextDrawDestroy(playerid,LS_PlayerTextDraw[playerid][0]);
- PlayerTextDrawDestroy(playerid,LS_PlayerTextDraw[playerid][1]);
- PlayerTextDrawDestroy(playerid,LS_PlayerTextDraw[playerid][2]);
- PlayerTextDrawDestroy(playerid,LS_PlayerTextDraw[playerid][3]);
- PlayerTextDrawDestroy(playerid,LS_PlayerTextDraw[playerid][4]);
- PlayerTextDrawDestroy(playerid,LS_PlayerTextDraw[playerid][5]);
- PlayerTextDrawDestroy(playerid,LS_PlayerTextDraw[playerid][6]);
- PlayerTextDrawDestroy(playerid,LS_PlayerTextDraw[playerid][7]);
- PlayerTextDrawDestroy(playerid,LS_PlayerTextDraw[playerid][8]);
- PlayerTextDrawDestroy(playerid,LS_PlayerTextDraw[playerid][9]);
- return 1;
- }
- stock SendServerMessage(Player,Message[],va_args<>)
- {
- new String[256];
- va_format(String,sizeof(String),Message,va_start<2>);
- new Time[3];
- gettime(Time[0],Time[1],Time[2]);
- format(String,sizeof(String),"~W~~H~[%02i:%02i:%02i]~B~~H~~H~[SERVER]: ~W~~H~%s",Time[0],Time[1],Time[2],Message);
- PlayerPlaySound(Player,1057,0.0,0.0,0.0);
- PlayerTextDrawSetString(Player,LS_PlayerTextDraw[Player][LS_Line[Player]],String);
- LS_Line[Player]++;
- if(LS_Line[Player] > 9) LS_Line[Player] = 0;
- return 1;
- }
- stock SendServerMessageToAll(Message[],va_args<>)
- {
- new String[256];
- va_format(String,sizeof(String),Message,va_start<1>);
- new Time[3];
- gettime(Time[0],Time[1],Time[2]);
- format(String,sizeof(String),"~W~~H~[%02i:%02i:%02i]~B~~H~~H~[SERVER]: ~W~~H~%s",Time[0],Time[1],Time[2],Message);
- for(new LS_Player; LS_Player < GetMaxPlayers(); LS_Player++)
- {
- PlayerPlaySound(LS_Player,1057,0.0,0.0,0.0);
- PlayerTextDrawSetString(LS_Player,LS_PlayerTextDraw[LS_Player][LS_Line[LS_Player]],String);
- LS_Line[LS_Player]++;
- if(LS_Line[LS_Player] > 9) LS_Line[LS_Player] = 0;
- }
- return 1;
- }
- stock SendInformationMessage(Player,Message[],va_args<>)
- {
- new String[256];
- va_format(String,sizeof(String),Message,va_start<2>);
- new Time[3];
- gettime(Time[0],Time[1],Time[2]);
- format(String,sizeof(String),"~W~~H~[%02i:%02i:%02i]~Y~~H~[INFORMATION]: ~W~~H~%s",Time[0],Time[1],Time[2],Message);
- PlayerPlaySound(Player,1150,0.0,0.0,0.0);
- PlayerTextDrawSetString(Player,LS_PlayerTextDraw[Player][LS_Line[Player]],String);
- LS_Line[Player]++;
- if(LS_Line[Player] > 9) LS_Line[Player] = 0;
- return 1;
- }
- stock SendInformationMessageToAll(Message[],va_args<>)
- {
- new String[256];
- va_format(String,sizeof(String),Message,va_start<1>);
- new Time[3];
- gettime(Time[0],Time[1],Time[2]);
- format(String,sizeof(String),"~W~~H~[%02i:%02i:%02i]~Y~~H~[INFORMATION]: ~W~~H~%s",Time[0],Time[1],Time[2],Message);
- for(new LS_Player; LS_Player < GetMaxPlayers(); LS_Player++)
- {
- PlayerPlaySound(LS_Player,1150,0.0,0.0,0.0);
- PlayerTextDrawSetString(LS_Player,LS_PlayerTextDraw[LS_Player][LS_Line[LS_Player]],String);
- LS_Line[LS_Player]++;
- if(LS_Line[LS_Player] > 9) LS_Line[LS_Player] = 0;
- }
- return 1;
- }
- stock SendSuccessMessage(Player,Message[],va_args<>)
- {
- new String[256];
- va_format(String,sizeof(String),Message,va_start<2>);
- new Time[3];
- gettime(Time[0],Time[1],Time[2]);
- format(String,sizeof(String),"~W~~H~[%02i:%02i:%02i]~G~~H~~H~[SUCCESS]: ~W~~H~%s",Time[0],Time[1],Time[2],Message);
- PlayerPlaySound(Player,1083,0.0,0.0,0.0);
- PlayerTextDrawSetString(Player,LS_PlayerTextDraw[Player][LS_Line[Player]],String);
- LS_Line[Player]++;
- if(LS_Line[Player] > 9) LS_Line[Player] = 0;
- return 1;
- }
- stock SendSuccessMessageToAll(Message[],va_args<>)
- {
- new String[256];
- va_format(String,sizeof(String),Message,va_start<1>);
- new Time[3];
- gettime(Time[0],Time[1],Time[2]);
- format(String,sizeof(String),"~W~~H~[%02i:%02i:%02i]~G~~H~~H~[SUCCESS]: ~W~~H~%s",Time[0],Time[1],Time[2],Message);
- for(new LS_Player; LS_Player < GetMaxPlayers(); LS_Player++)
- {
- PlayerPlaySound(LS_Player,1083,0.0,0.0,0.0);
- PlayerTextDrawSetString(LS_Player,LS_PlayerTextDraw[LS_Player][LS_Line[LS_Player]],String);
- LS_Line[LS_Player]++;
- if(LS_Line[LS_Player] > 9) LS_Line[LS_Player] = 0;
- }
- return 1;
- }
- stock SendErrorMessage(Player,Message[],va_args<>)
- {
- new String[256];
- va_format(String,sizeof(String),Message,va_start<2>);
- new Time[3];
- gettime(Time[0],Time[1],Time[2]);
- format(String,sizeof(String),"~W~~H~[%02i:%02i:%02i]~R~~H~~H~[ERROR]: ~W~~H~%s",Time[0],Time[1],Time[2],Message);
- PlayerPlaySound(Player,1055,0.0,0.0,0.0);
- PlayerTextDrawSetString(Player,LS_PlayerTextDraw[Player][LS_Line[Player]],String);
- LS_Line[Player]++;
- if(LS_Line[Player] > 9) LS_Line[Player] = 0;
- return 1;
- }
- stock SendErrorMessageToAll(Message[],va_args<>)
- {
- new String[256];
- va_format(String,sizeof(String),Message,va_start<1>);
- new Time[3];
- gettime(Time[0],Time[1],Time[2]);
- format(String,sizeof(String),"~W~~H~[%02i:%02i:%02i]~R~~H~~H~[ERROR]: ~W~~H~%s",Time[0],Time[1],Time[2],Message);
- for(new LS_Player; LS_Player < GetMaxPlayers(); LS_Player++)
- {
- PlayerPlaySound(LS_Player,1055,0.0,0.0,0.0);
- PlayerTextDrawSetString(LS_Player,LS_PlayerTextDraw[LS_Player][LS_Line[LS_Player]],String);
- LS_Line[LS_Player]++;
- if(LS_Line[LS_Player] > 9) LS_Line[LS_Player] = 0;
- }
- return 1;
- }
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